Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.05 @ 19:46:29

Player: Decinym

Result: Destroyed by CL-ANK with CL-ANK's Mallet

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (80)      400
Value Destroyed (2508)     2508
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (291)                291
              TOTAL SCORE: 5419

 Bonus
-------
High Alert Combat Kills    11
Aligned with FarCom        300
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             0/400
Matter                     48/300
Energy                     94/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (2) -------
           Katana
>          --- INVENTORY (5) ----
  Hardened Light Armor Plating
     Heavy Assault Rifle
     Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Hardened Light Armor Plating
                Sensor Drone Bay
>               --- WEAPON -----------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Large Matter Pod
          Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Shotgun
                Rocket Launcher
                Rocket Launcher
                Datajack
                Plasma Cutter
                Katana
                Heavy Explosive Trap
                Heavy Explosive Trap
[Rating: 27]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Hardened Light Armor Plating
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             56   | .   2   9   24  2   17  2   
  Power                    3    | .   .   1   1   .   1   .   
    Engine                 3    | .   .   1   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | .   .   3   7   .   4   .   
    Treads                 12   | .   .   3   5   .   4   .   
    Leg                    2    | .   .   .   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  13   | .   2   1   7   2   1   .   
    Device                 3    | .   .   .   2   1   .   .   
    Storage                2    | .   1   .   1   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   1   .   4   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   26   | .   .   4   9   .   11  2   
    Energy Gun             3    | .   .   .   3   .   .   .   
    Energy Cannon          6    | .   .   .   4   .   2   .   
    Ballistic Gun          3    | .   .   .   .   .   3   .   
    Ballistic Cannon       2    | .   .   2   .   .   .   .   
    Launcher               9    | .   .   2   2   .   5   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   .   .   
Parts Lost                 22   | .   .   8   2   .   11  1   
  Power                    4    | .   .   1   1   .   2   .   
  Propulsion               6    | .   .   2   1   .   3   .   
  Utility                  5    | .   .   1   .   .   4   .   
  Weapon                   7    | .   .   4   .   .   2   1   
  Highest Loss Streak      7    | .   .   6   1   .   7   1   
  To Critical Strikes      1    | .   .   .   .   .   1   .   
Average Slot Usage (%)     96   | .   93  96  97  99  95  5   
  Engine                   11   | .   14  13  10  11  10  .   
  Treads                   18   | .   .   3   21  22  21  .   
  Leg                      4    | .   28  24  .   .   .   .   
  Device                   7    | .   .   .   10  11  6   .   
  Storage                  11   | .   14  14  11  11  10  .   
  Protection               18   | .   7   12  18  21  24  .   
  Energy Gun               2    | .   28  2   1   .   .   .   
  Energy Cannon            16   | .   .   .   20  22  16  .   
  Ballistic Cannon         3    | .   .   23  .   .   .   .   
Naked Turns                39   | .   .   .   .   .   17  22  
Heaviest Build             68   | 14  50  52  66  66  68  2   
  Greatest Support         40   | 20  20  40  40  40  40  3   
  Greatest Overweight (x)  2    | .   2   2   2   1   1   .   
  Average Overweight (x)   1    | .   .   1   1   1   .   .   
Largest Inventory Capacity 20   | .   20  20  20  20  20  5   
  Average Capacity         19   | .   15  20  20  20  19  5   
  Most Carried             20   | .   8   13  20  20  19  5   
  Average Carried          16   | .   7   11  18  19  15  4   
  Final Capacity           20   | 8   20  20  20  20  5   5   
  Final Carried            20   | 6   8   9   20  19  5   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           1055 | 200  28   145  434  26   189  33   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2490 | .    264  90   1325 8    770  33   
  Parts                    144  | .    21   3    72   1    46   1    
Haulers Intercepted        6    | .    .    .    6    .    .    .    
Recyclers Shooed           3    | .    .    1    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  70   | .   5   11  23  .   31  .   
  Guns                     7    | .   5   .   1   .   1   .   
  Cannons                  22   | .   .   1   17  .   4   .   
  AOE                      40   | .   .   10  4   .   26  .   
Classes Destroyed          15   | .   4   2   6   .   3   .   
  Worker                   6    | .   .   .   3   1   .   2   
  Builder                  1    | .   1   .   .   .   .   .   
  Tunneler                 2    | .   .   .   2   .   .   .   
  Hauler                   6    | .   .   .   6   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   
  Grunt                    39   | .   2   2   16  .   19  .   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  3    | .   .   .   1   .   2   .   
  Sentry                   6    | .   .   .   6   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   7   .   
  Programmer               2    | .   .   .   .   .   2   .   
  Assembled                8    | .   .   8   .   .   .   .   
Best Kill Streak           17   | .   7   9   4   1   17  2   
  Combat Bots Only         17   | .   5   9   3   .   17  .   
Max Kills in Single Turn   4    | .   2   2   2   1   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   2   .   4   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               3688 | .    186  820  802  .    1787 93   
  Core                     601  | .    37   119  85   .    297  63   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  55   | .    24   31   .    .    .    .    
  Regen/Repaired (Parts)   156  | .    .    .    156  .    .    .    
Core Remaining (%)         68   | 100  .    37   .    .    .    .    
Volleys Fired              134  | .    13   19   62   1    38   1    
  Largest                  2    | .    2    2    2    2    2    1    
  Hottest                  136  | .    80   80   136  136  136  20   
Shots Fired                225  | .    26   26   121  2    49   1    
  Gun                      59   | .    26   6    20   .    7    .    
  Cannon                   126  | .    .    8    98   2    18   .    
  Launcher                 39   | .    .    12   3    .    24   .    
  Special                  1    | .    .    .    .    .    .    1    
  Kinetic                  15   | .    .    8    .    .    7    .    
  Thermal                  139  | .    .    .    118  2    18   1    
  Explosive                39   | .    .    12   3    .    24   .    
  Electromagnetic          32   | .    26   6    .    .    .    .    
  Robot Hit Streak         12   | .    6    11   10   1    12   1    
  Robot Miss Streak        8    | .    8    1    7    1    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           134  | .    10   19   71   1    30   3    
  Core Hits                137  | .    10   20   39   1    66   1    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    1    .    
    Sever                  1    | .    .    .    .    .    1    .    
Melee Attacks              3    | .    .    .    .    .    1    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    1    2    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5763 | .    284  938  1741 44   2625 131  
  Guns                     511  | .    127  66   220  .    98   .    
  Cannons                  1578 | .    .    122  1169 20   267  .    
  Explosions               3454 | .    157  735  326  .    2236 .    
  Melee                    145  | .    .    .    .    .    24   121  
  Ramming                  65   | .    .    15   26   24   .    .    
  Kinetic                  220  | .    .    122  .    .    98   .    
  Thermal                  1900 | .    157  57   1389 20   267  10   
  Explosive                3240 | .    .    678  326  .    2236 .    
  Electromagnetic          193  | .    127  66   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 145  | .    .    .    .    .    24   121  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    3    
  Average Corruption       2    | .    .    .    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    2    1    
    Message Errors         2    | .    .    .    .    .    1    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            101  | .    12   20   11   .    7    51   
  Projectiles              11   | .    .    .    11   .    .    .    
  Explosions               39   | .    12   20   .    .    7    .    
  Melee                    51   | .    .    .    .    .    .    51   
Knockbacks                 5    | .    .    4    1    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    
  Kinetic                  3    | .    .    3    .    .    .    .    
  Secondary                1    | .    .    1    .    .    .    .    
Self-Inflicted Damage      170  | .    25   26   51   .    68   .    
  Shots                    8    | .    1    1    2    .    4    .    
  Rammed                   10   | .    .    4    3    3    .    .    
Targets Rammed             14   | .    .    4    6    4    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  4    | .    .    .    3    1    .    .    
Highest Temperature        440  | .    246  87   440  57   343  .    
  Average Temperature      121  | .    103  35   118  30   159  .    
  Received Heat Transfer   552  | .    42   54   282  .    174  .    
  Effects                  8    | .    .    .    3    .    5    .    
    Shutdowns              2    | .    .    .    2    .    .    .    
    Energy Bleed           2    | .    .    .    1    .    1    .    
    Interference           3    | .    .    .    .    .    3    .    
    Matter Decay           1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    
  Parts Melted             5    | .    .    .    4    .    1    .    
  Heat Transferred         3404 | .    200  50   2627 37   481  9    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             434  | .   165 163 434 144 .   10  
  Initial                  139  | .   .   64  .   139 .   .   
  Average                  170  | .   27  75  250 62  .   5   
Maximum Alert Level        2    | .   .   .   2   .   .   .   
  Low Security (%)         57   | .   100 100 26  100 .   100 
  Level 1                  42   | .   .   .   73  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   5   .   .   .   
  Investigation            3    | .   .   .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           4    | .   .   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              98   | .   9   18  37  .   33  1   
  Peak Tracking Total      12   | .   8   5   6   .   12  1   
  Tactical Retreats        4    | .   1   2   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            2    | .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                4    | .   .   .   2   .   2   .   
  Triggered                2    | .   .   1   1   .   .   .   
Most Traps Carried         4    | .   .   4   4   2   2   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          6    | .   1   .   1   .   4   .   
  Max in Single Turn       1    | .   1   .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          11   | .   .   .   7   1   2   1   
  Terminals                6    | .   .   .   5   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                24   | .   .   .   20  1   2   1   
  Successful               13   | .   .   .   9   1   2   1   
  Failed                   11   | .   .   .   11  .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   8   .   1   1   
  Terminals                11   | .   .   .   10  .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   10  .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   3   1   2   1   
  Record                   1    | .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   6   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   
  Repair                   3    | .   .   .   3   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   7   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   .   .   
  Time                     96   | .   .   .   96  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               5696 | .    184  834  2717 919  983  59   
Spaces Moved               2143 | 1    79   296  964  376  340  87   
  Core                     123  | .    .    .    .    .    36   87   
  Treads                   1656 | .    .    32   944  376  304  .    
  Legs                     364  | 1    79   264  20   .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  240  240  240  50   50   
  Average Speed            229  | 120  174  257  240  240  219  50   
  Slowest Speed            260  | 120  260  260  260  240  240  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 2    25   65   82   65   62   16   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    
  Known Exits Taken        2    | .    .    1    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    .    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          148  | .    4    80   32   .    32   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    1    .    .    .    
  AOE                      147  | .    4    80   31   .    32   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Total                      2682 | .    100  335  1242 387  520  98   
  Wait                     250  | .    .    1    124  .    119  6    
  Move                     2137 | .    78   295  963  375  339  87   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  46   | .    4    7    33   1    1    .    
  Fast Attach              15   | .    2    1    10   2    .    .    
  Attach                   18   | .    .    6    4    .    6    2    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     23   | .    .    2    10   .    11   .    
  Drop                     38   | .    3    .    28   4    3    .    
  Fire                     134  | .    13   19   62   1    38   1    
  Melee                    3    | .    .    .    .    .    1    2    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    14   | .    .    4    6    4    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     4    | .    .    .    2    .    2    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: [*Mat x3] / *Min)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  166 | -10/Materials | Discovered new exit (range 7)
  185 | -10/Materials | Entered Mines
  317 | -10/Mines     | Build established: Mutant
  455 | -10/Mines     | Found a hidden stash of uninstalled traps
  877 | -10/Mines     | Assembled infested the area
  918 | -10/Mines     | Core integrity fell below 50%
  958 | -10/Mines     | Destroyed 9 combat bots
  970 | -10/Mines     | Lost 6 parts (1p2n1u2w)
 1006 | -10/Mines     | Discovered new exit (range 5)
 1015 | -10/Mines     | Identified exit to Materials
 1019 | -10/Mines     | Entered Materials
 1019 | -9/Materials  | Evolved 2 slots: Utility x2
 1304 | -9/Materials  | Identified exit to Mines
 2390 | -9/Materials  | Discovered new exit (range 15)
 2910 | -9/Materials  | Repaired Hrd. Light Armor Plating
 3192 | -9/Materials  | Discovered new exit (range 9)
 3412 | -9/Materials  | Discovered new exit (range 16)
 3480 | -9/Materials  | Repaired Hvy. Assault Rifle
 3513 | -9/Materials  | Repaired Hvy. Assault Rifle
 3736 | -9/Materials  | Entered Mines
 3835 | -9/Mines      | Discovered new exit (range 6)
 3979 | -9/Mines      | Learned 2 Materials zone layouts
 3990 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4019 | -9/Mines      | Learned Materials terminal intel
 4038 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4038 | -9/Mines      | Discovered new exit (range 5)
 4268 | -9/Mines      | Discovered new exit (range 15)
 4358 | -9/Mines      | Found the Drone Emporium
 4370 | -9/Mines      | Found Prototype Device
 4370 | -9/Mines      | Identified Sensor Drone Bay
 4655 | -9/Mines      | Entered Exiles
 4720 | -9/Exiles     | Met 8R-AWN
 4751 | -9/Exiles     | Met EX-HEX
 4860 | -9/Exiles     | Met EX-BIN
 4894 | -9/Exiles     | Aligned with FarCom system
 4896 | -9/Exiles     | Given EX-Vault access code
 4961 | -9/Exiles     | Opened EX-Vault
 5014 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5058 | -9/Exiles     | Exiles lab attacked by MAIN.C
 5110 | -9/Exiles     | Learned location of Zion (-6)
 5263 | -9/Exiles     | Destroyed 17 combat bots
 5274 | -9/Exiles     | Lost 3 parts (1p1n1u)
 5290 | -9/Exiles     | Attacked by the Exiles
 5339 | -9/Exiles     | Discovered new exit (range 14)
 5551 | -9/Exiles     | Core integrity fell below 50%
 5591 | -9/Exiles     | Destroyed 8 combat bots
 5604 | -9/Exiles     | Core integrity fell below 20%
 5621 | -9/Exiles     | Released all parts (3)
 5638 | -9/Exiles     | Entered Mines
 5651 | -8/Mines      | Lost 7 parts (1p2n2u2w)
 5688 | -8/Mines      | CL-ANK came to Exiles' defense
 5697 | -8/Mines      | Destroyed by CL-ANK with CL-ANK's Mallet

 Last Messages 
---------------
05647_ K-01 Serf collects debris.
05650_ K-01 Serf cleans the Core Extractor.
05652_ K-01 Serf collects debris.
05653_ K-01 Serf cleans the Core Extractor. <x2>
05658_ Connecting with Terminal...
05658_ Current location identified: Mines
>>Layout(Zone)
Retrieving Zone 9V layout...
  Downloaded map data.
05660_ XKX|A6IHMI AQOB,: 9KR0YO
05662_ Sneak attack on K-01 Serf.
05662_ K-01 Serf destroyed.
05664_ Acquired 18 matter.
05670_ Sneak attack on K-01 Serf.
05670_ Destroyed Sml. Matter Pod.
05670_ Destroyed Lgt. Ion Engine.
05670_ K-01 Serf destroyed.
05672_ Acquired 15 matter.
05688_ CL-ANK: "I came as fast as I could... Wait, it was you!"
05697_ Plasma Cutter destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HelicalDiametricUnit
  Manual?         0
Play Time         00:24:43
  Cumulative      374.1 hours
  Start           2022.06.04 @ 16:51:09
  End             2022.06.05 @ 19:46:29
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          400
  Rogue           400
  Adventurer      0
  Explorer        0
Win Type          -
  Total           29
  Types           18/3/2/1/2/0/3/0/0
Lore%             90
Gallery%          90
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e0943681-40ad-4125-abef-9d08a325ccb3