Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.08 @ 17:41:34 Player: gallo Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (105) 525 Value Destroyed (3128) 3128 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (299) 299 TOTAL SCORE: 6052 Bonus ------- High Alert Combat Kills 99 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 280/450 Energy 227/300 System Corruption 12% Temperature Cool (3) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Compact Battery Large Matter Pod Improved Terrain Scanner > --- WEAPON (3) ------- Advanced Beam Rifle > --- INVENTORY (20) --- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Particle Gun Particle Gun EM Pulse Cannon Minigun Datajack Flail Heavy Flail Scythe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Compact Battery Trap Scanner Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- EM Pulse Cannon Minigun Advanced Assault Cannon Rocket Launcher Datajack Flail Heavy Flail Scythe [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Advanced Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 2 . . . Weapon 1 | . . . 1 . . Parts Attached 79 | 7 13 21 19 16 3 Power 12 | 1 . 8 1 2 . Engine 10 | 1 . 8 1 . . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 21 | 2 4 2 4 9 . Treads 6 | . . 2 4 . . Leg 11 | . 2 . . 9 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 15 | 2 1 4 5 1 2 Device 7 | 1 1 2 1 1 1 Storage 4 | 1 . . 2 . 1 Processor 2 | . . 1 1 . . Hackware 1 | . . 1 . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 31 | 2 8 7 9 4 1 Energy Gun 8 | 2 . 3 1 2 . Energy Cannon 2 | . . 1 1 . . Ballistic Gun 5 | . 2 1 1 1 . Ballistic Cannon 3 | . . . 2 1 . Launcher 6 | . 4 . 1 . 1 Special Weapon . | . . . . . . Impact Weapon 5 | . 2 2 1 . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 5 | . . 3 1 1 . Corrupted Parts 1 | . . . 1 . . System Corruption 5 | . . . 5 . . Parts Lost 28 | . 3 3 8 10 4 Power 4 | . 1 1 1 . 1 Propulsion 9 | . . 1 3 4 1 Utility 7 | . 1 1 3 2 . Weapon 8 | . 1 . 1 4 2 Highest Loss Streak 4 | . 1 2 2 4 4 To Critical Strikes . | . . . . . . Average Backups 7 | 2 6 7 7 9 11 Power . | . 1 . . . 1 Propulsion . | 1 1 . . 1 3 Utility . | . . . . . . Weapon 5 | . 3 5 6 7 6 Tool/Special . | . . . . . . Unused Backups 2 | . 1 . . 1 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility . | . . . . . . Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 86 | . 97 91 81 77 93 Engine 7 | . 13 9 8 . . Core 1 | . . . . 5 7 Treads 8 | . . 6 19 5 . Leg 9 | . 10 11 . 13 25 Wheel 2 | . 17 . . . . Device 8 | . 12 13 2 3 13 Storage 13 | . 14 11 11 18 19 Processor 2 | . . 6 2 . . Hackware 6 | . . 9 9 5 . Energy Gun 7 | . 13 2 6 6 17 Energy Cannon 3 | . . 4 8 . . Ballistic Gun 3 | . 6 6 1 1 . Ballistic Cannon 3 | . . . 1 13 4 Launcher 1 | . 3 . 3 . 4 Impact Weapon 4 | . 4 7 3 4 . Peak Build Rating 29 | 9 12 19 29 29 28 Average Rating 18 | 5 9 15 22 23 25 On Entrance 14 | . 9 9 18 29 23 Avg Prop Armor Cover (%) 5 | . 5 . . 9 . Naked Turns . | . . . . . . Heaviest Build 65 | 14 19 22 65 65 60 Greatest Support 62 | 20 20 40 62 40 30 Greatest Overweight (x) 6 | . 4 2 1 6 2 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 Average Capacity 11 | 7 8 8 8 20 20 Most Carried 13 | 4 8 8 9 12 13 Average Carried 7 | 2 6 7 7 9 11 Final Capacity 20 | 8 8 8 20 20 20 Final Carried 12 | 4 5 7 9 11 12 Class Distribution -------------------- 61% | Mutant 14% | Scavenger-Mutant 7% | Scavenger-Gunner 7% | Skirmisher 4% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2387 | 193 212 528 486 567 401 Remotely . | . . . . . . Salvage Created 3015 | 55 393 726 886 593 362 Parts 182 | 8 26 51 50 24 23 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 3 | 1 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 76 | . 13 19 19 18 7 Melee 6 | . 2 3 1 . . Guns 17 | . 6 3 5 2 1 Cannons 23 | . . 6 2 14 1 AOE 24 | . 5 4 9 1 5 Classes Destroyed 12 | 1 5 5 1 . . Worker 8 | . 3 2 2 . 1 Builder 5 | . . 2 2 . 1 Tunneler 4 | 3 . . 1 . . Hauler 1 | . . 1 . . . Recycler 3 | . 1 1 1 . . Operator 2 | . . 1 1 . . Watcher 6 | . 1 3 . . 2 Swarmer 23 | . 6 11 . 3 3 Grunt 42 | . 7 3 15 15 2 Brawler 1 | . . 1 . . . Sentry 9 | . . 4 3 . 2 Hunter 1 | . . . 1 . . Best Kill Streak 6 | 3 5 5 6 4 5 Combat Bots Only 5 | . 4 4 5 4 3 Max Kills in Single Turn 3 | 1 3 3 3 1 3 Gunslinging . | . . . . . . Exploded 3 | . 2 2 3 1 2 Melee 1 | . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 421 | . 34 101 108 138 40 Missed 121 | . 14 30 29 33 15 Hits 300 | . 20 71 79 105 25 Melee 3 | . . 3 . . . Projectile 297 | . 20 68 79 105 25 Critical Strikes 12 | . . 2 4 5 1 Actively Blocked 1 | . . . 1 . . Damage Taken 4645 | . 380 680 1559 1595 431 Core 762 | . 53 150 255 209 95 Absorbed by Shields 121 | . . 84 37 . . Redirected to Shielding 103 | . . . 103 . . Regen/Repaired (Parts) 286 | . . . 286 . . Core Remaining (%) 80 | 100 78 62 . . . Volleys Fired 186 | 7 41 44 32 48 14 Largest 3 | 2 2 2 3 3 3 Hottest 191 | 90 90 91 159 141 191 Shots Fired 368 | 14 77 60 82 99 36 Gun 202 | 14 69 32 35 31 21 Cannon 132 | . . 24 35 64 9 Launcher 34 | . 8 4 12 4 6 Special . | . . . . . . Kinetic 154 | . 21 24 15 85 9 Thermal 162 | 14 48 32 37 10 21 Explosive 28 | . 8 4 12 4 . Electromagnetic 24 | . . . 18 . 6 Robot Hit Streak 13 | 6 6 12 13 7 7 Robot Miss Streak 7 | 2 4 7 3 3 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 235 | 8 44 56 53 59 15 Core Hits 142 | 4 26 31 38 27 16 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . 1 . 1 . Critical Strikes 12 | 2 1 2 4 3 . Burn 7 | 2 1 . 4 . . Blast 2 | . . . . 2 . Smash 3 | . . 2 . 1 . Melee Attacks 66 | . 7 37 14 8 . Impact 59 | . 7 37 7 8 . Slashing 4 | . . . 4 . . Piercing . | . . . . . . Sneak Attacks 8 | . 1 5 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8168 | 99 1170 1796 2634 1839 630 Guns 1763 | 99 538 301 418 223 184 Cannons 2096 | . . 351 529 1143 73 Explosions 2759 | . 425 304 1501 156 373 Melee 1501 | . 166 836 182 317 . Ramming 49 | . 41 4 4 . . Kinetic 2001 | . 196 249 217 1266 73 Thermal 1875 | 99 342 403 646 100 285 Explosive 2183 | . 425 304 1298 156 . Electromagnetic 559 | . . . 287 . 272 Impact 1469 | . 166 836 150 317 . Slashing 32 | . . . 32 . . Piercing . | . . . . . . Highest Corruption 12 | . 5 . 12 12 12 Average Corruption 10 | . 5 . 11 12 12 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 129 | . 16 . 54 46 13 Message Errors 31 | . 5 . 14 9 3 Matter Fused 37 | . 4 . 17 15 1 Heat Flow Errors 16 | . 4 . 6 4 2 Energy Discharges 11 | . . . 3 6 2 Parts Rejected 4 | . 1 . 2 1 . Parts Fused 2 | . . . 1 1 . Data Loss (minor) 14 | . 2 . 4 6 2 Data Loss (major) 5 | . . . 3 2 . Misfires 3 | . . . 1 1 1 Alerts 1 | . . . . 1 . Misdirections 1 | . . . 1 . . Weapon Failures 4 | . . . 2 . 2 Overload Shots . | . . . . . . Overflow Damage 691 | . 117 346 170 58 . Projectiles 65 | . . 6 48 11 . Explosions 89 | . 23 . 66 . . Melee 537 | . 94 340 56 47 . Knockbacks 20 | . . 4 1 11 4 Impact 5 | . . 4 . 1 . Kinetic 12 | . . . 1 9 2 Secondary 3 | . . . . 1 2 Self-Inflicted Damage 257 | . 118 . 65 7 67 Shots 9 | . 3 . 2 1 3 Rammed 16 | . 12 1 3 . . Targets Rammed 16 | . 12 1 3 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 542 | 210 250 115 542 272 190 Average Temperature 85 | 106 77 35 121 70 50 Received Heat Transfer 1819 | . 96 103 630 927 63 Effects 11 | 2 4 . 2 3 . Interference 9 | 2 4 . . 3 . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 8 | . . 4 2 2 . Combat Hostiles 6 | . . 3 2 1 . Parts Fried 12 | . 2 6 2 1 1 Impact Corruptions 21 | . 3 13 3 2 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | 3 1 . . . . Heat Transferred 4074 | 420 1014 694 1310 166 470 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 2 . 2 Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 56 | 100 100 79 53 4 2 Level 1 36 | . . 20 46 56 97 Level 2 7 | . . . . 39 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 569 | 10 179 229 317 569 345 Initial 276 | . . 54 91 180 276 Average 187 | 2 87 109 183 390 255 Influence Increases 2695 | 15 482 663 816 489 230 Destroy 0b10 Robot/C 1520 | . 260 380 380 360 140 Destroy 0b10 Robot/NC 150 | 15 25 50 35 5 20 Destroy Leader 284 | . 52 88 80 20 44 Successful Hack 55 | . 13 19 11 12 . Disable Machine 135 | . 30 15 90 . . Anti-Garrison Action 50 | . . . . 50 . Destroy Structure 231 | . 57 36 100 27 11 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 255 | . 45 75 105 15 15 Influence Decreases 2399 | 15 352 575 757 197 503 Entered New Map 593 | . . 76 127 97 293 Time Decay 1536 | 15 322 479 550 . 170 Lost Part 270 | . 30 20 80 100 40 Squads Dispatched 5 | . 2 1 1 . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 2 . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 8 | . . 3 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 130 | . 25 34 38 20 13 Peak Tracking Total 7 | . 5 6 7 4 5 Tactical Retreats 10 | . 2 3 3 1 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 7 | . 1 1 3 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Objects Rigged 1 | . . . 1 . . Exploded 1 | . . . 1 . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 10 | . 2 1 6 1 . Max in Single Turn 2 | . 1 1 2 1 . Garrison Access 1 | . . . . . 1 Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 24 | . 7 9 6 1 1 Terminals 17 | . 6 7 3 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 69 | . 15 32 19 2 1 Successful 43 | . 6 23 12 1 1 Failed 26 | . 9 9 7 1 . Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 41 | . 12 19 9 1 . Terminals 42 | . 12 19 9 2 . Fabricators . | . . . . . . Repair Stations 9 | . . . 9 . . Recycling Units 5 | . 3 2 . . . Scanalyzers 11 | . . 11 . . . Garrison Access 2 | . . . 1 . 1 Terminal Hacks 5 | . . 4 . 1 . Terminal Index 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Zone Layout 2 | . . 2 . . . Patrol Navigation 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . 8 . . Scan Component 5 | . . . 5 . . Repair 3 | . . . 3 . . Recycling Unit Hacks 3 | . 1 2 . . . Process 1 | . . 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer 11 | . . 11 . . . Insert Component 6 | . . 6 . . . Analyze 5 | . . 5 . . . Garrison Access Hacks 2 | . . . 1 . 1 Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . . . 1 Unauthorized Hacks 14 | . 5 6 3 . . Terminals 14 | . 5 6 3 . . Botnet 1 | . 1 . . . . Detonate 1 | . . . 1 . . Skim 12 | . 4 6 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 18 | . 5 8 4 1 . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 4 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 3 | . . . 3 . . Time 153 | . . . 153 . . Parts Recycled . | . . . . . . Recycled Matter 64 | . . 64 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . 5 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . 3 . . Non-combat 2 | . . . 2 . . Combat 1 | . . . 1 . . Robot Hacks Applied 3 | . . . 3 . . parse_system 1 | . . . 1 . . no_distress 2 | . . . 2 . . Relay Couplers Released 5 | . . . . 5 . Machine Destruction 5 | . . . . 5 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial Warlord ECA Mod 1 | . . . . . 1 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 1219 | 8 231 376 275 108 221 Terrain 836 | 8 231 376 . . 221 Traps 383 | . . . 275 108 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 5442 | 87 854 1548 1598 1013 342 Spaces Moved 2798 | 67 699 801 760 324 147 Core 5 | 5 . . . . . Treads 1121 | . . 236 760 125 . Legs 1131 | . 220 565 . 199 147 Wheels 539 | 62 477 . . . . Hover . | . . . . . . Flight 2 | . 2 . . . . Fastest Speed 50 | 50 80 120 152 190 190 Average Speed 151 | 77 94 151 161 247 197 Slowest Speed 540 | 80 360 260 240 540 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 43 | 3 82 60 53 44 20 Regions Visited 5 Branch Regions . Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 10 | . 3 7 . . . Terrain Destroyed 245 | . 55 43 106 31 10 Melee 10 | . 3 7 . . . Projectile 7 | . . . 2 . 5 AOE 228 | . 52 36 104 31 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 3529 | 84 797 1013 1037 428 170 Wait 266 | . 3 79 175 9 . Move 2793 | 66 698 800 759 323 147 Hop . | . . . . . . Pick Up 43 | 4 10 13 12 2 2 Fast Attach 37 | 7 1 4 13 11 1 Attach 13 | . 2 4 2 3 2 Detach 5 | . . 1 2 1 1 Swap 58 | . 16 16 16 7 3 Drop 31 | . 7 14 9 1 . Fire 186 | 7 41 44 32 48 14 Melee 66 | . 7 37 14 8 . Ram 12 | . 12 . . . . Kick . | . . . . . . Crush 4 | . . 1 3 . . Escape Stasis 7 | . . . . 7 . Rewire 8 | . . . . 8 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 15) 208 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 12) 506 | -10/Materials | Discovered new exit (range 10) 715 | -10/Materials | Discovered new exit (range 8) 888 | -10/Materials | Derelicts attacked the area 942 | -10/Materials | Entered another Materials area 942 | -9/Materials | Evolved 2 slots: Utility x2 1412 | -9/Materials | Learned Storage interactive machine intel 1506 | -9/Materials | Identified exit to Materials 1538 | -9/Materials | Identified exit to Mines 1571 | -9/Materials | Learned 2 Storage zone layouts 1621 | -9/Materials | Learned location of Zion (-6) 2490 | -9/Materials | Entered another Materials area 2490 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2862 | -8/Materials | Crushed by falling debris 2908 | -8/Materials | System corruption reached 10% 3120 | -8/Materials | Repaired Lgt. Treads 3173 | -8/Materials | Repaired Hvy. Ion Engine 3255 | -8/Materials | Repaired Broken Adv. Beam Rifle 3784 | -8/Materials | Discovered new exit (range 9) 4085 | -8/Materials | Identified exit to Garrison 4088 | -8/Materials | Entered Garrison 4136 | -8/Garrison | Build established: Skirmisher 4190 | -8/Garrison | Triggered checkpoint 4382 | -8/Garrison | Triggered checkpoint 4686 | -8/Garrison | Triggered checkpoint 4708 | -8/Garrison | Core integrity fell below 50% 4740 | -8/Garrison | Triggered checkpoint 4746 | -8/Garrison | Triggered checkpoint 4800 | -8/Garrison | Lost 4 parts (1n1u2w) 4906 | -8/Garrison | Triggered checkpoint 4911 | -8/Garrison | Core integrity fell below 20% 4974 | -8/Garrison | Lost 4 parts (2n2w) 5084 | -8/Garrison | Discovered new exit (range 10) 5101 | -8/Garrison | Entered Materials 5443 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 05420_ R-06 Scavenger collects Corrupted Terrain Scan Processor. 05420_ Slug penetrates Wall. 05424_ R-06 Scavenger collects Corrupted Carbon-fiber Leg. 05428_ R-06 Scavenger collects Heat Sink. 05429_ R-06 Scavenger collects Corrupted Terrain Scanner. 05432_ R-06 Scavenger collects Corrupted Aluminum Leg. 05433_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 05434_ R-06 Scavenger collects Corrupted Structural Scanner. 05437_ Penetrated by Slug. 05437_ EMP Blaster destroyed. 05438_ R-06 Scavenger collects Corrupted Unknown Flight Unit. 05440_ Penetrated by Slug. 05443_ Adv. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ??#???# """ ! # #?? ??????????????????????????? | | ??????# """ + #?????????????????????????????? | | ?#????# # #????? ???????????????????????? | | ??????# """ # #?????????????????????????????? | | ?????## """ # #??????? #? ??????????????????? | | ??????# """ # #??? ??????? ?????????????????? | | ??????? # #??????????? ?????????????????? | | ??????########## #??"???????? #????????????????? | | ????#??????????# #?????????? ##???????????????? | | ????????????? ?# ##"???????? #????????????????? | | ????#??????????# ## ??????? #????????????????? | | ???????????????# ##;####+## ######???????????? | | ???????????????# ???????????? | | ?????????? ?? ?+ =h ??????????? | | ???#???????????# %r ?????????????? | | ??????? ?"?? ??### = #####?#??????????????? | | ???#?????????????# #??#????#????????????? | | ?????????? ?? ??##!% #??????#?????????????? | | ?????????????#####/#=" ;#####???????? ??????????? | | ?????????????# [!% ; ####### ?????????? | | ???????#?????# ?????????? | | ???????????#?# = T? ????????? | | ?????????????# # ?????????? | | ?????????????########### ####### [?????????? | | ???????????? ??????????## ##???????????????????? | | ????????????????????????#@ #????????????????????? | | ???????????? ???????????#u # ???????????????????? | | ????????????????????????# +????????????????????? | | ??????????????#??"??????# #?? ?? ??????????????? | | ????????????????????? ??# w#?#?#????????????????? | | ????????????????????#???# #????#???????????????? | | ???????????????????????? ????????????????????? | | ?????????????? ??????? ? ????????????????????? | | ???????????????????????? ??????????????????? | | ????????????????????????+#####???????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 480 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Flail | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Maul | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 8% | -8/Materials Hvy. Ion Engine | 41% | -8/Materials Adv. Beam Rifle | 14% | -8/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator That Tickles Throw Away The Key Challenges ------------ None Game ------ Seed DisassembledMetaScrap Manual? 0 Play Time 00:42:04 Cumulative 12.3 hours Start 2026.10.08 @ 12:53:18 End 2026.10.08 @ 17:41:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c078a24-9f9f-424e-933f-c0990ef93a7a