Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.28 @ 15:41:00 Player: Sparker Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (118) 590 Value Destroyed (4847) 4847 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (3917) 3917 TOTAL SCORE: 16994 Bonus ------- High Alert Combat Kills 117 Entered DSFs 500 Acquired ECA 300 Win 3000 Cogmind --------- Core Integrity 239/1600 Matter 257/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- Spectral Analyzer Advanced Targeting Computer Improved Melee Analysis Suite Improved Launcher Guidance Computer Improved Armor Integrity Analyzer System Shield > --- WEAPON (4) ------- Lance > --- INVENTORY (5) ---- Advanced Shield Generator Micro-nuke Launcher Vibroblade Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Cooled Q-thruster > --- UTILITY ---------- Advanced Terrain Scan Processor Advanced Targeting Computer Improved Launcher Guidance Computer Advanced Target Analyzer Armor Integrity Analyzer Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer Advanced Reaction Control System Improved Phase Shifter System Shield Advanced System Shield Advanced Corruption Screen > --- WEAPON ----------- Smartbomb Launcher Shock Maul > --- INVENTORY -------- Field Propulsion Array Q-thruster Vibroblade Enhanced Force Lance [Rating: 136] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Hardened Light Armor Plating Device Advanced Weight Redist. System Storage Large Storage Unit Processor Improved Launcher Guidance Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Flail Slashing Weapon Vibroblade Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 2 . 2 . . . . 2 2 2 2 Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 2 | . 1 1 . . . . . . . . . . . . . Utility 14 | . . 1 1 2 1 . 1 . . . . 2 2 2 2 Weapon 2 | . . . 1 . . . 1 . . . . . . . . Parts Attached 222 | 8 4 4 9 24 8 13 57 9 2 . 6 10 10 28 30 Power 29 | 1 . . 1 7 3 1 6 3 . . 1 1 . 1 4 Engine 11 | 1 . . . 1 2 . 4 2 . . 1 . . . . Core 14 | . . . 1 6 1 1 2 1 . . . 1 . . 1 Reactor 4 | . . . . . . . . . . . . . . 1 3 Propulsion 65 | 2 2 2 3 9 1 4 18 1 . . 4 2 2 7 8 Treads 4 | . 1 1 . . . . 1 . . . . . . 1 . Leg 29 | 2 1 1 3 9 1 4 5 . . . 1 . . 2 . Wheel 1 | . . . . . . . . . . . . . . . 1 Hover 15 | . . . . . . . 7 . . . 3 2 . 3 . Flight 16 | . . . . . . . 5 1 . . . . 2 1 7 Utility 81 | 3 . 2 3 4 2 4 21 3 1 . . 5 6 15 12 Device 40 | . . 1 1 . . 2 14 1 1 . . 2 6 7 5 Storage 8 | 1 . 1 . . 1 1 1 . . . . . . 3 . Processor 17 | . . . . 1 . . 3 2 . . . 2 . 5 4 Hackware 4 | . . . . . . . 1 . . . . . . . 3 Protection 12 | 2 . . 2 3 1 1 2 . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 47 | 2 2 . 2 4 2 4 12 2 1 . 1 2 2 5 6 Energy Gun 3 | . . . . . 1 . 1 1 . . . . . . . Energy Cannon 4 | . . . . . 1 1 2 . . . . . . . . Ballistic Gun 14 | 2 1 . 2 1 . 2 5 . 1 . . . . . . Ballistic Cannon 3 | . . . . . . . 1 . . . . 2 . . . Launcher 6 | . . . . 2 . . 2 . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 8 | . 1 . . 1 . 1 1 1 . . . . . 3 . Slashing Weapon 3 | . . . . . . . . . . . . . 2 . 1 Piercing Weapon 5 | . . . . . . . . . . . . . . 2 3 Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 Unidentified Prototypes 7 | . . . . 1 . . 1 . . . . . 1 3 1 Parts Lost 94 | . . . . 3 . 1 39 3 . . 3 2 5 17 21 Power 9 | . . . . . . . 4 1 . . . . 1 1 2 Propulsion 25 | . . . . . . . 11 1 . . 3 . 1 3 6 Utility 45 | . . . . 2 . 1 15 1 . . . 1 3 11 11 Weapon 15 | . . . . 1 . . 9 . . . . 1 . 2 2 Highest Loss Streak 11 | . . . . 2 . 1 5 3 . . 2 2 4 10 11 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 99 100 100 94 95 97 61 65 77 . 84 76 62 49 61 Engine 3 | . 12 10 2 . 6 7 3 2 5 . 8 5 1 . . Core 3 | . . . 6 7 5 4 2 1 . . . 4 4 1 . Leg 13 | . 32 38 33 27 25 25 9 . . . . . . 2 . Hover 2 | . . . . . . . 2 5 5 . 10 11 1 1 . Flight 2 | . . . . . . . 2 10 11 . 3 . 5 4 8 Device 11 | . . 10 16 7 6 6 12 18 18 . 22 17 20 13 5 Storage 4 | . 12 10 8 7 6 6 5 . . . . . . 2 . Processor 11 | . . . . 4 6 6 4 16 22 . 22 21 18 17 31 Protection 6 | . 12 10 8 18 20 21 1 . . . . 3 2 . . Ballistic Gun 7 | . 23 20 25 13 6 6 6 1 3 . 1 . . . . Impact Weapon 2 | . 1 . . 5 3 3 . 3 5 . 5 5 2 2 1 Peak Build Rating 136 | 8 10 12 22 37 50 71 79 64 70 70 76 98 115 115 136 Average Rating 54 | 6 9 11 20 29 44 59 49 53 64 70 71 83 89 79 108 On Entrance 51 | . 8 10 12 22 36 46 71 46 59 70 70 60 92 115 103 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 107 | 19 21 32 41 50 67 81 107 17 23 23 36 54 43 32 30 Greatest Support 80 | 20 30 40 40 65 70 80 80 17 29 29 41 53 53 32 30 Greatest Overweight (x) 14 | 3 1 . 1 . . 1 2 . . . 1 1 14 . 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 10 15 15 15 15 15 20 5 5 5 5 5 5 5 5 Average Capacity 9 | 8 10 10 15 15 15 15 10 5 5 5 5 5 5 5 5 Most Carried 17 | 10 10 11 15 15 15 15 17 5 5 5 5 5 5 5 5 Average Carried 8 | 5 9 9 13 14 14 14 8 4 4 5 4 4 4 4 4 Final Capacity 15 | 10 10 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Final Carried 15 | 10 10 11 15 15 15 15 5 5 5 5 5 5 5 5 3 Class Distribution -------------------- 44% | Hacker-Mutant 19% | Scavenger-Mutant 10% | Hacker-Sprinter 10% | Scavenger-Tank 4% | Hacker-Tank 4% | Hacker-Gladiator Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -5/Factory Hacker-Sprinter | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Gladiator | -3/Research Hacker-Mutant | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 4368 | 256 178 44 380 363 133 336 1129 200 40 . 100 10 282 628 289 Remotely 96 | . . . . . . . . . . . . . . . 96 Salvage Created 5328 | 92 257 50 645 624 . 674 1495 159 126 . 278 209 149 393 177 Parts 261 | 7 10 6 33 37 . 37 75 7 5 . 10 3 5 18 8 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 90 | . 6 1 11 16 . 10 21 4 2 . 8 2 2 6 1 Melee 10 | . . . . . . . . 2 . . . 2 1 5 . Guns 53 | . 6 1 11 9 . 10 9 2 2 . 3 . . . . Cannons 3 | . . . . . . . 3 . . . . . . . . AOE 16 | . . . . 6 . . 8 . . . 2 . . . . Classes Destroyed 15 | 2 1 1 1 5 . 3 1 . . . 1 . . . . Worker 6 | . . . . . . . 2 . . . . . . 2 2 Builder 12 | . . . . 1 . . 11 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Recycler 7 | 1 . . 1 . . . 3 . . . . 1 . . 1 Drone 2 | . . . . . . . . . . . 2 . . . . Watcher 2 | . . . 1 . . . 1 . . . . . . . . Swarmer 14 | . . . . 4 . . 3 2 . . 4 . . 1 . Grunt 37 | . 6 . 5 5 . 5 8 2 2 . 2 . . 2 . Brawler 4 | . . . . . . 2 2 . . . . . . . . Duelist 2 | . . . . 1 . . 1 . . . . . . . . Sentry 11 | . . 1 6 1 . . 1 . . . . . 2 . . Specialist 2 | . . . . . . 2 . . . . . . . . . Hunter 8 | . . . . 3 . . 3 . . . . 2 . . . Programmer 9 | . . . . 2 . . 3 . . . . . . 3 1 Heavy 1 | . . . . . . 1 . . . . . . . . . Best Kill Streak 8 | 2 4 1 5 3 . 5 8 2 2 . 6 2 1 2 3 Combat Bots Only 6 | . 4 1 4 2 . 5 3 2 2 . 6 2 1 2 1 Max Kills in Single Turn 4 | 1 1 1 1 3 . 1 4 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . 2 . . . 1 . . . . Melee 1 | . . . . . . . . 1 . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Res Acc Hostile Shots Fired 1861 | . 16 14 43 179 . 96 556 24 10 . 64 70 80 288 421 Missed 781 | . 3 5 16 57 . 30 228 7 6 . 22 29 23 127 228 Damage Taken 14400 | . 107 81 276 1047 . 1149 4020 191 51 . 431 347 917 3042 2741 Core 3959 | . 14 . 33 58 . 382 697 47 14 . 78 39 154 1082 1361 Absorbed by Shields . | . . . . . . . . . . . . . . . . Ignored by Resistances 8660 | . 71 49 171 622 . 490 3029 116 30 . 262 207 527 1471 1615 Core Remaining (%) 70 | 100 94 100 94 91 . 55 . . . . 16 96 88 25 14 Volleys Fired 240 | 4 14 2 28 43 . 34 85 6 6 . 10 5 . . 3 Largest 4 | 2 2 2 3 3 . 3 4 1 2 . 2 2 . . 1 Hottest 188 | 40 43 43 69 69 . 158 188 75 108 . 121 118 . . 46 Shots Fired 528 | 8 28 4 84 84 . 73 199 6 11 . 18 10 . . 3 Gun 446 | 8 28 4 84 81 . 68 142 6 11 . 14 . . . . Cannon 57 | . . . . . . 5 42 . . . . 10 . . . Launcher 25 | . . . . 3 . . 15 . . . 4 . . . 3 Special . | . . . . . . . . . . . . . . . . Kinetic 387 | 8 28 4 84 81 . 34 130 . 5 . 3 10 . . . Thermal 58 | . . . . . . 5 30 6 6 . 11 . . . . Explosive 21 | . . . . 3 . . 15 . . . . . . . 3 Electromagnetic 62 | . . . . . . 34 24 . . . 4 . . . . Robot Hit Streak 40 | 8 28 11 36 40 . 24 24 12 21 . 23 11 . . 13 Robot Miss Streak 2 | . 1 1 1 2 . 2 2 . . . 1 . . . . Penetration Max 1 | . . . . . . 1 1 . . . . . . . . Secondary Targets 2 | . . . . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . Shots Hit Robots 449 | 8 26 4 66 61 . 61 136 8 9 . 13 13 7 26 11 Core Hits 238 | 4 13 2 31 31 . 27 92 6 5 . 7 5 1 8 6 Critical Kills 3 | . . . . . . . . 1 . . . 1 . 1 . Critical Parts Destroyed 12 | . . . . . . . 3 1 . . 1 . 2 3 2 Critical Strikes 27 | . . . . . . . 5 3 . . 2 2 3 7 5 Burn 2 | . . . . . . . . 1 . . 1 . . . . Destroy 2 | . . . . . . . 2 . . . . . . . . Blast 1 | . . . . . . . . . . . . 1 . . . Corrupt 2 | . . . . . . . 2 . . . . . . . . Smash 14 | . . . . . . . 1 2 . . 1 1 3 4 2 Sever 3 | . . . . . . . . . . . . . . 3 . Impale 3 | . . . . . . . . . . . . . . . 3 Melee Attacks 173 | . 2 . . 10 . . 1 6 2 . 2 12 13 78 47 Impact 95 | . 2 . . 10 . . 1 6 2 . 2 12 6 25 29 Slashing 56 | . . . . . . . . . . . . . 7 45 4 Piercing 22 | . . . . . . . . . . . . . . 8 14 Sneak Attacks 7 | . . . . . . . . . . . . 1 1 2 3 Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 . Damage Inflicted 13383 | 81 406 58 1084 1627 . 1215 4841 250 198 . 489 405 338 1384 1007 Guns 6250 | 81 406 58 1084 865 . 1090 2173 127 198 . 168 . . . . Cannons 1011 | . . . . . . 125 662 . . . . 224 . . . Explosions 3180 | . . . . 684 . . 1973 . . . 206 . . . 317 Melee 2930 | . . . . 78 . . 21 123 . . 115 181 338 1384 690 Ramming 12 | . . . . . . . 12 . . . . . . . . Kinetic 5284 | 81 406 58 1084 865 . 552 1923 . 91 . . 224 . . . Thermal 1894 | . . . . 434 . 125 933 127 107 . 168 . . . . Explosive 2195 | . . . . 250 . . 1628 . . . . . . . 317 Electromagnetic 1068 | . . . . . . 538 324 . . . 206 . . . . Impact 1532 | . . . . 78 . . 21 123 . . 115 181 224 543 247 Slashing 672 | . . . . . . . . . . . . . 114 496 62 Piercing 726 | . . . . . . . . . . . . . . 345 381 Highest Corruption 7 | . 1 . . 1 . . 5 5 5 5 5 . . 7 3 Average Corruption 4 | . 1 . . 1 . . 4 5 5 5 5 . . 6 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . 3 5 Effects 62 | . . . . 2 . . 22 4 2 . 8 . . 22 2 Message Errors 13 | . . . . 1 . . 4 . . . 2 . . 6 . Matter Fused 13 | . . . . . . . 5 2 . . 2 . . 3 1 Heat Flow Errors 6 | . . . . 1 . . 1 . . . 2 . . 2 . Energy Discharges 10 | . . . . . . . 5 1 . . . . . 4 . Parts Rejected 4 | . . . . . . . . . . . . . . 3 1 Parts Fused 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . . . 5 1 1 . 1 . . 2 . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . Misfires 2 | . . . . . . . 1 . . . 1 . . . . Alerts 2 | . . . . . . . 1 . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1207 | . . . . 1 . . 219 76 . . 71 48 78 430 284 Projectiles 10 | . . . . . . . 10 . . . . . . . . Explosions 208 | . . . . 1 . . 188 . . . 6 . . . 13 Melee 989 | . . . . . . . 21 76 . . 65 48 78 430 271 Knockbacks 14 | . . . . . . . 5 . . . . 3 . 2 4 Impact 7 | . . . . . . . . . . . . 1 . 2 4 Kinetic 5 | . . . . . . . 3 . . . . 2 . . . Secondary 2 | . . . . . . . 2 . . . . . . . . Self-Inflicted Damage 373 | . . . . 58 . . 297 . . . . . . . 18 Shots 12 | . . . . 2 . . 9 . . . . . . . 1 Rammed 7 | . . . . . . . 7 . . . . . . . . Targets Rammed 7 | . . . . . . . 7 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 790 | 6 6 3 84 370 8 790 715 120 87 . 236 255 . 237 6 Average Temperature 128 | 4 3 3 26 44 2 214 215 71 38 . 98 70 . 120 5 Received Heat Transfer 2709 | . 84 36 180 198 . 384 1050 72 12 . 45 . 108 324 216 Effects 45 | . . . . 1 . 24 19 . . . . 1 . . . Shutdowns 11 | . . . . 1 . 6 4 . . . . . . . . Energy Bleed 8 | . . . . . . 3 4 . . . . 1 . . . Interference 7 | . . . . . . 5 2 . . . . . . . . Matter Decay 2 | . . . . . . 1 1 . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . Damage (minor) 7 | . . . . . . 2 5 . . . . . . . . Damage (major) 7 | . . . . . . 5 2 . . . . . . . . Damage (core) 2 | . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . 1 . . 1 . . . 3 1 1 1 1 Combat Hostiles 8 | . . . . 1 . . 1 . . . 3 . 1 1 1 Parts Fried 16 | . . . . 1 . 4 . . . . 6 2 1 2 . Impact Corruptions 25 | . . . . 1 . . 1 1 . . 2 2 2 10 6 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . . . . . Heat Transferred 2352 | . . . . 200 . 185 1116 296 185 . 370 . . . . Parts Sabotaged 3 | . . . . . . . . . . . 3 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 882 | 10 164 122 530 324 8 263 438 . . . . 315 265 589 882 Initial 267 | . 4 2 36 75 8 3 102 . . . . 202 122 111 267 Average 218 | 2 62 48 311 122 8 124 241 . . . . 259 166 207 500 Maximum Alert Level 3 | . . . 2 1 . 1 2 . . . . 1 1 2 3 Low Security (%) 52 | 100 100 100 20 85 100 72 36 . . . . . 77 56 . Level 1 35 | . . . 51 14 . 27 61 . . . . 100 22 34 26 Level 2 11 | . . . 28 . . . 2 . . . . . . 8 61 Level 3 1 | . . . . . . . . . . . . . . . 11 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . . . . . Squads Dispatched 38 | . 1 . 5 3 . 2 12 . . . 1 1 1 6 6 Investigation 4 | . 1 . 1 1 . . . . . . . 1 . . . Extermination 9 | . . . . 2 . . 3 . . . . . . 2 2 Reinforcement 15 | . . . 1 . . 2 6 . . . . . 1 1 4 Assault 1 | . . . . . . . . . . . 1 . . . . Garrison 9 | . . . 3 . . . 3 . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . 3 Construction Impeded 3 | . . . . . . . 2 . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 7 | . 2 1 . . . . 3 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 300 | . 7 6 15 20 . 13 71 7 2 . 20 3 11 46 79 Peak Tracking Total 19 | . 3 4 5 4 . 5 9 4 2 . 12 2 5 14 19 Tactical Retreats 59 | . 1 1 4 4 . 2 15 1 . . . . 1 12 18 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 9 | . 1 . 1 1 . 1 3 . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 16 | . . . . 7 . . 8 . . . . . . . 1 Max in Single Turn 5 | . . . . 5 . . 5 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 32 | . 3 2 4 6 1 . 5 . . . . 3 1 3 4 Terminals 31 | . 3 2 4 6 1 . 5 . . . . 2 1 3 4 Fabricators 1 | . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 76 | . 12 7 13 12 1 . 11 . . . . 4 1 6 9 Successful 37 | . 6 2 6 7 1 . 3 . . . . 3 1 4 4 Failed 39 | . 6 5 7 5 . . 8 . . . . 1 . 2 5 Catastrophic 7 | . . 2 2 . . . 2 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 74 | . 11 7 13 13 3 . 10 . . . . 4 . 5 8 Terminals 75 | . 12 7 13 12 1 . 11 . . . . 3 1 6 9 Fabricators 1 | . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 17 | . 3 . 2 3 1 . 1 . . . . 1 1 2 3 Record 4 | . . . . 1 . . . . . . . . . 2 1 Open Door 1 | . . . . . . . . . . . . . . . 1 Open DSF 5 | . . . . 1 1 . 1 . . . . 1 1 . . Machine Index 2 | . 1 . 1 . . . . . . . . . . . . Terminal Index 5 | . 2 . 1 1 . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 3 2 4 4 . . 2 . . . . 2 . 2 1 Terminals 19 | . 3 2 4 4 . . 2 . . . . 1 . 2 1 Botnet 19 | . 3 2 4 4 . . 2 . . . . 1 . 2 1 Fabricators 1 | . . . . . . . . . . . . 1 . . . Download 1 | . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 27 | . 2 2 4 5 . . 5 . . . . 2 . 4 3 Full Trace Events 3 | . 1 . 1 1 . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . 1 . . Ranger 1 | . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 2 3 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 7015 | 124 415 160 445 1204 106 351 1504 216 129 3 271 304 246 741 796 Spaces Moved 6960 | 71 243 116 223 727 77 149 1216 451 217 6 401 357 215 1064 1427 Core 537 | 9 . . . . . . 234 . . . . . 7 168 119 Treads . | . . . . . . . . . . . . . . . . Legs 1895 | 62 243 116 223 727 77 149 298 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 1165 | . . . . . . . 272 . 81 6 401 357 48 . . Flight 3363 | . . . . . . . 412 451 136 . . . 160 896 1308 Fastest Speed 25 | 50 120 120 120 122 122 122 32 32 32 60 52 55 42 30 25 Average Speed 69 | 125 120 120 136 122 122 125 85 32 42 60 56 65 65 44 34 Slowest Speed 750 | 200 190 120 190 123 122 192 260 35 60 60 121 111 750 80 300 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . 3 1 . . . . . . 11 Cave-ins Triggered 2 | . . . . . . . . . . . . . . 2 . Exploration Rate (%) 31 | 5 46 17 23 24 2 87 28 63 43 7 53 9 9 39 53 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . 1 2 . . . . . . Known Exits Taken 14 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . 2 2 . 1 . . . . Spaces Dug 115 | . 2 . . 5 . . 9 2 2 . . 9 5 45 36 Terrain Destroyed 454 | . 2 . . 138 . 1 180 2 4 . . 11 5 45 66 Melee 106 | . 2 . . 5 . . . 2 2 . . 9 5 45 36 Projectile 11 | . . . . . . 1 6 . 2 . . 2 . . . AOE 337 | . . . . 133 . . 174 . . . . . . . 30 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Res Acc Total 8322 | 95 335 133 303 951 87 248 1524 501 238 5 421 391 293 1185 1612 Wait 585 | 2 64 8 33 126 2 32 125 27 7 . 2 . 47 12 98 Move 6914 | 70 242 115 222 726 76 148 1209 448 216 5 400 356 214 1063 1404 Hop 15 | . . . . . . . 3 1 . . . . . . 11 Pick Up 67 | 11 5 3 5 6 . 4 14 1 3 . . 2 4 1 8 Fast Attach 113 | 6 . . . 2 . 2 34 7 1 . 2 9 8 22 20 Attach 50 | 1 2 2 2 5 2 . 20 1 1 . 2 . 1 3 8 Detach 16 | . . . . 1 . . 5 1 . . 1 2 . 4 2 Swap 59 | 1 2 2 7 17 6 11 3 1 . . 2 1 1 3 2 Drop 89 | . 4 1 6 15 1 14 18 2 2 . . 4 6 7 9 Fire 240 | 4 14 2 28 43 . 34 85 6 6 . 10 5 . . 3 Melee 164 | . 2 . . 10 . . 1 6 2 . 2 12 12 70 47 Ram 7 | . . . . . . . 7 . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . 3 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Sub) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / DSF) -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Res / Arm) -2/Research (discovered 3 exits: *Acc / *Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 34 | -11/Scrapyard | Identified exit to Materials 34 | -11/Scrapyard | Discovered exit to Materials (range 16) 125 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Evolved 1 slot: Propulsion x1 322 | -10/Materials | Build established: Hacker-Mutant 444 | -10/Materials | Identified exit to Subcaves 444 | -10/Materials | Discovered exit to Subcaves (range 5) 526 | -10/Materials | Identified exit to Materials 526 | -10/Materials | Discovered exit to Materials (range 11) 540 | -10/Materials | Entered another Materials area 540 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 597 | -9/Materials | Identified exit to Storage 597 | -9/Materials | Discovered exit to Storage (range 5) 675 | -9/Materials | Identified exit to Materials 675 | -9/Materials | Discovered exit to Materials (range 3) 700 | -9/Materials | Entered another Materials area 700 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 744 | -8/Materials | Garrison activated, responded to threat 1074 | -8/Materials | Build established: Scavenger-Tank 1139 | -8/Materials | Identified exit to Factory 1139 | -8/Materials | Discovered exit to Factory (range 4) 1145 | -8/Materials | Entered Factory 1145 | -7/Factory | Evolved 2 slots: Utility x2 1696 | -7/Factory | Build established: Scavenger-Mutant 2313 | -7/Factory | Identified exit to Factory 2313 | -7/Factory | Discovered exit to Factory (range 13) 2349 | -7/Factory | Entered another Factory area 2349 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2350 | -6/Factory | Identified exit to Factory 2350 | -6/Factory | Discovered exit to Factory (range 15) 2414 | -6/Factory | Identified exit to DSF 2455 | -6/Factory | Entered DSF 2471 | -6/DSF | Additional patrols routed to DSF 2723 | -6/DSF | Sterilization system engaged 2743 | -6/DSF | Ambient heat levels rising (+10) 2758 | -6/DSF | Ambient heat levels rising (+10) 2773 | -6/DSF | Ambient heat levels rising (+10) 2784 | -6/DSF | Discovered exit to Factory (range 16) 2788 | -6/DSF | Ambient heat levels rising (+10) 2803 | -6/DSF | Ambient heat levels rising (+10) 2806 | -6/DSF | Entered Factory 2806 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3170 | -5/Factory | Lost 4 parts (1n2u1w) 3238 | -5/Factory | Lost 4 parts (1p1n1u1w) 3327 | -5/Factory | Lost 4 parts (1p1n2w) 3442 | -5/Factory | Lost 4 parts (1n2u1w) 3529 | -5/Factory | Lost 5 parts (2n2u1w) 3650 | -5/Factory | Garrison activated, responded to threat 3695 | -5/Factory | Lost 3 parts (1n1u1w) 3766 | -5/Factory | Identified exit to Upper Caves 3766 | -5/Factory | Discovered exit to Upper Caves (range 16) 3778 | -5/Factory | Build established: Hacker-Mutant 3796 | -5/Factory | Lost 3 parts (1n2u) 4059 | -5/Factory | Core integrity fell below 50% 4114 | -5/Factory | Lost 5 parts (1p2n2u) 4309 | -5/Factory | Lost 3 parts (1n1u1w) 4310 | -5/Factory | Entered Upper Caves 4316 | -5/Upper Caves | Met a Warlord Commander 4317 | -5/Upper Caves | Learned location of Warlord (-4) 4318 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 4322 | -5/Upper Caves | Found Encrypted Comm Array 4356 | -5/Upper Caves | Spotted B-75 Beast 4371 | -5/Upper Caves | Encountered a Warlord checkpoint 4431 | -5/Upper Caves | Lost 3 parts (1p1n1u) 4462 | -5/Upper Caves | Lost 4 allies 4462 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 4524 | -5/Upper Caves | Identified exit to Upper Caves 4524 | -5/Upper Caves | Discovered exit to Upper Caves (range 4) 4526 | -5/Upper Caves | Entered another Upper Caves area 4614 | -5/Upper Caves | Learned Factory emergency access door positions 4650 | -5/Upper Caves | Identified exit to Zhirov 4650 | -5/Upper Caves | Discovered exit to Zhirov (range 9) 4655 | -5/Upper Caves | Entered Zhirov 4655 | -5/Zhirov | Identified exit to Proximity Caves 4655 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 4658 | -5/Zhirov | Entered Proximity Caves 4659 | -4/Proximity Caves | Identified exit to Factory 4664 | -4/Proximity Caves | Learned 4 Research zone layouts 4734 | -4/Proximity Caves | Spotter reported a threat 4901 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 4910 | -4/Proximity Caves | Core integrity fell below 20% 4914 | -4/Proximity Caves | Build established: Scavenger-Mutant 4929 | -4/Proximity Caves | Entered Factory 4929 | -4/Factory | Evolved 2 slots: Utility x2 5148 | -4/Factory | Identified exit to Research 5148 | -4/Factory | Discovered exit to Research (range 6) 5228 | -4/Factory | Build established: Hacker-Mutant 5233 | -4/Factory | Entered Research 5233 | -3/Research | Evolved 2 slots: Utility x2 5234 | -3/Research | Identified exit to Armory 5287 | -3/Research | Spotted B-86 Titan 5341 | -3/Research | Lost 4 parts (1p1n2u) 5367 | -3/Research | Joined by Warlord Ranger squad 5475 | -3/Research | Identified exit to Research 5475 | -3/Research | Discovered exit to Research (range 6) 5479 | -3/Research | Entered another Research area 5479 | -2/Research | Evolved 2 slots: Utility x2 5608 | -2/Research | Crushed by falling debris 5651 | -2/Research | Spotted B-90 Cyclops 5665 | -2/Research | Garrison activated, responded to threat 5731 | -2/Research | Crushed by falling debris 5818 | -2/Research | Core integrity fell below 50% 5821 | -2/Research | Lost 10 parts (1n7u2w) 5975 | -2/Research | Found Unknown Device 5975 | -2/Research | Identified Launcher Loader 6071 | -2/Research | Spotted B-90 Cyclops 6079 | -2/Research | Identified exit to Quarantine 6079 | -2/Research | Discovered exit to Quarantine (range 13) 6079 | -2/Research | Spotted B-90 Cyclops 6122 | -2/Research | Discovered exit to Quarantine (range 8) 6216 | -2/Research | Identified exit to Access 6216 | -2/Research | Discovered exit to Access (range 5) 6220 | -2/Research | Entered Access 6220 | -1/Access | Evolved 2 slots: Utility x2 6305 | -1/Access | Spotted B-99 Colossus 6518 | -1/Access | Search patrols dispatched 6525 | -1/Access | Spotted B-99 Colossus 6527 | -1/Access | Build established: Hacker-Sprinter 6559 | -1/Access | Spotted B-99 Colossus 6715 | -1/Access | Lost 3 parts (1n1u1w) 6720 | -1/Access | Search patrols dispatched 6826 | -1/Access | Found Prototype Processor 6826 | -1/Access | Identified Spectral Analyzer 6895 | -1/Access | Core integrity fell below 50% 6929 | -1/Access | Lost 11 parts (2p4n5u) 6973 | -1/Access | Lost 3 parts (1n2u) 6985 | -1/Access | Core integrity fell below 20% 7013 | -1/Access | Identified exit to Surface 7013 | -1/Access | Discovered exit to Surface (range 6) 7016 | -1/Access | Search patrols dispatched 7016 | *** | Escaped! Last Messages --------------- 06954_ Door malfunctions. 06955_ Slug penetrates Terminal. 06955_ Terminal disabled. 06955_ Penetrated by Slug. 06957_ Slug penetrates Terminal. 06960_ System corrupted: Matter fused (-8). 06970_ ALERT: Rogue bot located, Programmers report to Access Zone 6I. 06980_ System Shield destroyed. 06994_ System corrupted: Lance rejected. 06994_ Acquired Lance. 07002_ S-43 Plague destroyed. 07012_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 07013_ The Access Shell folds into the floor. 07013_ EXIT=FOUND: SURFACE 07016_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ???????????????# ##########?????? #??????????? | | ???????????????# #???? #??????????? | | ???????????????# #?? #??????????? | | ???????????????# ####### # #??????????? | | ???????????????######?????# + *#??????????? | | ??????????????????????????# # #??????????? | | ??????????????????????????# #?? #??????????? | | ?????????????????????????## ##???########???????? | | ??????????????????######## ####### #???????? | | ??????????????????# =%* #???????? | | ??????????????????# = = #???????? | | ??????????????????#+###### ####### #???????? | | ?????????????????????????##/###?????## ##???????? | | ?????????????????????????# ?????????# #????????? | | ?????????????????????????# ??????????# #????????? | | ?????????????????????????# ??????????# #????????? | | ?????????????????????????#???????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### p#????????? | | ????????????????????" s #????????? | | ????????????????????" #????????? | | #####???#???????????" #????????? | | ""G""" ???????????" #????????? | | "" """ ??????????" 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"""T""" #????????? | | #??????????########## ####### #????????? | | !#???????????????????###?????# #????????? | | #???????????????????????????? #????????? | | #??????????????????????????? #????????? | | ######### #??????????????????????????? #????????? | | #????????????????????????????????????? #????????? | | #????????????????????????????????????? #????????? | | #????????????????????????????????????? #????????? | | #????????????????????????????????????? #????????? | | #????????????????????????????????????? ????????? | | #?????????????????????????????????????= ????????? | | #????????????????????????????????????? ????????? | | #????????????###+####????????????????? ????????? | | #????????????# ????????????????????????????? | | #????????????# ????#??????????????????????? | | #????????????# ??? #??????????????????????? | | #????????????# " #??????????????????????? | | #????????????# """" #??????????????????????? | | #????????????# """"" #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 38 Energy Capacity 1010 Matter Stores 400 Matter Capacity 600 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 2 Power Amplification 60 Additional Mass Support 9 Corruption Block 20 Armor Coverage 900 Resistance: KI 55 Resistance: TH 60 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 10 Evasion (%) 86 Targeting Accuracy 14 Melee Accuracy 8 Launcher Accuracy 30 Target Analysis 8 Armor Integrity Analysis 40 Energy Filtering 30 Offensive Hacking 30 Defensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ R-10 Processor | -4/Factory | Downloaded Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dodgeball, But With Guns Epsilon Run Respectable Loadout Challenges ------------ None Game ------ Seed TacticalMassReplicator Manual? 0 Play Time 06:53:02 Cumulative 93.7 hours Start 2024.09.27 @ 10:47:25 End 2024.09.28 @ 15:41:00 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 68 Rogue 67 Adventurer 0 Explorer 1 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 37 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0b498f3-666f-498f-979c-3fba91581a66