Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.26 @ 09:19:29 Player: LegoMDS Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (101) 505 Value Destroyed (2457) 2457 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 8582 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 285/850 Matter 224/300 Energy 43/125 System Corruption 8% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Active Sensor Suite 0b10 Alert Chip Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Gravity Neutralizer Kinecellerator Improved Reaction Control System Hacking Suite Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Cold Fusion Reactor > --- PROPULSION ------- VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Gravity Neutralizer 0b10 Alert Chip Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Enhanced Autogun Flak Gun Flak Gun > --- INVENTORY -------- Kinecellerator Improved Light Armor Plating Improved Shield Generator Hacking Suite Sensor Drone Bay Gatling Laser Advanced Assault Cannon Plasma Cutter [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Field Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Concussive RPG Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . . . 2 2 . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . 1 . . Utility 4 | . . . 1 . . . 2 . . 1 Weapon 1 | . . . . . . . . 1 . . Parts Attached 61 | 6 5 . 22 . 1 . 8 2 2 15 Power 8 | 1 1 . 2 . . . . . . 4 Engine 4 | 1 1 . . . . . . . . 2 Core 3 | . . . 2 . . . . . . 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 22 | 2 1 . 12 . . . 3 1 . 3 Treads . | . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 19 | . . . 12 . . . 3 1 . 3 Utility 15 | 1 1 . 2 . 1 . 3 . . 7 Device 7 | . . . . . 1 . 2 . . 4 Storage 2 | 1 . . . . . . 1 . . . Processor 3 | . 1 . 1 . . . . . . 1 Hackware 1 | . . . 1 . . . . . . . Protection 2 | . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . Weapon 16 | 2 2 . 6 . . . 2 1 2 1 Energy Gun 4 | 1 . . 2 . . . 1 . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | 1 1 . 4 . . . 1 1 2 . Ballistic Cannon 1 | . 1 . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 2 . . 3 Parts Lost 26 | . 3 . 7 . . . . . 1 15 Power 4 | . 1 . 1 . . . . . . 2 Propulsion 12 | . 1 . 4 . . . . . 1 6 Utility 4 | . . . . . . . . . . 4 Weapon 6 | . 1 . 2 . . . . . . 3 Highest Loss Streak 15 | . 1 . 4 . . . . . 1 15 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | 1 6 8 7 8 8 8 7 7 7 7 Power . | . . . . . . . . . . . Propulsion 1 | . 3 4 . 1 . . . . . . Utility 3 | . . 2 4 5 5 5 3 4 4 4 Weapon 1 | . 1 2 2 . 1 1 2 1 2 2 Tool/Special . | . . . . . . . . . . . Unused Backups 23 | . . 2 7 1 . 1 1 . 1 10 Power . | . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 11 | . . . 3 1 . 1 . . 1 5 Weapon 9 | . . 1 3 . . . 1 . . 4 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 96 100 92 100 100 100 99 98 96 89 Engine 5 | . 13 14 . . . . . . . . Core 5 | . . . 9 11 11 11 9 7 7 3 Leg 10 | . 26 28 1 . . . . . . . Flight 17 | . . . 28 33 33 33 27 30 28 21 Device 3 | . . . . . . . 17 15 15 12 Storage 11 | . 14 14 11 11 11 11 9 7 7 6 Processor 11 | . 12 14 11 11 11 11 9 7 7 12 Hackware 5 | . . . 9 11 11 11 9 7 7 6 Energy Gun 5 | . 8 . 5 9 11 11 9 7 5 . Ballistic Gun 14 | . 14 14 13 12 11 11 9 13 15 18 Ballistic Cannon 3 | . 5 14 . . . . . . . . Peak Build Rating 61 | 6 8 8 24 26 32 26 37 45 45 61 Average Rating 21 | 3 7 7 17 25 25 26 33 43 42 52 On Entrance 22 | . 6 8 8 24 26 26 26 37 45 41 Naked Turns . | . . . . . . . . . . . Heaviest Build 37 | 11 13 13 16 16 16 16 17 20 22 37 Greatest Support 34 | 20 20 20 20 15 15 15 24 30 30 34 Greatest Overweight (x) 4 | . 1 . 3 1 1 1 . . . 4 Average Overweight (x) . | . . . . 1 . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 1 6 7 7 7 7 7 7 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 8 8 8 8 8 8 8 8 8 5 Class Distribution -------------------- 38% | Mutant 32% | Hacker-Mutant 16% | Hacker-Skirmisher 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/DSF Hacker-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Matter Collected 1924 | 260 299 77 688 19 . 29 128 . . 424 Remotely . | . . . . . . . . . . . Salvage Created 3702 | . 775 30 1660 95 . 18 387 . . 737 Parts 225 | . 36 5 107 4 . 3 20 . . 50 Haulers Intercepted 8 | . 2 . 5 . . . 1 . . . Recyclers Shooed 5 | . 3 . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Combat Hostiles Destroyed 65 | . 14 2 32 2 . 1 4 . . 10 Guns 59 | . 11 1 32 2 . 1 4 . . 8 Cannons 4 | . 3 1 . . . . . . . . AOE 2 | . . . . . . . . . . 2 Classes Destroyed 15 | . 5 . 5 1 . . 1 . . 3 Worker 4 | . . . 2 . . . . . . 2 Builder 5 | . . . 1 . . . . . . 4 Hauler 8 | . 2 . 5 . . . 1 . . . Recycler 6 | . 3 . . . . . . . . 3 Mechanic 1 | . . . . . . . 1 . . . Operator 3 | . . . 3 . . . . . . . Watcher 9 | . 2 . 5 . . . 2 . . . Swarmer 16 | . 3 2 7 . . 1 . . . 3 Cutter 3 | . . . . . . . . . . 3 Grunt 28 | . 11 . 15 1 . . 1 . . . Brawler 1 | . . . 1 . . . . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 14 | . . . 9 . . . 3 . . 2 Programmer 1 | . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . 1 Best Kill Streak 10 | . 3 2 10 2 . 1 5 . . 9 Combat Bots Only 8 | . 3 2 8 2 . 1 2 . . 3 Max Kills in Single Turn 7 | . 2 1 2 1 . 1 1 . . 7 Gunslinging 1 | . 1 . 1 . . . . . . . Exploded 2 | . . . . . . . . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Hostile Shots Fired 410 | . 106 10 110 . . 4 12 . 1 167 Missed 138 | . 41 4 30 . . 1 7 . . 55 Hits 272 | . 65 6 80 . . 3 5 . 1 112 Melee 11 | . . . . . . . . . . 11 Projectile 261 | . 65 6 80 . . 3 5 . 1 101 AOE 3 | . . . . . . . . . . 3 Critical Strikes 12 | . . . 4 . . . . . . 8 Damage Taken 3380 | . 556 31 715 . . 20 60 . 42 1956 Core 822 | . 89 . 160 . . 8 . . . 565 Absorbed by Shields 4 | . . . . . . . . . . 4 Ignored by Resistances 855 | . 170 12 217 . . 6 16 . 11 423 Regen/Repaired (Parts) 48 | . . . 48 . . . . . . . Core Remaining (%) 84 | 100 . 64 . . . 58 100 . 100 . Volleys Fired 244 | . 80 3 109 3 . 3 22 . . 24 Largest 3 | . 2 2 2 2 . 2 2 . . 3 Hottest 86 | . 60 50 86 86 . 86 86 . . 81 Shots Fired 437 | . 154 6 154 6 . 6 44 . . 67 Gun 399 | . 122 3 152 6 . 6 44 . . 66 Cannon 37 | . 32 3 2 . . . . . . . Launcher 1 | . . . . . . . . . . 1 Special . | . . . . . . . . . . . Kinetic 323 | . 112 6 111 3 . 3 22 . . 66 Thermal 113 | . 42 . 43 3 . 3 22 . . . Explosive 1 | . . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 43 | . 28 2 17 15 . 1 19 . . 43 Robot Miss Streak 3 | . 3 1 3 . . 3 2 . . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 3 . 2 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . 1 Shots Hit Robots 350 | . 120 3 129 4 . 2 37 . . 55 Core Hits 215 | . 36 2 81 3 . 1 17 . . 75 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 9 | . 3 . 5 . . . 1 . . . Burn 3 | . . . 2 . . . 1 . . . Destroy 3 | . . . 3 . . . . . . . Blast 3 | . 3 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6234 | . 1597 49 2257 68 . 26 658 . . 1579 Guns 5498 | . 1198 11 2238 68 . 26 658 . . 1299 Cannons 476 | . 399 38 19 . . . . . . 20 Explosions 257 | . . . . . . . . . . 257 Melee . | . . . . . . . . . . . Ramming 3 | . . . . . . . . . . 3 Kinetic 4472 | . 1218 49 1587 18 . 26 275 . . 1299 Thermal 1482 | . 379 . 670 50 . . 383 . . . Explosive 257 | . . . . . . . . . . 257 Electromagnetic . | . . . . . . . . . . . Impact 20 | . . . . . . . . . . 20 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . 1 1 . . . . . . . 8 Average Corruption 1 | . 1 1 . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 13 | . 2 8 . . . . . . . 3 Message Errors 3 | . . 1 . . . . . . . 2 Matter Fused 3 | . . 2 . . . . . . . 1 Heat Flow Errors 5 | . 2 3 . . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . . Alerts 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 28 | . 19 9 . . . . . . . . Projectiles 28 | . 19 9 . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 6 | . 6 . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 6 | . 6 . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 22 | . . . . . . . . . . 22 Shots 1 | . . . . . . . . . . 1 Rammed 2 | . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 351 | . 86 246 351 90 . 90 25 . . 26 Average Temperature 65 | . 29 109 95 48 . 48 11 . . 7 Received Heat Transfer 1425 | . 348 . 432 . . . 18 . . 627 Effects 5 | . . . 5 . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 3 | . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . 2 . . . 1 . . . Heat Transferred 3403 | . 850 . 1591 111 . . 851 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 90 | 100 100 100 65 100 . 100 100 100 100 100 Level 1 9 | . . . 34 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 290 | . 71 30 290 107 . 60 116 39 17 60 Initial 75 | . . . . 75 . . 16 39 17 2 Average 52 | . 23 1 136 75 . 7 76 35 12 9 Influence Increases 1948 | . 400 40 940 62 . 67 195 . . 244 Destroy 0b10 Robot/C 1260 | . 280 40 640 40 . 20 80 . . 160 Destroy 0b10 Robot/NC 171 | . 35 . 80 . . . 20 . . 36 Destroy Leader 352 | . 68 . 180 10 . 10 36 . . 48 Allied During Kill 3 | . . . . 3 . . . . . . Successful Hack 62 | . 17 . 25 . . 7 13 . . . Disable Machine 9 | . . . . 9 . . . . . . Destroy Structure 1 | . . . . . . . 1 . . . Partial Spotted 30 | . . . . . . . 30 . . . Lose Combat Pursuer 60 | . . . 15 . . 30 15 . . . Influence Decreases 1948 | . 400 40 710 215 77 17 144 72 22 251 Entered New Map 345 | . . . . 155 77 . 34 62 12 5 Time Decay 1403 | . 370 40 640 60 . 17 110 10 . 156 Lost Part 200 | . 30 . 70 . . . . . 10 90 Squads Dispatched 12 | . 4 . 4 . . . . . . 4 Investigation 6 | . 4 . 2 . . . . . . . Extermination 1 | . . . . . . . . . . 1 Reinforcement 5 | . . . 2 . . . . . . 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Distress Signals 3 | . 1 . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 108 | . 22 3 46 2 . 3 10 . . 22 Peak Tracking Total 9 | . 4 3 6 2 . 3 3 . 1 9 Tactical Retreats 3 | . . . 1 . . 1 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Traps Triggered 4 | . 2 . 1 . . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Machines Disabled 1 | . . . . 1 . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Machines Accessed 29 | . 7 . 11 1 2 1 3 1 . 3 Terminals 21 | . 7 . 8 . . 1 2 1 . 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . 2 . . . 1 . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 68 | . 22 . 23 1 5 1 7 2 . 7 Successful 40 | . 8 . 17 1 5 1 5 1 . 2 Failed 28 | . 14 . 6 . . . 2 1 . 5 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 8 | . 3 . 2 . 1 1 . . . 1 Terminals 50 | . 22 . 17 . . 1 5 2 . 3 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . 4 . . . 2 . . . Garrison Access 4 | . . . . . . . . . . 4 Terminal Hacks 32 | . 8 . 11 1 5 1 4 1 . 1 Record 4 | . . . . . 4 . . . . . Prototype ID Bank 9 | . 4 . 3 . . . 2 . . . Open Door 1 | . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . . Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . Recall Investigation 1 | . 1 . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . Hauler Manifests 5 | . 2 . 2 . . . 1 . . . Registered Components 2 | . . . 1 . . . . . . 1 Zone Layout 4 | . 1 . 3 . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . 4 . . . 1 . . . Insert Component 3 | . . . 2 . . . 1 . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 6 . 8 . . 1 1 . . 3 Full Trace Events 5 | . 3 . 2 . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 38 | . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Total Allies 2 | . . . . 2 . . . . . . Largest Group 2 | . . . . 2 2 . . . . . Highest-Rated Group 45 | . . . . 45 45 . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Active Infowar (turns) 1 | . . . . . . . . . . 1 A.S.S. 1 | . . . . . . . . . . 1 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Turns Passed 4761 | 61 923 781 1302 132 236 192 228 29 34 843 Spaces Moved 3635 | 46 551 602 934 87 221 175 368 81 59 511 Core 13 | 10 . . . . . . . . . 3 Treads . | . . . . . . . . . . . Legs 1219 | 36 551 602 30 . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2403 | . . . 904 87 221 175 368 81 59 508 Fastest Speed 26 | 50 120 120 34 104 34 104 34 31 31 26 Average Speed 97 | 104 122 120 100 104 103 104 34 31 32 99 Slowest Speed 280 | 120 190 120 280 104 104 104 34 31 34 250 Overloaded Moves 5 | . . . . . . . . . . 5 Propulsion Burnouts 1 | . . . . . . . . . . 1 Robots Hopped 1 | . . . 1 . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . 4 Cave-ins Triggered 2 | . . . . . . . . . . 2 Exploration Rate (%) 45 | 4 94 97 77 32 61 36 36 3 46 12 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 4 | . . . 1 . . 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . Scrap Searched 5 | . . 1 . 2 . 2 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 1 | . . . . . . . . . . 1 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Total 4432 | 59 645 656 1150 123 229 179 432 84 74 801 Wait 372 | . . 48 52 29 . . 24 . . 219 Move 3622 | 45 550 601 931 86 220 174 367 80 58 510 Hop 1 | . . . 1 . . . . . . . Pick Up 60 | 8 9 2 16 2 4 1 5 2 2 9 Fast Attach 24 | . 1 . 4 . 2 . 1 . 2 14 Attach 28 | 6 3 . 10 1 . . 3 2 . 3 Detach . | . . . . . . . . . . . Swap 18 | . 1 . 10 . . . 4 . . 3 Drop 52 | . 1 2 17 2 3 1 6 . 4 16 Fire 244 | . 80 3 109 3 . 3 22 . . 24 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . 8 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 7) 260 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 16) 854 | -10/Materials | Discovered new exit (range 13) 908 | -10/Materials | Discovered new exit (range 16) 985 | -10/Materials | Entered Mines 991 | -10/Mines | Learned Materials stockpile data 1021 | -10/Mines | Discovered new exit (range 7) 1029 | -10/Mines | Discovered new exit (range 11) 1146 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1157 | -10/Mines | Identified exit to Subcaves 1553 | -10/Mines | Learned Materials stockpile data 1766 | -10/Mines | Entered Materials 1766 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1874 | -9/Materials | Identified exit to Mines 2108 | -9/Materials | Build established: Scavenger-Mutant 2249 | -9/Materials | Discovered new exit (range 16) 2334 | -9/Materials | Lost 4 parts (4n) 2520 | -9/Materials | Repaired Lgt. Nuclear Core 2591 | -9/Materials | Build established: Hacker-Mutant 2661 | -9/Materials | Destroyed 8 combat bots 2938 | -9/Materials | Discovered new exit (range 10) 3068 | -9/Materials | Entered Mines 3072 | -9/Mines | Found the Drone Emporium 3079 | -9/Mines | Found Prototype Device 3104 | -9/Mines | Discovered new exit (range 16) 3116 | -9/Mines | Learned 2 Materials zone layouts 3167 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3167 | -9/Mines | Discovered new exit (range 5) 3200 | -9/Mines | Entered Exiles 3200 | -9/Exiles | Accompanied by 2 allies 3228 | -9/Exiles | Met 8R-AWN 3230 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3244 | -9/Exiles | Met EX-HEX 3275 | -9/Exiles | Met EX-BIN 3290 | -9/Exiles | Aligned with FarCom system 3291 | -9/Exiles | Given EX-Vault access code 3315 | -9/Exiles | Opened EX-Vault 3323 | -9/Exiles | Found Supersonic Drone Bay 3337 | -9/Exiles | Found 0b10 Alert Chip 3359 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3386 | -9/Exiles | Met EX-DEC 3394 | -9/Exiles | Learned location of Zion (-6) 3424 | -9/Exiles | Discovered new exit (range 14) 3436 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 3436 | -9/Exiles | Entered Mines 3438 | -8/Mines | Identified exit to Materials 3628 | -8/Mines | Entered Materials 3628 | -8/Materials | Evolved 2 slots: Utility x2 3629 | -8/Materials | Identified exit to Factory 3710 | -8/Materials | Identified Sensor Drone Bay 3856 | -8/Materials | Entered Factory 3856 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3885 | -7/Factory | Identified exit to DSF 3885 | -7/Factory | Entered DSF 3902 | -7/DSF | Discovered new exit (range 13) 3917 | -7/DSF | Additional patrols routed to DSF 3919 | -7/DSF | Entered Factory 3919 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4204 | -6/Factory | Build established: Hacker-Skirmisher 4716 | -6/Factory | Crushed by falling debris 4735 | -6/Factory | Crushed by falling debris 4751 | -6/Factory | Core integrity fell below 50% 4760 | -6/Factory | Found Prototype Device 4761 | -6/Factory | Identified Active Sensor Suite 4762 | -6/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Imp. Shield Generator destroyed. U-05 Engineer lays Concrete. G-50 Soldier suffers critical hit (Burn). U-05 Engineer lays Concrete. K-01 Serf destroyed. U-05 Engineer lays Concrete. Dropped Imp. Light Armor Plating. U-05 Engineer builds a Wall. Dropped Sensor Drone Bay. Dropped Plasma Cutter. U-05 Engineer lays Concrete. Acquired Prototype Device. 07JZYZ 8OPB=LKT SUGIX U-05 Engineer lays Concrete. Identified Active Sensor Suite. Sml. Storage Unit destroyed. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????h?????????############?????????? | | ?????????????????????g??????# #?????????? | | ????????????????????????????# #?????????? | | ????????????????????????? ??# #?????????? | | ????????????????????????#+??# """" ########### | | ???????????????k????????# #?# """" # """"" # | | ????????????????????????# #?# """" # ""T"" # | | ????????????????????????# #?# """" # # | | ????????????????????????# #?# """" # # | | ????????????????????????#k#?# """" #####+##### | | ????????????????????????#k### #?# # | | ?????????????? ????????##g########+####### # | | ??/??????????+ ???????#%!!* Ah # | | ?????????????# ???????#%%!== # | | ?????????????# ??????#!k|% t | !h # | | ??????????????# ?????# *=###############! # | | ??????????????# ???##!%g##????????????# | | ??????????????# ####*gg=%#???#############+#### | | ??????????????# ###|!@*]#???# [ ! | | ??????????????# g bg %=!u!*#???# """"" | | ????????? ###% |! #???# """"" | | ???????????#### ???# #=u #???# ""]F" | | ????????????????????# # ###???# !!! 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""" | | ?????????????????????####/####??# | | ??????????????????????# #??#Y################ | | ??????????????????????# #???????????????????? | | ??????????????????????# [[ #???????????????????? | | ??????????????u???????# [[ #???????????????????? | | ??????????????????????# [ [#???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????m???????########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????/?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 30 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Field Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 4% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterNeutrinoBay Manual? 0 Play Time 00:47:35 Cumulative 82.8 hours Start 2025.07.26 @ 08:32:40 End 2025.07.26 @ 09:19:29 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 106 Rogue 13 Adventurer 93 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fab0ad87-5fd1-4e57-a9d8-3a69eeaca9a6