Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.07 @ 00:53:52

Player: cptwinky

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (378)      378
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-1103)              -1103
              TOTAL SCORE: 0

 Bonus
-------
Friendly Fire              -1103

 Cogmind 
---------
Core Integrity             0/250
Matter                     166/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1400) Ox27
Location                   -10/Exiles

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (2) ------
           Humpback
>          --- WEAPON (2) -------
           Mining Claw
           Mining Claw
>          --- INVENTORY (24) ---
  Improved Deuterium Engine
           Wheel
           Wheel
  Advanced Heat Sink
     Large Storage Unit
     Large Storage Unit
           Humpback
           YI-UF0's Bottomless Matter Pit (0)
           Propulsion Shielding
           Weapon Shielding
     Light Armor Plating
     Small Laser
           Assault Rifle
           Assault Rifle
     Light Assault Rifle
           8R-AWN's Boregun
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
           YI-UF0's Bottomless Matter Pit
>          --- WEAPON -----------
           Assault Rifle
           Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
     Light Treads
           Wheel
     Large Storage Unit
           Propulsion Shielding
     Light Armor Plating
     Light Assault Rifle
           Grenade Launcher
           Grenade Launcher
           Mining Claw
[Rating: 13]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 6   12  7   9   
  Power                    3    | 1   .   1   1   
    Engine                 3    | 1   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   2   .   2   
    Treads                 3    | 1   1   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | 1   1   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   4   2   1   
    Device                 .    | .   .   .   .   
    Storage                6    | 1   2   2   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   2   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   6   4   5   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 2   4   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   1   2   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        4    | .   1   .   3   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 6    | .   1   .   5   
  Power                    2    | .   .   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   1   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      5    | .   1   .   5   
Average Slot Usage (%)     95   | .   99  100 90  
  Engine                   13   | .   14  14  13  
  Treads                   19   | .   15  14  26  
  Wheel                    8    | .   12  14  .   
  Storage                  20   | .   17  28  19  
  Protection               3    | .   10  .   .   
  Ballistic Gun            26   | .   27  26  26  
Naked Turns                .    | .   .   .   .   
Heaviest Build             91   | 12  41  44  91  
  Greatest Support         40   | 10  40  10  40  
  Greatest Overweight (x)  5    | 1   4   4   5   
  Average Overweight (x)   2    | .   1   4   1   
Largest Inventory Capacity 24   | 6   16  16  24  
  Average Capacity         14   | 5   8   15  19  
  Most Carried             20   | 4   12  16  20  
  Average Carried          12   | 2   6   15  16  
  Final Capacity           24   | 6   16  16  24  
  Final Carried            18   | 4   12  16  18  

 Class Distribution 
--------------------
 82% | Mutant
 17% | Hauler-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           687  | 268 199 215 5   
  Remotely                 .    | .   .   .   .   
Salvage Created            625  | 82  259 272 12  
  Parts                    41   | 2   26  13  .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  17   | .   8   5   4   
  Guns                     8    | .   6   2   .   
  AOE                      9    | .   2   3   4   
Classes Destroyed          5    | 1   3   .   1   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | 1   .   1   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    7    | .   5   2   .   
  Assembled                4    | .   .   .   4   
Best Kill Streak           4    | 1   3   2   4   
  Combat Bots Only         4    | .   2   2   4   
Max Kills in Single Turn   3    | 1   2   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   1   2   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   
  YI-UF0 (-10/Mines)

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Scr  Mat  Min  Exi  
Damage Taken               1377 | .    260  84   1033 
  Core                     268  | .    46   15   207  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              47   | 2    25   18   2    
  Largest                  2    | 2    2    2    1    
  Hottest                  40   | 40   40   40   30   
Shots Fired                87   | 4    48   33   2    
  Gun                      80   | 4    46   30   .    
  Cannon                   .    | .    .    .    .    
  Launcher                 7    | .    2    3    2    
  Special                  .    | .    .    .    .    
  Kinetic                  80   | 4    46   30   .    
  Thermal                  .    | .    .    .    .    
  Explosive                7    | .    2    3    2    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | 4    12   8    1    
  Robot Miss Streak        4    | .    4    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           68   | 4    30   23   11   
  Core Hits                43   | 2    15   15   11   
  Critical Hits            1    | .    1    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
Melee Attacks              12   | .    1    .    11   
  Impact                   .    | .    .    .    .    
  Slashing                 12   | .    1    .    11   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        3    | .    .    .    3    
Damage Inflicted           1503 | 43   531  421  508  
  Guns                     669  | 43   381  245  .    
  Cannons                  .    | .    .    .    .    
  Explosions               568  | .    150  176  242  
  Melee                    266  | .    .    .    266  
  Ramming                  .    | .    .    .    .    
  Kinetic                  669  | 43   381  245  .    
  Thermal                  34   | .    .    34   .    
  Explosive                534  | .    150  142  242  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 266  | .    .    .    266  
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            17   | .    .    .    17   
  Projectiles              .    | .    .    .    .    
  Explosions               10   | .    .    .    10   
  Melee                    7    | .    .    .    7    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      38   | .    .    .    38   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        26   | .    7    .    26   
  Average Temperature      6    | .    3    .    11   
  Received Heat Transfer   184  | .    84   .    100  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         50   | .    .    50   .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             268  | 5   268 252 .   
  Average Influence        125  | 2   128 141 .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         77   | 100 71  83  .   
  Level 1                  22   | .   28  16  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              32   | .   18  6   8   
  Peak Tracking Total      9    | .   5   3   9   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          4    | .   .   4   .   
  Max in Single Turn       2    | .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          7    | .   7   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   18  .   .   
  Successful               7    | .   7   .   .   
  Failed                   11   | .   11  .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   15   | .   15  .   .   
  Terminals                14   | .   14  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Robot Analysis           2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Retrieve Components      2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Tunnel                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   6   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Scr Mat Min Exi 
Turns Passed               1585 | 62  554 361 608 
Spaces Moved               951  | 50  407 236 258 
  Core                     2    | 2   .   .   .   
  Treads                   236  | .   3   .   233 
  Legs                     .    | .   .   .   .   
  Wheels                   713  | 48  404 236 25  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  120 120 
  Average Speed            124  | 86  97  120 180 
  Slowest Speed            200  | 90  160 120 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       39   | 4   67  50  35  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     3    | .   2   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 1    | .   1   .   .   
Terrain Destroyed          47   | .   11  27  9   
  Melee                    1    | .   1   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      46   | .   10  27  9   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      1235 | 62  513 278 382 
  Wait                     143  | 1   54  8   80  
  Move                     948  | 49  406 235 258 
  Hop                      .    | .   .   .   .   
  Pick Up                  42   | 4   10  9   19  
  Fast Attach              9    | 6   2   .   1   
  Attach                   4    | .   1   .   3   
  Detach                   1    | .   1   .   .   
  Swap                     21   | .   9   7   5   
  Drop                     11   | .   4   1   6   
  Fire                     47   | 2   25  18  2   
  Melee                    9    | .   1   .   8   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / [*Exi])
-10/Exiles

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  189 | -10/Materials | Discovered new exit (range 16)
  309 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Discovered new exit (range 10)
  396 | -10/Materials | Discovered new exit (range 15)
  617 | -10/Materials | Entered Mines
  628 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  656 | -10/Mines     | Destroyed YI-UF0
  666 | -10/Mines     | Found Prototype Storage
  667 | -10/Mines     | Identified YI-UF0's Bottomless Matter Pit
  813 | -10/Mines     | Discovered new exit (range 11)
  972 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  974 | -10/Mines     | Discovered new exit (range 5)
  978 | -10/Mines     | Entered Exiles
 1120 | -10/Exiles    | Met 8R-AWN
 1145 | -10/Exiles    | Met EX-HEX
 1350 | -10/Exiles    | Met EX-DEC
 1544 | -10/Exiles    | Attacked by the Exiles
 1556 | -10/Exiles    | Core integrity fell below 50%
 1574 | -10/Exiles    | Core integrity fell below 20%
 1586 | -10/Exiles    | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
01576_ Critical hit.
01576_ Imp. Ion Engine destroyed.
01576_ HV Slug penetrates Wall.
01577_ Penetrated by HV Slug.
01577_ Com. Wheel destroyed.
01577_ HV Slug penetrates Wall.
01578_ Destroyed Prototype Protection.
01578_ Mining Claw follow-up attack on 8R-AWN.
01579_ The unstable cave ceiling collapses.
01579_ Penetrated by HV Slug.
01579_ HV Slug penetrates Wall.
01580_ Penetrated by HV Slug.
01580_ HV Slug penetrates Wall.
01582_ Penetrated by HV Slug.
01582_ HV Slug penetrates Wall.
01583_ Penetrated by HV Slug.
01583_ HV Slug penetrates Wall.
01585_ Penetrated by HV Slug.
01585_ HV Slug penetrates Wall.
01586_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RegenerativeRocketFrame
  Manual?         0
Play Time         00:10:44
  Cumulative      514.8 hours
  Start           2020.05.07 @ 00:45:16
  End             2020.05.07 @ 00:53:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          398
  Rogue           394
  Adventurer      4
  Explorer        0
Win Type          -
  Total           58
  Types           50/3/1/2/2/0/0
Lore%             94
Gallery%          96
Achievement%      96
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 79c2a9b1-48f3-4a06-ba3e-fad8824c12a8