Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.03.15 @ 18:51:42 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (135) 675 Value Destroyed (5642) 5642 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1286) 1286 TOTAL SCORE: 11883 Bonus ------- High Alert Combat Kills 282 Follower Combat Kills 311 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -7 Cogmind --------- Core Integrity 678/1000 Matter 503/650 Energy 420/420 System Corruption 8% Temperature Cool (230) Movement Walking (220) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Enhanced Fission Core Micro Fission Core > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (9) ------ High-capacity Storage Unit Medium Matter Pod Matter Compressor Advanced Terrain Scan Processor Improved Target Analyzer > --- WEAPON (4) ------- Tesla Rifle > --- INVENTORY (12) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved Coolant Injector Energy Well (500) Gravity Neutralizing Apparatus Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Energy Well Medium Matter Pod Matter Compressor Gravity Neutralizing Apparatus Sensor Array Advanced Terrain Scan Processor Improved Target Analyzer Improved Propulsion Shielding > --- WEAPON ----------- Tesla Rifle Phase Cannon KE Penetrator KE Penetrator > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved Coolant Injector Energy Well Gravity Neutralizing Apparatus Grenade Launcher [Rating: 83] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Tesla Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Slots Evolved 11 | . 1 2 . . 2 2 2 2 Power 1 | . . 1 . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 7 | . . 1 . . 2 2 . 2 Weapon 2 | . 1 . . . . . 1 . Parts Attached 111 | 7 10 6 2 19 9 2 17 39 Power 20 | 1 1 2 1 5 1 . 2 7 Engine 14 | 1 1 2 1 5 . . 2 2 Core 6 | . . . . . 1 . . 5 Reactor . | . . . . . . . . . Propulsion 25 | 2 1 1 . 7 1 . 6 7 Treads 3 | . . . . 3 . . . . Leg 22 | 2 1 1 . 4 1 . 6 7 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 2 1 3 . 2 4 2 3 11 Device 8 | . . 2 . 1 1 1 1 2 Storage 12 | 1 1 1 . 1 . 1 1 6 Processor 4 | . . . . . 1 . 1 2 Hackware . | . . . . . . . . . Protection 4 | 1 . . . . 2 . . 1 Artifact . | . . . . . . . . . Weapon 38 | 2 7 . 1 5 3 . 6 14 Energy Gun 4 | . . . . . . . . 4 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 27 | 2 6 . 1 4 1 . 5 8 Ballistic Cannon 3 | . . . . . 2 . 1 . Launcher 3 | . 1 . . 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 3 Parts Lost 37 | . . . . 10 1 . 4 22 Power 7 | . . . . 4 . . 1 2 Propulsion 6 | . . . . 2 . . 1 3 Utility 8 | . . . . 1 1 . . 6 Weapon 16 | . . . . 3 . . 2 11 Highest Loss Streak 6 | . . . . 5 1 . 1 6 Average Slot Usage (%) 97 | . 99 100 98 94 99 100 99 94 Engine 9 | . 12 20 19 16 9 7 6 3 Core 3 | . . . . . 6 7 5 7 Leg 17 | . 25 20 20 14 16 14 17 15 Device 11 | . . 10 10 8 8 14 17 11 Storage 15 | . 12 10 10 11 16 21 12 23 Processor 6 | . . . . . 8 7 11 9 Protection 5 | . 12 10 10 10 7 7 . 2 Ballistic Gun 19 | . 36 30 29 27 10 7 13 13 Ballistic Cannon 4 | . . . . . 13 14 9 . Naked Turns . | . . . . . . . . . Heaviest Build 98 | 17 28 50 50 59 68 71 74 98 Greatest Support 72 | 20 20 23 23 40 33 33 54 72 Greatest Overweight (x) 12 | 5 1 2 2 12 3 2 1 4 Average Overweight (x) 1 | . . 1 2 1 2 2 . 1 Largest Inventory Capacity 12 | 8 10 12 12 12 12 12 12 12 Average Capacity 11 | 7 8 10 12 12 12 12 11 12 Most Carried 12 | 5 9 10 11 12 12 11 12 10 Average Carried 9 | 2 7 8 10 11 11 10 10 8 Final Capacity 12 | 8 10 12 12 12 12 12 12 12 Final Carried 12 | 5 9 10 11 11 12 11 7 7 Class Distribution -------------------- 34% | Hacker-Skirmisher 15% | Scavenger-Skirmisher 14% | Hacker-Tank 13% | Hacker-Gunner 6% | Commander-Skirmisher 5% | Scavenger-Gunner 4% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Skirmisher | -9/Materials Commander-Skirmisher | -9/Storage Hacker-Skirmisher | -9/Garrison Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Matter Collected 4878 | 244 166 274 17 810 518 170 1529 1150 Remotely . | . . . . . . . . . Salvage Created 5960 | . 302 216 . 1136 524 127 1389 2266 Parts 318 | . 28 15 . 62 32 9 55 117 Haulers Intercepted 4 | . . . . . 3 . . 1 Recyclers Shooed 3 | . . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Combat Hostiles Destroyed 102 | . 6 3 . 26 11 3 20 33 Guns 84 | . 6 3 . 26 4 1 15 29 Cannons 15 | . . . . . 7 2 5 1 AOE 2 | . . . . . . . . 2 Classes Destroyed 16 | . 5 2 . 2 2 . 3 2 Worker 2 | . 1 . . . . . . 1 Builder 7 | . 1 . . . . 1 2 3 Hauler 4 | . . . . . 3 . . 1 Recycler 5 | . . . . . . . 4 1 Mechanic 1 | . . . . . . . . 1 Operator 2 | . . 1 . . 1 . . . Watcher 12 | . 3 3 . . 3 . 1 2 Swarmer 15 | . 2 . . 1 2 . 3 7 Grunt 43 | . 4 2 . 17 6 3 5 6 Brawler 7 | . . . . 5 . . 1 1 Duelist 2 | . . . . . . . 1 1 Sentry 10 | . . 1 . 1 1 . 4 3 Specialist 2 | . . . . 2 . . . . Hunter 9 | . . . . . 2 . 3 4 Programmer 13 | . . . . . . . 3 10 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 7 | . 5 4 . 5 3 3 5 7 Combat Bots Only 5 | . 4 2 . 5 2 2 4 5 Max Kills in Single Turn 2 | . 2 1 . 2 1 2 1 2 Gunslinging 1 | . . . . 1 . . . 1 Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Damage Taken 5314 | . 228 75 16 1060 223 22 1043 2647 Core 557 | . 16 6 . 99 6 . 108 322 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 91 | 100 93 . . 73 98 100 87 . Volleys Fired 375 | . 25 16 . 87 38 5 74 130 Largest 4 | . 3 3 . 3 3 3 4 4 Hottest 221 | . 60 60 . 63 106 106 129 221 Shots Fired 1169 | . 71 48 . 245 114 15 294 382 Gun 956 | . 69 48 . 244 46 5 177 367 Cannon 208 | . . . . . 68 10 117 13 Launcher 5 | . 2 . . 1 . . . 2 Special . | . . . . . . . . . Kinetic 1097 | . 69 48 . 244 114 15 294 313 Thermal 10 | . . . . . . . . 10 Explosive 5 | . 2 . . 1 . . . 2 Electromagnetic 57 | . . . . . . . . 57 Robot Hit Streak 48 | . 16 10 . 26 30 8 26 48 Robot Miss Streak 4 | . 1 1 . 3 3 1 4 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 21 | . 2 2 . 10 . . . 7 Max Gunslinging Chain 2 | . 1 1 . 1 . . . 2 Shots Hit Robots 908 | . 55 40 . 192 88 11 214 308 Core Hits 371 | . 20 11 . 66 43 11 100 120 Critical Hits 32 | . . . . 2 . . 3 27 Critical Kills 9 | . . . . . . . 2 7 Critical Parts Destroyed 22 | . . . . 1 . . 1 20 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13683 | . 559 433 . 2012 1350 169 3347 5813 Guns 10510 | . 464 433 . 2012 481 47 1920 5153 Cannons 2662 | . . . . . 869 122 1408 263 Explosions 511 | . 95 . . . . . 19 397 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 11980 | . 464 433 . 2012 1350 169 3328 4224 Thermal 364 | . . . . . . . . 364 Explosive 345 | . 95 . . . . . . 250 Electromagnetic 994 | . . . . . . . 19 975 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . 7 . . 2 8 Average Corruption 3 | . . . . 6 . . 1 4 Corruption Purged . | . . . . . . . . . Effects 55 | . . . . 16 . . 8 31 Message Errors 10 | . . . . 4 . . 2 4 Matter Fused 15 | . . . . 4 . . . 11 Heat Flow Errors 4 | . . . . 2 . . . 2 Energy Discharges 2 | . . . . 1 . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . 3 . . 2 1 Data Loss (major) 1 | . . . . 1 . . . . Misfires 1 | . . . . . . . . 1 Targeting Errors 12 | . . . . 1 . . 4 7 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 104 | . . . . . 5 . 28 71 Projectiles 33 | . . . . . 5 . 28 . Explosions 71 | . . . . . . . . 71 Melee . | . . . . . . . . . Knockbacks 46 | . . . . . 9 4 30 3 Impact . | . . . . . . . . . Kinetic 43 | . . . . . 9 3 29 2 Secondary 3 | . . . . . . 1 1 1 Self-Inflicted Damage 133 | . 65 . . . . . 32 36 Shots 5 | . 1 . . . . . 2 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 540 | . 115 72 . 176 2 . 8 540 Average Temperature 95 | . 46 23 . 51 2 . 4 146 Received Heat Transfer 1548 | . 129 63 9 597 108 18 162 462 Effects 18 | . . . . . . . . 18 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 Interference 9 | . . . . . . . . 9 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 7 | . . . . . . . . 7 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 322 | . . . . . . . . 322 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Peak Influence 926 | . 183 169 135 926 572 233 614 343 Initial 330 | . . 13 50 66 330 147 83 88 Average 241 | . 53 77 95 550 412 188 194 114 Maximum Alert Level 3 | . . . . 3 2 1 2 1 Low Security (%) 60 | 100 100 100 100 20 . 50 64 84 Level 1 17 | . . . . 14 47 49 18 15 Level 2 14 | . . . . 23 52 . 17 . Level 3 8 | . . . . 41 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . 1 1 . . 4 1 7 15 Investigation 10 | . 1 . . . 3 1 4 1 Extermination 6 | . . . . . . . 2 4 Reinforcement 10 | . . 1 . . 1 . 1 7 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . 2 Stealth | -11 -10 -9 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Distress Signals 10 | . . 1 . . 2 . 2 5 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 165 | . 9 8 1 32 18 3 36 58 Peak Tracking Total 9 | . 4 3 1 5 3 1 5 9 Tactical Retreats 11 | . . . . . 1 . 4 6 Traps | -11 -10 -9 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Traps Triggered 11 | . 1 . . 4 . . 3 3 Indirectly 2 | . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . . . . 1 . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -9 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Machines Disabled 17 | . 1 . . 2 1 . 6 7 Max in Single Turn 3 | . 1 . . 1 1 . 2 3 Garrison Access 1 | . . . . . . . 1 . Garrison Relay 2 | . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . Hacking | -11 -10 -9 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Machines Accessed 23 | . 7 1 3 . 3 1 7 1 Terminals 16 | . 7 1 1 . 3 1 2 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . . . 1 . . . 3 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 . Total Hacks 71 | . 21 3 7 . 17 3 18 2 Successful 54 | . 18 3 6 . 13 1 13 . Failed 17 | . 3 . 1 . 4 2 5 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 51 | . 21 3 1 . 17 3 4 2 Fabricators 2 | . . . . . . . 2 . Repair Stations 15 | . . . 4 . . . 11 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 2 . . . 1 . Terminal Hacks 38 | . 18 3 1 . 13 1 2 . Record 5 | . 1 . . . 4 . . . Robot Schematic 1 | . . . . . . . 1 . Prototype ID Bank 4 | . 3 1 . . . . . . Open Door 1 | . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 4 | . 2 . . . 2 . . . Recycling Unit Index 1 | . . . . . 1 . . . Alert Level 2 | . 1 1 . . . . . . Locate Traps 4 | . 2 . . . 2 . . . Disarm Traps 1 | . . . . . 1 . . . Dispatch Records 2 | . 1 . . . 1 . . . Maintenance Status 1 | . . . . . 1 . . . Security Status 1 | . . . . . 1 . . . Surveillance Status 1 | . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . Assault Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 5 | . 3 . . . . 1 1 . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 12 | . . . 4 . . . 8 . Scan Component 6 | . . . 2 . . . 4 . Repair 6 | . . . 2 . . . 4 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . Unlock Access 1 | . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 3 . 2 . 3 1 5 1 Full Trace Events 12 | . 3 . . . 3 1 4 1 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . Robots Built 3 | . . . . . . . 3 . Matter 252 | . . . . . . . 252 . Time 44 | . . . . . . . 44 . Total Robot Build Rating 12 | . . . . . . . 12 . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . . 2 . . . 4 . Time 145 | . . . 52 . . . 93 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 10 | . . . . 7 . . . 3 Machine Destruction 7 | . . . . 7 . . . . Programmers 3 | . . . . . . . . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Total Allies 13 | . . . 10 . . . 3 . Largest Group 10 | . . . 10 9 . . 3 . Highest-Rated Group 88 | . . . 88 72 . . 60 . Highest-Rated Ally 20 | . . . 16 8 . . 20 . Total Orders . | . . . . . . . . . Ally Attacks 78 | . . . 9 47 . . 22 . Total Damage 870 | . . . 87 430 . . 353 . Kills 13 | . . . 2 8 . . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Turns Passed 7855 | 98 754 314 254 1527 738 255 2056 1859 Spaces Moved 3508 | 61 483 160 79 670 329 117 965 644 Core 34 | 22 . . . 12 . . . . Treads 146 | . . . . 146 . . . . Legs 3328 | 39 483 160 79 512 329 117 965 644 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 180 150 180 180 120 150 Average Speed 157 | 135 132 152 180 169 180 180 149 161 Slowest Speed 650 | 300 150 180 180 650 210 180 150 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 5 79 20 16 64 33 3 24 20 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 6 | . 6 . . . . . . . Terrain Destroyed 108 | . 42 . . . 1 . . 65 Melee . | . . . . . . . . . Projectile 11 | . . . . . 1 . . 10 AOE 97 | . 42 . . . . . . 55 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Total 5014 | 72 549 194 190 880 391 150 1396 1192 Wait 930 | . 26 12 109 66 6 26 325 360 Move 3499 | 60 482 159 78 668 328 116 964 644 Hop . | . . . . . . . . . Pick Up 40 | 5 3 . 1 8 5 1 10 7 Fast Attach 41 | 7 2 . 2 5 1 . 5 19 Attach 38 | . 1 2 . 9 3 2 7 14 Detach 5 | . . . . 1 . . 1 3 Swap 33 | . 7 4 . 5 5 . 6 6 Drop 30 | . 3 1 . 8 5 . 4 9 Fire 375 | . 25 16 . 87 38 5 74 130 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . 15 . . . . Rewire 8 | . . . . 8 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Storage -9/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 58 | -11/Scrapyard | Identified exit to Materials 58 | -11/Scrapyard | Discovered exit to Materials (range 16) 99 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Evolved 1 slot: Weapon x1 310 | -10/Materials | Build established: Hacker-Tank 449 | -10/Materials | Identified exit to Materials 449 | -10/Materials | Discovered exit to Materials (range 9) 491 | -10/Materials | Identified exit to Mines 491 | -10/Materials | Discovered exit to Mines (range 16) 529 | -10/Materials | Discovered exit to Materials (range 5) 688 | -10/Materials | Discovered exit to Materials (range 9) 853 | -10/Materials | Entered another Materials area 853 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1095 | -9/Materials | Identified exit to Storage 1095 | -9/Materials | Discovered exit to Storage (range 13) 1163 | -9/Materials | Build established: Hacker-Skirmisher 1167 | -9/Materials | Entered Storage 1176 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1379 | -9/Storage | Repaired Ion Engine 1406 | -9/Storage | Repaired Assault Rifle 1419 | -9/Storage | Identified exit to Garrison 1421 | -9/Storage | Entered Garrison 1421 | -9/Garrison | Accompanied by 9 allies 1711 | -9/Garrison | Build established: Commander-Skirmisher 1768 | -9/Garrison | Triggered checkpoint 1816 | -9/Garrison | Triggered checkpoint 1850 | -9/Garrison | Triggered checkpoint 2026 | -9/Garrison | Triggered checkpoint 2034 | -9/Garrison | Build established: Hacker-Skirmisher 2106 | -9/Garrison | Triggered checkpoint 2130 | -9/Garrison | Triggered checkpoint 2190 | -9/Garrison | Lost 5 parts (2p1u2w) 2214 | -9/Garrison | Triggered checkpoint 2317 | -9/Garrison | Garrison Relay disabled 2401 | -9/Garrison | Identified exit to Materials 2401 | -9/Garrison | Discovered exit to Materials (range 14) 2471 | -9/Garrison | Lost 5 parts (2p2n1w) 2573 | -9/Garrison | Installed Relay Interface Framework 2839 | -9/Garrison | Build established: Scavenger-Mutant 2884 | -9/Garrison | Garrison Relay disabled 2921 | -9/Garrison | Discovered exit to Materials (range 14) 2948 | -9/Garrison | Entered Materials 2948 | -8/Materials | Evolved 2 slots: Utility x2 3247 | -8/Materials | Build established: Scavenger-Gunner 3588 | -8/Materials | Build established: Hacker-Gunner 3671 | -8/Materials | Identified exit to Factory 3671 | -8/Materials | Discovered exit to Factory (range 5) 3686 | -8/Materials | Entered Factory 3686 | -7/Factory | Evolved 2 slots: Utility x2 3908 | -7/Factory | Identified exit to Factory 3908 | -7/Factory | Discovered exit to Factory (range 10) 3941 | -7/Factory | Entered another Factory area 3941 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4471 | -6/Factory | Build established: Hacker-Skirmisher 4689 | -6/Factory | Repaired Hvy. Assault Rifle 4722 | -6/Factory | Repaired Imp. Light Cannon 5166 | -6/Factory | Fabricated B-48 Gladiator? 5257 | -6/Factory | Repaired Hcp. Storage Unit 5355 | -6/Factory | Local fabrication network quarantined 5698 | -6/Factory | Identified exit to Factory 5698 | -6/Factory | Discovered exit to Factory (range 15) 5913 | -6/Factory | Repaired Hvy. Assault Rifle 5997 | -6/Factory | Entered another Factory area 5997 | -5/Factory | Evolved 2 slots: Utility x2 6215 | -5/Factory | Build established: Scavenger-Skirmisher 6315 | -5/Factory | Identified exit to Upper Caves 6315 | -5/Factory | Discovered exit to Upper Caves (range 14) 6483 | -5/Factory | Spotted B-75 Beast 6500 | -5/Factory | Destroyed B-75 Beast 6839 | -5/Factory | Build established: Hacker-Skirmisher 7096 | -5/Factory | Garrison activated, responded to threat 7807 | -5/Factory | Lost 4 parts (1p1n1u1w) 7856 | -5/Factory | Self-destructed Last Messages --------------- 07849_ Slug penetrates P-70 Sage. 07849_ U-05 Engineer lays Concrete. 07850_ R-10 Processor collects Terrain Scan Processor. 07850_ U-05 Engineer lays Concrete. 07851_ K-01 Serf collects debris. 07851_ KE Penetrator destroyed. 07851_ U-05 Engineer lays Concrete. 07852_ K-01 Serf collects debris. 07852_ U-05 Engineer lays Concrete. 07853_ U-05 Engineer builds a Wall. 07853_ R-10 Processor collects Gauss Rifle. 07853_ Sensor Array destroyed. 07853_ U-05 Engineer lays Concrete. 07854_ K-01 Serf collects debris. 07855_ R-10 Processor collects Structural Scanner. 07855_ U-05 Engineer lays Concrete. 07855_ K-01 Serf collects debris. 07856_ U-05 Engineer lays Concrete. 07856_ R-10 Processor collects Wheel. 07856_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????"????????????????????????????? | | ????????????????? " ???????????????????????????? | | ??????????????? ???????????????????????????? | | ????????????? ???????????????????????????? | | ????????????? "+#########+#???????????????? | | ???????????? #???????????????? | | ???????????? +???????????????? | | ??????????? #????????????????? | | ??????????? #????????????????? | | ??????????? #????????????????? | | ?????????? #????????????????? | | ?????????? ! #???"" ??????????? | | ????????? = []* #??"""???????????? | | ????????? %[%* #? ????????????? | | ????????? %!%[ ## #######???????? | | ??????????" *=== A ??????? | | ??????????# =%! * ??????? | | ??????????# =% u =% R ??? | | ??????????# !!R [% u ?? | | ???????????###+##########%=pg% R % ??? | | ????????????????????????##g ;;;# # ""??? | | ????????????????????????#@ p = ; #??? ""??? | | ????????????????????????# k ; ##??? ""??? | | ????????????????????????# ; ;##### ""??? | | ????????????????????????# u k ; ""??? | | ????????????????????????# ### """" | | ????????????????????????; + | | ???????????????????????## ### =!! | | ??????????????????????? #u # # =!! | | ??????????????????????### # #=* !!! | | ???????????????????????#" # #! %########## | | ???????????????????????## # # | | ????????????????????????#;###;;;; # ^ | | ????????????????###################! | | ????????????????# #%! | | ????????????????# #|= """" """" | | ????????????????# """ """ """ # """" """"??? | | ????????????????# """ """ """ # """" """" ? | | ????????????????# """ """ """ # | | ????????????????# + """" """"??? | | ????????????????# ! # """" """???? | | ??????????##############+########## """" ""????? | | ??????????# =[| # ########## ????? | | ??????????# *%= # """" "?????? | | ??????????# """"""[ # """" "?????? | | ??????????# """""" # %""" "?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 37 Energy Capacity 1100 Matter Stores 750 Matter Capacity 750 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Additional Mass Support 12 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ B-48 Gladiator | -6/Factory | Hacked Fabricated ------------ B-48 Gladiator | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectBurstSource Manual? 0 Play Time 00:59:08 Cumulative 991.9 hours Start 2022.03.15 @ 17:51:46 End 2022.03.15 @ 18:51:42 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 750 Rogue 62 Adventurer 0 Explorer 688 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bec54311-95af-4f1f-8f1f-7d500c101625