Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.20 @ 20:19:00 Player: Man Suit Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (78) 390 Value Destroyed (2615) 2615 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1711) 1711 TOTAL SCORE: 8716 Bonus ------- Follower Combat Kills 111 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Zionite Light DM Reactor Zionite Biocell (600) Improved Melee Analysis Suite Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Light Treads Improved Carbon-fiber Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Targeting Computer Zionite Heavy Carapace Makeshift Armor Plating Improved Powered Armor > --- WEAPON ----------- Zionite Phaser-S Gauss Rifle Gauss Rifle > --- INVENTORY -------- Antimatter Reactor Zionite Biocell Zionite Biocell Advanced Particle Charger Advanced Force Field [Rating: 70] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Advanced Targeting Computer Device Recoil Stabilizer Storage High-capacity Battery Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Gauss Rifle Energy Gun Electrolaser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Special Weapon Flamer Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . Utility 3 | . . . 1 . 1 1 . . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 146 | 6 13 21 14 10 14 5 7 20 10 20 6 Power 11 | 1 1 2 . 2 2 . . . . 3 . Engine 5 | 1 1 2 . 1 . . . . . . . Core 3 | . . . . 1 2 . . . . . . Reactor 3 | . . . . . . . . . . 3 . Propulsion 33 | 2 4 5 4 1 5 3 1 3 1 4 . Treads 6 | . . . . 1 . . 1 3 1 . . Leg 19 | 2 4 5 4 . . 1 . . . 3 . Wheel 3 | . . . . . 2 1 . . . . . Hover 2 | . . . . . 1 . . . . 1 . Flight 3 | . . . . . 2 1 . . . . . Utility 57 | 1 4 7 6 2 4 1 3 12 3 10 4 Device 20 | . 2 5 . . 2 . 1 4 2 3 1 Storage 12 | 1 2 2 3 . . . . 2 . 2 . Processor 4 | . . . 1 1 . . 1 1 . . . Hackware 1 | . . . . . . 1 . . . . . Protection 20 | . . . 2 1 2 . 1 5 1 5 3 Artifact . | . . . . . . . . . . . . Weapon 45 | 2 4 7 4 5 3 1 3 5 6 3 2 Energy Gun 15 | 1 3 4 1 1 . . 1 1 1 1 1 Energy Cannon 2 | . 1 1 . . . . . . . . . Ballistic Gun 11 | 1 . . 2 1 2 . 1 1 3 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 9 | . . 1 1 1 . . . 3 . 2 1 Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon 2 | . . 1 . 1 . . . . . . . Slashing Weapon 4 | . . . . . 1 1 1 . 1 . . Piercing Weapon 1 | . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . . . . 1 1 10 . Parts Lost 38 | . . 1 . 11 5 . 2 2 . 6 11 Power 5 | . . . . 3 . . 1 . . . 1 Propulsion 12 | . . . . 4 2 . 1 1 . 2 2 Utility 12 | . . . . 2 1 . . 1 . 4 4 Weapon 9 | . . 1 . 2 2 . . . . . 4 Highest Loss Streak 7 | . . 1 . 7 3 . 1 1 . 5 6 Average Slot Usage (%) 84 | . 98 100 99 71 31 58 73 79 89 92 27 Engine 3 | . 14 14 11 2 . . . . . . . Treads 9 | . . . . 3 . . 5 15 23 15 . Leg 14 | . 28 28 33 17 . 6 7 7 7 14 7 Flight 2 | . . . . . 2 14 15 3 . . . Device 6 | . 12 14 11 7 3 . 1 2 7 3 1 Storage 6 | . 14 14 11 7 . . . 1 7 3 . Processor 5 | . . . 1 3 9 7 12 9 7 7 3 Hackware 1 | . . . . . . 7 7 2 . . . Protection 9 | . . . 9 6 . . 6 13 15 19 2 Energy Gun 5 | . 14 17 6 . . . 4 7 . . 2 Energy Cannon 2 | . 9 9 6 . . . . . . . . Ballistic Gun 8 | . 4 . 7 12 1 . 6 6 12 15 3 Launcher 1 | . . . . 3 . . . 6 . 4 1 Slashing Weapon 1 | . . . . . . 6 . . 6 1 . Naked Turns 214 | . . . . . . . . . . . 214 Heaviest Build 63 | 14 21 29 32 27 17 10 34 44 40 63 47 Greatest Support 76 | 20 20 20 30 30 20 18 18 76 76 74 74 Greatest Overweight (x) 3 | . 1 1 1 1 1 . 3 2 . 2 . Average Overweight (x) . | . . . . . . . 1 . . . . Largest Inventory Capacity 35 | 8 10 25 25 10 5 5 5 35 5 5 5 Average Capacity 6 | 7 8 9 10 8 5 5 5 5 5 5 5 Most Carried 11 | 6 8 10 11 10 5 5 5 5 5 5 5 Average Carried 5 | 2 7 9 9 7 4 4 4 4 4 4 4 Final Capacity 10 | 8 8 10 10 5 5 5 5 5 5 5 5 Final Carried 10 | 6 8 10 10 4 5 5 5 4 5 5 5 Class Distribution -------------------- 65% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Matter Collected 2668 | 217 215 210 190 247 136 . 191 396 80 417 369 Remotely . | . . . . . . . . . . . . Salvage Created 2766 | . 342 361 514 211 161 . 52 460 . 296 369 Parts 137 | . 25 16 31 8 12 . 1 20 . 16 8 Haulers Intercepted 3 | . . . 2 . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 13 . . 9 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 88 | . 10 6 10 22 5 . 1 15 . 12 7 Melee 2 | . . . . . 1 . 1 . . . . Guns 36 | . 4 4 5 7 4 . . 1 . 6 5 Cannons 9 | . 5 2 2 . . . . . . . . AOE 41 | . 1 . 3 15 . . . 14 . 6 2 Classes Destroyed 16 | . 2 1 3 3 1 . . 2 . 2 2 Worker 1 | . . . . 1 . . . . . . . Builder 1 | . . . . . 1 . . . . . . Hauler 3 | . . . 2 . . . . 1 . . . Recycler 1 | . . 1 . . . . . . . . . Watcher 3 | . . . 3 . . . . . . . . Swarmer 19 | . 2 . . 4 3 . . 8 . . 2 Grunt 32 | . 8 6 9 . 2 . . 5 . . 2 Brawler 1 | . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . 1 Sentry 4 | . . . 1 . . . 1 1 . . 1 Demolisher 2 | . . . . 2 . . . . . . . Hunter 1 | . . . . . . . . 1 . . . Z-Technician 4 | . . . . . . . . . . 4 . Z-Light 8 | . . . . . . . . . . 8 . Samaritan 1 | . . . . . . . . 1 . . . Assembled 19 | . . . . 16 . . . . . 3 . Best Kill Streak 15 | . 4 2 3 15 4 . 1 8 . 6 5 Combat Bots Only 14 | . 4 2 3 14 3 . 1 8 . 4 5 Max Kills in Single Turn 4 | . 1 1 1 4 1 . 1 2 . 3 2 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 1 . 1 4 . . . 2 . 3 2 Melee 1 | . . . . . 1 . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Damage Taken 6901 | . 335 350 350 1188 906 . 130 523 . 1240 1879 Core 1582 | . 34 90 121 223 411 . 32 15 . 28 628 Absorbed by Shields 87 | . . . . . . . . . . 87 . Core Remaining (%) 47 | 100 . 50 . 14 25 . . . . . . Volleys Fired 218 | . 22 22 37 32 17 . 3 27 . 31 27 Largest 3 | . 2 2 2 2 1 . 1 2 . 3 2 Hottest 140 | . 110 140 140 73 25 . 28 91 . 95 88 Shots Fired 344 | . 44 43 70 44 17 . 3 29 . 58 36 Gun 233 | . 26 31 33 34 17 . 3 15 . 40 34 Cannon 63 | . 18 12 33 . . . . . . . . Launcher 48 | . . . 4 10 . . . 14 . 18 2 Special . | . . . . . . . . . . . . Kinetic 139 | . 14 . 2 32 17 . 3 14 . 40 17 Thermal 132 | . 27 40 64 . . . . 1 . . . Explosive 48 | . . . 4 10 . . . 14 . 18 2 Electromagnetic 8 | . 3 3 . 2 . . . . . . . Phasic 17 | . . . . . . . . . . . 17 Robot Hit Streak 11 | . 7 6 11 7 5 . 6 7 . 4 11 Robot Miss Streak 4 | . 3 2 4 3 1 . 1 3 . 4 2 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 1 | . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 210 | . 27 28 39 28 17 . 4 17 . 19 31 Core Hits 180 | . 15 13 20 39 7 . 6 27 . 34 19 Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 4 | . . 2 1 . . . . 1 . . . Burn 3 | . . 2 1 . . . . . . . . Destroy 1 | . . . . . . . . 1 . . . Melee Attacks 36 | . . . . 1 33 . 1 . 1 . . Impact 1 | . . . . 1 . . . . . . . Slashing 4 | . . . . . 2 . 1 . 1 . . Piercing 31 | . . . . . 31 . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9510 | . 497 468 1048 1225 407 . 110 1501 . 3056 1198 Guns 3046 | . 193 293 278 318 220 . 79 251 . 453 961 Cannons 828 | . 228 175 425 . . . . . . . . Explosions 5332 | . 76 . 345 844 . . . 1250 . 2603 214 Melee 281 | . . . . 63 187 . 31 . . . . Ramming 23 | . . . . . . . . . . . 23 Kinetic 1857 | . 106 . 12 287 220 . 79 234 . 453 466 Thermal 2788 | . 352 438 691 . . . . 17 . 1290 . Explosive 3966 | . . . 345 844 . . . 1250 . 1313 214 Electromagnetic 100 | . 39 30 . 31 . . . . . . . Impact 63 | . . . . 63 . . . . . . . Slashing 31 | . . . . . . . 31 . . . . Piercing 187 | . . . . . 187 . . . . . . Phasic 495 | . . . . . . . . . . . 495 Highest Corruption 7 | . . . . . . 2 2 7 7 . . Average Corruption 3 | . . . . . . 2 2 5 7 . . Corruption Purged . | . . . . . . . . . . . . Effects 36 | . . . . . . 1 9 21 5 . . Message Errors 11 | . . . . . . . 1 7 3 . . Matter Fused 7 | . . . . . . . . 5 2 . . Heat Flow Errors 4 | . . . . . . . 3 1 . . . Energy Discharges 5 | . . . . . . . 4 1 . . . Data Loss (minor) 6 | . . . . . . 1 1 4 . . . Misfires 2 | . . . . . . . . 2 . . . Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 233 | . . . . 40 13 . . 68 . 112 . Projectiles . | . . . . . . . . . . . . Explosions 180 | . . . . . . . . 68 . 112 . Melee 53 | . . . . 40 13 . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 348 | . 20 . . 133 . . . 97 . . 98 Shots 12 | . 1 . . 5 . . . 4 . . 2 Rammed . | . . . . . . . . . . . . Targets Rammed 4 | . . . . . . . . . . . 4 Kicked 4 | . . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . . Highest Temperature 324 | . 114 324 276 4 32 . 246 268 . 96 219 Average Temperature 72 | . 29 100 80 4 9 . 81 97 . 36 115 Received Heat Transfer 1643 | . 141 198 225 20 306 . 30 57 . 327 339 Effects 3 | . . . . . . . 3 . . . . Interference 3 | . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 3 | . . . . 3 . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 3247 | . 779 1062 1369 . . . . 37 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Peak Influence 401 | . 160 113 331 169 401 189 . . . . . Initial 189 | . . 53 . 64 53 189 . . . . . Average 108 | . 86 59 146 146 170 189 . . . . . Maximum Alert Level 2 | . . . 1 . 2 . . . . . . Low Security (%) 93 | 100 100 100 87 100 63 100 . . . . . Level 1 6 | . . . 12 . 36 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 3 . 2 . 3 . . . . . 1 Investigation 1 | . . . . . 1 . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 7 | . 3 . 2 . 2 . . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Distress Signals 3 | . 2 . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 149 | . 16 7 21 22 29 1 1 15 . 17 20 Peak Tracking Total 13 | . 7 2 4 11 13 1 1 8 . 5 8 Tactical Retreats 8 | . . 1 . . 4 . . . . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Traps Triggered 2 | . 1 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Machines Disabled 6 | . 1 . 1 . . . . . . 4 . Max in Single Turn 1 | . 1 . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Machines Accessed 11 | . 4 1 . . 4 1 . 1 . . . Terminals 7 | . 3 . . . 4 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 30 | . 15 1 . . 8 5 . 1 . . . Successful 19 | . 9 1 . . 3 5 . 1 . . . Failed 11 | . 6 . . . 5 . . . . . . Catastrophic 1 | . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 24 | . 9 . . . 5 . . . 10 . . Terminals 22 | . 14 . . . 8 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 5 | . . . . . . 5 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 13 | . 8 1 . . 3 . . 1 . . . Record 3 | . 3 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 2 | . . 1 . . . . . 1 . . . Alert Level 4 | . 2 . . . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer 5 | . . . . . . 5 . . . . . Insert Component 3 | . . . . . . 3 . . . . . Analyze 2 | . . . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 2 . . . 4 1 . . . . . Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . 2 . . 15 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Total Allies 7 | . . . . . . . . . 6 . 1 Largest Group 6 | . . . . . . . . . 6 6 1 Highest-Rated Group 344 | . . . . . . . . . 344 344 30 Highest-Rated Ally 95 | . . . . . . . . . 95 95 30 Total Orders . | . . . . . . . . . . . . Ally Attacks 56 | . . . . . . . . . . 56 . Total Damage 874 | . . . . . . . . . . 874 . Kills 7 | . . . . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . 2 . 1 . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Turns Passed 8902 | 78 787 974 792 288 292 174 1071 899 1943 1217 387 Spaces Moved 5773 | 55 548 528 431 233 307 193 574 450 1190 773 491 Core 774 | 6 . . . 154 189 . . . . . 425 Treads 1737 | . . . . 2 . . . 244 1190 301 . Legs 2953 | 49 548 528 431 77 . 80 496 206 . 472 66 Wheels 151 | . . . . . 15 58 78 . . . . Hover 42 | . . . . . 42 . . . . . . Flight 116 | . . . . . 61 55 . . . . . Fastest Speed 42 | 50 120 120 120 50 42 42 80 160 160 120 50 Average Speed 134 | 112 120 162 140 82 51 85 178 174 160 139 59 Slowest Speed 260 | 120 190 190 190 240 122 120 190 260 160 260 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 3 | . . . . . 3 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 56 | 3 67 85 35 74 40 5 69 60 87 84 73 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 12 | . . 1 . 1 . . 4 2 3 . 1 Spaces Dug 22 | . . . . . 22 . . . . . . Terrain Destroyed 444 | . 2 5 30 76 22 . . 147 . 131 31 Melee 22 | . . . . . 22 . . . . . . Projectile 24 | . . 5 11 . . . . . . 6 2 AOE 398 | . 2 . 19 76 . . . 147 . 125 29 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Total 6529 | 69 634 608 549 282 391 200 617 541 1232 857 549 Wait 177 | . 32 5 56 . 6 . 29 18 15 7 9 Move 5757 | 54 547 527 430 232 301 192 573 449 1189 772 491 Hop 2 | . . . . . 2 . . . . . . Pick Up 66 | 9 8 10 4 2 8 1 1 6 5 7 5 Fast Attach 61 | 3 4 6 3 1 4 4 4 13 4 15 . Attach 45 | 3 1 1 2 7 10 1 2 5 5 3 5 Detach 25 | . 1 1 1 . 6 . 2 7 4 3 . Swap 40 | . 8 14 9 2 . . 1 2 1 2 1 Drop 90 | . 11 22 7 5 4 2 . 14 8 17 . Fire 218 | . 22 22 37 32 17 . 3 27 . 31 27 Melee 36 | . . . . 1 33 . 1 . 1 . . Ram . | . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . 4 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 8 | . . . . . . . 1 . . . 7 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / Pro) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 6) 478 | -10/Materials | Discovered new exit (range 10) 584 | -10/Materials | Discovered new exit (range 3) 866 | -10/Materials | Entered Mines 1137 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1212 | -10/Mines | Build established: Scavenger-Mutant 1804 | -10/Mines | Discovered new exit (range 8) 1822 | -10/Mines | Discovered new exit (range 9) 1829 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1840 | -10/Mines | Entered Materials 1840 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2626 | -9/Materials | Discovered new exit (range 6) 2632 | -9/Materials | Entered Mines 2694 | -9/Mines | Assembled infested the area 2758 | -9/Mines | Destroyed 14 combat bots 2786 | -9/Mines | Learned 8 Materials zone layouts 2825 | -9/Mines | Core integrity fell below 50% 2829 | -9/Mines | Core integrity fell below 20% 2857 | -9/Mines | Lost 7 parts (1p3n1u2w) 2890 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2911 | -9/Mines | Discovered new exit (range 10) 2917 | -9/Mines | Discovered new exit (range 7) 2920 | -9/Mines | Entered Materials 2920 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2921 | -8/Materials | Identified exit to Factory 3110 | -8/Materials | Core integrity fell below 50% 3174 | -8/Materials | Build established: Mutant 3208 | -8/Materials | Lost 3 parts (1n1u1w) 3212 | -8/Materials | Entered Factory 3212 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3382 | -7/Factory | Discovered new exit (range 5) 3386 | -7/Factory | Entered Lower Caves 3451 | -7/Lower Caves | Learned location of Extension (-5) 3476 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3607 | -7/Lower Caves | Encountered a Warlord checkpoint 3826 | -7/Lower Caves | Discovered new exit (range 12) 3881 | -7/Lower Caves | Learned Factory emergency access door positions 4457 | -7/Lower Caves | Entered another Lower Caves area 4460 | -7/Lower Caves | Discovered new exit (range 8) 4491 | -7/Lower Caves | Destroyed 8 combat bots 4742 | -7/Lower Caves | Found Imp. Powered Armor 5180 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5343 | -7/Lower Caves | Discovered new exit (range 9) 5356 | -7/Lower Caves | Entered Zion 5498 | -7/Zion | Learned 12 Factory zone layouts 5572 | -7/Zion | Received a hallucinogenic algorithm 5642 | -7/Zion | System corruption cleaned by Quarantine Array 5671 | -7/Zion | Identified exit to Proximity Caves 5905 | -7/Zion | Given A8's code to call for help 6144 | -7/Zion | Found Relay Coupler [Programmer] 6254 | -7/Zion | Learned location of Quarantine (-3) 6422 | -7/Zion | Found Prototype Device 6422 | -7/Zion | Identified Phasing AFG 6694 | -7/Zion | Imprinted 6696 | -7/Zion | Declared Zion's savior 6840 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6842 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7057 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7252 | -7/Zion | Opened final containment barrier to the Deep Caves 7278 | -7/Zion | Discovered new exit (range 3) 7278 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7299 | -7/Zion | Entered Deep Caves 7299 | -7/Deep Caves | Accompanied by 6 allies 7605 | -7/Deep Caves | Attacked by Z-Imprinter 7616 | -7/Deep Caves | Destroyed Z-Imprinter 7650 | -7/Deep Caves | Z-Facility disabled 7767 | -7/Deep Caves | Found Prototype Device 7767 | -7/Deep Caves | Identified Exp. Thermal Shield 7797 | -7/Deep Caves | Found Prototype Protection 7797 | -7/Deep Caves | Identified Zio. Weapon Casing 7981 | -7/Deep Caves | Lost 5 parts (2n3u) 8018 | -7/Deep Caves | Found Prototype Protection 8018 | -7/Deep Caves | Identified Zio. Heavy Carapace 8052 | -7/Deep Caves | Found Zio. Weapon Casing 8202 | -7/Deep Caves | Discovered new exit (range 9) 8241 | -7/Deep Caves | Build established: Scavenger-Mutant 8436 | -7/Deep Caves | Spotted as-50557 8516 | -7/Deep Caves | Entered Proximity Caves 8518 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8599 | -6/Proximity Caves | Lost 6 parts (2n3u1w) 8605 | -6/Proximity Caves | Learned Factory security intel 8689 | -6/Proximity Caves | Released all parts (4) 8692 | -6/Proximity Caves | Core integrity fell below 50% 8719 | -6/Proximity Caves | Lost 5 parts (1p1u3w) 8742 | -6/Proximity Caves | Learned Factory garrison access intel 8868 | -6/Proximity Caves | Spotted B-75 Beast 8879 | -6/Proximity Caves | Core integrity fell below 20% 8903 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 08688_ G-67 Veteran suffers critical hit (Burn). 08689_ Released Adv. Heat Sink. 08689_ Released Adv. Targeting Computer. 08689_ Released Enh. Flexi-carbon Leg. 08714_ Searching scrap... 08714_ Found Imp. Melee Analysis Suite. 08714_ Found Imp. Transmission Jammer. 08714_ Found Imp. Reclamation Unit. 08714_ Found 31 Matter. 08715_ Acquired 31 matter. 08715_ Acquired Imp. Transmission Jammer. 08717_ Acquired Imp. Melee Analysis Suite. 08737_ The unstable cave ceiling collapses. 08738_ Acquired 8 matter. 08742_ Acquired derelict log, extracted data. Data stored: Factory garrison access intel. 08819_ C-30 ARC bursts open, deploying its payload. 08819_ B-48 Gladiator unfolds itself. 08819_ G-50 Soldier unfolds itself. 08870_ Knocked back. Map ----- +----------------------------------------------------+ | ?###?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? #?? ??????????????? | | ??????????????????????????? #? ????????????? | | ?????????????????????????? #? Y ????????????? | | ?????????????????????????? # ???????????? | | ?????????????????????????? # ????????????? | | ?????????????????????????? ??????????????? | | #????????????????????????? ???????????????? | | #?????##?????????????????? ????????????????? | | #????# ?????????????????? #?????????????????? | | #???? # # ???????????### ##????????????????? | | #????# ??????????## #????????????????? | | #????# #???????????# #????????????????? | | #????# #????????????# @ #???????????????????? | | ?????# #????????????## ##???????????????????? | | ??#### ###??????????# #????????????????????? | | ?## ##???####??# ##????????????????????? | | ## ##### #??# ##?????????????????????? | | ### ##### ##??????????????????????? | | ## #???????????????????????? | | #???????????????????????? | | ## ###### #???????????????????????? | | # #### #????# ##???????????????????????? | | # #??# #????#####????????????????????????? | | # #??# #?????????????????????????????????? | | ##?### #?????????????????????????????????? | | #???###?????????????????????????????????? | | #???????????????????????????????????????? | | # #???????????????????????????????????????? | | ### ##???????????????????????????????????????? | | ??#######????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 185 Jamming Range 8 Armor Coverage 1700 Resistance: TH 30 Weapon Shielding 100 Evasion (%) 61 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Hvy. Armor Plating | -7/Factory | Scanalyzed Flak Gun | -7/Factory | Scanalyzed Lrn. Proton Cannon | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Med. Treads | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Exterminator Challenges ------------ None Game ------ Seed GammaTargetingWeb Manual? 0 Play Time 02:27:11 Cumulative 115.8 hours Start 2021.11.18 @ 00:20:09 End 2021.11.20 @ 20:19:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 55 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0183755a-f920-4d62-8c24-013672432827