Cogmind - Beta 9.2 --- EXPLORER MODE // 2019.11.11 @ 23:18:02 Player: n8leveler Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (125) 625 Value Destroyed (4484) 4484 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (-126) -126 TOTAL SCORE: 10583 Bonus ------- Friendly Fire -126 Cogmind --------- Core Integrity 0/1300 Matter 149/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Seismic Analyzer Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Myomer Leg Medium Matter Pod (0) Medium Matter Pod (0) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Medium Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Terrain Scanner Seismic Analyzer Improved Terrain Scan Processor Armor Integrity Analyzer Phase Shifter Improved Light Armor Plating Remote Force Field Advanced System Shield Improved Field Recycling Unit > --- WEAPON ----------- Improved Lightning Gun Mini Assault Cannon Mini Assault Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Fission Core Light Treads Wheel Medium Matter Pod Medium Matter Pod Improved Lightning Gun Flak Gun Axe [Rating: 88] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Seismic Analyzer Hackware Advanced System Shield Protection Core Shielding Weapon Mini Assault Cannon Energy Gun Improved Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Precision Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 . 2 2 2 2 2 2 Power 2 | . . 1 . . . . . . 1 Propulsion 1 | . . . . . . . . 1 . Utility 9 | . 1 . . 2 2 2 1 1 . Weapon 3 | . . 1 . . . . 1 . 1 Parts Attached 135 | 9 6 5 12 3 25 40 4 16 15 Power 23 | 2 . 2 4 . 3 7 . 3 2 Engine 15 | 2 . 2 4 . 1 5 . 1 . Core 7 | . . . . . 2 2 . 2 1 Reactor 1 | . . . . . . . . . 1 Propulsion 20 | 3 1 . 2 . 4 2 . 2 6 Treads 15 | 3 1 . 2 . 4 2 . 2 1 Leg 4 | . . . . . . . . . 4 Wheel 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 48 | 2 2 1 . 3 14 16 1 7 2 Device 24 | . 1 1 . 1 4 11 . 5 1 Storage 8 | 1 . . . 1 4 . 1 1 . Processor 4 | . . . . . . 3 . . 1 Hackware 2 | . . . . . 1 . . 1 . Protection 10 | 1 1 . . 1 5 2 . . . Artifact . | . . . . . . . . . . Weapon 44 | 2 3 2 6 . 4 15 3 4 5 Energy Gun 13 | 2 . . 1 . . 6 . 1 3 Energy Cannon 2 | . . . 1 . . . . . 1 Ballistic Gun 8 | . 3 . 1 . . 3 . . 1 Ballistic Cannon 14 | . . 2 2 . 3 4 2 1 . Launcher 5 | . . . 1 . 1 1 1 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . 4 . 2 3 . . . Parts Lost 56 | . . . . 1 2 14 . 14 25 Power 9 | . . . . 1 . 1 . 3 4 Propulsion 9 | . . . . . 1 1 . 1 6 Utility 21 | . . . . . 1 7 . 6 7 Weapon 17 | . . . . . . 5 . 4 8 Highest Loss Streak 17 | . . . . 1 1 7 . 8 17 Average Slot Usage (%) 94 | . 99 100 99 100 99 94 100 90 54 Engine 9 | . 12 20 20 16 7 5 5 4 . Core 4 | . . . . . 6 6 5 5 7 Treads 14 | . 24 20 20 16 13 11 11 9 2 Device 19 | . 5 16 20 25 24 23 22 20 7 Storage 7 | . 12 10 10 8 7 6 11 8 3 Processor 7 | . . . . . . 15 16 15 12 Hackware 1 | . . . . . 3 . . 5 3 Protection 7 | . 19 3 . 8 13 7 5 3 . Energy Gun 2 | . 2 . . . . 4 5 4 . Ballistic Gun 6 | . 22 10 8 8 1 3 9 3 1 Ballistic Cannon 10 | . . 20 19 16 15 6 4 6 6 Launcher 1 | . . . . . 4 2 1 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 85 | 20 23 32 40 42 74 84 83 85 69 Greatest Support 70 | 20 20 20 23 23 56 58 58 70 40 Greatest Overweight (x) 20 | . 1 1 1 1 2 20 1 16 16 Average Overweight (x) 1 | . . 1 1 1 1 1 1 . 2 Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 9 10 10 10 9 Most Carried 10 | 6 8 8 8 8 10 10 10 10 5 Average Carried 8 | 4 7 7 7 6 9 9 8 9 2 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 4 Final Carried 10 | 5 8 8 8 8 10 10 10 6 3 Class Distribution -------------------- 34% | Mutant 20% | Skirmisher 17% | Infiltrator-Mutant 8% | Infiltrator-Tank 4% | Infiltrator-Gunner 4% | Tank 3% | Scavenger-Mutant 3% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Storage Infiltrator-Tank | -8/Materials Infiltrator-Mutant | -7/Factory Mutant | -6/Factory Tank | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Matter Collected 3213 | 212 402 307 450 225 202 926 59 198 232 Remotely 961 | . . 187 450 225 84 15 . . . Salvage Created 3738 | . 448 222 528 280 322 1289 59 278 312 Parts 244 | . 28 20 34 20 21 88 . 20 13 Haulers Intercepted 2 | . 1 . 1 . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . Parts Field Recycled 30 | . . . . . 2 27 . 1 . Retrieved Matter 329 | . . . . . 74 242 . 13 . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 83 | . 12 6 13 6 10 22 1 8 5 Melee 4 | . . . . . . 2 . . 2 Guns 25 | . 10 1 3 2 . 6 . 3 . Cannons 40 | . . 5 10 4 3 12 . 3 3 AOE 13 | . 2 . . . 7 2 . 2 . Classes Destroyed 15 | . 4 1 3 3 2 2 . . . Worker 9 | . . . 1 . 1 6 . 1 . Builder 12 | . . . . 1 5 5 . 1 . Tunneler 1 | . . . . . . 1 . . . Hauler 2 | . 1 . 1 . . . . . . Recycler 3 | . . . 1 . 1 1 . . . Operator 2 | . . 1 1 . . . . . . Drone 1 | . . . . . . 1 . . . Watcher 12 | . 1 3 2 1 . 3 . 2 . Swarmer 12 | . 4 . 5 . . . . 3 . Grunt 36 | . 8 6 4 3 3 8 . . 4 Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . . 1 . . . . . Sentry 12 | . . . 4 1 2 4 1 . . Hunter 6 | . . . . 1 1 4 . . . Programmer 15 | . . . . . 3 6 . 5 1 Best Kill Streak 7 | . 6 2 3 4 7 6 1 3 2 Combat Bots Only 5 | . 5 2 3 3 4 3 1 3 2 Max Kills in Single Turn 5 | . 3 2 2 1 5 3 1 2 1 Gunslinging 1 | . 1 . . . . 1 . . . Exploded 3 | . 2 . . . 3 1 . 1 . Melee 1 | . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Damage Taken 9395 | . 439 212 204 247 739 2580 97 1490 3387 Core 1874 | . 64 20 21 28 54 217 12 148 1310 Absorbed by Shields 662 | . . . . . . 306 36 320 . Core Remaining (%) 88 | 100 74 . 89 94 92 74 98 87 . Volleys Fired 279 | . 39 26 31 15 20 82 6 32 28 Largest 4 | . 2 3 3 3 3 3 3 4 3 Hottest 202 | . 40 98 146 101 144 135 138 202 171 Shots Fired 610 | . 78 56 89 45 37 173 16 86 30 Gun 267 | . 78 26 29 15 . 72 11 33 3 Cannon 322 | . . 30 60 30 29 95 4 47 27 Launcher 21 | . . . . . 8 6 1 6 . Special . | . . . . . . . . . . Kinetic 520 | . 78 56 87 45 29 130 10 60 25 Thermal 5 | . . . 2 . . . . . 3 Explosive 15 | . . . . . 8 6 1 . . Electromagnetic 70 | . . . . . . 37 5 26 2 Robot Hit Streak 39 | . 34 24 20 37 10 39 12 15 26 Robot Miss Streak 3 | . 3 1 1 1 2 1 1 1 1 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 3 | . 2 . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . Shots Hit Robots 510 | . 61 42 58 34 28 160 14 65 48 Core Hits 222 | . 24 16 23 16 26 74 3 27 13 Critical Hits 11 | . 1 1 1 . . 8 . . . Critical Kills 6 | . . . 1 . . 5 . . . Critical Parts Destroyed 5 | . 1 1 . . . 3 . . . Melee Attacks 31 | . . . . . . 12 . . 19 Impact . | . . . . . . . . . . Slashing 31 | . . . . . . 12 . . 19 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13413 | . 1061 678 911 566 1875 4340 307 2150 1525 Guns 3660 | . 808 236 309 189 . 1296 224 518 80 Cannons 5775 | . . 442 602 377 467 2082 83 949 773 Explosions 3022 | . 253 . . . 1408 678 . 683 . Melee 953 | . . . . . . 284 . . 669 Ramming 3 | . . . . . . . . . 3 Kinetic 8204 | . 808 678 911 566 467 2689 204 1146 735 Thermal 1114 | . . . . . 490 136 . 408 80 Explosive 1713 | . 253 . . . 918 542 . . . Electromagnetic 1426 | . . . . . . 689 103 596 38 Impact . | . . . . . . . . . . Slashing 953 | . . . . . . 284 . . 669 Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . 3 5 . 6 12 Average Corruption 3 | . . . . . 2 4 . 4 7 Corruption Purged . | . . . . . . . . . . Effects 71 | . . . . . 11 39 . 10 11 Message Errors 13 | . . . . . 2 8 . 1 2 Matter Fused 12 | . . . . . 3 5 . 1 3 Heat Flow Errors 9 | . . . . . 2 7 . . . Energy Discharges 9 | . . . . . 2 3 . 3 1 Parts Rejected 3 | . . . . . . 1 . 2 . Data Loss (minor) 6 | . . . . . 1 4 . 1 . Data Loss (major) 2 | . . . . . . 2 . . . Targeting Errors 12 | . . . . . 1 6 . 1 4 Weapon Failures 5 | . . . . . . 3 . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 405 | . 37 9 5 . 100 75 . 126 53 Projectiles 168 | . . 9 5 . 18 49 . 53 34 Explosions 204 | . 37 . . . 82 12 . 73 . Melee 33 | . . . . . . 14 . . 19 Knockbacks 57 | . . 4 4 4 5 17 . 9 14 Impact . | . . . . . . . . . . Kinetic 53 | . . 4 4 4 5 17 . 9 10 Secondary 4 | . . . . . . . . . 4 Self-Inflicted Damage 251 | . . . . . 159 65 . 26 1 Shots 10 | . . . . . 7 2 . 1 . Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 439 | . 81 95 143 227 439 404 302 364 132 Average Temperature 120 | . 27 24 44 76 169 149 135 136 47 Received Heat Transfer 2165 | . 297 204 51 99 147 425 30 240 672 Effects 25 | . . . . . 3 15 1 6 . Shutdowns 5 | . . . . . 1 3 . 1 . Energy Bleed 6 | . . . . . . 4 1 1 . Interference 12 | . . . . . 1 7 . 4 . Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 4 | . . . . . . 1 . 3 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . 1 . Heat Transferred 787 | . . . . . 350 50 . 250 137 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Peak Influence 369 | . 201 128 369 234 253 196 91 200 95 Average Influence 88 | . 111 85 145 118 89 72 35 93 39 Maximum Alert Level 1 | . 1 . 1 1 1 . . 1 . Low Security (%) 92 | 100 85 100 75 69 86 100 100 98 100 Level 1 7 | . 14 . 25 30 13 . . 1 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . . 1 1 2 5 6 . 3 5 Investigation 3 | . . . . . 1 2 . . . Extermination 6 | . . . . . 2 2 . 1 1 Reinforcement 10 | . . 1 1 1 2 2 . 2 1 Assault . | . . . . . . . . . . Garrison 4 | . . . . 1 . . . . 3 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Distress Signals 10 | . 1 . 4 1 . 1 . 1 2 Communications Jammed 19 | . . . . 5 2 12 . . . Distress Signals 19 | . . . . 5 2 12 . . . Times Spotted 152 | . 14 11 19 12 13 34 1 26 22 Peak Tracking Total 10 | . 5 3 5 4 5 6 1 10 8 Tactical Retreats 15 | . . . 1 . . 3 . 4 7 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Traps Triggered 6 | . 1 . 3 . 1 . . 1 . Indirectly 1 | . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Disabled 22 | . 1 1 2 . 8 3 . 7 . Max in Single Turn 8 | . 1 1 1 . 8 1 . 3 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Accessed 19 | . 3 2 5 . 5 3 . 1 . Terminals 12 | . 1 2 4 . 3 2 . . . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 2 . 1 . 1 1 . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 51 | . 6 7 8 . 16 10 . 4 . Successful 32 | . 5 4 5 . 11 5 . 2 . Failed 19 | . 1 3 3 . 5 5 . 2 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 34 | . 3 7 7 . 10 7 . . . Fabricators 4 | . . . . . . . . 4 . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . 3 . 1 . 1 3 . . . Scanalyzers 5 | . . . . . 5 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 18 | . 2 4 4 . 6 2 . . . Part Schematic 3 | . . . . . 3 . . . . Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 3 | . 1 1 . . 1 . . . . Open Door 2 | . . . 2 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . . Locate Traps 2 | . . . 2 . . . . . . Surveillance Status 1 | . . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 8 | . 3 . 1 . 1 3 . . . Process 1 | . . . . . . 1 . . . Report Inventory 5 | . 2 . 1 . 1 1 . . . Retrieve Matter 2 | . 1 . . . . 1 . . . Scanalyzer 4 | . . . . . 4 . . . . Insert Component 2 | . . . . . 2 . . . . Analyze 2 | . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used 1 | . . 1 . . . . . . . Hacking Detections 10 | . 2 1 2 . 2 3 . . . Full Trace Events 2 | . . . . . 1 1 . . . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . Parts Built 2 | . . . . . . . . 2 . Matter 212 | . . . . . . . . 212 . Time 53 | . . . . . . . . 53 . Total Part Build Rating 12 | . . . . . . . . 12 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 192 | . . . . . . 192 . . . Retrieved Matter 437 | . . . . . . 437 . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Turns Passed 7220 | 89 631 595 820 226 1434 1994 245 731 455 Spaces Moved 3113 | 48 276 280 373 96 717 851 49 288 135 Core 21 | 7 . . . . . 1 . 1 12 Treads 3048 | 41 276 280 373 96 717 850 49 287 79 Legs 44 | . . . . . . . . . 44 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 160 180 180 160 120 Average Speed 184 | 143 178 180 180 180 183 190 180 180 209 Slowest Speed 1050 | 160 180 180 180 180 200 1050 180 850 850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 4 64 32 61 17 20 18 1 12 3 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 13 | . . . . . . . 13 . . Terrain Destroyed 207 | . 8 1 3 2 59 52 14 68 . Melee . | . . . . . . . . . . Projectile 22 | . . 1 3 2 . 8 1 7 . AOE 185 | . 8 . . . 59 44 13 61 . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Total 4027 | 67 338 319 459 116 803 1050 193 437 245 Wait 314 | . . . 24 . 12 22 133 89 34 Move 3104 | 47 275 279 372 95 716 850 48 287 135 Hop . | . . . . . . . . . . Pick Up 90 | 10 11 5 4 2 14 22 2 8 12 Fast Attach 27 | 2 . . 7 . 5 10 . 3 . Attach 66 | 6 2 2 . 3 8 18 2 10 15 Detach 3 | 1 . . . 1 . 1 . . . Swap 42 | 1 4 3 5 . 12 12 2 3 . Drop 70 | . 7 4 16 . 16 21 . 5 1 Fire 279 | . 39 26 31 15 20 82 6 32 28 Melee 31 | . . . . . . 12 . . 19 Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 32 | -11/Scrapyard | Identified exit to Materials 32 | -11/Scrapyard | Discovered exit to Materials (range 15) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Utility x1 312 | -10/Materials | Build established: Mutant 358 | -10/Materials | Identified exit to Materials 358 | -10/Materials | Discovered exit to Materials (range 9) 466 | -10/Materials | Identified exit to Mines 466 | -10/Materials | Discovered exit to Mines (range 5) 712 | -10/Materials | Discovered exit to Materials (range 7) 721 | -10/Materials | Entered another Materials area 721 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1021 | -9/Materials | Identified exit to Storage 1021 | -9/Materials | Discovered exit to Storage (range 5) 1316 | -9/Materials | Entered Storage 1521 | -9/Storage | Build established: Skirmisher 1745 | -9/Storage | Identified exit to Materials 1745 | -9/Storage | Discovered exit to Materials (range 9) 2136 | -9/Storage | Entered Materials 2136 | -8/Materials | Evolved 2 slots: Utility x2 2279 | -8/Materials | Garrison activated, responded to threat 2315 | -8/Materials | Identified exit to Factory 2315 | -8/Materials | Discovered exit to Factory (range 15) 2362 | -8/Materials | Entered Factory 2362 | -7/Factory | Evolved 2 slots: Utility x2 2441 | -7/Factory | Build established: Infiltrator-Tank 3208 | -7/Factory | Build established: Infiltrator-Mutant 3677 | -7/Factory | Identified exit to Factory 3677 | -7/Factory | Discovered exit to Factory (range 6) 3796 | -7/Factory | Entered another Factory area 3796 | -6/Factory | Evolved 2 slots: Utility x2 4225 | -6/Factory | Spotted B-75 Beast 4614 | -6/Factory | Lost 7 parts (1p1n2u3w) 4983 | -6/Factory | Build established: Infiltrator-Gunner 5144 | -6/Factory | Lost 3 parts (2u1w) 5359 | -6/Factory | Identified exit to Factory 5359 | -6/Factory | Discovered exit to Factory (range 15) 5472 | -6/Factory | Build established: Mutant 5790 | -6/Factory | Entered another Factory area 5790 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5944 | -5/Factory | Identified exit to Factory 5944 | -5/Factory | Discovered exit to Factory (range 12) 6035 | -5/Factory | Entered another Factory area 6035 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6076 | -4/Factory | Build established: Tank 6404 | -4/Factory | Fabricated Remote Force Field (x2) 6427 | -4/Factory | Build established: Mutant 6552 | -4/Factory | Lost 4 parts (2u2w) 6622 | -4/Factory | Spotted B-86 Titan 6664 | -4/Factory | Identified exit to Research 6664 | -4/Factory | Discovered exit to Research (range 14) 6766 | -4/Factory | Entered Research 6766 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 6787 | -3/Research | Lost 8 parts (3p3u2w) 6953 | -3/Research | Garrison activated, responded to threat 7077 | -3/Research | Core integrity fell below 50% 7091 | -3/Research | Lost 17 parts (3p4n4u6w) 7183 | -3/Research | System corruption reached 10% 7210 | -3/Research | Core integrity fell below 20% 7221 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07197_ Slug penetrates Wall. 07201_ P-80 Master resets P-80 Master, system corruption cleaned. 07203_ Penetrated by Slug. 07203_ Lrn. Proton Cannon destroyed. 07203_ Slug penetrates Wall. 07205_ P-80 Master resets P-80 Master, system corruption cleaned. 07206_ Slug penetrates Wall. 07208_ G-67 Veteran suffers critical hit. 07209_ Penetrated by Slug. 07209_ Slug penetrates Wall. 07212_ System corrupted: Matter fused (-10). 07212_ Penetrated by Slug. 07213_ P-80 Master resets G-67 Veteran, system corruption cleaned. 07215_ P-80 Master resets Y-72 Warden, system corruption cleaned. 07215_ Lrg. Storage Unit destroyed. 07215_ Penetrated by Slug. 07215_ Slug penetrates Wall. 07217_ Adv. Heat Sink destroyed. 07220_ Imp. Terrain Scan Processor destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????#G + #?# ????????????????????? | | ????????#"" # #?# ???????????????????? | | ????????#"" ? # #?# ??????????????????? | | ????????#""?? ?# #?# ?????????????????? | | ????????#???? ?# ############?????????????????? | | ???????????? ??# # """ #??????????????????? | | ????????????#### # "T" #??????????????????? | | ????????# / #??????????????????? | | ????????+ # #??????????????????? | | ????????# # #??????????????????? | | ????????# # #??????????????????? | | ????????####+######## #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????####+##########??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????#######+######??????????????? | | ????????????????????####### #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# ##### #???????????????????? | | ??????????????????????????# #???????????????????? | | ????????????????????????### ###?????????????????? | | ????????????????????????#@Y #?????????????????? | | ????????????????????????# g ####??????????????? | | ????????????????????????# p ???????? | | ????????????????????????# p ???????? | | ????????????????????????# ##########????????? | | ????????????????????????# #?????????????????? | | ????????????????????????########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 40 Energy Capacity 490 Matter Stores 307 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 160 Jamming Range 8 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Phase Shifting 5 Evasion (%) 50 Armor Integrity Analysis 33 Recoil Reduction 2 Defensive Hacking 14 Item Schematics ----------------- Remote Force Field | -7/Factory | Hacked Imp. Dynamic Insulation System | -7/Factory | Hacked EM Shield | -7/Factory | Hacked Seismic Analyzer | -7/Factory | Scanalyzed Mni. Assault Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Remote Force Field | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab Dynamic Key Omniscient Cartographer Challenges ------------ None Game ------ Seed AntimatterKineticMatrix Manual? 0 Play Time 01:57:35 Cumulative 53.2 hours Start 2019.11.11 @ 21:14:32 End 2019.11.11 @ 23:18:02 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 48 Rogue 43 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 40 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8f0600f-a8ef-42c6-957c-209236fbe8c9