Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.24 @ 19:22:11 Player: Wulphy Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (212) 1060 Value Destroyed (9948) 9948 Prototype IDs (64) 1280 Alien Tech Used (18) 3600 Bonus (26583) 26583 TOTAL SCORE: 51171 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 4625 Follower Combat Kills 679 Entered DSFs 500 Met Zhirov 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Met MAIN.C 5000 Met Architect 300 Win 3000 Friendly Fire -321 Cogmind --------- Core Integrity 1131/1850 Matter 354/425 Energy 248/250 System Corruption 3% Temperature Cool (0) +ITN Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor (fused) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Large Storage Unit Advanced Target Analyzer Advanced Phase Shifter Spacefold Activator > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (17) --- Micro Antimatter Reactor Improved Energy Well (400) Experimental Energy Well (600) Experimental Energy Well (600) Experimental EM Shield AEGIS Remote Shield Point Defense System Point Defense System Advanced Component Analysis Suite High-powered Transdimensional Reconstructor Terrabomb Sigix Sheargun Sigix Sheargun Enhanced Gamma Bomb Array Neutron Missile Launcher Sigix Corpse Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Large Storage Unit Advanced Target Analyzer Advanced Phase Shifter Experimental Thermal Shield Spacefold Activator > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Micro Antimatter Reactor Improved Energy Well Experimental Energy Well Experimental Energy Well Experimental EM Shield AEGIS Remote Shield Point Defense System Point Defense System Advanced Component Analysis Suite High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Terrabomb Sigix Sheargun Sigix Sheargun Enhanced Gamma Bomb Array Neutron Missile Launcher Sigix Corpse [Rating: 254] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Reinforced Fission Core Reactor Micro Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Cooled Gravmag System Flight Unit Field Propulsion Array Utility Advanced Sensor Array Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Improved Propulsion Shielding Artifact Spacefold Activator Weapon Enhanced Coil Gun Energy Gun Sigix Sheargun Energy Cannon Compact Ion Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 2 2 2 . . . . 2 . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 7 | . . 1 . 2 1 . . . . . . 1 . 1 . 1 . . . . . Utility 10 | . . 1 . . 1 2 2 . . . . . . 1 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 243 | 8 5 11 . 12 10 40 25 8 3 4 4 16 6 9 12 13 5 15 11 21 5 Power 20 | 1 1 1 . 1 1 5 1 . . 1 . 2 2 1 . . . 1 1 1 . Engine 5 | 1 1 1 . . . 2 . . . . . . . . . . . . . . . Core 5 | . . . . 1 1 2 1 . . . . . . . . . . . . . . Reactor 10 | . . . . . . 1 . . . 1 . 2 2 1 . . . 1 1 1 . Propulsion 57 | 2 . 2 . 8 3 7 12 1 . 1 1 8 3 3 2 2 1 1 . . . Treads 15 | 2 . 1 . 4 1 1 3 1 . . 1 1 . . . . . . . . . Leg 5 | . . . . . . 3 2 . . . . . . . . . . . . . . Wheel 17 | . . . . 4 2 3 7 . . . . 1 . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . . . . . . . . . . . Flight 19 | . . 1 . . . . . . . . . 6 3 3 2 2 1 1 . . . Utility 117 | 3 2 2 . . 4 16 8 4 1 2 3 6 1 4 8 7 3 13 10 15 5 Device 69 | 2 1 1 . . 1 10 7 3 1 . 2 2 1 3 . 5 2 8 7 9 4 Storage 12 | 1 1 1 . . . 1 . . . 1 . . . . 4 . . 1 2 . . Processor 19 | . . . . . 1 3 . 1 . . . 1 . . 3 2 . 1 1 5 1 Hackware 6 | . . . . . . 1 1 . . . . 1 . 1 . . 1 1 . . . Protection 10 | . . . . . 2 1 . . . 1 1 2 . . 1 . . 1 . 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . 1 . . . Weapon 49 | 2 2 6 . 3 2 12 4 3 2 . . . . 1 2 4 1 . . 5 . Energy Gun 11 | 1 1 4 . 1 . 2 . . . . . . . . . . . . . 2 . Energy Cannon 10 | . . 1 . . . 1 1 . 2 . . . . . 2 1 . . . 2 . Ballistic Gun 9 | 1 . 1 . 1 . 3 3 . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . . 3 . 2 . . . . . . . . . . . 1 . Launcher 4 | . . . . . 1 1 . 1 . . . . . . . 1 . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . 1 1 2 . . . . . . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 2 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . 3 . 1 . 8 1 . . 5 . . . . 5 . 1 . 1 7 5 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . . . . . System Corruption 6 | . . . . . . . . . . . . . . . 6 . . . . . . Parts Lost 45 | . 1 . . 1 8 3 22 . 1 . . 7 . . . 1 . . . . 1 Power 4 | . . . . . 1 1 1 . . . . 1 . . . . . . . . . Propulsion 19 | . . . . . 5 1 11 . . . . 2 . . . . . . . . . Utility 17 | . 1 . . . 2 1 8 . . . . 3 . . . 1 . . . . 1 Weapon 5 | . . . . 1 . . 2 . 1 . . 1 . . . . . . . . . Highest Loss Streak 7 | . 1 . . 1 3 1 5 . 1 . . 7 . . . 1 . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 17 | 4 10 16 20 18 18 19 22 23 23 23 23 17 5 4 6 12 13 13 15 16 16 Power . | . 1 1 1 1 1 . 1 2 1 1 1 . . . . . . . 1 1 1 Propulsion 4 | 3 4 5 7 5 3 5 6 8 8 9 8 5 1 1 1 1 1 . . . . Utility 5 | . 2 4 5 5 6 6 6 5 4 5 7 6 2 2 3 5 4 4 3 6 8 Weapon 5 | 1 2 4 7 5 7 6 7 8 8 7 6 4 . . . 5 5 4 4 3 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 60 | . . 5 . 5 2 16 2 . 1 1 2 5 1 . 3 3 2 3 1 2 6 Power 5 | . . 1 . . . 2 . . 1 . . . . . . . . . . . 1 Propulsion 17 | . . 3 . 4 . 5 . . . 1 1 1 1 . 1 . . . . . . Utility 15 | . . 1 . . 1 2 . . . . 1 1 . . 2 1 1 2 . 1 2 Weapon 20 | . . . . 1 1 7 2 . . . . 3 . . . 2 1 1 . 1 1 Tool/Special 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 Average Slot Usage (%) 89 | . 100 85 100 99 91 92 91 98 99 88 100 88 80 89 88 85 86 83 78 74 68 Engine 1 | . 14 11 11 1 1 4 . . . . . . . . . . . . . . . Core 1 | . . . . 7 5 1 4 5 5 2 . . . . . . . . . . . Reactor 3 | . . . . . . . . . . 2 5 7 7 9 9 8 8 8 9 9 9 Treads 8 | . 28 26 33 32 27 4 8 11 11 10 11 8 . . . . . . . . . Leg 5 | . . . . . . 11 8 5 5 5 5 1 . . . . . 2 9 9 9 Wheel 8 | . . . . 12 11 17 14 17 17 17 17 13 . . . . . . . . . Flight 6 | . . . . . . . . . . . . 8 26 28 28 30 30 23 . . . Device 20 | . 14 14 22 18 15 22 26 28 29 26 23 15 10 13 12 16 18 18 15 20 16 Storage 6 | . 14 11 11 9 7 6 5 5 5 7 11 6 . . 1 4 4 5 9 9 9 Processor 6 | . . . . . . 5 5 10 11 11 9 6 10 9 8 13 13 9 8 10 9 Hackware 2 | . . . . . . 3 1 . . . . 1 5 8 9 4 6 3 . . . Protection 1 | . . . . . 4 . . . . . 1 7 14 9 8 1 . . . . . Energy Gun 3 | . 15 14 22 3 . . . . . . . . . . . . . 4 18 7 . Energy Cannon 1 | . . . . 3 2 . . . 3 . 6 4 5 4 2 . . . . 4 9 Ballistic Gun 3 | . 12 7 . 6 2 2 6 9 7 . 2 3 . . . . . . . . . Impact Weapon 1 | . . . . 3 9 4 1 . . . . . . 3 3 . . . . . . Peak Build Rating 254 | 9 8 18 17 26 35 64 84 90 90 93 94 107 115 139 162 176 185 238 247 253 254 Average Rating 104 | 7 7 11 16 22 27 57 72 87 88 78 92 99 105 134 139 153 161 190 241 242 248 On Entrance 96 | . 7 8 16 17 23 35 58 69 90 88 93 91 96 115 138 134 155 178 237 240 237 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 151 | 12 30 54 53 54 61 109 119 123 127 126 136 151 48 41 51 56 62 62 59 73 63 Greatest Support 102 | 40 40 60 60 102 38 52 84 42 42 42 42 52 54 46 59 73 72 65 60 60 60 Greatest Overweight (x) 11 | 2 . . . 3 5 4 11 2 3 2 3 2 . . . . . 1 . 1 1 Average Overweight (x) . | . . . . . 2 1 2 2 2 2 2 . . . . . . . . . . Largest Inventory Capacity 32 | 8 15 20 20 20 20 25 25 25 25 25 25 25 5 5 15 15 15 32 17 17 17 Average Capacity 19 | 7 14 16 20 20 20 21 25 25 25 25 25 18 5 5 6 15 15 15 17 17 17 Most Carried 25 | 7 13 20 20 20 20 25 25 25 25 25 25 25 5 5 11 15 15 17 17 17 17 Average Carried 18 | 5 10 16 19 18 17 19 23 24 24 24 24 17 5 4 6 13 14 15 16 16 16 Final Capacity 25 | 8 15 20 20 20 20 25 25 25 25 25 25 5 5 5 15 15 15 17 17 17 17 Final Carried 25 | 7 13 20 20 20 19 25 25 25 25 25 25 5 5 5 11 14 15 17 17 16 16 Class Distribution -------------------- 24% | Mutant 23% | Scavenger-Mutant 13% | Alien-Sigix 7% | Scavenger-Skirmisher 6% | Alien-Ninja 5% | Ninja 5% | Assassin 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Sprinter | -4/DSF Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Ninja | -2/Research Hacker-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 6033 | 275 134 106 38 159 235 998 1070 506 131 . 244 131 . 217 205 334 170 402 240 438 . Remotely 164 | . . . . . . . 82 72 10 . . . . . . . . . . . . Salvage Created 10686 | 103 295 184 . 330 364 1444 1495 306 82 . 143 131 . 121 232 389 62 400 276 4329 . Parts 496 | 17 17 13 . 20 14 43 55 16 2 . 4 4 . . 2 26 5 13 6 239 . Haulers Intercepted 13 | . . 2 . . . 7 2 . . . . . . . 1 . . . 1 . . Recyclers Shooed 11 | . 1 1 . . . 1 6 . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 3 2 . 1 . . . . . . . . . . Prevented 14 | . . . . . . . . 6 5 . 3 . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 144 | . 9 2 . 6 9 11 22 8 1 . 2 . . . . 6 . . . 68 . Melee 5 | . . . . . 4 . 1 . . . . . . . . . . . . . . Guns 26 | . 9 2 . 4 1 2 5 . . . . . . . . . . . . 3 . Cannons 72 | . . . . 2 . 6 3 1 1 . 2 . . . . 1 . . . 56 . AOE 36 | . . . . . 3 1 13 5 . . . . . . . 5 . . . 9 . Classes Destroyed 21 | 1 2 1 . 2 1 4 1 1 1 . . . . . 1 1 . . . 5 . Worker 10 | . . . . . . 3 1 . . . . . . . . . . . . 6 . Builder 8 | . . . . 1 1 3 3 . . . . . . . . . . . . . . Tunneler 10 | 5 . . . . . 1 . . . . . . . 1 . 3 . . . . . Hauler 13 | . . 2 . . . 7 2 . . . . . . . 1 . . . 1 . . Recycler 14 | . . . . . . 3 4 . . . . 1 . 1 1 1 . 2 1 . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . Operator 5 | . . . . . . . . . . . . . . . . 1 2 . . 2 . Drone 1 | . . . . . . . . . . . . . . . . . . . . 1 . Watcher 7 | . . . . . . . . . . . . . . . 1 1 . 3 . 2 . Swarmer 41 | . 3 . . . 4 . 5 6 . . . . . . . 4 . . . 19 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 . Grunt 32 | . 6 2 . 2 3 2 10 1 1 . . . . . . . . . . 5 . Brawler 2 | . . . . . . . . . . . . . . . . . . . . 2 . Protector 3 | . . . . . . . . . . . . . . . . . . . . 3 . Sentry 12 | . . . . 4 2 3 1 1 . . 1 . . . . . . . . . . Specialist 5 | . . . . . . . 2 . . . . . . . . . . . . 3 . Hunter 12 | . . . . . . 2 . . . . . . . . . . . . . 10 . Programmer 33 | . . . . . . 4 4 . . . 1 . . . . 2 . . . 22 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . 2 . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 19 | 3 2 2 . 2 3 4 7 5 1 . 1 1 . 1 1 4 2 1 1 19 . Combat Bots Only 18 | . 2 2 . 2 3 2 7 5 1 . 1 . . . . 4 . . . 18 . Max Kills in Single Turn 7 | 1 1 1 . 1 3 3 7 2 1 . 1 1 . 1 1 4 1 1 1 5 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 7 | . . . . . 3 1 7 2 . . . . . . . 4 . . . 4 . Melee 1 | . . . . . 1 . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1176 | . 43 6 . 29 203 174 151 6 2 . 12 . 6 . 16 32 2 25 6 272 191 Missed 543 | . 8 3 . 5 76 61 46 1 1 . 3 . 3 . 10 17 2 17 6 132 152 Hits 633 | . 35 3 . 24 127 113 105 5 1 . 9 . 3 . 6 15 . 8 . 140 39 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . Projectile 632 | . 35 3 . 24 127 113 105 5 1 . 9 . 3 . 6 15 . 8 . 139 39 AOE 12 | . . . . . . . . . . . . . . . . . . . . 12 . Critical Strikes 38 | . . . . 1 2 3 5 . . . . . 2 . . 2 . . . 18 5 Part Disruptions 1 | . . . . . . 1 . . . . . . . . . . . . . . . Damage Taken 11161 | . 371 105 24 363 1158 1513 2724 84 18 . 120 . 139 . 144 457 . 1224 111 1604 1002 Core 3503 | . 63 26 24 32 129 137 312 9 . . 10 . . . 49 97 . 1147 111 740 617 Absorbed by Shields 1179 | . . . . . . . 15 . . . 62 . . . . 23 . 25 . 1038 16 Redirected to Shielding 216 | . . . . . . 104 . . . . . . . . 31 81 . . . . . Ignored by Resistances 2925 | . . . . . . . . 17 . . 14 . . . . . . 104 . 2355 435 Regen/Repaired (Parts) 487 | . . 92 . 125 . . . . . . . . . . . . . 270 . . . Core Remaining (%) 78 | 100 74 . 87 94 81 83 . . . . 66 . 100 . 96 . . 24 . . 61 Volleys Fired 430 | 15 31 13 . 17 12 50 76 13 3 . 10 2 . 1 . 18 1 22 14 123 9 Largest 2 | 2 2 2 . 2 2 2 2 2 2 . 2 1 . 1 . 1 1 2 2 2 1 Hottest 200 | 70 100 90 . 91 91 130 90 88 162 . 162 90 . 90 . 200 120 200 200 200 180 Shots Fired 640 | 30 57 26 . 32 22 92 133 17 7 . 18 2 . 1 . 18 1 26 18 131 9 Gun 349 | 30 56 26 . 20 11 26 102 2 5 . 4 . . . . . . 12 18 37 . Cannon 267 | . . . . 12 10 66 25 4 2 . 14 2 . 1 . 17 1 14 . 90 9 Launcher 23 | . . . . . 1 . 6 11 . . . . . . . 1 . . . 4 . Special 1 | . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 278 | 15 19 6 . 10 11 79 123 6 5 . 4 . . . . . . . . . . Thermal 113 | 15 17 6 . 12 10 7 4 . . . 7 2 . 1 . 17 1 14 . . . Explosive 16 | . . . . . 1 . 6 4 . . . . . . . 1 . . . 4 . Electromagnetic 67 | . 21 14 . 10 . 6 . 7 2 . 7 . . . . . . . . . . Slashing 166 | . . . . . . . . . . . . . . . . . . 12 18 127 9 Robot Hit Streak 25 | 4 17 14 . 8 19 22 18 1 3 . 5 7 . . . 1 . 2 6 25 4 Robot Miss Streak 11 | 2 2 4 . 5 1 3 3 8 1 . 3 . . . . 1 . 1 . 11 3 Penetration Max 1 | . . . . . . 1 1 . . . . . . . . . . . . 1 1 Secondary Targets 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 464 | 17 39 19 . 24 40 81 87 2 4 . 9 2 . 2 3 13 3 9 6 101 3 Core Hits 343 | 8 17 7 . 12 10 31 47 14 3 . 5 2 . . . 12 1 3 2 165 4 Critical Kills 3 | . . . . . 1 . 1 1 . . . . . . . . . . . . . Critical Parts Destroyed 15 | . . . . 1 2 4 5 . . . . . . 1 1 1 . . . . . Critical Strikes 64 | 2 2 1 . 1 4 9 9 1 . . . . . 1 1 1 . . 1 31 . Burn 5 | 2 2 1 . . . . . . . . . . . . . . . . . . . Destroy 5 | . . . . . . . 4 1 . . . . . . . . . . . . . Blast 8 | . . . . . . 5 3 . . . . . . . . . . . . . . Smash 14 | . . . . 1 4 4 2 . . . . . . 1 1 1 . . . . . Sever 32 | . . . . . . . . . . . . . . . . . . . 1 31 . Melee Attacks 247 | . . . . 5 31 52 14 . . . . . . 10 32 58 15 30 . . . Impact 152 | . . . . 5 31 52 14 . . . . . . 10 32 8 . . . . . Slashing 32 | . . . . . . . . . . . . . . . . . 2 30 . . . Piercing 63 | . . . . . . . . . . . . . . . . 50 13 . . . . Sneak Attacks 28 | . . . . 1 3 10 2 . . . . . . 2 2 5 1 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . 2 . 1 . . . . . . . . . . . . . . Damage Inflicted 36171 | 171 443 275 . 461 1513 3533 5467 759 124 . 306 55 . 202 249 1697 216 1101 364 18681 554 Guns 5633 | 171 443 275 . 222 139 430 2136 30 87 . 71 . . . . . . 63 364 1202 . Cannons 19589 | . . . . 145 185 1460 594 21 37 . 235 55 . . . 337 . . . 15966 554 Explosions 5689 | . . . . . 267 358 2222 708 . . . . . . . 621 . . . 1513 . Melee 5217 | . . . . 94 922 1285 515 . . . . . . 202 249 739 216 995 . . . Ramming 43 | . . . . . . . . . . . . . . . . . . 43 . . . Kinetic 5035 | 73 80 32 . 124 139 1648 2730 51 87 . 71 . . . . . . . . . . Thermal 3288 | 98 164 63 . 145 185 469 1438 . . . 114 55 . . . 557 . . . . . Explosive 3406 | . . . . . 267 . 784 441 . . . . . . . 401 . . . 1513 . Electromagnetic 1033 | . 199 180 . 98 . 131 . 267 37 . 121 . . . . . . . . . . Impact 3449 | . . . . 94 922 1285 515 . . . . . . 202 249 182 . . . . . Slashing 19144 | . . . . . . . . . . . . . . . . . . 1058 364 17168 554 Piercing 773 | . . . . . . . . . . . . . . . . 557 216 . . . . Highest Corruption 9 | . . . . . . 4 7 7 7 7 9 . . 2 8 2 . . . 6 3 Average Corruption 3 | . . . . . . 1 2 7 7 7 7 . . 2 2 1 . . . 3 3 Corruption Purged 9 | . . . . . . . . . . . . . . . . 3 . . . 6 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 131 | . . . . . . 17 16 19 26 3 25 . . 4 4 1 . . . 10 6 Message Errors 38 | . . . . . . 5 4 7 6 2 6 . . 2 2 . . . . 2 2 Matter Fused 25 | . . . . . . 4 3 4 9 . 2 . . . . . . . . 1 2 Heat Flow Errors 19 | . . . . . . 1 3 3 3 . 6 . . . . . . . . 3 . Energy Discharges 16 | . . . . . . 1 4 . 2 1 4 . . 2 . . . . . 1 1 Parts Rejected 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . Parts Fused 5 | . . . . . . 3 . . . . . . . . . 1 . . . . 1 Data Loss (minor) 16 | . . . . . . 1 1 3 5 . 4 . . . 1 . . . . 1 . Data Loss (major) 3 | . . . . . . 1 . . . . . . . . 1 . . . . 1 . Misfires 5 | . . . . . . . . 2 1 . 2 . . . . . . . . . . Weapon Failures 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3117 | . . . . 94 228 657 440 3 . . . . . 180 170 394 69 354 . 528 . Projectiles 616 | . . . . . 3 9 13 3 . . . . . . . 217 . . . 371 . Explosions 460 | . . . . . 14 . 263 . . . . . . . . 26 . . . 157 . Melee 2041 | . . . . 94 211 648 164 . . . . . . 180 170 151 69 354 . . . Knockbacks 33 | . . . . 1 2 14 12 1 . . . . . 2 . 1 . . . . . Impact 12 | . . . . 1 2 2 4 . . . . . . 2 . 1 . . . . . Kinetic 19 | . . . . . . 10 8 1 . . . . . . . . . . . . . Secondary 2 | . . . . . . 2 . . . . . . . . . . . . . . . Self-Inflicted Damage 771 | . . . . . 31 149 525 37 . . . . . . . . . . . 29 . Shots 13 | . . . . . 1 2 8 1 . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . 2 . . . Kicked 2 | . . . . . . . . . . . . . . . . . . 2 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 369 | 90 252 48 . 19 7 321 232 214 220 . 330 100 . 66 124 369 123 180 . 183 . Average Temperature 72 | 42 76 16 . 4 4 102 77 68 70 . 124 35 . 14 51 93 53 41 . 86 . Received Heat Transfer 1313 | . 180 18 . 153 303 168 355 . 9 . 9 . . . . . . 21 . 88 9 Effects 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 22 | . . 1 . 1 2 8 2 2 . . . . . 2 3 1 . . . . . Combat Hostiles 5 | . . . . . 1 2 . 2 . . . . . . . . . . . . . Parts Fried 41 | . 1 1 . 1 7 14 4 . . . 1 . . 3 5 4 . . . . . Impact Corruptions 47 | . . . . 5 7 16 5 . . . . . . 5 5 4 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | 2 . . . . 2 . . . . . . . . . . . . . . . . Heat Transferred 3517 | 444 629 259 . 259 333 348 800 . . . 111 74 . . . 260 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . . 1 2 . . . . . . . . 2 1 5 5 5 . Low Security (%) 75 | 100 100 100 100 100 100 86 73 . . . . 100 100 100 100 51 50 92 . . . Level 1 7 | . . . . . . 13 12 . . . . . . . . 24 50 . . . . Level 2 3 | . . . . . . . 14 . . . . . . . . 23 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . 7 2 . Level 4 2 | . . . . . . . . . . . . . . . . . . . 7 24 . Level 5 5 | . . . . . . . . . . . . . . . . . . . . 49 . High Security 2 | . . . . . . . . . . . . . . . . . . . . 23 . Max Security 2 | . . . . . . . . . . . . . . . . . . 7 85 . . Peak Influence 2023 | 10 110 55 5 61 94 345 694 . . . . 5 . 49 53 465 327 1687 1700 2023 . Initial 1100 | . . 18 5 . 7 2 166 . . . . . . . 3 29 259 80 1100 1100 . Average 204 | 2 43 9 . 14 21 49 176 . . . . . . 11 13 204 233 202 1541 1501 . Influence Increases 10046 | 25 270 84 . 173 262 675 1366 235 70 . 50 5 . 86 238 792 154 527 223 4516 295 Destroy 0b10 Robot/C 3360 | . 180 40 . 120 180 220 440 160 20 . 40 . . . . 120 . . 20 1820 . Destroy 0b10 Robot/NC 385 | 25 . 10 . 5 10 85 50 5 5 . . 5 . 10 15 30 10 25 10 85 . Destroy Leader 594 | . 30 4 . 40 40 104 64 10 . . 10 . . . 4 22 . 6 2 258 . Allied During Kill 634 | . . . . . . . . . . . . . . . . . . . 11 623 . Successful Hack 281 | . . . . 3 . 33 7 . . . . . . . 57 40 . 118 . 23 . Disable Machine 1065 | . 15 . . . 15 105 345 . . . . . . 15 60 60 60 195 . 135 60 Destroy Structure 2257 | . . . . 5 17 83 430 . . . . . . 16 42 295 24 63 75 987 220 Partial Spotted 270 | . . . . . . . . . . . . . . . 15 105 60 60 . 15 15 Lose Combat Pursuer 1200 | . 45 30 . . . 45 30 60 45 . . . . 45 45 120 . 60 105 570 . Influence Decreases 11939 | 25 226 114 14 156 272 342 1025 563 423 . 50 5 . 80 191 383 473 527 845 2309 3916 Entered New Map 6018 | . . 26 9 . 10 5 174 253 68 . . . . . 3 24 203 63 675 599 3906 Time Decay 3499 | 25 216 88 5 146 192 307 429 310 345 . 50 5 . 80 188 349 120 464 10 170 . Lost Part 350 | . 10 . . 10 70 30 200 . 10 . . . . . . 10 . . . . 10 Lost Ally 1700 | . . . . . . . . . . . . . . . . . . . 160 1540 . Purge Threat 372 | . . . . . . . 222 . . . . . . . . . 150 . . . . Squads Dispatched 70 | . 1 . . 1 2 8 7 . . . . 1 . 1 1 4 4 14 16 10 . Investigation 6 | . . . . 1 . 1 . . . . . . . . . 1 1 1 . 1 . Extermination 21 | . . . . . 1 4 3 . . . . 1 . 1 1 3 2 4 . 1 . Reinforcement 15 | . 1 . . . 1 3 4 . . . . . . . . . 1 3 2 . . Assault 26 | . . . . . . . . . . . . . . . . . . 6 12 8 . Garrison 2 | . . . . . . . . . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . 3 1 . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 17 | . . 1 . 1 . 3 2 . . . . . . . 3 1 . . 1 5 . Communications Jammed 73 | . . . . . . 9 24 . . . . . . . . 18 1 21 . . . Distress Signals 70 | . . . . . . 8 24 . . . . . . . . 16 1 21 . . . Times Spotted 352 | . 15 8 . 6 12 23 33 3 7 . 2 . 1 2 13 27 8 31 8 118 35 Peak Tracking Total 31 | . 4 3 . 2 4 3 7 3 3 . 1 . 1 3 10 10 3 8 6 31 23 Tactical Retreats 51 | . 2 2 . . . 3 1 2 3 . . . . 1 2 4 . 7 3 14 7 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 16 | . . 2 1 . 2 3 . . . . . . . 2 . 3 . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . 3 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . 7 . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 73 | . 1 . . . 1 7 23 . . . . . . 1 5 5 4 13 . 9 4 Max in Single Turn 6 | . 1 . . . 1 6 6 . . . . . . 1 1 1 1 1 . 2 1 Garrison Access 4 | . . . . 1 . 1 . . . . . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 94 | . 2 1 1 4 . 17 3 1 . 4 . 1 . 1 11 17 7 17 . 7 . Terminals 62 | . 2 . . 2 . 8 2 . . . . 1 . 1 8 9 6 16 . 7 . Fabricators 6 | . . . . . . 2 1 . . . . . . . 2 1 . . . . . Repair Stations 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . 2 . . . . . Scanalyzers 8 | . . . . . . 3 . . . . . . . . 1 2 1 1 . . . Garrison Access 8 | . . . . 1 . 4 . . . . . . . . . 3 . . . . . Total Hacks 206 | . 5 2 1 7 . 41 9 1 . 17 . 1 . 2 36 31 13 29 . 11 . Successful 86 | . 1 2 1 4 . 14 4 1 . 17 . 1 . . 14 7 2 15 . 3 . Failed 120 | . 4 . . 3 . 27 5 . . . . . . 2 22 24 11 14 . 8 . Catastrophic 36 | . 1 . . 1 . 5 1 . . . . . . . 6 10 2 6 . 4 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 46 | . 1 . . . . . . . . . . . . . 19 10 4 8 . 4 . Terminals 143 | . 5 . . 4 . 20 8 . . . . 1 . 2 31 22 11 28 . 11 . Fabricators 9 | . . . . . . 4 1 . . . . . . . 3 1 . . . . . Repair Stations 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . 3 . . . . . Scanalyzers 16 | . . . . . . 9 . . . . . . . . 2 2 2 1 . . . Garrison Access 12 | . . . . 1 . 8 . . . . . . . . . 3 . . . . . Terminal Hacks 58 | . 1 . 1 1 . 6 4 1 . 17 . 1 . . 6 3 2 13 . 2 . Record 6 | . . . . . . . . . . 5 . . . . . . 1 . . . . Part Schematic 5 | . . . . . . . . . . 4 . . . . 1 . . . . . . Robot Analysis 5 | . . . . . . . . . . 4 . . . . . . . 1 . . . Prototype ID Bank 8 | . . . . . . 2 . . . 4 . . . . . . . 2 . . . Open Door 7 | . . . 1 . . . . 1 . . . . . . . . . 5 . . . Open DSF 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 7 | . 1 . . . . . 1 . . . . . . . 1 2 . 1 . 1 . Unreport Threat 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . Locate Traps 4 | . . . . 1 . 1 . . . . . . . . 1 . . 1 . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . 1 . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . 1 . . . . . . . . 2 . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . 1 . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . Network Status 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . Repair Station Hacks 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . Scan Component 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Repair 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . 6 . . . . . . . . 1 2 . 1 . . . Insert Component 9 | . . . . . . 5 . . . . . . . . 1 2 . 1 . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . . . . . . . . . 2 . . . . . Seal Access 4 | . . . . 1 . 1 . . . . . . . . . 2 . . . . . Unauthorized Hacks 8 | . . . . . . . . . . . . . . . 6 . . 1 . 1 . Terminals 8 | . . . . . . . . . . . . . . . 6 . . 1 . 1 . Track 1 | . . . . . . . . . . . . . . . 1 . . . . . . Botnet 6 | . . . . . . . . . . . . . . . 4 . . 1 . 1 . Operators 1 | . . . . . . . . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 74 | . 2 1 . 3 . 15 3 . . . . . . 1 11 14 6 12 . 6 . Full Trace Events 6 | . . . . 1 . 1 . . . . . . . . . 1 1 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . 4 . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Time 52 | . . 26 . 26 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Total Allies 103 | . . . . . . . . . . . . . . . . . . . 16 87 . Largest Group 38 | . . . . . . . . . . . . . . . . . . . 8 38 . Highest-Rated Group 981 | . . . . . . . . . . . . . . . . . . . 118 981 . Highest-Rated Ally 234 | . . . . . . . . . . . . . . . . . . . 15 234 . Total Orders 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . EXPLORE 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . RETURN 1 | . . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 325 | . . . . . . . . . . . . . . . . . . . 25 300 . Total Damage 6636 | . . . . . . . . . . . . . . . . . . . 702 5934 . Kills 33 | . . . . . . . . . . . . . . . . . . . 1 32 . Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . 1 6 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 13259 | 110 636 545 232 511 629 2556 1843 696 954 197 680 334 12 290 613 924 254 1237 . 6 . Optics 2402 | . . . . . . . . . . . . . . . 218 924 254 1002 . 4 . Sensors 10313 | . . . . . . 2550 1815 696 954 197 680 334 12 290 612 924 252 997 . . . IFF 1736 | . . . . . . 92 1644 . . . . . . . . . . . . . . Terrain 656 | 103 . . . . . . . . . . . . . . . . . 553 . . . Structural 71 | . . . . . . . 71 . . . . . . . . . . . . . . Seismic 7478 | 7 636 545 232 511 629 2556 573 . . . . . . . . 569 236 984 . . . T.N.C. 801 | . . . . . . 801 . . . . . . . . . . . . . . . Machine Analysis 1489 | . . . . . . . . . . . . . . . . 821 254 414 . . . Triangulation 1 | . . . . . . . . . . . . . . . . . . . . 1 . Jamming 5827 | . . . . . . 1836 1735 . . . . . . . . 765 254 1237 . . . ECM 615 | . . . . . . . . . . . . . . . . . . 614 . 1 . Robot Analysis Total 5 | . . . . . . . . . . 4 . . . . . . . 1 . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 . 1 . . . . . . . . . . Drone Launches 4 | . . . . . . . 2 . . . . . 2 . . . . . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 15253 | 165 639 545 232 511 629 2556 1857 696 954 197 680 334 53 291 613 924 254 1261 255 1311 296 Spaces Moved 16808 | 65 308 208 142 223 337 1860 995 494 689 145 475 424 117 703 937 2146 922 2281 602 1905 830 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . Treads 880 | 59 308 208 142 161 . . 2 . . . . . . . . . . . . . . Legs 3622 | . . . . . . . . . . . . . . . . . . 334 596 1885 807 Wheels 5221 | . . . . 62 337 1860 993 494 689 145 475 166 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 6959 | . . . . . . . . . . . . 258 117 703 937 2146 922 1876 . . . Fastest Speed 8 | 50 160 160 160 110 105 105 120 123 123 123 123 28 28 28 21 12 8 16 30 30 30 Average Speed 63 | 156 160 160 160 146 127 110 126 123 127 123 127 64 28 29 27 23 19 21 30 37 30 Slowest Speed 245 | 160 160 160 160 160 155 150 245 123 138 123 138 194 28 31 29 24 24 90 30 90 90 Overloaded Moves 41 | . . . . . . . . . . . . . . . . 4 37 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 61 | . . . . . . . . . . . . 1 2 2 28 13 9 6 . . . Potential Cave-ins 21 | . . . . . . . 5 . . . . . . . . 2 . . . 9 5 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 47 | . . . . . . . . . . . . . . . . . . 28 3 7 9 Exploration Rate (%) 47 | 4 53 17 38 26 8 46 19 74 69 60 63 7 96 10 85 54 72 92 17 56 69 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . . . 1 3 . . . . . . . . . . . Known Exits Taken 13 | . . . . . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . . . . . . 1 1 . Scrap Searched 8 | . . . 1 . . . . 3 2 . 2 . . . . . . . . . . Spaces Dug 345 | . . . . 3 2 29 53 22 . . 3 . . 7 20 68 9 22 19 44 44 Terrain Destroyed 1176 | . . . . 3 17 106 269 58 6 . 7 . . 7 20 105 9 26 27 424 92 Melee 125 | . . . . 3 2 29 4 . . . . . . 7 20 41 8 11 . . . Projectile 595 | . . . . . . 8 71 2 6 . 7 . . . . 14 1 15 27 352 92 AOE 456 | . . . . . 15 69 194 56 . . . . . . . 50 . . . 72 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Total 20270 | 97 395 396 148 368 460 2190 1430 570 766 161 534 488 136 760 1213 2439 963 2899 649 2359 849 Wait 1951 | 3 43 138 1 84 46 86 279 36 41 . 30 10 8 28 217 159 13 490 8 225 6 Move 16594 | 64 307 207 141 222 336 1859 994 493 688 144 474 422 112 698 883 2119 903 2226 598 1890 814 Hop 58 | . . . . . . . . . . . . 1 2 2 25 13 9 6 . . . Pick Up 202 | 7 4 13 3 11 9 35 18 8 11 3 3 9 1 3 10 12 5 17 5 13 2 Fast Attach 143 | 7 . 4 . 3 7 16 13 1 1 3 1 10 3 5 9 7 2 28 2 15 6 Attach 114 | . 1 1 . 5 9 9 15 8 1 . 1 6 . 2 6 15 3 9 . 20 3 Detach 89 | . . 2 . 1 1 10 3 . . . 1 6 1 1 11 17 2 12 . 18 3 Swap 230 | 1 9 9 . 8 8 34 11 4 2 6 10 2 4 7 7 12 6 38 18 33 1 Drop 207 | . . 9 3 12 4 40 8 7 12 5 4 20 5 3 13 9 4 20 4 21 4 Fire 430 | 15 31 13 . 17 12 50 76 13 3 . 10 2 . 1 . 18 1 22 14 123 9 Melee 242 | . . . . 5 28 51 13 . . . . . . 10 32 58 15 30 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap 7 | . . . . . . . . . 7 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / [*Upp] / DSF) -4/DSF -3/Research -3/Testing -2/Research (discovered 4 exits: *Acc x2 / *Qua x2) -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 166 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 6) 627 | -10/Materials | Discovered new exit (range 14) 794 | -10/Materials | Discovered new exit (range 8) 805 | -10/Materials | Entered another Materials area 805 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 842 | -9/Materials | Discovered new exit (range 12) 911 | -9/Materials | Repaired Lgt. Treads 1188 | -9/Materials | Discovered new exit (range 6) 1350 | -9/Materials | Entered Mines 1359 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1385 | -9/Mines | Assembled infested the area 1390 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1540 | -9/Mines | Discovered new exit (range 9) 1582 | -9/Mines | Entered Materials 1582 | -8/Materials | Evolved 2 slots: Propulsion x2 1787 | -8/Materials | Repaired Lgt. Treads 2002 | -8/Materials | Discovered new exit (range 3) 2093 | -8/Materials | Entered Factory 2093 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2148 | -7/Factory | Build established: Scavenger-Mutant 2302 | -7/Factory | Discovered new exit (range 15) 2423 | -7/Factory | Lost 3 parts (2n1u) 2524 | -7/Factory | Lost 3 parts (2n1u) 2687 | -7/Factory | Identified exit to Factory 2722 | -7/Factory | Entered another Factory area 2722 | -6/Factory | Evolved 2 slots: Utility x2 3285 | -6/Factory | Build established: Mutant 4345 | -6/Factory | Discovered new exit (range 15) 4360 | -6/Factory | Identified exit to Factory 4823 | -6/Factory | Build established: Assassin 5145 | -6/Factory | Build established: Mutant 5278 | -6/Factory | Entered another Factory area 5278 | -5/Factory | Evolved 2 slots: Utility x2 5616 | -5/Factory | Build established: Assassin 5917 | -5/Factory | Lost 4 parts (1n2u1w) 6183 | -5/Factory | Build established: Scavenger-Skirmisher 6276 | -5/Factory | Lost 5 parts (4n1u) 6539 | -5/Factory | Destroyed 7 combat bots 6569 | -5/Factory | Cargo convoy interrupted 6604 | -5/Factory | Identified exit to Upper Caves 6948 | -5/Factory | Lost 5 parts (2n2u1w) 7108 | -5/Factory | Spotted B-75 Beast 7135 | -5/Factory | Entered Upper Caves 7426 | -5/Upper Caves | Build established: Scavenger-Mutant 7585 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7745 | -5/Upper Caves | Discovered new exit (range 14) 7770 | -5/Upper Caves | Encountered a Warlord checkpoint 7805 | -5/Upper Caves | Identified exit to Upper Caves 7831 | -5/Upper Caves | Entered another Upper Caves area 7867 | -5/Upper Caves | Learned location of Armory (-4) 7894 | -5/Upper Caves | Learned location of 1 exit from Factory 7910 | -5/Upper Caves | Encountered a Warlord checkpoint 8357 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8746 | -5/Upper Caves | Discovered new exit (range 7) 8753 | -5/Upper Caves | Identified exit to Zhirov 8785 | -5/Upper Caves | Entered Zhirov 8787 | -5/Zhirov | Discovered new exit (range 3) 8809 | -5/Zhirov | Met Zhirov 8831 | -5/Zhirov | Learned location of Quarantine (-2) 8831 | -5/Zhirov | Learned location of Testing (-3) 8831 | -5/Zhirov | Learned location of Command (-1) 8842 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8860 | -5/Zhirov | Found Alien Artifact 8860 | -5/Zhirov | Identified Integrated Reactor 8860 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8922 | -5/Zhirov | Found Alien Artifact 8980 | -5/Zhirov | Identified exit to Proximity Caves 8982 | -5/Zhirov | Entered Proximity Caves 9028 | -4/Proximity Caves | Learned Research stockpile data 9339 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9634 | -4/Proximity Caves | Discovered new exit (range 5) 9638 | -4/Proximity Caves | Identified exit to Factory 9662 | -4/Proximity Caves | Entered Factory 9662 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9663 | -4/Factory | Identified exit to Research 9765 | -4/Factory | Found Quantum Capacitor 9911 | -4/Factory | Lost 7 parts (1p2n3u1w) 9961 | -4/Factory | Discovered new exit (range 7) 9996 | -4/Factory | Identified exit to DSF 9996 | -4/Factory | Entered DSF 10023 | -4/DSF | Additional patrols routed to DSF 10041 | -4/DSF | Discovered exit to Research (range 14) 10049 | -4/DSF | Entered Research 10049 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10054 | -3/Research | Discovered new exit (range 13) 10063 | -3/Research | Identified exit to Testing 10313 | -3/Research | Build established: Hacker-Sprinter 10340 | -3/Research | Entered Testing 10342 | -3/Testing | Identified Transdimensional Reconstructor 10353 | -3/Testing | Found Prototype Device 10358 | -3/Testing | Identified AEGIS Remote Shield 10715 | -3/Testing | Discovered new exit (range 15) 10719 | -3/Testing | Identified exit to Research 10722 | -3/Testing | Found Prototype Processor 10731 | -3/Testing | Found Prototype Processor 10732 | -3/Testing | Identified Spectral Analyzer (x2) 10818 | -3/Testing | Found Prototype Energy Cannon 10818 | -3/Testing | Identified Imp. Potential Cannon 10820 | -3/Testing | Found Prototype Energy Cannon 10820 | -3/Testing | Identified Potential Cannon 10880 | -3/Testing | Found Prototype Device 10914 | -3/Testing | Identified Exp. Hardlight Generator 10953 | -3/Testing | Entered Research 10953 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11222 | -2/Research | Spotted B-90 Cyclops 11424 | -2/Research | Build established: Ninja 11470 | -2/Research | Identified exit to Quarantine 11531 | -2/Research | Discovered new exit (range 20) 11542 | -2/Research | Identified exit to Access 11554 | -2/Research | Discovered exit to Access (range 17) 11877 | -2/Research | Entered Quarantine 11896 | -2/Quarantine | Found Prototype Launcher 11919 | -2/Quarantine | Identified Enh. Gamma Bomb Array 11934 | -2/Quarantine | Found Alien Artifact 11947 | -2/Quarantine | Found Alien Artifact 12042 | -2/Quarantine | Found Alien Artifact 12042 | -2/Quarantine | Identified Core Reset Matrix 12042 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 12042 | -2/Quarantine | Identified Subatomic Replicator 12042 | -2/Quarantine | Used Core Reset Matrix 12046 | -2/Quarantine | Detected hypermatrix surge 12046 | -2/Quarantine | Sensed 10 artifacts in vicinity 12089 | -2/Quarantine | Found Sigix Broadsword 12116 | -2/Quarantine | Spotted Fortress 12127 | -2/Quarantine | Discovered new exit (range 5) 12127 | -2/Quarantine | Discovered new exit (range 6) 12128 | -2/Quarantine | Identified exit to Section 7 12130 | -2/Quarantine | Identified exit to Protoforge 12131 | -2/Quarantine | Entered Section 7 12132 | -2/Section 7 | Detected hypermatrix surge 12132 | -2/Section 7 | Sensed 24 artifacts in vicinity 12148 | -2/Section 7 | Spotted B-90 Cyclops 12157 | -2/Section 7 | Found Integrated Reactor 12157 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 12180 | -2/Section 7 | Found Integrated Mediator 12180 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 12419 | -2/Section 7 | Build established: Alien-Ninja 12462 | -2/Section 7 | Discovered exit to Access (range 23) 12481 | -2/Section 7 | Found Integrated Dissipator 12481 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 12496 | -2/Section 7 | Found Spacefold Activator 12505 | -2/Section 7 | Found Integrity Redistributor 12505 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-44) 12604 | -2/Section 7 | Spotted S7 Guard 12712 | -2/Section 7 | Spotted S7 Guard 12713 | -2/Section 7 | Found Core Regenerator 12827 | -2/Section 7 | Spotted S7 Guard 12832 | -2/Section 7 | Spotted Alpha 7 12871 | -2/Section 7 | Spotted Executioner 12871 | -2/Section 7 | Spotted Executioner 12886 | -2/Section 7 | Found Terrabomb 12893 | -2/Section 7 | Spotted Striker 12899 | -2/Section 7 | Spotted Executioner 12899 | -2/Section 7 | Spotted Executioner 12999 | -2/Section 7 | Spotted B-99 Colossus 13008 | -2/Section 7 | Found Integrated Reactor 13008 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13018 | -2/Section 7 | Found LRC Storage 13018 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 13020 | -2/Section 7 | Found LRC Matter Compressor 13020 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 13023 | -2/Section 7 | Found LRC Armor 13023 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 13133 | -2/Section 7 | Integrated with Sigix Exoskeleton 13289 | -2/Section 7 | Found Sigix Sheargun 13293 | -2/Section 7 | Spotted Striker 13293 | -2/Section 7 | Spotted Striker 13297 | -2/Section 7 | Found Sigix Shearcannon 13316 | -2/Section 7 | Core integrity fell below 50% 13320 | -2/Section 7 | Found Transdimensional Reconstructor 13375 | -2/Section 7 | Found Integrated Thermoelectric Network 13375 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 13392 | -2/Section 7 | Entered Access 13392 | -1/Access | Evolved 2 slots: Utility x2 13397 | -1/Access | Emitted hypermatrix ping 13402 | -1/Access | Assembled emerged from beneath the floor 13425 | -1/Access | Build established: Alien-Sigix 13487 | -1/Access | Garrison activated, responded to threat 13560 | -1/Access | Assembled emerged from beneath the floor 13580 | -1/Access | Discovered new exit (range 17) 13647 | -1/Access | Entered Command 13652 | -1/Command | Emitted hypermatrix ping 13657 | -1/Command | Assembled emerged from beneath the floor 13746 | -1/Command | Assembled emerged from beneath the floor 13766 | -1/Command | Assembled emerged from beneath the floor 13808 | -1/Command | Disengaged cave seal 13808 | -1/Command | Assembled emerged from the dark tunnel 13846 | -1/Command | Discovered new exit (range 18) 13850 | -1/Command | Assembled emerged from beneath the floor 13871 | -1/Command | Lost 4 allies 13933 | -1/Command | Lost 10 allies 13941 | -1/Command | Assembled emerged from beneath the floor 13967 | -1/Command | Assembled emerged from beneath the floor 13999 | -1/Command | High security lockdown imminent 14039 | -1/Command | Assembled emerged from beneath the floor 14069 | -1/Command | Lost 6 allies 14079 | -1/Command | High security lockdown engaged 14126 | -1/Command | Spotted Combat Programmer 14153 | -1/Command | Spotted Combat Programmer 14164 | -1/Command | Lost 19 allies 14184 | -1/Command | Destroyed Combat Programmer 14196 | -1/Command | Destroyed Combat Programmer 14203 | -1/Command | Spotted M Guard 14206 | -1/Command | Lost 4 allies 14207 | -1/Command | Spotted M Guard 14273 | -1/Command | Met MAIN.C 14274 | -1/Command | 0b10 Conduit disabled 14304 | -1/Command | Discovered new exit (range 16) 14304 | -1/Command | MAIN.C activated Command garrisons 14331 | -1/Command | Found Prototype Processor 14331 | -1/Command | Identified Exp. Melee Analysis Suite 14333 | -1/Command | Found Prototype Device 14333 | -1/Command | Identified Adv. Kinecellerator 14336 | -1/Command | Found Prototype Device 14336 | -1/Command | Identified Exp. System Purifier 14340 | -1/Command | Found Prototype Device 14340 | -1/Command | Identified Thermal Barrier 14359 | -1/Command | Found Prototype Reactor 14359 | -1/Command | Identified Zero-point Reactor 14365 | -1/Command | Found Prototype Energy Cannon 14365 | -1/Command | Identified Null Cannon 14454 | -1/Command | Used Subatomic Replicator to replicate Core Regenerator 14455 | -1/Command | Used Core Regenerator, restored core integrity (+462) 14535 | -1/Command | Destroyed 7 combat bots 14644 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 14695 | -1/Command | Destroyed 18 combat bots 14905 | -1/Command | Destroyed 15 combat bots 14956 | -1/Command | Warped through subspace to slip node 14956 | -1/Command | Discovered new exit (range 4) 14958 | -1/Command | Entered Access_0 14959 | -1/Access_0 | Sensed 1 artifact in vicinity 14959 | -1/Access_0 | Met Architect 14986 | -1/Access_0 | Found Prototype Device 14986 | -1/Access_0 | Identified Exp. EM Shield 15026 | -1/Access_0 | A6 warped into view 15036 | -1/Access_0 | Subspace Access Node disabled 15086 | -1/Access_0 | A5 warped into view 15119 | -1/Access_0 | Found Sigix Corpse 15157 | -1/Access_0 | Subspace Access Node disabled 15175 | -1/Access_0 | Crushed by falling debris 15176 | -1/Access_0 | Core integrity fell below 50% 15177 | -1/Access_0 | Used Core Regenerator, restored core integrity (+462) 15201 | -1/Access_0 | A4 warped into view 15217 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 15245 | -1/Access_0 | Found Prototype Device 15245 | -1/Access_0 | Identified Exp. Thermal Shield 15247 | -1/Access_0 | Found Prototype Processor 15247 | -1/Access_0 | Identified Exp. Signal Interpreter 15250 | -1/Access_0 | Warped through subspace to slip node 15250 | -1/Access_0 | Discovered new exit (range 8) 15254 | *** | Heading to fleet! Last Messages --------------- turn." 15236_ Quantum Shear penetrates Wall. 15242_ Reinforced Shell breached. 15242_ Quantum Shear penetrates Reinforced Shell. 15242_ Quantum Shear penetrates Earth. 15243_ Quantum Shear penetrates Wall. 15245_ CL9U ZQFW<7A,STJUHI%JJ 15245_ Acquired Prototype Device. 15245_ Identified Exp. Thermal Shield. 15246_ Dropped Exp. Thermal Shield. 15247_ Acquired Prototype Processor. 15247_ Identified Exp. Signal Interpreter. 15249_ Discarded Exp. Signal Interpreter. 15250_ Warped through subspace, drawn to slip node. 15250_ EXIT=FOUND 15250_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# = ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 105 Energy Capacity 1065 Matter Stores 425 Matter Capacity 425 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Power Amplification 30 EM Shielding 3 Corruption Containment 12 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 40 Propulsion Shielding 66 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 96 Targeting Accuracy 8 Launcher Accuracy 30 Target Analysis 8 Recoil Reduction 5 Particle Charging 30 Offensive Hacking 10 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 34% | -9/Materials Lgt. Treads | 10% | -8/Materials Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Sigix Broadsword Integrated Mediator Integrated Dissipator Integrity Redistributor Spacefold Activator LRC Storage LRC Matter Compressor LRC Armor Sigix Exoskeleton Sigix Sheargun Integrated Thermoelectric Network Sigix Shearcannon Subatomic Replicator Core Regenerator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Artifact Hunter Behind The Curtain Challenges ------------ None Game ------ Seed SurveybotLinkedMegatreads Manual? 0 Play Time 07:06:13 Cumulative 272.6 hours Start 2025.06.12 @ 22:24:51 End 2025.06.24 @ 19:22:11 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type 2 Total 8 Types 4/0/2/1/0/0/0/1/0/0 Lore% 70 Gallery% 66 Achievement% 67 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49f7e6f4-6339-4f3b-8ae7-7202c1f363da