Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.26 @ 17:11:45 Player: DanielJ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (157) 785 Value Destroyed (4844) 4844 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (739) 739 TOTAL SCORE: 9148 Bonus ------- High Alert Combat Kills 739 Cogmind --------- Core Integrity 0/700 Matter 18/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Compact Matter Pod (150) Scatter Rocket Array Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Improved Airjet > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Propulsion Shielding System Backup Module > --- WEAPON ----------- Precision Beam Rifle Scatter Rocket Array Scatter Rocket Array Scatter Rocket Array > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Aerolev Unit Aerolev Unit Improved Heat Sink Compact Matter Pod Scatter Rocket Array Remote Datajack [Rating: 57] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Scatter Rocket Array Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 1 . . Weapon 2 | . . 1 . 1 . Parts Attached 144 | 7 8 12 48 27 42 Power 24 | 2 . 1 12 3 6 Engine 22 | 2 . 1 11 3 5 Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 29 | 2 2 2 7 5 11 Treads 10 | 2 2 1 3 2 . Leg 2 | . . . 2 . . Wheel . | . . . . . . Hover 13 | . . . . 3 10 Flight 4 | . . 1 2 . 1 Utility 31 | 1 2 1 13 6 8 Device 21 | . 2 1 9 4 5 Storage 4 | 1 . . 2 . 1 Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 4 | . . . 1 1 2 Artifact . | . . . . . . Weapon 60 | 2 4 8 16 13 17 Energy Gun 22 | . . 2 7 7 6 Energy Cannon 9 | . . 3 4 1 1 Ballistic Gun 17 | 2 2 2 5 4 2 Ballistic Cannon 2 | . . 1 . 1 . Launcher 9 | . 2 . . . 7 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 14 | . . 3 1 1 9 Parts Lost 41 | . . . 16 6 19 Power 7 | . . . 3 . 4 Propulsion 5 | . . . 2 . 3 Utility 9 | . . . 3 2 4 Weapon 20 | . . . 8 4 8 Highest Loss Streak 11 | . . . 11 3 5 Average Slot Usage (%) 92 | . 99 93 91 95 83 Engine 13 | . 14 11 16 11 11 Treads 14 | . 28 21 13 14 . Hover 5 | . . . . 8 18 Device 15 | . 13 15 18 13 13 Storage 9 | . 14 11 9 7 6 Processor 2 | . . . 2 3 2 Protection 2 | . . . 3 1 3 Energy Gun 8 | . . 3 9 15 9 Energy Cannon 6 | . . 14 11 3 . Ballistic Gun 8 | . 27 11 2 8 . Ballistic Cannon 1 | . . 3 . . 4 Launcher 1 | . . . . . 7 Naked Turns . | . . . . . . Heaviest Build 84 | 12 16 34 65 84 76 Greatest Support 60 | 40 46 46 46 60 35 Greatest Overweight (x) 13 | . . . 13 7 12 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 12 | 6 6 6 12 12 12 Average Capacity 8 | 5 6 6 9 12 8 Most Carried 12 | 2 6 6 12 12 12 Average Carried 7 | 1 4 5 7 10 7 Final Capacity 12 | 6 6 6 12 12 4 Final Carried 11 | 2 6 6 11 11 3 Class Distribution -------------------- 40% | Gunner 34% | Mutant 21% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 2620 | 294 216 272 650 427 761 Remotely . | . . . . . . Salvage Created 5746 | 99 387 1170 1619 1118 1353 Parts 275 | 5 21 70 77 40 62 Haulers Intercepted 5 | . . 2 . . 3 Recyclers Shooed 3 | 1 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 121 | . 9 27 35 19 31 Melee 1 | . . . 1 . . Guns 52 | . 7 13 13 15 4 Cannons 38 | . . 13 15 3 7 AOE 27 | . 2 1 4 . 20 Classes Destroyed 14 | 2 4 3 1 1 3 Worker 7 | . 1 . 2 1 3 Builder 2 | . . . . . 2 Tunneler 3 | 1 . . . 2 . Hauler 5 | . . 2 . . 3 Recycler 8 | 1 1 1 1 1 3 Mechanic 2 | . . . 2 . . Operator 1 | . . . . . 1 Watcher 8 | . 2 1 3 . 2 Swarmer 36 | . 3 10 14 1 8 Grunt 63 | . 6 11 16 14 16 Duelist 2 | . . 1 . 1 . Sentry 15 | . . 5 5 1 4 Hunter 2 | . . . . . 2 Programmer 3 | . . . . 2 1 Best Kill Streak 15 | 2 7 7 7 6 15 Combat Bots Only 10 | . 5 7 6 5 10 Max Kills in Single Turn 7 | 1 2 2 3 1 7 Gunslinging 1 | . 1 1 . . . Exploded 4 | . 1 1 3 . 4 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 6471 | . 216 477 1707 1112 2959 Core 1018 | . 53 28 224 108 605 Absorbed by Shields 199 | . . . 199 . . Core Remaining (%) 82 | 100 78 93 59 . . Volleys Fired 286 | 6 28 43 93 55 61 Largest 4 | 2 2 3 3 4 4 Hottest 274 | 40 60 189 192 274 204 Shots Fired 710 | 12 56 115 211 190 126 Gun 482 | 12 50 73 115 162 70 Cannon 212 | . . 42 96 28 46 Launcher 15 | . 6 . . . 9 Special 1 | . . . . . 1 Kinetic 262 | 12 50 66 26 64 44 Thermal 280 | . . 16 100 104 60 Explosive 15 | . 6 . . . 9 Electromagnetic 152 | . . 33 85 22 12 Robot Hit Streak 43 | 6 14 24 43 35 21 Robot Miss Streak 7 | 1 2 3 3 2 7 Penetration Max 2 | . . . . 2 . Secondary Targets 5 | . 1 3 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 521 | 9 35 73 165 140 99 Core Hits 280 | 4 20 37 67 49 103 Critical Hits 5 | . . . . 4 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 4 | . . . . 4 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12208 | 89 570 1400 3535 2518 4096 Guns 5315 | 89 369 588 1396 1755 1118 Cannons 3996 | . . 737 1871 588 800 Explosions 2863 | . 201 75 243 175 2169 Melee . | . . . . . . Ramming 34 | . . . 25 . 9 Kinetic 2397 | 89 369 437 179 469 854 Thermal 4585 | . . 316 1707 1672 890 Explosive 2545 | . 201 . . 175 2169 Electromagnetic 2647 | . . 647 1624 202 174 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . 1 4 2 11 Average Corruption 4 | . . 1 3 1 6 Corruption Purged . | . . . . . . Effects 65 | . . . 23 3 39 Message Errors 15 | . . . 7 2 6 Matter Fused 8 | . . . 3 . 5 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 6 | . . . 3 . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . 2 . 1 Data Loss (major) 2 | . . . . . 2 Misdirections 3 | . . . . . 3 Targeting Errors 16 | . . . 8 1 7 Weapon Failures 6 | . . . . . 6 Overload Shots . | . . . . . . Overflow Damage 220 | . . . 104 21 95 Projectiles 169 | . . . 104 . 65 Explosions 51 | . . . . 21 30 Melee . | . . . . . . Knockbacks 4 | . . 1 . . 3 Impact . | . . . . . . Kinetic 4 | . . 1 . . 3 Secondary . | . . . . . . Self-Inflicted Damage 123 | . . . 5 . 118 Shots 7 | . . . . . 7 Rammed 16 | . . . 14 . 2 Targets Rammed 17 | . . . 15 . 2 Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 875 | . 5 162 572 875 631 Average Temperature 190 | . 5 51 187 273 124 Received Heat Transfer 2022 | . 114 207 363 450 888 Effects 92 | . . . 24 59 9 Shutdowns 36 | . . . 13 19 4 Energy Bleed 8 | . . . 2 6 . Interference 13 | . . . 2 8 3 Matter Decay 5 | . . . 1 3 1 Short Circuit 6 | . . . 2 3 1 Damage (minor) 6 | . . . 2 4 . Damage (major) 18 | . . . 2 16 . Siege Activations . | . . . . . . Robots Corrupted 3 | . . . 3 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 16 | . . 2 14 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 13 | . . 1 4 7 1 Heat Transferred 8508 | . . 568 3345 2738 1857 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 1 3 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 895 | 10 270 555 635 552 895 Average Influence 324 | 1 97 270 404 360 437 Maximum Alert Level 3 | . 1 2 2 2 3 Low Security (%) 27 | 100 88 39 2 7 17 Level 1 35 | . 11 27 42 59 33 Level 2 31 | . . 32 55 32 21 Level 3 5 | . . . . . 27 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 1 2 4 5 9 Investigation 11 | . 1 1 3 3 3 Extermination 3 | . . . . 2 1 Reinforcement 5 | . . 1 1 . 3 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 4 | . . 2 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 165 | . 11 32 50 26 46 Peak Tracking Total 7 | . 3 5 7 4 7 Tactical Retreats 9 | . . 1 3 5 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 6 | . 1 2 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 13 | . . 2 1 5 5 Max in Single Turn 2 | . . 1 1 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 17 | . 4 2 4 3 4 Terminals 10 | . 3 1 2 . 4 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units 3 | . 1 1 . 1 . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 45 | . 6 4 16 8 11 Successful 32 | . 5 4 13 5 5 Failed 13 | . 1 . 3 3 6 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 21 | . 3 1 6 . 11 Fabricators 3 | . . . . 3 . Repair Stations 3 | . . . . 3 . Recycling Units 8 | . 3 3 . 2 . Scanalyzers 10 | . . . 10 . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 3 1 3 . 5 Part Schematic 3 | . . . . . 3 Robot Schematic 1 | . . . . . 1 Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . . . 1 Recall Investigation 1 | . . . 1 . . Registered Components 1 | . 1 . . . . Registered Prototypes 1 | . . . 1 . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 7 | . 2 3 . 2 . Process 1 | . . 1 . . . Report Inventory 3 | . 1 1 . 1 . Retrieve Matter 1 | . . 1 . . . Retrieve Components 2 | . 1 . . 1 . Scanalyzer 10 | . . . 10 . . Insert Component 4 | . . . 4 . . Analyze 6 | . . . 6 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 1 1 3 3 4 Full Trace Events 8 | . . 1 2 2 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . . 4 . 3 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 76 | . . . . 76 . Parts Recycled . | . . . . . . Recycled Matter 214 | . . 214 . . . Retrieved Matter 332 | . . 332 . . . Retrieved Components 5 | . 2 . . 3 . Parts Scanalyzed 4 | . . . 4 . . Part Schematics Acquired 4 | . . . 4 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 4690 | 143 686 716 1351 882 912 Spaces Moved 2157 | 75 363 345 539 366 469 Core 32 | 4 . . 5 . 23 Treads 1380 | 71 363 345 421 180 . Legs 111 | . . . 111 . . Wheels . | . . . . . . Hover 631 | . . . . 186 445 Flight 3 | . . . 2 . 1 Fastest Speed 42 | 50 160 160 150 102 42 Average Speed 159 | 154 160 160 180 160 133 Slowest Speed 875 | 160 160 160 700 470 875 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 35 | 4 75 36 37 8 52 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 258 | . 25 2 21 46 164 Melee . | . . . . . . Projectile 19 | . . . 1 8 10 AOE 239 | . 25 2 20 38 154 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 2808 | 89 418 427 725 532 617 Wait 82 | . 9 11 1 59 2 Move 2152 | 74 362 344 538 365 469 Hop . | . . . . . . Pick Up 37 | 1 6 3 13 6 8 Fast Attach 75 | 7 1 10 15 14 28 Attach 24 | . . 1 11 4 8 Detach 10 | 1 . 2 2 4 1 Swap 45 | . 7 1 22 9 6 Drop 80 | . 5 12 15 16 32 Fire 286 | 6 28 43 93 55 61 Melee . | . . . . . . Ram 5 | . . . 3 . 2 Kick 1 | . . . 1 . . Crush 11 | . . . 11 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 144 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 16) 505 | -10/Materials | Discovered new exit (range 11) 673 | -10/Materials | Discovered new exit (range 13) 795 | -10/Materials | Discovered new exit (range 12) 830 | -10/Materials | Entered another Materials area 830 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1157 | -9/Materials | Build established: Gunner 1216 | -9/Materials | Destroyed 7 combat bots 1446 | -9/Materials | Discovered new exit (range 9) 1546 | -9/Materials | Entered another Materials area 1546 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2195 | -8/Materials | Lost 11 parts (2p2n2u5w) 2717 | -8/Materials | Discovered new exit (range 15) 2814 | -8/Materials | Lost 3 parts (1p1u1w) 2897 | -8/Materials | Entered Factory 2897 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3087 | -7/Factory | Build established: Scavenger-Gunner 3237 | -7/Factory | Repaired Faulty Enh. Autogun 3407 | -7/Factory | Discovered new exit (range 12) 3556 | -7/Factory | Lost 3 parts (1u2w) 3772 | -7/Factory | Identified exit to Storage 3779 | -7/Factory | Entered Storage 4108 | -7/Storage | Found Prototype Launcher 4108 | -7/Storage | Identified Rocket Array 4159 | -7/Storage | Crushed by falling debris 4159 | -7/Storage | System corruption reached 10% 4164 | -7/Storage | Crushed by falling debris 4195 | -7/Storage | Lost 4 parts (1n1u2w) 4323 | -7/Storage | Destroyed 7 combat bots 4350 | -7/Storage | Found Prototype Launcher 4350 | -7/Storage | Identified Scatter Rocket Array 4354 | -7/Storage | Found Scatter Rocket Array 4357 | -7/Storage | Found Scatter Rocket Array 4360 | -7/Storage | Found Scatter Rocket Array 4424 | -7/Storage | Lost 4 parts (1p2n1w) 4426 | -7/Storage | Destroyed 10 combat bots 4514 | -7/Storage | Found Scatter Rocket Array 4579 | -7/Storage | First assault squad dispatched 4594 | -7/Storage | Garrison activated, responded to threat 4606 | -7/Storage | Core integrity fell below 50% 4673 | -7/Storage | Lost 5 parts (2p1u2w) 4676 | -7/Storage | Core integrity fell below 20% 4691 | -7/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Reading system data... 04638_ G-47 Trooper destroyed. 04638_ Destroyed Wheel. 04640_ G-47 Trooper destroyed. 04642_ Plasma Cannon destroyed. 04644_ Dropped Imp. Airjet. 04644_ Critical hit. 04645_ Dropped Aerolev Unit. 04646_ Dropped Med. Storage Unit. 04647_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 04648_ Hrd. Light Armor Plating severed. 04650_ The unstable cave ceiling collapses. 04651_ System corrupted: Heat flow error (+270). 04652_ L-41 Fighter suffers critical hit. 04666_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 04677_ MZ,: E6NIE5TTIWT#C|QN 04677_ Dropped Remote Datajack. 04681_ Imp. Heat Sink destroyed. 04684_ Door malfunctions. 04686_ Scatter Rocket Array destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????????#################????? | | ????? Y l @ #????? | | ????????????#########+## #????? | | ????????????????# # #????? | | ????????????????# / #????? | | ????????????????# # #????? | | ????????????????# # g #????? | | ????????????????# +| m#????? | | ????????????????# #### #????? | | ????????????????##/#####??# #????? | | ?????????????????# ???????# ###### | | ?????????????????####?????# #!!==# | | ?????????????????? ???## # = # | | ??????????????????""" ???# | | ????????????????# "R ???# | | ????????????????# """ ### # | | ????????????????+ """ # % | | ??????????? ?# # *% | | ??????????? ## # ! # | | ?????????????#" # | | ?????????????## # ## | | ?????????????#" # | | ?????????????## # | | ?????????????##+## = # | | ?????????????# %! = # # | | ?????????????# "" [+ " # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Com. Matter Pod | -8/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Storage | Hacked Variable Charge Gun | -7/Storage | Hacked Imp. Armor Integrity Analyzer | -7/Storage | Hacked Robot Schematics ------------------ S-27 Virus | -7/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterInsulatedShifter Manual? 0 Play Time 01:03:09 Cumulative 20.4 hours Start 2019.12.26 @ 16:07:44 End 2019.12.26 @ 17:11:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d85ba1a-a757-4dc1-8ca0-8cf308fb1404