Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.20 @ 00:32:18 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (224) 1120 Value Destroyed (8554) 8554 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-45) -45 TOTAL SCORE: 15129 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 215 Friendly Fire -292 Cogmind --------- Core Integrity 451/1300 Matter 440/450 Energy 84/100 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink Compact Matter Pod Experimental Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- Plasma Lance > --- INVENTORY (4) ---- Light Particle Reactor Titanium Leg Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Particle Reactor Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Compact Matter Pod Matter Compressor Experimental Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Advanced Target Analyzer Reaction Control System > --- WEAPON ----------- Coil Gun Coil Gun Railgun Heavy Gauss Cannon > --- INVENTORY -------- Particle Reactor Particle Reactor Light Particle Reactor Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg [Rating: 126] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Minigun Energy Gun Gamma Rifle Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 . 2 2 2 2 2 2 Power 3 | . . . . 1 . . . . 2 Propulsion 2 | . . . . . . . . 2 . Utility 8 | . 1 2 . 1 2 2 . . . Weapon 2 | . . . . . . . 2 . . Parts Attached 144 | 7 2 9 17 12 13 17 12 11 44 Power 30 | 1 . 1 4 2 . 5 2 1 14 Engine 17 | 1 . 1 4 2 . 4 2 1 2 Core 5 | . . . . . . 1 . . 4 Reactor 8 | . . . . . . . . . 8 Propulsion 36 | 2 . 2 4 3 3 2 3 7 10 Treads . | . . . . . . . . . . Leg 36 | 2 . 2 4 3 3 2 3 7 10 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | 2 2 4 . 6 7 8 3 . 8 Device 8 | . . . . 1 2 1 1 . 3 Storage 5 | 1 1 . . . . 2 1 . . Processor 14 | . . 1 . 1 5 2 . . 5 Hackware . | . . . . . . . . . . Protection 13 | 1 1 3 . 4 . 3 1 . . Artifact . | . . . . . . . . . . Weapon 38 | 2 . 2 9 1 3 2 4 3 12 Energy Gun 2 | . . . . . . . . . 2 Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 30 | 2 . 2 7 . 2 2 4 3 8 Ballistic Cannon 4 | . . . 1 1 1 . . . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 . 1 . . . 6 Parts Lost 61 | . . . 1 . 3 9 1 2 45 Power 18 | . . . . . 1 3 . 1 13 Propulsion 13 | . . . 1 . . 1 . . 11 Utility 14 | . . . . . 1 4 1 . 8 Weapon 16 | . . . . . 1 1 . 1 13 Highest Loss Streak 23 | . . . 1 . 2 6 1 1 23 Average Slot Usage (%) 94 | . 100 97 95 95 97 89 93 95 92 Engine 9 | . 12 10 9 15 11 8 11 10 2 Core 1 | . . . . . . 1 . . 8 Leg 14 | . 25 19 15 13 14 11 10 20 17 Device 4 | . . . . . 6 8 5 10 8 Storage 10 | . 12 10 10 8 7 9 16 15 12 Processor 15 | . . 10 10 16 20 23 15 10 15 Protection 18 | . 25 29 30 23 21 12 10 10 2 Ballistic Gun 14 | . 25 19 17 8 5 10 21 20 14 Ballistic Cannon 2 | . . . 1 7 8 1 . . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 100 | 18 27 30 37 45 46 63 71 72 100 Greatest Support 94 | 20 20 20 20 34 47 49 49 94 94 Greatest Overweight (x) 22 | 5 1 1 11 4 1 1 2 2 22 Average Overweight (x) . | . . 1 1 1 . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 9 Most Carried 10 | 5 8 9 10 10 10 10 10 10 10 Average Carried 8 | 2 6 6 9 8 9 8 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 4 Final Carried 10 | 5 8 9 10 10 9 9 10 10 3 Class Distribution -------------------- 58% | Hacker-Mutant 15% | Scavenger-Gunner 9% | Hacker-Gunner 6% | Scavenger-Mutant 4% | Commander-Mutant 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Gunner | -5/Factory Hacker-Tank | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Matter Collected 7698 | 198 164 378 849 428 537 1396 893 528 2327 Remotely . | . . . . . . . . . . Salvage Created 10494 | . 219 750 1719 482 602 1498 1032 996 3196 Parts 543 | . 14 33 112 40 20 81 51 44 148 Haulers Intercepted 7 | . . . 4 1 1 . . . 1 Recyclers Shooed 16 | . 1 3 3 . . 7 . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 151 | . 4 12 27 10 13 18 19 12 36 Guns 130 | . 4 12 27 6 3 17 19 12 30 Cannons 21 | . . . . 4 10 1 . . 6 Classes Destroyed 15 | . 4 3 3 2 2 . . 1 . Worker 11 | . . . 5 . 1 3 . 1 1 Builder 13 | . 1 . 4 1 . 2 . 1 4 Tunneler 2 | . . . . . . . . 1 1 Hauler 7 | . . . 4 1 1 . . . 1 Recycler 13 | . 1 3 1 . 2 3 . . 3 Mechanic 2 | . . . . . 1 . . . 1 Operator 10 | . . . 5 . . . 1 1 3 Watcher 13 | . . 1 2 2 1 2 3 . 2 Swarmer 20 | . 2 2 3 2 . 2 7 . 2 Grunt 79 | . 2 6 22 2 9 9 6 10 13 Brawler 2 | . . . . 1 . . . . 1 Duelist 1 | . . 1 . . . . . . . Sentry 26 | . . 3 4 4 2 2 2 2 7 Hunter 9 | . . . . 1 . 4 2 . 2 Programmer 16 | . . . . . 2 1 2 . 11 Best Kill Streak 9 | . 4 5 9 2 3 8 7 6 8 Combat Bots Only 7 | . 2 3 4 2 3 3 7 5 4 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 2 1 2 Gunslinging 1 | . . . 1 . . . 1 . 1 Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Damage Taken 10406 | . 43 387 647 382 726 1397 940 631 5253 Core 1393 | . 10 48 133 49 89 114 101 . 849 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 87 | 100 96 . 54 91 87 86 89 100 . Volleys Fired 592 | . 12 48 117 44 62 101 48 29 131 Largest 4 | . 2 2 2 2 2 2 4 4 4 Hottest 206 | . 40 40 60 58 79 72 103 103 206 Shots Fired 1543 | . 24 96 221 88 124 199 192 116 483 Gun 1337 | . 24 96 211 44 40 186 192 116 428 Cannon 206 | . . . 10 44 84 13 . . 55 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1511 | . 24 96 213 88 124 199 192 116 459 Thermal 19 | . . . 8 . . . . . 11 Explosive . | . . . . . . . . . . Electromagnetic 13 | . . . . . . . . . 13 Robot Hit Streak 57 | . 16 26 57 30 25 41 26 45 43 Robot Miss Streak 4 | . 1 1 4 3 1 2 2 1 4 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 27 | . 1 . 4 . . 1 7 7 7 Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 1 1 Shots Hit Robots 1250 | . 19 83 174 69 106 171 144 104 380 Core Hits 489 | . 10 32 74 27 37 67 55 42 145 Critical Hits 85 | . . 1 2 . 3 18 14 11 36 Critical Kills 32 | . . . 1 . 1 8 3 5 14 Critical Parts Destroyed 47 | . . 1 1 . 2 10 11 5 17 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 22714 | . 250 1030 2662 1033 2098 2974 2340 1748 8579 Guns 19042 | . 250 1030 2573 547 556 2722 2340 1718 7306 Cannons 3478 | . . . 89 486 1382 252 . . 1269 Explosions 160 | . . . . . 160 . . . . Melee . | . . . . . . . . . . Ramming 34 | . . . . . . . . 30 4 Kinetic 21790 | . 250 1030 2593 1033 1938 2974 2340 1718 7914 Thermal 568 | . . . 69 . 160 . . . 339 Explosive . | . . . . . . . . . . Electromagnetic 322 | . . . . . . . . . 322 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . 3 . . 1 2 . 7 Average Corruption 3 | . . . 3 . . 1 1 . 5 Corruption Purged . | . . . . . . . . . . Effects 97 | . . . 28 . . 3 3 . 63 Message Errors 19 | . . . 11 . . . 2 . 6 Matter Fused 16 | . . . 5 . . . . . 11 Heat Flow Errors 5 | . . . 1 . . . . . 4 Energy Discharges 11 | . . . 3 . . 1 1 . 6 Data Loss (minor) 9 | . . . 4 . . . . . 5 Data Loss (major) 3 | . . . . . . . . . 3 Targeting Errors 30 | . . . 4 . . 2 . . 24 Weapon Failures 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 146 | . . . . 3 50 11 . 10 72 Projectiles 96 | . . . . 3 10 11 . . 72 Explosions 40 | . . . . . 40 . . . . Melee 10 | . . . . . . . . 10 . Knockbacks 23 | . . . . 5 9 5 . . 4 Impact . | . . . . . . . . . . Kinetic 22 | . . . . 5 8 5 . . 4 Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 53 | . . . . . 53 . . . . Shots 1 | . . . . . 1 . . . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . . . . . . 1 1 Kicked 2 | . . . . . . . . 1 1 Crushed . | . . . . . . . . . . Highest Temperature 764 | . 2 5 167 96 76 119 381 85 764 Average Temperature 95 | . 2 3 31 19 17 33 124 21 161 Received Heat Transfer 2748 | . 27 219 321 180 360 342 162 318 819 Effects 60 | . . . . . . . 6 . 54 Shutdowns 25 | . . . . . . . 1 . 24 Energy Bleed 6 | . . . . . . . . . 6 Interference 9 | . . . . . . . 4 . 5 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 6 | . . . . . . . 1 . 5 Damage (major) 7 | . . . . . . . . . 7 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . . 1 Heat Transferred 705 | . . . 148 . 150 . . . 407 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Peak Influence 465 | . 110 281 389 330 252 177 321 465 325 Initial 181 | . . 33 43 6 17 52 43 61 181 Average 114 | . 47 118 143 102 51 78 138 202 152 Maximum Alert Level 2 | . . 1 1 1 1 . 1 2 1 Low Security (%) 81 | 100 100 91 73 72 98 100 72 60 69 Level 1 18 | . . 8 26 27 1 . 27 28 30 Level 2 . | . . . . . . . . 10 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 38 | . . 2 9 1 7 5 4 3 7 Investigation 13 | . . 1 1 1 2 3 3 2 . Extermination 8 | . . . . . 2 1 1 . 4 Reinforcement 12 | . . 1 6 . . 1 . 1 3 Assault . | . . . . . . . . . . Garrison 5 | . . . 2 . 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Distress Signals 10 | . . . 3 2 . 1 1 . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 224 | . 4 15 54 15 17 24 26 16 53 Peak Tracking Total 8 | . 2 3 5 3 2 6 6 5 8 Tactical Retreats 8 | . . . 1 . . 3 2 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Traps Triggered 8 | . . . 5 . . . 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 7 | . . . . . 1 . 6 . . Reprogrammed 6 | . . . . . . 6 . . . Reused 3 | . . . . . . 3 . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Disabled 11 | . . . 1 . 6 . 1 . 3 Max in Single Turn 3 | . . . 1 . 3 . 1 . 1 Garrison Access 2 | . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Accessed 25 | . . 1 5 6 2 4 4 3 . Terminals 16 | . . . 3 3 2 3 2 3 . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . 1 1 2 . 1 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . Total Hacks 96 | . . 13 12 26 7 12 16 10 . Successful 77 | . . 13 9 24 4 7 13 7 . Failed 19 | . . . 3 2 3 5 3 3 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 49 | . . . 8 9 7 10 5 10 . Fabricators . | . . . . . . . . . . Repair Stations 44 | . . 13 3 15 . 2 11 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 2 . . . . . Terminal Hacks 33 | . . . 5 8 4 5 4 7 . Record 2 | . . . 1 1 . . . . . Part Schematic 2 | . . . . . . . . 2 . Robot Schematic 1 | . . . . . 1 . . . . Open Door 2 | . . . 2 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 4 | . . . . . 1 2 1 . . Disarm Traps 2 | . . . . . 1 . 1 . . Reprogram Traps 1 | . . . . . . 1 . . . Dispatch Records 2 | . . . . . . 1 1 . . Maintenance Status 2 | . . . . 2 . . . . . Surveillance Status 2 | . . . . 1 . . . 1 . Patrol Status 1 | . . . . 1 . . . . . Hauler Manifests 2 | . . . 1 . . . . 1 . Registered Components 1 | . . . . . . . . 1 . Zone Layout 6 | . . . . 2 1 . 1 2 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 42 | . . 13 3 15 . 2 9 . . Scan Component 22 | . . 7 2 7 . 1 5 . . Repair 19 | . . 6 1 7 . 1 4 . . Refit 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . Seal Access 2 | . . . 1 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 21 | . . 1 2 6 2 4 4 2 . Full Trace Events 14 | . . 1 2 1 2 3 3 2 . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 19 | . . 6 1 7 . 1 4 . . Time 532 | . . 156 13 236 . 26 101 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Total Allies 10 | . . . 10 . . . . . . Largest Group 10 | . . . 10 . . . . . . Highest-Rated Group 88 | . . . 88 . . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 49 | . . . 49 . . . . . . Total Damage 422 | . . . 422 . . . . . . Kills 7 | . . . 7 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Turns Passed 9678 | 67 165 600 2150 985 1489 1327 1062 261 1572 Spaces Moved 4335 | 47 87 191 859 347 679 737 502 129 757 Core 32 | 21 . . 10 . . . . . 1 Treads . | . . . . . . . . . . Legs 4303 | 26 87 191 849 347 679 737 502 129 756 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 160 125 125 155 120 116 Average Speed 149 | 105 137 150 178 165 146 134 155 122 129 Slowest Speed 1150 | 300 150 150 600 240 160 160 190 180 1150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 5 20 20 92 30 14 17 12 3 19 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 43 | . . . . . 22 . . . 21 Melee . | . . . . . . . . . . Projectile 21 | . . . . . . . . . 21 AOE 22 | . . . . . 22 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Total 6319 | 61 108 405 1252 666 1052 892 690 172 1021 Wait 1187 | 3 3 156 239 257 290 35 129 . 75 Move 4326 | 46 86 190 858 346 678 736 501 128 757 Hop . | . . . . . . . . . . Pick Up 35 | 5 4 2 9 3 3 1 . 1 7 Fast Attach 65 | 7 . 6 9 8 2 9 5 . 19 Attach 42 | . 1 2 2 3 5 4 3 4 18 Detach 2 | . . . . 1 1 . . . . Swap 37 | . 1 1 6 1 6 4 4 7 7 Drop 31 | . 1 . 12 3 5 2 . 2 6 Fire 592 | . 12 48 117 44 62 101 48 29 131 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . . . . . . 1 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 16) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Evolved 1 slot: Utility x1 210 | -10/Materials | Identified exit to Materials 210 | -10/Materials | Discovered exit to Materials (range 16) 233 | -10/Materials | Entered another Materials area 233 | -9/Materials | Evolved 2 slots: Utility x2 312 | -9/Materials | Build established: Hacker-Mutant 438 | -9/Materials | Repaired Aluminum Leg 466 | -9/Materials | Repaired Aluminum Leg 493 | -9/Materials | Repaired Assault Rifle 521 | -9/Materials | Repaired Propulsion Shielding 548 | -9/Materials | Repaired Weapon Shielding 576 | -9/Materials | Repaired Assault Rifle 789 | -9/Materials | Identified exit to Storage 789 | -9/Materials | Discovered exit to Storage (range 5) 833 | -9/Materials | Entered Storage 953 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1248 | -9/Storage | Build established: Commander-Mutant 1385 | -9/Storage | Garrison activated, responded to threat 1627 | -9/Storage | Garrison activated, responded to threat 1698 | -9/Storage | Build established: Hacker-Mutant 1870 | -9/Storage | Repaired Aluminum Leg 1889 | -9/Storage | Identified exit to Materials 1889 | -9/Storage | Discovered exit to Materials (range 15) 2983 | -9/Storage | Entered Materials 2983 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3035 | -8/Materials | Repaired Core Shielding 3062 | -8/Materials | Repaired Propulsion Shielding 3090 | -8/Materials | Repaired Weapon Shielding 3172 | -8/Materials | Repaired F-cell Engine 3215 | -8/Materials | Repaired Aluminum Leg 3574 | -8/Materials | Repaired Weapon Shielding 3602 | -8/Materials | Repaired Lgt. Cannon 3824 | -8/Materials | Identified exit to Factory 3824 | -8/Materials | Discovered exit to Factory (range 8) 3968 | -8/Materials | Entered Factory 3968 | -7/Factory | Evolved 2 slots: Utility x2 4845 | -7/Factory | Garrison activated, responded to threat 5407 | -7/Factory | Identified exit to Factory 5407 | -7/Factory | Discovered exit to Factory (range 5) 5457 | -7/Factory | Entered another Factory area 5457 | -6/Factory | Evolved 2 slots: Utility x2 5804 | -6/Factory | Lost 6 parts (2p1n2u1w) 6085 | -6/Factory | Build established: Scavenger-Mutant 6557 | -6/Factory | Repaired Core Shielding 6725 | -6/Factory | Identified exit to Factory 6725 | -6/Factory | Discovered exit to Factory (range 16) 6784 | -6/Factory | Entered another Factory area 6784 | -5/Factory | Evolved 2 slots: Weapon x2 6915 | -5/Factory | Repaired Imp. Titanium Leg 6942 | -5/Factory | Repaired Imp. Heavy Armor Plating 7096 | -5/Factory | Build established: Hacker-Gunner 7327 | -5/Factory | Destroyed 7 combat bots 7393 | -5/Factory | Repaired Minigun 7429 | -5/Factory | Repaired Prc. Assault Rifle 7783 | -5/Factory | Identified exit to Factory 7783 | -5/Factory | Discovered exit to Factory (range 15) 7846 | -5/Factory | Entered another Factory area 7846 | -4/Factory | Evolved 2 slots: Propulsion x2 7981 | -4/Factory | Identified exit to Research 7981 | -4/Factory | Discovered exit to Research (range 18) 8033 | -4/Factory | Build established: Hacker-Tank 8107 | -4/Factory | Entered Research 8107 | -3/Research | Evolved 2 slots: Power x2 8189 | -3/Research | Lost 3 parts (2p1u) 8451 | -3/Research | Build established: Scavenger-Gunner 8610 | -3/Research | Found Prototype Processor 8610 | -3/Research | Identified Exp. Melee Analysis Suite 8705 | -3/Research | Found Prototype Processor 8705 | -3/Research | Identified Exp. Signal Interpreter 8887 | -3/Research | Lost 4 parts (1p2n1w) 9009 | -3/Research | Lost 8 parts (1p2n2u3w) 9335 | -3/Research | Spotted B-86 Titan 9665 | -3/Research | Core integrity fell below 50% 9679 | -3/Research | Self-destructed Last Messages --------------- 09673_ K-01 Serf collects debris. 09673_ Lrg. Storage Unit destroyed. 09674_ K-01 Serf collects debris. 09674_ U-05 Engineer lays Concrete. 09674_ K-01 Serf collects debris. 09675_ Penetrated by Slug. 09675_ Coil Gun destroyed. 09675_ Slug penetrates U-05 Engineer. 09675_ U-05 Engineer suffers critical hit. 09675_ U-05 Engineer lays Concrete. 09676_ Penetrated by Slug. 09676_ Particle Reactor destroyed. 09677_ K-01 Serf collects debris. 09677_ U-05 Engineer lays Concrete. 09678_ Acquired Prototype Piercing Weapon. 09678_ Identified Plasma Lance. 09678_ K-01 Serf collects debris. 09678_ U-05 Engineer lays Concrete. 09678_ K-01 Serf collects debris. 09679_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????# # # #??????????????? | | ????????########+######### # #??????????????? | | ???????????# #???# # #??????????????? | | ???????????#! #???# # #??????????????? | | ???????????# """#???# # +??????????????? | | ???????????# """#???# # #??????????????? | | ???????????# """#???# # #??????????????? | | ???????????# #???# # ![ #??????????????? | | ???????????# #???# # ![ #??????????????? | | ???????????# #???# # #??????????????? | | ???????????######### #####+########??????????????? | | ????????????????????## #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# !!! #??????????????? | | ?????????????????????# !!! #??????????????? | | ?????????????????????# !!! #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# = #??????????????? | | ?????????????????????# #??????????????? | | ????????????#####+############+#### #?????????? | | ????????? p ! ! ==%g* #?????????? | | ????????? u *%=@!==!!h%[ #?????????? | | ????????? k %![ u [/[*%kk*= +?????????? | | ????????? %%! ! g[h%! #?????????? | | ??????????#######+#############/### # ???????? | | ??????????????????????????????????? !# ??????? | | ???????????????????????????????????? %####??????? | | ????????????????????????????????????? ????????? | | ?????????????????????????????????????? ???????? | | ??????????????????????????????????????? ???????? | | ????????????????????????????????????????""???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 67 Energy Capacity 820 Matter Stores 700 Matter Capacity 700 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 13 Target Analysis 8 Offensive Hacking 20 Item Schematics ----------------- Centrium Leg | -4/Factory | Hacked Quantum Reactor | -4/Factory | Hacked Robot Schematics ------------------ D-53 Grenadier | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteEtherialPerforator Manual? 0 Play Time 01:23:08 Cumulative 921.6 hours Start 2021.02.19 @ 22:51:51 End 2021.02.20 @ 00:32:18 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 694 Rogue 62 Adventurer 0 Explorer 632 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac66f7c4-50f6-4534-810a-604b89d6b867