Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.03 @ 20:59:45

Player: zidji

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (27)      135
Value Destroyed (517)      517
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1452

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     247/300
Energy                     116/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (2) ------
     Large Storage Unit
           Core Shielding
>          --- WEAPON (2) -------
      Mini Grenade Launcher
>          --- INVENTORY (10) ---
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
           Assault Rifle
           Assault Rifle
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
  Improved Aluminum Leg
     Large Storage Unit
           Core Shielding
     Small Laser
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             26   | 1   8   11  3   3   
  Power                    4    | .   1   2   .   1   
    Engine                 2    | .   1   1   .   .   
    Core                   2    | .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | .   2   4   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    7    | .   2   4   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | .   3   .   3   .   
    Device                 .    | .   .   .   .   .   
    Storage                4    | .   2   .   2   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 1   2   5   .   1   
    Energy Gun             2    | .   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 1   2   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 16   | .   2   10  .   4   
  Power                    3    | .   1   1   .   1   
  Propulsion               5    | .   .   4   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   8    | .   1   5   .   2   
  Highest Loss Streak      6    | .   1   6   .   4   
Average Slot Usage (%)     98   | .   97  98  100 97  
  Engine                   12   | .   13  10  14  11  
  Leg                      27   | .   28  27  28  28  
  Storage                  22   | .   15  28  28  14  
  Protection               5    | .   10  .   .   14  
  Energy Gun               4    | .   .   4   14  14  
  Ballistic Gun            23   | .   28  22  14  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             41   | 10  38  41  39  24  
  Greatest Support         26   | 20  20  26  26  26  
  Greatest Overweight (x)  2    | .   1   2   1   .   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  10  
  Average Capacity         12   | 6   7   16  15  10  
  Most Carried             10   | 6   8   8   10  8   
  Average Carried          6    | 5   5   6   8   7   
  Final Capacity           16   | 6   16  16  10  10  
  Final Carried            8    | 4   8   8   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           664  | 200 240 224 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            811  | .   483 319 .   9   
  Parts                    43   | .   26  13  .   4   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  25   | .   12  11  .   2   
  Guns                     23   | .   12  11  .   .   
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          5    | .   4   1   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Swarmer                  11   | .   6   3   .   2   
  Grunt                    10   | .   6   4   .   .   
  Assembled                4    | .   .   4   .   .   
Best Kill Streak           4    | .   3   4   .   2   
  Combat Bots Only         4    | .   3   4   .   2   
Max Kills in Single Turn   2    | .   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1893 | .    429  1281 .    183  
  Core                     252  | .    41   198  .    13   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              88   | .    40   43   .    5    
  Largest                  2    | .    2    2    .    2    
  Hottest                  60   | .    40   60   .    60   
Shots Fired                169  | .    80   81   .    8    
  Gun                      168  | .    80   81   .    7    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 1    | .    .    .    .    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  149  | .    80   66   .    3    
  Thermal                  19   | .    .    15   .    4    
  Explosive                1    | .    .    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         13   | .    13   9    .    1    
  Robot Miss Streak        3    | .    3    3    .    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           98   | .    48   48   .    2    
  Core Hits                45   | .    23   20   .    2    
  Critical Hits            2    | .    1    1    .    .    
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1292 | .    629  551  .    112  
  Guns                     1094 | .    533  551  .    10   
  Cannons                  .    | .    .    .    .    .    
  Explosions               193  | .    91   .    .    102  
  Melee                    .    | .    .    .    .    .    
  Ramming                  5    | .    5    .    .    .    
  Kinetic                  961  | .    533  428  .    .    
  Thermal                  133  | .    .    123  .    10   
  Explosive                102  | .    .    .    .    102  
  Electromagnetic          91   | .    91   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      36   | .    36   .    .    .    
  Shots                    1    | .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        157  | .    18   157  .    25   
  Average Temperature      35   | .    8    47   .    11   
  Received Heat Transfer   552  | .    135  417  .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         300  | .    .    275  .    25   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             178  | .   178 80  .   40  
  Average Influence        51   | .   79  24  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           5    | .   4   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              36   | .   19  13  .   4   
  Peak Tracking Total      6    | .   4   6   .   4   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          2    | .   2   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          7    | .   7   .   .   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                18   | .   18  .   .   .   
  Successful               10   | .   10  .   .   .   
  Failed                   8    | .   8   .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   13   | .   13  .   .   .   
  Terminals                18   | .   18  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   6   .   .   .   
  Part Schematic           1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         12   | .   12  .   .   .   
  Terminals                4    | .   4   .   .   .   
    Track                  2    | .   2   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   5   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               14   | .   .   14  .   .   
  Total Damage             89   | .   .   89  .   .   
  Kills                    1    | .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               2067 | 3   895 833 285 51  
Spaces Moved               1247 | 1   577 452 187 30  
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1247 | 1   577 452 187 30  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 150 120 120 
  Average Speed            137  | 120 124 150 149 120 
  Slowest Speed            180  | 120 150 180 150 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       49   | 1   91  82  56  16  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             3    | .   .   3   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          12   | .   .   .   .   12  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      12   | .   .   .   .   12  

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1440 | 3   683 525 191 38  
  Wait                     53   | .   40  13  .   .   
  Move                     1243 | .   576 451 186 30  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  15   | .   9   6   .   .   
  Fast Attach              6    | .   2   4   .   .   
  Attach                   12   | .   2   7   .   3   
  Detach                   2    | .   1   1   .   .   
  Swap                     8    | 1   4   .   3   .   
  Drop                     12   | 2   8   .   2   .   
  Fire                     88   | .   40  43  .   5   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
  293 | -10/Materials | Discovered new exit (range 15)
  308 | -10/Materials | Build established: Mutant
  521 | -10/Materials | Discovered new exit (range 8)
  618 | -10/Materials | Discovered new exit (range 8)
  773 | -10/Materials | Discovered new exit (range 16)
  899 | -10/Materials | Entered Mines
  901 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  912 | -10/Mines     | Assembled infested the area
  974 | -10/Mines     | Core integrity fell below 50%
 1005 | -10/Mines     | Lost 6 parts (1p3n2w)
 1229 | -10/Mines     | Discovered new exit (range 8)
 1383 | -10/Mines     | Discovered new exit (range 14)
 1447 | -10/Mines     | Core integrity fell below 20%
 1486 | -10/Mines     | Lost 3 parts (1n2w)
 1504 | -10/Mines     | Learned 2 Materials zone layouts
 1714 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1714 | -10/Mines     | Discovered new exit (range 5)
 1732 | -10/Mines     | Entered Exiles
 1768 | -10/Exiles    | Met 8R-AWN
 1795 | -10/Exiles    | Met EX-HEX
 1875 | -10/Exiles    | Met EX-DEC
 1994 | -10/Exiles    | Discovered new exit (range 14)
 2017 | -10/Exiles    | Entered Mines
 2018 | -9/Mines      | Learned location of Storage (-8)
 2046 | -9/Mines      | Learned Materials emergency access door positions
 2068 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01969_ Dropped Lrg. Storage Unit.
01994_ EXIT=FOUND
02015_ Dropped Lgt. Nuclear Core.
LOCATION=UNKNOWN
GOAL=ESCAPE
02018_ A derelict emerges from the shadows: "Are any of them following you? I'm
  here trying to lose some heat after our second raid on Storage failed. Whatever
  you do stay away from that place, they've tightened security following our
  previous successful raids."
World map updated: -8/Storage.
02020_ 05-Q62(g): "We scattered so the Unaware couldn't effectively use their
  advantage in numbers, and I suggest you do the same."
02020_ 05-Q62(g) slips back into the shadows.
02046_ Acquired derelict log, extracted data.
Data stored: Materials emergency access points.
02059_ Lgt. Deuterium Engine destroyed.
02060_ Imp. Aluminum Leg destroyed.
02062_ Lgt. Assault Rifle destroyed.
02067_ Sml. Laser destroyed.
02067_ S-10 Pest destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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|           ??##       ##???????# """  ????????????? |
|           ??#       ##????####       ????????????? |
|           ??#       #???##           ????????????? |
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|           ???#              ############?????????? |
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|           ???##  ##???##     #########???????????? |
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|           ???????#      ##  #????????????????????? |
|           ????????#     %   ##???????????????????? |
|           ???????##    %*=   #???????????????????? |
|           ???????#     =s@   #???????????????????? |
|           ??????#     s ##  ##???????????????????? |
|           ??????#      ######????????????????????? |
|           ?????#       ??????????????????????????? |
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|           ??????##    ???????????????????????????? |
|           ???????#    ???????????????????????????? |
|           ???????#   ????????????????????????????? |
|           ???????    ????????????????????????????? |
|           ???????    ????????????????????????????? |
|           ??????#    ????????????????????????????? |
|           ????????? ?????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                40

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              XenonFlightPick
  Manual?         0
Play Time         00:14:30
  Cumulative      116.8 hours
  Start           2019.12.03 @ 20:45:45
  End             2019.12.03 @ 20:59:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           99
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             39
Gallery%          45
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b95cd1e5-40ea-4bc4-b3ff-3f9974e05bf2