Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 14:41:26 Player: SLUGGY Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1160) 1160 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (668) 668 TOTAL SCORE: 3603 Bonus ------- High Alert Combat Kills 68 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 1/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Weight Redist. System Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Medium Treads Improved Heat Sink Weight Redist. System 0b10 Decoder Chip [Generic] Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg > --- UTILITY ---------- Weight Redist. System Advanced Targeting Computer Remote Shield > --- WEAPON ----------- Improved EM Pulse Cannon Minigun > --- INVENTORY -------- Improved Heat Sink Weight Redist. System 0b10 Decoder Chip [Generic] [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VTOL Module Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Minigun Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 64 | 7 27 17 . . 13 Power 10 | 1 4 2 . . 3 Engine 10 | 1 4 2 . . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 8 3 . . 2 Treads 1 | . 1 . . . . Leg 1 | . . . . . 1 Wheel 5 | 2 3 . . . . Hover 2 | . 2 . . . . Flight 6 | . 2 3 . . 1 Utility 16 | 2 3 6 . . 5 Device 8 | 1 2 2 . . 3 Storage 1 | 1 . . . . . Processor 3 | . 1 2 . . . Hackware . | . . . . . . Protection 4 | . . 2 . . 2 Artifact . | . . . . . . Weapon 23 | 2 12 6 . . 3 Energy Gun 10 | 1 6 3 . . . Energy Cannon 3 | . 2 . . . 1 Ballistic Gun 6 | 1 2 1 . . 2 Ballistic Cannon . | . . . . . . Launcher 3 | . 2 1 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . 5 4 . . 14 Power 6 | . 2 1 . . 3 Propulsion 9 | . 2 2 . . 5 Utility 2 | . . . . . 2 Weapon 6 | . 1 1 . . 4 Highest Loss Streak 5 | . 3 2 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 81 96 100 100 77 Engine 11 | . 13 10 11 11 7 Wheel 3 | . 8 . . . . Hover 3 | . 8 . . . . Flight 16 | . 2 33 33 33 14 Device 9 | . 4 10 11 11 17 Storage 5 | . 12 . . . . Processor 7 | . 1 11 11 11 11 Protection 4 | . . 8 11 11 4 Energy Gun 4 | . 9 8 . . . Energy Cannon 1 | . 2 . . . 3 Ballistic Gun 11 | . 13 3 11 11 13 Launcher 4 | . . 6 11 11 3 Naked Turns . | . . . . . . Heaviest Build 30 | 13 14 17 17 17 30 Greatest Support 26 | 20 20 18 18 18 26 Greatest Overweight (x) 4 | 1 4 . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 6 | 7 7 5 5 5 5 Most Carried 8 | 4 8 5 5 5 5 Average Carried 4 | . 6 4 5 4 3 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 4 Class Distribution -------------------- 49% | Sprinter 42% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1480 | 222 532 205 30 33 458 Remotely . | . . . . . . Salvage Created 1775 | 177 555 566 . . 477 Parts 94 | 19 40 28 . . 7 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 29 | . 12 14 . . 3 Guns 14 | . 5 7 . . 2 Cannons 4 | . 4 . . . . AOE 11 | . 3 7 . . 1 Classes Destroyed 10 | 2 6 1 . . 1 Worker 8 | . 6 2 . . . Builder 4 | . 4 . . . . Tunneler 5 | 5 . . . . . Recycler 2 | 1 . 1 . . . Operator 1 | . 1 . . . . Watcher 6 | . 3 3 . . . Swarmer 9 | . 6 3 . . . Grunt 16 | . 6 8 . . 2 Duelist 1 | . . . . . 1 Sentry 3 | . . 3 . . . Best Kill Streak 8 | 5 5 8 . . 2 Combat Bots Only 6 | . 3 6 . . 2 Max Kills in Single Turn 2 | 1 2 2 . . 1 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 257 | . 80 77 . . 100 Missed 100 | . 23 37 . . 40 Damage Taken 2286 | . 745 512 . . 1029 Core 635 | . 233 98 . . 304 Absorbed by Shields 40 | . . . . . 40 Core Remaining (%) 53 | 100 6 . . . . Volleys Fired 217 | 9 98 58 . 1 51 Largest 2 | 2 2 2 . 1 2 Hottest 94 | 70 80 89 . 25 94 Shots Fired 323 | 18 167 71 . 1 66 Gun 282 | 18 143 58 . 1 62 Cannon 18 | . 16 . . . 2 Launcher 23 | . 8 13 . . 2 Special . | . . . . . . Kinetic 187 | 9 98 17 . 1 62 Thermal 58 | 9 16 33 . . . Explosive 23 | . 8 13 . . 2 Electromagnetic 55 | . 45 8 . . 2 Robot Hit Streak 23 | 4 6 10 . . 23 Robot Miss Streak 6 | 1 6 4 . . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 183 | 12 83 47 . . 41 Core Hits 99 | 7 37 34 . . 21 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Burn 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3827 | 152 1581 1227 . . 867 Guns 2264 | 152 880 584 . . 648 Cannons 232 | . 176 . . . 56 Explosions 1331 | . 525 643 . . 163 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1320 | 78 400 194 . . 648 Thermal 564 | 74 176 314 . . . Explosive 1331 | . 525 643 . . 163 Electromagnetic 612 | . 480 76 . . 56 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 85 | . 76 2 . . 7 Projectiles 19 | . 19 . . . . Explosions 66 | . 57 2 . . 7 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 246 | . 166 40 . . 40 Shots 7 | . 5 1 . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 208 | 36 208 148 . 11 58 Average Temperature 52 | 14 66 54 . 11 17 Received Heat Transfer 469 | . 228 99 . . 142 Effects 1 | . 1 . . . . Interference 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 3 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 1591 | 222 370 999 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 733 | 30 349 733 285 . . Initial 285 | . 19 87 285 . . Average 226 | 9 197 360 285 . . Maximum Alert Level 3 | . 1 3 1 . . Low Security (%) 37 | 100 39 19 . . . Level 1 51 | . 60 36 100 . . Level 2 7 | . . 31 . . . Level 3 2 | . . 12 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 2 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 7 | . 2 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 20 22 . . 9 Peak Tracking Total 8 | . 4 8 . . 3 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 7 | . 2 5 . . . Max in Single Turn 2 | . 1 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 4 . . . 1 Terminals 5 | . 4 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 10 . . . 1 Successful 4 | . 3 . . . 1 Failed 7 | . 7 . . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 5 | . 5 . . . . Terminals 11 | . 10 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 3 . . . 1 Record 1 | . . . . . 1 Locate Traps 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 4 . . . 1 Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 160 | . . . . 160 . Highest-Rated Ally 41 | . . . . 41 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2647 | 76 1016 344 15 567 629 Spaces Moved 4030 | 44 998 560 49 1796 583 Core 144 | 8 17 . . . 119 Treads 40 | . 40 . . . . Legs 87 | . . . . . 87 Wheels 327 | 36 291 . . . . Hover 381 | . 381 . . . . Flight 3051 | . 269 560 49 1796 377 Fastest Speed 29 | 50 32 29 30 30 30 Average Speed 44 | 81 68 29 30 30 63 Slowest Speed 275 | 95 275 30 30 30 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . 1 1 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 4 90 31 25 92 44 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 1 2 3 Spaces Dug . | . . . . . . Terrain Destroyed 167 | . 56 93 . . 18 Melee . | . . . . . . Projectile . | . . . . . . AOE 167 | . 56 93 . . 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4592 | 66 1192 673 48 1824 789 Wait 166 | . . 12 . 22 132 Move 4021 | 43 995 557 48 1795 583 Hop 2 | . 1 1 . . . Pick Up 72 | 7 38 16 . 3 8 Fast Attach 5 | . 2 2 . . 1 Attach 42 | 7 15 11 . . 9 Detach 3 | . 2 1 . . . Swap 17 | . 10 4 . . 3 Drop 47 | . 31 11 . 3 2 Fire 217 | 9 98 58 . 1 51 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x3]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Discovered new exit (range 6) 748 | -10/Materials | Core integrity fell below 50% 754 | -10/Materials | Core integrity fell below 20% 784 | -10/Materials | Lost 3 parts (1p1n1w) 800 | -10/Materials | Build established: Mutant 931 | -10/Materials | Discovered new exit (range 13) 1093 | -10/Materials | Entered another Materials area 1093 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1178 | -9/Materials | Discovered new exit (range 14) 1284 | -9/Materials | Build established: Sprinter 1437 | -9/Materials | Entered Mines 1449 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1449 | -9/Mines | Learned 2 Materials zone layouts 1450 | -9/Mines | Discovered new exit (range 15) 1452 | -9/Mines | Entered Zion 1465 | -7/Zion | Given A8's code to call for help 1520 | -7/Zion | Learned Factory emergency access door positions 1580 | -7/Zion | Learned location of Quarantine (-2) 1584 | -7/Zion | Learned location of Recycling (-7) 1691 | -7/Zion | Imprinted 1693 | -7/Zion | Declared Zion's savior 1723 | -7/Zion | Learned location of Warlord (-4) 1723 | -7/Zion | Learned 8 Factory zone layouts 1910 | -7/Zion | Discovered new exit (range 14) 1914 | -7/Zion | Given the Hacking Drone Bay 1918 | -7/Zion | Found Prototype Device 2019 | -7/Zion | Entered Proximity Caves 2136 | -6/Proximity Caves | Learned Factory stockpile data 2137 | -6/Proximity Caves | Spotted B-75 Beast 2301 | -6/Proximity Caves | Lost 3 parts (1p2n) 2375 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 2564 | -6/Proximity Caves | Build established: Mutant 2616 | -6/Proximity Caves | Core integrity fell below 50% 2646 | -6/Proximity Caves | Core integrity fell below 20% 2648 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02515_ Acquired 30 matter. 02519_ Acquired 50 matter. 02520_ Acquired 34 matter. 02585_ Knocked back. 02591_ Imp. Deuterium Engine destroyed. 02613_ Imp. EM Pulse Cannon destroyed. 02613_ Minigun destroyed. 02615_ Remote Shield destroyed. 02615_ Slug penetrates Wall. 02619_ Penetrated by Slug. 02619_ Flexi-carbon Leg destroyed. 02623_ Slug penetrates Wall. 02641_ Searching scrap... 02641_ Found Focal Shield. 02641_ Found Imp. Medium Treads. 02641_ Found Imp. Shield Generator. 02641_ Found 24 Matter. 02642_ Acquired Imp. Medium Treads. 02643_ Slug penetrates Wall. 02645_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????##% #??????????????????????????????????? | | ??????# #??????????????????????????????????? | | ??????# % ##??????????????????????????????????? | | ??????# ""### ???????????????????????????? | | ?????## ??????????????????????????? | | ????## ?????????????????????????? | | ?####% " ?????????????????????????? | | ## #### ?????????????????????????? | | # "#??# #### #????????????????????????? | | # "???# #??# #????????????????????????? | | ## ###### ###??# #????????????????????????? | | ?### ##?# ##????# #????????????????????????? | | ???## #??##?##### $####?????????????????????? | | ????# #????## ## ##????????????????????? | | ????" #####????# ##???????????????????? | | ????# #????###?# #???????????????????? | | ???## #????# ### #???????????????????? | | ???#" #????# # ????????????????????? | | ????# #???## ## !!#?????????????????????? | | ????# ##### ## %#??????????????????????? | | ??### %## ## ## #??????????????????????? | | ?## # ### #### ##?????????????????????? | | ?# #### #??# #?????????????????????? | | ?# #?# ####h ##????????????????????? | | ?# #?## h ##???????????????????? | | ?# ## #??## @ #???????????????????? | | ?## ## #??# ##### #?????????????????? | | ??## ### #??# #???## ????????????? | | ???## ##?## ##??# #????# ??????????? | | ????##????###??? ????#$ #### ?????????? | | ??????????????? ????# ##????? #??????????? | | ??????????????? ##????#######??????????????????? | | ??????????????####???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Core Analyzer | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Chainsword | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed BeamPotentialTube Manual? 0 Play Time 00:51:40 Cumulative 9.1 hours Start 2024.04.01 @ 13:49:34 End 2024.04.01 @ 14:41:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1438de90-1ee4-40e5-aff2-fc8eeaea216f