Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 23:00:28 // AFD2019/Pay2Buy Player: GFYguy Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (7) 35 Value Destroyed (96) 96 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1251 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 143/300 Energy 80/100 System Corruption 0% Temperature Cool (0) Movement Flying (29) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- VTOL Module VTOL Module Improved VTOL Module > --- UTILITY (3) ------ Propulsion Shielding Hardened Light Armor Plating > --- WEAPON (2) ------- Bolt Gun Datajack > --- INVENTORY (10) --- Improved Titanium Leg Overtuned Scrapsphere Sensor Array Experimental Sensor Array Signal Interpreter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- VTOL Module VTOL Module Improved VTOL Module > --- UTILITY ---------- Propulsion Shielding Hardened Light Armor Plating > --- WEAPON ----------- Bolt Gun Datajack > --- INVENTORY -------- Improved Titanium Leg Sensor Array Experimental Sensor Array Signal Interpreter [Rating: 14] Favorites ----------- Power None Propulsion VTOL Module Flight Unit VTOL Module Utility Propulsion Shielding Protection Propulsion Shielding Weapon Datajack Ballistic Gun Bolt Gun Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 1 | . . . 1 Power . | . . . . Engine . | . . . . Core . | . . . . Reactor . | . . . . Propulsion 1 | . . . 1 Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility . | . . . . Device . | . . . . Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon . | . . . . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups 2 | . . 2 3 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 3 Weapon . | . . . . Tool/Special . | . . . . Unused Backups 3 | . . . 3 Power . | . . . . Propulsion . | . . . . Utility 3 | . . . 3 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 81 | . 81 85 66 Flight 27 | . 28 28 22 Protection 27 | . 28 28 22 Ballistic Gun 12 | . 10 14 11 Special Melee Weapon 13 | . 14 14 11 Peak Build Rating 14 | 8 9 10 14 Average Rating 9 | 8 8 9 10 On Entrance 6 | . 8 9 10 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 8 | 7 8 8 8 Greatest Support 8 | 8 8 8 8 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 10 10 10 10 Average Capacity 10 | 10 10 10 10 Most Carried 4 | . 2 3 4 Average Carried 2 | . . 2 3 Final Capacity 10 | 10 10 10 10 Final Carried 5 | . 2 3 5 Class Distribution -------------------- 100% | Sprinter Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 115 | . 68 47 . Remotely . | . . . . Salvage Created 115 | . 68 47 . Parts . | . . . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 6 | . 3 3 . Guns 6 | . 3 3 . Classes Destroyed 2 | . 2 . . Watcher 1 | . 1 . . Swarmer 6 | . 3 3 . Best Kill Streak 3 | . 3 3 . Combat Bots Only 3 | . 2 3 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 26 | . 14 12 . Missed 9 | . 6 3 . Hits 17 | . 8 9 . Projectile 17 | . 8 9 . Damage Taken 131 | . 62 69 . Core 19 | . 7 12 . Absorbed by Shields . | . . . . Redirected to Shielding 7 | . . 7 . Core Remaining (%) 96 | 100 . 92 . Volleys Fired 62 | . 44 8 10 Largest 1 | . 1 1 1 Hottest 20 | . 20 20 20 Shots Fired 62 | . 44 8 10 Gun 62 | . 44 8 10 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 62 | . 44 8 10 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 5 | . 4 5 1 Robot Miss Streak 5 | . 5 3 1 Penetration Max 1 | . 1 . . Secondary Targets . | . . . . Shots Hit Robots 18 | . 12 5 1 Core Hits 11 | . 7 4 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 2 | . 2 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . 2 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 148 | . 98 39 11 Guns 148 | . 98 39 11 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 148 | . 98 39 11 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 8 | . 6 8 3 Average Temperature 2 | . 2 3 2 Received Heat Transfer . | . . . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 80 | . 68 80 15 Initial 20 | . . 20 . Average 23 | . 29 24 3 Influence Increases 194 | . 109 70 15 Destroy 0b10 Robot/C 120 | . 60 60 . Destroy 0b10 Robot/NC 5 | . 5 . . Destroy Leader 22 | . 12 10 . Successful Hack 16 | . 16 . . Disable Machine 30 | . 15 . 15 Destroy Structure 1 | . 1 . . Influence Decreases 194 | . 56 123 15 Entered New Map 33 | . . 33 . Time Decay 161 | . 56 90 15 Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 10 | . 6 3 1 Peak Tracking Total 3 | . 2 3 1 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 4 | . 3 1 . Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 9 3 . Successful 5 | . 3 2 . Failed 7 | . 6 1 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 12 | . 9 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 3 2 . Branch Access Points 1 | . 1 . . Dispatch Records 1 | . 1 . . Patrol Status 1 | . . 1 . Registered Prototypes 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 1 | . 1 . . Non-combat 1 | . 1 . . Combat . | . . . . Robot Hacks Applied 2 | . 2 . . parse_system 1 | . 1 . . no_distress 1 | . 1 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 478 | 6 149 277 46 Spaces Moved 495 | 18 202 195 80 Core . | . . . . Treads . | . . . . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight 495 | 18 202 195 80 Fastest Speed 32 | 32 32 32 32 Average Speed 32 | 32 32 32 32 Slowest Speed 32 | 32 32 32 32 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 2 | . 2 . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 46 31 15 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . 1 . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 757 | 17 247 402 91 Wait 199 | . . 199 . Move 488 | 17 197 194 80 Hop 2 | . 2 . . Pick Up 3 | . 2 1 . Fast Attach . | . . . . Attach . | . . . . Detach . | . . . . Swap 1 | . . . 1 Drop . | . . . . Fire 62 | . 44 8 10 Melee 2 | . 2 . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 13) 7 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Identified exit to Mines 156 | -10/Materials | Entered Mines 170 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 171 | -10/Mines | Found Prototype Device 206 | -10/Mines | Discovered new exit (range 11) 305 | -10/Mines | Build established: Sprinter 433 | -10/Mines | Entered Materials 433 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 479 | -9/Materials | Self-destructed Last Messages --------------- 00316_ U-05 Engineer builds a Wall. 00328_ U-05 Engineer lays Concrete. 00329_ U-05 Engineer builds a Wall. 00334_ U-05 Engineer lays Concrete. 00336_ U-05 Engineer builds a Wall. 00356_ U-05 Engineer builds a Door. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 00438_ Bolt penetrates TF Node. 00450_ TF Node collapses. 00450_ TF Node disabled. 00450_ Sensor Array tumbles out of TF Node. 00450_ Signal Interpreter tumbles out of TF Node. 00469_ Bolt penetrates Purification Channel. [You open your loot box...] [Congratulations on your very own Imp. Titanium Leg!] [You open your loot box...] [Congratulations on your very own Imp. VTOL Module!] [Purchased: Ovr. Scrapsphere] Map ----- +----------------------------------------------------+ | # ! #????????# ####"T"####?????? | | # ! #????????# ??? | | # #?###????# ??? | | ###########+### #?# ??# """ ??? | | ????????? ##### #?# # "Y ###???? | | ???????# """#???? #?# + """ #?????? | | ???????# """#???? #?# # #?????? | | ???????# """#???? #?# ??# +?????? | | ???????# #???? #?# ????# #?????? | | ???????# #???? #?#??????# #?????? | | ???????########???? #????????# " """"" #?????? | | ?????????????????????????????# """"""""" #?????? | | ?????????????????????????????# """ """ ##????? | | ????????????????????????????## ???? | | ????????????????????????????#" #?????? | | ????????????????????????????#T " """"" #?????? | | ????????????????????????????#" """"""""?? ??????? | | ????????????????????????????## """ """ #?????? | | ?????????????????????????????# #?????? | | ??????????????????#??????????# #?????? | | ??????????????????# ?????????# " """"" #?????? | | ??????????????????# ????????# """"""""?? ??????? | | ??????????????????# ######## """ """ #?????? | | ??????????????????# ????? | | ??????????????????# ????? | | ??????????????????# @ ????? | | ??????????????????## ############ # ????? | | ????????????????????????????????? #?? ?????? | | ????????????????????????????????? #?????????? | | ????????????????????????????????? #?????????? | | ??????????????????????????????????######?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 5 Energy Capacity 100 Matter Stores 163 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (9) ----------------------- Datajack (599) VTOL Module (1049) VTOL Module (1049) Propulsion Shielding (599) Hrd. Light Armor Plating (699) Bolt Gun (599) Imp. Titanium Leg (Loot Box) Imp. VTOL Module (Loot Box) Ovr. Scrapsphere (899) Game ------ Seed BeamMultinovaInterpreter Manual? 0 Play Time 00:08:40 Cumulative 39.9 hours Start 2025.11.13 @ 22:53:15 End 2025.11.13 @ 23:00:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 31 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bcab6722-d43e-4fac-8fff-00126841d4c7