Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.29 @ 18:38:08 Player: Vivisector9999 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (44) 220 Value Destroyed (1287) 1287 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (460) 460 TOTAL SCORE: 6707 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 138 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Improved Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- VTOL Module VTOL Module Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Gravmag System VTOL Module VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Enhanced Optical Array Improved Light Armor Plating Focal Shield EM Shield Hacking Suite > --- WEAPON ----------- Flak Gun Mace > --- INVENTORY -------- Nuclear Core Advanced Signal Interpreter Gatling Laser [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Enhanced Optical Array Device Improved System Backup Module Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Katana Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 2 2 . . . 2 Power 2 | . . . . 1 . . . . . 1 Propulsion 3 | . . . 2 . . 1 . . . . Utility 4 | . . . . 1 1 1 . . . 1 Weapon 1 | . . . . . 1 . . . . . Parts Attached 83 | 6 2 1 16 14 11 7 8 . 12 6 Power 10 | 2 . . 1 1 1 1 . . 2 2 Engine 3 | 2 . . . 1 . . . . . . Core 7 | . . . 1 . 1 1 . . 2 2 Reactor . | . . . . . . . . . . . Propulsion 26 | 2 . . 9 4 5 2 1 . 3 . Treads . | . . . . . . . . . . . Leg 8 | . . . 5 2 1 . . . . . Wheel 4 | 2 . . 2 . . . . . . . Hover 2 | . . . . . . 1 1 . . . Flight 12 | . . . 2 2 4 1 . . 3 . Utility 24 | . 2 . 1 5 3 3 3 . 4 3 Device 12 | . . . 1 2 . 3 2 . 2 2 Storage 2 | . 2 . . . . . . . . . Processor 3 | . . . . 1 1 . 1 . . . Hackware 1 | . . . . . 1 . . . . . Protection 6 | . . . . 2 1 . . . 2 1 Artifact . | . . . . . . . . . . . Weapon 23 | 2 . 1 5 4 2 1 4 . 3 1 Energy Gun 8 | 1 . 1 2 1 1 . 2 . . . Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 4 | 1 . . 1 . 1 . . . 1 . Ballistic Cannon 4 | . . . 1 . . . 2 . 1 . Launcher 2 | . . . 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon 3 | . . . . 1 . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . Parts Lost 48 | . . . 11 12 4 . . . 15 6 Power 7 | . . . 1 2 . . . . 3 1 Propulsion 15 | . . . 4 4 1 . . . 5 1 Utility 13 | . . . 1 3 2 . . . 4 3 Weapon 13 | . . . 5 3 1 . . . 3 1 Highest Loss Streak 15 | . . . 11 12 3 . . . 15 6 Average Slot Usage (%) 64 | . 85 100 66 76 60 86 91 93 37 27 Engine 2 | . 14 14 3 5 . . . . . . Core 5 | . . . 3 5 3 12 13 13 4 6 Leg 7 | . . . 12 27 11 2 . . . . Wheel 4 | . 28 28 12 . . . . . . . Flight 11 | . . . 3 1 15 25 26 26 11 3 Device 4 | . . . 3 5 2 9 12 13 4 6 Storage 4 | . 14 28 15 6 . . . . . . Processor 4 | . . . . 1 5 6 12 13 6 5 Hackware 1 | . . . . . 1 6 6 6 . . Protection 2 | . . . . 8 4 6 . . 1 . Energy Gun 3 | . 14 15 6 . 3 . 3 6 . . Ballistic Gun 3 | . 14 12 . . 3 6 1 . 3 . Ballistic Cannon 1 | . . . 5 5 . . . . . . Slashing Weapon 2 | . . . . 2 7 1 . . 1 3 Naked Turns 2 | . . . . 2 . . . . . . Heaviest Build 39 | 8 18 19 20 32 17 22 25 22 39 19 Greatest Support 40 | 20 20 20 40 40 17 24 33 24 24 19 Greatest Overweight (x) 5 | . . . 4 . . . . . 2 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 4 8 8 8 8 4 4 4 4 4 4 Average Capacity 5 | 4 4 8 8 7 4 4 4 4 4 4 Most Carried 8 | 4 4 5 6 8 4 4 4 4 4 4 Average Carried 3 | 2 3 4 2 6 3 3 3 4 3 3 Final Capacity 8 | 4 8 8 8 4 4 4 4 4 4 4 Final Carried 5 | 4 4 3 5 4 4 4 4 4 4 3 Class Distribution -------------------- 59% | Mutant 26% | Scavenger-Mutant 6% | Scavenger-Scout 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Sprinter | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Matter Collected 1186 | 263 . 24 188 33 383 50 54 . 156 35 Remotely . | . . . . . . . . . . . Salvage Created 1268 | 42 . . 358 323 361 50 . . 90 44 Parts 79 | 6 . . 32 15 17 2 . . 5 2 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 8 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Combat Hostiles Destroyed 34 | 1 . . 12 9 7 1 . . 2 2 Melee 12 | . . . . 1 6 1 . . 2 2 Guns 9 | 1 . . 7 . 1 . . . . . Cannons 1 | . . . . 1 . . . . . . AOE 12 | . . . 5 7 . . . . . . Classes Destroyed 10 | 2 . . 3 2 2 1 . . . . Worker 4 | 1 . . . 3 . . . . . . Builder 3 | . . . 3 . . . . . . . Hauler 1 | . . . . 1 . . . . . . Recycler 1 | . . . . . 1 . . . . . Watcher 1 | . . . . . 1 . . . . . Swarmer 11 | . . . 3 . 4 . . . 2 2 Grunt 15 | 1 . . 8 4 2 . . . . . Duelist 2 | . . . 1 1 . . . . . . Sentry 5 | . . . . 4 1 . . . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 13 | 1 . . 13 8 4 1 . . 2 1 Combat Bots Only 12 | 1 . . 12 7 2 1 . . 2 1 Max Kills in Single Turn 3 | 1 . . 3 2 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 1 . . . . . . Melee 1 | . . . . 1 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Damage Taken 5573 | 23 . . 838 1429 413 266 . . 1278 1326 Core 2161 | . . . 172 280 102 46 . . 561 1000 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 69 | 100 . 100 57 49 85 . . . 28 . Volleys Fired 87 | 3 . . 38 26 2 7 . . 11 . Largest 2 | 2 . . 2 2 2 1 . . 2 . Hottest 128 | 70 . . 70 75 91 28 . . 128 . Shots Fired 115 | 6 . . 43 40 4 7 . . 15 . Gun 67 | 6 . . 30 11 4 7 . . 9 . Cannon 29 | . . . 8 15 . . . . 6 . Launcher 19 | . . . 5 14 . . . . . . Special . | . . . . . . . . . . . Kinetic 51 | 3 . . 13 15 2 7 . . 11 . Thermal 40 | 3 . . 20 11 2 . . . 4 . Explosive 19 | . . . 5 14 . . . . . . Electromagnetic 5 | . . . 5 . . . . . . . Robot Hit Streak 11 | 4 . . 9 7 11 7 . . 8 . Robot Miss Streak 5 | 1 . . 1 2 1 3 . . 5 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 123 | 5 . . 35 31 20 15 . . 14 3 Core Hits 99 | 3 . . 25 25 13 6 . . 13 14 Critical Hits 1 | . . . . 1 . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Melee Attacks 52 | . . . . 3 26 10 . . 6 7 Impact 16 | . . . . . . 10 . . 6 . Slashing 36 | . . . . 3 26 . . . . 7 Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4038 | 61 . . 1011 1505 792 272 . . 288 109 Guns 798 | 61 . . 297 150 70 111 . . 109 . Cannons 445 | . . . 169 251 . . . . 25 . Explosions 1566 | . . . 545 1021 . . . . . . Melee 1125 | . . . . 75 722 161 . . 96 71 Ramming 104 | . . . . 8 . . . . 58 38 Kinetic 707 | 23 . . 197 251 33 111 . . 92 . Thermal 486 | 38 . . 219 150 37 . . . 42 . Explosive 1566 | . . . 545 1021 . . . . . . Electromagnetic 50 | . . . 50 . . . . . . . Impact 257 | . . . . . . 161 . . 96 . Slashing 868 | . . . . 75 722 . . . . 71 Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . 2 . 2 2 2 2 3 3 Average Corruption 2 | . . . 2 . 2 1 2 2 2 2 Corruption Purged 1 | . . . . . . . . . 1 . Effects 15 | . . . 1 . . 3 1 2 8 . Message Errors 6 | . . . . . . . 1 1 4 . Matter Fused 2 | . . . . . . . . . 2 . Heat Flow Errors 2 | . . . . . . . . 1 1 . Energy Discharges 2 | . . . . . . 1 . . 1 . Data Loss (minor) 2 | . . . 1 . . 1 . . . . Targeting Errors 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 125 | . . . 30 21 49 14 . . 11 . Projectiles 31 | . . . 18 13 . . . . . . Explosions 20 | . . . 12 8 . . . . . . Melee 74 | . . . . . 49 14 . . 11 . Knockbacks 4 | . . . 2 2 . . . . . . Impact . | . . . . . . . . . . . Kinetic 3 | . . . 2 1 . . . . . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 165 | . . . 47 77 . . . . 24 17 Shots 5 | . . . 3 2 . . . . . . Rammed 40 | . . . . 3 . . . . 20 17 Targets Rammed 40 | . . . . 3 . . . . 20 17 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 253 | 52 . . 107 139 78 37 1 253 208 . Average Temperature 52 | 26 . . 29 48 43 9 1 129 115 . Received Heat Transfer 1008 | 12 . . 342 396 72 45 . . 6 135 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 2 | . . . . . . 1 . . 1 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | 2 . . . . . . . . . . Heat Transferred 1237 | 111 . . 582 370 74 . . . 100 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Peak Influence 448 | 25 31 12 224 448 298 157 . . . 49 Average Influence 118 | 5 25 12 160 207 122 96 . . . 24 Maximum Alert Level 2 | . . . 1 2 1 . . . . . Low Security (%) 86 | 100 100 100 37 59 77 100 . . . 100 Level 1 12 | . . . 62 26 22 . . . . . Level 2 1 | . . . . 14 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . . 1 2 1 1 . . . . Investigation 3 | . . . 1 1 1 . . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . . 1 . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Distress Signals 3 | . . . 1 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 84 | 1 1 . 16 21 16 13 . . 8 8 Peak Tracking Total 9 | 1 2 . 9 9 7 7 . . 7 7 Tactical Retreats 11 | . . . 2 3 2 2 . . 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Traps Triggered 3 | . . . . 1 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Machines Accessed 24 | . 1 . 5 2 4 6 . 4 1 1 Terminals 14 | . 1 . 4 1 3 3 . . 1 1 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . . . 1 . . 1 . . . . Recycling Units 2 | . . . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 88 | . 6 . 15 10 7 19 . 25 3 3 Successful 64 | . 4 . 12 5 1 13 . 25 2 2 Failed 23 | . 2 . 2 5 6 6 . . 1 1 Catastrophic 8 | . 1 . 1 1 3 1 . . 1 . Database Lockouts 1 | . . . 1 . . . . . . . Manual 17 | . 2 . 2 4 2 2 . 1 4 . Terminals 46 | . 6 . 13 6 5 10 . . 3 3 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 7 | . . . 2 . . 5 . . . . Recycling Units 5 | . . . . . 2 3 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 4 . . . . . . Terminal Hacks 56 | . 4 . 10 4 1 8 . 25 2 2 Record 20 | . . . 3 . 1 1 . 11 2 2 Part Schematic 5 | . . . . . . . . 5 . . Robot Schematic 6 | . . . . . . . . 6 . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 4 | . . . . . . 1 . 3 . . Level Access Points 2 | . . . 1 . . 1 . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . Alert Level 8 | . 1 . 3 2 . 2 . . . . Unreport Threat 2 | . . . . 2 . . . . . . Dispatch Records 2 | . 1 . . . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 3 | . . . 2 . . 1 . . . . Scan Component 2 | . . . 1 . . 1 . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . . . Report Inventory 1 | . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 1 . 5 2 4 6 . . 1 1 Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 5 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 94 | . . . . . . . . . 94 . Highest-Rated Ally 94 | . . . . . . . . . 94 . Total Orders . | . . . . . . . . . . . Ally Attacks 18 | . . . . . . . . . 18 . Total Damage 412 | . . . . . . . . . 412 . Kills 4 | . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Turns Passed 2452 | 86 88 112 343 295 564 233 116 42 483 90 Spaces Moved 3243 | 80 100 109 193 191 770 481 295 84 884 56 Core 38 | 16 . . 2 1 3 . . . 6 10 Treads . | . . . . . . . . . . . Legs 177 | . . . 55 122 . . . . . . Wheels 378 | 64 100 109 105 . . . . . . . Hover . | . . . . . . . . . . . Flight 2650 | . . . 31 68 767 481 295 84 878 46 Fastest Speed 31 | 50 80 80 80 34 34 31 31 31 31 37 Average Speed 51 | 74 80 80 106 89 47 33 31 31 43 63 Slowest Speed 300 | 80 80 80 250 130 60 44 31 31 194 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 11 | . . . . . 4 3 . . 4 . Cave-ins Triggered 1 | . . . 1 . . . . . . . Exploration Rate (%) 31 | 6 17 21 21 30 23 17 48 73 85 2 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . . Known Exits Taken 5 | . . . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . Scrap Searched 8 | . . 1 . . . . 2 . 5 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 187 | . . . 25 157 . . . . 5 . Melee . | . . . . . . . . . . . Projectile 5 | . . . . . . . . . 5 . AOE 182 | . . . 25 157 . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Total 3832 | 103 109 134 289 272 927 529 321 99 956 93 Wait 177 | . . 22 26 13 90 9 1 16 . . Move 3211 | 79 99 108 192 190 761 474 294 83 875 56 Hop 11 | . . . . . 4 3 . . 4 . Pick Up 112 | 12 5 1 15 17 21 11 9 . 16 5 Fast Attach . | . . . . . . . . . . . Attach 76 | 5 2 1 15 13 11 7 5 . 11 6 Detach 8 | . . . 2 1 . 1 . . 3 1 Swap 7 | 1 . . 1 1 . . 3 . 1 . Drop 51 | 3 3 2 . 5 12 7 9 . 9 1 Fire 87 | 3 . . 38 26 2 7 . . 11 . Melee 52 | . . . . 3 26 10 . . 6 7 Ram 38 | . . . . 1 . . . . 20 17 Kick 2 | . . . . 2 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 6) 175 | -10/Materials | Entered Mines 274 | -10/Mines | Discovered new exit (range 3) 287 | -10/Mines | Entered Materials 287 | -9/Materials | Evolved 2 slots: Propulsion x2 300 | -9/Materials | Identified exit to Materials 309 | -9/Materials | Build established: Mutant 347 | -9/Materials | Identified exit to Mines 347 | -9/Materials | Central database locked down 456 | -9/Materials | Crushed by falling debris 456 | -9/Materials | Destroyed 12 combat bots 487 | -9/Materials | Lost 11 parts (1p4n1u5w) 618 | -9/Materials | Repaired Aluminum Leg 630 | -9/Materials | Entered another Materials area 630 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 819 | -8/Materials | Build established: Scavenger-Mutant 830 | -8/Materials | Destroyed 7 combat bots 875 | -8/Materials | Core integrity fell below 50% 895 | -8/Materials | Discovered new exit (range 16) 901 | -8/Materials | Lost 12 parts (2p4n3u3w) 925 | -8/Materials | Entered Factory 925 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1135 | -7/Factory | Build established: Mutant 1181 | -7/Factory | Lost 3 parts (1n2u) 1407 | -7/Factory | Discovered new exit (range 21) 1489 | -7/Factory | Entered another Factory area 1489 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1527 | -6/Factory | Identified exit to Lower Caves 1536 | -6/Factory | Build established: Scavenger-Mutant 1689 | -6/Factory | Identified exit to Factory 1722 | -6/Factory | Entered Lower Caves 1723 | -6/Lower Caves | Encountered a Warlord checkpoint 1724 | -6/Lower Caves | Learned 4 Factory zone layouts 1731 | -6/Lower Caves | Learned location of Extension (-4) 1835 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 1837 | -6/Lower Caves | Identified exit to Data Miner 1838 | -6/Lower Caves | Entered Data Miner 1838 | -6/Data Miner | Discovered new exit (range 6) 1840 | -6/Data Miner | Identified exit to Proximity Caves 1843 | -6/Data Miner | Met Data Miner 1852 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1852 | -6/Data Miner | Learned location of Section 7 (-2) 1857 | -6/Data Miner | Received God Mode back door access code from Data Miner 1880 | -6/Data Miner | Entered Proximity Caves 1906 | -5/Proximity Caves | Escorted by Enhanced Grunt 1929 | -5/Proximity Caves | Core integrity fell below 50% 1967 | -5/Proximity Caves | Lost 15 parts (3p5n4u3w) 2191 | -5/Proximity Caves | Build established: Mutant 2226 | -5/Proximity Caves | Learned Factory garrison access intel 2361 | -5/Proximity Caves | Discovered exit to Factory (range 6) 2363 | -5/Proximity Caves | Entered Factory 2363 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2365 | -5/Factory | Loaded intel: 4 garrison access locations 2427 | -5/Factory | Core integrity fell below 50% 2448 | -5/Factory | Core integrity fell below 20% 2453 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02441_ Destabilizing: System corrupted (+2). 02442_ Slammed into G-50 Soldier. 02442_ Imp. Transmission Jammer permanently disabled. 02442_ Destabilizing: Short circuit. 02443_ Slammed into G-50 Soldier. 02444_ K-01 Serf collects debris. 02444_ Slammed into G-50 Soldier. 02446_ Slammed into S-27 Virus. 02446_ Destabilizing: System corrupted (+1). 02447_ K-01 Serf collects debris. 02447_ Slammed into S-27 Virus. 02448_ Broken Enh. Optical Array permanently disabled. 02448_ Destabilizing: Short circuit. 02449_ Slammed into L-41 Fighter. 02450_ Slammed into S-27 Virus. 02451_ Slammed into G-50 Soldier. 02451_ Broken Imp. Transmission Jammer permanently disabled. 02451_ Destabilizing: Short circuit. 02451_ K-01 Serf collects debris. 02452_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????# ########+###### #??? | | ?????# "" """""" #??????# ###### #??? | | ?????# "T """""" #??????# #??? | | ?????# "" """""" #??????# #??? | | ?????# """""" ######## """ #??? | | ?????# + """ #??? | | ?????# """""" ##### ##+## """ #??? | | ?????# """""" #???# # # #??? | | ?????# """""" #???# # / #??? | | ?????# """""" #???# # #########??? | | ?????# ##### # #??????????? | | ??# + # #??????????? | | #####+########### # #??????????? | | #??????# # ############ | | #??????# ###### # | | #??????# #????# # | | #??????# #??????????????? | | #??????# #??????????????? | | ###+### ########## ######?????????? | | ??????# #?????????? | | ??????# #? ==?????? | | ??????# # =??????? | | ??????+ """ + ????????? | | ??????# R """%% #?????????? | | ??????# ########""%"""lg #?????????? | | ??????##### ???????#""%k%@g%%#?????????? | | ??????????? ???????#""%"""s%%#?????????? | | ??????????? ???????#T^ """%% #?????????? | | ??????????? ???????#""^""" +?????????? | | ??????????? ???????#"" As ##?????????? | | ??????????? ???????#"" #??????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ???????????????????#+####+###??????????? | | ????????????????????????? ?????????????? | | ???????????????????????????????????????? | | ?????????????????????????????""????????? | | ??????????????????????????????G"???????? | | ?????????????????????????????""????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 31 Energy Capacity 380 Matter Stores 304 Matter Capacity 400 Sight Range 22 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: EM 25 Propulsion Shielding 33 Evasion (%) 69 Melee Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed HypercooledKineticCapacitor Manual? 0 Play Time 02:02:37 Cumulative 11.3 hours Start 2020.06.28 @ 20:14:24 End 2020.06.29 @ 18:38:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ab259aa-5ea1-4665-9ac6-523fa9b5b6ca