Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.28 @ 21:48:26

Player: Michael

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (120)     600
Value Destroyed (4046)     4046
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1395)               1395
              TOTAL SCORE: 9981

 Bonus
-------
High Alert Combat Kills    103
Follower Combat Kills      652
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -60

 Cogmind 
---------
Core Integrity             2/700
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (750) Ox14
Location                   -7/Factory

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (4) ---
                      (None)
>                 --- UTILITY (4) ------
         Improved Heat Sink
    High-capacity Storage Unit
         Improved Signal Interpreter
                  Hacking Suite
>                 --- WEAPON (4) -------
                  Katana
>                 --- INVENTORY (20) ---
            Light Nuclear Core
       Reinforced Deuterium Engine
  Faulty Enhanced Nuclear Core
                  VSS Leg
          Armored Wheel
           Medium Storage Unit
         Advanced Weight Redist. System
         Improved Sensor Array
                  Relay Coupler [NC] (27)
                  Relay Coupler [NC] (27)
                  Relay Coupler [NC] (29)
                  Relay Coupler [Grunt] (33)
                  Relay Coupler [Sentry] (21)
                  Relay Coupler [Sentry] (21)
                  Relay Coupler [Sentry] (20)
                  Relay Coupler [Hunter] (14)
       Long-range Tractor Beam

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
          Light Treads
        Armored Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Signal Interpreter
                Hacking Suite
>               --- WEAPON -----------
       Improved Assault Rifle
                Katana
                Greatsword
>               --- INVENTORY --------
     Reinforced Ion Engine
       Enhanced Nuclear Core
          Light Treads
                VSS Leg
       Improved Titanium Leg
        Armored Wheel
       Improved Heat Sink
         Medium Storage Unit
       Advanced Weight Redist. System
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
     Long-range Tractor Beam
[Rating: 45]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VSS Leg
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             148  | 3   14  3   43  2   .   1   28  12  1   1   32  8   
  Power                    9    | .   1   1   3   .   .   .   1   .   .   .   3   .   
    Engine                 8    | .   1   .   3   .   .   .   1   .   .   .   3   .   
    Core                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   2   .   6   .   .   .   5   4   .   1   5   2   
    Treads                 4    | .   .   .   .   .   .   .   .   .   .   .   2   2   
    Leg                    19   | 2   2   .   6   .   .   .   5   3   .   1   .   .   
    Wheel                  4    | .   .   .   .   .   .   .   .   1   .   .   3   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | 1   5   .   4   .   .   1   8   4   .   .   10  3   
    Device                 22   | .   1   .   1   .   .   .   7   3   .   .   8   2   
    Storage                4    | 1   2   .   1   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   .   .   .   .   1   .   1   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             5    | .   1   .   2   .   .   .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   76   | .   6   2   30  2   .   .   14  4   1   .   14  3   
    Energy Gun             8    | .   .   .   4   .   .   .   3   .   .   .   1   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          39   | .   4   1   19  .   .   .   7   2   .   .   5   1   
    Ballistic Cannon       5    | .   .   .   2   1   .   .   2   .   .   .   .   .   
    Launcher               12   | .   2   1   3   1   .   .   2   .   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   1   .   .   .   .   2   1   .   5   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 21   | .   .   .   1   .   .   .   2   .   .   .   14  4   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               7    | .   .   .   .   .   .   .   .   .   .   .   5   2   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Weapon                   11   | .   .   .   1   .   .   .   2   .   .   .   7   1   
  Highest Loss Streak      5    | .   .   .   1   .   .   .   1   .   .   .   5   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  100 99  100 100 100 99  94  97  92  81  63  
  Engine                   9    | .   12  5   9   11  11  11  9   7   7   7   7   7   
  Leg                      23   | .   28  28  21  22  22  22  26  29  23  23  13  .   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   7   6   5   6   
  Device                   4    | .   3   .   3   .   .   .   8   10  7   7   5   5   
  Storage                  10   | .   14  14  11  11  11  11  9   7   7   7   7   7   
  Processor                3    | .   9   .   .   .   .   .   6   4   7   7   7   7   
  Hackware                 2    | .   .   .   .   .   .   .   2   7   7   7   7   7   
  Protection               4    | .   1   14  7   11  11  11  .   .   .   .   .   .   
  Energy Gun               2    | .   .   .   5   .   .   .   3   .   .   .   3   .   
  Ballistic Gun            26   | .   24  21  35  33  33  33  27  20  18  7   10  .   
  Ballistic Cannon         3    | .   .   .   2   10  11  11  4   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   4   9   15  6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             67   | 5   30  31  64  63  63  63  65  64  63  62  67  53  
  Greatest Support         66   | 20  20  20  26  24  24  24  46  49  37  57  66  12  
  Greatest Overweight (x)  4    | .   1   1   2   2   2   2   2   1   1   1   4   4   
  Average Overweight (x)   1    | .   .   1   1   2   2   2   1   1   1   1   1   4   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 6   13  15  19  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 4   15  15  20  20  20  20  20  20  20  20  20  19  
  Average Carried          17   | 3   11  15  19  20  20  20  19  19  19  19  19  17  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 4   15  15  20  20  20  20  20  20  20  20  20  17  

 Class Distribution 
--------------------
 40% | Mutant
 34% | Tank
 22% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
             Tank | -9/Mines
             Tank | -9/Exiles
             Tank | -8/Mines
           Gunner | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -7/Garrison
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Gar  Fac  
Matter Collected           3896 | 186  344  118  1192 209  .    40   867  252  40   37   523  88   
  Remotely                 336  | .    .    .    .    .    .    .    176  110  .    .    50   .    
Salvage Created            4611 | .    489  104  1549 340  .    76   1131 265  .    .    525  132  
  Parts                    267  | .    42   3    85   23   .    2    71   18   .    .    18   5    
Haulers Intercepted        6    | .    2    .    3    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac 
Combat Hostiles Destroyed  89   | .   12  6   22  8   .   2   22  4   .   .   11  2   
  Melee                    4    | .   .   .   .   .   .   .   .   1   .   .   1   2   
  Guns                     59   | .   4   2   19  4   .   1   16  3   .   .   10  .   
  Cannons                  6    | .   .   .   .   2   .   1   3   .   .   .   .   .   
  AOE                      20   | .   8   4   3   2   .   .   3   .   .   .   .   .   
Classes Destroyed          15   | .   6   1   5   .   .   1   .   1   .   .   1   .   
  Worker                   3    | .   1   .   .   .   .   .   1   1   .   .   .   .   
  Builder                  5    | .   2   .   .   .   .   .   1   1   .   .   .   1   
  Tunneler                 5    | .   .   .   1   3   .   .   .   1   .   .   .   .   
  Hauler                   6    | .   2   .   3   .   .   .   1   .   .   .   .   .   
  Recycler                 10   | .   1   .   7   1   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   2   .   .   .   3   .   .   .   .   .   
  Swarmer                  19   | .   6   .   5   3   .   .   3   .   .   .   2   .   
  Grunt                    42   | .   6   2   9   5   .   1   10  2   .   .   5   2   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Duelist                  3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
  Sentry                   15   | .   .   .   6   .   .   .   7   1   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                4    | .   .   4   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   6   2   6   4   .   1   4   3   .   .   2   2   
  Combat Bots Only         6    | .   6   2   4   3   .   1   4   2   .   .   2   2   
Max Kills in Single Turn   3    | .   3   1   2   2   .   1   3   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   1   1   2   .   .   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Gar  Fac  
Damage Taken               6200 | .    192  119  1044 268  .    86   869  338  .    135  2781 368  
  Core                     1117 | .    84   16   169  34   .    14   102  25   .    43   541  89   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  164  | .    .    13   39   12   .    .    .    .    .    .    100  .    
  Regen/Repaired (Parts)   290  | .    51   .    79   .    .    .    73   87   .    .    .    .    
Core Remaining (%)         71   | 100  .    60   .    .    .    45   81   .    .    .    .    .    
Volleys Fired              250  | .    51   11   67   14   .    3    52   13   .    1    38   .    
  Largest                  4    | .    2    2    4    4    .    4    4    4    .    1    4    .    
  Hottest                  169  | .    60   50   169  105  .    105  148  92   .    23   146  .    
Shots Fired                787  | .    102  21   249  56   .    12   199  52   .    1    95   .    
  Gun                      711  | .    91   16   242  42   .    9    165  52   .    1    93   .    
  Cannon                   49   | .    .    .    1    13   .    3    32   .    .    .    .    .    
  Launcher                 27   | .    11   5    6    1    .    .    2    .    .    .    2    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  708  | .    91   16   230  55   .    12   178  52   .    1    73   .    
  Thermal                  52   | .    .    .    13   .    .    .    19   .    .    .    20   .    
  Explosive                27   | .    11   5    6    1    .    .    2    .    .    .    2    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28   | .    8    6    16   7    .    8    17   7    .    .    28   .    
  Robot Miss Streak        5    | .    4    2    4    5    .    1    5    4    .    1    4    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    .    .    .    .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           483  | .    51   14   145  27   .    8    126  30   .    .    74   8    
  Core Hits                232  | .    28   12   66   16   .    4    60   12   .    .    30   4    
  Critical Kills           4    | .    .    .    .    .    .    .    3    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    1    1    .    .    .    .    .    
  Critical Strikes         13   | .    .    .    .    .    .    1    6    .    .    .    6    .    
    Burn                   4    | .    .    .    .    .    .    .    2    .    .    .    2    .    
    Destroy                7    | .    .    .    .    .    .    1    4    .    .    .    2    .    
    Sever                  2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              49   | .    .    .    .    .    .    .    .    9    .    3    26   11   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 49   | .    .    .    .    .    .    .    .    9    .    3    26   11   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    1    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Damage Inflicted           9082 | .    893  350  2453 617  .    98   2234 591  .    .    1559 287  
  Guns                     6172 | .    530  125  2060 342  .    63   1581 402  .    .    1069 .    
  Cannons                  534  | .    .    .    .    135  .    35   364  .    .    .    .    .    
  Explosions               1590 | .    363  225  393  140  .    .    289  .    .    .    180  .    
  Melee                    786  | .    .    .    .    .    .    .    .    189  .    .    310  287  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6063 | .    530  125  1909 477  .    98   1720 402  .    .    802  .    
  Thermal                  643  | .    .    .    151  .    .    .    225  .    .    .    267  .    
  Explosive                1590 | .    363  225  393  140  .    .    289  .    .    .    180  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 786  | .    .    .    .    .    .    .    .    189  .    .    310  287  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    3    3    3    3    3    
  Average Corruption       2    | .    .    .    .    .    .    .    .    2    3    3    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  33   | .    .    .    .    .    .    .    .    3    3    4    19   4    
    Message Errors         8    | .    .    .    .    .    .    .    .    1    .    .    7    .    
    Matter Fused           10   | .    .    .    .    .    .    .    .    2    .    2    4    2    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    1    1    1    .    
    Energy Discharges      6    | .    .    .    .    .    .    .    .    .    1    1    3    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    1    .    2    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            119  | .    12   4    6    9    .    .    4    58   .    .    26   .    
  Projectiles              13   | .    .    .    .    9    .    .    4    .    .    .    .    .    
  Explosions               46   | .    12   4    6    .    .    .    .    .    .    .    24   .    
  Melee                    60   | .    .    .    .    .    .    .    .    58   .    .    2    .    
Knockbacks                 8    | .    .    .    .    2    .    1    5    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    2    .    1    5    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      53   | .    .    .    21   32   .    .    .    .    .    .    .    .    
  Shots                    3    | .    .    .    2    1    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        306  | .    6    2    158  239  .    48   95   .    192  249  306  2    
  Average Temperature      45   | .    5    2    35   73   .    28   36   .    119  149  62   2    
  Received Heat Transfer   1944 | .    90   27   369  105  .    .    333  150  .    36   609  225  
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    1    .    .    .    1    .    
  Heat Transferred         1662 | .    .    .    333  .    .    .    629  .    .    .    700  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac 
Peak Influence             664  | .   373 99  381 308 .   81  322 145 .   120 664 449 
  Initial                  348  | .   .   27  3   148 .   .   27  86  .   .   84  348 
  Average                  195  | .   180 55  237 149 .   66  171 69  .   38  430 392 
Maximum Alert Level        2    | .   1   .   1   1   .   .   1   .   .   .   2   2   
  Low Security (%)         54   | 100 70  100 28  48  .   100 64  100 100 100 8   .   
  Level 1                  39   | .   29  .   71  51  .   .   35  .   .   .   40  38  
  Level 2                  6    | .   .   .   .   .   .   .   .   .   .   .   50  61  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   3   .   2   .   .   .   1   1   .   1   .   .   
  Investigation            2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            4    | .   2   .   2   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac 
Distress Signals           9    | .   .   .   7   .   .   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              187  | .   42  5   44  8   .   3   32  6   .   4   38  5   
  Peak Tracking Total      8    | .   8   2   5   3   .   2   4   2   .   3   8   3   
  Tactical Retreats        13   | .   1   .   2   .   .   .   4   .   .   .   4   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac 
Traps Triggered            7    | .   1   .   1   .   .   .   .   4   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac 
Machines Disabled          10   | .   2   .   1   2   .   .   1   .   .   1   3   .   
  Max in Single Turn       1    | .   1   .   1   1   .   .   1   .   .   .   1   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac 
Machines Accessed          41   | .   8   .   14  .   1   .   9   5   .   3   .   1   
  Terminals                23   | .   5   .   8   .   .   .   6   2   .   1   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          5    | .   1   .   2   .   .   .   1   1   .   .   .   .   
  Recycling Units          5    | .   2   .   2   .   .   .   .   .   .   1   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
Total Hacks                103  | .   17  .   46  .   1   .   25  8   .   4   .   2   
  Successful               61   | .   13  .   27  .   1   .   12  5   .   3   .   .   
  Failed                   42   | .   4   .   19  .   .   .   13  3   .   1   .   2   
    Catastrophic           2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   5   .   .   .   1   .   .   .   .   .   
  Terminals                52   | .   11  .   19  .   .   .   15  3   .   2   .   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          13   | .   2   .   7   .   .   .   2   2   .   .   .   .   
  Recycling Units          9    | .   4   .   4   .   .   .   .   .   .   1   .   .   
  Scanalyzers              21   | .   .   .   16  .   .   .   5   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   3   .   .   1   .   .   
Terminal Hacks             18   | .   7   .   4   .   1   .   4   1   .   1   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Locate Traps             4    | .   2   .   1   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       11   | .   2   .   5   .   .   .   2   2   .   .   .   .   
  Scan Component           6    | .   1   .   3   .   .   .   1   1   .   .   .   .   
  Repair                   5    | .   1   .   2   .   .   .   1   1   .   .   .   .   
Recycling Unit Hacks       6    | .   4   .   1   .   .   .   .   .   .   1   .   .   
  Process                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
Scanalyzer                 20   | .   .   .   15  .   .   .   5   .   .   .   .   .   
  Insert Component         9    | .   .   .   7   .   .   .   2   .   .   .   .   .   
  Analyze                  11   | .   .   .   8   .   .   .   3   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
  Terminals                3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   6   .   12  .   .   .   9   5   .   1   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   6   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   2   .   .   .   1   1   .   .   .   .   
  Time                     172  | .   26  .   76  .   .   .   32  38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          143  | .   143 .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         143  | .   143 .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   10  .   .   .   .   .   .   3   .   .   
Parts Scanalyzed           8    | .   .   .   6   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   .   6   .   .   .   1   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    16   | .   .   .   .   .   .   .   .   .   .   .   16  .   
  Machine Destruction      12   | .   .   .   .   .   .   .   .   .   .   .   12  .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Gar  Fac  
Total Allies               26   | .    .    2    .    4    .    .    .    .    20   .    .    .    
  Largest Group            20   | .    .    2    2    3    3    3    1    .    20   20   18   .    
  Highest-Rated Group      538  | .    .    48   48   40   40   40   16   .    538  538  487  .    
  Highest-Rated Ally       35   | .    .    31   31   31   16   16   16   .    35   35   35   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               182  | .    .    .    25   .    .    33   .    .    .    36   88   .    
  Total Damage             3473 | .    .    .    304  .    .    347  .    .    .    544  2278 .    
  Kills                    25   | .    .    .    2    .    .    2    .    .    .    6    15   .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    1    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Gar  Fac  
Turns Passed               11736 | 50   2073 462  2713 1359 578  183  1549 892  295  194  1094 294  
Spaces Moved               5069  | 40   1118 224  866  485  215  64   639  408  155  98   588  169  
  Core                     10    | 10   .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4562  | 30   1118 224  866  485  215  64   639  408  155  98   260  .    
  Wheels                   497   | .    .    .    .    .    .    .    .    .    .    .    328  169  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  190  270  270  270  180  182  183  183  107  150  
  Average Speed            199   | 102  164  190  262  270  270  270  181  182  183  183  143  150  
  Slowest Speed            270   | 120  190  190  270  270  270  270  265  183  183  187  190  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 3    98   63   91   94   58   22   64   15   85   3    67   4    
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    1    1    .    .    1    1    .    .    1    .    .    
  Unknown Exits Taken      3     | 1    .    .    .    1    1    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 9     | .    .    .    .    .    .    .    .    6    .    .    2    1    
Terrain Destroyed          192   | .    72   35   52   11   .    .    12   6    .    .    3    1    
  Melee                    9     | .    .    .    .    .    .    .    .    6    .    .    2    1    
  Projectile               3     | .    .    .    .    2    .    .    1    .    .    .    .    .    
  AOE                      180   | .    72   35   52   9    .    .    11   .    .    .    1    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Gar  Fac  
Total                      6077 | 47   1255 239  1155 500  214  67   895  512  168  107  725  193  
  Wait                     412  | 1    45   1    133  .    .    .    160  48   9    1    12   2    
  Move                     5058 | 39   1117 223  865  484  214  63   638  408  154  98   586  169  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  69   | 4    17   .    18   .    .    .    9    5    2    1    13   .    
  Fast Attach              29   | 3    6    1    8    .    .    .    3    3    .    1    2    2    
  Attach                   32   | .    1    .    4    .    .    .    5    4    1    .    12   5    
  Detach                   16   | .    1    .    1    .    .    .    1    3    .    1    6    3    
  Swap                     87   | .    7    2    31   2    .    1    20   5    .    .    18   1    
  Drop                     66   | .    10   1    28   .    .    .    7    9    2    2    7    .    
  Fire                     250  | .    51   11   67   14   .    3    52   13   .    1    38   .    
  Melee                    48   | .    .    .    .    .    .    .    .    9    .    2    26   11   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    .    5    .    .    5    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory
-7/Garrison (discovered 4 exits: *Fac x4)
-7/Factory

 History 
---------
  Turn | Location      | Event
    10 | -11/Junkyard  | Discovered new exit (range 15)
    51 | -11/Junkyard  | Entered Materials
   195 | -10/Materials | Discovered new exit (range 7)
   330 | -10/Materials | Build established: Mutant
   398 | -10/Materials | Discovered new exit (range 8)
   511 | -10/Materials | Discovered new exit (range 9)
   520 | -10/Materials | Identified exit to Materials
   587 | -10/Materials | Identified exit to Mines
   821 | -10/Materials | Repaired Lgt. Assault Rifle
  2124 | -10/Materials | Entered Mines
  2196 | -10/Mines     | Assembled infested the area
  2562 | -10/Mines     | Discovered exit to Materials (range 6)
  2586 | -10/Mines     | Entered Materials
  2586 | -9/Materials  | Accompanied by 2 allies
  2586 | -9/Materials  | Evolved 2 slots: Weapon x2
  2591 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  3062 | -9/Materials  | Discovered new exit (range 16)
  3225 | -9/Materials  | Discovered new exit (range 16)
  3226 | -9/Materials  | Build established: Tank
  3880 | -9/Materials  | Identified exit to Mines
  4255 | -9/Materials  | Discovered new exit (range 15)
  4783 | -9/Materials  | Build established: Gunner
  4842 | -9/Materials  | Discovered new exit (range 16)
  5125 | -9/Materials  | Repaired Pulse Rifle
  5164 | -9/Materials  | Repaired VSS Leg
  5299 | -9/Materials  | Entered Mines
  5423 | -9/Mines      | Identified exit to Materials
  5551 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  5553 | -9/Mines      | Build established: Tank
  5590 | -9/Mines      | Learned 2 Materials zone layouts
  5640 | -9/Mines      | Core integrity fell below 50%
  5688 | -9/Mines      | Discovered exit to Materials (range 12)
  5933 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  5933 | -9/Mines      | Discovered new exit (range 5)
  6012 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  6182 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  6467 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  6658 | -9/Mines      | Entered Exiles
  6658 | -9/Exiles     | Accompanied by 3 allies
  6726 | -9/Exiles     | Met 8R-AWN
  6769 | -9/Exiles     | Met EX-HEX
  6877 | -9/Exiles     | Met EX-DEC
  6888 | -9/Exiles     | Learned location of Zion (-7)
  7212 | -9/Exiles     | Discovered new exit (range 11)
  7236 | -9/Exiles     | Entered Mines
  7236 | -8/Mines      | Accompanied by 3 allies
  7372 | -8/Mines      | Discovered exit to Materials (range 7)
  7419 | -8/Mines      | Entered Materials
  7419 | -8/Materials  | Accompanied by 1 ally
  7419 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  7717 | -8/Materials  | Build established: Gunner
  7894 | -8/Materials  | Repaired Hvy. Assault Rifle
  7961 | -8/Materials  | Discovered new exit (range 15)
  7995 | -8/Materials  | Identified exit to Factory
  8709 | -8/Materials  | Discovered exit to Factory (range 16)
  8968 | -8/Materials  | Entered Factory
  8968 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9175 | -7/Factory    | Repaired VSS Leg
  9330 | -7/Factory    | Discovered new exit (range 7)
  9340 | -7/Factory    | Identified exit to Lower Caves
  9451 | -7/Factory    | Build established: Mutant
  9860 | -7/Factory    | Sucked down chute
  9860 | -7/Factory    | Entered Waste
  9861 | -7/Waste      | Joined by Warlord forces that had cleared the area
 10115 | -7/Waste      | Discovered new exit (range 16)
 10141 | -7/Waste      | Identified exit to Factory
 10155 | -7/Waste      | Entered Factory
 10155 | -7/Factory    | Accompanied by 20 allies
 10191 | -7/Factory    | Garrison activated, responded to threat
 10348 | -7/Factory    | Identified exit to Garrison
 10349 | -7/Factory    | Entered Garrison
 10349 | -7/Garrison   | Accompanied by 18 allies
 10408 | -7/Garrison   | Triggered checkpoint
 10415 | -7/Garrison   | Garrison Relay disabled
 10487 | -7/Garrison   | Triggered checkpoint
 10492 | -7/Garrison   | P-70 Sage assimilated allied A2-1V9(g)
 10497 | -7/Garrison   | Triggered checkpoint
 10500 | -7/Garrison   | Triggered checkpoint
 10627 | -7/Garrison   | Discovered new exit (range 12)
 10690 | -7/Garrison   | Triggered checkpoint
 10710 | -7/Garrison   | Garrison Relay disabled
 10890 | -7/Garrison   | Discovered new exit (range 13)
 10910 | -7/Garrison   | Triggered checkpoint
 10936 | -7/Garrison   | Triggered checkpoint
 10945 | -7/Garrison   | Identified exit to Factory
 10965 | -7/Garrison   | Lost 5 parts (1n1u3w)
 10995 | -7/Garrison   | Triggered checkpoint
 11020 | -7/Garrison   | Garrison Relay disabled
 11079 | -7/Garrison   | Discovered exit to Factory (range 3)
 11219 | -7/Garrison   | Core integrity fell below 50%
 11244 | -7/Garrison   | Lost 3 parts (1n2w)
 11278 | -7/Garrison   | Discovered exit to Factory (range 15)
 11296 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 11344 | -7/Garrison   | Installed Relay Interface Framework
 11391 | -7/Garrison   | Core integrity fell below 20%
 11443 | -7/Garrison   | Entered Factory
 11737 | -7/Factory    | Self-destructed

 Last Messages 
---------------
11533_ System corrupted: IFF burst signal emitted.
11546_ K-01 Serf cleans the Fusion Modulator.
11550_ System corrupted: Energy discharge (-82).
11586_ Sneak attack on U-05 Engineer.
11586_ U-05 Engineer destroyed.
11590_ Acquired 30 matter.
11596_ Connecting with Terminal...
11627_ ALERT: All DSF locations entering lockdown mode.
11641_ Detecting nearby Garrison Access.
11660_ Lgt. Treads destroyed.
11666_ Critical hit (Burn: +37). <x2>
11704_ K-01 Serf collects debris.
11717_ G-47 Trooper destroyed.
11719_ Imp. Assault Rifle destroyed.
11725_ G-47 Trooper destroyed.
11726_ Acquired 52 matter.
11727_ System corrupted: Matter fused (-6).
11727_ Acquired 6 matter.
11729_ Lgt. Treads destroyed.
11737_ Rnf. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|      ?????#######         #[   ################??? |
|      ?????#     #??       #    /                ?? |
|      ?????#     ###+#"###+#    #                ?? |
|      ?????#  ^            /    #         ""G"????? |
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|      ?????#  ^][^[    #####????#                ?? |
|      ?????##^^!^[         #????#    """""""""  ??? |
|      ??????#  ![[ **      #????#              ||?? |
|      ??????#      *!      ######              |[?? |
|      ??????#                               [[   ?? |
|      ??????#                               [[   ?? |
|      ??????#   ##########           ###########??? |
|      ??????+   +        ###  ^      #????????????? |
|      ??????#   #   """" #?#  ""  "  #????????????? |
|      ??????+   #   """" #?#  ""  "  #????????????? |
|      ??????## ##   """" #?#  "T  "  #????????????? |
|      ???????# ?#   """" #?#  ""  "  #????????????? |
|      ???????# ?#        #?#  ""  "  #????????????? |
|      ???????# ?#     =  #?#      "  #????????????? |
|      ????+### ?#        #?#      "  #????????????? |
|      ???#     ?#        #?#  !!| "  #????????????? |
|      ???#     ?######+###?#      "  #????????????? |
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|      ???#                       !   #????????????? |
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|      ???#    #           @# #????   #????????????? |
|      ???#    #          !!g%#????     ???????????? |
|      ???#    #           *# #????+#####??????????? |
|      ???#    #            # #????????????????????? |
|      ???#    #            # #????????????????????? |
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|      ??# ^   ????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    9
Propulsion Shielding       33
Weapon Shielding           66
Evasion (%)                55
Melee Accuracy             6
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
     Assault Rifle | -9/Materials | Scanalyzed
 Lgt. Nuclear Core | -9/Materials | Scanalyzed
   Rocket Launcher | -9/Materials | Scanalyzed
           VSS Leg | -9/Materials | Scanalyzed
       Pulse Rifle | -9/Materials | Scanalyzed
            Katana | -9/Materials | Scanalyzed
     Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonNeutrinoGenerator
  Manual?         1
Play Time         01:39:19
  Cumulative      819.0 hours
  Start           2023.09.27 @ 22:03:05
  End             2023.09.28 @ 21:48:26
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          249
  Rogue           213
  Adventurer      36
  Explorer        0
Win Type          -
  Total           17
  Types           17/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          64
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 9b788935-b488-44bc-8773-0d6022ffda85