Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.25 @ 22:34:46 Player: Cyurio Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (25) 5000 Robots Destroyed (154) 770 Value Destroyed (6085) 6085 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (3822) 3822 TOTAL SCORE: 19937 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 206 Follower Combat Kills 337 Entered Garrisons 600 Aligned with FarCom 300 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 94 Friendly Fire -15 Cogmind --------- Core Integrity 0/1300 Matter 15/300 Energy 170/170 System Corruption 0% Temperature Cool (9) Movement Flying (44) Location -3/Testing Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Enhanced Biometal Leg Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- Quantum Rifle > --- INVENTORY (5) ---- Biometal Leg Advanced Actuator Array Stasis Canceller Improved Dynamic Insulation System Linear Accelerator Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Terrain Scan Processor 0b10 Decoder Chip [Looter] Improved Melee Analysis Suite Makeshift Transmission Jammer Experimental Cloaking Device Light Regenerative Plating > --- WEAPON ----------- Coil Gun Coil Gun Railgun > --- INVENTORY -------- Backup Power III Light Angular Momentum Engine Improved Heavy Treads Flexi-carbon Leg Large Storage Unit Spectral Analyzer Encrypted Comm Array Shield Generator Shield Generator Backup Laser III Backup Laser III Gauss Rifle KE Penetrator Rocket Launcher Mace Great Maul Powered Hammer Makeshift Hammer Power Maul [Rating: 111] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Melee Analysis Suite Device Transmission Jammer Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Pick Energy Gun Backup Laser III Energy Cannon Null Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Longsword +1 Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Res Tes Slots Evolved 14 | . . . . . 4 . . 2 . . . . 2 . . . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Utility 10 | . . . . . 2 . . 1 . . . . 1 . . . . 2 . . . . 2 2 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 230 | . 5 4 . . 3 14 16 20 . 3 . 13 23 7 5 26 7 14 18 6 12 10 10 12 2 Power 28 | . . 1 . . . 1 1 2 . . . 3 4 2 . 7 . 1 1 1 1 . 1 2 . Engine 11 | . . 1 . . . . . 1 . . . 1 3 . . 4 . . . 1 . . . . . Core 14 | . . . . . . 1 1 1 . . . 2 1 2 . 3 . 1 1 . . . 1 . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Propulsion 78 | . 2 . . . 2 2 7 8 . 1 . 6 10 2 . 11 . 3 5 . 5 2 4 7 1 Treads 11 | . . . . . 2 2 2 . . . . . . . . . . . 3 . . 1 1 . . Leg 55 | . . . . . . . 5 8 . 1 . 6 10 2 . 11 . 3 2 . 5 1 . . 1 Wheel 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . . . . . . . . . . . . . . . . 3 6 . Utility 61 | . 2 . . . . 2 2 7 . . . 3 8 1 5 3 6 9 3 3 2 1 3 1 . Device 29 | . . . . . . . . 1 . . . 1 5 1 5 1 3 5 1 1 2 . 2 1 . Storage 4 | . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . . . Processor 12 | . 1 . . . . . 1 1 . . . . 2 . . 2 1 1 . 2 . . 1 . . Hackware 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Protection 15 | . . . . . . 2 1 2 . . . 2 . . . . 2 3 2 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 63 | . 1 3 . . 1 9 6 3 . 2 . 1 1 2 . 5 1 1 9 2 4 7 2 2 1 Energy Gun 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 29 | . . 3 . . 1 5 4 1 . 1 . . . . . . . . 4 1 4 4 . 1 . Ballistic Cannon 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . . 1 . . . . . 1 . . 3 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 11 | . . . . . . . . . . . . 1 . 1 . 2 1 1 . . . 3 2 . . Slashing Weapon 6 | . . . . . . 2 2 2 . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . . 1 1 . 2 . . 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 Corrupted Parts 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . System Corruption 5 | . . . . . . . . . . . . . . . . 2 . 3 . . . . . . . Parts Lost 95 | . 1 2 . . . 6 8 . . . . 9 1 5 . 23 . 4 12 1 1 14 4 4 . Power 17 | . . 1 . . . 1 1 . . . . 2 . 1 . 7 . . 2 . 1 1 . . . Propulsion 36 | . . 1 . . . 1 4 . . . . 3 . . . 7 . 3 4 . . 6 3 4 . Utility 26 | . . . . . . . 2 . . . . 3 1 2 . 6 . 1 5 1 . 4 1 . . Weapon 16 | . 1 . . . . 4 1 . . . . 1 . 2 . 3 . . 1 . . 3 . . . Highest Loss Streak 11 | . 1 2 . . . 3 2 . . . . 6 1 2 . 11 . 2 3 1 1 5 1 3 . To Critical Strikes 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Average Slot Usage (%) 85 | . 98 96 85 85 54 90 93 96 100 100 100 99 97 99 100 86 89 86 70 65 82 90 17 10 27 Engine 5 | . 14 14 14 14 9 6 . 2 7 7 7 6 10 6 6 5 6 5 . 1 3 . . . . Core 3 | . . . . . . 2 8 4 . . . . . 5 6 4 6 5 4 5 . . 2 . . Treads 3 | . . . . . . 20 19 . . . . . . . . . . . 4 11 2 . 1 . . Leg 17 | . 20 . . . . . 3 30 30 30 30 29 26 26 26 25 26 20 10 . 17 21 . . 3 Wheel 1 | . 7 25 14 14 9 6 . . . . . . . . . . . . . . . . . . . Device 6 | . . . . . . . . 2 7 7 7 9 21 12 20 13 . 2 . 2 6 9 . . . Storage 6 | . 14 14 14 14 9 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 . . . Processor 10 | . 12 14 14 14 9 9 12 12 7 7 7 4 2 13 13 9 12 11 14 13 23 19 2 . . Protection 7 | . . . . . . 9 12 5 15 15 15 15 7 6 . . 10 13 8 5 5 8 . . . Ballistic Gun 8 | . 14 21 28 28 18 20 25 15 7 6 7 4 . . . . . . 7 17 8 12 . . . Impact Weapon 3 | . . . . . . . . . . . . 2 . 1 6 7 13 11 6 . . 2 4 . . Slashing Weapon 3 | . . . . . . 1 1 7 15 15 15 15 13 5 . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . 5 12 13 10 6 5 2 . . . . . . Naked Turns 89 | . . . . . . . . . . . . . . . . . . . . . . 3 5 81 . Heaviest Build 107 | 12 28 28 25 25 26 37 41 55 55 55 55 57 77 76 67 71 71 97 85 73 100 107 14 35 18 Greatest Support 150 | 20 32 32 16 16 40 60 62 66 66 68 68 73 80 80 80 80 65 65 150 150 150 95 32 24 18 Greatest Overweight (x) 3 | . . 1 1 1 1 . 1 . . . . . . . . 1 1 2 2 . 1 1 1 3 . Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 15 15 15 15 20 15 15 15 15 20 20 20 20 20 20 20 20 20 20 5 5 5 Average Capacity 17 | . 10 15 15 15 15 15 15 15 15 15 15 15 16 20 20 20 20 20 20 20 20 19 5 5 5 Most Carried 20 | . 8 11 13 13 13 15 15 15 15 15 15 15 19 20 17 19 11 19 18 15 20 20 5 5 5 Average Carried 13 | . 7 8 11 13 12 12 13 14 14 15 15 13 15 18 17 14 9 12 16 14 18 19 3 4 5 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 5 5 5 5 Final Carried 19 | 6 7 11 13 13 10 13 15 15 15 15 15 11 19 18 17 9 11 18 15 14 19 3 5 5 5 Class Distribution -------------------- 42% | Mutant 34% | Scavenger-Mutant 12% | Scavenger-Gunner 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Tank | -8/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -3/Research Scavenger-Mutant | -3/Testing Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Res Tes Matter Collected 3564 | 157 102 91 . . . 336 242 52 181 37 . 136 230 93 . 372 165 90 365 381 . 396 19 119 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6691 | . 149 177 . . . 233 417 52 200 87 . 651 450 321 . 1648 190 695 492 410 51 373 19 76 . Parts 294 | . 3 15 . . . 12 24 3 6 4 . 23 27 23 . 53 9 23 28 17 4 12 1 7 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . . . . 6 4 . 22 . . . . . . 20 14 . 7 . . . Prevented 8 | . . . . . . . . . 4 . . 3 . . . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Res Tes Combat Hostiles Destroyed 150 | . 3 9 . . . 7 15 1 4 5 . 11 9 11 . 23 3 12 18 10 1 5 1 2 . Melee 68 | . . . . . . . . 1 4 1 . 11 9 11 . 17 2 8 2 . . . 1 1 . Guns 47 | . 3 9 . . . 4 15 . . . . . . . . . . . 5 5 1 4 . 1 . Cannons 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . AOE 22 | . . . . . . . . . . 4 . . . . . 2 . . 11 5 . . . . . Classes Destroyed 13 | . 1 1 . . . 1 . 1 2 1 . 2 1 . . 1 1 . . . 1 . . . . Worker 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Swarmer 60 | . . 7 . . . . 9 . . 4 . 1 4 9 . 7 . . 11 5 . . 1 2 . Cutter 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . Grunt 49 | . 3 2 . . . 4 6 . 2 . . 5 2 1 . 8 . 7 4 4 . 1 . . . Brawler 5 | . . . . . . . . . . . . 3 . . . 1 . . . . . 1 . . . Duelist 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 16 | . . . . . . 3 . . . . . 1 2 . . 3 2 3 . 1 . 1 . . . Specialist 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hunter 6 | . . . . . . . . . . 1 . . . . . . . 1 2 . . 2 . . . Programmer 6 | . . . . . . . . . 1 . . . 1 1 . . 1 1 1 . . . . . . Best Kill Streak 11 | . 1 3 . . . 2 3 1 3 4 . 11 3 3 . 3 1 2 4 5 1 2 1 1 . Combat Bots Only 11 | . 1 3 . . . 2 3 1 3 4 . 11 3 3 . 3 1 2 4 5 1 2 1 1 . Max Kills in Single Turn 5 | . 1 1 . . . 1 2 1 1 2 . 1 1 1 . 2 1 1 4 5 1 1 1 1 . Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Exploded 5 | . . . . . . . . . . 2 . . . . . 1 . . 4 5 . . . . . Melee 2 | . . . . . . . . 1 1 1 . 1 1 1 . 2 1 1 1 . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Res Tes Damage Taken 18313 | . 200 369 . 14 . 664 620 . 345 108 . 1725 459 758 . 2428 284 966 2177 609 410 2798 1566 1660 153 Core 4111 | . 14 81 . . . 15 94 . 16 18 . 222 99 132 . 402 33 125 141 19 48 613 739 1247 53 Absorbed by Shields 584 | . . . . . . . . . . . . 28 179 138 . . . 34 101 81 . . 23 . . Reduced by Siege Mode 26 | . . . . . . . . . . . . . . . . . . . . 26 . . . . . Regen/Repaired (Parts) 925 | . . . . . . . . . . . . . 98 . 89 . . . 275 190 109 164 . . . Core Remaining (%) 52 | 100 . . . 62 . . 80 . . . . 63 . . . . 21 . . . . 5 35 . . Volleys Fired 222 | . 14 31 . . . 34 53 . . 3 . . . . . 4 . . 37 15 3 24 . 3 1 Largest 3 | . 2 2 . . . 3 3 . . 1 . . . . . 1 . . 3 3 3 3 . 1 1 Hottest 103 | . 60 60 . . . 79 60 . . 33 . . . . . 33 . . 93 93 103 93 . 30 94 Shots Fired 513 | . 28 62 . . . 101 151 . . 3 . . . . . 3 . . 48 40 9 64 . 3 1 Gun 461 | . 28 62 . . . 68 151 . . . . . . . . . . . 36 39 9 64 . 3 1 Cannon 33 | . . . . . . 33 . . . . . . . . . . . . . . . . . . . Launcher 19 | . . . . . . . . . . 3 . . . . . 3 . . 12 1 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 477 | . 14 61 . . . 101 151 . . . . . . . . . . . 36 39 8 64 . 3 . Thermal 14 | . 12 . . . . . . . . . . . . . . . . . . . 1 . . . 1 Explosive 19 | . . . . . . . . . . 3 . . . . . 3 . . 12 1 . . . . . Electromagnetic 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 30 | . 6 7 . . . 30 9 . . 2 . . . . . 1 . . 8 8 2 7 . 2 . Robot Miss Streak 5 | . 2 5 . . . 3 5 . . 1 . . . . . 1 . . 1 2 1 3 . 1 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Secondary Targets 10 | . . 4 . . . . 3 . . . . . . . . . . . 1 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . . . . . . . . 1 1 . . . . . Shots Hit Robots 561 | . 20 39 . . . 82 93 1 11 5 . 35 24 14 . 71 11 43 38 26 4 39 3 2 . Core Hits 246 | . 7 17 . . . 21 38 1 3 7 . 14 11 12 . 33 4 11 31 16 3 14 1 2 . Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Critical Parts Destroyed 16 | . . . . . . . . . . . . . . . . 5 1 10 . . . . . . . Critical Strikes 39 | . . . . . . . . . 1 1 . 5 1 1 . 12 3 12 1 1 . 1 . . . Destroy 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Smash 16 | . . . . . . . . . . . . . . . . 5 1 10 . . . . . . . Sever 7 | . . . . . . . . . 1 1 . 5 . . . . . . . . . . . . . Impale 14 | . . . . . . . . . . . . . 1 1 . 7 2 2 1 . . . . . . Melee Attacks 470 | . . . . . . 7 9 16 12 3 . 41 80 64 1 96 33 63 24 . . 11 10 . . Impact 111 | . . . . . . . . . . . . . . 3 . 28 15 38 6 . . 11 10 . . Slashing 121 | . . . . . . 7 9 16 12 3 . 41 27 6 . . . . . . . . . . . Piercing 238 | . . . . . . . . . . . . . 53 55 1 68 18 25 18 . . . . . . Sneak Attacks 9 | . . . . . . . . 1 . . . 1 4 . . 1 . 1 . . . . 1 . . Combat Hostiles 3 | . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . . . Follow-up Attacks 53 | . . . . . . . . . . . . 5 7 2 . 18 3 14 4 . . . . . . Damage Inflicted 15795 | . 183 328 . . . 1012 751 78 486 456 . 1445 993 513 . 3451 382 1739 1928 901 95 813 167 74 . Guns 3370 | . 183 328 . . . 490 751 . . . . . . . . . . . 224 641 95 615 . 43 . Cannons 522 | . . . . . . 522 . . . . . . . . . . . . . . . . . . . Explosions 1685 | . . . . . . . . . . 327 . . . . . 138 . . 960 260 . . . . . Melee 10171 | . . . . . . . . 78 486 129 . 1445 993 513 . 3313 382 1739 744 . . 198 151 . . Ramming 47 | . . . . . . . . . . . . . . . . . . . . . . . 16 31 . Kinetic 3769 | . 73 315 . . . 1012 751 . . . . . . . . . . . 224 641 95 615 . 43 . Thermal 85 | . 85 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1685 | . . . . . . . . . . 327 . . . . . 138 . . 960 260 . . . . . Electromagnetic 38 | . 25 13 . . . . . . . . . . . . . . . . . . . . . . . Impact 2809 | . . . . . . . . . . . . . . . . 1035 108 1179 138 . . 198 151 . . Slashing 2508 | . . . . . . . . 78 486 129 . 1445 320 50 . . . . . . . . . . . Piercing 4854 | . . . . . . . . . . . . . 673 463 . 2278 274 560 606 . . . . . . Highest Corruption 26 | . . . . . . . . . . . . 7 . 8 8 25 26 3 16 16 16 9 . . . Average Corruption 11 | . . . . . . . . . . . . 6 . 4 8 13 25 3 5 16 16 3 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 188 | . . . . . . . . . . . . 8 . 10 3 44 45 10 24 34 6 4 . . . Message Errors 44 | . . . . . . . . . . . . 4 . 1 2 10 10 3 4 8 1 1 . . . Matter Fused 45 | . . . . . . . . . . . . 1 . 3 . 10 11 5 8 4 1 2 . . . Heat Flow Errors 20 | . . . . . . . . . . . . . . 2 . 4 6 . 2 5 . 1 . . . Energy Discharges 20 | . . . . . . . . . . . . . . 1 . 8 6 . 2 3 . . . . . Parts Rejected 3 | . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . Data Loss (minor) 27 | . . . . . . . . . . . . 1 . 2 1 5 8 2 2 4 2 . . . . Data Loss (major) 11 | . . . . . . . . . . . . 1 . . . 4 2 . . 3 1 . . . . Misfires 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Alerts 7 | . . . . . . . . . . . . 1 . 1 . . 2 . 2 . 1 . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon Failures 7 | . . . . . . . . . . . . . . . . 1 . . 2 4 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1319 | . . . . . . 12 . . 44 . . 47 56 . . 510 33 506 46 . . 47 18 . . Projectiles 12 | . . . . . . 12 . . . . . . . . . . . . . . . . . . . Explosions 9 | . . . . . . . . . . . . . . . . 5 . . 4 . . . . . . Melee 1298 | . . . . . . . . . 44 . . 47 56 . . 505 33 506 42 . . 47 18 . . Knockbacks 24 | . . . . . . 10 . . . . . . . . . 5 . 4 3 . . 1 1 . . Impact 14 | . . . . . . . . . . . . . . . . 5 . 4 3 . . 1 1 . . Kinetic 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 207 | . . . . . . . . . . . . . . . . 50 . . 134 . . . 8 15 . Shots 6 | . . . . . . . . . . . . . . . . 2 . . 4 . . . . . . Rammed 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Targets Rammed 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 369 | . 139 20 . . . 369 161 . 11 . . 48 . 279 . 253 262 12 238 332 75 224 . . 38 Average Temperature 88 | . 56 9 . . . 116 58 . 11 . . 12 . 132 . 108 97 9 81 156 31 78 . . 23 Received Heat Transfer 3692 | . 132 90 . 9 . 360 225 . 126 . . 526 114 21 . 684 72 282 66 212 120 364 165 85 39 Effects 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Turns 16 | . . . . . . . . . . . . . . . . . . . . 16 . . . . . Longest Duration 16 | . . . . . . . . . . . . . . . . . . . . 16 . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 16 | . . . . . . . . . . . . . . . . 9 2 4 . . . 1 . . . Impact Corruptions 35 | . . . . . . . . . . . . . . . . 12 1 18 1 . . 2 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Heat Transferred 200 | . 200 . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Res Tes Peak Influence 1705 | . 175 281 . 23 8 116 426 242 . . . . 143 386 215 799 469 207 . . . . 360 425 1705 Initial 419 | . . 67 . . 8 3 57 223 . . . . 21 63 197 150 419 95 . . . . . 183 233 Average 207 | . 64 157 . . 8 59 176 148 . . . . 54 206 201 445 351 102 . . . . 140 262 1631 Maximum Alert Level 5 | . . 1 . . . . 2 1 . . . . . 1 1 3 2 1 . . . . 1 2 5 Low Security (%) 61 | . 100 66 . 100 100 100 56 50 . . . . 100 36 39 11 11 99 . . . . 68 55 . Level 1 26 | . . 33 . . . . 39 49 . . . . . 63 60 37 44 . . . . . 31 24 . Level 2 8 | . . . . . . . 3 . . . . . . . . 32 44 . . . . . . 20 . Level 3 2 | . . . . . . . . . . . . . . . . 17 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 28 | . 2 . . . . 3 . 1 . . . 1 2 . . . 1 4 . . . . 6 2 6 Investigation 4 | . 1 . . . . . . . . . . . . . . . . 1 . . . . 2 . . Extermination 5 | . . . . . . . . . . . . . 1 . . . 1 2 . . . . . 1 . Reinforcement 8 | . 1 . . . . . . 1 . . . . . . . . . 1 . . . . 4 1 . Assault 7 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 6 Garrison 4 | . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Res Tes Distress Signals 11 | . 1 . . . . 4 . 1 . . . . 1 . . . . . . . 2 . . 1 1 Communications Jammed 25 | . . . . . . . . . . . . . 2 . . . . . . . 23 . . . . Distress Signals 25 | . . . . . . . . . . . . . 2 . . . . . . . 23 . . . . Times Spotted 280 | . 8 12 . 2 . 12 16 2 4 4 . 15 16 12 . 34 5 24 19 10 4 13 26 19 23 Peak Tracking Total 18 | . 4 3 . 1 . 4 3 2 3 4 . 8 4 3 . 6 3 5 4 5 4 8 11 11 18 Tactical Retreats 45 | . 1 1 . . . 1 1 1 . . . 1 3 . . 12 . 8 1 1 . 1 7 5 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Res Tes Traps Triggered 8 | . . . . . . 2 . . . . . . . 2 . 1 . 1 . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . 2 . . 1 . . . . . . . . 9 1 . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Res Tes Machines Disabled 5 | . . . . . . 1 . . . . . . . . . . . . 2 . . 1 . . 1 Max in Single Turn 2 | . . . . . . 1 . . . . . . . . . . . . 2 . . 1 . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Res Tes Machines Accessed 43 | . 2 1 2 . . 3 . 7 . 1 4 . 7 1 2 . 2 2 . . 4 . 2 3 . Terminals 18 | . 1 1 . . . 2 . 4 . . . . 6 1 1 . . 1 . . . . . 1 . Fabricators 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units 3 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 1 . 2 . . . . 1 . 1 . 1 . . . . . 2 . . Total Hacks 100 | . 2 2 2 . . 5 . 14 . 1 28 . 15 1 3 . 2 4 . . 10 . 5 6 . Successful 67 | . 1 1 2 . . 3 . 5 . 1 28 . 8 1 2 . . 2 . . 10 . . 3 . Failed 33 | . 1 1 . . . 2 . 9 . . . . 7 . 1 . 2 2 . . . . 5 3 . Catastrophic 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 31 | . 2 . 1 . . . . 10 . . . . 11 . 2 . . 2 . . 1 . . 2 . Terminals 37 | . 1 2 . . . 4 . 9 . . . . 13 1 2 . . 2 . . . . . 3 . Fabricators 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units 5 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . . 1 . 3 . . . . 2 . 1 . 1 . . . . . 5 . . Terminal Hacks 50 | . . 1 2 . . 2 . 1 . 1 28 . 3 1 . . . . . . 10 . . 1 . Record 22 | . . . 1 . . . . . . . 11 . . . . . . . . . 9 . . 1 . Part Schematic 9 | . . . . . . 1 . . . . 8 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . Open Door 3 | . . . . . . 1 . . . 1 . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . . . Unlock Access 3 | . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 1 . . . . . . 3 . . . . 4 . 1 . . . . . . . . 1 . Terminals 9 | . . . . . . . . 3 . . . . 4 . 1 . . . . . . . . 1 . Assimilate 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Botnet 5 | . . . . . . . . 2 . . . . 1 . 1 . . . . . . . . 1 . Detonate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 1 . . . . 1 . 4 . . . . 6 1 1 . 2 2 . . . . 2 3 . Full Trace Events 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . 1 . . . . 8 . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . 152 . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Res Tes Total Allies 14 | . . 1 . 3 . . . 1 . . . 1 1 1 . 2 . 3 . . . 1 . . . Largest Group 3 | . . 1 . 3 3 3 . 1 1 . . 1 1 1 . 2 . 3 . . . 1 . . . Highest-Rated Group 116 | . . 31 . 40 40 40 . 10 10 . . 96 10 116 . 58 . 93 . . . 47 . . . Highest-Rated Ally 116 | . . 31 . 16 16 16 . 10 10 . . 96 10 116 . 29 . 31 . . . 47 . . . Warlord Squad Rendezvous 6 | . . . . . . . . . . . . . 2 . 1 . 2 1 . . . . . . . Dakka 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Infantry 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Geek 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ranger 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Ghost 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 73 | . . 8 . 1 . 13 . . . . . 13 . 7 . 11 . 17 . . . 3 . . . Total Damage 1743 | . . 104 . 15 . 160 . . . . . 371 . 401 . 319 . 255 . . . 118 . . . Kills 12 | . . 2 . 1 . 3 . . . . . 1 . 2 . 2 . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Res Tes Robot Analysis Total 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . . . 1 . . 3 . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Res Tes Turns Passed 15325 | . 227 432 369 32 12 623 1245 807 345 509 107 582 1449 896 99 1187 903 1459 980 667 823 745 331 351 145 Spaces Moved 9290 | 1 135 300 320 28 8 248 564 584 254 404 88 389 846 418 71 585 422 621 444 365 460 336 566 511 322 Core 336 | . . . . . . . . . . . . . . . . . . . . . . 6 173 157 . Treads 1387 | . . . . . 1 248 438 . . . . . . . . . . . 228 365 102 5 . . . Legs 5800 | 1 92 . . . . . 126 584 254 404 88 389 846 418 71 585 422 621 216 . 358 325 . . . Wheels 704 | . 43 300 320 28 7 . . . . . . . . . . . . . . . . . . 6 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1063 | . . . . . . . . . . . . . . . . . . . . . . . 393 348 322 Fastest Speed 34 | 120 100 100 115 115 115 160 120 120 122 122 122 120 120 127 127 120 120 190 160 160 120 50 37 34 34 Average Speed 128 | 120 113 102 115 115 120 160 150 120 122 122 122 121 122 127 127 125 177 190 177 160 171 177 47 53 43 Slowest Speed 260 | 120 120 115 115 115 160 160 240 122 122 122 122 122 127 127 127 196 190 260 260 160 190 240 100 200 44 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . . . . . 1 . . . . . . . . . . . . 9 8 1 Cave-ins Triggered 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Exploration Rate (%) 36 | 2 21 63 63 15 4 36 48 17 37 60 70 52 18 54 3 51 10 17 66 61 61 43 21 13 36 Regions Visited 25 Branch Regions 13 Pre-discovered Areas 8 | . 1 . 1 . . . . . 1 . 1 . . . . . . . . . 4 . . . . Known Exits Taken 11 | . . . . . 1 1 . 1 . . . . 1 . 1 . . 1 1 1 1 1 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 . . . . 1 1 1 1 . . . . 1 . . . . . . 1 . Scrap Searched 11 | . . 1 . . . . . . 2 1 . 2 . . . . . . 2 2 . 1 . . . Spaces Dug 137 | . . . . . . 5 9 15 1 . . 4 28 18 1 4 14 8 17 2 . 6 5 . . Terrain Destroyed 277 | . . . . . . 7 9 15 1 31 . 4 28 18 1 30 14 8 80 10 2 14 5 . . Melee 115 | . . . . . . 5 9 15 1 . . 4 28 18 1 4 14 8 . . . 3 5 . . Projectile 40 | . . . . . . 2 . . . . . . . . . . . . 21 5 2 10 . . . AOE 121 | . . . . . . . . . . 31 . . . . . 26 . . 59 5 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Res Tes Total 11552 | . 181 372 321 27 10 401 860 679 278 412 87 459 1149 681 76 867 525 799 547 413 488 417 606 572 325 Wait 1278 | . 27 33 . . . 91 210 23 9 . . 16 201 177 . 168 71 113 24 28 3 20 17 47 . Move 9228 | . 134 299 319 27 7 247 563 583 253 401 87 388 846 416 70 583 421 620 443 364 459 335 548 495 320 Hop 17 | . . . . . . . . . . 1 . . . . . . . . . . . . 8 7 1 Pick Up 82 | . 1 4 2 . . 6 7 15 2 . . 2 10 5 . 5 1 7 4 . 1 1 7 2 . Fast Attach 57 | . 1 . . . . 5 2 1 . . . 1 3 . . 7 3 5 2 3 4 3 5 10 2 Attach 83 | . 1 1 . . 3 4 8 5 . . . 8 2 4 1 15 3 4 8 1 6 2 5 2 . Detach 29 | . . . . . . 1 2 3 . . . . 1 . . . 3 3 3 . 9 2 2 . . Swap 90 | . 3 3 . . . 5 6 14 . 3 . 4 18 3 4 4 1 5 8 2 2 5 . . . Drop 55 | . . 1 . . . 1 . 19 2 1 . 1 13 6 . 1 . . . . 1 3 2 3 1 Fire 222 | . 14 31 . . . 34 53 . . 3 . . . . . 4 . . 37 15 3 24 . 3 1 Melee 364 | . . . . . . 7 9 16 12 3 . 36 55 49 1 73 22 42 18 . . 11 10 . . Ram 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . 11 . 5 . . . . . . . . . Rewire 23 | . . . . . . . . . . . . . . 10 . 2 . . . . . 11 . . . Trap 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / [*Upp] / Ext) -3/Research -3/Testing (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 7) 228 | -10/Materials | Entered Mines 231 | -10/Mines | Received a Mining Laser from a helpful Derelict 258 | -10/Mines | Met a Derelict bent on vengeance 276 | -10/Mines | Discovered new exit (range 7) 297 | -10/Mines | Discovered new exit (range 13) 305 | -10/Mines | Build established: Mutant 413 | -10/Mines | Learned Materials stockpile data 592 | -10/Mines | Learned location of 1 exit from Materials 654 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 655 | -10/Mines | Discovered new exit (range 5) 660 | -10/Mines | Entered Exiles 689 | -10/Exiles | Met 8R-AWN 709 | -10/Exiles | Met EX-HEX 739 | -10/Exiles | Met EX-BIN 754 | -10/Exiles | Met EX-DEC 758 | -10/Exiles | Learned location of Zion (-6) 843 | -10/Exiles | Aligned with FarCom system 844 | -10/Exiles | Given EX-Vault access code 871 | -10/Exiles | Opened EX-Vault 881 | -10/Exiles | Found Longsword +1 904 | -10/Exiles | Warned to stay clear of 0b10 Research branches 919 | -10/Exiles | Exiles lab attacked by MAIN.C 1019 | -10/Exiles | Discovered new exit (range 11) 1029 | -10/Exiles | Left Exiles lab with Longsword +1 1029 | -10/Exiles | Entered Mines 1031 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1054 | -9/Mines | Discovered new exit (range 6) 1061 | -9/Mines | Entered Materials 1061 | -8/Materials | Accompanied by 3 allies 1061 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1061 | -8/Materials | Discovered new exit (range 8) 1062 | -8/Materials | Identified exit to Storage 1073 | -8/Materials | Entered Storage 1073 | -8/Storage | Accompanied by 3 allies 1399 | -8/Storage | Garrison activated, responded to threat 1569 | -8/Storage | Lost 3 parts (1p1n1w) 1679 | -8/Storage | Identified exit to Garrison 1696 | -8/Storage | Entered Garrison 1822 | -8/Garrison | Triggered checkpoint 1946 | -8/Garrison | Triggered checkpoint 2149 | -8/Garrison | Build established: Scavenger-Tank 2203 | -8/Garrison | Discovered new exit (range 10) 2257 | -8/Garrison | Triggered checkpoint 2466 | -8/Garrison | Triggered checkpoint 2843 | -8/Garrison | Discovered new exit (range 10) 2874 | -8/Garrison | Triggered checkpoint 2941 | -8/Garrison | Entered Factory 2941 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2982 | -7/Factory | Build established: Scavenger-Gunner 3451 | -7/Factory | Build established: Mutant 3520 | -7/Factory | Identified exit to Lower Caves 3645 | -7/Factory | Found Powered Armor 3748 | -7/Factory | Entered Lower Caves 3748 | -7/Lower Caves | Accompanied by 1 ally 3790 | -7/Lower Caves | Met a Warlord Commander 3791 | -7/Lower Caves | Learned location of Warlord (-5) 3795 | -7/Lower Caves | Found Encrypted Comm Array 3922 | -7/Lower Caves | Learned Factory interactive machine intel 4081 | -7/Lower Caves | Discovered new exit (range 9) 4093 | -7/Lower Caves | Entered another Lower Caves area 4173 | -7/Lower Caves | Discovered new exit (range 16) 4371 | -7/Lower Caves | Spotted B-75 Beast 4477 | -7/Lower Caves | Encountered a Warlord checkpoint 4557 | -7/Lower Caves | Discovered new exit (range 8) 4602 | -7/Lower Caves | Entered Data Miner 4602 | -7/Data Miner | Discovered new exit (range 6) 4626 | -7/Data Miner | Met Data Miner 4654 | -7/Data Miner | Learned location of Section 7 (-2) 4654 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4676 | -7/Data Miner | Received God Mode back door access code from Data Miner 4709 | -7/Data Miner | Entered Proximity Caves 4842 | -6/Proximity Caves | Escorted by Enhanced Grunt 4857 | -6/Proximity Caves | Learned 4 Factory zone layouts 5001 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5088 | -6/Proximity Caves | Lost 6 parts (1p2n2u1w) 5133 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 5140 | -6/Proximity Caves | Destroyed 11 combat bots 5194 | -6/Proximity Caves | Learned Factory non-interactive machine intel 5280 | -6/Proximity Caves | Discovered new exit (range 10) 5291 | -6/Proximity Caves | Entered Factory 5291 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5293 | -6/Factory | Loaded intel: 177 non-interactive machine locations 5294 | -6/Factory | Loaded intel: 52 interactive machine locations 5474 | -6/Factory | Discovered new exit (range 16) 5775 | -6/Factory | Joined by Warlord Infantry squad 6113 | -6/Factory | Build established: Scavenger-Mutant 6460 | -6/Factory | Build established: Mutant 6597 | -6/Factory | Joined by Warlord Dakka squad 6692 | -6/Factory | Garrison activated, responded to threat 6740 | -6/Factory | Identified exit to Garrison 6740 | -6/Factory | Entered Garrison 6904 | -6/Garrison | Triggered checkpoint 7112 | -6/Garrison | Rewired B-86 Titan 7222 | -6/Garrison | Triggered checkpoint 7232 | -6/Garrison | Spotted B-75 Beast 7268 | -6/Garrison | Triggered checkpoint 7402 | -6/Garrison | Crushed by falling debris 7493 | -6/Garrison | Discovered new exit (range 10) 7584 | -6/Garrison | Triggered checkpoint 7630 | -6/Garrison | Discovered new exit (range 6) 7636 | -6/Garrison | Entered Factory 7711 | -6/Factory | Joined by Warlord Ghost squad 7728 | -6/Factory | Identified exit to Garrison 7735 | -6/Factory | Entered Garrison 7818 | -6/Garrison | Triggered checkpoint 7872 | -6/Garrison | Rescued a captive Derelict 7873 | -6/Garrison | Rescued a captive Derelict 7994 | -6/Garrison | Triggered checkpoint 8070 | -6/Garrison | Triggered checkpoint 8517 | -6/Garrison | Build established: Scavenger-Mutant 8533 | -6/Garrison | System corruption reached 10% 8552 | -6/Garrison | Core integrity fell below 50% 8589 | -6/Garrison | Lost 11 parts (2p4n3u2w) 8734 | -6/Garrison | Lost 5 parts (2p2n1w) 8763 | -6/Garrison | Discovered new exit (range 12) 8779 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8852 | -6/Garrison | Triggered checkpoint 8912 | -6/Garrison | Discovered new exit (range 10) 8922 | -6/Garrison | Entered Factory 9308 | -6/Factory | Joined by Warlord Ranger squad 9623 | -6/Factory | Joined by Warlord Dakka squad 9817 | -6/Factory | Discovered new exit (range 5) 9825 | -6/Factory | Entered another Factory area 9825 | -5/Factory | Evolved 2 slots: Utility x2 10755 | -5/Factory | Discovered new exit (range 9) 10795 | -5/Factory | Allied Derelicts emerged from ambush trap array 10839 | -5/Factory | Joined by Warlord Geek squad 10855 | -5/Factory | Discovered new exit (range 8) 11064 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 11108 | -5/Factory | Identified exit to Upper Caves 11194 | -5/Factory | Identified exit to Factory 11284 | -5/Factory | Entered Upper Caves 11434 | -5/Upper Caves | Lost 3 parts (1p1n1u) 11765 | -5/Upper Caves | Attracted the attention of an 0b10 base 11893 | -5/Upper Caves | Lost 3 parts (2n1u) 12111 | -5/Upper Caves | Spotted B-75 Beast 12211 | -5/Upper Caves | Crushed by falling debris 12211 | -5/Upper Caves | System corruption reached 10% 12258 | -5/Upper Caves | Discovered new exit (range 5) 12263 | -5/Upper Caves | Identified exit to Upper Caves 12264 | -5/Upper Caves | Entered another Upper Caves area 12589 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12828 | -5/Upper Caves | Learned Factory emergency access door positions 12915 | -5/Upper Caves | Discovered new exit (range 11) 12929 | -5/Upper Caves | Identified exit to Warlord 12931 | -5/Upper Caves | Entered Warlord 13021 | -5/Warlord | Discovered new exit (range 15) 13095 | -5/Warlord | System corruption cleaned by Quarantine Array 13252 | -5/Warlord | Met Warlord 13271 | -5/Warlord | Opened Warlord's prototype stash 13277 | -5/Warlord | Warlord's base attacked by MAIN.C 13277 | -5/Warlord | Found Prototype Reactor 13277 | -5/Warlord | Identified Vortex Chain Reactor 13295 | -5/Warlord | Found Prototype Device 13295 | -5/Warlord | Identified Exp. Cloaking Device 13304 | -5/Warlord | Found Prototype Processor 13458 | -5/Warlord | Build established: Scavenger-Gunner 13500 | -5/Warlord | Learned location of Testing (-3) 13500 | -5/Warlord | Learned location of Command (-1) 13500 | -5/Warlord | Learned Research trap positions 13509 | -5/Warlord | Learned Factory garrison access intel 13509 | -5/Warlord | Learned Armory garrison access intel 13627 | -5/Warlord | Warlord forces counterattacked 13635 | -5/Warlord | Opened side exit 13713 | -5/Warlord | Spotted Striker 13752 | -5/Warlord | Identified exit to Proximity Caves 13754 | -5/Warlord | Entered Proximity Caves 14039 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14439 | -4/Proximity Caves | Core integrity fell below 50% 14471 | -4/Proximity Caves | Discovered exit to Factory (range 13) 14479 | -4/Proximity Caves | Lost 5 parts (2n2u1w) 14496 | -4/Proximity Caves | Released all parts (5) 14497 | -4/Proximity Caves | Core integrity fell below 20% 14499 | -4/Proximity Caves | Entered Factory 14499 | -4/Factory | Evolved 2 slots: Utility x2 14500 | -4/Factory | Identified exit to Research 14500 | -4/Factory | Identified exit to Extension 14502 | -4/Factory | Loaded intel: 4 garrison access locations 14525 | -4/Factory | Lost 5 parts (1p3n1u) 14553 | -4/Factory | Discovered new exit (range 8) 14731 | -4/Factory | Build established: Mutant 14828 | -4/Factory | Core integrity fell below 50% 14830 | -4/Factory | Entered Research 14830 | -3/Research | Evolved 2 slots: Utility x2 14831 | -3/Research | Loaded intel: 85 trap records 15028 | -3/Research | Core integrity fell below 50% 15050 | -3/Research | Core integrity fell below 20% 15062 | -3/Research | Lost 3 parts (3n) 15163 | -3/Research | Discovered new exit (range 7) 15181 | -3/Research | Entered Testing 15182 | -3/Testing | Maximum security lockdown engaged 15205 | -3/Testing | Found Prototype Energy Cannon 15205 | -3/Testing | Identified Null Cannon 15325 | -3/Testing | Discovered new exit (range 14) 15326 | -3/Testing | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 15181_ Receiving FarCom transmissions... 15182_ ALERT: Suspected Assembled signals penetrating research branch. 15182_ ALERT: Maximum security lockdown engaged. 15183_ ALERT: Machine network offline. 15184_ ALERT: Performing unscheduled system reset. 15185_ ALERT: Lockdown in effect, collecting threat data. 15186_ FARCOM_MSG: For science! 15191_ Acquired Prototype Leg. 15191_ Identified Enh. Biometal Leg. 15199_ Reinforced Shell breached. 15205_ Acquired Prototype Energy Cannon. 15205_ Identified Null Cannon. 15206_ Dropped Null Cannon. 15282_ ALERT: Assault forces dispatched. 15316_ C-30 ARC bursts open, deploying its payload. 15316_ G-73 Enforcer unfolds itself. 15316_ G-67 Veteran unfolds itself. 15316_ E-15 Imp unfolds itself. 15321_ W-44 Eye sends out distress signal. 15325_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????" ???????????????????????? | | ???????????????????????" ???????????????????????? | | ???????????????????????" ???????????????????????? | | ???????????????????????" ???????????????????????? | | ?????????????????????""" ???????????????????????? | | ???????????????????? #??????????????????????? | | ???????????????????? 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