Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.09 @ 21:23:17 Player: NeoBioHazard Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (28) 140 Value Destroyed (702) 702 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (28702) 28702 TOTAL SCORE: 36304 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 8550 Win 3000 Win Speed 12152 Cogmind --------- Core Integrity 1077/1240 Matter 300/300 Energy 344/350 System Corruption 3% Temperature Cool (12) Movement Flying (36) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (8) --- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (13) ----- Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Experimental Weapon Cycler System Mapper > --- WEAPON (2) ------- Precision Phase Gun > --- INVENTORY (6) ---- Field Propulsion Array Impulse Thruster Array Precision Phase Gun Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Experimental Weapon Cycler System Mapper > --- WEAPON ----------- Dispersion Rifle Precision Phase Gun > --- INVENTORY -------- Field Propulsion Array Q-thruster Precision Phase Gun Precision Phase Gun [Rating: 137] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Signal Interpreter Device X0-1V1's Piety Tracker Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Mapper Protection Improved Medium Armor Plating Weapon Scythe Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 5 | . . 2 . . . 1 1 1 . . Utility 12 | . . . 2 2 2 . 1 1 2 2 Weapon . | . . . . . . . . . . . Parts Attached 90 | 6 9 7 8 10 1 8 3 9 20 9 Power 12 | 1 2 2 1 . . . 1 1 3 1 Engine 5 | 1 2 2 . . . . . . . . Core 3 | . . . 1 . . . . 1 1 . Reactor 4 | . . . . . . . 1 . 2 1 Propulsion 34 | 2 2 3 4 3 . 2 . 1 12 5 Treads . | . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 32 | . 2 3 4 3 . 2 . 1 12 5 Utility 28 | 1 2 . . 6 1 5 2 6 3 2 Device 16 | . 2 . . 2 1 5 . 4 1 1 Storage 1 | 1 . . . . . . . . . . Processor 7 | . . . . 3 . . 1 1 1 1 Hackware 3 | . . . . . . . 1 1 1 . Protection 1 | . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 16 | 2 3 2 3 1 . 1 . 1 2 1 Energy Gun 3 | 2 . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | . 2 . . . . . . . . . Ballistic Cannon 4 | . 1 2 1 . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 6 | . . . 2 1 . . . 1 2 . Piercing Weapon 1 | . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . 2 . . 3 . . . 6 1 . Parts Lost 44 | . 1 3 4 . . . 2 7 24 3 Power 9 | . . 1 1 . . . 1 1 5 . Propulsion 19 | . . 2 2 . . . . 4 11 . Utility 10 | . 1 . . . . . 1 2 5 1 Weapon 6 | . . . 1 . . . . . 3 2 Highest Loss Streak 16 | . 1 2 4 . . . 2 9 16 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 3 | 1 4 4 4 4 5 4 5 5 3 2 Power . | . 2 1 . 1 1 . . 1 . . Propulsion . | . . . . 1 2 1 1 . . 1 Utility . | . . . 1 1 1 1 2 1 1 . Weapon 1 | . 2 2 1 1 1 1 1 2 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 8 | . 3 . . . . 1 . . . 4 Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . . . . . . . 2 Utility . | . . . . . . . . . . . Weapon 5 | . 3 . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 71 | . 86 53 48 82 82 92 94 74 65 50 Engine 4 | . 14 8 5 . . 1 3 . . . Core 2 | . . . . 7 6 5 5 5 1 . Leg 4 | . 21 . . . . . . . . . Flight 20 | . 6 26 27 30 26 27 31 26 23 15 Device 14 | . 5 11 9 17 22 33 27 18 12 8 Storage 2 | . 11 . . . . . . . . . Processor 6 | . . . . 9 6 5 8 9 11 13 Hackware 1 | . . . . . . . 1 7 4 4 Protection 1 | . . . . 1 6 5 5 1 . . Energy Gun 5 | . 24 . . . . . . . . 3 Slashing Weapon 5 | . . . 3 15 13 10 5 4 6 2 Peak Build Rating 137 | 6 19 20 26 55 53 83 93 109 136 137 Average Rating 58 | 4 6 17 18 39 51 67 87 89 104 111 On Entrance 45 | . 6 19 17 26 49 53 83 81 82 79 Avg Prop Armor Cover (%) 9 | . 10 . . . . . . . 5 16 Naked Turns . | . . . . . . . . . . . Heaviest Build 36 | 11 14 12 10 19 20 27 35 36 35 35 Greatest Support 64 | 20 20 16 16 21 21 30 35 40 54 64 Greatest Overweight (x) 4 | . 3 2 1 . . 1 . 1 4 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 6 6 6 6 6 Average Capacity 5 | 7 7 5 5 5 5 5 6 6 6 6 Most Carried 6 | 2 6 5 5 5 5 6 5 6 6 6 Average Carried 4 | 1 4 4 3 4 5 4 4 5 3 4 Final Capacity 8 | 8 5 5 5 5 5 6 6 6 6 6 Final Carried 6 | 2 5 5 4 5 5 6 5 6 3 5 Class Distribution -------------------- 30% | Mutant 17% | Ninja 11% | Hacker-Sprinter 10% | Hacker-Scout 8% | Sprinter 6% | Hacker-Mutant 5% | Scavenger-Sprinter 4% | Scavenger-Scout 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Ninja | -5/Factory Ninja | -4/Factory Hacker-Sprinter | -3/Research Scavenger-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1465 | 206 141 149 115 199 . 120 . 155 380 . Remotely . | . . . . . . . . . . . Salvage Created 910 | . 193 162 105 92 . 92 . . 252 14 Parts 41 | . 6 11 7 4 . 3 . . 10 . Haulers Intercepted 3 | . . . . 1 . 1 . . 1 . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 19 | . 4 7 4 . . . . . 4 . Melee 4 | . . . . . . . . . 4 . Guns 4 | . 4 . . . . . . . . . Cannons 11 | . . 7 4 . . . . . . . Classes Destroyed 7 | . 2 2 1 1 . . . . 1 . Hauler 3 | . . . . 1 . 1 . . 1 . Recycler 2 | . . . 1 . . . . . . 1 Operator 2 | . . . . . . . . . 1 1 Watcher 2 | . 1 . . 1 . . . . . . Swarmer 11 | . . 3 4 . . . . . 4 . Grunt 7 | . 4 3 . . . . . . . . Sentry 1 | . . 1 . . . . . . . . Best Kill Streak 7 | . 3 7 5 2 . 1 . . 2 2 Combat Bots Only 7 | . 2 7 4 . . . . . 2 . Max Kills in Single Turn 2 | . 1 1 1 1 . 1 . . 1 2 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 420 | . 32 41 26 16 1 12 . 44 171 77 Missed 185 | . 5 16 7 9 1 6 . 27 71 43 Hits 235 | . 27 25 19 7 . 6 . 17 100 34 Melee 1 | . . . . . . . . . . 1 Projectile 234 | . 27 25 19 7 . 6 . 17 100 33 Critical Strikes 6 | . . 1 . . . . . 1 2 2 Damage Taken 4460 | . 323 320 153 69 . 103 193 596 2000 703 Core 1081 | . 44 97 40 27 . . 30 145 535 163 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 198 | . . . . . . . . . 103 95 Core Remaining (%) 87 | 100 82 75 100 93 100 100 96 84 50 86 Volleys Fired 53 | . 27 11 15 . . . . . . . Largest 2 | . 2 2 1 . . . . . . . Hottest 90 | . 90 66 33 . . . . . . . Shots Fired 87 | . 50 22 15 . . . . . . . Gun 50 | . 50 . . . . . . . . . Cannon 37 | . . 22 15 . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 37 | . . 22 15 . . . . . . . Thermal 50 | . 50 . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 6 | . 5 6 3 . . . . . . . Robot Miss Streak 3 | . 3 1 2 . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 77 | . 32 14 8 5 . 2 . . 16 . Core Hits 34 | . 10 7 5 2 . 1 . . 8 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 9 | . . 3 . 2 . . . . 4 . Blast 3 | . . 3 . . . . . . . . Sever 6 | . . . . 2 . . . . 4 . Melee Attacks 57 | . . . . 9 . 11 . 1 30 6 Impact . | . . . . . . . . . . . Slashing 57 | . . . . 9 . 11 . 1 30 6 Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . 2 . 2 . . 3 . Combat Hostiles 1 | . . . . . . . . . 1 . Follow-up Attacks 2 | . . . . 1 . . . . 1 . Damage Inflicted 2233 | . 371 316 169 246 . 167 . . 544 420 Guns 371 | . 371 . . . . . . . . . Cannons 485 | . . 316 169 . . . . . . . Explosions 420 | . . . . . . . . . . 420 Melee 957 | . . . . 246 . 167 . . 544 . Ramming . | . . . . . . . . . . . Kinetic 485 | . . 316 169 . . . . . . . Thermal 371 | . 371 . . . . . . . . . Explosive 420 | . . . . . . . . . . 420 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 957 | . . . . 246 . 167 . . 544 . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . 6 . . . 6 1 3 Average Corruption 4 | . . . . 6 . . . 6 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . . . . 2 . . . 3 . 1 Message Errors 2 | . . . . 1 . . . . . 1 Matter Fused 2 | . . . . . . . . 2 . . Heat Flow Errors 1 | . . . . 1 . . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 287 | . . 1 4 37 . 8 . . 77 160 Projectiles 5 | . . 1 4 . . . . . . . Explosions 160 | . . . . . . . . . . 160 Melee 122 | . . . . 37 . 8 . . 77 . Knockbacks 5 | . . 4 1 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 4 | . . 3 1 . . . . . . . Secondary 1 | . . 1 . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 458 | . 389 54 . 458 . 236 . . . 84 Average Temperature 165 | . 160 18 . 246 . 129 . . . 46 Received Heat Transfer 657 | . 177 135 . 9 . 27 . 21 216 72 Effects 6 | . 3 . . 3 . . . . . . Shutdowns 3 | . 2 . . 1 . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . Matter Decay 1 | . 1 . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1004 | . 1004 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 2 | . . 2 1 . . 1 . . . 2 Low Security (%) 85 | 100 100 63 66 100 100 96 100 100 100 43 Level 1 9 | . . 17 33 . . 3 . . . 35 Level 2 5 | . . 18 . . . . . . . 20 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 423 | . 77 423 208 98 22 206 100 137 156 422 Initial 161 | . . 7 161 18 22 5 100 49 76 69 Average 100 | . 24 186 180 67 21 67 98 43 82 222 Influence Increases 2304 | . 129 478 111 118 . 278 15 182 430 563 Destroy 0b10 Robot/C 420 | . 80 140 80 . . . . . 120 . Destroy 0b10 Robot/NC 50 | . 5 . 5 10 . 5 . . 15 10 Destroy Leader 90 | . 32 30 10 4 . 2 . . 12 . Allied During Kill 4 | . . . . . . . . . 4 . Successful Hack 79 | . 12 14 14 12 . . . . 27 . Disable Machine 45 | . . 15 . 15 . . . . . 15 Destroy Structure 75 | . . 2 2 2 . 16 . 2 27 24 Partial Spotted 105 | . . 15 . . . 15 15 . 60 . Lose Combat Pursuer 960 | . . . . 75 . 240 . 180 165 300 Miscellaneous 476 | . . 262 . . . . . . . 214 Influence Decreases 1962 | . 112 112 452 114 34 84 126 140 451 337 Entered New Map 547 | . . 10 222 24 24 7 106 46 61 47 Time Decay 691 | . 102 72 40 90 10 77 . 30 130 140 Search Patrol Dispatched 100 | . . . . . . . . . . 100 Lost Part 434 | . 10 30 40 . . . 20 64 240 30 Lost Ally 40 | . . . . . . . . . 20 20 Purge Threat 150 | . . . 150 . . . . . . . Squads Dispatched 18 | . 2 . . 2 . 5 . 2 2 5 Investigation 11 | . 2 . . 2 . 3 . 1 1 2 Extermination 3 | . . . . . . 1 . . 1 1 Reinforcement 4 | . . . . . . 1 . 1 . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 11 | . . 1 . . . 2 . . 6 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 145 | . 8 10 4 4 3 25 . 16 44 31 Peak Tracking Total 22 | . 6 7 4 5 4 11 . 13 22 13 Tactical Retreats 19 | . . . . 1 . 6 . 2 4 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 2 | . . . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 3 | . . 1 . 1 . . . . . 1 Max in Single Turn 1 | . . 1 . 1 . . . . . 1 Energy Cycler 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 19 | . 3 3 2 3 . 3 . 1 3 1 Terminals 17 | . 3 3 2 2 . 3 . 1 2 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . 1 . Garrison Access . | . . . . . . . . . . . Total Hacks 52 | . 13 7 9 5 . 8 . 2 6 2 Successful 13 | . 3 3 4 1 . . . . 2 . Failed 38 | . 10 4 5 4 . 8 . 2 3 2 Catastrophic 19 | . 5 2 2 3 . 5 . 1 1 . Database Lockouts 1 | . . . . . . . . . 1 . Manual 49 | . 14 8 8 3 . 8 . 2 4 2 Terminals 48 | . 13 7 9 3 . 8 . 2 4 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . . 2 . . . . 2 . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . 3 3 4 . . . . . 1 . Record 1 | . . . 1 . . . . . . . Level Access Points 3 | . . 1 1 . . . . . 1 . Unreport Threat 2 | . 1 . 1 . . . . . . . Locate Traps 5 | . 2 2 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . 1 . . . . 1 . Retrieve Study 2 | . . . . 1 . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 19 | . 3 3 2 3 . 3 . 1 3 1 Full Trace Events 12 | . 3 2 . 1 . 3 . 1 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . 1 . . . . 1 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 7 | . . . . . . 3 . . 3 1 Largest Group 3 | . . . . . . 3 . . 3 1 Highest-Rated Group 192 | . . . . . . 141 . . 192 82 Highest-Rated Ally 82 | . . . . . . 47 . . 64 82 Total Orders . | . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . 16 3 Total Damage 595 | . . . . . . . . . 567 28 Kills 3 | . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . X0-1V1 Amusement Gains 84 | . 4 . . . . . . 60 . 20 Good Acts 59 | . . . 1 8 . 16 3 9 9 13 Bad Acts 43 | . . 4 . 12 . 9 4 4 . 10 Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 1168 | . 103 . . 164 21 270 16 73 239 282 Optics 2 | . . . . 2 . . . . . . Sensors 798 | . . . . 164 21 270 16 33 150 144 Terrain 978 | . 103 . . . . 265 16 73 239 282 Cloaking 18 | . . . . 18 . . . . . . Jamming 2 | . . . . . . . . 2 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 1748 | 52 318 169 89 184 21 270 16 73 274 282 Spaces Moved 3060 | 38 183 215 82 435 66 690 41 154 470 686 Core 6 | 6 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 152 | 32 120 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2902 | . 63 215 82 435 66 690 41 154 470 686 Fastest Speed 18 | 50 37 31 31 29 29 27 25 22 18 27 Average Speed 37 | 108 112 36 34 29 29 28 25 29 30 35 Slowest Speed 360 | 120 290 200 120 32 29 105 25 107 360 40 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 32 | . 1 . . 1 . 6 . 2 5 17 Potential Cave-ins 2 | . . . . . . . . 2 . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 16 | 4 35 20 11 20 2 25 2 10 22 25 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 21 | . . . . 2 . 8 . 1 6 4 Terrain Destroyed 27 | . . 1 1 2 . 8 . 1 6 8 Melee 21 | . . . . 2 . 8 . 1 6 4 Projectile 2 | . . 1 1 . . . . . . . AOE 4 | . . . . . . . . . . 4 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 3444 | 45 247 280 125 474 66 745 45 176 541 700 Wait 156 | . 15 40 15 19 . 35 . 4 21 7 Move 2992 | 37 180 214 81 432 65 677 40 148 461 657 Hop 24 | . 1 . . 1 . 6 . 2 3 11 Pick Up 16 | 2 5 1 1 . . 2 . . 3 2 Fast Attach 67 | 6 5 7 5 7 1 4 1 7 14 10 Attach 20 | . . 2 3 . . 2 2 4 7 . Detach 13 | . 1 2 1 3 . . 1 3 . 2 Swap 21 | . 4 1 2 4 . 5 1 2 2 . Drop 29 | . 9 2 2 1 . 4 . 4 2 5 Fire 53 | . 27 11 15 . . . . . . . Melee 52 | . . . . 7 . 10 . 1 28 6 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 16) 360 | -10/Materials | Discovered new exit (range 11) 364 | -10/Materials | Prayed at D.C.S.S. Altar Unit 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Propulsion x2 471 | -9/Materials | Destroyed 7 combat bots 477 | -9/Materials | Identified exit to Materials 479 | -9/Materials | X0-1V1 added 0b10 threat records associated with you (major) 540 | -9/Materials | Entered another Materials area 540 | -8/Materials | Evolved 2 slots: Utility x2 598 | -8/Materials | Lost 4 parts (1p2n1w) 623 | -8/Materials | Identified exit to Factory 626 | -8/Materials | EM resistance permanently improved by X0-1V1 (+20%; -200 max core) 629 | -8/Materials | Entered Factory 629 | -7/Factory | Evolved 2 slots: Utility x2 630 | -7/Factory | X0-1V1 sent hostile B-48 Gladiator (x3) 632 | -7/Factory | Ranged accuracy permanently improved by X0-1V1 (+6%; -60 max core) 633 | -7/Factory | X0-1V1 foreshadows a heat wave 635 | -7/Factory | X0-1V1 sent you into danger 637 | -7/Factory | X0-1V1 activates XOMVISION 639 | -7/Factory | X0-1V1 released a cloud of subatomizers 641 | -7/Factory | X0-1V1 sent someone to fix up the mess you leave 663 | -7/Factory | X0-1V1 redirected Transport squads to designated parking area 681 | -7/Factory | Ambient heat levels rising (+10) 731 | -7/Factory | X0-1V1 sent you to a vault 733 | -7/Factory | Found Prototype Processor 733 | -7/Factory | Identified Exp. Targeting Computer 761 | -7/Factory | Ambient heat levels rising (+10) 784 | -7/Factory | X0-1V1 vaporized surrounding terrain (radius 15) 785 | -7/Factory | X0-1V1 activates XOMVISION 792 | -7/Factory | Discovered new exit (range 11) 800 | -7/Factory | Ambient heat levels falling (-10) 802 | -7/Factory | Identified exit to Factory 813 | -7/Factory | Entered another Factory area 813 | -6/Factory | Evolved 2 slots: Utility x2 828 | -6/Factory | Discovered new exit (range 11) 834 | -6/Factory | Identified exit to Factory 834 | -6/Factory | Entered another Factory area 834 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 903 | -5/Factory | Sensors blinded by X0-1V1 949 | -5/Factory | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 1007 | -5/Factory | Discovered new exit (range 13) 1010 | -5/Factory | Identified exit to Upper Caves 1053 | -5/Factory | X0-1V1 redirected Transport squads to designated parking area 1083 | -5/Factory | Build established: Ninja 1084 | -5/Factory | Identified exit to Factory 1084 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 1089 | -5/Factory | X0-1V1 sent you to a vault 1089 | -5/Factory | X0-1V1 activates XOMVISION 1097 | -5/Factory | X0-1V1 announced a LAN party 1099 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 1103 | -5/Factory | X0-1V1 sent you into danger 1104 | -5/Factory | Entered another Factory area 1104 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1106 | -4/Factory | Discovered new exit (range 10) 1112 | -4/Factory | X0-1V1 sent someone to fix up the mess you leave 1118 | -4/Factory | Identified exit to Research 1118 | -4/Factory | X0-1V1 revealed exit location to -3/Research 1119 | -4/Factory | X0-1V1 enhanced Transport squad support 1120 | -4/Factory | Entered Research 1120 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1128 | -3/Research | X0-1V1 sent you to a vault 1129 | -3/Research | X0-1V1 mutated your Weapon slot to Propulsion slot 1135 | -3/Research | Found Prototype Device 1135 | -3/Research | Identified Exp. Weapon Cycler 1142 | -3/Research | Found Prototype Processor 1142 | -3/Research | Identified Exp. Target Analyzer 1144 | -3/Research | X0-1V1 vaporized surrounding terrain (radius 22) 1144 | -3/Research | Found Prototype Device 1144 | -3/Research | Identified Exp. Thermal Defense Suite 1147 | -3/Research | Identified exit to Research 1147 | -3/Research | X0-1V1 revealed exit location to -2/Research 1148 | -3/Research | Found Prototype Hackware 1148 | -3/Research | Identified System Mapper 1153 | -3/Research | X0-1V1 mutated your Utility slot to Weapon slot 1153 | -3/Research | Crushed by falling debris 1193 | -3/Research | Entered another Research area 1193 | -2/Research | Evolved 2 slots: Utility x2 1194 | -2/Research | Lost 9 parts (2p4n3u) 1214 | -2/Research | Spotted B-90 Cyclops 1268 | -2/Research | Weapon slot count temporarily expanded by X0-1V1 (+3) 1282 | -2/Research | X0-1V1 downgraded hostiles (x1) 1297 | -2/Research | Lost 8 parts (2p3n2u1w) 1338 | -2/Research | X0-1V1 sent you to a vault 1366 | -2/Research | Central database locked down 1393 | -2/Research | Identified exit to Access 1400 | -2/Research | Spotted B-90 Cyclops 1400 | -2/Research | Spotted B-90 Cyclops 1404 | -2/Research | X0-1V1 downgraded hostiles (x6) 1404 | -2/Research | Spotted B-86 Titan 1467 | -2/Research | Entered Access 1467 | -1/Access | Evolved 2 slots: Utility x2 1494 | -1/Access | Lost 16 parts (3p8n3u2w) 1525 | -1/Access | Spotted B-99 Colossus 1525 | -1/Access | X0-1V1 sent you into danger 1527 | -1/Access | X0-1V1 destroyed Energy Cycler 1527 | -1/Access | Energy Cycler disabled 1591 | -1/Access | X0-1V1 added 0b10 threat records associated with you (considerable) 1633 | -1/Access | X0-1V1 turns hostiles against one another 1634 | -1/Access | Spotted B-99 Colossus 1676 | -1/Access | X0-1V1 enhanced Transport squad support 1692 | -1/Access | X0-1V1 sent you into danger 1717 | -1/Access | Search patrols dispatched 1747 | -1/Access | Discovered new exit (range 6) 1749 | -1/Access | Identified exit to Surface 1749 | *** | Escaped! Last Messages --------------- X0-1V1's Piety Tracker suddenly appears amidst shimmering waves of color. 01714_ X0-1V1 feels inspired! L-61 Swordsman Power Sword replaced by Phasing Sabre. G-73 Enforcer Phase Gun replaced by Gamma Rifle. G-73 Enforcer Hvy. Laser replaced by Prototype Energy Gun. 01717_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 01728_ X0-1V1: "I've sent the detectives back to the station. For now." (investigation recalled) 01737_ X0-1V1: "I know that drunk sailor look when I see it." 01739_ X0-1V1: "The ol' switcheroo!" P-80 Master form resolidifies at new position. Form resolidifies at new position. 01743_ S06DMWXA,ZIMI=XG,IT5 H/VQQDVJ 01743_ Dispersion Rifle destroyed. 01744_ Movement behavior is fully back under control. 01747_ The Access Shell folds into the floor. 01747_ EXIT=FOUND 01749_ EXIT=IDENTIFIED: SURFACE [Achievement: Chaotic Teddy Bear] Map ----- +----------------------------------------------------+ | "" #?????????#???????????????????????????????? | | #?????????????????????????????????????????? | | #???????? ???? ???????????????????????????? | | #??#####?????????????????????????????????????????? | | ??????? #????????"???????????????????????????????? | | ????????#????????????????????????????????????????? | | ???? ??????????????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ???? ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#???????????????????????????????????????? | | ????????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#???????????BB????BB????????????????????? | | ????????#????????????BB? ??BB????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ??? ????? ???????#??????????????#??????????????? | | ???? +????????#???#""""""""""#??????????????????? | | ???? ??? ?????#?# #??????????????????? | | ???# #???????????## #???????#??????????? | | ???# # ?????? ??#?# #?????#????????????? | | ???# # ???????#?#?# "" #????#?????????????? | | ???# #??? ???????# "@ #??????????????????? | | ???# #?#?????????## #??????????????????? | | ??# #?#?????????## ##?????????????????? | | ??## #?#??????????# #????????? ????????? | | ???# #??##???#???## ##?????????? ??????? | | ???# #?????#?????# #??#??????????????? | | ???# #???#???????##"" ##?????????????????? | | ???# #???#????#???#"" #?#?#??????????????? | | ???# ##?#?????#???#"" #??#???????????????? | | ???# #??????#?????#T #??????????????????? | | ???# #?#??#?#????##"" #?????????? ???????? | | ?### #??##????????#"" ##?????????????????? | | #### ##############""p ######?????????????? | | A ] ??????? | | ?????? | | ##############+#################### # ??????? | | #??#??? ???? #??????#???#?#?????? #??????????? | | ???#??? ?? ? #???????????????????????????????? | | ???????? ????//#????????????????#??????????????? | | #?##??? ?? ?? /#?????????? ????#???????????????? | | ?????? ????? ? #??#???????? ???????????????????? | | #######???##########??#??????????????????????????? | | # #?? +?????????????? ??????????????? | | # # #??#???????????? ?????????????? | | # #?! #??????????????? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 167 Energy Generation 57 Energy Capacity 1175 Matter Stores 575 Matter Capacity 900 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Cloak Strength 3 Power Amplification 20 Armor Coverage 225 Resistance: EM 20 Weapon Cycling 30 Evasion (%) 66 Targeting Accuracy 12 Offensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -7/Factory | Hacked Lgt. Antimatter Reactor | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Chaotic Teddy Bear Challenges ------------ None Game ------ Seed ZipThermoelectricDrive Manual? 0 Play Time 00:39:42 Cumulative 252.6 hours Start 2026.07.09 @ 20:48:40 End 2026.07.09 @ 21:23:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 419 Rogue 256 Adventurer 15 Explorer 148 Win Type 0 Total 30 Types 29/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: baba9adf-8ada-4d3b-a265-a71e91235a7b