Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.05 @ 18:51:13 Player: Gregathol Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (147) 735 Value Destroyed (5642) 5642 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 11297 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 158/300 Energy 80/100 System Corruption 7% Temperature Cool (0) Movement Hovering (480) Ox7 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Antigrav System > --- UTILITY (11) ----- Advanced Coolant Injector Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Enhanced Fission Core Enhanced Fission Core Enhanced Fission Core Light Antimatter Reactor Improved Treads Flexi-carbon Leg Compact Wheel Antigrav System Nuclear Pulse Array Nuclear Pulse Array Advanced Cryofiber Web Terrain Scan Processor Authchip [Power] Authchip [Propulsion] Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Improved Kinecellerator Hardened Light Armor Plating Improved Medium Armor Plating Improved Focal Shield Point Defense System > --- WEAPON ----------- Wave Gun Heavy Plasma Cannon Hardcell Cannon > --- INVENTORY -------- Enhanced Fission Core Enhanced Fission Core Enhanced Fission Core Enhanced Fission Core Light Antimatter Reactor Wheel Wheel Field Propulsion Drive Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit Enhanced Optical Array Improved Medium Armor Plating Authchip [Power] Authchip [Propulsion] Wave Gun Long-range Proton Cannon Heavy Disruptor Cannon Gauss Rifle Coil Gun Mass Driver Heavy Gauss Cannon [Rating: 107] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Visual Processing Unit Hackware Authchip [Processor] Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 9 | . . 2 1 1 . . 2 2 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 131 | 6 7 12 10 18 . 4 16 18 40 Power 15 | 1 2 1 1 4 . . 1 1 4 Engine 7 | 1 1 . . 4 . . . . 1 Core 7 | . 1 1 1 . . . 1 1 2 Reactor 1 | . . . . . . . . . 1 Propulsion 33 | 2 . 5 1 1 . 1 1 5 17 Treads 4 | . . 1 . . . . . . 3 Leg 6 | 2 . 4 . . . . . . . Wheel 18 | . . . 1 1 . 1 1 3 11 Hover 2 | . . . . . . . . . 2 Flight 3 | . . . . . . . . 2 1 Utility 51 | 1 3 2 5 10 . 3 7 10 10 Device 22 | . 1 1 3 4 . 2 2 4 5 Storage 4 | 1 1 . 1 . . . . 1 . Processor 12 | . . 1 . 3 . . 3 2 3 Hackware 1 | . . . . 1 . . . . . Protection 12 | . 1 . 1 2 . 1 2 3 2 Artifact . | . . . . . . . . . . Weapon 32 | 2 2 4 3 3 . . 7 2 9 Energy Gun 10 | 1 1 2 1 1 . . . 1 3 Energy Cannon 7 | . 1 2 . . . . 1 . 3 Ballistic Gun 6 | 1 . . 1 . . . 3 . 1 Ballistic Cannon 9 | . . . 1 2 . . 3 1 2 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 1 . . 1 1 1 Parts Lost 59 | . 5 3 2 . . 2 6 4 37 Power 6 | . 1 1 1 . . . . . 3 Propulsion 20 | . 2 2 . . . 1 1 1 13 Utility 18 | . . . 1 . . 1 3 3 10 Weapon 15 | . 2 . . . . . 2 . 11 Highest Loss Streak 13 | . 3 3 1 . . 1 2 1 13 To Critical Strikes 2 | . . . . . . . . . 2 Average Backups 12 | 1 8 11 11 12 12 11 10 13 19 Power 1 | . 1 1 . 1 1 1 1 2 4 Propulsion 2 | . 3 2 2 2 2 1 1 2 4 Utility 4 | . 1 3 3 4 6 6 4 3 4 Weapon 3 | . 1 3 4 4 3 3 3 4 5 Tool/Special . | . . . . . . . . . . Unused Backups 28 | . . 3 8 8 . 1 . 1 7 Power 4 | . . . . 2 . . . . 2 Propulsion 5 | . . 3 1 . . . . . 1 Utility 5 | . . . . 1 . . . . 4 Weapon 12 | . . . 7 3 . 1 . 1 . Tool/Special 2 | . . . . 2 . . . . . Average Slot Usage (%) 85 | . 91 94 86 83 84 83 81 86 84 Engine 3 | . 7 . . 5 7 7 3 . 1 Core 3 | . 3 9 7 1 . . 2 5 2 Leg 5 | . 27 18 10 . . . . . . Wheel 9 | . . . 7 14 15 14 11 11 11 Device 12 | . 1 10 18 14 7 6 13 23 13 Storage 7 | . 14 11 10 7 7 7 6 5 5 Processor 16 | . . 11 9 14 23 23 22 20 26 Protection 6 | . 8 11 4 7 7 7 6 5 6 Energy Gun 7 | . 21 6 9 7 7 7 2 1 5 Energy Cannon 2 | . 3 14 . . . . 1 3 2 Ballistic Gun 1 | . 1 . 7 1 . . 2 . 1 Ballistic Cannon 4 | . . . 1 5 7 7 4 4 5 Peak Build Rating 107 | 6 10 19 34 51 50 53 66 80 107 Average Rating 47 | 4 8 15 29 48 50 51 56 75 80 On Entrance 35 | . 6 5 19 34 50 50 52 66 69 Avg Prop Armor Cover (%) 6 | . . 18 6 . . . . 6 . Naked Turns . | . . . . . . . . . . Heaviest Build 139 | 11 32 36 41 51 45 64 79 135 139 Greatest Support 65 | 20 20 20 37 65 56 56 56 56 52 Greatest Overweight (x) 38 | 3 7 10 1 . . 1 2 4 38 Average Overweight (x) . | . . 1 1 . . . . 1 3 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 25 25 Average Capacity 16 | 7 12 15 15 15 15 15 15 17 25 Most Carried 25 | 4 12 15 15 15 15 15 15 19 25 Average Carried 14 | 1 8 11 14 14 15 14 11 14 22 Final Capacity 25 | 8 15 15 15 15 15 15 15 25 25 Final Carried 19 | 4 12 13 15 15 15 13 15 19 16 Class Distribution -------------------- 61% | Mutant 16% | Scavenger-Mutant 11% | Skirmisher 4% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Skirmisher | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 3520 | 173 181 158 166 372 82 166 466 535 1221 Remotely . | . . . . . . . . . . Salvage Created 6252 | . 271 818 437 528 237 291 813 861 1996 Parts 259 | . 12 51 32 23 12 8 22 19 80 Haulers Intercepted 5 | . 1 2 1 . . . . 1 . Recyclers Shooed 15 | . . 2 1 . . . 2 2 8 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 30 | . . . . . 22 8 . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 103 | . 4 13 11 11 6 9 14 12 23 Guns 49 | . 3 4 11 2 1 7 8 . 13 Cannons 50 | . 1 9 . 9 5 2 4 10 10 AOE 1 | . . . . . . . 1 . . Classes Destroyed 14 | . 3 5 . 1 1 1 1 1 1 Worker 7 | . . 1 . 1 . . . 1 4 Builder 6 | . . 1 1 . . . . . 4 Tunneler 1 | . . . . . . . . . 1 Hauler 5 | . 1 2 1 . . . . 1 . Recycler 14 | . . 2 1 1 . . 1 2 7 Watcher 11 | . 2 2 1 . . . 4 . 2 Swarmer 17 | . . 3 6 . . 3 . . 5 Grunt 36 | . 4 6 2 4 3 5 4 5 3 Brawler 2 | . . . . . . 1 . . 1 Duelist 2 | . . . . . . . . 1 1 Sentry 23 | . . 4 3 4 1 . 6 1 4 Hunter 8 | . . . . . . . 3 1 4 Programmer 14 | . . . . 3 1 . 1 4 5 Behemoth 1 | . . . . . 1 . . . . Best Kill Streak 8 | . 2 5 5 3 3 3 3 3 8 Combat Bots Only 5 | . 2 5 3 3 3 3 3 2 3 Max Kills in Single Turn 3 | . 1 1 3 1 1 1 1 1 3 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 1315 | . 73 80 50 112 53 38 312 82 515 Missed 416 | . 14 19 11 40 18 10 106 18 180 Hits 899 | . 59 61 39 72 35 28 206 64 335 Melee 16 | . . . . . . 4 . 3 9 Projectile 883 | . 59 61 39 72 35 24 206 61 326 AOE 10 | . . . . . . . . 5 5 Critical Strikes 29 | . . 1 2 1 . 4 2 3 16 Actively Blocked 1 | . . 1 . . . . . . . Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 10690 | . 571 631 312 497 304 277 1581 1875 4642 Core 2569 | . 94 140 39 67 44 6 179 836 1164 Absorbed by Shields 401 | . . . 59 . . 97 152 93 . Redirected to Shielding 38 | . 11 27 . . . . . . . Ignored by Resistances 3349 | . 175 182 108 168 90 105 885 361 1275 Core Remaining (%) 70 | 100 62 65 92 . . 83 78 16 . Volleys Fired 326 | . 16 36 19 29 12 19 60 55 80 Largest 3 | . 2 2 2 2 2 2 2 2 3 Hottest 241 | . 115 136 108 120 120 120 130 155 241 Shots Fired 699 | . 32 72 38 57 24 38 111 109 218 Gun 341 | . 25 19 38 32 12 19 73 25 98 Cannon 358 | . 7 53 . 25 12 19 38 84 120 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 329 | . 8 . 19 29 12 19 72 35 135 Thermal 344 | . 24 72 19 28 12 19 39 49 82 Explosive . | . . . . . . . . . . Electromagnetic 26 | . . . . . . . . 25 1 Robot Hit Streak 38 | . 25 11 24 15 25 33 36 38 22 Robot Miss Streak 6 | . 1 4 6 2 2 2 2 1 4 Penetration Max 1 | . . . 1 . . . 1 . 1 Secondary Targets 3 | . . . 1 . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . Shots Hit Robots 558 | . 26 48 29 54 22 31 98 99 151 Core Hits 325 | . 12 26 23 34 17 24 64 50 75 Critical Kills 2 | . . . . . . . . 1 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 16 | . . 1 . 1 . 1 1 3 9 Burn 2 | . . 1 . . . . . . 1 Meltdown 1 | . . . . . . . . 1 . Destroy 1 | . . . . . . . . . 1 Blast 11 | . . . . 1 . 1 1 1 7 Corrupt 1 | . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15896 | . 328 899 763 1395 582 878 2736 2860 5455 Guns 6809 | . 253 147 753 737 311 554 1682 278 2094 Cannons 8444 | . 72 745 . 651 271 324 817 2398 3166 Explosions 613 | . . . . . . . 237 183 193 Melee . | . . . . . . . . . . Ramming 30 | . 3 7 10 7 . . . 1 2 Kinetic 7114 | . 57 . 291 706 271 324 1438 805 3222 Thermal 8007 | . 268 892 462 682 311 554 1061 1776 2001 Explosive 430 | . . . . . . . 237 . 193 Electromagnetic 315 | . . . . . . . . 278 37 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . 2 2 2 1 4 7 Average Corruption 2 | . . . . 1 2 2 1 3 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 41 | . . . . 4 6 9 4 5 13 Message Errors 11 | . . . . 2 . 4 . 2 3 Matter Fused 6 | . . . . . 2 2 . . 2 Heat Flow Errors 4 | . . . . . 1 1 . . 2 Energy Discharges 6 | . . . . 1 1 1 2 . 1 Parts Rejected 2 | . . . . . . . 1 . 1 Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 5 | . . . . . . 1 1 2 1 Data Loss (major) 2 | . . . . . 1 . . 1 . Misfires 1 | . . . . 1 . . . . . Alerts 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 319 | . . . . 4 . 24 11 134 146 Projectiles 238 | . . . . 4 . 24 3 83 124 Explosions 81 | . . . . . . . 8 51 22 Melee . | . . . . . . . . . . Knockbacks 82 | . . . . 5 1 5 19 34 18 Impact . | . . . . . . . . . . Kinetic 75 | . . . . 5 1 5 18 29 17 Secondary 7 | . . . . . . . 1 5 1 Self-Inflicted Damage 303 | . . . 4 3 . . 227 . 69 Shots 4 | . . . . . . . 3 . 1 Rammed 7 | . . 1 2 2 . . . 1 1 Targets Rammed 10 | . 1 3 2 2 . . . 1 1 Kicked 3 | . 1 2 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 744 | . 171 383 90 176 158 391 457 726 744 Average Temperature 143 | . 66 119 30 56 29 146 132 222 158 Received Heat Transfer 2125 | . 297 291 113 138 84 111 474 332 285 Effects 57 | . . 1 . . . . 5 33 18 Shutdowns 2 | . . . . . . . . 2 . Energy Bleed 5 | . . . . . . . 1 4 . Interference 19 | . . 1 . . . . 3 10 5 Matter Decay 4 | . . . . . . . . 2 2 Short Circuit 5 | . . . . . . . . 3 2 Damage (minor) 7 | . . . . . . . . 1 6 Damage (major) 10 | . . . . . . . 1 7 2 Damage (core) 5 | . . . . . . . . 4 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . . 1 2 . Combat Hostiles 3 | . . . . . . . 1 2 . Parts Melted 29 | . . 1 1 3 1 1 8 12 2 Heat Transferred 14492 | . 740 1924 1050 1475 650 1250 2300 2400 2703 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Maximum Alert Level 1 | . . . . . . . . . 1 Low Security (%) 96 | 100 100 100 100 100 . . 100 100 77 Level 1 3 | . . . . . . . . . 22 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 378 | . 40 179 156 101 . . 174 75 378 Initial 37 | . . . 16 37 . . . 8 . Average 48 | . 5 63 61 19 . . 64 17 116 Influence Increases 3412 | . 153 396 345 371 165 210 492 342 938 Destroy 0b10 Robot/C 2060 | . 80 260 220 220 120 180 280 240 460 Destroy 0b10 Robot/NC 220 | . 15 40 20 10 . . 25 20 90 Destroy Leader 582 | . 26 78 64 80 30 30 98 52 124 Successful Hack 24 | . 15 . . . . . . 9 . Disable Machine 117 | . . . 9 . . . 45 . 63 Destroy Structure 229 | . 2 3 2 1 . . 29 6 186 Partial Spotted 45 | . . . . . . . 15 15 15 Lose Combat Pursuer 135 | . 15 15 30 60 15 . . . . Influence Decreases 3277 | . 153 350 295 467 165 210 472 362 803 Entered New Map 101 | . . . 30 59 . . . 12 . Time Decay 2636 | . 143 320 246 408 165 190 412 319 433 Lost Part 540 | . 10 30 19 . . 20 60 31 370 Squads Dispatched 33 | . 2 1 1 5 . . 8 4 12 Investigation 3 | . 2 . . . . . . 1 . Extermination 10 | . . . . 3 . . 2 2 3 Reinforcement 11 | . . 1 1 2 . . 3 1 3 Assault . | . . . . . . . . . . Garrison 9 | . . . . . . . 3 . 6 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 . 2 Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 11 | . . 5 3 . . . 2 . 1 Communications Jammed 1 | . . . . . . . 1 . . Distress Signals 1 | . . . . . . . 1 . . Times Spotted 158 | . 14 19 22 15 7 9 22 16 34 Peak Tracking Total 8 | . 4 7 8 4 3 3 3 4 6 Tactical Retreats 8 | . 1 2 2 2 1 . . . . ECM-based Alert Blocks 1 | . . 1 . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 14 | . 5 . 1 2 . . 3 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 13 | . . . 1 . . . 5 . 7 Max in Single Turn 4 | . . . 1 . . . 4 . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 19 | . 4 . 5 3 . 1 1 3 2 Terminals 8 | . 3 . 2 1 . . . 1 1 Fabricators 3 | . . . . 1 . . 1 1 . Repair Stations 2 | . . . 1 . . . . . 1 Recycling Units 4 | . 1 . 1 1 . . . 1 . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 8 . 8 7 . 1 1 7 6 Successful 23 | . 5 . 5 5 . 1 1 4 2 Failed 15 | . 3 . 3 2 . . . 3 4 Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . 1 1 . . . . . Terminals 21 | . 6 . 4 5 . . . 2 4 Fabricators 5 | . . . . 1 . . 1 3 . Repair Stations 3 | . . . 1 . . . . . 2 Recycling Units 6 | . 2 . 1 1 . . . 2 . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 4 . 2 3 . 1 . 1 2 Record 3 | . . . 1 . . . . . 2 Robot Analysis 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Recall Assault 1 | . . . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . Fabricator Hacks 4 | . . . . 1 . . 1 2 . Network Status 3 | . . . . 1 . . 1 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 1 | . . . 1 . . . . . . Scan Component 1 | . . . 1 . . . . . . Recycling Unit Hacks 4 | . 1 . 1 1 . . . 1 . Report Inventory 4 | . 1 . 1 1 . . . 1 . Scanalyzer 1 | . . . 1 . . . . . . Retrieve Study 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 4 . 2 1 . . . 2 1 Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . Authchips . | . . . . . . . . . . Time 106 | . . . . . . . . 106 . Total Part Build Rating 6 | . . . . . . . . 6 . Part Studies Acquired 1 | . . . 1 . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Active Infowar (turns) 7496 | . 101 878 554 1442 662 788 1048 1106 917 Optics 7222 | . . 878 554 1442 662 788 875 1106 917 Sensors 779 | . . . . . . . . 779 . Terrain 1629 | . . . . . . . 616 1013 . Seismic 256 | . . . . . . . . . 256 Jamming 437 | . . . . 313 . . 124 . . ECM 379 | . 101 262 . . . . . 16 . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 8588 | 61 800 878 760 1442 662 788 1054 1106 1037 Spaces Moved 4855 | 38 426 280 383 939 547 621 594 610 417 Core 42 | 14 2 24 . . . . . . 2 Treads 8 | . . . . . . . . . 8 Legs 766 | 24 424 256 62 . . . . . . Wheels 4032 | . . . 321 939 547 621 594 610 400 Hover 7 | . . . . . . . . . 7 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 115 100 100 100 100 100 115 Average Speed 124 | 129 161 222 127 100 100 108 109 122 154 Slowest Speed 1950 | 200 400 550 190 100 100 115 130 160 1950 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 4 64 27 33 17 73 76 13 16 14 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 3 | . . . . . . 3 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 131 | . . . . 1 2 3 32 3 90 Melee . | . . . . . . . . . . Projectile 52 | . . . . 1 2 3 6 3 37 AOE 79 | . . . . . . . 26 . 53 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total 6767 | 47 510 455 620 1401 635 691 880 884 644 Wait 1226 | . 48 100 176 365 77 43 199 156 62 Move 4846 | 37 425 279 382 938 546 620 593 609 417 Hop . | . . . . . . . . . . Pick Up 87 | 4 8 13 12 13 . 2 4 15 16 Fast Attach 69 | 6 4 3 6 9 . 2 7 14 18 Attach 52 | . 2 8 3 2 . 1 5 8 23 Detach 10 | . 1 1 1 . . . 1 3 3 Swap 45 | . 4 5 2 9 . 1 9 4 11 Drop 88 | . 1 7 17 26 . 3 2 19 13 Fire 326 | . 16 36 19 29 12 19 60 55 80 Melee . | . . . . . . . . . . Ram 7 | . . 1 2 2 . . . 1 1 Kick 3 | . 1 2 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 12) 843 | -10/Materials | Discovered new exit (range 8) 862 | -10/Materials | Entered another Materials area 862 | -9/Materials | Evolved 2 slots: Utility x2 889 | -9/Materials | Lost 3 parts (2n1w) 1175 | -9/Materials | Build established: Scavenger-Mutant 1339 | -9/Materials | Discovered new exit (range 8) 1428 | -9/Materials | Lost 3 parts (1p2n) 1630 | -9/Materials | Discovered new exit (range 18) 1740 | -9/Materials | Entered another Materials area 1740 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2372 | -8/Materials | Discovered new exit (range 18) 2500 | -8/Materials | Entered Factory 2500 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2792 | -7/Factory | Build established: Mutant 3932 | -7/Factory | Discovered new exit (range 11) 3942 | -7/Factory | Entered Lower Caves 4036 | -7/Lower Caves | Encountered a Warlord checkpoint 4104 | -7/Lower Caves | Spotted B-75 Beast 4144 | -7/Lower Caves | Identified exit to Lower Caves 4236 | -7/Lower Caves | Destroyed B-75 Beast 4251 | -7/Lower Caves | Lost 3 allies 4409 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4604 | -7/Lower Caves | Entered another Lower Caves area 5374 | -7/Lower Caves | Discovered new exit (range 2) 5392 | -7/Lower Caves | Entered Factory 5392 | -6/Factory | Evolved 2 slots: Utility x2 5568 | -6/Factory | Garrison activated, responded to threat 6392 | -6/Factory | Discovered new exit (range 17) 6446 | -6/Factory | Entered another Factory area 6446 | -5/Factory | Evolved 2 slots: Utility x2 6599 | -5/Factory | Fabricated Nuclear Pulse Array (x1) 6738 | -5/Factory | Build established: Skirmisher 7139 | -5/Factory | Core integrity fell below 50% 7312 | -5/Factory | Core integrity fell below 20% 7481 | -5/Factory | Discovered new exit (range 14) 7552 | -5/Factory | Entered another Factory area 7552 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7834 | -4/Factory | Garrison activated, responded to threat 8036 | -4/Factory | Lost 3 parts (1p1u1w) 8136 | -4/Factory | Garrison activated, responded to threat 8266 | -4/Factory | Lost 7 parts (2n3u2w) 8486 | -4/Factory | Lost 8 parts (1p3n3u1w) 8566 | -4/Factory | Core integrity fell below 50% 8577 | -4/Factory | Core integrity fell below 20% 8589 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08575_ Power Conduit explodes. 08575_ Imp. Fusion Compressor destroyed. 08575_ Enh. Optical Array destroyed. 08578_ Penetrated by Slug. 08578_ K-01 Serf collects debris. 08578_ Penetrated by Slug. 08578_ Slug penetrates Wall. 08579_ System corrupted: Matter fused (-10). 08579_ H-77 Assassin heat damages Imp. Targeting Computer. 08581_ Penetrated by Slug. 08581_ Slug penetrates Wall. 08581_ Penetrated by Slug. 08581_ Slug penetrates Wall. 08581_ Penetrated by Slug. 08582_ K-01 Serf collects debris. 08584_ Slug penetrates Wall. 08585_ K-01 Serf collects debris. 08588_ Slug penetrates Wall. 08589_ K-01 Serf collects debris. 08589_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##############?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ?????????????????## #?????????????????? | | ???????????????###; ###???????????????? | | ??????????????## ; #???????????????? | | ??????????????# ; #???????????????? | | ???????????????# ##??????????????? | | ???????????????# #??????????????? | | ???????????????# @ #???????????????? | | ???????????????## k #??????????????? | | ??????######+###; ;#############/??? | | ???? whhh ??? | | ???? ?? | | ???? ?? | | ???? ?? | | ???? ?? | | ?????####################;####################???? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# !!! #????????????????? | | ???????????????????# !!! #????????????????? | | ???????????????????# !! #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# "" #????????????????? | | ???????????????????# """"" #????????????????? | | ???????????????????# """"" #????????????????? | | ???????????????????# #????????????????? | | ???????????????????###########/############??????? | | ?????????????????????? + ==[ #??????? | | ???????????????????????# "" "" =[[ #??????? | | ???????????????????????# "" "" =[ #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 35 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Point Defense Rating 80 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 14 Melee Accuracy 5 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x1 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Fancy Inventory Challenges ------------ None Game ------ Seed FocalBurstWings Manual? 0 Play Time 01:42:19 Cumulative 131.2 hours Start 2026.08.28 @ 21:58:48 End 2026.09.05 @ 18:51:13 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 111 Rogue 78 Adventurer 32 Explorer 1 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 21 Gallery% 40 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/TerminusTall Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8aee18ec-d637-4d65-b86c-936badf8c1d2