Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.23 @ 18:25:18

Player: VoodooWoodoo

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (7)       35
Value Destroyed (218)      218
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2133

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     238/300
Energy                     84/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Advanced Signal Interpreter
  Advanced Terrain Scanner
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
             VTOL Module
             VTOL Module
             VTOL Module
             VTOL Module
>            --- UTILITY ----------
      Medium Storage Unit
             Visual Processing Unit
  Long-range Sensor Array
>            --- WEAPON -----------
             Flail
             Flail
>            --- INVENTORY --------
             Deuterium Engine
             Deuterium Engine
             Deuterium Engine
             VTOL Module
             Flail
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 6   9   5   1   7   
  Power                    5    | 1   1   2   .   1   
    Engine                 3    | 1   .   1   .   1   
    Core                   2    | .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   3   2   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | 2   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 5    | .   2   2   .   1   
  Utility                  10   | 1   3   1   1   4   
    Device                 4    | 1   .   .   1   2   
    Storage                3    | .   2   1   .   .   
    Processor              2    | .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   2   .   .   1   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   2   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   2   .   .   5   
  Power                    2    | .   1   .   .   1   
  Propulsion               3    | .   .   .   .   3   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   1   .   .   .   
  Highest Loss Streak      3    | .   1   .   .   3   
Average Slot Usage (%)     69   | .   88  83  94  35  
  Engine                   5    | .   8   2   .   1   
  Core                     4    | .   5   8   11  2   
  Leg                      14   | .   25  .   .   .   
  Flight                   11   | .   2   44  44  16  
  Device                   6    | .   7   .   5   4   
  Storage                  7    | .   10  6   11  3   
  Processor                2    | .   .   .   .   6   
  Protection               2    | .   4   .   .   .   
  Energy Gun               3    | .   7   .   .   .   
  Ballistic Gun            7    | .   12  .   .   .   
  Impact Weapon            3    | .   2   22  22  1   
Naked Turns                83   | .   .   .   .   83  
Heaviest Build             19   | 7   15  17  19  19  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 4   8   8   8   8   
  Average Capacity         6    | 4   6   6   8   5   
  Most Carried             8    | 2   8   5   6   8   
  Average Carried          4    | .   5   4   5   3   
  Final Capacity           8    | 4   4   8   8   4   
  Final Carried            6    | 2   4   5   6   .   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
 Sprinter | -9/Materials
 Sprinter | -9/Mines
   Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           426  | 255 131 20  20  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            251  | 50  201 .   .   .   
  Parts                    12   | 3   9   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  6    | 1   5   .   .   .   
  Guns                     6    | 1   5   .   .   .   
Classes Destroyed          2    | 2   .   .   .   .   
  Worker                   1    | 1   .   .   .   .   
  Grunt                    6    | 1   5   .   .   .   
Best Kill Streak           2    | 1   2   .   .   .   
  Combat Bots Only         2    | 1   2   .   .   .   
Max Kills in Single Turn   1    | 1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Damage Taken               1171 | 23  313 23  49  763 
  Core                     617  | .   52  .   8   557 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         92   | 100 79  .   98  .   
Volleys Fired              46   | 5   41  .   .   .   
  Largest                  2    | 2   2   .   .   .   
  Hottest                  70   | 70  70  .   .   .   
Shots Fired                59   | 10  49  .   .   .   
  Gun                      59   | 10  49  .   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  46   | 5   41  .   .   .   
  Thermal                  13   | 5   8   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         15   | 8   15  .   .   .   
  Robot Miss Streak        2    | .   2   .   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           47   | 8   39  .   .   .   
  Core Hits                18   | 3   15  .   .   .   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           443  | 86  341 .   .   16  
  Guns                     427  | 86  341 .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  16   | .   .   .   .   16  
  Kinetic                  301  | 23  278 .   .   .   
  Thermal                  126  | 63  63  .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      8    | .   .   .   .   8   
  Shots                    .    | .   .   .   .   .   
  Rammed                   1    | .   .   .   .   1   
Targets Rammed             1    | .   .   .   .   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        62   | 62  38  1   1   5   
  Average Temperature      13   | 28  7   1   1   5   
  Received Heat Transfer   510  | 12  174 12  6   306 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         370  | 185 185 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             140  | 25  140 110 42  98  
  Average Influence        56   | 4   63  74  42  63  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   3   1   .   2   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   3   1   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           3    | .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              63   | 1   10  5   17  30  
  Peak Tracking Total      14   | 1   4   4   14  12  
  Tactical Retreats        6    | .   2   .   .   4   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          10   | .   3   1   1   5   
  Terminals                8    | .   3   1   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                28   | .   10  4   1   13  
  Successful               15   | .   5   2   1   7   
  Failed                   13   | .   5   2   .   6   
    Catastrophic           2    | .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   19   | .   7   3   .   9   
  Terminals                26   | .   10  4   .   12  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             13   | .   5   2   1   5   
  Prototype ID Bank        2    | .   1   1   .   .   
  Open Door                1    | .   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   
  Alert Level              1    | .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   1   
  Maintenance Status       1    | .   1   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   
  Zone Layout              5    | .   1   1   .   3   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         1    | .   .   .   .   1   
  Terminals                1    | .   .   .   .   1   
    Assimilate             1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   3   .   .   3   
  Full Trace Events        2    | .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               1    | .   .   .   .   1   
  Largest Group            1    | .   .   .   .   1   
  Highest-Rated Group      26   | .   .   .   .   26  
  Highest-Rated Ally       26   | .   .   .   .   26  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               794  | 102 379 55  13  245 
Spaces Moved               876  | 72  223 92  32  457 
  Core                     233  | 14  .   .   .   219 
  Treads                   .    | .   .   .   .   .   
  Legs                     225  | 58  167 .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   418  | .   56  92  32  238 
  Fastest Speed            31   | 50  37  31  31  31  
  Average Speed            59   | 106 99  31  31  41  
  Slowest Speed            120  | 120 120 34  31  50  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            6    | .   .   .   .   6   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       23   | 5   44  12  11  45  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1087 | 86  343 116 33  509 
  Wait                     105  | 1   45  16  .   43  
  Move                     862  | 71  222 91  31  447 
  Hop                      4    | .   .   .   .   4   
  Pick Up                  21   | 3   12  3   1   2   
  Fast Attach              13   | 5   5   1   1   1   
  Attach                   11   | 1   1   3   .   6   
  Detach                   6    | .   3   1   .   2   
  Swap                     4    | .   3   1   .   .   
  Drop                     14   | .   11  .   .   3   
  Fire                     46   | 5   41  .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   78 | -11/Scrapyard | Discovered new exit (range 8)
  103 | -11/Scrapyard | Entered Materials
  181 | -10/Materials | Discovered new exit (range 17)
  181 | -10/Materials | Discovered new exit (range 14)
  225 | -10/Materials | Discovered new exit (range 9)
  309 | -10/Materials | Build established: Mutant
  482 | -10/Materials | Entered another Materials area
  482 | -9/Materials  | Evolved 2 slots: Propulsion x2
  507 | -9/Materials  | Discovered new exit (range 20)
  537 | -9/Materials  | Entered Mines
  538 | -9/Mines      | Assembled infested the area
  539 | -9/Mines      | Discovered new exit (range 9)
  545 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  550 | -9/Mines      | Entered Materials
  550 | -8/Materials  | Evolved 2 slots: Utility x2
  670 | -8/Materials  | Lost 3 parts (1p2n)
  671 | -8/Materials  | Released all parts (6)
  696 | -8/Materials  | Core integrity fell below 50%
  763 | -8/Materials  | Core integrity fell below 20%
  795 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
00748_ Dropped Flail.
00750_ K-01 Serf cleans the Nuclear Reactor.
00752_ Acquired Adv. Signal Interpreter.
00753_ K-01 Serf cleans the Nuclear Reactor. <x2>
00764_ W-25 Informer sends out distress signal.
00769_ Adv. Sensor Array destroyed.
00788_ Connecting with Terminal...
>>Alert(Check)
Current Alert Level: Low Security
>>Layout(Zone)
Retrieving Zone 4L layout...
  Downloaded map data.
00790_ Acquired Adv. Terrain Scanner.
00791_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00794_ Drone sends a signal.
00794_ Penetrated by Slug.
00794_ Slammed into O-16 Technician.
Ramming works as a last resort when unarmed or blocked, but can have
  serious negative consequences.
00794_ H-55 Commando retrieves Drone.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ########???????????????????????????????#?????????? |
| #]]!!!!#?????????????????????????????????????????? |
| #]]!!!!#????????????#######??????#####???????????? |
| #      #????????????#     ########   #???????????? |
| #      ##############     # """  #   #???????????? |
|                     +     # "R"  #   #???????????? |
| ## ############## ###     # " "  #   #???????????? |
| ?# #????######??# #?# "T" #      #   #???????????? |
| ?# # ?     % ####+### """ #      #   ##??????????? |
| ?# #         #     ##    @#      #   ##??????????? |
| ?# #         #     ######/####+####+###??????????? |
| ?# # """ """ #     #     o             ??????????? |
| ?# # """ """ #     #                   ??????????? |
| ?# # """ """ #     +                   ??????????? |
| ?# # """ """ #     #     #####+#####   ??????????? |
| ?# #         #     #     #         #  #??????????? |
| ## ###"#############     #         +  #??????????? |
| #                        #     "T" ####??????????? |
| #                        #     """ #?????????????? |
| #      ]]               !###########?????????????? |
| #      ]]    """  """    #???????????????????????? |
| #            """  """    #####???????????????????? |
|              """  """     !!##???????????????????? |
|                      h      !#???????????????????? |
|                             !#???????????????????? |
|                             !#???????????????????? |
|                             !#???????????????????? |
|      #####+#######        !!#????????????????????? |
|      #???????????##     ##########???????????????? |
|      #????????????#     #        #???????????????? |
|      #????????????#     #  """   #???????????????? |
| #####?????????????#    *+/ """   #????????????##?? |
| ??????????????????#     #  """   #????####??## #?? |
| ??????????????????#     #        #????#   ??   #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataGammaCannon
  Manual?         0
Play Time         00:22:46
  Cumulative      47.9 hours
  Start           2020.07.23 @ 18:04:21
  End             2020.07.23 @ 18:25:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0
Lore%             42
Gallery%          40
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0dd6c8f1-4fad-466b-b0f7-21d66cfa8428