Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.05 @ 16:29:09 Player: Lazz Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (1002) 1002 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (910) 910 TOTAL SCORE: 5237 Bonus ------- Follower Combat Kills 410 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 273/550 Matter 208/500 Energy 240/240 System Corruption 0% Temperature Warm (186) Movement Treading (155) Location -8/Garrison Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit High-capacity Matter Pod Hacking Suite > --- WEAPON (3) ------- Heavy Assault Rifle Gauss Rifle Gauss Cannon > --- INVENTORY (15) --- Light Deuterium Engine Aluminum Leg Aluminum Leg VSS Leg VSS Leg System Shield High-powered Shotgun Field Lobotomy Kit (2) Heavy Mace Katana Axe Spear Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Cannon Field Lobotomy Kit > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Aluminum Leg VSS Leg VSS Leg System Shield Heavy Assault Rifle High-powered Shotgun Heavy Mace Katana Axe Spear [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 2 | . . . . . . . 2 . Weapon 1 | . . . 1 . . . . . Parts Attached 55 | 8 1 9 9 1 . 5 20 2 Power 7 | 1 . 2 1 . . 1 2 . Engine 4 | 1 . 1 1 . . . 1 . Core 3 | . . 1 . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 17 | 2 . 3 1 . . 3 8 . Treads 3 | . . . . . . . 3 . Leg 14 | 2 . 3 1 . . 3 5 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 9 | 2 . 2 . 1 . . 4 . Device 2 | 1 . 1 . . . . . . Storage 3 | 1 . . . . . . 2 . Processor 3 | . . 1 . 1 . . 1 . Hackware 1 | . . . . . . . 1 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 22 | 3 1 2 7 . . 1 6 2 Energy Gun 2 | 2 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | 1 . 2 7 . . 1 3 1 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 2 | . . . . . . . 2 . Special Weapon 2 | . 1 . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 22 | . . 8 1 . . 2 10 1 Power 2 | . . 1 1 . . . . . Propulsion 9 | . . 3 . . . 2 4 . Utility 2 | . . . . . . . 2 . Weapon 9 | . . 4 . . . . 4 1 Highest Loss Streak 6 | . . 4 1 . . 1 6 1 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 1 4 6 7 7 8 8 8 13 Power . | . . . . . . . . 1 Propulsion . | . 1 1 1 . . . 1 4 Utility 3 | . 2 5 5 3 2 2 . 1 Weapon 2 | . 1 . 1 3 5 5 4 6 Tool/Special . | . . . . . . . . . Unused Backups 12 | . . 1 2 2 1 . 1 5 Power 1 | . . . . . . . . 1 Propulsion . | . . . . . . . . . Utility 6 | . . 1 2 1 1 . . 1 Weapon 5 | . . . . 1 . . 1 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 100 85 85 100 100 97 92 87 Engine 5 | . 14 2 1 11 11 7 . . Core 5 | . . 11 4 . . 3 8 9 Leg 27 | . 28 25 31 33 33 31 24 . Device 3 | . 14 3 11 6 . . . . Storage 12 | . 14 14 11 11 11 11 15 18 Processor 7 | . . 10 . 4 11 11 9 . Hackware 1 | . . . . . . . 8 9 Energy Gun 1 | . 11 1 . . . . . . Ballistic Gun 22 | . 14 14 26 33 33 33 18 10 Launcher 1 | . . . . . . . 6 6 Peak Build Rating 34 | 7 7 17 20 22 16 19 29 34 Average Rating 15 | 5 7 9 15 18 15 18 25 28 On Entrance 13 | . 7 7 17 14 15 16 19 23 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 48 | 13 13 13 22 22 21 22 48 47 Greatest Support 62 | 20 20 20 30 30 30 30 62 62 Greatest Overweight (x) 4 | . . 3 . . . 1 4 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 15 15 Average Capacity 8 | 7 8 8 8 8 8 8 10 15 Most Carried 14 | 3 6 8 8 8 8 8 14 14 Average Carried 7 | 1 4 6 7 7 8 8 8 12 Final Capacity 15 | 8 8 8 8 8 8 8 15 15 Final Carried 14 | 3 6 8 8 8 8 8 14 12 Class Distribution -------------------- 26% | Scavenger-Mutant 18% | Gunner 17% | Mutant 16% | Scavenger-Skirmisher 12% | Scavenger-Gunner 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Skirmisher | -9/Mines Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Matter Collected 1706 | 325 36 504 184 74 . 327 256 . Remotely . | . . . . . . . . . Salvage Created 1384 | 208 36 208 196 108 . 458 153 17 Parts 84 | 13 2 12 11 9 . 22 14 1 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 5 | 1 . . 2 . . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 31 | . 1 8 2 2 . 9 8 1 Guns 25 | . 1 8 2 2 . 9 2 1 AOE 6 | . . . . . . . 6 . Classes Destroyed 9 | 3 1 1 2 1 . . 1 . Worker 4 | 2 . . . . . 1 1 . Tunneler 5 | 5 . . . . . . . . Hauler 1 | . . . 1 . . . . . Recycler 4 | 1 . . 1 . . 2 . . Operator 1 | . . . . . . . 1 . Watcher 1 | . . . 1 . . . . . Swarmer 15 | . . 3 2 . . 6 3 1 Grunt 14 | . 1 5 . . . 5 3 . Sentry 4 | . . . . 2 . . 2 . Best Kill Streak 9 | 8 1 3 2 2 . 9 6 1 Combat Bots Only 6 | . 1 3 2 2 . 6 6 1 Max Kills in Single Turn 2 | 1 1 2 1 1 . 2 2 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Hostile Shots Fired 279 | . 26 85 23 2 . 42 54 47 Missed 79 | . 11 25 9 . . 8 14 12 Hits 200 | . 15 60 14 2 . 34 40 35 Melee 8 | . . . . . . . 8 . Projectile 192 | . 15 60 14 2 . 34 32 35 Critical Strikes 11 | . . 3 . . . 1 7 . Damage Taken 3224 | . 162 786 154 57 . 464 1128 473 Core 585 | . 21 176 51 . . 60 250 27 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 64 | 100 . 21 . . . 72 . . Volleys Fired 144 | 17 15 40 12 6 . 29 19 6 Largest 3 | 2 2 2 3 3 . 3 3 3 Hottest 120 | 90 100 120 69 69 . 74 94 91 Shots Fired 314 | 34 26 61 28 18 . 87 46 14 Gun 280 | 34 23 57 28 18 . 87 25 8 Cannon 4 | . . . . . . . . 4 Launcher 20 | . . . . . . . 19 1 Special 10 | . 3 4 . . . . 2 1 Kinetic 246 | 15 12 49 28 18 . 87 25 12 Thermal 43 | 17 14 12 . . . . . . Explosive 20 | . . . . . . . 19 1 Electromagnetic 2 | 2 . . . . . . . . Robot Hit Streak 19 | 8 2 13 4 18 . 19 5 2 Robot Miss Streak 6 | 3 3 2 3 . . 6 5 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 6 | . . 1 2 1 . 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . Shots Hit Robots 196 | 22 9 51 16 18 . 54 19 7 Core Hits 87 | 9 2 17 9 5 . 22 21 2 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 3 | . . 1 . 1 . 1 . . Critical Strikes 5 | . . 2 . 1 . 2 . . Burn 1 | . . 1 . . . . . . Destroy 4 | . . 1 . 1 . 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3494 | 287 110 583 209 282 . 983 907 133 Guns 2690 | 287 110 504 209 282 . 983 242 73 Cannons 54 | . . . . . . . . 54 Explosions 668 | . . . . . . . 662 6 Melee . | . . . . . . . . . Ramming 10 | . . 7 . . . . 3 . Kinetic 2466 | 163 48 412 209 282 . 983 242 127 Thermal 350 | 124 62 164 . . . . . . Explosive 641 | . . . . . . . 635 6 Electromagnetic 27 | . . . . . . . 27 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 121 | . . . . . . . 96 25 Shots 5 | . . . . . . . 4 1 Rammed . | . . . . . . . . . Targets Rammed 3 | . . 1 . . . . 2 . Kicked 3 | . . 1 . . . . 2 . Crushed . | . . . . . . . . . Highest Temperature 252 | 63 75 252 6 18 . 162 99 177 Average Temperature 51 | 28 24 90 3 10 . 47 42 84 Received Heat Transfer 1095 | . 90 438 36 27 . 144 180 180 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | 1 . . . 1 . . . . Heat Transferred 1038 | 370 185 483 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 91 | 100 100 100 100 100 . 100 63 100 Level 1 8 | . . . . . . . 36 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 278 | 15 30 78 136 40 . 173 278 193 Initial 166 | . . . 22 40 . . 66 166 Average 40 | 3 4 12 72 6 . 58 101 173 Influence Increases 1550 | 40 61 264 254 78 . 327 489 37 Destroy 0b10 Robot/C 880 | . 20 180 140 60 . 220 240 20 Destroy 0b10 Robot/NC 80 | 40 . . 15 . . 15 10 . Destroy Leader 224 | . 10 40 44 10 . 50 60 10 Allied During Kill 73 | . . 13 34 8 . 12 6 . Successful Hack 19 | . 13 . 6 . . . . . Disable Machine 90 | . . 15 15 . . 30 30 . Destroy Structure 124 | . 3 1 . . . . 113 7 Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 45 | . . 15 . . . . 30 . Influence Decreases 1357 | 40 61 206 206 184 . 154 406 100 Entered New Map 299 | . . . 36 66 . . 107 90 Time Decay 936 | 40 61 190 160 105 . 144 236 . Lost Part 89 | . . 16 10 . . 10 43 10 Lost Ally 33 | . . . . 13 . . 20 . Squads Dispatched 8 | . 2 . 1 1 . . 4 . Investigation 2 | . . . . 1 . . 1 . Extermination . | . . . . . . . . . Reinforcement 6 | . 2 . 1 . . . 3 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 71 | . 11 10 10 3 . 11 17 9 Peak Tracking Total 8 | . 5 3 4 2 . 5 6 8 Tactical Retreats 3 | . . 1 . . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Traps Triggered 2 | . . . 1 . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Disabled 7 | . . 1 1 1 . 2 2 . Max in Single Turn 1 | . . . 1 . . 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Accessed 7 | . 3 . 1 1 1 . 1 . Terminals 4 | . 3 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 12 | . 6 . 3 1 1 . 1 . Successful 7 | . 2 . 2 1 1 . 1 . Failed 4 | . 3 . 1 . . . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts 1 | . 1 . . . . . . . Manual 8 | . 4 . 3 . 1 . . . Terminals 9 | . 6 . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 6 | . 2 . 2 1 1 . . . Robot Analysis 3 | . 1 . 2 . . . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 3 . 1 . . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total Allies 7 | . . 4 . . . . 2 1 Largest Group 4 | . . 4 4 3 2 1 2 . Highest-Rated Group 114 | . . 71 71 40 24 16 114 . Highest-Rated Ally 90 | . . 31 31 16 16 16 90 . Total Orders . | . . . . . . . . . Ally Attacks 47 | . . 5 12 12 . 7 11 . Total Damage 874 | . . 41 138 127 . 51 517 . Kills 13 | . . 1 5 1 . 2 4 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Field Lobotomies 3 | . . . . . . . 2 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Active Infowar (turns) 1264 | 29 277 339 234 385 . . . . Sensors 852 | . . 337 160 355 . . . . Seismic 412 | 29 277 2 74 30 . . . . Robot Analysis Total 3 | . 1 . 2 . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Turns Passed 4503 | 153 277 1314 321 651 511 339 889 48 Spaces Moved 2522 | 71 170 798 183 457 421 128 277 17 Core 28 | 5 . 18 . . . . 5 . Treads 34 | . . . . . . . 17 17 Legs 2460 | 66 170 780 183 457 421 128 255 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 90 155 Average Speed 125 | 115 120 124 120 120 120 127 152 155 Slowest Speed 250 | 120 120 200 120 120 120 190 250 155 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 4 45 97 22 93 84 33 32 5 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 3 | . 3 . . . . . . . Terrain Destroyed 170 | . 3 1 . . . 2 156 8 Melee . | . . . . . . . . . Projectile 6 | . 3 1 . . . 2 . . AOE 164 | . . . . . . . 156 8 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total 3575 | 105 210 1057 262 548 427 239 701 26 Wait 792 | 5 22 199 47 72 5 75 367 . Move 2515 | 70 169 797 182 456 420 127 277 17 Hop . | . . . . . . . . . Pick Up 32 | 4 3 7 2 6 1 . 9 . Fast Attach 28 | 7 . 4 6 . . 2 9 . Attach 12 | 1 . 3 . . . . 6 2 Detach 2 | . . . . . . . 2 . Swap 23 | . 1 4 6 2 . 3 6 1 Drop 24 | 1 . 2 7 6 1 3 4 . Fire 144 | 17 15 40 12 6 . 29 19 6 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . 1 . . . . 2 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 154 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Central database locked down 271 | -10/Materials | Discovered new exit (range 4) 307 | -10/Materials | Build established: Mutant 383 | -10/Materials | Identified exit to Mines 431 | -10/Materials | Entered Mines 554 | -10/Mines | Discovered new exit (range 10) 654 | -10/Mines | Lost 4 parts (1p2n1w) 714 | -10/Mines | Core integrity fell below 50% 768 | -10/Mines | Lost 4 parts (1n3w) 866 | -10/Mines | Identified exit to Subcaves 950 | -10/Mines | Discovered new exit (range 10) 1076 | -10/Mines | Build established: Scavenger-Mutant 1170 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1367 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1369 | -10/Mines | Found Prototype Device 1408 | -10/Mines | Identified Exp. Sensor Array 1560 | -10/Mines | Received a Mining Laser from a helpful Derelict 1745 | -10/Mines | Entered Materials 1745 | -9/Materials | Accompanied by 4 allies 1745 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1746 | -9/Materials | Identified exit to Mines 2066 | -9/Materials | Entered Mines 2066 | -9/Mines | Accompanied by 3 allies 2067 | -9/Mines | Learned location of Storage (-8) 2090 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2110 | -9/Mines | Discovered new exit (range 5) 2148 | -9/Mines | Discovered new exit (range 5) 2295 | -9/Mines | Learned Materials emergency access door positions 2387 | -9/Mines | Build established: Skirmisher 2436 | -9/Mines | Met a Derelict shopkeep closing up shop 2495 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2649 | -9/Mines | Learned Materials emergency access door positions 2670 | -9/Mines | Learned location of 1 exit from Materials 2695 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2695 | -9/Mines | Discovered new exit (range 5) 2717 | -9/Mines | Entered Exiles 2717 | -9/Exiles | Accompanied by 2 allies 2746 | -9/Exiles | Met 8R-AWN 2762 | -9/Exiles | Build established: Gunner 2768 | -9/Exiles | Met EX-HEX 2806 | -9/Exiles | Met EX-BIN 2822 | -9/Exiles | Aligned with FarCom system 2823 | -9/Exiles | Given EX-Vault access code 2851 | -9/Exiles | Opened EX-Vault 2858 | -9/Exiles | Found Field Lobotomy Kit 2885 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3013 | -9/Exiles | Met EX-DEC 3067 | -9/Exiles | Visited The Gauntlet 3206 | -9/Exiles | Discovered new exit (range 14) 3228 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 3228 | -9/Exiles | Entered Mines 3228 | -8/Mines | Accompanied by 2 allies 3537 | -8/Mines | Discovered new exit (range 9) 3558 | -8/Mines | Build established: Scavenger-Skirmisher 3567 | -8/Mines | Entered Materials 3567 | -8/Materials | Evolved 2 slots: Utility x2 3568 | -8/Materials | Identified exit to Factory 3868 | -8/Materials | Build established: Scavenger-Gunner 4060 | -8/Materials | Assimilated H-61 Shepherd with FLK Orb 4063 | -8/Materials | Assimilated X-57 Shotgunner with FLK Orb 4100 | -8/Materials | Lost 6 parts (3n3w) 4221 | -8/Materials | Discovered exit to Factory (range 12) 4456 | -8/Materials | Identified exit to Garrison 4456 | -8/Materials | Entered Garrison 4484 | -8/Garrison | Triggered checkpoint 4486 | -8/Garrison | Assimilated C-45 Heavy ARC with FLK Orb 4500 | -8/Garrison | Core integrity fell below 50% 4504 | -8/Garrison | Self-destructed Last Messages --------------- 04447_ Acquired Axe. 04456_ Connecting with Garrison Access... 04456_ Current location identified: Materials >>Unlock Access door unlocked. 04456_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 04456_ Receiving FarCom transmissions... 04484_ Beams of light sweep through the air. An alarm sounds. 04486_ C-45 Heavy ARC assimilated. 04486_ Heavy ARC 3a bursts open, deploying its payload. 04486_ G-50 Soldier unfolds itself. 04486_ G-47 Trooper unfolds itself. 04488_ Rocket Launcher destroyed. 04491_ Slug penetrates S-10 Pest. 04491_ S-10 Pest destroyed. 04498_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????s???????????????????????????????????????? | | ????????????????Y????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ?????????????????????????? | | ???????????????????### #????????????????????????? | | ??????????????###### #############???????????? | | ???????????# Y @ #???????????? | | ???????????# Ys #???????????? | | ?????????????######## sg ########## #???????????? | | ???????????????????# g ?????????# #???????????? | | ???????????????????### g#?????????# #???????????? | | ????????????????????? %??????????# #???????????? | | ???????????????????? ??????????# #???????????? | | ???????????????????# ???????????# ###?????????? | | ???????????????????### ???????????# #?????????? | | ?????????????????????# ???????????# #?????????? | | ?????????????????????#????????????# #?????????? | | ??????????????????????????????????######?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonBattleHumpback Manual? 0 Play Time 00:25:39 Cumulative 185.3 hours Start 2026.05.05 @ 16:04:00 End 2026.05.05 @ 16:29:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 262 Rogue 262 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2218a49e-b4ec-4f64-ba87-432fc54806b6