Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.28 @ 23:24:38 Player: freddy fastbear Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (181) 905 Value Destroyed (7820) 7820 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (424) 424 TOTAL SCORE: 14429 Bonus ------- High Alert Combat Kills 224 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 209/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Improved Heat Sink High-capacity Storage Unit Improved Component Analysis Suite Matter Neutralizer Peak State ------------ > --- POWER ------------ Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Advanced Treads Improved Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Targeting Computer Improved Target Analyzer Weapon Cycler Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Improved Arc Projector Gauss Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Micro Fission Core Micro Fission Core Advanced Treads Advanced Treads Advanced Treads Compact Wheel Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Targeting Computer Improved Medium Armor Plating Thermic Laser Flak Gun Power Sword [Rating: 91] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Improved Linear Gravjet Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Minigun Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 . . 2 Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . . . Utility 7 | . . 2 . . . . 2 1 . . 2 Weapon 2 | . . . 2 . . . . . . . . Parts Attached 156 | 8 5 8 11 5 12 25 21 26 15 3 17 Power 22 | 1 . 1 1 1 3 2 3 5 2 1 2 Engine 4 | 1 . 1 . . . 1 . 1 . . . Core 16 | . . . 1 1 3 1 3 3 2 1 1 Reactor 2 | . . . . . . . . 1 . . 1 Propulsion 31 | 4 . . 2 1 1 6 3 6 2 . 6 Treads 21 | 2 . . 2 1 1 5 3 6 1 . . Leg 3 | 2 . . . . . . . . 1 . . Wheel 5 | . . . . . . 1 . . . . 4 Hover 2 | . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . Utility 52 | 1 3 3 4 1 4 7 9 8 5 2 5 Device 25 | . 1 1 1 . 3 3 5 2 4 1 4 Storage 7 | 1 2 2 2 . . . . . . . . Processor 7 | . . . . . 1 . 1 3 1 . 1 Hackware 1 | . . . . . . . 1 . . . . Protection 12 | . . . 1 1 . 4 2 3 . 1 . Artifact . | . . . . . . . . . . . . Weapon 51 | 2 2 4 4 2 4 10 6 7 6 . 4 Energy Gun 12 | . . 1 1 . . 1 2 2 4 . 1 Energy Cannon 6 | . . . . . . . 3 . . . 3 Ballistic Gun 24 | 2 1 3 3 2 . 8 1 4 . . . Ballistic Cannon 2 | . . . . . . 1 . . 1 . . Launcher 2 | . 1 . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 4 . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . 3 . . . . Parts Lost 106 | . . . 3 . 11 15 11 33 5 3 25 Power 15 | . . . . . 2 2 . 7 . 1 3 Propulsion 23 | . . . . . 3 2 2 9 2 . 5 Utility 29 | . . . 1 . 2 3 4 6 1 2 10 Weapon 39 | . . . 2 . 4 8 5 11 2 . 7 Highest Loss Streak 21 | . . . 2 . 5 4 3 16 4 3 21 To Critical Strikes . | . . . . . . . . . . . . Average Backups 9 | 2 6 7 12 11 10 12 11 10 3 4 4 Power 1 | . 1 1 1 1 1 1 1 . . . . Propulsion 1 | 1 1 1 2 1 . . 3 3 . . . Utility 4 | . . 1 4 5 6 8 4 3 3 3 2 Weapon 2 | . 2 4 3 3 2 1 2 2 . 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 29 | . 4 . 13 2 1 1 6 1 . . 1 Power 6 | . 1 . 2 . 1 . 2 . . . . Propulsion 4 | . 1 . 1 . . . 2 . . . . Utility 13 | . 1 . 6 2 . 1 1 1 . . 1 Weapon 5 | . 1 . 3 . . . 1 . . . . Tool/Special 1 | . . . 1 . . . . . . . . Average Slot Usage (%) 87 | . 96 99 97 92 79 79 95 91 76 77 76 Engine 2 | . 14 11 2 . . 2 3 2 . . . Core 6 | . . . 6 14 9 3 7 4 9 9 8 Treads 15 | . 28 22 17 23 17 17 18 16 2 . . Wheel 1 | . . . . . . 1 . . . . 8 Device 13 | . 10 17 17 7 12 7 12 12 16 16 18 Storage 8 | . 14 26 17 7 7 7 6 5 5 3 4 Processor 5 | . . . . . 4 1 5 10 10 11 11 Hackware 2 | . . . . . . . 5 5 5 2 . Protection 3 | . . . . 6 2 6 6 3 . 3 2 Energy Gun 3 | . . . 3 . . . 1 3 9 17 11 Energy Cannon 2 | . . . . . . . 11 4 . . . Ballistic Gun 14 | . 27 22 32 30 14 19 10 11 . . . Ballistic Cannon 1 | . . . . . . 6 . . 3 . . Slashing Weapon 1 | . . . . . 9 2 . . 4 5 3 Peak Build Rating 91 | 6 8 17 33 42 44 38 64 91 67 68 82 Average Rating 49 | 3 7 14 30 40 38 34 53 80 60 62 64 On Entrance 31 | . 6 8 17 33 42 33 34 61 16 67 64 Naked Turns 36 | . . . . . . . . . . . 36 Heaviest Build 77 | 14 54 38 47 62 62 61 77 77 60 63 70 Greatest Support 122 | 40 40 40 44 66 66 64 66 122 23 20 48 Greatest Overweight (x) 17 | 1 1 . 1 . 1 3 3 1 17 3 9 Average Overweight (x) . | . . . . . . 1 . . 2 1 1 Largest Inventory Capacity 20 | 8 20 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 15 10 13 Most Carried 15 | 6 8 9 15 15 15 15 15 15 6 5 8 Average Carried 10 | 2 6 7 14 13 11 12 12 10 3 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 9 15 15 9 15 10 5 5 3 5 Class Distribution -------------------- 19% | Gunner 19% | Tank 16% | Scavenger-Gunner 16% | Mutant 15% | Scavenger-Tank 3% | Derelict-Gunner 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Gladiator | -7/Garrison Scavenger-Tank | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Derelict-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Matter Collected 5433 | 188 245 137 645 286 395 960 730 1240 422 10 175 Remotely . | . . . . . . . . . . . . Salvage Created 7646 | . 245 137 718 383 764 1024 636 2592 427 146 574 Parts 356 | . 15 8 48 15 36 56 28 122 2 1 25 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 10 | . 1 . . . . 3 1 4 . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 2 1 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 152 | . 8 3 13 8 21 25 14 44 5 2 9 Melee 12 | . . . . 1 6 3 . . . 1 1 Guns 98 | . 6 3 12 7 15 14 8 27 1 1 4 Cannons 26 | . . . . . . 7 4 11 4 . . AOE 13 | . 2 . 1 . . 1 1 5 . . 3 Classes Destroyed 12 | . 2 1 4 1 . 3 . 1 . . . Worker 10 | . . . 1 . . 3 . 4 . . 2 Builder 3 | . . . . . . 1 . . . . 2 Recycler 3 | . . . 1 . . 1 . 1 . . . Operator 4 | . . . 1 . . . . 3 . . . Watcher 9 | . . . 3 . . 2 . 4 . . . Swarmer 33 | . 3 . 3 . 10 6 . 11 . . . Grunt 73 | . 5 2 4 7 10 10 6 19 4 2 4 Brawler 3 | . . . . . . . . 3 . . . Duelist 2 | . . . . 1 1 . . . . . . Sentry 17 | . . 1 6 . . 4 2 2 1 . 1 Hunter 7 | . . . . . . 1 3 3 . . . Programmer 17 | . . . . . . 4 3 6 . . 4 Packrat 3 | . . . . . . . . . 3 . . Best Kill Streak 9 | . 3 2 6 6 9 5 3 6 4 2 7 Combat Bots Only 9 | . 3 2 3 6 9 4 3 6 4 2 3 Max Kills in Single Turn 6 | . 2 1 1 1 2 3 1 5 1 1 6 Gunslinging 1 | . 1 . . . 1 . . 1 . . . Exploded 4 | . 2 . 1 . . 1 1 4 . . 3 Melee 1 | . . . . 1 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Hostile Shots Fired 1411 | . 31 14 52 20 172 302 175 285 74 17 269 Missed 386 | . 10 2 12 6 40 99 40 44 17 4 112 Hits 1025 | . 21 12 40 14 132 203 135 241 57 13 157 Melee 4 | . . . . . 2 . . 2 . . . Projectile 1021 | . 21 12 40 14 130 203 135 239 57 13 157 AOE 2 | . . . . . . 1 . . . . 1 Critical Strikes 37 | . . . . 1 10 5 3 6 2 1 9 Part Disruptions 1 | . . . . . . . . 1 . . . Damage Taken 16298 | . 269 173 756 169 1826 2273 2079 4787 958 245 2763 Core 2644 | . 10 14 14 10 276 95 237 495 284 45 1164 Absorbed by Shields 927 | . . . . 56 280 164 68 . 195 9 155 Reduced by Siege Mode 118 | . . . . . . . . 118 . . . Redirected to Shielding 169 | . . . . . . . 100 . . 11 58 Regen/Repaired (Parts) 116 | . . . 116 . . . . . . . . Core Remaining (%) 74 | 100 96 96 97 . . 45 72 . . 17 . Volleys Fired 365 | . 22 10 33 14 17 58 50 103 31 4 23 Largest 4 | . 2 2 4 4 4 4 4 4 3 3 3 Hottest 355 | . 50 50 131 100 100 116 355 355 220 244 244 Shots Fired 1108 | . 44 20 128 56 61 196 149 340 48 11 55 Gun 902 | . 42 20 128 56 61 137 104 268 27 11 48 Cannon 203 | . . . . . . 59 45 71 21 . 7 Launcher 3 | . 2 . . . . . . 1 . . . Special . | . . . . . . . . . . . . Kinetic 827 | . 42 20 125 56 61 196 105 201 21 . . Thermal 236 | . . . 3 . . . 44 103 27 11 48 Explosive 3 | . 2 . . . . . . 1 . . . Electromagnetic 42 | . . . . . . . . 35 . . 7 Robot Hit Streak 29 | . 8 13 11 6 4 8 15 29 15 9 12 Robot Miss Streak 10 | . 2 2 4 4 6 10 7 5 2 1 2 Penetration Max 1 | . . . . . . 1 . 1 . . . Secondary Targets 21 | . 2 . 4 3 6 . 1 3 . . 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 1 . . 1 Shots Hit Robots 741 | . 27 15 73 32 48 119 108 219 47 13 40 Core Hits 431 | . 14 5 34 20 34 96 72 115 15 4 22 Critical Kills 11 | . . . . . 1 . . 10 . . . Critical Parts Destroyed 8 | . . . . . . 1 . 7 . . . Critical Strikes 44 | . . . 1 . 2 4 . 20 9 1 7 Burn 10 | . . . . . . . . 2 3 . 5 Meltdown 1 | . . . . . . . . 1 . . . Destroy 20 | . . . 1 . 1 1 . 17 . . . Blast 6 | . . . . . . 2 . . 4 . . Corrupt 1 | . . . . . . . . . . . 1 Sever 6 | . . . . . 1 1 . . 2 1 1 Melee Attacks 47 | . . . . . 18 12 . . 9 4 4 Impact . | . . . . . . . . . . . . Slashing 47 | . . . . . 18 12 . . 9 4 4 Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . 3 . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 2 . . . . . Damage Inflicted 19636 | . 469 237 1381 547 1396 3035 2365 6316 1495 366 2029 Guns 11769 | . 352 237 1328 539 744 1541 1200 4235 430 239 924 Cannons 3896 | . . . . . . 707 1039 1439 636 . 75 Explosions 1988 | . 106 . 48 . . 353 119 602 . . 760 Melee 1849 | . . . . . 646 406 . . 429 127 241 Ramming 134 | . 11 . 5 8 6 28 7 40 . . 29 Kinetic 10794 | . 352 237 1328 539 744 2248 1205 3505 636 . . Thermal 6080 | . . . . . . 353 1034 2340 430 239 1684 Explosive 379 | . 106 . 48 . . . 119 106 . . . Electromagnetic 400 | . . . . . . . . 325 . . 75 Impact . | . . . . . . . . . . . . Slashing 1849 | . . . . . 646 406 . . 429 127 241 Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . 1 . . . . 3 7 15 15 15 11 Average Corruption 6 | . 1 . . . . 2 3 8 15 15 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 195 | . 7 . . . . 18 28 73 54 8 7 Message Errors 38 | . 2 . . . . 4 10 13 9 . . Matter Fused 39 | . . . . . . 5 4 13 12 1 4 Heat Flow Errors 26 | . 1 . . . . 2 3 11 7 1 1 Energy Discharges 28 | . 4 . . . . 3 4 8 8 1 . Parts Rejected 3 | . . . . . . 1 . 1 1 . . Data Loss (minor) 31 | . . . . . . 1 5 11 9 3 2 Data Loss (major) 7 | . . . . . . . 2 2 2 1 . Misfires 11 | . . . . . . 2 . 4 5 . . Alerts 1 | . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . 1 . . . Weapon Failures 10 | . . . . . . . . 8 1 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 791 | . . . . . 59 255 . 94 137 . 246 Projectiles 70 | . . . . . . 49 . 21 . . . Explosions 467 | . . . . . . 204 . 73 . . 190 Melee 254 | . . . . . 59 2 . . 137 . 56 Knockbacks 22 | . . . . . . 11 3 . 7 . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 20 | . . . . . . 10 3 . 7 . . Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 423 | . 38 . 105 . . 87 66 114 . . 13 Shots 6 | . 1 . 1 . . 1 1 2 . . . Rammed 22 | . 1 . 1 1 2 10 1 1 . . 5 Targets Rammed 27 | . 1 . 1 2 2 12 1 3 . . 5 Kicked . | . . . . . . . . . . . . Crushed 5 | . . . . 1 . 2 . 2 . . . Highest Temperature 627 | . 199 37 358 461 274 627 449 468 371 545 516 Average Temperature 127 | . 72 22 96 167 92 123 158 95 141 262 170 Received Heat Transfer 3523 | . 96 87 252 104 854 590 337 579 381 115 128 Effects 31 | . . . . 2 . 9 12 2 3 1 2 Shutdowns 6 | . . . . 1 . 1 1 1 . . 2 Energy Bleed 5 | . . . . . . 1 2 . 1 1 . Interference 8 | . . . . . . . 6 . 2 . . Matter Decay 4 | . . . . 1 . 2 . 1 . . . Short Circuit 2 | . . . . . . 1 1 . . . . Damage (minor) 3 | . . . . . . 1 2 . . . . Damage (major) 3 | . . . . . . 3 . . . . . Siege Activations 16 | . . . . . . . . 16 . . . Total Turns 305 | . . . . . . . . 305 . . . Longest Duration 63 | . . . . . . . . 63 . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 1 1 . . 1 Combat Hostiles 3 | . . . . . . . 1 1 . . 1 Parts Melted 31 | . . . . . . . 10 10 . 3 8 Heat Transferred 8651 | . . . . . . 200 1525 3575 851 422 2078 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Maximum Alert Level 2 | . . . . . 2 2 1 2 . . 1 Low Security (%) 69 | 100 100 100 100 100 21 58 94 20 . . 99 Level 1 20 | . . . . . 33 33 5 51 . . . Level 2 9 | . . . . . 45 7 . 28 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 607 | . 68 41 138 157 492 509 237 607 . . 206 Initial 258 | . . . 9 34 97 258 237 29 . . 9 Average 148 | . 29 14 35 44 341 169 115 305 . . 33 Influence Increases 5234 | . 238 103 444 221 505 941 513 1537 130 65 537 Destroy 0b10 Robot/C 3040 | . 160 60 260 160 420 500 280 880 100 40 180 Destroy 0b10 Robot/NC 145 | . . . 30 . . 35 . 60 . . 20 Destroy Leader 648 | . 30 20 96 30 40 124 100 158 . 10 40 Successful Hack 199 | . 22 22 11 14 . 59 49 18 . . 4 Disable Machine 480 | . . . 30 . . 165 60 150 . . 75 Destroy Structure 347 | . 11 1 17 2 . 28 24 196 . . 68 Partial Spotted 30 | . . . . 15 . . . . . . 15 Lose Combat Pursuer 345 | . 15 . . . 45 30 . 75 30 15 135 Influence Decreases 5136 | . 235 83 391 158 152 948 938 1146 581 50 454 Entered New Map 788 | . . 3 14 42 42 234 248 31 168 . 6 Time Decay 3187 | . 235 80 347 116 . 564 580 636 363 50 216 Lost Part 1011 | . . . 30 . 110 150 110 329 50 . 232 Purge Threat 150 | . . . . . . . . 150 . . . Squads Dispatched 40 | . 1 . 3 2 . 10 7 12 . . 5 Investigation 13 | . . . . 1 . 3 4 3 . . 2 Extermination 14 | . . . . . . 5 3 3 . . 3 Reinforcement 11 | . 1 . 3 . . 2 . 5 . . . Assault 1 | . . . . . . . . 1 . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Distress Signals 12 | . 2 . 4 2 . . 3 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 244 | . 14 3 20 11 21 35 18 71 7 3 41 Peak Tracking Total 17 | . 5 2 3 7 8 6 4 8 5 3 17 Tactical Retreats 15 | . 1 . . . 2 2 . 2 2 1 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Traps Triggered 11 | . 1 . 2 . . 1 3 2 . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Machines Disabled 32 | . . . 2 . . 11 4 10 . . 5 Max in Single Turn 8 | . . . 2 . . 8 3 3 . . 4 Garrison Access 1 | . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Machines Accessed 56 | . 4 1 9 2 . 12 7 15 1 . 5 Terminals 25 | . 3 . 6 . . 4 2 8 . . 2 Fabricators 11 | . . . . . . 4 4 2 . . 1 Repair Stations 5 | . . . 2 . . 1 1 1 . . . Recycling Units 5 | . 1 . . 1 . 2 . . . . 1 Scanalyzers 5 | . . 1 1 . . 1 . 2 . . . Garrison Access 4 | . . . . 1 . . . 2 . . 1 Total Hacks 126 | . 15 3 17 4 . 25 12 36 1 . 13 Successful 64 | . 6 2 10 3 . 13 9 16 1 . 4 Failed 62 | . 9 1 7 1 . 12 3 20 . . 9 Catastrophic 9 | . . . 2 . . . . 4 . . 3 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 62 | . 12 . 11 . . 10 4 20 . . 5 Fabricators 23 | . . . . . . 7 7 5 . . 4 Repair Stations 11 | . . . 4 . . 4 1 2 . . . Recycling Units 10 | . 3 . . 3 . 2 . . . . 2 Scanalyzers 12 | . . 3 2 . . 2 . 5 . . . Garrison Access 7 | . . . . 1 . . . 4 . . 2 Terminal Hacks 29 | . 4 . 6 . . 5 2 8 1 . 3 Record 4 | . . . 1 . . . 1 1 . . 1 Open Door 1 | . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 2 | . . . . . . 1 . 1 . . . Fabricator Index 1 | . . . . . . 1 . . . . . Scanalyzer Index 1 | . . . . . . . . 1 . . . Alert Level 3 | . . . 1 . . 1 . . . . 1 Unreport Threat 1 | . . . . . . . . 1 . . . Locate Traps 2 | . . . 1 . . . . . . . 1 Maintenance Status 1 | . . . . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . Zone Layout 5 | . . . 1 . . 1 . 3 . . . Fabricator Hacks 14 | . . . . . . 3 7 3 . . 1 Load Schematic 8 | . . . . . . 2 3 2 . . 1 Build 6 | . . . . . . 1 4 1 . . . Repair Station Hacks 4 | . . . 2 . . 2 . . . . . Scan Component 3 | . . . 1 . . 2 . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 5 | . 2 . . 2 . 1 . . . . . Report Inventory 3 | . 1 . . 1 . 1 . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . Scanalyzer 10 | . . 2 2 . . 2 . 4 . . . Insert Component 5 | . . 1 1 . . 1 . 2 . . . Analyze 5 | . . 1 1 . . 1 . 2 . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . . . Unlock Access 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 3 . . . Used . | . . . . . . . . . . . . Hacking Detections 47 | . 2 1 7 1 . 12 7 12 . . 5 Full Trace Events 13 | . . 1 . 1 . 3 3 3 . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 1 . . 1 . 2 . . . Parts Built 11 | . . . . . . 2 7 2 . . . Authchips . | . . . . . . . . . . . . Time 370 | . . . . . . 73 261 36 . . . Total Part Build Rating 38 | . . . . . . 6 26 6 . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 38 | . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . 2 . . 8 . . . . . . . Parts Scanalyzed 5 | . . 1 1 . . 1 . 2 . . . Part Schematics Acquired 5 | . . 1 1 . . 1 . 2 . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Active Infowar (turns) 2241 | . 554 236 1415 36 . . . . . . . Terrain 353 | . . 138 215 . . . . . . . . Structural 2181 | . 554 236 1355 36 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Turns Passed 11855 | 111 729 236 1415 410 457 1994 1783 2341 1330 142 907 Spaces Moved 5561 | 62 391 116 791 234 203 927 714 1116 415 46 546 Core 154 | 16 . . . . . . . . 6 . 132 Treads 4449 | 46 391 116 791 234 203 668 669 1108 223 . . Legs 311 | . . . . . . . . . 151 46 114 Wheels 615 | . . . . . . 259 45 8 35 . 268 Hover 32 | . . . . . . . . . . . 32 Flight . | . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 145 145 145 130 145 115 115 190 40 Average Speed 173 | 137 162 160 152 145 156 179 209 148 289 252 136 Slowest Speed 900 | 160 240 160 225 145 225 400 305 150 900 330 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 4 67 15 62 6 30 24 18 34 60 10 15 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 232 | . 9 . 26 . . 30 25 107 1 . 34 Melee . | . . . . . . . . . . . . Projectile 36 | . . . . . . 3 7 25 1 . . AOE 196 | . 9 . 26 . . 27 18 82 . . 34 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Total 7075 | 91 443 148 952 280 295 1118 918 1603 501 61 665 Wait 595 | 4 3 4 56 10 27 38 84 310 15 3 41 Move 5550 | 61 390 115 790 233 202 926 713 1115 414 45 546 Hop . | . . . . . . . . . . . . Pick Up 202 | 12 13 7 31 9 9 33 26 28 15 1 18 Fast Attach . | . . . . . . . . . . . . Attach 145 | 9 3 2 10 3 11 22 21 28 15 3 18 Detach 13 | 3 . . 3 . 2 1 . 2 . . 2 Swap 53 | . 3 6 6 2 3 6 8 9 2 1 7 Drop 80 | 2 8 4 22 7 4 12 15 5 . . 1 Fire 365 | . 22 10 33 14 17 58 50 103 31 4 23 Melee 45 | . . . . . 18 10 . . 9 4 4 Ram 5 | . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . Crush 22 | . 1 . 1 2 2 12 1 3 . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Met a group of wandering Federalists 308 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 11) 760 | -10/Materials | Discovered new exit (range 8) 841 | -10/Materials | Entered another Materials area 841 | -9/Materials | Evolved 2 slots: Utility x2 1017 | -9/Materials | Discovered new exit (range 15) 1077 | -9/Materials | Entered another Materials area 1077 | -8/Materials | Evolved 2 slots: Weapon x2 1609 | -8/Materials | Build established: Tank 1805 | -8/Materials | Repaired Adv. Treads 2479 | -8/Materials | Discovered new exit (range 9) 2492 | -8/Materials | Entered Factory 2492 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2695 | -7/Factory | Identified exit to Garrison 2747 | -7/Factory | Garrison activated, responded to threat 2902 | -7/Factory | Entered Garrison 3024 | -7/Garrison | Triggered checkpoint 3085 | -7/Garrison | Destroyed 9 combat bots 3085 | -7/Garrison | Lost 4 parts (1p2u1w) 3139 | -7/Garrison | Triggered checkpoint 3185 | -7/Garrison | Lost 5 parts (1p2n2w) 3296 | -7/Garrison | Triggered checkpoint 3306 | -7/Garrison | Discovered new exit (range 15) 3359 | -7/Garrison | Entered Factory 3375 | -7/Factory | Build established: Gladiator 3535 | -7/Factory | Lost 3 parts (1u2w) 3961 | -7/Factory | Build established: Scavenger-Tank 4437 | -7/Factory | Core integrity fell below 50% 4460 | -7/Factory | Fabricated Adv. Treads (x2) 4506 | -7/Factory | Lost 4 parts (1p1n1u1w) 4606 | -7/Factory | Discovered new exit (range 8) 4709 | -7/Factory | Discovered new exit (range 5) 5265 | -7/Factory | Discovered new exit (range 13) 5353 | -7/Factory | Entered another Factory area 5353 | -6/Factory | Evolved 2 slots: Utility x2 5494 | -6/Factory | Fabricated Adv. Treads? 5721 | -6/Factory | Fabricated Adv. Heavy Treads (x1) 5933 | -6/Factory | Fabricated Adv. Treads (x2) 6104 | -6/Factory | Build established: Scavenger-Gunner 6410 | -6/Factory | Fabricated Adv. Treads? 6597 | -6/Factory | Lost 3 parts (1u2w) 6889 | -6/Factory | Build established: Gunner 7042 | -6/Factory | Discovered new exit (range 11) 7136 | -6/Factory | Entered another Factory area 7136 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7859 | -5/Factory | Fabricated Adv. Treads? 7882 | -5/Factory | Build established: Scavenger-Tank 7942 | -5/Factory | Lost 6 parts (1p1n1u3w) 8215 | -5/Factory | Cargo convoy interrupted 8374 | -5/Factory | System corruption reached 10% 8707 | -5/Factory | Build established: Scavenger-Gunner 9236 | -5/Factory | First assault squad dispatched 9439 | -5/Factory | Discovered new exit (range 6) 9477 | -5/Factory | Entered Upper Caves 9505 | -5/Upper Caves | Lost 16 parts (2p6n3u5w) 9544 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9544 | -5/Upper Caves | Core integrity fell below 50% 9855 | -5/Upper Caves | Build established: Mutant 10419 | -5/Upper Caves | Lost 4 parts (1n1u2w) 10711 | -5/Upper Caves | Build established: Gunner 10763 | -5/Upper Caves | Discovered new exit (range 11) 10780 | -5/Upper Caves | Encountered a Warlord checkpoint 10807 | -5/Upper Caves | Entered another Upper Caves area 10861 | -5/Upper Caves | Core integrity fell below 20% 10894 | -5/Upper Caves | Lost 3 parts (1p2u) 10906 | -5/Upper Caves | Discovered new exit (range 12) 10949 | -5/Upper Caves | Entered Factory 10949 | -4/Factory | Evolved 2 slots: Utility x2 11474 | -4/Factory | Build established: Derelict-Gunner 11600 | -4/Factory | Spotted B-86 Titan 11779 | -4/Factory | Core integrity fell below 50% 11811 | -4/Factory | Lost 21 parts (2p4n10u5w) 11814 | -4/Factory | Cargo convoy interrupted 11826 | -4/Factory | Core integrity fell below 20% 11851 | -4/Factory | System corruption reached 10% 11856 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- P-70 Sage unfolds itself. H-77 Assassin unfolds itself. I-47 Archangel unfolds itself. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Dropped Gyrokinetic Inverter. Slug penetrates Wall. Slammed into H-77 Assassin. H-77 Assassin knocked back. K-01 Serf collects debris. P-70 Sage resets H-77 Assassin, system corruption cleaned. U-05 Engineer lays Concrete. Connecting with Recycling Unit... Connecting with Garrison Access... Door malfunctions. System corrupted: Heat flow error (+293). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ###+#### #???????????????????????????????????? | | #???????????????????????????????????? | | ##############??????????????????????? | | """ # #??????????????????????? | | "Y" # " #??????????????????????? | | " " # "G" """ #??????????????????????? | | # """ # " " """ #??????????????????????? | | # """ # """ #??????????????????????? | | # """ # #??????????????????????? | | # "" + """ """ #??????????????????????? | | # "" # """ """ #??????????????????????? | | # # """ """ #??????????????????????? | | # # #??????????????????????? | | ####+### #! ] #??????????????????????? | | # # #??????????????????????? | | # ##+##/########??????????????????????? | | # #?????????????????????????????? | | " ###########???????????????????? | | # """ # #???????????????????? | | # "T" p #???????????????????? | | ## # #???????????????????? | | ## * # #???????????????????? | | ## + #???????????????????? | | ######### ####### #???????????????????? | | ##??????# #?????# #???????????????????? | | ???????# @ #???????????????????? | | ###########????????###########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????##############???????????????????????????? | | ????????# #???????????????????????????? | | ######### """""???????????????????????????????? | | / """""???????????????????????????????? | | ###### """""???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 65 Energy Generation 35 Energy Capacity 520 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Melee Speed Boost 40 Evasion (%) 57 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Minigun | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Hvy. Armor Plating | -7/Factory | Scanalyzed Adv. Heavy Treads | -5/Factory | Scanalyzed KE Penetrator | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Adv. Treads | x2 | -6/Factory Adv. Heavy Treads | x1 | -6/Factory | Preloaded Adv. Treads | x2 | -6/Factory Adv. Treads | x2 | -6/Factory Adv. Treads | x2 | -5/Factory Repaired ---------- Adv. Treads | 31% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- 10k Club Everything Is Under Control More Dakka Please Production Line Prolific Hacker Challenges ------------ None Game ------ Seed DispersalSuperchargedSpear Manual? 0 Play Time 02:48:06 Cumulative 7.8 hours Start 2025.06.28 @ 14:52:39 End 2025.06.28 @ 23:24:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1c8535eb-4a18-4731-a50f-fceaf3ef33bf