Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 16:08:44 Player: Skergy Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1961) 1961 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (120) 120 TOTAL SCORE: 4186 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 85 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- Datajack Heavy Flail > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Heat Sink Large Matter Pod (150) Advanced Weight Redist. System Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor Seismic Detector System Shield Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Improved Targeting Computer Reaction Control System > --- WEAPON ----------- Heavy Assault Rifle Missile Launcher Heavy Flail > --- INVENTORY -------- Deuterium Engine Aluminum Leg Heat Sink Large Matter Pod Visual Processing Unit Improved Sensor Array Signal Interpreter Improved Signal Interpreter Seismic Detector System Shield High-powered Tractor Beam Shock Bomb Launcher Datajack [Rating: 29] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 100 | 9 7 4 28 52 Power 11 | 1 1 2 3 4 Engine 7 | 1 . 1 3 2 Core 4 | . 1 1 . 2 Reactor . | . . . . . Propulsion 32 | 5 2 1 6 18 Treads 7 | . . . 1 6 Leg 21 | 4 2 1 2 12 Wheel 3 | 1 . . 2 . Hover 1 | . . . 1 . Flight . | . . . . . Utility 26 | 1 3 . 9 13 Device 16 | 1 2 . 5 8 Storage 4 | . 1 . 3 . Processor 3 | . . . 1 2 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 31 | 2 1 1 10 17 Energy Gun 4 | 1 . . 2 1 Energy Cannon 4 | . . . 4 . Ballistic Gun 7 | 1 . 1 1 4 Ballistic Cannon . | . . . . . Launcher 10 | . 1 . 3 6 Special Weapon . | . . . . . Impact Weapon 3 | . . . . 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . . . 3 Unidentified Prototypes 2 | . . . 1 1 Parts Lost 23 | . 2 1 1 19 Power 5 | . 2 1 . 2 Propulsion 9 | . . . . 9 Utility 5 | . . . . 5 Weapon 4 | . . . 1 3 Highest Loss Streak 6 | . 1 1 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 82 97 98 89 Engine 7 | . 3 2 11 6 Core 2 | . 3 9 . 2 Treads 5 | . . . 5 6 Leg 22 | . 28 28 26 17 Device 11 | . 17 14 15 7 Storage 8 | . . 14 6 9 Processor 8 | . . . 9 11 Protection 2 | . . . . 5 Energy Gun 2 | . 6 . . 5 Energy Cannon 4 | . . . 9 1 Ballistic Gun 9 | . 14 27 6 8 Launcher 3 | . 7 . 5 1 Impact Weapon 2 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 56 | 8 12 12 40 56 Greatest Support 49 | 20 20 25 35 49 Greatest Overweight (x) 7 | . . . 1 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 5 5 15 15 Average Capacity 10 | 5 5 5 9 15 Most Carried 15 | 5 5 5 15 15 Average Carried 8 | 2 4 5 6 13 Final Capacity 15 | 5 5 5 15 15 Final Carried 15 | 4 5 5 15 10 Class Distribution -------------------- 63% | Scavenger-Mutant 26% | Mutant 6% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1884 | 311 105 221 416 831 Remotely 35 | . . . . 35 Salvage Created 1941 | 48 224 89 426 1154 Parts 97 | 2 13 4 25 53 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 45 | 1 6 4 9 25 Melee 3 | . . . . 3 Guns 17 | 1 4 4 1 7 Cannons 7 | . . . 6 1 AOE 15 | . 2 . 2 11 Classes Destroyed 10 | 2 . 1 1 6 Worker 3 | . . . . 3 Builder 2 | . . . . 2 Tunneler 1 | 1 . . . . Watcher 2 | . . . . 2 Swarmer 5 | . . 3 . 2 Grunt 27 | 1 6 1 5 14 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 8 | . . . 4 4 Hunter 2 | . . . . 2 Best Kill Streak 8 | 2 4 2 2 8 Combat Bots Only 8 | 1 4 2 2 8 Max Kills in Single Turn 4 | 1 2 1 1 4 Gunslinging . | . . . . . Exploded 4 | . 2 . 1 4 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 384 | 10 22 21 54 277 Missed 103 | 3 6 5 16 73 Damage Taken 3715 | 78 241 154 542 2700 Core 724 | 11 18 39 100 556 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 95 . 72 75 . Volleys Fired 116 | 7 17 15 32 45 Largest 3 | 2 2 2 2 3 Hottest 152 | 70 70 40 96 152 Shots Fired 244 | 14 26 29 59 116 Gun 178 | 14 25 29 24 86 Cannon 39 | . . . 22 17 Launcher 27 | . 1 . 13 13 Special . | . . . . . Kinetic 123 | 7 17 29 18 52 Thermal 94 | 7 8 . 28 51 Explosive 10 | . 1 . 1 8 Electromagnetic 17 | . . . 12 5 Robot Hit Streak 10 | 3 8 6 10 9 Robot Miss Streak 7 | 2 3 5 3 7 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 160 | 8 15 11 33 93 Core Hits 82 | 3 11 7 13 48 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 4 | . . . . 4 Critical Strikes 7 | . . . . 7 Burn 1 | . . . . 1 Smash 6 | . . . . 6 Melee Attacks 59 | . . . . 59 Impact 36 | . . . . 36 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 11 | . . . . 11 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4669 | 121 314 181 823 3230 Guns 1315 | 121 189 144 171 690 Cannons 527 | . . . 341 186 Explosions 1753 | . 125 . 301 1327 Melee 1014 | . . . . 1014 Ramming 60 | . . 37 10 13 Kinetic 839 | 46 126 144 121 402 Thermal 1525 | 75 123 . 391 936 Explosive 771 | . 65 . 58 648 Electromagnetic 460 | . . . 243 217 Impact 1014 | . . . . 1014 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . . 17 . Message Errors 5 | . . . 5 . Matter Fused 4 | . . . 4 . Energy Discharges 1 | . . . 1 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 4 | . . . 4 . Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 400 | . 20 . 7 373 Projectiles 2 | . . . . 2 Explosions 165 | . 20 . 7 138 Melee 233 | . . . . 233 Knockbacks 8 | . . . . 8 Impact 7 | . . . . 7 Kinetic . | . . . . . Secondary 1 | . . . . 1 Self-Inflicted Damage 242 | . . . 42 200 Shots 7 | . . . 3 4 Rammed . | . . . . . Targets Rammed 10 | . 1 7 1 1 Kicked 10 | . 1 7 1 1 Crushed . | . . . . . Highest Temperature 532 | 105 70 . 63 532 Average Temperature 135 | 53 34 . 19 173 Received Heat Transfer 1119 | 42 138 33 195 711 Effects 11 | . . . . 11 Shutdowns 3 | . . . . 3 Interference 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 3 | . . . . 3 Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions 13 | . . . . 13 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 2520 | 222 235 . 703 1360 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 501 | 25 206 265 131 501 Initial 79 | . 16 79 25 . Average 137 | 2 109 168 48 233 Maximum Alert Level 2 | . 1 1 . 2 Low Security (%) 70 | 100 65 53 100 43 Level 1 17 | . 34 46 . 27 Level 2 11 | . . . . 28 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . . 3 5 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 5 | . . . 2 3 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 7 | . . . 2 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | 1 6 8 10 47 Peak Tracking Total 6 | 1 2 3 2 6 Tactical Retreats 7 | . . 1 . 6 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts 1 | . . . . 1 Triggered . | . . . . . Disarmed 1 | . . . . 1 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 10 | . 3 . 1 6 Max in Single Turn 3 | . 2 . 1 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 1 | . 1 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 1 | . 1 . . . Successful . | . . . . . Failed 1 | . 1 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 6 | . . . . 6 Non-combat 5 | . . . . 5 Combat 1 | . . . . 1 Robot Hacks Applied 10 | . . . . 10 parse_system 3 | . . . . 3 no_distress 4 | . . . . 4 find_recycling 1 | . . . . 1 check_alert 2 | . . . . 2 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 . . Highest-Rated Group 38 | . . 38 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 21 | . . 21 . . Total Damage 359 | . . 359 . . Kills 3 | . . 3 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4177 | 221 178 452 1616 1710 Spaces Moved 2183 | 151 93 314 965 660 Core 20 | 18 . . . 2 Treads 163 | . . . . 163 Legs 2000 | 133 93 314 965 495 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 154 | 111 120 120 147 197 Slowest Speed 400 | 120 120 120 190 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 9 26 63 31 48 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 4 | . . . . 4 Terrain Destroyed 115 | . 14 . 7 94 Melee 1 | . . . . 1 Projectile 6 | . . . 2 4 AOE 108 | . 14 . 5 89 Terrain Rammed 2 | . . . 1 1 Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2700 | 190 134 358 1109 909 Wait 94 | 10 9 18 16 41 Move 2179 | 150 92 313 964 660 Hop . | . . . . . Pick Up 61 | 11 3 . 30 17 Fast Attach 28 | . 2 2 13 11 Attach 39 | 8 2 . 6 23 Detach 16 | 2 1 . 4 9 Swap 33 | 1 3 2 9 18 Drop 62 | 1 4 1 33 23 Fire 116 | 7 17 15 32 45 Melee 59 | . . . . 59 Ram 2 | . . . 1 1 Kick 10 | . 1 7 1 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 1 | . . . . 1 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 180 | -11/Scrapyard | Discovered new exit (range 8) 222 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 400 | -10/Materials | Entered Mines 483 | -10/Mines | Discovered new exit (range 13) 852 | -10/Mines | Entered Materials 852 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 894 | -9/Materials | Build established: Scavenger-Mutant 1059 | -9/Materials | Discovered new exit (range 17) 2468 | -9/Materials | Entered another Materials area 2468 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3710 | -8/Materials | Destroyed 8 combat bots 3710 | -8/Materials | Lost 3 parts (1n1u1w) 3878 | -8/Materials | Core integrity fell below 50% 3912 | -8/Materials | Lost 3 parts (1p1n1w) 3960 | -8/Materials | Build established: Mutant 3979 | -8/Materials | Lost 4 parts (3n1u) 4068 | -8/Materials | First assault squad dispatched 4152 | -8/Materials | Core integrity fell below 20% 4178 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Acquired 10 matter. Only a single melee weapon may be active at a time, Hvy. Flail automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) Acquired 10 matter. K-01 Serf collects debris. M-28 Smith repairs R-06 Scavenger. Carbon-fiber Leg destroyed. K-01 Serf collects debris. M-28 Smith repairs S-10 Pest. Shock Bomb Launcher destroyed. Deuterium Engine destroyed. Jacked L-31 Rogue... >>parse_system Reading system data... Lgt. Treads destroyed. Hpw. Tractor Beam destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????#????????????????? | | ?????????????????????? ??????????????? | | ?????????????????# ??? ] ?????????????? | | ????????????##+### """ #######?###??? | | ????????????# ## """ # ? ??? | | ????????????# + # """ ???? | | ????????????# ## # """ !!????? | | ????????????# ## ""T"" # " " !?????? | | ????????????# @#? 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""" ## """ % # #### | | ???????????? ## """ # #??? | | ??????????? ## """ # #??? | | ???????????########+##### # #??? | | ???????????????# % # # #??? | | ???????????????# ! #######+# # #??? | | ???????????????# ! #?????# ### #### | | ???????????????# #?????# "## | | ???????????????# #######+###/#### | | ???????????????# * + + = #?? | | ???????????????#! #### ## #?? | | ???????????????# #??# ## """ #?? | | ???????????????# #??# ## """ #?? | | ???????????????##########??# ## """ #?? | | ???????????????????????????# ## #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 275 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 59 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Deadly Force First Step to Greatness Risk Taker Significant Disruption Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed ArchitectLinkedVibroblade Manual? 0 Play Time 03:27:23 Cumulative 3.4 hours Start 2024.05.19 @ 11:36:53 End 2024.05.19 @ 16:08:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 94d30ca1-91fe-40fa-9726-5bdf5a2656b4