Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.17 @ 17:22:18 // Halloween2020/ForbiddenLore Player: OctarineSorcerer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (852) 852 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (759) 759 TOTAL SCORE: 3246 Bonus ------- Follower Combat Kills 258 Met Imprinter 300 Was Imprinted 300 Friendly Fire -99 Cogmind --------- Core Integrity 0/400 Matter 289/300 Energy 295/300 System Corruption 1% Temperature Cool (7) Movement Walking (150) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- Medium Treads Carbon-fiber Leg > --- UTILITY (3) ------ Small Storage Unit Salvage Targeting Computer Improved Hardlight Generator > --- WEAPON (2) ------- Makeshift Spear > --- INVENTORY (6) ---- Reinforced Ion Engine Advanced Targeting Computer Precision Grenade Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Fusion Compressor Small Storage Unit Salvage Targeting Computer > --- WEAPON ----------- Makeshift Spear > --- INVENTORY -------- Reinforced Ion Engine Advanced Targeting Computer Improved Hardlight Generator Precision Grenade Launcher Self-destruct Interrupter [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Salvage Targeting Computer Protection Core Shielding Weapon Particle Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Precision Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 38 | 6 5 11 2 5 9 Power 6 | 1 1 2 . . 2 Engine 6 | 1 1 2 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 1 3 1 3 3 Treads 7 | . . 3 1 1 2 Leg 6 | 2 1 . . 2 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 2 . . 2 Device 3 | . . 1 . . 2 Storage 1 | 1 . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 13 | 2 2 4 1 2 2 Energy Gun 7 | 2 2 2 . . 1 Energy Cannon 2 | . . 1 1 . . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 14 | . 3 1 1 . 9 Power 2 | . 1 . . . 1 Propulsion 4 | . . . . . 4 Utility 2 | . . . . . 2 Weapon 6 | . 2 1 1 . 2 Highest Loss Streak 4 | . 2 1 1 . 4 Average Slot Usage (%) 92 | . 80 92 100 99 85 Engine 11 | . 12 11 11 11 10 Treads 15 | . . 19 33 17 10 Leg 12 | . 28 9 . 15 11 Device 7 | . . 1 11 11 9 Storage 11 | . 14 11 11 11 11 Processor 9 | . . 8 11 11 11 Protection 2 | . 12 9 . . . Energy Gun 2 | . 13 9 . . . Energy Cannon 9 | . . 7 21 17 . Launcher 7 | . . . . 4 19 Naked Turns . | . . . . . . Heaviest Build 29 | 10 12 19 19 24 29 Greatest Support 66 | 20 20 66 66 66 28 Greatest Overweight (x) 9 | . . . . . 9 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 Most Carried 6 | 3 5 6 6 6 6 Average Carried 5 | 1 3 5 5 4 5 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | 3 5 6 6 5 4 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 791 | 228 20 163 20 27 333 Remotely . | . . . . . . Salvage Created 903 | . 50 483 156 . 214 Parts 39 | . 5 26 5 . 3 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . . . 18 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 1 9 4 . 6 Melee 3 | . 1 . . . 2 Guns 4 | . . 4 . . . Cannons 8 | . . 5 3 . . AOE 5 | . . . 1 . 4 Classes Destroyed 8 | . 1 4 2 . 1 Hauler 1 | . . 1 . . . Recycler 2 | . . 1 1 . . Swarmer 3 | . . 3 . . . Grunt 7 | . 1 1 1 . 4 Brawler 1 | . . . 1 . . Sentry 6 | . . 5 . . 1 Demolisher 2 | . . . 2 . . Behemoth 1 | . . . . . 1 Best Kill Streak 4 | . 1 4 3 . 2 Combat Bots Only 3 | . 1 3 2 . 2 Max Kills in Single Turn 2 | . 1 1 1 . 2 Gunslinging . | . . . . . . Exploded 2 | . . . 1 . 2 Melee 1 | . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2438 | . 324 436 339 . 1339 Core 478 | . 68 56 54 . 300 Absorbed by Shields 36 | . . . . . 36 Core Remaining (%) 86 | 100 72 . . . . Volleys Fired 59 | . 1 26 15 . 17 Largest 2 | . 2 2 2 . 2 Hottest 124 | . 80 124 124 . 75 Shots Fired 101 | . 2 49 30 . 20 Gun 39 | . 2 30 6 . 1 Cannon 43 | . . 19 24 . . Launcher 19 | . . . . . 19 Special . | . . . . . . Kinetic 11 | . . 11 . . . Thermal 61 | . 2 38 21 . . Explosive 19 | . . . . . 19 Electromagnetic 10 | . . . 9 . 1 Robot Hit Streak 12 | . . 11 12 . 9 Robot Miss Streak 3 | . . 3 2 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 79 | . . 34 23 . 22 Core Hits 47 | . 9 13 7 . 18 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 12 | . . . . . 12 Impact . | . . . . . . Slashing . | . . . . . . Piercing 12 | . . . . . 12 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2537 | . 38 517 542 . 1440 Guns 381 | . . 292 72 . 17 Cannons 599 | . . 225 374 . . Explosions 1323 | . . . 96 . 1227 Melee 196 | . . . . . 196 Ramming 38 | . 38 . . . . Kinetic 136 | . . 136 . . . Thermal 755 | . . 381 374 . . Explosive 1227 | . . . . . 1227 Electromagnetic 185 | . . . 168 . 17 Impact . | . . . . . . Slashing . | . . . . . . Piercing 196 | . . . . . 196 Highest Corruption 3 | . 3 . 1 1 1 Average Corruption 1 | . 2 . 1 1 1 Corruption Purged . | . . . . . . Effects 5 | . 2 . . 2 1 Energy Discharges 3 | . 2 . . 1 . Data Loss (minor) 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 85 | . . . 22 . 63 Projectiles 22 | . . . 22 . . Explosions 63 | . . . . . 63 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 92 | . 11 . 18 . 63 Shots 2 | . . . 1 . 1 Rammed 26 | . 26 . . . . Targets Rammed 31 | . 31 . . . . Kicked 5 | . 5 . . . . Crushed . | . . . . . . Highest Temperature 407 | . 18 285 407 . 30 Average Temperature 95 | . 12 83 143 . 11 Received Heat Transfer 664 | . 108 108 30 . 418 Effects 3 | . . . 3 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1435 | . . 780 655 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 200 | . 50 200 174 . . Initial 64 | . . 20 64 . . Average 97 | . 26 120 151 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 85 | 100 100 73 100 . . Level 1 14 | . . 26 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 2 . . 1 Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 1 . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 3 16 3 . 19 Peak Tracking Total 7 | . 2 5 2 . 7 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 4 | . 3 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 4 | . . . . . 4 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 3 | . . 3 . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . . 6 . . . Successful 4 | . . 4 . . . Failed 2 | . . 2 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . . 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 3 . . . Record 3 | . . 3 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 152 | . . . . 152 152 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 38 | . . . . . 38 Total Damage 728 | . . . . . 728 Kills 10 | . . . . . 10 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3147 | 74 221 594 170 1189 899 Spaces Moved 1856 | 59 142 306 77 808 464 Core 80 | 11 . . . . 69 Treads 736 | . . 135 77 514 10 Legs 1040 | 48 142 171 . 294 385 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 120 120 Average Speed 149 | 106 120 137 160 145 176 Slowest Speed 500 | 120 120 160 160 160 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 27 27 20 79 61 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 1 3 Spaces Dug . | . . . . . . Terrain Destroyed 144 | . . . 3 . 141 Melee . | . . . . . . Projectile 2 | . . . 2 . . AOE 142 | . . . 1 . 141 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2113 | 67 182 432 94 826 512 Wait 78 | . . 75 . . 3 Move 1851 | 58 141 305 76 807 464 Hop . | . . . . . . Pick Up 22 | 3 3 6 . 6 4 Fast Attach 21 | 6 4 5 1 . 5 Attach 9 | . . 1 1 3 4 Detach 2 | . . . 1 1 . Swap 8 | . 1 5 . 2 . Drop 20 | . 1 9 . 7 3 Fire 59 | . 1 26 15 . 17 Melee 12 | . . . . . 12 Ram . | . . . . . . Kick 31 | . 31 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 16) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 869 | -9/Materials | Discovered new exit (range 12) 890 | -9/Materials | Entered Mines 891 | -9/Mines | Assembled infested the area 1034 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1060 | -9/Mines | Entered Zion 1084 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1137 | -7/Zion | Given A8's code to call for help 1174 | -7/Zion | Discovered new exit (range 16) 1285 | -7/Zion | System corruption cleaned by Quarantine Array 1755 | -7/Zion | Imprinted 1757 | -7/Zion | Declared Zion's savior 2249 | -7/Zion | Entered Proximity Caves 2249 | -6/Proximity Caves | Accompanied by 4 allies 2565 | -6/Proximity Caves | Spotted B-75 Beast 2577 | -6/Proximity Caves | Destroyed B-75 Beast 3047 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3069 | -6/Proximity Caves | Core integrity fell below 50% 3094 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 3135 | -6/Proximity Caves | Core integrity fell below 20% 3148 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03093_ Acquired Carbon-fiber Leg. 03096_ Acquired Arm. Treads. 03099_ Lgt. Angular Momentum Engine fries itself beyond repair. 03099_ Acquired 11 matter. 03102_ Acquired Med. Treads. 03105_ Acquired 11 matter. 03122_ C-30 ARC suffers critical hit. 03122_ C-30 ARC bursts open for emergency deployment. 03122_ G-67 Veteran unfolds itself. 03122_ G-50 Soldier unfolds itself. 03122_ I-36 Angel unfolds itself. 03122_ C-30 ARC destroyed. 03123_ Fusion Compressor destroyed. 03124_ System corrupted: Component data lost. 03124_ NS-4HR(M) destroyed. 03129_ Arm. Wheel fries itself beyond repair. 03130_ Lrg. Storage Unit fries itself beyond repair. 03143_ Arm. Treads destroyed. 03144_ G-50 Soldier destroyed. 03148_ Hvy. Laser fries itself beyond repair. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# # | | ??????????????????????????????????# ## ## | | ??????????????????????????????????##### ##?# ##? | | ??????????????????????????????????????## #???###?? | | ???????????????????????????????????????###???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????#???? | | ????????????????????????????????????????????## ??? | | ????????????????????????????????????????????# ?? | | ????????????????????????????????????????????# ? | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ???????????????????????????????????????????# | | ??????????????????????????????????????????# ##??? | | ?????????????????????????????????# ????????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? ????????????? | | ???????????????????????????#????? ????????????? | | ?????????????????????###??? #???? ????????????? | | ?????????????????????# ??? ????# #????????????? | | ?????????????????????# ####/###??# #????????????? | | ?????????????????????# # # "#?## #????###?????? | | ?????????????????????# g# "# ## ###### ##????? | | ?????????????????????# @g "# ## ## #####? | | ?????????????????????# = /gi"# ## # #? | | ?????????????????????# [%%#% "# ## ## ## | | ?????????????????????# #Yg#% "# ## #?# ## | | ?????????????????????# ####+### ## #?# #?# | | ?????????????????#???#%%%! %[ ## ### ### | | ?????????????????# ##[ %!| ### ## | | ?????????????????# % ! ! ] #### | | ?????????????????# ### #??# | | ?????????????????## ##?#########??# | | ??????????????????########?????????????# ##### | | ???????????????????????????????????????####???#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Core Shielding 20 Evasion (%) 40 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralGaussWand Manual? 0 Play Time 00:33:19 Cumulative 13.4 hours Start 2020.11.17 @ 13:59:38 End 2020.11.17 @ 17:22:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5797755-478b-433d-a7e0-12a7f627fd56