Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.20 @ 00:39:27

Player: Darcyisverycute

Result: Destroyed by M2-K5L(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (353)      353
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 838

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     276/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (115) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
     Compact Wheel
>            --- UTILITY (2) ------
       Large Storage Unit
  Subdweller Optics
>            --- WEAPON (2) -------
       Light Assault Rifle
       Light Assault Rifle
>            --- INVENTORY (15) ---
       Light Ion Engine
  Subdweller Power Source
       Light Armor Plating
       Light Armor Plating
       Light Armor Plating
       Light Armor Plating
       Light Armor Plating
             Scrap Shield
       Light Assault Rifle
       Light Cannon
             Dirty Datajack (20)
             Mining Laser

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
     Compact Wheel
>            --- UTILITY ----------
       Large Storage Unit
  Subdweller Optics
>            --- WEAPON -----------
             Assault Rifle
       Light Assault Rifle
>            --- INVENTORY --------
       Light Ion Engine
  Subdweller Power Source
       Light Armor Plating
       Light Armor Plating
       Light Armor Plating
       Light Armor Plating
       Light Armor Plating
             Scrap Shield
       Light Assault Rifle
       Light Assault Rifle
       Light Cannon
             Dirty Datajack
             Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             16   | 7   1   8   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  5    | 2   .   3   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   1   1   
    Device                 2    | 1   .   1   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   .   3   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   .   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   .   10  
  Power                    2    | .   .   2   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     94   | .   100 90  
  Engine                   13   | .   14  13  
  Wheel                    23   | .   28  19  
  Device                   13   | .   14  13  
  Storage                  14   | .   14  14  
  Energy Gun               9    | .   14  6   
  Ballistic Gun            18   | .   14  21  
Peak Build Rating          9    | 8   8   9   
  Average Rating           8    | 5   8   8   
  On Entrance              5    | .   8   8   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 15  30  30  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 7   14  15  
  Most Carried             15   | 8   15  15  
  Average Carried          13   | 2   14  14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 8   15  15  

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           479  | 279 61  139 
  Remotely                 .    | .   .   .   
Salvage Created            533  | 85  280 168 
  Parts                    44   | 11  24  9   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      1    | .   .   1   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  10   | .   6   4   
  Guns                     10   | .   6   4   
Classes Destroyed          9    | 2   5   2   
  Tunneler                 3    | 2   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    3    | .   3   .   
  Artisan                  1    | .   .   1   
  Subdweller               4    | .   .   4   
Best Kill Streak           6    | 3   6   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        76   | .   16  60  
  Missed                   21   | .   5   16  
Damage Taken               1074 | .   99  975 
  Core                     257  | .   39  218 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              59   | 3   17  39  
  Largest                  2    | 2   2   2   
  Hottest                  70   | 70  70  70  
Shots Fired                115  | 6   34  75  
  Gun                      115  | 6   34  75  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  74   | 3   17  54  
  Thermal                  41   | 3   17  21  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         12   | 3   6   12  
  Robot Miss Streak        2    | 1   1   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           87   | 4   25  58  
  Core Hits                33   | 4   15  14  
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         4    | .   2   2   
    Burn                   3    | .   1   2   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1025 | 51  319 655 
  Guns                     1025 | 51  319 655 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  623  | 26  167 430 
  Thermal                  402  | 25  152 225 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        63   | 9   63  .   
  Average Temperature      19   | 6   21  .   
  Received Heat Transfer   252  | .   36  216 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         1406 | 74  518 814 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             164  | 15  164 .   
  Initial                  9    | .   9   .   
  Average                  48   | 5   55  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              18   | .   12  6   
  Peak Tracking Total      6    | .   6   2   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   .   1   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Sub 
Turns Passed               1234 | 81  498 655 
Spaces Moved               847  | 66  280 501 
  Core                     7    | 7   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   840  | 59  280 501 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  95  
  Average Speed            99   | 76  93  105 
  Slowest Speed            115  | 80  95  115 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       25   | 4   29  42  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1127 | 86  483 558 
  Wait                     178  | 3   170 5   
  Move                     845  | 65  279 501 
  Hop                      .    | .   .   .   
  Pick Up                  24   | 8   11  5   
  Fast Attach              7    | 7   .   .   
  Attach                   8    | .   .   8   
  Detach                   .    | .   .   .   
  Swap                     1    | .   1   .   
  Drop                     5    | .   5   .   
  Fire                     59   | 3   17  39  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  430 | -10/Materials | Discovered new exit (range 9)
  575 | -10/Materials | Discovered new exit (range 6)
  580 | -10/Materials | Entered Subcaves
  878 | -10/Subcaves  | Core integrity fell below 50%
  911 | -10/Subcaves  | Lost 4 parts (2n1u1w)
 1089 | -10/Subcaves  | Learned location of Zion (-6)
 1089 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1231 | -10/Subcaves  | Core integrity fell below 20%
 1235 | -10/Subcaves  | Destroyed by M2-K5L(R) with Subdweller Laser

 Last Messages 
---------------
00889_ EF-IO1(R) destroyed.
00889_ Switching to secondary target: A6-VRZ(R).
00901_ A6-VRZ(R) destroyed.
00908_ Acquired Dirty Datajack.
00910_ Acquired Scrap Shield.
00978_ NL-33Y(z): "She is not going to be happy
  we haven't found any suitable candidates yet."
01008_ Acquired 7 matter.
01089_ NL-33Y(z): "Hey you! It's really
  dangerous down here, I feel that you could die
  at any moment. For your health and safety
  might I suggest a trip to Zion?"
World map updated: -6/Zion.
01108_ Acquired 9 matter.
01115_ Acquired 10 matter.
01121_ Acquired 12 matter.
01127_ Acquired 11 matter.
01132_ Acquired 13 matter.
01215_ Assault Rifle destroyed.
01217_ Lgt. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RegenerativeGreatMultirail
  Manual?         0
Play Time         00:14:32
  Cumulative      128.1 hours
  Start           2025.04.19 @ 23:26:53
  End             2025.04.20 @ 00:39:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           66
  Adventurer      8
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          63
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: af959803-bf13-43f7-b90e-f4fc4577cbcc