Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.31 @ 01:51:20

Player: DAKKAKRUMPA

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (170)     850
Value Destroyed (4988)     4988
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (358)                358
              TOTAL SCORE: 10336

 Bonus
-------
Follower Combat Kills      172
Met Data Miner             300
Friendly Fire              -114

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (5) ------
      Large Storage Unit
            Signal Interpreter
   Improved Melee Analysis Suite
   Improved Melee Analysis Suite
>           --- WEAPON (3) -------
  Makeshift Hammer
>           --- INVENTORY (15) ---
   Improved Melee Analysis Suite
            Datajack
      Heavy Flail
            Blade Saw
            Great Axe

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
   Armored Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
     Small Storage Unit
     Large Storage Unit
           Signal Interpreter
           Target Analyzer
  Improved Light Armor Plating
>          --- WEAPON -----------
           Flak Gun
           Flak Gun
           Hammer
>          --- INVENTORY --------
  Advanced Treads
  Advanced Treads
  Advanced Treads
           Signal Interpreter
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Propulsion Shielding
           Minigun
  Advanced Assault Cannon
           Datajack
     Heavy Flail
           Blade Saw
           Great Axe
[Rating: 34]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Backup Propulsion I
Utility                    Signal Interpreter
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Hammer
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Blade Saw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   1   1   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             98   | 6   6   2   18  1   5   8   30  7   .   2   .   13  
  Power                    11   | 1   1   .   4   .   1   1   2   .   .   .   .   1   
    Engine                 10   | 1   1   .   4   .   1   .   2   .   .   .   .   1   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   .   2   3   .   .   3   17  2   .   .   .   5   
    Treads                 28   | 2   .   2   3   .   .   3   11  2   .   .   .   5   
    Leg                    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | 1   2   .   5   .   .   1   4   2   .   .   .   3   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                4    | 1   .   .   1   .   .   .   2   .   .   .   .   .   
    Processor              7    | .   1   .   1   .   .   .   .   2   .   .   .   3   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   1   .   2   .   .   1   2   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   3   .   6   1   4   3   7   3   .   2   .   4   
    Energy Gun             2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 1   1   .   .   .   .   2   2   2   .   1   .   2   
    Ballistic Cannon       9    | .   .   .   4   .   .   .   3   1   .   .   .   1   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   1   1   .   1   .   .   .   .   1   
    Slashing Weapon        4    | .   .   .   1   .   1   1   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   1   .   1   .   1   .   .   .   .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 45   | .   .   .   5   1   .   8   12  .   .   .   .   19  
  Power                    6    | .   .   .   1   .   .   2   1   .   .   .   .   2   
  Propulsion               14   | .   .   .   .   .   .   3   4   .   .   .   .   7   
  Utility                  6    | .   .   .   .   .   .   1   1   .   .   .   .   4   
  Weapon                   19   | .   .   .   4   1   .   2   6   .   .   .   .   6   
  Highest Loss Streak      7    | .   .   .   3   1   .   4   7   .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   93  100 94  89  87  78  90  97  100 100 100 77  
  Engine                   8    | .   14  14  10  11  10  .   6   7   7   7   7   6   
  Treads                   22   | .   28  28  21  22  22  21  16  29  30  30  30  10  
  Leg                      1    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Storage                  13   | .   14  14  10  11  11  11  16  15  15  15  15  14  
  Processor                11   | .   6   14  6   11  11  11  9   13  15  15  15  21  
  Hackware                 1    | .   .   .   5   11  11  .   .   .   .   .   .   .   
  Protection               6    | .   1   .   8   .   .   10  10  7   7   7   7   .   
  Ballistic Gun            9    | .   16  28  1   .   .   7   6   9   15  14  15  7   
  Ballistic Cannon         6    | .   .   .   20  7   .   .   10  4   .   .   .   6   
  Impact Weapon            5    | .   .   .   .   4   4   9   7   7   7   7   7   6   
  Slashing Weapon          1    | .   .   .   3   11  7   1   1   .   .   .   .   .   
Peak Build Rating          34   | 6   7   7   19  18  17  19  28  34  34  34  34  34  
  Average Rating           21   | 5   6   7   14  16  15  14  23  31  34  33  34  29  
  On Entrance              18   | .   6   7   7   17  16  14  16  25  34  34  34  34  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             46   | 13  14  10  40  35  32  32  46  46  45  45  45  45  
  Greatest Support         86   | 40  40  40  40  40  40  44  64  84  84  84  84  86  
  Greatest Overweight (x)  15   | .   .   .   2   .   .   .   15  .   .   .   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   8   8   12  15  15  15  14  15  15  15  15  15  
  Most Carried             15   | 4   4   6   15  15  15  14  15  14  14  15  15  15  
  Average Carried          10   | .   2   5   9   14  14  11  12  12  14  14  15  7   
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | .   3   6   15  14  14  11  12  14  14  15  15  5   

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 28% | Mutant
 17% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -9/Mines
    Hacker-Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Matter Collected           3020 | 220  135  68   715  18   .    165  911  90   50   90   .    558  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5119 | .    420  292  1331 141  .    530  1474 190  63   150  .    528  
  Parts                    306  | .    43   22   103  3    .    23   69   9    2    11   .    21   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      56   | .    .    .    .    .    .    .    .    .    2    11   .    43   
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    2    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  137  | .   11  7   30  7   .   19  34  4   3   6   .   16  
  Melee                    27   | .   .   .   2   6   .   7   6   2   .   2   .   2   
  Guns                     43   | .   11  7   2   .   .   7   3   1   2   4   .   6   
  Cannons                  52   | .   .   .   26  1   .   .   19  .   .   .   .   6   
Classes Destroyed          19   | .   4   1   6   1   .   2   1   1   .   1   .   2   
  Worker                   6    | .   .   .   3   .   .   1   2   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   .   .   4   .   .   .   3   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Watcher                  13   | .   3   .   5   .   .   .   5   .   .   .   .   .   
  Swarmer                  46   | .   6   .   6   4   .   12  9   .   3   5   .   1   
  Grunt                    47   | .   5   5   13  2   .   5   11  1   .   .   .   5   
  Brawler                  4    | .   .   .   1   .   .   .   1   .   .   .   .   2   
  Duelist                  3    | .   .   .   1   .   .   1   .   .   .   .   .   1   
  Sentry                   24   | .   .   2   9   .   .   .   10  2   .   .   .   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   4    | .   .   .   .   .   .   1   3   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   1   .   1   .   2   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   3   3   7   3   .   4   4   1   3   3   .   8   
  Combat Bots Only         8    | .   3   3   4   3   .   4   3   1   3   3   .   8   
Max Kills in Single Turn   2    | .   1   1   2   1   .   2   1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   .   1   1   1   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        1104  | .    40   44   140  46   .    166  290  59   13   38   .    268  
  Missed                   324   | .    15   16   41   13   .    32   79   30   3    9    .    86   
Damage Taken               8576  | .    218  314  930  214  .    1327 2234 215  116  340  .    2668 
  Core                     1385  | .    23   43   118  60   .    215  222  16   11   49   .    628  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  37    | .    .    .    .    .    .    14   23   .    .    .    .    .    
  Ignored by Resistances   2458  | .    69   91   275  72   .    379  642  64   34   101  .    731  
  Regen/Repaired (Parts)   630   | .    .    .    57   .    .    .    436  137  .    .    .    .    
Core Remaining (%)         58    | 100  .    73   .    .    .    1    59   .    .    .    .    .    
Volleys Fired              296   | .    31   24   70   3    .    14   95   5    2    7    .    45   
  Largest                  3     | .    2    2    3    1    .    2    2    2    2    2    .    2    
  Hottest                  113   | .    60   40   113  39   .    40   88   73   56   56   .    72   
Shots Fired                549   | .    62   48   156  3    .    27   143  10   4    14   .    82   
  Gun                      268   | .    62   48   22   .    .    26   30   6    4    14   .    56   
  Cannon                   280   | .    .    .    134  3    .    .    113  4    .    .    .    26   
  Launcher                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  521   | .    35   48   156  3    .    26   143  10   4    14   .    82   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Electromagnetic          27    | .    27   .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         48    | .    13   48   16   19   .    21   21   10   11   6    .    26   
  Robot Miss Streak        6     | .    1    1    3    .    .    2    3    1    1    6    .    6    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        6     | .    2    1    .    .    .    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           572   | .    46   46   112  14   .    54   164  15   6    28   .    87   
  Core Hits                297   | .    26   23   52   8    .    18   59   12   8    22   .    69   
  Critical Kills           4     | .    .    .    .    1    .    1    .    .    .    1    .    1    
  Critical Parts Destroyed 23    | .    1    1    .    1    .    7    7    2    1    2    .    1    
  Critical Strikes         44    | .    2    1    4    2    .    8    18   2    1    3    .    3    
    Destroy                4     | .    1    1    .    .    .    1    1    .    .    .    .    .    
    Blast                  10    | .    .    .    2    .    .    .    7    .    .    .    .    1    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  23    | .    .    .    .    2    .    7    6    2    1    3    .    2    
    Sever                  6     | .    .    .    2    .    .    .    4    .    .    .    .    .    
Melee Attacks              205   | .    .    .    15   42   .    44   59   7    3    18   .    17   
  Impact                   135   | .    .    .    .    26   .    42   31   7    3    9    .    17   
  Slashing                 57    | .    .    .    11   16   .    2    28   .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    3    .    .    3    5    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
Damage Inflicted           11459 | .    570  356  1921 330  .    1273 3763 355  119  413  .    2359 
  Guns                     3415  | .    518  356  124  .    .    201  540  103  62   268  .    1243 
  Cannons                  4261  | .    .    .    1614 64   .    .    1999 77   .    .    .    507  
  Explosions               159   | .    52   .    .    .    .    107  .    .    .    .    .    .    
  Melee                    3612  | .    .    .    179  266  .    965  1220 175  57   145  .    605  
  Ramming                  12    | .    .    .    4    .    .    .    4    .    .    .    .    4    
  Kinetic                  7385  | .    227  356  1738 64   .    201  2539 180  62   268  .    1750 
  Thermal                  52    | .    52   .    .    .    .    .    .    .    .    .    .    .    
  Explosive                107   | .    .    .    .    .    .    107  .    .    .    .    .    .    
  Electromagnetic          291   | .    291  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2924  | .    .    .    .    208  .    913  821  175  57   145  .    605  
  Slashing                 688   | .    .    .    179  58   .    52   399  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    .    .    .    .    .    .    11   
  Average Corruption       10    | .    .    .    .    .    .    .    .    .    .    .    .    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  62    | .    .    .    .    .    .    .    .    .    .    .    .    62   
    Message Errors         19    | .    .    .    .    .    .    .    .    .    .    .    .    19   
    Matter Fused           10    | .    .    .    .    .    .    .    .    .    .    .    .    10   
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    .    .    .    .    11   
    Energy Discharges      4     | .    .    .    .    .    .    .    .    .    .    .    .    4    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    .    .    .    .    10   
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            837   | .    .    .    20   42   .    306  228  36   35   56   .    114  
  Projectiles              30    | .    .    .    20   .    .    .    1    .    .    .    .    9    
  Explosions               4     | .    .    .    .    .    .    4    .    .    .    .    .    .    
  Melee                    803   | .    .    .    .    42   .    302  227  36   35   56   .    105  
Knockbacks                 42    | .    .    .    10   1    .    3    17   1    2    1    .    7    
  Impact                   13    | .    .    .    .    1    .    3    2    1    2    1    .    3    
  Kinetic                  28    | .    .    .    9    .    .    .    15   .    .    .    .    4    
  Secondary                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      31    | .    .    .    .    .    .    31   .    .    .    .    .    .    
  Shots                    1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Rammed                   5     | .    .    .    2    .    .    .    2    .    .    .    .    1    
Targets Rammed             6     | .    .    .    3    .    .    .    2    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        259   | .    76   41   228  12   .    23   108  40   .    .    .    259  
  Average Temperature      41    | .    24   16   43   12   .    9    28   16   .    .    .    99   
  Received Heat Transfer   2943  | .    96   216  366  27   .    504  954  66   .    .    .    714  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           16    | .    .    .    .    .    .    5    6    1    1    1    .    2    
  Combat Hostiles          15    | .    .    .    .    .    .    5    6    1    1    .    .    2    
  Parts Fried              21    | .    3    .    .    1    .    5    6    1    1    2    .    2    
  Impact Corruptions       41    | .    .    .    1    3    .    14   11   2    1    4    .    5    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         100   | .    100  .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Peak Influence             387  | .   249 130 387 146 .   274 276 87  .   .   .   .   
  Initial                  81   | .   .   81  .   1   .   .   24  .   .   .   .   .   
  Average                  79   | .   63  67  128 71  .   94  66  33  .   .   .   .   
Maximum Alert Level        1    | .   1   .   1   .   .   1   1   .   .   .   .   .   
  Low Security (%)         88   | 100 86  100 71  100 .   86  92  100 .   .   .   .   
  Level 1                  11   | .   13  .   28  .   .   13  7   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   1   3   .   .   .   2   1   .   .   .   .   
  Investigation            3    | .   1   1   .   .   .   .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            4    | .   .   .   3   .   .   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Distress Signals           9    | .   1   .   7   1   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              200  | .   17  9   46  9   .   24  48  4   3   10  .   30  
  Peak Tracking Total      8    | .   3   4   5   3   .   4   5   1   3   3   .   8   
  Tactical Retreats        16   | .   1   1   2   .   .   4   3   .   .   4   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Traps Triggered            8    | .   2   .   2   .   .   .   3   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         19   | .   8   .   11  .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Disabled          5    | .   .   .   .   .   .   2   1   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Accessed          34   | .   2   1   5   .   4   .   11  4   1   2   4   .   
  Terminals                16   | .   1   1   4   .   .   .   8   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   1   .   .   .   2   1   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                138  | .   5   2   17  .   49  .   22  10  1   2   30  .   
  Successful               113  | .   2   .   8   .   49  .   16  5   1   2   30  .   
  Failed                   25   | .   3   2   9   .   .   .   6   5   .   .   .   .   
    Catastrophic           3    | .   .   1   1   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminals                39   | .   4   2   13  .   .   .   15  5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   4   .   .   .   5   3   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             100  | .   1   .   5   .   49  .   10  2   1   2   30  .   
  Record                   63   | .   .   .   .   .   49  .   3   .   .   .   11  .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   1   .   .   11  .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   1   2   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Unreport Threat          8    | .   1   .   4   .   .   .   2   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   3   .   .   .   4   2   .   .   .   .   
  Scan Component           5    | .   .   .   2   .   .   .   2   1   .   .   .   .   
  Repair                   4    | .   .   .   1   .   .   .   2   1   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   1   4   .   .   .   2   4   .   .   .   .   
  Full Trace Events        4    | .   1   1   2   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   1   1   .   .   11  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   1   .   .   .   2   1   .   .   .   .   
  Time                     102  | .   .   .   32  .   .   .   51  19  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Total Allies               6    | .    .    2    .    3    .    .    .    .    .    .    .    1    
  Largest Group            3    | .    .    2    .    3    .    .    .    .    .    .    .    1    
  Highest-Rated Group      96   | .    .    41   .    40   .    .    .    .    .    .    .    96   
  Highest-Rated Ally       96   | .    .    31   .    16   .    .    .    .    .    .    .    96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               55   | .    .    10   .    18   .    .    .    .    .    .    .    27   
  Total Damage             1347 | .    .    126  .    197  .    .    .    .    .    .    .    1024 
  Kills                    10   | .    .    .    .    3    .    .    .    .    .    .    .    7    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   1   .   .   .   .   1   2   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               18246 | 113  1169 1035 2567 745  1039 1202 4357 834  1088 1958 202  1937 
Spaces Moved               9583  | 73   638  586  1327 391  638  651  2094 462  692  1213 131  687  
  Core                     26    | 13   .    .    4    .    .    .    7    .    .    .    .    2    
  Treads                   8971  | 60   638  586  1323 391  638  651  1501 462  692  1213 131  685  
  Legs                     586   | .    .    .    .    .    .    .    586  .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  150  160  160  145  145  155  155  155  155  145  
  Average Speed            167   | 140  160  160  159  160  160  145  174  155  155  155  155  254  
  Slowest Speed            800   | 160  160  160  160  160  160  145  800  158  155  155  155  550  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       73    | 5    59   99   91   80   93   100  98   13   76   88   75   77   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     5     | .    .    1    .    .    1    .    .    .    .    1    1    1    
  Known Exits Taken        11    | .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    .    .    1    .    2    .    .    1    4    .    2    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          39    | .    3    .    5    .    .    13   14   .    .    .    .    4    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               23    | .    .    .    5    .    .    .    14   .    .    .    .    4    
  AOE                      16    | .    3    .    .    .    .    13   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      10954 | 84   730  645  1621 441  660  807  2545 558  698  1258 130  777  
  Wait                     593   | .    40   29   132  12   1    86   203  64   2    13   .    11   
  Move                     9571  | 72   637  585  1326 390  637  650  2093 461  691  1212 130  687  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  116   | 6    6    4    33   .    4    5    42   10   .    3    .    3    
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   82    | 6    2    .    16   1    5    8    27   3    .    1    .    13   
  Detach                   8     | .    .    .    2    .    4    .    1    .    .    1    .    .    
  Swap                     16    | .    4    2    2    .    .    .    3    4    .    1    .    .    
  Drop                     44    | .    2    1    11   .    4    .    20   4    .    2    .    .    
  Fire                     296   | .    31   24   70   3    .    14   95   5    2    7    .    45   
  Melee                    198   | .    .    .    15   35   .    44   59   7    3    18   .    17   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    .    .    3    .    .    .    2    .    .    .    .    1    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   5     | .    .    .    .    .    5    .    .    .    .    .    .    .    
  Trap                     19    | .    8    .    11   .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min / [*Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
   114 | -11/Scrapyard      | Entered Materials
   305 | -10/Materials      | Build established: Mutant
   414 | -10/Materials      | Discovered new exit (range 11)
   573 | -10/Materials      | Discovered new exit (range 13)
   802 | -10/Materials      | Identified exit to Materials
  1245 | -10/Materials      | Discovered new exit (range 12)
  1275 | -10/Materials      | Identified exit to Mines
  1283 | -10/Materials      | Entered Mines
  1467 | -10/Mines          | Discovered exit to Materials (range 4)
  1534 | -10/Mines          | Discovered exit to Materials (range 15)
  1727 | -10/Mines          | Build established: Scavenger-Mutant
  1850 | -10/Mines          | Learned location of Zion (-6)
  2318 | -10/Mines          | Entered Materials
  2318 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2550 | -9/Materials       | Lost 3 parts (1p2w)
  2870 | -9/Materials       | Build established: Tank
  3018 | -9/Materials       | Discovered new exit (range 15)
  3092 | -9/Materials       | Identified exit to Materials
  3343 | -9/Materials       | Build established: Scavenger-Mutant
  3769 | -9/Materials       | Discovered exit to Materials (range 5)
  3801 | -9/Materials       | Build established: Hacker-Mutant
  4144 | -9/Materials       | Discovered new exit (range 7)
  4476 | -9/Materials       | Discovered new exit (range 12)
  4495 | -9/Materials       | Identified exit to Storage
  4594 | -9/Materials       | Discovered exit to Materials (range 10)
  4763 | -9/Materials       | Repaired Imp. Ion Engine
  4884 | -9/Materials       | Identified exit to Mines
  4885 | -9/Materials       | Entered Mines
  4990 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  5006 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  5131 | -9/Mines           | Discovered exit to Materials (range 6)
  5267 | -9/Mines           | Excavation squad dispatched
  5267 | -9/Mines           | A large section of the Mines collapsed
  5445 | -9/Mines           | Learned Materials stockpile data
  5517 | -9/Mines           | Excavation squad dispatched
  5622 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5624 | -9/Mines           | Discovered new exit (range 5)
  5629 | -9/Mines           | Identified exit to Exiles
  5630 | -9/Mines           | Entered Exiles
  5667 | -9/Exiles          | Discovered new exit (range 14)
  5685 | -9/Exiles          | Identified exit to Mines
  5718 | -9/Exiles          | Met 8R-AWN
  5826 | -9/Exiles          | Met EX-HEX
  5952 | -9/Exiles          | Met EX-DEC
  6051 | -9/Exiles          | Discovered exit to Mines (range 10)
  6195 | -9/Exiles          | Visited The Gauntlet
  6429 | -9/Exiles          | Met EX-BIN
  6669 | -9/Exiles          | Entered Mines
  6674 | -8/Mines           | Core integrity fell below 50%
  6714 | -8/Mines           | Lost 4 parts (1p2n1w)
  6748 | -8/Mines           | Crushed by falling debris
  7036 | -8/Mines           | Build established: Mutant
  7053 | -8/Mines           | Discovered exit to Materials (range 5)
  7259 | -8/Mines           | Core integrity fell below 20%
  7830 | -8/Mines           | Discovered exit to Materials (range 8)
  7871 | -8/Mines           | Entered Materials
  7871 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  7979 | -8/Materials       | Lost 3 parts (1n2w)
  8107 | -8/Materials       | Repaired Adv. Treads
  8522 | -8/Materials       | Discovered new exit (range 13)
  8661 | -8/Materials       | Lost 7 parts (1p2n1u3w)
  8915 | -8/Materials       | Identified exit to Factory
  9095 | -8/Materials       | Build established: Scavenger-Mutant
  9915 | -8/Materials       | Discovered exit to Factory (range 3)
 10864 | -8/Materials       | Discovered exit to Factory (range 15)
 11021 | -8/Materials       | Repaired Lrg. Storage Unit
 12228 | -8/Materials       | Entered Factory
 12228 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12507 | -7/Factory         | Repaired Adv. Treads
 13028 | -7/Factory         | Discovered new exit (range 10)
 13042 | -7/Factory         | Identified exit to Lower Caves
 13062 | -7/Factory         | Entered Lower Caves
 13480 | -7/Lower Caves     | Discovered new exit (range 8)
 13488 | -7/Lower Caves     | Identified exit to Lower Caves
 14150 | -7/Lower Caves     | Entered another Lower Caves area
 15020 | -7/Lower Caves     | Discovered new exit (range 7)
 15043 | -7/Lower Caves     | Identified exit to Data Miner
 15377 | -7/Lower Caves     | Discovered new exit (range 5)
 15386 | -7/Lower Caves     | Identified exit to Factory
 15701 | -7/Lower Caves     | Learned Factory stockpile data
 16108 | -7/Lower Caves     | Entered Data Miner
 16108 | -7/Data Miner      | Discovered new exit (range 6)
 16115 | -7/Data Miner      | Identified exit to Proximity Caves
 16144 | -7/Data Miner      | Met Data Miner
 16189 | -7/Data Miner      | Learned location of Section 7 (-2)
 16189 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 16217 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 16310 | -7/Data Miner      | Entered Proximity Caves
 16312 | -6/Proximity Caves | Spotter reported a threat
 16313 | -6/Proximity Caves | Spotter reported a threat
 16337 | -6/Proximity Caves | Unaware initiated a cargo recovery operation
 16365 | -6/Proximity Caves | Spotter reported a threat
 16427 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16533 | -6/Proximity Caves | Core integrity fell below 50%
 16557 | -6/Proximity Caves | Lost 5 parts (3n2w)
 16578 | -6/Proximity Caves | Spotter reported a threat
 16587 | -6/Proximity Caves | Escorted by Enhanced Grunt
 16613 | -6/Proximity Caves | Destroyed 8 combat bots
 16731 | -6/Proximity Caves | System corruption reached 10%
 16761 | -6/Proximity Caves | Lost 4 parts (1n2u1w)
 16768 | -6/Proximity Caves | Build established: Mutant
 17272 | -6/Proximity Caves | Discovered exit to Factory (range 12)
 18049 | -6/Proximity Caves | Learned 4 Factory zone layouts
 18201 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 18231 | -6/Proximity Caves | Core integrity fell below 20%
 18247 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
18228_ G-50 Soldier destroyed.
18230_ &8YKAIUBNUQ3LW %&,EIIMLMVE> ,HJ<F=
18230_ Penetrated by Slug. <x2>
18234_ Carbon-fiber Leg fries itself beyond
  repair.
18236_ Lgt. Angular Momentum Engine fries itself
  beyond repair.
18236_ Hvy. Laser fries itself beyond repair.
18236_ Critical hit (Burn: +37).
18236_ Sml. Storage Unit destroyed.
18239_ Penetrated by Slug. <x2>
18242_ Minigun destroyed.
18244_ Penetrated by Slug.
18245_ Destroyed Lgt. Angular Momentum Engine.
18245_ G-50 Soldier system corrupted by crushing
  effect.
18245_ G-50 Soldier destroyed.
18246_ Adv. Heat Sink fries itself beyond
  repair.
18247_ Acquired 23 matter.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????###?????????????????????? |
| ??????????#####????#######;#########?????????????? |
| ??????#####   #???##     %         #?????????????? |
| ?????##      #????#;     @   Y     #?????????????? |
| ?????#       #######  ##;###+####  #?????????????? |
| ?????#            ##  #"  =%! [??????????????????? |
| ?#####""     ####     #"%  !  [[?????????????????? |
| ?#  #"      ##??#     #       ""#????????????????? |
| ?#    "     #???####  # %       ?????????????????? |
| ?#   " #   ##??????#  #         #????????????????? |
| ?##  #"    ##??????#  #""       #????????????????? |
| ?#"###"##   ##?????#  #"T    *  #????????????????? |
| ?##??#####   ####??#  #""    %[ #????????????????? |
| ?????????###   "#??#  #""   """"#????????????????? |
| ???????????#"   #??#  ####+######????????????????? |
| ?????????####  ##??#   ??????????????????????????? |
| ????????##  #  #???#   ??????????????????????????? |
| ???????##   "  #???### ??????????????????????????? |
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| ########   ##  #??????##?????????????????????????? |
|      #    #?#% #?????????????????????????????????? |
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| ??#      ####  ##????????????????????? ???????#### |
| #?#        ##   ##???????????????????  ????????    |
| ###              ###?????????????????  ????????    |
|                    ##????????????????  ????????    |
|                     #######?????????? ??????????   |
|  ###                      #????????   ??????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                50
Melee Accuracy             12
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
            Hvy. Particle Gun | -8/Materials  | Scanalyzed
     Imp. Transmission Jammer | -7/Factory    | Hacked
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
               Linear Gravjet | -7/Data Miner | Free
           Lrn. Proton Cannon | -7/Data Miner | Free
            Imp. Focal Shield | -7/Data Miner | Free
                  Carbide Saw | -7/Data Miner | Free
 Imp. Shock Absorption System | -7/Data Miner | Free
                  Force Rifle | -7/Data Miner | Free
         Exp. Power Shielding | -7/Data Miner | Free
         Adv. Power Amplifier | -7/Data Miner | Free

 Robot Schematics 
------------------
  Y-54 Guardian | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hehehe
Knowing Is Half The Battle
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              MetafieldCombatActivator
  Manual?         0
Play Time         01:48:09
  Cumulative      27.0 hours
  Start           2024.08.30 @ 15:58:58
  End             2024.08.31 @ 01:51:20
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          29
  Rogue           0
  Adventurer      29
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b607f615-17e7-4e88-886b-40c7d41dfb15