Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 18:58:12 Player: Kiwi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (674) 674 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2394 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 255/300 Energy 250/250 System Corruption 0% Temperature Cool (27) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Weight Redist. System Improved Targeting Computer Medium Armor Plating > --- WEAPON (2) ------- Medium Laser High-powered Shotgun > --- INVENTORY (20) --- Ion Engine Ion Engine Ion Engine Improved Ion Engine Light Treads Light Treads Improved Heat Sink Improved Heat Sink Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Sensor Array Seismic Detector Light Armor Plating Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Heavy EM Pulse Gun Heavy EM Pulse Gun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Medium Laser High-powered Shotgun > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Improved Ion Engine Light Treads Light Treads Improved Heat Sink Improved Heat Sink Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Sensor Array Seismic Detector Light Armor Plating Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Heavy EM Pulse Gun Heavy EM Pulse Gun [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Utility Shielding Device Weight Redist. System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 31 | 4 4 20 3 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 6 1 Treads . | . . . . Leg 9 | 2 . 6 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 2 4 1 Device 2 | . . 2 . Storage 3 | 1 1 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 11 | . 2 8 1 Energy Gun 4 | . 1 3 . Energy Cannon 2 | . . 2 . Ballistic Gun 3 | . 1 1 1 Ballistic Cannon 2 | . . 2 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | . . 16 . Power 2 | . . 2 . Propulsion 7 | . . 7 . Utility 1 | . . 1 . Weapon 6 | . . 6 . Highest Loss Streak 5 | . . 5 . To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 98 97 81 Engine 11 | . 14 10 9 Leg 23 | . 28 20 18 Device 6 | . . 11 9 Storage 12 | . 14 11 9 Processor 6 | . . 11 9 Protection 11 | . 13 11 9 Energy Gun 8 | . 13 5 9 Energy Cannon 3 | . . 5 5 Ballistic Gun 7 | . 14 2 3 Ballistic Cannon 4 | . . 7 . Peak Build Rating 18 | 4 8 15 18 Average Rating 10 | 2 7 13 16 On Entrance 6 | . 4 8 14 Naked Turns . | . . . . Heaviest Build 57 | 8 28 53 57 Greatest Support 26 | 20 20 26 26 Greatest Overweight (x) 3 | . 1 3 2 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 20 | 8 15 20 20 Average Capacity 17 | 7 14 19 20 Most Carried 20 | 8 15 20 20 Average Carried 14 | 6 12 16 19 Final Capacity 20 | 8 15 20 20 Final Carried 20 | 8 15 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 582 | 240 50 292 . Remotely . | . . . . Salvage Created 741 | . 50 691 . Parts 53 | . 2 51 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 22 | . 1 21 . Guns 10 | . 1 9 . Cannons 12 | . . 12 . Classes Destroyed 6 | . 1 5 . Worker 1 | . . 1 . Watcher 1 | . . 1 . Swarmer 8 | . . 8 . Grunt 7 | . 1 6 . Brawler 1 | . . 1 . Sentry 6 | . . 6 . Best Kill Streak 7 | . 1 7 . Combat Bots Only 5 | . 1 5 . Max Kills in Single Turn 2 | . 1 2 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 203 | . 8 194 1 Missed 59 | . 3 56 . Damage Taken 1812 | . 55 1737 20 Core 322 | . 12 310 . Absorbed by Shields . | . . . . Redirected to Shielding 30 | . 3 27 . Core Remaining (%) 72 | 100 95 22 . Volleys Fired 66 | . 6 60 . Largest 2 | . 2 2 . Hottest 106 | . 60 106 . Shots Fired 112 | . 12 100 . Gun 54 | . 12 42 . Cannon 58 | . . 58 . Launcher . | . . . . Special . | . . . . Kinetic 48 | . 6 42 . Thermal 37 | . . 37 . Explosive . | . . . . Electromagnetic 27 | . 6 21 . Robot Hit Streak 20 | . 5 20 . Robot Miss Streak 4 | . 2 4 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 80 | . 8 72 . Core Hits 34 | . 2 32 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Burn 1 | . . 1 . Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1512 | . 104 1408 . Guns 452 | . 104 348 . Cannons 841 | . . 841 . Explosions 219 | . . 219 . Melee . | . . . . Ramming . | . . . . Kinetic 598 | . 46 552 . Thermal 471 | . . 471 . Explosive 219 | . . 219 . Electromagnetic 224 | . 58 166 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 . Average Corruption 4 | . . 4 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 11 | . . 11 . Message Errors 4 | . . 4 . Matter Fused 2 | . . 2 . Energy Discharges 2 | . . 2 . Data Loss (minor) 2 | . . 2 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 70 | . . 70 . Projectiles . | . . . . Explosions 70 | . . 70 . Melee . | . . . . Knockbacks 8 | . . 8 . Impact . | . . . . Kinetic 6 | . . 6 . Secondary 2 | . . 2 . Self-Inflicted Damage 94 | . . 94 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 327 | . 24 327 . Average Temperature 89 | . 16 98 . Received Heat Transfer 588 | . 30 531 27 Effects 3 | . . 3 . Interference 3 | . . 3 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 1173 | . . 1173 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 349 | . 66 349 83 Initial 83 | . . 8 83 Average 107 | . 25 175 83 Maximum Alert Level 1 | . . 1 . Low Security (%) 71 | 100 100 46 100 Level 1 28 | . . 53 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 7 30 5 Peak Tracking Total 6 | . 3 5 6 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . . 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 2 3 . Terminals 5 | . 2 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 6 9 . Successful 7 | . 2 5 . Failed 8 | . 4 4 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 6 9 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 2 5 . Record 1 | . . 1 . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . . 1 . Alert Level 1 | . . 1 . Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2143 | 79 788 1133 143 Spaces Moved 948 | 58 405 422 63 Core 8 | 8 . . . Treads . | . . . . Legs 940 | 50 405 422 63 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 190 Average Speed 194 | 110 178 219 205 Slowest Speed 330 | 120 190 330 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 50 47 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 15 | . . 15 . Melee . | . . . . Projectile 1 | . . 1 . AOE 14 | . . 14 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1140 | 72 459 530 79 Wait 34 | . 30 4 . Move 945 | 57 404 421 63 Hop . | . . . . Pick Up 51 | 11 12 22 6 Fast Attach 4 | 1 . 1 2 Attach 25 | 3 3 18 1 Detach 2 | . . 2 . Swap 2 | . 1 1 . Drop 11 | . 3 1 7 Fire 66 | . 6 60 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -8/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 10) 607 | -10/Materials | Discovered new exit (range 16) 868 | -10/Materials | Entered another Materials area 868 | -9/Materials | Evolved 2 slots: Utility x2 1086 | -9/Materials | Discovered new exit (range 15) 1309 | -9/Materials | Lost 4 parts (1p2n1w) 1497 | -9/Materials | Identified exit to Mines 1742 | -9/Materials | Core integrity fell below 50% 1806 | -9/Materials | Lost 5 parts (2n3w) 1949 | -9/Materials | Discovered new exit (range 15) 2001 | -9/Materials | Entered another Materials area 2001 | -8/Materials | Evolved 2 slots: Propulsion x2 2144 | -8/Materials | Self-destructed Last Messages --------------- 02022_ Acquired Hvy. EM Pulse Gun. 02057_ Acquired Hrd. Light Armor Plating. 02063_ Dropped Ion Engine. 02064_ Acquired Imp. Sensor Array. 02093_ Dropped Lgt. EM Pulse Cannon. 02096_ Acquired Hpw. Shotgun. 02097_ Dropped Imp. Grenade Launcher. 02100_ Acquired Med. Armor Plating. 02104_ Dropped Utility Shielding. 02107_ Acquired Med. Armor Plating. 02118_ R-06 Scavenger collects Lgt. EM Pulse Cannon. 02122_ R-06 Scavenger collects Imp. Grenade Launcher. 02126_ R-06 Scavenger collects Utility Shielding. 02129_ K-01 Serf collects debris. 02130_ R-06 Scavenger collects Imp. Grenade Launcher. 02144_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????? ??????????????????????? | | ???????????????? !??????????????????????? | | ???????????????# ??????????????????????? | | ???????????????# g ??????????????????????? | | ???????????????+ gg#??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????#g #??????????????????????? | | ???????????????# g#??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# r#??????????????????????? | | ???????????????# ##########?????????????? | | ???????????????# # #?????????????? | | ???????????????#k # ] #?????????????? | | ???????????????# # #?????????????? | | ???????????????# @# #?????????????? | | ???????????????# + !! #?????????????? | | ???????????????# # #?????????????? | | ???????????????# # #?????????????? | | ????############ # #?????????????? | | ????# # #?????????????? | | ????# ##########?????????????? | | ????# #??????????????????????? | | ???#####+######+####??????????????????????? | | ???# # #???????????????????????? | | ???# #* #???????????????????????? | | ???# # #???????????????????????? | | ???# = # #???????????????????????? | | ???# = ! # #???????????????????????? | | ???# ] # #???????????????????????? | | ???# ! # #???????????????????????? | | ???# # #???????????????????????? | | ???########### #???????????????????????? | | ?????????????######???????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoltPiercingBuckler Manual? 0 Play Time 00:29:32 Cumulative 8.5 hours Start 2024.11.18 @ 18:22:28 End 2024.11.18 @ 18:58:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49893127-4b0a-42fa-930d-e3f69e4dae67