Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.21 @ 23:01:44

Player: lord

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (55)      275
Value Destroyed (2069)     2069
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 6284

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/1000
Matter                     255/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
           Melee Analysis Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
           Axe

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
             Titanium Leg
>            --- UTILITY ----------
       Large Storage Unit
             Trap Scanner
    Improved Trap Scanner
             Melee Analysis Suite
             Melee Analysis Suite
             Focal Shield
             Dynamic Insulation System
>            --- WEAPON -----------
             Flail
             Maul
             Maul
             Mining Claw
>            --- INVENTORY --------
             Deuterium Engine
             Deuterium Engine
  Long-range Tractor Beam
             Grenade Launcher
       Heavy Hammer
             Axe
[Rating: 51]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Trap Scanner
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Protection               Medium Armor Plating
Weapon                     Maul
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Maul
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   .   1   
  Utility                  5    | .   .   1   1   1   1   1   
  Weapon                   2    | .   .   .   1   .   1   .   
Parts Attached             59   | 6   2   15  6   6   13  11  
  Power                    7    | 1   .   1   2   .   1   2   
    Engine                 7    | 1   .   1   2   .   1   2   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   4   .   3   3   4   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    15   | 2   .   4   .   3   3   3   
    Wheel                  1    | .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  21   | 1   1   7   3   3   4   2   
    Device                 9    | .   .   3   .   2   3   1   
    Storage                4    | 1   1   1   1   .   .   .   
    Processor              2    | .   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   .   3   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   1   3   1   .   5   3   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   3   .   .   3   2   
    Slashing Weapon        3    | .   .   .   1   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 33   | .   .   .   2   3   8   20  
  Power                    4    | .   .   .   1   .   1   2   
  Propulsion               11   | .   .   .   .   2   3   6   
  Utility                  11   | .   .   .   1   1   3   6   
  Weapon                   7    | .   .   .   .   .   1   6   
  Highest Loss Streak      12   | .   .   .   2   2   6   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  98  95  97  97  64  
  Engine                   8    | .   14  11  8   7   5   2   
  Leg                      27   | .   28  33  27  28  25  15  
  Device                   10   | .   .   10  9   10  22  17  
  Storage                  11   | .   25  11  9   7   6   3   
  Processor                3    | .   .   .   6   7   6   8   
  Protection               6    | .   .   10  7   10  3   .   
  Energy Cannon            1    | .   9   .   .   .   .   .   
  Ballistic Gun            3    | .   18  .   .   .   .   .   
  Impact Weapon            14   | .   .   21  18  15  17  10  
  Slashing Weapon          3    | .   .   .   9   7   8   2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             94   | 12  94  26  46  49  53  48  
  Greatest Support         77   | 20  20  51  51  64  62  77  
  Greatest Overweight (x)  10   | .   4   .   .   1   1   10  
  Average Overweight (x)   .    | .   2   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  8   15  15  15  15  
  Average Capacity         12   | 6   22  8   10  15  15  11  
  Most Carried             12   | 2   4   8   11  12  12  8   
  Average Carried          7    | 1   2   7   8   10  9   4   
  Final Capacity           15   | 8   8   8   15  15  15  5   
  Final Carried            12   | 2   4   8   11  12  9   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  
-----------                Run  | Jun Mat Mat Mat Fac Fac Fac 
Matter Collected           720  | 207 .   228 50  50  120 65  
  Remotely                 103  | .   .   103 .   .   .   .   
Salvage Created            2190 | .   .   759 168 255 703 305 
  Parts                    60   | .   .   26  10  3   21  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  49   | .   .   19  5   6   13  6   
  Melee                    23   | .   .   9   3   3   8   .   
  Cannons                  1    | .   .   1   .   .   .   .   
Classes Destroyed          9    | .   .   6   1   2   .   .   
  Worker                   2    | .   .   1   .   .   1   .   
  Recycler                 3    | .   .   2   .   .   1   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  11   | .   .   5   3   .   3   .   
  Grunt                    17   | .   .   5   .   2   6   4   
  Duelist                  3    | .   .   1   .   .   .   2   
  Sentry                   12   | .   .   8   2   2   .   .   
  Hunter                   3    | .   .   .   .   1   2   .   
  Programmer               3    | .   .   .   .   1   2   .   
Best Kill Streak           8    | .   .   4   3   2   8   3   
  Combat Bots Only         5    | .   .   4   3   2   5   3   
Max Kills in Single Turn   1    | .   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  
Damage Taken               4982 | .    .    935  238  714  1032 2063 
  Core                     1462 | .    .    141  36   108  163  1014 
  Absorbed by Shields      318  | .    .    187  23   108  .    .    
  Redirected to Shielding  56   | .    .    .    .    .    56   .    
  Regen/Repaired (Parts)   112  | .    .    90   .    22   .    .    
Core Remaining (%)         86   | 100  100  64   93   84   80   .    
Volleys Fired              9    | .    .    5    .    .    .    4    
  Largest                  2    | .    .    2    .    .    .    1    
  Hottest                  80   | .    .    80   .    .    .    30   
Shots Fired                14   | .    .    10   .    .    .    4    
  Gun                      5    | .    .    5    .    .    .    .    
  Cannon                   5    | .    .    5    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    5    .    .    .    .    
  Thermal                  5    | .    .    5    .    .    .    .    
  Explosive                4    | .    .    .    .    .    .    4    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    .    8    .    .    .    12   
  Robot Miss Streak        .    | .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           169  | .    .    69   11   29   35   25   
  Core Hits                31   | .    .    10   2    3    12   4    
  Critical Kills           7    | .    .    3    .    1    3    .    
  Critical Parts Destroyed 26   | .    .    9    4    5    3    5    
  Critical Strikes         36   | .    .    14   4    6    6    6    
    Smash                  36   | .    .    14   4    6    6    6    
Melee Attacks              210  | .    .    74   16   37   57   26   
  Impact                   192  | .    .    74   15   33   47   23   
  Slashing                 18   | .    .    .    1    4    10   3    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    3    .    1    2    .    
    Combat Hostiles        1    | .    .    .    .    1    .    .    
  Follow-up Attacks        32   | .    .    10   2    5    9    6    
Damage Inflicted           5719 | .    .    2255 360  985  1262 857  
  Guns                     26   | .    .    26   .    .    .    .    
  Cannons                  88   | .    .    88   .    .    .    .    
  Explosions               85   | .    .    .    .    .    .    85   
  Melee                    5520 | .    .    2141 360  985  1262 772  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  26   | .    .    26   .    .    .    .    
  Thermal                  88   | .    .    88   .    .    .    .    
  Explosive                85   | .    .    .    .    .    .    85   
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   5362 | .    .    2141 335  961  1189 736  
  Slashing                 158  | .    .    .    25   24   73   36   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            1445 | .    .    540  185  255  260  205  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    1445 | .    .    540  185  255  260  205  
Knockbacks                 30   | .    .    4    1    6    11   8    
  Impact                   29   | .    .    4    1    6    11   7    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      29   | .    .    .    .    .    .    29   
  Shots                    3    | .    .    .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        85   | .    .    85   .    .    4    6    
  Average Temperature      35   | .    .    41   .    .    3    6    
  Received Heat Transfer   1385 | .    .    324  40   208  297  516  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              27   | .    .    5    5    2    12   3    
  Impact Corruptions       63   | .    .    23   6    10   13   11   
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         185  | .    .    185  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Peak Influence             305  | .   6   305 286 282 275 187 
  Initial                  111  | .   .   .   109 111 35  52  
  Average                  112  | .   2   124 195 169 129 94  
Maximum Alert Level        1    | .   .   1   1   1   1   .   
  Low Security (%)         82   | 100 100 86  48  65  76  100 
  Level 1                  17   | .   .   13  51  34  23  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   1   2   2   2   
  Investigation            1    | .   .   .   .   1   .   .   
  Extermination            1    | .   .   .   .   1   .   .   
  Reinforcement            5    | .   .   .   1   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac 
Distress Signals           4    | .   .   3   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              93   | .   2   35  7   7   18  24  
  Peak Tracking Total      9    | .   2   8   3   3   6   9   
  Tactical Retreats        7    | .   .   3   .   .   .   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Traps Triggered            1    | .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Jun Mat Mat Mat Fac Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac 
Machines Accessed          21   | .   2   12  3   2   2   .   
  Terminals                16   | .   2   9   3   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   2   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                61   | .   6   40  7   5   3   .   
  Successful               44   | .   5   28  4   4   3   .   
  Failed                   17   | .   1   12  3   1   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   23   | .   2   13  5   1   2   .   
  Terminals                41   | .   6   25  7   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   5   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   10  .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             13   | .   3   6   2   1   1   .   
  Record                   2    | .   .   1   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   4   .   2   .   .   
  Scan Component           3    | .   .   2   .   1   .   .   
  Repair                   3    | .   .   2   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   10  .   .   2   .   
  Insert Component         6    | .   .   5   .   .   1   .   
  Analyze                  6    | .   .   5   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   2   8   2   1   .   .   
  Terminals                13   | .   2   8   2   1   .   .   
    Botnet                 13   | .   2   8   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         16   | .   1   9   3   2   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   5   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   2   .   1   .   .   
  Time                     84   | .   .   52  .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   5   .   .   1   .   
  Part Schematics Acquired 6    | .   .   5   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Jun Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Jun Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               3529 | 58   571  1160 358  468  443  471  
Spaces Moved               1957 | 42   188  662  230  261  233  341  
  Core                     162  | 4    .    .    .    .    .    158  
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1756 | 38   188  662  230  261  233  144  
  Wheels                   39   | .    .    .    .    .    .    39   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  130  125  122  50   
  Average Speed            140  | 113  300  126  130  129  125  107  
  Slowest Speed            550  | 120  400  130  130  196  193  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       19   | 4    35   53   17   9    6    11   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 7    | .    .    .    .    2    5    .    
Terrain Destroyed          16   | .    .    .    .    2    5    9    
  Melee                    7    | .    .    .    .    2    5    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      9    | .    .    .    .    .    .    9    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac 
Total                      2410 | 49  195 857 263 334 305 407 
  Wait                     166  | .   .   81  8   36  13  28  
  Move                     1951 | 41  187 661 229 260 232 341 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  38   | 2   2   13  5   6   6   4   
  Fast Attach              25   | 6   2   9   3   1   2   2   
  Attach                   25   | .   .   1   1   5   9   9   
  Detach                   6    | .   2   3   .   .   .   1   
  Swap                     9    | .   .   5   2   .   2   .   
  Drop                     29   | .   2   18  3   .   4   2   
  Fire                     9    | .   .   5   .   .   .   4   
  Melee                    152  | .   .   61  12  26  37  16  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Sto])
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Junkyard  | Discovered new exit (range 16)
   59 | -11/Junkyard  | Entered Materials
  308 | -10/Materials | Build established: Mutant
  518 | -10/Materials | Discovered new exit (range 4)
  630 | -10/Materials | Entered another Materials area
  630 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  880 | -9/Materials  | Repaired Lgt. Armor Plating
  907 | -9/Materials  | Repaired Tractor Beam
 1164 | -9/Materials  | Discovered new exit (range 8)
 1654 | -9/Materials  | Discovered new exit (range 7)
 1790 | -9/Materials  | Entered another Materials area
 1790 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2139 | -8/Materials  | Discovered new exit (range 3)
 2148 | -8/Materials  | Entered Factory
 2148 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2272 | -7/Factory    | Repaired Shield Generator
 2307 | -7/Factory    | Discovered new exit (range 15)
 2483 | -7/Factory    | Discovered new exit (range 10)
 2616 | -7/Factory    | Entered another Factory area
 2616 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2769 | -6/Factory    | Lost 6 parts (1p1n3u1w)
 2838 | -6/Factory    | Discovered new exit (range 8)
 3059 | -6/Factory    | Entered another Factory area
 3059 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3373 | -5/Factory    | Lost 12 parts (1p5n2u4w)
 3418 | -5/Factory    | Core integrity fell below 50%
 3449 | -5/Factory    | Lost 3 parts (1n2u)
 3476 | -5/Factory    | Spotted B-75 Beast
 3518 | -5/Factory    | Core integrity fell below 20%
 3530 | -5/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
03475_ Acquired Adv. Melee Analysis Suite. <x2>
03478_ K-01 Serf cleans the Power Conduit.
03480_ Dropped Deuterium Engine.
03481_ K-01 Serf cleans the Power Conduit.
03482_ Acquired Adv. Melee Analysis Suite.
03483_ R-10 Processor collects Deuterium Engine.
03485_ ALERT: Cargo convoy en route, clear transfer corridor.
03485_ Acquired Adv. Melee Analysis Suite.
03500_ Hvy. Hammer destroyed.
03504_ Lrn. Tractor Beam destroyed.
03506_ Imp. Trap Scanner destroyed.
03506_ K-01 Serf cleans the Nuclear Reactor. <x3>
03522_ Critical hit (Burn: +37).
03527_ K-01 Serf cleans the Nuclear Reactor.
03528_ U-05 Engineer destroyed.
03530_ C-30 ARC bursts open, deploying its payload.
03530_ H-66 Slayer unfolds itself.
03530_ X-77 Beamer unfolds itself.
03530_ E-15 Imp unfolds itself.
03530_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             375
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                55
Melee Accuracy             10
Offensive Hacking          10

 Item Schematics 
-----------------
               Maul | -9/Materials | Scanalyzed
 Lgt. Armor Plating | -9/Materials | Scanalyzed
  Imp. Aluminum Leg | -9/Materials | Scanalyzed
          Heat Sink | -9/Materials | Scanalyzed
        Mining Claw | -9/Materials | Scanalyzed
   Carbon-fiber Leg | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              MyomerTachyonDiverter
  Manual?         0
Play Time         01:05:55
  Cumulative      25.2 hours
  Start           2023.07.21 @ 21:49:53
  End             2023.07.21 @ 23:01:44
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          94
  Rogue           90
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          42
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 68e0f0de-683f-4c03-89bd-f313528b94a6