Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.16 @ 16:39:04 Player: Jamba27 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (143) 715 Value Destroyed (5094) 5094 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (390) 390 TOTAL SCORE: 11359 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 86 Aligned with FarCom 300 Friendly Fire -44 Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 99/100 System Corruption 14% Temperature Warm (141) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Launcher Loader Proton Missile Launcher Peak State ------------ > --- POWER ------------ Antimatter-Neutrino Reactor > --- PROPULSION ------- Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Huge Storage Unit Machine Analyzer 0b10 Alert Chip Target Analyzer > --- WEAPON ----------- EM Shock Construct/G Shotgun Thermic Plasma Construct/C > --- INVENTORY -------- Heavy Ion Engine Backup Power VII Cryofiber Web Improved Heat Sink Improved Heat Sink Compact Battery Energy Well High-capacity Matter Pod Advanced Signal Interpreter Makeshift Salvage Targeting Computer Targeting Computer Launcher Guidance Computer Particle Charger Launcher Loader Weapon Cycler Improved Reaction Control System Authchip [R/Combat] Authchip [Weapon] Field Recycling Unit Thief Drone Bay Gauss Rifle Proton Missile Launcher Plasma Cutter Maul [Rating: 83] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Backup Power VII Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Constructs Energy Gun Particle Gun Energy Cannon Constructs Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Slots Evolved 8 | . . . 2 . . . 2 . . 4 . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . 1 . . Utility 5 | . . . 1 . . . 1 . . 3 . . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 81 | 6 2 1 20 7 . 2 15 6 8 7 6 1 Power 6 | 1 . . 3 . . 1 . . . . 1 . Engine 5 | 1 . . 3 . . 1 . . . . . . Core 1 | . . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 22 | 2 . . 6 5 . . 6 . 2 . 1 . Treads 20 | 2 . . 5 5 . . 6 . 1 . 1 . Leg . | . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . Utility 27 | 1 1 1 3 . . . 4 2 5 5 4 1 Device 14 | . . . 3 . . . 2 1 3 2 2 1 Storage 3 | 1 1 . . . . . 1 . . . . . Processor 8 | . . 1 . . . . . 1 1 3 2 . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 26 | 2 1 . 8 2 . 1 5 4 1 2 . . Energy Gun 13 | 1 . . 4 1 . 1 3 2 1 . . . Energy Cannon 1 | . . . . . . . 1 . . . . . Ballistic Gun 8 | 1 1 . 3 . . . 1 1 . 1 . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . Launcher 2 | . . . . 1 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . . . . 3 1 . . . Parts Lost 44 | . . . 5 7 . . 6 . 7 7 8 4 Power 5 | . . . 1 1 . . . . 1 . 1 1 Propulsion 16 | . . . 2 2 . . 4 . 1 3 2 2 Utility 13 | . . . 1 . . . . . 3 4 4 1 Weapon 10 | . . . 1 4 . . 2 . 2 . 1 . Highest Loss Streak 6 | . . . 2 6 . . 2 . 4 4 6 3 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 17 | 1 9 14 14 14 13 10 15 24 20 23 20 3 Power 1 | . 1 2 2 2 2 1 1 2 1 1 1 . Propulsion 1 | . 1 2 2 4 3 3 2 4 2 . . . Utility 9 | . 2 4 3 3 3 4 5 12 12 14 13 2 Weapon 4 | . 3 6 5 4 4 1 4 5 3 5 4 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 26 | . 2 . 3 . . . . 1 2 3 13 2 Power 4 | . 2 . . . . . . . 1 . 1 . Propulsion 2 | . . . 1 . . . . . 1 . . . Utility 15 | . . . 1 . . . . 1 . 2 9 2 Weapon 4 | . . . 1 . . . . . . 1 2 . Tool/Special 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 70 | . 86 94 97 97 55 98 92 100 63 59 45 42 Engine 5 | . 14 14 10 10 . 11 9 9 3 . . . Core 1 | . . . . . . . . . . 5 3 5 Treads 13 | . 28 28 21 22 22 22 22 27 10 1 5 5 Hover 1 | . . . . . . . . . 1 4 . . Device 11 | . . . 10 11 11 11 15 17 12 13 12 9 Storage 8 | . 15 14 11 11 11 11 9 9 9 6 5 . Processor 9 | . . 8 11 11 11 11 9 9 1 18 9 6 Energy Gun 6 | . 8 . 13 18 . 32 19 12 7 . . . Energy Cannon 2 | . . . . . . . 3 . . 3 6 6 Ballistic Gun 6 | . 19 28 17 12 . . 2 6 6 . . . Ballistic Cannon 1 | . . . . . . . . 3 3 2 . . Peak Build Rating 83 | 6 9 11 24 16 8 17 29 37 53 83 69 52 Average Rating 39 | 5 7 9 19 15 8 16 21 34 40 73 55 49 On Entrance 23 | . 6 9 11 16 8 8 17 29 37 53 58 51 Avg Prop Armor Cover (%) 10 | . . . . . . . . . 6 . 10 10 Naked Turns 3 | . . . . . . . . . . . . 3 Heaviest Build 110 | 13 33 30 41 37 21 38 103 109 110 107 97 22 Greatest Support 69 | 40 40 40 40 40 40 40 69 69 69 53 24 24 Greatest Overweight (x) 31 | . . . 2 . . . 4 1 7 10 31 . Average Overweight (x) . | . . . . . . . 1 1 1 1 3 . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 5 Average Capacity 20 | 6 13 15 15 15 15 15 24 25 25 25 23 5 Most Carried 25 | 3 13 15 15 15 14 13 24 25 25 25 25 5 Average Carried 18 | 1 9 14 14 14 13 10 15 24 20 23 21 4 Final Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 5 5 Final Carried 25 | 3 13 15 15 13 14 10 24 25 22 25 5 4 Scrap Engine Consumption 108 | . . . . . . . . . 33 54 9 12 Constructs Created 7 | . . . . . . . . . 4 1 1 1 Constructs Modified 36 | . . . . . . . . . 9 22 3 2 Class Distribution -------------------- 37% | Mutant 25% | Construct 14% | Skirmisher 8% | Commander-Construct 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Mutant | -8/Storage Commander-Construct | -8/Recycling Construct | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Matter Collected 2886 | 268 165 57 550 128 . 26 307 196 285 662 198 44 Remotely . | . . . . . . . . . . . . . Salvage Created 5914 | 21 481 90 1074 341 . 58 1045 165 626 1308 674 31 Parts 286 | 4 30 2 68 19 . 5 31 6 30 61 29 1 Haulers Intercepted 3 | . . . 2 . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled 16 | . . . . . . . . 11 5 . . . Retrieved Matter 100 | . . . . . . . . 84 16 . . . Parts Self-Destructed 31 | . . . . . . . . . . . 25 6 Prevented 5 | . . . . . . . . . . . 2 3 Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Combat Hostiles Destroyed 126 | . 13 2 33 8 . 4 23 4 9 19 11 . Melee 1 | . . . . . . . . . 1 . . . Guns 88 | . 13 2 33 8 . 4 17 1 8 2 . . Cannons 34 | . . . . . . . 5 3 . 15 11 . AOE 2 | . . . . . . . 1 . . 1 . . Classes Destroyed 17 | 1 3 . 3 1 . . 1 . 3 3 2 . Worker 2 | . . . . . . . . . . 2 . . Builder 1 | . . . . . . . . . . 1 . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 3 | . . . 2 . . . 1 . . . . . Recycler 4 | . . . . . . . 2 . . 2 . . Operator 2 | . . . 2 . . . . . . . . . Watcher 4 | . 1 . 1 . . . . . . 2 . . Swarmer 31 | . 3 . 13 . . 4 7 . 1 . 3 . Grunt 54 | . 10 2 13 5 . . 12 1 . 8 3 . Brawler 3 | . . . . 1 . . . . 1 . 1 . Duelist 2 | . . . . . . . . . . . 2 . Sentry 23 | . . . 7 2 . . 4 3 3 3 1 . Hunter 5 | . . . . . . . . . . 5 . . Programmer 5 | . . . . . . . . . 1 3 1 . Scientist 2 | . . . . . . . . . 2 . . . Scrapper 3 | . . . . . . . . . 3 . . . Samaritan 4 | . . . . . . . . . . . 3 1 Best Kill Streak 11 | 1 4 2 11 4 . 4 6 4 5 5 4 . Combat Bots Only 9 | . 4 2 9 4 . 4 6 4 5 4 4 . Max Kills in Single Turn 4 | 1 2 1 2 1 . 2 2 1 2 4 1 1 Gunslinging 1 | . 1 . . . . 1 . . 1 . . . Exploded 1 | . . . . . . . 1 . . 1 . . Melee 1 | . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Hostile Shots Fired 932 | . 51 9 164 58 . 8 111 15 114 258 65 79 Missed 264 | . 15 2 37 15 . 5 35 4 24 84 14 29 Hits 668 | . 36 7 127 43 . 3 76 11 90 174 51 50 Melee 19 | . . . . 1 . . . . 4 3 7 4 Projectile 649 | . 36 7 127 42 . 3 76 11 86 171 44 46 AOE 19 | . . . . 14 . . . . . 5 . . Critical Strikes 31 | . 2 . 1 1 . . 3 1 11 7 3 2 Damage Taken 10716 | . 380 80 1416 946 . 24 1116 193 1500 2929 1356 776 Core 1698 | . 77 27 171 157 . 16 137 15 239 259 398 202 Absorbed by Shields 166 | . . . . . . . . . 166 . . . Regen/Repaired (Parts) 1847 | . . . . . . . . . 145 1096 276 330 Core Remaining (%) 50 | 100 . 58 . . . 14 . . 28 . . . Volleys Fired 353 | 3 35 6 62 15 . 4 52 11 34 92 33 6 Largest 3 | 2 2 2 3 3 . 3 3 3 3 2 1 1 Hottest 234 | 60 60 43 144 153 . 175 205 117 165 158 234 163 Shots Fired 713 | 6 69 12 172 45 . 12 135 33 68 122 33 6 Gun 537 | 6 69 12 172 45 . 12 112 22 56 31 . . Cannon 173 | . . . . . . . 23 11 12 88 33 6 Launcher 3 | . . . . . . . . . . 3 . . Special . | . . . . . . . . . . . . . Kinetic 317 | 3 46 12 104 20 . . 23 22 36 51 . . Thermal 345 | 3 23 . 68 25 . 8 98 11 22 48 33 6 Explosive . | . . . . . . . . . . . . . Electromagnetic 51 | . . . . . . 4 14 . 10 23 . . Robot Hit Streak 19 | 3 9 7 13 10 . 4 19 10 12 14 6 4 Robot Miss Streak 9 | 2 3 2 8 3 . 9 4 5 5 4 4 2 Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 15 | . 2 . 7 1 . 1 2 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 . 1 . . . Shots Hit Robots 507 | 4 45 10 119 33 . 7 103 24 49 77 30 6 Core Hits 325 | 1 23 5 100 26 . 7 68 11 29 34 18 3 Critical Kills 2 | . . . . . . . . . . 2 . . Critical Parts Destroyed 4 | . . . 1 . . . 1 . . 2 . . Critical Strikes 8 | . . . 3 . . . 1 . . 4 . . Burn 2 | . . . 2 . . . . . . . . . Destroy 6 | . . . 1 . . . 1 . . 4 . . Melee Attacks 21 | . . . 2 . . . . 4 11 4 . . Impact 21 | . . . 2 . . . . 4 11 4 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11667 | 43 587 156 1750 499 . 88 2061 428 901 3541 1448 165 Guns 5916 | 43 587 156 1750 499 . 88 1450 249 675 419 . . Cannons 4878 | . . . . . . . 383 179 187 2516 1448 165 Explosions 834 | . . . . . . . 228 . . 606 . . Melee 39 | . . . . . . . . . 39 . . . Ramming . | . . . . . . . . . . . . . Kinetic 3536 | 23 364 156 990 178 . . 261 336 443 785 . . Thermal 7218 | 20 223 . 760 321 . 51 1581 92 286 2271 1448 165 Explosive . | . . . . . . . . . . . . . Electromagnetic 874 | . . . . . . 37 219 . 133 485 . . Impact 39 | . . . . . . . . . 39 . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . 1 1 1 1 . 1 4 10 14 14 Average Corruption 6 | . . . 1 1 1 1 . 1 2 6 12 14 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 154 | . . . 3 1 2 2 . 2 25 27 70 22 Message Errors 45 | . . . 1 . 1 . . . 7 5 24 7 Matter Fused 42 | . . . . . . 1 . 1 6 9 17 8 Heat Flow Errors 18 | . . . 1 . . . . . 3 4 9 1 Energy Discharges 19 | . . . . 1 1 1 . . 4 3 7 2 Parts Rejected 1 | . . . . . . . . . . . 1 . Parts Fused 3 | . . . . . . . . . . 1 1 1 Data Loss (minor) 19 | . . . 1 . . . . . 5 2 9 2 Data Loss (major) 4 | . . . . . . . . 1 . . 2 1 Alerts 1 | . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 392 | . . . . . . . 31 . . 281 80 . Projectiles 242 | . . . . . . . 8 . . 154 80 . Explosions 150 | . . . . . . . 23 . . 127 . . Melee . | . . . . . . . . . . . . . Knockbacks 14 | . . . . . . . . 3 5 6 . . Impact . | . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . 2 5 5 . . Secondary 2 | . . . . . . . . 1 . 1 . . Self-Inflicted Damage 86 | . . . . . . . 63 . . 23 . . Shots 3 | . . . . . . . 1 . . 2 . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 718 | . 66 14 314 329 . 248 210 102 373 266 718 418 Average Temperature 106 | . 26 7 105 124 . 124 41 43 132 67 205 225 Received Heat Transfer 3329 | . 195 45 390 207 . . 450 72 653 813 261 243 Effects 17 | . . . 1 1 . . . . . 2 12 1 Shutdowns 3 | . . . . . . . . . . . 2 1 Energy Bleed 6 | . . . 1 1 . . . . . 1 3 . Interference 1 | . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . 1 . Damage (major) 4 | . . . . . . . . . . . 4 . Damage (core) 2 | . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 4 | . . . . . . . . . . 3 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 16 | . 2 . . . . 1 5 . 5 . 3 . Heat Transferred 8641 | 50 500 . 1320 519 . 104 2649 185 557 768 1665 324 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Maximum Alert Level 2 | . . . 2 1 . . 1 . . 1 . . Low Security (%) 82 | 100 100 100 60 46 . 100 48 100 100 82 . . Level 1 15 | . . . 30 53 . . 51 . . 17 . . Level 2 1 | . . . 9 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 523 | 5 119 71 523 294 . 105 294 117 72 314 . . Initial 314 | . . 21 . 194 . . . 117 5 314 . . Average 93 | . 54 12 210 206 . 32 179 47 9 101 . . Influence Increases 4155 | 5 380 50 950 190 . 105 632 155 264 1030 334 60 Destroy 0b10 Robot/C 2444 | . 260 40 660 160 . 80 460 80 160 304 240 . Destroy 0b10 Robot/NC 93 | 5 5 . 25 . . . 15 . 15 28 . . Destroy Leader 540 | . 62 10 166 30 . 10 102 30 . 100 30 . Allied During Kill 34 | . . . . . . . . . 25 5 4 . Successful Hack 95 | . 23 . 21 . . . 12 . 33 6 . . Disable Machine 204 | . . . 30 . . . 15 45 30 84 . . Anti-Garrison Action 120 | . . . . . . . . . . 120 . . Destroy Structure 64 | . . . 3 . . . 13 . 1 47 . . Advance Influence 300 | . . . . . . . . . . 300 . . Lose Combat Pursuer 261 | . 30 . 45 . . 15 15 . . 36 60 60 Influence Decreases 4155 | 5 324 106 451 605 84 105 354 419 242 807 481 172 Entered New Map 735 | . . 35 . 305 84 . . 161 9 22 97 22 Time Decay 2919 | 5 324 71 420 230 . 105 294 258 178 588 314 132 Lost Part 331 | . . . 31 70 . . 60 . 35 67 50 18 Lost Ally 170 | . . . . . . . . . 20 130 20 . Squads Dispatched 33 | . 5 . 7 . . . 6 . . 15 . . Investigation 12 | . 3 . 4 . . . 1 . . 4 . . Extermination 3 | . . . . . . . . . . 3 . . Reinforcement 9 | . 2 . 3 . . . 2 . . 2 . . Assault 2 | . . . . . . . . . . 2 . . Garrison 7 | . . . . . . . 3 . . 4 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . 2 . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Distress Signals 7 | . . . 1 . . . 2 1 . 3 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 200 | . 22 2 46 11 . 5 30 6 12 37 15 14 Peak Tracking Total 9 | . 5 2 7 4 . 4 8 3 5 7 5 9 Tactical Retreats 12 | . 1 . 2 . . 1 1 . . 2 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Traps Triggered 4 | . . . 1 . . . 2 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Machines Disabled 17 | . . . 2 . . . 1 3 3 8 . . Max in Single Turn 1 | . . . 1 . . . 1 1 1 1 . . Garrison Access 1 | . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Machines Accessed 34 | . 4 1 7 . 2 . 1 . 11 7 . 1 Terminals 21 | . 4 . 5 . . . 1 . 6 5 . . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 2 | . . . 1 . . . . . . 1 . . Recycling Units 4 | . . . . . . . . . 4 . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 105 | . 16 1 25 . 2 . 6 . 32 18 . 5 Successful 47 | . 6 1 8 . 2 . 3 . 17 5 . 5 Failed 56 | . 10 . 16 . . . 3 . 14 13 . . Catastrophic 8 | . 2 . 1 . . . . . 2 3 . . Database Lockouts 2 | . . . 1 . . . . . 1 . . . Manual 22 | . 4 . 1 . 1 . 3 2 11 . . . Terminals 69 | . 16 . 14 . . . 6 . 21 12 . . Fabricators 3 | . . . . . . . . . . 3 . . Repair Stations 8 | . . . 5 . . . . . . 3 . . Recycling Units 9 | . . . . . . . . . 9 . . . Scanalyzers 6 | . . . 6 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 29 | . 5 1 3 . 2 . 2 . 9 2 . 5 Record 7 | . . . . . 1 . . . 1 . . 5 Part Schematic 3 | . . . . . . . . . 3 . . . Robot Analysis 3 | . 1 . . . . . 1 . 1 . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Components 2 | . 1 . . . . . . . . 1 . . Zone Layout 2 | . 1 . . . . . . . 1 . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . Release Object 2 | . . . . . . . . . 2 . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . 1 . . Repair Station Hacks 3 | . . . 1 . . . . . . 2 . . Scan Component 2 | . . . 1 . . . . . . 1 . . Repair 1 | . . . . . . . . . . 1 . . Recycling Unit Hacks 4 | . . . . . . . . . 4 . . . Report Inventory 2 | . . . . . . . . . 2 . . . Retrieve Components 2 | . . . . . . . . . 2 . . . Scanalyzer 4 | . . . 4 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Retrieve Study 2 | . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . . . . . 1 . 4 . . . Terminals 6 | . 1 . . . . . 1 . 4 . . . Botnet 6 | . 1 . . . . . 1 . 4 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . 4 . 7 . . . 1 . 8 6 . . Full Trace Events 16 | . 3 . 3 . . . 1 . 6 3 . . Feedback Events 1 | . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . . 3 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . Time 38 | . . . . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . 12 . 1 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Total Allies 13 | . . . . . . . . . 12 . 1 . Largest Group 11 | . . . . . . . . . 11 9 1 . Highest-Rated Group 174 | . . . . . . . . . 174 140 20 . Highest-Rated Ally 27 | . . . . . . . . . 27 27 20 . Total Orders 6 | . . . 4 . . . . . . 2 . . EXPLORE 3 | . . . 3 . . . . . . . . . RETURN 3 | . . . 1 . . . . . . 2 . . Ally Attacks 33 | . . . . . . . . . 14 6 13 . Total Damage 443 | . . . . . . . . . 262 86 95 . Kills 5 | . . . . . . . . . 4 . 1 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Active Infowar (turns) 2972 | . . . 255 . . . . . . 1693 1024 . Terrain 255 | . . . 255 . . . . . . . . . Machine Analysis 2717 | . . . . . . . . . . 1693 1024 . Robot Analysis Total 3 | . 1 . . . . . 1 . 1 . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . . . 1 Drone Launches 12 | . . . 3 . . . . . . 5 4 . Drone Recoveries 9 | . . . 3 . . . . . . 5 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Turns Passed 11633 | 98 823 432 1191 484 355 321 743 663 1728 1986 2281 528 Spaces Moved 4535 | 44 435 216 457 257 222 177 233 247 700 661 555 331 Core 12 | 2 . . . . . . . . . . 4 6 Treads 3102 | 42 435 216 457 257 222 177 233 247 241 139 436 . Legs 695 | . . . . . . . . . 246 9 115 325 Wheels 26 | . . . . . . . . . 26 . . . Hover 700 | . . . . . . . . . 187 513 . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 240 168 181 147 50 Average Speed 213 | 155 160 160 185 160 160 160 217 240 203 244 372 145 Slowest Speed 1600 | 160 160 160 320 160 160 160 320 240 389 725 1600 147 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . Exploration Rate (%) 48 | 4 66 55 46 48 61 53 18 38 98 17 70 50 Regions Visited 12 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . . . . . . . 1 . . . Scrap Searched 4 | . . 1 . . . . . . . . 2 1 Spaces Dug 19 | . . . 1 . . . . . . 18 . . Terrain Destroyed 82 | . . . 1 . . . 13 . . 51 16 1 Melee 5 | . . . 1 . . . . . . 4 . . Projectile 54 | . . . . . . . 7 . . 30 16 1 AOE 23 | . . . . . . . 6 . . 17 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Total 5837 | 65 494 291 662 296 222 206 357 291 936 910 735 372 Wait 571 | 10 9 66 91 16 . 22 29 2 46 117 129 34 Move 4523 | 43 434 215 456 256 221 176 232 246 699 660 554 331 Hop . | . . . . . . . . . . . . . Pick Up 85 | 3 11 3 14 . 1 . 21 10 6 14 2 . Fast Attach 24 | 6 1 . 4 . . . 7 1 1 1 3 . Attach 42 | . . 1 5 3 . 4 6 1 10 7 4 1 Detach 8 | . 1 . . . . . . . 4 3 . . Swap 38 | . 1 . 13 4 . . 8 6 2 2 2 . Drop 53 | . 2 . 15 2 . . 2 10 11 10 1 . Fire 353 | 3 35 6 62 15 . 4 52 11 34 92 33 6 Melee 21 | . . . 2 . . . . 4 11 4 . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 119 | . . . . . . . . . 112 . 7 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 10) 453 | -10/Materials | Discovered new exit (range 13) 483 | -10/Materials | Discovered new exit (range 8) 922 | -10/Materials | Entered Mines 1044 | -10/Mines | Discovered new exit (range 15) 1072 | -10/Mines | Identified exit to Materials 1199 | -10/Mines | Found the Drone Emporium 1207 | -10/Mines | Found Prototype Device 1248 | -10/Mines | Discovered exit to Materials (range 7) 1295 | -10/Mines | Discovered new exit (range 6) 1337 | -10/Mines | Identified exit to Subcaves 1354 | -10/Mines | Entered Materials 1354 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1354 | -9/Materials | Identified Thief Drone Bay 1586 | -9/Materials | Destroyed 8 combat bots 1819 | -9/Materials | Build established: Gunner 2047 | -9/Materials | Identified exit to Mines 2352 | -9/Materials | Central database locked down 2476 | -9/Materials | Destroyed 9 combat bots 2545 | -9/Materials | Entered Mines 2551 | -9/Mines | Core integrity fell below 50% 2872 | -9/Mines | Identified exit to Exiles 2906 | -9/Mines | Build established: Scavenger-Gunner 2945 | -9/Mines | Assembled infested the area 3001 | -9/Mines | Met 8R-AWN 3012 | -9/Mines | Core integrity fell below 20% 3029 | -9/Mines | Entered Exiles 3040 | -9/Exiles | Lost 6 parts (1p2n3w) 3069 | -9/Exiles | Welcomed by 8R-AWN 3097 | -9/Exiles | Met EX-HEX 3143 | -9/Exiles | Met EX-BIN 3161 | -9/Exiles | Aligned with FarCom system 3162 | -9/Exiles | Given EX-Vault access code 3199 | -9/Exiles | Opened EX-Vault 3210 | -9/Exiles | Found 0b10 Alert Chip 3264 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3306 | -9/Exiles | Met EX-DEC 3315 | -9/Exiles | Build established: Mutant 3362 | -9/Exiles | Discovered new exit (range 14) 3382 | -9/Exiles | Identified exit to Mines 3384 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 3384 | -9/Exiles | Entered Mines 3674 | -8/Mines | Build established: Skirmisher 3689 | -8/Mines | Discovered new exit (range 9) 3703 | -8/Mines | Identified exit to Materials 3705 | -8/Mines | Entered Materials 3705 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4077 | -8/Materials | Discovered new exit (range 14) 4184 | -8/Materials | Identified exit to Storage 4247 | -8/Materials | Garrison activated, responded to threat 4448 | -8/Materials | Entered Storage 4842 | -8/Storage | Build established: Mutant 5072 | -8/Storage | Used back door to open Recycling access 5072 | -8/Storage | Discovered new exit (range 5) 5108 | -8/Storage | Identified exit to Recycling 5111 | -8/Storage | Entered Recycling 5169 | -8/Recycling | Build established: Skirmisher 5210 | -8/Recycling | Scanned before Scraplab entrance 5275 | -8/Recycling | Discovered new exit (range 3) 5277 | -8/Recycling | Identified exit to Scraptown 5315 | -8/Recycling | Entered Scraplab 5330 | -8/Recycling | Angered Scraplab inhabitants 5364 | -8/Recycling | Found Prototype Device 5374 | -8/Recycling | Identified Scrap Engine 5401 | -8/Recycling | Lost 3 parts (1n2u) 5783 | -8/Recycling | Build established: Mutant 5801 | -8/Recycling | P-60 Hacker assimilated allied Defender 3a 5804 | -8/Recycling | Core integrity fell below 50% 5857 | -8/Recycling | Lost 4 parts (1p1u2w) 6232 | -8/Recycling | Build established: Commander-Construct 6778 | -8/Recycling | Discovered new exit (range 15) 6839 | -8/Recycling | Entered Factory 6839 | -6/Factory | Accompanied by 9 allies 6839 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 6897 | -6/Factory | Garrison activated, responded to threat 6957 | -6/Factory | Lost 9 allies 7210 | -6/Factory | Build established: Construct 7627 | -6/Factory | Identified exit to Lower Caves 7929 | -6/Factory | Crushed by falling debris 8350 | -6/Factory | Repaired Shock Rifle 8582 | -6/Factory | Garrison activated, responded to threat 8728 | -6/Factory | Found Launcher Loader 8824 | -6/Factory | System corruption reached 10% 8825 | -6/Factory | Entered Lower Caves 8856 | -6/Lower Caves | Lost 4 parts (2n2u) 9838 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9854 | -6/Lower Caves | Core integrity fell below 50% 9897 | -6/Lower Caves | Lost 6 parts (1p2n3u) 10198 | -6/Lower Caves | Build established: Mutant 10366 | -6/Lower Caves | Discovered new exit (range 14) 10423 | -6/Lower Caves | Identified exit to Lower Caves 11106 | -6/Lower Caves | Entered another Lower Caves area 11183 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11224 | -6/Lower Caves | Learned Factory trap positions 11327 | -6/Lower Caves | Core integrity fell below 20% 11394 | -6/Lower Caves | Learned Armory security intel 11394 | -6/Lower Caves | Learned Research garrison access intel 11631 | -6/Lower Caves | Released all parts (5) 11634 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11585_ D%VS3RHR0 SWZY BG%%RED|M1B% 11603_ System corrupted: Matter fused (-8). 11615_ L-41 Fighter heat damages Carbon-fiber Leg. 11620_ Power failure, Backup Power VII shutdown. 11620_ Critical hit (Burn: +37). 11623_ System corrupted: Heat flow error (+103). 11625_ Backup Power VII destroyed. 11626_ Arm. Scrap Engine constructs Antimatter-Neutrino Reactor. 11628_ Imp. Treads destroyed. 11631_ Carbon Exoskeleton destroyed. 11631_ Arm. Scrap Engine damaged due to network destabilization (-10). 11631_ Released Arm. Scrap Engine. 11631_ Released Shotgun Thermic Plasma Construct/C. 11631_ Released Adv. Signal Interpreter. 11631_ Released Imp. Reaction Control System. 11631_ Released Antimatter-Neutrino Reactor. Map ----- +----------------------------------------------------+ | ??????????????????????# "" #?????????# # | | ??????????????????????# #???####??? | | ??????????????????######### ##?## ##??#% | | ?????????????????## ??# #### ### #??#% # | | ?????????????????# ?# #??##% ## % #???# # | | ?????????????????? % ?# #???# % #???# | | ????????????????????# ## #???# ##### | | ????????????????????# % %# ##??## % %## | | ????????????????????# % % % #???## % % #### | | ????????????????????## % == ##???### %% %##?# | | ?????????????????????#####%%% ##????## % #?# | | ?????????????????????#####gg #?????# ## #?# | | ?????????????????????# %% ####?????# ### ####% | | ?????????????????????# ## ##????????# ####### | | ????????????????????????# ##?????????# #?# | | ????????????## ??????#??# #??????????##### #?## | | ????????????# # ## #??????????????# #??## | | ???????????# #??????????????# #???## | | ????????? #### ####???????????# #????# | | ????????? #????????##l ##??????????# #????# | | ???????????????????????# ##?????????# #????# | | ???????????????????????# g #?????????# #????# | | ???????????????????????# g g #?????????# #????# | | ???????????????????????# ##?????????# ####?# | | ???????????????????????# #???????#### ### | | ???????????????????????##@ ## #???????# #? | | ????????????????????????## #?###???????## ## | | ?????????????????????????? #????????????## | | ?????????????????????????? ?????????????# | | ?????????????????????????? %????????????# | | ?????????????????????????? ?????? | | ?????????????????????????? ???? | | ?????????????????????????? ### ??? #### #### | | ??????????????????????????###?? ???##????## ##??? | | ???????????????????????????????? ?????????####???? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 20 Energy Capacity 321 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 4 Authchip Count 2 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Imp. Light Armor Plating | -8/Recycling | Hacked Phase Shifter | -8/Recycling | Hacked Coil Gun | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shock Rifle | 16% | -6/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Bigger Is Better DIY Cooler Challenges ------------ None Game ------ Seed DeflectorZipShield Manual? 0 Play Time 01:46:19 Cumulative 54.8 hours Start 2025.12.14 @ 11:24:38 End 2025.12.16 @ 16:39:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 39 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42718e49-9e95-4e41-a534-4de1c615232a