Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.19 @ 14:45:20 Player: Briarspitter Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (95) 475 Value Destroyed (3137) 3137 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 7662 Bonus ------- Follower Combat Kills 35 Met Data Miner 300 Friendly Fire -165 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 360/360 System Corruption 9% Temperature Cool (0) Movement Walking (180) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Fission Core > --- PROPULSION (4) --- Improved VSS Leg Improved VSS Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink Terrain Scan Processor Actuator Array Insulated Plating > --- WEAPON (3) ------- Compact Ion Cannon > --- INVENTORY (5) ---- Large Battery (200) Heavy Laser Peak State ------------ > --- POWER ------------ Nuclear Core Fusion Compressor > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Layered Medium Armor Plating > --- WEAPON ----------- Makeshift Shrapnel Gun Makeshift Shrapnel Gun Makeshift Hammer > --- INVENTORY -------- Improved Thermal Generator Improved Cryofiber Web Transmission Jammer Precision Shock Rifle Gatling Laser Thermic Laser Proton Cannon Heavy Plasma Cannon Magnetic Acceleration Cannon [Rating: 64] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Nuclear Pulse Thruster Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Medium Reflective Plating Weapon Makeshift Shrapnel Gun Energy Gun Precision Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . 1 Utility 4 | . . 2 . 2 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 135 | 7 12 18 13 8 12 1 12 52 Power 16 | 1 4 4 . . 1 . 1 5 Engine 11 | 1 4 4 . . . . . 2 Core 4 | . . . . . 1 . 1 2 Reactor 1 | . . . . . . . . 1 Propulsion 24 | 2 2 4 5 1 . . 2 8 Treads . | . . . . . . . . . Leg 22 | 2 2 4 5 1 . . 1 7 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . 1 . Flight 1 | . . . . . . . . 1 Utility 46 | 2 1 6 2 2 6 . 4 23 Device 21 | 1 . 3 1 . 3 . 3 10 Storage 2 | 1 1 . . . . . . . Processor 8 | . . . . 2 1 . 1 4 Hackware . | . . . . . . . . . Protection 15 | . . 3 1 . 2 . . 9 Artifact . | . . . . . . . . . Weapon 49 | 2 5 4 6 5 5 1 5 16 Energy Gun 19 | 2 2 . 2 4 3 . . 6 Energy Cannon 9 | . 2 2 1 1 . . . 3 Ballistic Gun 10 | . 1 1 1 . . . 4 3 Ballistic Cannon 3 | . . . . . 1 . . 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 8 | . . 1 2 . 1 1 1 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . . . Corrupted Parts 3 | . . . . . 1 . 1 1 System Corruption 22 | . . . . . 9 . 12 1 Parts Lost 58 | . 1 6 2 . 7 1 6 35 Power 5 | . . . . . . . 1 4 Propulsion 9 | . . . . . . . 2 7 Utility 24 | . . 3 1 . 4 1 2 13 Weapon 20 | . 1 3 1 . 3 . 1 11 Highest Loss Streak 19 | . 1 3 1 . 6 1 3 19 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 96 97 99 100 99 98 95 86 Engine 4 | . 13 11 9 7 5 . . 1 Core 3 | . . . . . 1 7 6 7 Leg 21 | . 28 22 27 23 23 23 15 18 Device 19 | . 14 19 18 15 22 21 22 13 Storage 7 | . 14 11 9 7 7 7 7 3 Processor 6 | . . . . 15 8 7 7 9 Protection 6 | . . 11 9 7 6 7 6 6 Energy Gun 6 | . 13 . 5 9 9 15 3 3 Energy Cannon 2 | . 11 15 5 4 . . . 1 Ballistic Gun 6 | . . 2 9 1 . . 16 10 Ballistic Cannon 1 | . . . . . 5 . . 1 Impact Weapon 3 | . . 3 6 7 6 6 1 2 Naked Turns . | . . . . . . . . . Heaviest Build 57 | 14 24 35 38 41 49 48 43 57 Greatest Support 69 | 20 20 20 37 42 42 42 42 69 Greatest Overweight (x) 11 | 4 1 1 1 . 1 1 2 11 Average Overweight (x) . | . . 1 . . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 8 Most Carried 10 | 8 9 10 10 10 10 8 10 10 Average Carried 8 | 4 8 9 9 9 7 8 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 8 9 10 10 10 8 8 8 2 Class Distribution -------------------- 33% | Scavenger-Assassin 21% | Scavenger-Skirmisher 16% | Scavenger-Mutant 12% | Mutant 8% | Assassin 4% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Assassin | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Assassin | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Matter Collected 2310 | 270 109 156 257 . 277 . 497 744 Remotely . | . . . . . . . . . Salvage Created 4042 | 179 379 732 660 32 434 . 516 1110 Parts 215 | 27 19 44 40 4 9 . 30 42 Haulers Intercepted 2 | . . 1 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 23 . Prevented 9 | . . . . . 8 . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 71 | . 9 12 13 . 7 . 15 15 Melee 1 | . . 1 . . . . . . Guns 40 | . 6 . 11 . 1 . 15 7 Cannons 18 | . 3 10 1 . 1 . . 3 AOE 4 | . . . . . . . . 4 Classes Destroyed 15 | 1 3 4 1 . 2 . 2 2 Worker 1 | . . 1 . . . . . . Builder 1 | . . . . . . . . 1 Tunneler 9 | 9 . . . . . . . . Hauler 2 | . . 1 1 . . . . . Recycler 4 | . . 1 . . . . . 3 Drone 2 | . . . . . . . 2 . Watcher 6 | . 2 2 1 1 . . . . Swarmer 17 | . 3 . 3 . . . 11 . Grunt 38 | . 6 9 7 . 5 . . 11 Brawler 3 | . . . 1 . 1 . . 1 Duelist 1 | . . . . . 1 . . . Sentry 6 | . . 3 2 . . . 1 . Specialist 2 | . . . . . . . . 2 Programmer 2 | . . . . . . . 1 1 Behemoth 1 | . . . . . 1 . . . Best Kill Streak 7 | 2 4 6 7 1 2 . 5 6 Combat Bots Only 6 | . 4 5 6 . 2 . 5 6 Max Kills in Single Turn 6 | 1 2 2 1 1 1 . 2 6 Gunslinging 1 | . . . . . . . 1 . Exploded 4 | . . . . . . . . 4 Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Hostile Shots Fired 529 | . 18 67 62 . 54 . 74 254 Missed 119 | . 4 15 13 . 16 . 24 47 Damage Taken 7639 | 40 178 912 632 . 682 184 683 4328 Core 1205 | 40 14 160 8 . . . 106 877 Absorbed by Shields 42 | . . 42 . . . . . . Redirected to Shielding 152 | . . 38 13 . . . . 101 Ignored by Resistances 27 | . . . . . 25 . 2 . Regen/Repaired (Parts) 48 | . . . 48 . . . . . Core Remaining (%) 80 | 84 78 60 98 . . . 84 . Volleys Fired 191 | 15 21 25 36 1 20 . 23 50 Largest 3 | 2 2 2 3 2 3 . 3 3 Hottest 189 | 80 112 112 142 119 168 . 105 189 Shots Fired 423 | 30 36 47 83 2 51 . 67 107 Gun 292 | 30 26 3 65 1 35 . 67 65 Cannon 131 | . 10 44 18 1 16 . . 42 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 150 | . . 3 36 . 13 . 65 33 Thermal 117 | 15 . . 27 . 12 . 1 62 Explosive . | . . . . . . . . . Electromagnetic 156 | 15 36 44 20 2 26 . 1 12 Robot Hit Streak 18 | 5 8 18 8 1 9 . 4 8 Robot Miss Streak 21 | 4 4 3 4 1 2 . 21 3 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . . . . . . 6 2 Max Gunslinging Chain 1 | . . . . . . . 1 1 Shots Hit Robots 285 | 17 22 34 56 1 38 . 43 74 Core Hits 149 | 9 17 18 25 1 10 . 31 38 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 7 | . . 1 1 . 1 . 1 3 Critical Strikes 12 | . . 1 1 . 3 . 2 5 Burn 3 | . . . . . 2 . . 1 Destroy 2 | . . . . . . . . 2 Corrupt 1 | . . . . . . . . 1 Smash 6 | . . 1 1 . 1 . 2 1 Melee Attacks 39 | . . 6 2 . 7 5 6 13 Impact 39 | . . 6 2 . 7 5 6 13 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7764 | 257 425 1025 1030 46 1086 . 1162 2733 Guns 3480 | 211 255 15 705 . 508 . 717 1069 Cannons 2369 | . 135 805 273 46 290 . . 820 Explosions 855 | 46 35 68 . . . . . 706 Melee 1054 | . . 137 52 . 288 . 445 132 Ramming 6 | . . . . . . . . 6 Kinetic 1888 | . . 15 400 . 208 . 667 598 Thermal 1733 | 111 35 68 305 . 156 . 16 1042 Explosive 706 | . . . . . . . . 706 Electromagnetic 2377 | 146 390 805 273 46 434 . 34 249 Impact 1054 | . . 137 52 . 288 . 445 132 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 21 | . . . . . 9 9 21 9 Average Corruption 8 | . . . . . 4 5 14 4 Corruption Purged 5 | . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . Effects 143 | . . . . . 41 6 85 11 Message Errors 35 | . . . . . 13 1 18 3 Matter Fused 33 | . . . . . 8 2 19 4 Heat Flow Errors 12 | . . . . . 7 . 4 1 Energy Discharges 18 | . . . . . 5 1 11 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 21 | . . . . . 3 1 16 1 Data Loss (major) 5 | . . . . . 1 1 3 . Misfires 9 | . . . . . 4 . 5 . Alerts 4 | . . . . . . . 4 . Weapon Failures 5 | . . . . . . . 4 1 Overload Shots . | . . . . . . . . . Overflow Damage 710 | . . 73 57 . 114 . 286 180 Projectiles 98 | . . 52 5 . . . 37 4 Explosions 143 | . . . . . . . . 143 Melee 469 | . . 21 52 . 114 . 249 33 Knockbacks 11 | . . . . . 2 . 4 5 Impact 3 | . . . . . . . 2 1 Kinetic 4 | . . . . . 2 . . 2 Secondary 4 | . . . . . . . 2 2 Self-Inflicted Damage 121 | 40 . . . . . . . 81 Shots 2 | 1 . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . . . . 2 Kicked 2 | . . . . . . . . 2 Crushed . | . . . . . . . . . Highest Temperature 878 | 36 153 226 367 48 468 . 261 878 Average Temperature 142 | 14 51 78 109 24 159 . 49 284 Received Heat Transfer 2590 | . 108 279 270 . 354 . 6 1573 Effects 42 | . . . 4 . 5 . 1 32 Shutdowns 9 | . . . 1 . 3 . . 5 Energy Bleed 6 | . . . . . 1 . 1 4 Interference 6 | . . . 3 . . . . 3 Matter Decay 2 | . . . . . . . . 2 Short Circuit 5 | . . . . . . . . 5 Damage (minor) 5 | . . . . . 1 . . 4 Damage (major) 9 | . . . . . . . . 9 Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . 5 . . . Combat Hostiles 5 | . . . . . 5 . . . Parts Fried 28 | . 3 12 1 2 7 . 3 . Impact Corruptions 13 | . . 1 1 . 3 . 7 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . 1 . . . . 3 Heat Transferred 3279 | 150 . 100 666 . 481 . 37 1845 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | 1 1 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Peak Influence 944 | 45 239 322 339 99 . . . 944 Initial 944 | . 29 59 115 86 . . . 944 Average 267 | 21 125 202 185 66 . . . 535 Maximum Alert Level 3 | . 1 1 1 . . . . 3 Low Security (%) 47 | 100 73 33 51 100 . . . 7 Level 1 31 | . 26 66 48 . . . . 26 Level 2 12 | . . . . . . . . 39 Level 3 8 | . . . . . . . . 26 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 1 1 . . . . 5 Investigation 1 | . . . 1 . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 6 | . 1 1 . . . . . 4 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 2 | . . . . . . . . 2 Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Distress Signals 8 | . 2 2 4 . . . . . Communications Jammed 3 | . . . . . . . 3 . Distress Signals . | . . . . . . . . . Times Spotted 119 | . 15 26 18 2 8 . 23 27 Peak Tracking Total 9 | . 5 6 7 1 4 . 4 9 Tactical Retreats 7 | . . 2 1 . . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Traps Triggered 3 | . 2 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Machines Disabled 10 | . 2 . 2 . 1 . . 5 Max in Single Turn 2 | . 1 . 1 . 1 . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Machines Accessed 15 | . 3 1 4 1 1 4 . 1 Terminals 5 | . 3 1 . . . . . 1 Fabricators 1 | . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 2 | . . . 2 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 59 | . 8 2 13 2 1 30 . 3 Successful 50 | . 5 2 10 1 1 30 . 1 Failed 9 | . 3 . 3 1 . . . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 13 | . 8 2 . . . . . 3 Fabricators 2 | . . . . 2 . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 5 | . . . 5 . . . . . Scanalyzers 6 | . . . 6 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 39 | . 5 2 . . 1 30 . 1 Record 11 | . . . . . . 11 . . Part Schematic 11 | . . . . . . 11 . . Robot Schematic 5 | . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . 3 . . Open Door 1 | . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 2 | . 1 1 . . . . . . Unreport Threat 1 | . . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . Report Inventory 2 | . . . 2 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 5 | . . . 5 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 3 | . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . 3 1 . . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 5 . . Robots Built 3 | . . . . 3 . . . . Authchips . | . . . . . . . . . Time 134 | . . . . 134 . . . . Total Robot Build Rating 12 | . . . . 12 . . . . Part Schematics Acquired 13 | . . . 2 . . 11 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 38 | . . . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 3 . . . Highest-Rated Group 60 | . . . . 60 60 . . . Highest-Rated Ally 20 | . . . . 20 20 . . . Total Orders . | . . . . . . . . . Ally Attacks 24 | . . . . 1 23 . . . Total Damage 611 | . . . . 25 586 . . . Kills 1 | . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Turns Passed 9462 | 347 622 667 867 559 2529 234 2141 1496 Spaces Moved 4726 | 185 352 250 369 307 1414 120 955 774 Core 13 | 6 . . . . . . . 7 Treads . | . . . . . . . . . Legs 4713 | 179 352 250 369 307 1414 120 955 767 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 123 123 123 123 123 90 Average Speed 163 | 122 142 190 177 123 168 170 197 132 Slowest Speed 600 | 250 190 190 190 123 193 193 270 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 1 . 1 Exploration Rate (%) 42 | 6 54 23 31 6 83 76 89 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 2 | . . . . . 1 . 1 . Spaces Dug 13 | . . . . . 2 5 . 6 Terrain Destroyed 70 | 7 3 4 . . 5 5 . 46 Melee 13 | . . . . . 2 5 . 6 Projectile 8 | . . . . . 3 . . 5 AOE 49 | 7 3 4 . . . . . 35 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Total 6017 | 272 441 382 506 486 1509 139 1151 1131 Wait 781 | 58 24 67 58 164 44 14 150 202 Move 4718 | 184 351 249 368 306 1413 119 954 774 Hop . | . . . . . . . . . Pick Up 82 | 8 15 10 15 2 8 . 5 19 Fast Attach 51 | 7 5 3 . 3 1 . 4 28 Attach 47 | . 1 6 7 2 8 . 5 18 Detach 1 | . . . . 1 . . . . Swap 37 | . 6 9 6 3 3 1 3 6 Drop 65 | . 18 7 14 4 2 . 1 19 Fire 191 | 15 21 25 36 1 20 . 23 50 Melee 39 | . . 6 2 . 7 5 6 13 Ram . | . . . . . . . . . Kick 2 | . . . . . . . . 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . 3 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Low) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 348 | -11/Scrapyard | Entered Materials 349 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 9) 940 | -10/Materials | Discovered new exit (range 6) 970 | -10/Materials | Entered another Materials area 970 | -9/Materials | Evolved 2 slots: Utility x2 1236 | -9/Materials | Lost 3 parts (1u2w) 1266 | -9/Materials | Build established: Scavenger-Mutant 1488 | -9/Materials | Lost 3 parts (2u1w) 1508 | -9/Materials | Discovered new exit (range 11) 1637 | -9/Materials | Entered another Materials area 1637 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2038 | -8/Materials | Repaired Shock Rifle 2484 | -8/Materials | Discovered new exit (range 8) 2504 | -8/Materials | Entered Factory 2504 | -7/Factory | Evolved 2 slots: Utility x2 2633 | -7/Factory | Discovered new exit (range 9) 2643 | -7/Factory | Identified exit to Lower Caves 2735 | -7/Factory | Discovered new exit (range 16) 2916 | -7/Factory | Fabricated B-48 Gladiator (x3) 2937 | -7/Factory | Identified exit to Factory 3001 | -7/Factory | Build established: Assassin 3063 | -7/Factory | Entered Lower Caves 3063 | -7/Lower Caves | Accompanied by 3 allies 3392 | -7/Lower Caves | Spotted B-75 Beast 3498 | -7/Lower Caves | Destroyed B-75 Beast 3523 | -7/Lower Caves | Lost 6 parts (4u2w) 3815 | -7/Lower Caves | Build established: Scavenger-Assassin 5150 | -7/Lower Caves | Learned Factory emergency access door positions 5451 | -7/Lower Caves | Learned 12 Factory zone layouts 5576 | -7/Lower Caves | Discovered new exit (range 6) 5577 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5586 | -7/Lower Caves | Identified exit to Lower Caves 5590 | -7/Lower Caves | Identified exit to Data Miner 5592 | -7/Lower Caves | Entered Data Miner 5592 | -7/Data Miner | Discovered new exit (range 6) 5593 | -7/Data Miner | Build established: Scavenger-Skirmisher 5602 | -7/Data Miner | Identified exit to Proximity Caves 5633 | -7/Data Miner | Met Data Miner 5683 | -7/Data Miner | Learned location of Section 7 (-2) 5683 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5774 | -7/Data Miner | Crushed by falling debris 5798 | -7/Data Miner | Received God Mode back door access code from Data Miner 5826 | -7/Data Miner | Entered Proximity Caves 5828 | -6/Proximity Caves | Spotter reported a threat 5829 | -6/Proximity Caves | Spotter reported a threat 5908 | -6/Proximity Caves | Learned location of 1 exit from Factory 5934 | -6/Proximity Caves | Build established: Scavenger-Assassin 6223 | -6/Proximity Caves | Spotter reported a threat 6224 | -6/Proximity Caves | Spotter reported a threat 6291 | -6/Proximity Caves | Spotter reported a threat 6293 | -6/Proximity Caves | Spotter reported a threat 6346 | -6/Proximity Caves | Spotter reported a threat 6587 | -6/Proximity Caves | Spotter reported a threat 6645 | -6/Proximity Caves | Spotter reported a threat 6902 | -6/Proximity Caves | Build established: Skirmisher 6973 | -6/Proximity Caves | System corruption reached 10% 7157 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7199 | -6/Proximity Caves | Learned Factory emergency access door positions 7265 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 7897 | -6/Proximity Caves | Discovered exit to Factory (range 8) 7944 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 7967 | -6/Proximity Caves | Entered Factory 7967 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7968 | -6/Factory | Identified exit to Factory 7969 | -6/Factory | Identified exit to Lower Caves 8317 | -6/Factory | Search patrols dispatched 8602 | -6/Factory | Build established: Scavenger-Assassin 8667 | -6/Factory | Search patrols dispatched 8691 | -6/Factory | Crushed by falling debris 8905 | -6/Factory | Core integrity fell below 50% 8957 | -6/Factory | Lost 19 parts (2p4n7u6w) 9394 | -6/Factory | Core integrity fell below 20% 9421 | -6/Factory | Lost 10 parts (1p3n4u2w) 9463 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Hpw. Shock Rifle destroyed. Acquired Hvy. Laser. R-10 Processor collects Lgt. Ion Engine. K-01 Serf collects debris. Acquired Lrg. Battery. R-10 Processor collects Corrupted Lgt. Angular Momentum Engine. K-01 Serf collects debris. Kicked K-01 Serf. G-50 Soldier misfires. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019. Kicked K-01 Serf out of the way. Acquired Imp. VSS Leg. U-05 Engineer builds a Wall. Acquired Insulated Plating. Target Analyzer destroyed. Critical hit (Blast). U-05 Engineer builds a Wall. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | #########################????????????????????????? | | ## #????????????????????????? | | "# #????????????????????????? | | """ ## #????????????????????????? | | """ ## #????????????????????????? | | " ## """ """ ! #????????????????????????? | | "F" ## """ """ !/ ##???????????????????????? | | """ ## """ """ ! #;############???????????? | | ## # #???????????? | | #+#############+######### """""" * #???????????? | | =!%*#["""""" #???????????? | | =% [#!"""""" ! #???????????? | | !%%#%" """" #???????????? | | !*gg%[= #???????????? | | !|%#@"""""" #???????????? | | #+################# %g; """""" #???????????? | | #???????????# H# """""" #???????????? | | #???????????# l# """""" "T" #???????????? | | #???????????# % # """ #???????????? | | = #? ?????????# R # #???????????? | | #???????????# k ##############???????????? | | #???????????# ##!??????????#???????????? | | #????? ?????# #? ??????????#???????????? | | #???????????# #? ??????????#???????????? | | #????#?????? ? ??????????#???????????? | | #######????? ##### #! ????????????? | | ???????????? # """ ????????????? | | ???????????? + """"" ????????????? | | ????#??????? # """"" ????????????? | | ??????#????? ##### # ????????????? | | ????????????##???# # """ ????????????? | | ????????????????### ### """"" ????????????? | | ? ??????????######## #?# """"" ????????????? | | ???????????? """" # #?# ????????????? | | ???????????? """" # #?############????????????? | | ???????????? """" # ##############????????????? | | ???????????? """" # # #????????????? | | ???????????? # # """ #????????????? | | ???????????? + + """"" #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 34 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Base Temperature (-) 150 Corruption Containment 8 Armor Coverage 825 Resistance: TH 15 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Antimatter Reactor | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab I Spy I'm Back, Baby! My Command Is Your Wish The Oracle Challenges ------------ None Game ------ Seed ZioniteSchematicMatrix Manual? 0 Play Time 01:43:19 Cumulative 12.8 hours Start 2024.07.16 @ 23:05:49 End 2024.07.19 @ 14:45:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 29725aaf-3346-4a91-94ea-2b8adc3b360e