Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.08 @ 22:28:39 Player: Flowthing Result: Smashed by cave-in Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (105) 525 Value Destroyed (3675) 3675 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 11440 Bonus ------- Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Flexi-carbon Leg Drone Bay (2/2) Minesniffer Drone Bay (10/10) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Wheel Wheel Field Propulsion Drive > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Advanced Trap Extractor > --- WEAPON ----------- Wave Gun Long-range Proton Cannon Heavy Plasma Cannon Improved Plasma Cutter > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Micro Fission Core Advanced ECM Suite Hacking Suite Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Shock Bomb Launcher Improved Datajack Remote Datajack Remote Datajack Mace [Rating: 75] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Signal Interpreter Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Precision Assault Rifle Energy Gun Wave Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Upp Upp War Slots Evolved 12 | . . . 2 2 2 2 . . 2 . . 2 . . . Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . 1 1 . . . . . . . . . . . Utility 7 | . . . 1 1 1 1 . . 2 . . 1 . . . Weapon 2 | . . . . . 1 1 . . . . . . . . . Parts Attached 232 | 6 2 . 25 30 25 13 13 3 22 2 54 3 9 3 22 Power 25 | 1 . . 3 2 2 1 . . 1 . 3 1 4 . 7 Engine 9 | 1 . . 2 1 1 1 . . . . . 1 2 . . Core 15 | . . . 1 1 1 . . . 1 . 3 . 2 . 6 Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 56 | 2 . . 10 9 9 3 2 . 7 . 11 . 1 . 2 Treads 4 | . . . 1 1 2 . . . . . . . . . . Leg 31 | 2 . . 6 8 7 3 2 . 1 . 1 . . . 1 Wheel 6 | . . . . . . . . . 6 . . . . . . Hover 2 | . . . . . . . . . . . . . 1 . 1 Flight 13 | . . . 3 . . . . . . . 10 . . . . Utility 65 | 1 2 . 4 8 5 3 4 1 7 . 20 2 2 . 6 Device 34 | . 1 . . 3 3 2 1 . 4 . 12 1 1 . 6 Storage 11 | 1 1 . 3 2 1 . 1 . 2 . . . . . . Processor 10 | . . . 1 2 1 1 . 1 1 . 1 1 1 . . Hackware 2 | . . . . . . . . . . . 2 . . . . Protection 8 | . . . . 1 . . 2 . . . 5 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 86 | 2 . . 8 11 9 6 7 2 7 2 20 . 2 3 7 Energy Gun 26 | 1 . . 2 6 2 2 1 . 3 . 3 . . . 6 Energy Cannon 11 | . . . . 3 . 3 . . 1 . 3 . . . 1 Ballistic Gun 31 | 1 . . 6 . 5 1 3 1 1 . 8 . 2 3 . Ballistic Cannon 5 | . . . . 2 . . . . 1 1 1 . . . . Launcher 5 | . . . . . 1 . 3 . 1 . . . . . . Special Weapon 4 | . . . . . . . . . . . 4 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . 1 . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . . . Unidentified Prototypes 6 | . . . . 2 1 . . . . . 1 . . . 2 Parts Lost 75 | . . . 14 3 10 1 6 . 7 5 15 . 1 7 6 Power 8 | . . . 2 1 2 . . . . 1 . . 1 . 1 Propulsion 29 | . . . 7 1 5 . 1 . 3 1 7 . . 2 2 Utility 19 | . . . 1 . 3 . 4 . 2 1 6 . . 2 . Weapon 19 | . . . 4 1 . 1 1 . 2 2 2 . . 3 3 Highest Loss Streak 8 | . . . 5 2 3 1 2 . 2 5 8 . 1 6 6 To Critical Strikes 3 | . . . . 1 . . . . . 1 1 . . . . Average Slot Usage (%) 81 | . 95 100 92 98 97 97 97 100 98 85 82 26 34 33 29 Engine 2 | . 14 14 5 2 2 . 6 6 . . . 5 3 . . Core 3 | . . . 3 6 4 5 . . 4 3 4 . 1 2 1 Leg 17 | . 28 28 21 31 26 20 25 26 18 . 2 . . . . Wheel 1 | . . . . . . . . . 4 20 4 . . . . Flight 2 | . . . 6 1 . . . . . . 9 5 5 2 . Device 9 | . 9 14 3 7 14 18 11 . 10 8 10 . . 1 6 Storage 7 | . 14 14 21 10 7 6 8 6 6 10 3 . . . . Processor 14 | . . . 7 17 14 13 13 19 15 17 15 15 20 21 14 Protection 2 | . . . . . . . 4 13 9 3 6 . . . . Energy Gun 5 | . 14 14 11 3 6 6 4 6 5 4 3 . . . 3 Energy Cannon 3 | . . . . 5 . 5 7 6 5 . 6 . . . . Ballistic Gun 7 | . 14 14 9 3 13 12 12 12 8 3 3 . 3 3 . Naked Turns 5 | . . . . . . . . . . . . . . . 5 Heaviest Build 104 | 11 18 18 30 55 62 86 104 102 104 104 93 13 21 12 49 Greatest Support 55 | 20 20 20 30 47 47 50 55 55 55 46 21 13 13 13 20 Greatest Overweight (x) 9 | . . . 2 2 3 2 2 1 6 2 9 . 1 3 5 Average Overweight (x) 1 | . . . . . 1 1 1 1 1 1 1 . . . 1 Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 20 20 20 20 20 5 5 5 5 Average Capacity 14 | 6 8 10 10 15 20 20 20 20 20 20 14 5 5 5 5 Most Carried 20 | 2 3 3 10 20 20 20 19 19 20 18 20 5 5 5 5 Average Carried 12 | . 2 3 5 13 18 18 18 18 19 18 10 4 4 5 4 Final Capacity 20 | 8 10 10 10 20 20 20 20 20 20 20 5 5 5 5 5 Final Carried 20 | 2 3 3 10 19 20 19 17 19 18 18 5 5 5 5 4 Class Distribution -------------------- 26% | Scavenger-Mutant 23% | Mutant 17% | Scavenger-Tank 14% | Scavenger-Gunner 12% | Scavenger-Skirmisher 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Upp Upp War Matter Collected 3719 | 190 . 14 395 437 713 137 309 47 448 . 367 . 295 157 210 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4350 | . . 83 740 499 1219 179 408 47 722 . 377 . 76 . . Parts 239 | . . 12 44 30 54 9 14 4 42 . 24 . 6 . . Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . Recyclers Shooed 6 | . . . 1 . 1 . . . 2 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 103 | . . . . . . . 13 4 . . . . 6 2 78 Prevented 18 | . . . . . . . 2 . . . . . 3 . 13 Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Upp Upp War Combat Hostiles Destroyed 88 | . . 6 18 11 18 3 8 1 11 . 9 . 3 . . Guns 61 | . . 6 16 3 18 2 4 . 3 . 6 . 3 . . Cannons 22 | . . . . 8 . 1 4 1 6 . 2 . . . . AOE 2 | . . . 1 . . . . . 1 . . . . . . Classes Destroyed 13 | . . 1 6 1 3 . . . 1 . 1 . . . . Worker 6 | . . . 1 . 2 . . . 3 . . . . . . Builder 1 | . . . 1 . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . 1 . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . Recycler 3 | . . . 1 . 2 . . . . . . . . . . Operator 1 | . . . . . . . . . . . 1 . . . . Watcher 4 | . . . 1 . . . . . 3 . . . . . . Swarmer 31 | . . 6 8 . . . 3 . 5 . 6 . 3 . . Grunt 23 | . . . 7 5 6 3 2 . . . . . . . . Brawler 7 | . . . . 1 4 . . . 2 . . . . . . Sentry 13 | . . . 3 5 1 . 1 . 2 . 1 . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . Programmer 11 | . . . . . 6 . . 1 2 . 2 . . . . Savage 2 | . . . . . . . 2 . . . . . . . . Best Kill Streak 10 | . . 3 4 5 5 3 3 1 10 . 4 . 3 . . Combat Bots Only 7 | . . 3 4 5 3 3 3 1 7 . 4 . 3 . . Max Kills in Single Turn 3 | . . 1 1 1 2 1 1 1 3 . 1 . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . 1 . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Upp Upp War Damage Taken 9226 | . . 142 1406 602 1231 55 651 45 800 178 1709 17 273 1039 1078 Core 2269 | . . 49 240 113 142 . 18 16 153 118 270 17 57 652 424 Absorbed by Shields 55 | . . . . . . . . . . . 55 . . . . Redirected to Shielding 32 | . . . . . . . . . . . 32 . . . . Core Remaining (%) 74 | 100 . 80 40 79 79 . . 96 . . 45 . . . . Volleys Fired 296 | . . 11 79 43 54 4 14 1 27 1 39 . 13 3 7 Largest 4 | . . 2 2 2 3 4 4 4 4 2 4 . 1 2 3 Hottest 286 | . . 70 90 112 136 207 244 227 286 77 272 . 23 46 205 Shots Fired 668 | . . 22 148 83 155 14 52 5 88 3 60 . 13 5 20 Gun 534 | . . 22 148 36 153 10 31 4 51 2 39 . 13 5 20 Cannon 124 | . . . . 47 . 4 18 1 35 1 18 . . . . Launcher 7 | . . . . . 2 . 3 . 2 . . . . . . Special 3 | . . . . . . . . . . . 3 . . . . Kinetic 338 | . . 11 64 41 101 8 21 3 45 2 24 . 13 5 . Thermal 268 | . . 11 73 42 52 6 28 2 18 1 28 . . . 7 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 61 | . . . 11 . 2 . 3 . 25 . 7 . . . 13 Robot Hit Streak 22 | . . 3 12 14 22 10 15 1 15 . 17 . 11 4 6 Robot Miss Streak 4 | . . 3 4 3 3 . 3 1 2 . 2 . 1 1 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 9 | . . 3 3 . 3 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . . . . . . Shots Hit Robots 467 | . . 9 101 60 120 10 28 1 56 . 51 . 11 4 16 Core Hits 194 | . . 7 36 21 47 5 18 1 30 . 19 . 4 1 5 Critical Kills 2 | . . . . . . 1 . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . . . Critical Strikes 18 | . . . 4 . 8 1 . . 2 . 2 . . . 1 Burn 14 | . . . 4 . 8 . . . 1 . . . . . 1 Meltdown 1 | . . . . . . . . . . . 1 . . . . Destroy 2 | . . . . . . 1 . . . . 1 . . . . Blast 1 | . . . . . . . . . 1 . . . . . . Melee Attacks 14 | . . . . . 2 . . 1 . 1 10 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 4 | . . . . . 2 . . 1 . 1 . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 9503 | . . 96 1262 1204 2586 231 887 38 1675 . 1085 . 175 76 188 Guns 6477 | . . 96 1229 385 2444 104 418 . 817 . 545 . 175 76 188 Cannons 2552 | . . . . 819 . 127 413 38 724 . 431 . . . . Explosions 429 | . . . 33 . 142 . 56 . 134 . 64 . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 27 | . . . . . . . . . . . 27 . . . . Kinetic 4295 | . . 23 466 582 1674 70 275 . 658 . 296 . 175 76 . Thermal 4185 | . . 73 708 622 770 161 556 38 476 . 623 . . . 158 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 996 | . . . 88 . 142 . 56 . 541 . 139 . . . 30 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 33 | . . . . 5 10 . 9 10 13 24 33 . . . 9 Average Corruption 13 | . . . . 5 5 . 8 9 8 19 28 . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . . . . . . . 7 Effects 137 | . . . . 1 32 . 14 11 16 8 54 . . . 1 Message Errors 26 | . . . . . 12 . 2 2 3 2 5 . . . . Matter Fused 25 | . . . . . 2 . 5 3 5 1 8 . . . 1 Heat Flow Errors 12 | . . . . . 6 . 2 . 1 1 2 . . . . Energy Discharges 18 | . . . . . 5 . . 4 . 1 8 . . . . Parts Rejected 3 | . . . . . . . 1 . 1 . 1 . . . . Data Loss (minor) 18 | . . . . . 2 . 1 . 2 1 12 . . . . Data Loss (major) 7 | . . . . . 1 . . 1 1 1 3 . . . . Misfires 5 | . . . . 1 . . 2 1 . 1 . . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . Misdirections 8 | . . . . . . . . . . . 8 . . . . Weapon Failures 14 | . . . . . 4 . 1 . 3 . 6 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 78 | . . . 6 . . . 8 . 36 . 28 . . . . Projectiles 72 | . . . . . . . 8 . 36 . 28 . . . . Explosions 6 | . . . 6 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . 2 . . . . 2 . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 4 | . . . . 2 . . . . 2 . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 36 | . . . 25 . . . . . . . 11 . . . . Shots 1 | . . . 1 . . . . . . . . . . . . Rammed 9 | . . . . . . . . . . . 9 . . . . Targets Rammed 9 | . . . . . . . . . . . 9 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 566 | . . 90 144 87 205 84 566 165 198 119 227 . . . 382 Average Temperature 84 | . . 35 48 23 72 52 181 84 96 52 76 . . . 191 Received Heat Transfer 1397 | . . . 489 297 270 27 42 . 45 . 24 9 . 116 78 Effects 9 | . . . . . . . 8 . . . . . . . 1 Shutdowns 2 | . . . . . . . 1 . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 . . . . . . . . Interference 4 | . . . . . . . 4 . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . Parts Fried 4 | . . . . . . . . . 1 . 3 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . . . . 1 . . . . Combat Hostiles 2 | . . . 1 . . . . . . . 1 . . . . Parts Melted 22 | . . . 8 . 6 . 1 . 4 . 3 . . . . Heat Transferred 8805 | . . 222 2233 1184 2147 274 872 50 720 . 807 . . . 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . . 1 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Upp Upp War Peak Influence 351 | . . 155 351 264 349 166 . . 255 91 226 43 . . . Initial 166 | . . . 60 89 60 166 . . . 89 28 34 . . . Average 146 | . . 90 240 166 172 129 . . 74 79 99 37 . . . Maximum Alert Level 1 | . . . 1 1 1 . . . 1 . 1 . . . . Low Security (%) 65 | 100 100 100 25 49 53 100 . . 91 100 80 100 . . . Level 1 34 | . . . 74 50 46 . . . 8 . 19 . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . 5 1 . . 1 . 1 . . . . Investigation 1 | . . . . . . 1 . . . . . . . . . Extermination 4 | . . . . . 3 . . . . . 1 . . . . Reinforcement 4 | . 1 . . . 2 . . . 1 . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Upp Upp War Distress Signals 10 | . . . . 2 . . . . 1 . 2 . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 196 | . 2 6 29 21 29 3 11 1 17 8 26 5 5 19 14 Peak Tracking Total 12 | . 2 3 4 5 4 3 4 1 4 6 12 5 5 9 7 Tactical Retreats 26 | . . 1 3 1 6 . 1 . 2 1 6 . . 5 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Upp Upp War Traps Triggered 5 | . . . . . . . . . 2 . 2 . . . 1 Indirectly 1 | . . . . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 27 | . . . . . . . . . . . . . 2 . 25 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Upp Upp War Machines Disabled 3 | . . . . . . . . . 1 . 2 . . . . Max in Single Turn 1 | . . . . . . . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Upp Upp War Machines Accessed 17 | . . . 1 3 1 . 1 . . . 3 3 . . 5 Terminals 9 | . . . 1 3 1 . . . . . 1 3 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 37 | . . . 1 6 1 . 1 . . . 4 12 . . 12 Successful 30 | . . . 1 5 1 . 1 . . . 2 8 . . 12 Failed 7 | . . . . 1 . . . . . . 2 4 . . . Catastrophic 1 | . . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . 1 Terminals 21 | . . . 1 6 1 . . . . . 1 12 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 28 | . . . 1 5 1 . 1 . . . . 8 . . 12 Record 15 | . . . . . . . . . . . . 4 . . 11 Prototype ID Bank 3 | . . . . 2 . . . . . . . 1 . . . Open Door 2 | . . . . . . . 1 . . . . . . . 1 Open DSF 1 | . . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . . . . . 1 . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . Zone Layout 3 | . . . 1 1 . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . Scanalyzer 1 | . . . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 8 | . . . . 1 1 . . . . . 3 3 . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . 3 . . . . Non-combat 1 | . . . . . . . . . . . 1 . . . . Combat 2 | . . . . . . . . . . . 2 . . . . Robot Hacks Applied 3 | . . . . . . . . . . . 3 . . . . parse_system 2 | . . . . . . . . . . . 2 . . . . no_distress 1 | . . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Upp Upp War Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders 5 | . . . . . . 3 2 . . . . . . . . EXPLORE 4 | . . . . . . 2 2 . . . . . . . . RETURN 1 | . . . . . . 1 . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches 5 | . . . . . . 2 3 . . . . . . . . Drone Recoveries 4 | . . . . . . 2 2 . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Upp Upp War Turns Passed 8692 | 56 85 174 976 966 1164 551 936 432 579 154 900 63 185 183 1288 Spaces Moved 5347 | 41 69 120 369 453 429 201 441 221 249 131 849 140 355 359 920 Core 1052 | 5 . . . . . . . . . . 8 . . 201 838 Treads 3 | . . . . 3 . . . . . . . . . . . Legs 2605 | 36 69 120 369 450 429 201 441 221 187 . . . . . 82 Wheels 445 | . . . . . . . . . 62 131 252 . . . . Hover . | . . . . . . . . . . . . . . . . Flight 1242 | . . . . . . . . . . . 589 140 355 158 . Fastest Speed 23 | 50 120 120 120 122 190 190 190 190 115 95 23 40 40 40 50 Average Speed 133 | 111 120 120 182 165 207 249 193 190 176 109 72 40 40 46 131 Slowest Speed 330 | 120 120 120 260 260 330 260 260 190 260 115 268 40 120 200 300 Overloaded Moves 159 | . . . . . . . . . . . 159 . . . . Propulsion Burnouts 1 | . . . . . . . . . . . 1 . . . . Robots Hopped 8 | . . . . . . . . . . . 6 . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 21 22 32 32 15 9 71 31 9 76 19 5 60 64 85 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 8 | . . . . 1 1 1 . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . . . . . . . . Scrap Searched 5 | . . . . . . . 1 1 . . . . 2 1 . Spaces Dug 3 | . . . . . 1 . . 1 . 1 . . . . . Terrain Destroyed 24 | . . . 6 2 1 . 5 1 5 1 3 . . . . Melee 3 | . . . . . 1 . . 1 . 1 . . . . . Projectile 11 | . . . . 2 . . 5 . 2 . 2 . . . . AOE 10 | . . . 6 . . . . . 3 . 1 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Upp Upp War Total 6339 | 48 70 130 531 592 579 242 490 228 327 136 1083 147 382 370 984 Wait 263 | . . . 42 39 55 7 20 1 15 2 68 . 2 3 9 Move 5319 | 40 68 119 368 452 428 200 440 220 249 130 837 139 351 358 920 Hop 6 | . . . . . . . . . . . 5 . 1 . . Pick Up 65 | 2 . . 10 4 7 5 1 1 6 . 21 1 1 . 6 Fast Attach 115 | 6 1 . 11 19 6 6 4 1 5 . 29 2 8 3 14 Attach 69 | . . . 9 4 12 2 5 . 10 . 18 1 1 . 7 Detach 50 | . . . 4 9 5 3 2 1 4 . 10 2 2 . 8 Swap 48 | . 1 . 5 7 7 5 4 2 7 2 7 . . . 1 Drop 85 | . . . 3 15 3 10 . . 4 . 30 2 3 3 12 Fire 296 | . . 11 79 43 54 4 14 1 27 1 39 . 13 3 7 Melee 14 | . . . . . 2 . . 1 . 1 10 . . . . Ram 9 | . . . . . . . . . . . 9 . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -4/Factory (discovered 2 exits: [*Res] / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord (discovered 1 exit: *Pro) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 11) 142 | -10/Materials | Entered Mines 274 | -10/Mines | Discovered new exit (range 6) 298 | -10/Mines | Learned location of Storage (-7) 312 | -10/Mines | Build established: Mutant 316 | -10/Mines | Entered Materials 316 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 484 | -9/Materials | Lost 5 parts (1p2n2w) 527 | -9/Materials | Discovered new exit (range 15) 692 | -9/Materials | Lost 3 parts (2n1u) 831 | -9/Materials | Core integrity fell below 50% 891 | -9/Materials | Lost 3 parts (2n1w) 1078 | -9/Materials | Discovered new exit (range 15) 1176 | -9/Materials | Build established: Scavenger-Mutant 1292 | -9/Materials | Entered another Materials area 1292 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2191 | -8/Materials | Discovered new exit (range 5) 2256 | -8/Materials | Identified exit to Factory 2258 | -8/Materials | Entered Factory 2258 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2524 | -7/Factory | Build established: Scavenger-Skirmisher 2876 | -7/Factory | Lost 3 parts (2n1u) 3322 | -7/Factory | System corruption reached 10% 3412 | -7/Factory | Discovered new exit (range 5) 3419 | -7/Factory | Identified exit to Factory 3422 | -7/Factory | Entered another Factory area 3422 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3733 | -6/Factory | Discovered new exit (range 48) 3951 | -6/Factory | Build established: Scavenger-Gunner 3970 | -6/Factory | Identified exit to Lower Caves 3973 | -6/Factory | Entered Lower Caves 4353 | -6/Lower Caves | Encountered a Warlord checkpoint 4791 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4844 | -6/Lower Caves | Discovered new exit (range 11) 4909 | -6/Lower Caves | Entered another Lower Caves area 5167 | -6/Lower Caves | System corruption reached 10% 5200 | -6/Lower Caves | Build established: Scavenger-Tank 5327 | -6/Lower Caves | Discovered new exit (range 8) 5339 | -6/Lower Caves | Identified exit to Factory 5341 | -6/Lower Caves | Entered Factory 5341 | -5/Factory | Evolved 2 slots: Utility x2 5735 | -5/Factory | System corruption reached 10% 5827 | -5/Factory | Destroyed 7 combat bots 5920 | -5/Factory | Sucked down chute 5920 | -5/Factory | Entered Waste 5927 | -5/Waste | Spotted C-40 Crusher 5935 | -5/Waste | EMP discharged 5944 | -5/Waste | Spotted C-40 Crusher 5949 | -5/Waste | Spotted C-40 Crusher 5981 | -5/Waste | Spotted C-40 Crusher 6023 | -5/Waste | Spotted C-40 Crusher 6031 | -5/Waste | Spotted C-40 Crusher 6034 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6035 | -5/Waste | EMP discharged 6039 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6044 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6056 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6065 | -5/Waste | Discovered new exit (range 10) 6073 | -5/Waste | Identified exit to Factory 6074 | -5/Waste | Entered Factory 6087 | -5/Factory | Lost 5 parts (1p1n1u2w) 6502 | -5/Factory | System corruption reached 30% 6561 | -5/Factory | Lost 4 parts (1n3u) 6938 | -5/Factory | Lost 8 parts (4n3u1w) 6967 | -5/Factory | Discovered new exit (range 16) 6969 | -5/Factory | Core integrity fell below 50% 6973 | -5/Factory | Identified exit to Factory 6974 | -5/Factory | Entered another Factory area 6974 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7036 | -4/Factory | Discovered new exit (range 19) 7036 | -4/Factory | Discovered new exit (range 4) 7037 | -4/Factory | Identified exit to Upper Caves 7037 | -4/Factory | Entered Upper Caves 7191 | -4/Upper Caves | Discovered new exit (range 4) 7205 | -4/Upper Caves | Identified exit to Upper Caves 7222 | -4/Upper Caves | Entered another Upper Caves area 7334 | -4/Upper Caves | Lost 6 parts (2n1u3w) 7365 | -4/Upper Caves | Core integrity fell below 50% 7399 | -4/Upper Caves | Discovered new exit (range 11) 7404 | -4/Upper Caves | Identified exit to Warlord 7405 | -4/Upper Caves | Entered Warlord 7455 | -4/Warlord | Discovered new exit (range 14) 7461 | -4/Warlord | Identified exit to Proximity Caves 7591 | -4/Warlord | Found Prototype Device 7591 | -4/Warlord | Identified Minesniffer Drone Bay 7612 | -4/Warlord | Build established: Mutant 7721 | -4/Warlord | Met Warlord 7746 | -4/Warlord | Warlord's base attacked by MAIN.C 7819 | -4/Warlord | Found Prototype Energy Gun 8096 | -4/Warlord | Warlord forces counterattacked 8118 | -4/Warlord | Found Prototype Energy Cannon 8118 | -4/Warlord | Identified Vortex Driver 8402 | -4/Warlord | Spotted Executioner 8421 | -4/Warlord | Warlord base infiltrated, sounded retreat 8638 | -4/Warlord | Core integrity fell below 20% 8688 | -4/Warlord | Released all parts (7) 8693 | -4/Warlord | Smashed by cave-in Last Messages --------------- 08676_ Imp. Arc Projector destroyed. 08682_ P-80 Master resets P-70 Sage, system corruption cleaned. 08682_ Imp. Arc Projector destroyed. 08684_ P-70 Sage heat spikes uncontrollably. 08685_ P-70 Sage heat damages Imp. Target Analyzer, Tesla Rifle, Mic. Fission Core. 08686_ Flexi-carbon Leg destroyed. 08687_ The unstable cave ceiling collapses. 08687_ Flexi-carbon Leg crushed. 08687_ Lgt. Fission Core destroyed. 08688_ Released Beamcaster. 08688_ Released Rnf. Fission Core. 08688_ Released Recalibrator. 08688_ Released Enh. Optical Array. 08688_ Released Adv. Targeting Computer. 08688_ Released Imp. Signal Interpreter. 08688_ Released ECM Suite. 08693_ System corruption misinterpreted. 08693_ Triggered Fire Trap. 08693_ Burning plasma bursts from the floor. 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""#?# ##"""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 32 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 85 ECM Strength 1 Jamming Range 14 Armor Coverage 450 Resistance: EM 25 Power Shielding 66 Weapon Cycling 20 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 1 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 20 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed ChainAutogunArmor Manual? 0 Play Time 01:59:21 Cumulative 29.4 hours Start 2022.05.07 @ 23:18:20 End 2022.05.08 @ 22:28:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 36 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4325d40-e2f2-43fa-b6ca-94a58a0126d1