Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 19:44:01

Player: MarKhan

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (60)      300
Value Destroyed (1701)     1701
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4381

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     290/290
System Corruption          1%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
     Large Storage Unit
           Core Analyzer
           Microactuators
  Improved Light Armor Plating
>          --- WEAPON (3) -------
           Gauss Rifle
           Great Axe
           Great Axe
>          --- INVENTORY (15) ---
           Gravmag System
    Cooled Airjet
    Cooled Airjet
   Compact Matter Pod (150)
   Compact Matter Pod (150)
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
  Hardened Light Armor Plating
  Improved Light Armor Plating
           System Restoration Module
     Heavy EM Shotgun
           Lightning Gun
           Gauss Cannon
           Datajack
     Heavy Mace

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Core Analyzer
           Microactuators
  Improved Light Armor Plating
>          --- WEAPON -----------
           Gauss Rifle
           Great Axe
           Great Axe
>          --- INVENTORY --------
           Gravmag System
    Cooled Airjet
    Cooled Airjet
   Compact Matter Pod
   Compact Matter Pod
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
  Hardened Light Armor Plating
  Improved Light Armor Plating
           System Restoration Module
     Heavy EM Shotgun
           Lightning Gun
           Gauss Cannon
           Datajack
     Heavy Mace
[Rating: 36]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Transmission Jammer
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Core Shielding
Weapon                     Minigun
  Energy Gun               Heavy Laser
  Ballistic Gun            Minigun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             89   | 5   13  15  14  42  
  Power                    15   | 1   1   6   2   5   
    Engine                 12   | 1   1   6   1   3   
    Core                   3    | .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               31   | 2   5   4   6   14  
    Treads                 9    | .   2   2   .   5   
    Leg                    14   | .   3   2   6   3   
    Wheel                  8    | 2   .   .   .   6   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  16   | 1   2   .   2   11  
    Device                 8    | .   .   .   1   7   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   1   .   .   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   27   | 1   5   5   4   12  
    Energy Gun             10   | .   2   1   2   5   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | 1   1   4   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         2    | .   1   .   .   1   
    Impact Weapon          3    | .   .   .   1   2   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      2    | .   .   .   .   2   
Parts Lost                 47   | .   4   4   18  21  
  Power                    10   | .   .   2   4   4   
  Propulsion               18   | .   1   2   5   10  
  Utility                  5    | .   .   .   2   3   
  Weapon                   14   | .   3   .   7   4   
  Highest Loss Streak      9    | .   4   3   9   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     69   | .   88  98  61  47  
  Engine                   10   | .   14  21  4   3   
  Treads                   10   | .   8   20  7   5   
  Leg                      3    | .   9   .   9   1   
  Wheel                    5    | .   8   .   .   8   
  Device                   3    | .   .   .   2   6   
  Storage                  9    | .   14  11  9   7   
  Processor                2    | .   .   .   1   4   
  Protection               4    | .   5   11  6   .   
  Energy Gun               2    | .   4   1   3   1   
  Ballistic Gun            11   | .   13  30  11  .   
  Special Weapon           1    | .   8   1   .   .   
  Slashing Weapon          1    | .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             49   | 11  28  40  43  49  
  Greatest Support         60   | 26  40  40  40  60  
  Greatest Overweight (x)  7    | .   1   1   6   7   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   10  15  15  15  
  Most Carried             15   | 7   15  15  14  15  
  Average Carried          12   | 4   9   14  11  12  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 7   15  15  10  15  

 Class Distribution 
--------------------
 57% | Mutant
 21% | Tank
  6% | Scavenger-Gladiator
  5% | Scavenger-Mutant
  4% | Scavenger-Tank
  4% | Gladiator

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2133 | 190  300  720  157  766  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2239 | .    213  566  153  1307 
  Parts                    118  | .    24   42   5    47   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           3    | .    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  45   | .   9   16  3   17  
  Melee                    10   | .   .   .   .   10  
  Guns                     24   | .   3   16  2   3   
  AOE                      7    | .   6   .   .   1   
Classes Destroyed          9    | .   4   2   .   3   
  Worker                   7    | .   .   1   1   5   
  Recycler                 4    | .   1   .   .   3   
  Mechanic                 1    | .   .   .   .   1   
  Watcher                  3    | .   1   2   .   .   
  Swarmer                  12   | .   6   6   .   .   
  Grunt                    25   | .   3   8   3   11  
  Sentry                   6    | .   .   2   .   4   
  Hunter                   1    | .   .   .   .   1   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           9    | .   9   5   2   4   
  Combat Bots Only         6    | .   6   5   2   3   
Max Kills in Single Turn   5    | .   5   2   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 5    | .   5   .   .   1   
  Melee                    2    | .   .   .   .   2   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        624  | .    67   105  107  345  
  Missed                   169  | .    10   18   26   115  
Damage Taken               5698 | .    629  829  1816 2424 
  Core                     1394 | .    221  84   383  706  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  52   | .    .    17   35   .    
  Regen/Repaired (Parts)   17   | .    .    17   .    .    
Core Remaining (%)         55   | 100  11   79   30   .    
Volleys Fired              118  | .    33   47   20   18   
  Largest                  3    | .    2    3    3    2    
  Hottest                  120  | .    120  75   90   105  
Shots Fired                258  | .    51   141  43   23   
  Gun                      252  | .    45   141  43   23   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 5    | .    5    .    .    .    
  Special                  1    | .    1    .    .    .    
  Kinetic                  221  | .    26   141  38   16   
  Thermal                  16   | .    11   .    5    .    
  Explosive                5    | .    5    .    .    .    
  Electromagnetic          16   | .    9    .    .    7    
  Robot Hit Streak         13   | .    9    7    5    13   
  Robot Miss Streak        7    | .    7    5    4    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           166  | .    23   58   11   74   
  Core Hits                76   | .    21   23   5    27   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 3    | .    .    .    1    2    
  Critical Strikes         9    | .    .    .    1    8    
    Destroy                1    | .    .    .    .    1    
    Smash                  3    | .    .    .    1    2    
    Sever                  5    | .    .    .    .    5    
Melee Attacks              73   | .    .    .    3    70   
  Impact                   27   | .    .    .    3    24   
  Slashing                 46   | .    .    .    .    46   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            12   | .    .    .    1    11   
    Combat Hostiles        1    | .    .    .    .    1    
  Follow-up Attacks        6    | .    .    .    .    6    
Damage Inflicted           4987 | .    528  1146 259  3054 
  Guns                     1882 | .    171  1146 169  396  
  Cannons                  .    | .    .    .    .    .    
  Explosions               484  | .    357  .    .    127  
  Melee                    2621 | .    .    .    90   2531 
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1645 | .    96   1146 117  286  
  Thermal                  254  | .    75   .    52   127  
  Explosive                357  | .    357  .    .    .    
  Electromagnetic          110  | .    .    .    .    110  
  Impact                   993  | .    .    .    90   903  
  Slashing                 1628 | .    .    .    .    1628 
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    2    .    2    
  Average Corruption       1    | .    .    1    .    1    
  Corruption Purged        2    | .    .    .    .    2    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  6    | .    .    3    .    3    
    Message Errors         2    | .    .    1    .    1    
    Matter Fused           2    | .    .    1    .    1    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            529  | .    3    .    50   476  
  Projectiles              .    | .    .    .    .    .    
  Explosions               3    | .    3    .    .    .    
  Melee                    526  | .    .    .    50   476  
Knockbacks                 1    | .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      36   | .    .    .    .    36   
  Shots                    1    | .    .    .    .    1    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        341  | .    341  331  268  33   
  Average Temperature      129  | .    141  140  110  15   
  Received Heat Transfer   1926 | .    282  186  540  918  
  Effects                  5    | .    1    3    1    .    
    Energy Bleed           4    | .    1    3    .    .    
    Interference           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Fried              10   | .    .    .    2    8    
  Impact Corruptions       14   | .    .    .    2    12   
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         483  | .    222  .    111  150  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             330  | .   252 315 152 330 
  Initial                  132  | .   .   21  132 39  
  Average                  109  | .   134 153 116 80  
Maximum Alert Level        1    | .   1   1   .   1   
  Low Security (%)         77   | 100 56  60  100 90  
  Level 1                  22   | .   43  39  .   9   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   1   3   4   6   
  Investigation            2    | .   .   2   .   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            7    | .   1   1   3   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 4    | .   .   .   1   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           8    | .   1   3   1   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              76   | .   15  20  13  28  
  Peak Tracking Total      12   | .   12  5   7   6   
  Tactical Retreats        8    | .   .   3   2   3   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            3    | .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          2    | .   .   2   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          9    | .   3   3   .   3   
  Terminals                5    | .   2   2   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                24   | .   9   11  .   4   
  Successful               9    | .   3   4   .   2   
  Failed                   15   | .   6   7   .   2   
    Catastrophic           3    | .   1   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   2   4   .   .   
  Terminals                14   | .   5   8   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   
  Recycling Units          5    | .   4   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             4    | .   1   2   .   1   
  Record                   1    | .   .   .   .   1   
  Prototype ID Bank        1    | .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   
  Scan Component           1    | .   .   1   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   2   3   .   3   
  Full Trace Events        4    | .   1   3   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     26   | .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               2607 | 60   523  634  192  1198 
Spaces Moved               1430 | 51   341  278  67   693  
  Core                     3    | 1    .    .    1    1    
  Treads                   636  | .    92   272  23   249  
  Legs                     205  | .    136  6    43   20   
  Wheels                   586  | 50   113  .    .    423  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   160  120  80   
  Average Speed            136  | 90   121  160  175  132  
  Slowest Speed            400  | 100  190  190  350  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       23   | 5    56   21   18   15   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          40   | .    38   .    .    2    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      40   | .    38   .    .    2    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1802 | 62  397 387 106 850 
  Wait                     28   | .   .   26  .   2   
  Move                     1426 | 50  340 277 66  693 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  48   | 7   9   13  3   16  
  Fast Attach              42   | 5   4   3   5   25  
  Attach                   30   | .   3   5   8   14  
  Detach                   10   | .   1   .   .   9   
  Swap                     17   | .   6   7   1   3   
  Drop                     18   | .   1   9   .   8   
  Fire                     118  | .   33  47  20  18  
  Melee                    64   | .   .   .   3   61  
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  122 | -10/Materials | Discovered new exit (range 15)
  197 | -10/Materials | Core integrity fell below 50%
  224 | -10/Materials | Core integrity fell below 20%
  251 | -10/Materials | Lost 4 parts (1n3w)
  306 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Discovered new exit (range 15)
  499 | -10/Materials | Discovered new exit (range 5)
  584 | -10/Materials | Entered another Materials area
  584 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  757 | -9/Materials  | Repaired Ion Engine
  886 | -9/Materials  | Build established: Tank
 1150 | -9/Materials  | Lost 3 parts (1p2n)
 1200 | -9/Materials  | Discovered new exit (range 8)
 1218 | -9/Materials  | Entered another Materials area
 1218 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1310 | -8/Materials  | Lost 7 parts (2p1n1u3w)
 1315 | -8/Materials  | Garrison activated, responded to threat
 1363 | -8/Materials  | Core integrity fell below 50%
 1393 | -8/Materials  | Lost 9 parts (2p3n1u3w)
 1394 | -8/Materials  | Discovered new exit (range 10)
 1410 | -8/Materials  | Entered Factory
 1410 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1563 | -7/Factory    | Build established: Mutant
 1889 | -7/Factory    | Garrison activated, responded to threat
 1914 | -7/Factory    | Lost 8 parts (1p2n2u3w)
 2358 | -7/Factory    | Core integrity fell below 50%
 2391 | -7/Factory    | Lost 4 parts (1p3n)
 2444 | -7/Factory    | Garrison activated, responded to threat
 2463 | -7/Factory    | Core integrity fell below 20%
 2514 | -7/Factory    | Lost 7 parts (2p4n1w)
 2608 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Acquired Gravmag System.
Sneak attack on G-47 Trooper.
G-47 Trooper destroyed.
Slug penetrates Wall.
Acquired 4 matter. <x2>
R-06 Scavenger collects Wheel.
Slug penetrates G-47 Trooper.
Acquired 4 matter.
Critical hit (Burn: +37).
R-06 Scavenger collects Imp. Heat Sink.
Slug penetrates G-47 Trooper.
K-01 Serf collects debris.
Acquired 4 matter.
Slug penetrates G-47 Trooper.
Acquired 4 matter.
Slug penetrates G-47 Trooper.
K-01 Serf collects debris.
Acquired 4 matter.
Slug penetrates G-47 Trooper.
Acquired 4 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          25
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             150
Core Shielding             20
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Ambidextrous
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              ArcShrapnelRigger
  Manual?         0
Play Time         00:45:38
  Cumulative      8.6 hours
  Start           2024.04.24 @ 18:59:26
  End             2024.04.24 @ 19:44:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          13
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f6b33e2a-6622-4348-8ef6-b7199356aa7e