Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.27 @ 23:40:03 Player: delto Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (3212) 3212 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (448) 448 TOTAL SCORE: 7750 Bonus ------- Follower Combat Kills 148 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 8/160 System Corruption 11% Temperature Cool (0) Movement Walking (140) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY (6) ------ High-capacity Storage Unit Improved Terrain Scanner Matter Filter ECM Suite Hacking Suite > --- WEAPON (2) ------- Great Axe Great Axe > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg High-capacity Matter Pod (200) Gatling Laser Improved EM Pulse Cannon Flak Gun Flak Gun Improved Datajack Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Improved Sensor Array Core Analyzer High-powered Tractor Beam > --- WEAPON ----------- Great Axe Great Axe > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Light Armored Exoskeleton Light Armored Exoskeleton Improved Terrain Scanner Launcher Guidance Computer Launcher Guidance Computer Launcher Guidance Computer ECM Suite Flak Gun Flak Gun Great Axe Great Axe [Rating: 50] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Light Armored Exoskeleton Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Launcher EMP Blaster Special Weapon Plasma Cutter Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 4 | . . . 1 . . . 1 2 Weapon . | . . . . . . . . . Parts Attached 95 | 8 17 2 20 . 1 . 20 27 Power 9 | 1 . 1 2 . . . 1 4 Engine 5 | 1 . . 2 . . . 1 1 Core 4 | . . 1 . . . . . 3 Reactor . | . . . . . . . . . Propulsion 17 | 2 3 . 2 . . . 5 5 Treads 11 | 1 3 . 2 . . . 5 . Leg 4 | . . . . . . . . 4 Wheel 2 | 1 . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 53 | 3 9 1 13 . . . 13 14 Device 25 | 2 3 . 7 . . . 5 8 Storage 5 | 1 2 . . . . . . 2 Processor 14 | . 3 1 2 . . . 5 3 Hackware 3 | . 1 . . . . . 1 1 Protection 6 | . . . 4 . . . 2 . Artifact . | . . . . . . . . . Weapon 16 | 2 5 . 3 . 1 . 1 4 Energy Gun 8 | . 4 . 2 . 1 . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . 1 . . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 39 | . 1 1 3 . . . 3 31 Power 6 | . . . 1 . . . . 5 Propulsion 12 | . . . 1 . . . 2 9 Utility 14 | . . . . . . . 1 13 Weapon 7 | . 1 1 1 . . . . 4 Highest Loss Streak 16 | . 1 1 1 . . . 1 16 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 16 | 3 14 19 18 19 17 19 18 14 Power 1 | . 1 1 2 1 1 1 1 2 Propulsion 2 | 2 3 6 3 3 3 3 1 2 Utility 10 | . 8 12 11 11 11 14 13 6 Weapon 1 | . 1 . 1 3 2 1 1 2 Tool/Special . | . . . . . . . . . Unused Backups 75 | 4 22 1 14 2 3 . 9 20 Power 14 | . 2 . 7 . . . 2 3 Propulsion 12 | 4 2 . 1 . . . 1 4 Utility 38 | . 17 1 6 2 . . 5 7 Weapon 10 | . 1 . . . 3 . 1 5 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 92 | . 99 100 98 100 93 88 87 82 Engine 9 | . 14 3 10 11 11 11 9 3 Core 1 | . . 10 1 . . . . 3 Treads 27 | . 26 28 32 33 33 33 36 8 Leg 1 | . . . . . . . . 8 Device 17 | . 12 12 17 22 22 17 13 23 Storage 11 | . 14 14 11 11 11 11 9 11 Processor 2 | . 1 2 . . . . 3 6 Protection 2 | . . . 3 . . 4 7 . Energy Gun 14 | . 25 28 20 22 16 11 5 . Slashing Weapon 2 | . . . . . . . 3 10 Peak Build Rating 50 | 9 15 18 29 26 36 37 48 50 Average Rating 29 | 6 12 16 26 26 30 36 41 44 On Entrance 22 | . 9 15 18 26 26 35 36 37 Avg Prop Armor Cover (%) 11 | 12 6 . . . . . . 17 Naked Turns . | . . . . . . . . . Heaviest Build 85 | 15 52 52 61 54 54 56 85 82 Greatest Support 92 | 20 46 46 69 69 69 69 92 86 Greatest Overweight (x) 2 | 1 2 1 1 . . . . 2 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 16 20 20 20 20 20 20 18 Most Carried 20 | 8 20 20 20 20 20 20 20 20 Average Carried 17 | 4 14 19 18 19 17 19 19 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 7 20 20 20 19 19 20 18 10 Class Distribution -------------------- 67% | Mutant 8% | Scavenger-Mutant 8% | Scavenger-Assassin 8% | Assassin 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Mutant | -8/Materials Assassin | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2914 | 304 760 55 677 . 60 60 420 578 Remotely 1929 | 89 499 20 667 . . . 222 432 Salvage Created 4357 | 116 523 198 1503 . . 40 1385 592 Parts 250 | 11 35 9 80 . . 5 79 31 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 78 | . 9 1 23 . . 3 28 14 Melee 18 | . . . . . . . 6 12 Guns 58 | . 9 1 22 . . 3 21 2 AOE 1 | . . . 1 . . . . . Classes Destroyed 15 | 3 4 . 4 . . . 2 2 Worker 3 | 1 1 . . . . . 1 . Builder 1 | . . . 1 . . . . . Tunneler 2 | 1 . . 1 . . . . . Hauler 1 | . . . 1 . . . . . Recycler 9 | 1 1 2 4 . . . 1 . Operator 4 | . 3 . 1 . . . . . Watcher 8 | . 3 . 3 . . . 2 . Swarmer 20 | . 2 . 3 . . 3 7 5 Grunt 42 | . 7 1 14 . . . 15 5 Duelist 1 | . . . 1 . . . . . Sentry 6 | . . . 5 . . . 1 . Specialist 4 | . . . . . . . 4 . Hunter 2 | . . . . . . . . 2 Programmer 2 | . . . . . . . . 2 Heavy 1 | . . . . . . . 1 . Best Kill Streak 9 | 1 4 2 9 . . 2 6 6 Combat Bots Only 6 | . 3 1 6 . . 2 5 6 Max Kills in Single Turn 2 | 1 2 2 2 . . 1 1 1 Gunslinging 1 | . 1 . 1 . . . . . Exploded 1 | . . . 1 . . . . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 814 | . 34 6 112 . . 3 170 489 Missed 266 | . 11 1 28 . . 1 66 159 Hits 548 | . 23 5 84 . . 2 104 330 Projectile 548 | . 23 5 84 . . 2 104 330 Critical Strikes 23 | . . . 2 . . . 4 17 Part Disruptions 1 | . . . . . . . . 1 Actively Blocked 1 | . . . . . . . . 1 Damage Taken 7790 | . 272 53 991 . . 15 1569 4890 Core 1021 | . 15 31 156 . . . 108 711 Absorbed by Shields 226 | . . . . . . . . 226 Core Remaining (%) 80 | 100 . 81 . . . 61 80 . Volleys Fired 126 | 4 36 5 68 . . . . 13 Largest 2 | 2 2 2 2 . . . . 1 Hottest 120 | 40 90 90 120 . . . . 75 Shots Fired 340 | 8 68 10 135 . . 4 101 14 Gun 328 | 8 64 10 127 . . 4 101 14 Cannon . | . . . . . . . . . Launcher 8 | . . . 8 . . . . . Special 4 | . 4 . . . . . . . Kinetic 22 | 8 14 . . . . . . . Thermal 176 | . 4 . 58 . . 4 101 9 Explosive . | . . . . . . . . . Electromagnetic 142 | . 50 10 77 . . . . 5 Robot Hit Streak 12 | 2 8 4 12 . . 5 12 5 Robot Miss Streak 4 | 1 4 3 4 . . . 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 2 . 4 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Autonomous 106 | . . . . . . 4 102 . Shots Hit Robots 255 | 4 36 5 78 . . 4 93 35 Core Hits 134 | 4 20 3 40 . . 3 46 18 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 17 | . 2 . 6 . . . 3 6 Burn 5 | . . . 5 . . . . . Corrupt 3 | . 2 . 1 . . . . . Sever 9 | . . . . . . . 3 6 Melee Attacks 51 | . . . . . . . 15 36 Impact . | . . . . . . . . . Slashing 51 | . . . . . . . 15 36 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . 7 Damage Inflicted 7102 | 49 777 94 1756 . . 89 3113 1224 Guns 5069 | 49 624 94 1527 . . 89 2495 191 Cannons . | . . . . . . . . . Explosions 474 | . 153 . 223 . . . 98 . Melee 1536 | . . . . . . . 510 1026 Ramming 23 | . . . 6 . . . 10 7 Kinetic 152 | 49 103 . . . . . . . Thermal 3681 | . 153 . 826 . . 89 2495 118 Explosive . | . . . . . . . . . Electromagnetic 1710 | . 521 94 924 . . . 98 73 Impact . | . . . . . . . . . Slashing 1536 | . . . . . . . 510 1026 Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . . . 11 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 12 | . . . . . . . . 12 Message Errors 4 | . . . . . . . . 4 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 20 | . 16 . . . . . 4 . Projectiles . | . . . . . . . . . Explosions 16 | . 16 . . . . . . . Melee 4 | . . . . . . . 4 . Knockbacks 1 | . . . 1 . . . . . Impact 1 | . . . 1 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 67 | . 38 . 11 . . . 18 . Shots 4 | . 1 . 1 . . . 2 . Rammed 4 | . . . 1 . . . 2 1 Targets Rammed 4 | . . . 1 . . . 2 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 300 | . 194 130 276 . . . 25 300 Average Temperature 68 | . 52 58 75 . . . 6 106 Received Heat Transfer 2233 | . 72 30 423 . . . 513 1195 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . 1 1 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 15 | . . . 4 . . . 10 1 Heat Transferred 5604 | . 250 . 1839 . . 111 3219 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 3 . 2 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . 1 . 1 . . . 1 . Low Security (%) 77 | 100 77 100 57 100 . 100 53 100 Level 1 22 | . 22 . 42 . . . 46 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 368 | 5 247 110 368 134 . 51 363 159 Initial 142 | . 3 30 16 134 . . . 142 Average 118 | 1 127 72 165 36 . 12 188 59 Influence Increases 2708 | 15 545 112 727 . . 71 806 432 Destroy 0b10 Robot/C 1720 | . 320 40 460 . . 60 560 280 Destroy 0b10 Robot/NC 140 | 15 40 10 55 . . . 20 . Destroy Leader 368 | . 76 10 128 . . 10 114 30 Allied During Kill 96 | . 39 7 50 . . . . . Successful Hack 45 | . 19 . 16 . . . 10 . Disable Machine 120 | . 30 45 . . . . 45 . Destroy Structure 39 | . 21 . 3 . . 1 12 2 Lose Combat Pursuer 180 | . . . 15 . . . 45 120 Influence Decreases 2708 | 10 472 148 423 346 . 71 492 746 Entered New Map 460 | . 2 48 26 212 . . . 172 Time Decay 1960 | 10 460 90 327 134 . 71 462 406 Lost Part 248 | . 10 10 30 . . . 30 168 Lost Ally 40 | . . . 40 . . . . . Squads Dispatched 16 | . 4 . 4 . . . 6 2 Investigation 3 | . 2 . . . . . 1 . Extermination 2 | . . . . . . . . 2 Reinforcement 11 | . 2 . 4 . . . 5 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 3 | . . . 2 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 138 | . 24 2 33 . . 3 39 37 Peak Tracking Total 8 | . 3 2 5 . . 1 5 8 Tactical Retreats 14 | . . . 1 . . . 6 7 ECM-based Alert Blocks 6 | . . . . . . . 5 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . . . 1 . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 8 | . 2 3 . . . . 3 . Max in Single Turn 2 | . 1 1 . . . . 2 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 18 | . 6 . 7 . 1 . 4 . Terminals 11 | . 5 . 5 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . 1 . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 48 | . 20 . 17 . 1 . 10 . Successful 30 | . 10 . 10 . 1 . 9 . Failed 18 | . 10 . 7 . . . 1 . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 40 | . 20 . 16 . 1 . 3 . Terminals 33 | . 18 . 14 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 2 . 2 . . . 2 . Scanalyzers 6 | . . . 1 . . . 5 . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 6 | . 3 . 2 . 1 . . . Part Schematic 1 | . 1 . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . . . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . 1 . . . 5 . Insert Component 2 | . . . . . . . 2 . Analyze 2 | . . . . . . . 2 . Retrieve Study 2 | . . . 1 . . . 1 . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 17 | . 7 . 7 . . . 3 . Terminals 11 | . 5 . 5 . . . 1 . Botnet 11 | . 5 . 5 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 2 . 2 . . . 2 . Reject 3 | . 1 . 1 . . . 1 . Mask 3 | . 1 . 1 . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 5 . 7 . . . 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . 1 . . . . . 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . 1 . . . 1 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | 1 . 2 . . . . . . Largest Group 3 | 1 1 3 3 . . . . . Highest-Rated Group 73 | 29 29 73 73 . . . . . Highest-Rated Ally 31 | 29 29 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 32 | . 27 4 1 . . . . . Total Damage 449 | . 387 40 22 . . . . . Kills 8 | . 7 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) 3988 | 32 599 131 589 522 397 133 647 938 Optics 270 | . 89 . 3 . . . 178 . Sensors 2617 | . . . 122 522 397 131 529 916 Terrain 3130 | 32 510 131 526 507 397 133 521 373 ECM 770 | . . . 234 . . . 74 462 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 6793 | 112 1655 196 872 522 397 244 1573 1222 Spaces Moved 3303 | 83 758 70 323 325 243 146 857 498 Core 20 | 5 . . . . . . . 15 Treads 2828 | 3 730 70 323 325 243 146 857 131 Legs 302 | . . . . . . . . 302 Wheels 153 | 75 28 . . . . . . 50 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 240 160 160 160 160 160 50 Average Speed 170 | 92 189 240 163 160 160 160 162 176 Slowest Speed 250 | 160 240 240 240 160 160 160 165 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 89 20 34 64 65 19 31 6 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . Scrap Searched 2 | . . 1 . . . 1 . . Spaces Dug 2 | . . . . . . . . 2 Terrain Destroyed 29 | . 14 . 1 . . 1 11 2 Melee 2 | . . . . . . . . 2 Projectile 12 | . . . . . . 1 11 . AOE 15 | . 14 . 1 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 4140 | 112 903 87 512 328 254 155 1010 779 Wait 183 | . . 3 10 . . 5 38 127 Move 3295 | 82 757 69 322 324 242 145 856 498 Hop . | . . . . . . . . . Pick Up 155 | 12 44 3 25 1 4 1 26 39 Fast Attach 26 | 7 2 . 3 . 1 . 4 9 Attach 54 | . 2 1 5 . . . 13 33 Detach 15 | . 1 . . . 1 . 7 6 Swap 133 | 1 29 5 58 1 . 4 26 9 Drop 107 | 6 32 1 20 2 6 . 23 17 Fire 126 | 4 36 5 68 . . . . 13 Melee 42 | . . . . . . . 15 27 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . . 1 . . . 2 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 1 exit: Sto) History --------- Turn | Location | Event 40 | -11/Scrapyard | Botcube activated 40 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Botcube completed mutation into legged form, armed with 1 gun. 113 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Accompanied by 1 ally 301 | -10/Materials | Build established: Mutant 521 | -10/Materials | Identified exit to Mines 661 | -10/Materials | Discovered new exit (range 5) 769 | -10/Materials | Discovered new exit (range 10) 1768 | -10/Materials | Entered Mines 1768 | -10/Mines | Accompanied by 1 ally 1951 | -10/Mines | Discovered new exit (range 5) 1964 | -10/Mines | Entered Materials 1964 | -9/Materials | Accompanied by 3 allies 1964 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1969 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2358 | -9/Materials | Identified exit to Mines 2567 | -9/Materials | Discovered new exit (range 12) 2836 | -9/Materials | Entered Mines 2837 | -9/Mines | Learned location of Storage (-7) 2841 | -9/Mines | Learned Materials security intel 2928 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3205 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3205 | -9/Mines | Discovered new exit (range 5) 3289 | -9/Mines | Assembled infested the area 3358 | -9/Mines | Entered Exiles 3398 | -9/Exiles | Met 8R-AWN 3426 | -9/Exiles | Met EX-HEX 3469 | -9/Exiles | Met EX-BIN 3491 | -9/Exiles | Aligned with FarCom system 3493 | -9/Exiles | Given EX-Vault access code 3530 | -9/Exiles | Opened EX-Vault 3544 | -9/Exiles | Found AWS/Thermal 3582 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3630 | -9/Exiles | Met EX-DEC 3735 | -9/Exiles | Discovered new exit (range 14) 3755 | -9/Exiles | Left Exiles lab with AWS/Thermal 3755 | -9/Exiles | Entered Mines 3886 | -8/Mines | Discovered new exit (range 8) 3999 | -8/Mines | Entered Materials 3999 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4163 | -8/Materials | Build established: Skirmisher 4552 | -8/Materials | Discovered new exit (range 13) 4994 | -8/Materials | AWS/Thermal suddenly broke down 5138 | -8/Materials | Build established: Scavenger-Mutant 5571 | -8/Materials | Identified exit to Factory 5572 | -8/Materials | Entered Factory 5572 | -7/Factory | Evolved 2 slots: Utility x2 5573 | -7/Factory | Identified exit to Storage 5738 | -7/Factory | Build established: Scavenger-Assassin 6089 | -7/Factory | Lost 16 parts (7n6u3w) 6159 | -7/Factory | Core integrity fell below 50% 6206 | -7/Factory | Lost 6 parts (4p2u) 6411 | -7/Factory | Cargo convoy interrupted 6500 | -7/Factory | Build established: Assassin 6761 | -7/Factory | Core integrity fell below 20% 6771 | -7/Factory | System corruption reached 10% 6794 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 06766_ U-05 Engineer lays Concrete. 06769_ U-05 Engineer destroyed. 06772_ Penetrated by Slug. 06773_ Imp. Sensor Array destroyed. 06775_ P-60 Hacker Shock Rifle severed. 06775_ Great Axe follow-up attack on P-60 Hacker. 06775_ P-60 Hacker Shock Rifle severed. 06775_ Penetrated by Slug. 06778_ Slug penetrates Wall. 06778_ Great Axe destroyed. 06782_ Slug penetrates Wall. 06785_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 06785_ Penetrated by Slug. 06791_ Imp. Heat Sink destroyed. 06791_ Lgt. Nuclear Core destroyed. 06794_ Penetrated by Slug. 06794_ Hcp. Matter Pod destroyed. 06794_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06794_ U-05 Engineer lays Concrete. 06794_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????] ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? #?????????????????? | | ?????????????????????????????] #?????????????????? | | ????????????????????????????? #?????????????????? | | ?????????????????????????????#/#?????????????????? | | ????????????########?#?#?????# #?????????????????? | | ????????????# #?????????# #?????????????????? | | ????????????# #?????????# #?????????????????? | | ????????????# #?????????# #?????????????????? | | ? ??? ??????# ###########%###???????????????? | | ??? ??????# # % #?? ???????????? | | ?? ??????# # # ??????????? | | ??? ??????# % # u! % % + "????????????? | | ??? ?????# !! # ![h=p #???????????????? | | ??? ? ???# !%=# =/%/ph #???????????????? | | ???? ?????# !! ; [!/%!! ##???????????????? | | ???? ?????# ! =%! !/!%|! #????????????????? | | ???? ??? ?# [%%=% [!@* +????????????????? | | ????? ?????# =/%;= ! #????????????????? | | ????? ?????# =![%! =! #????????????????? | | ######+############; "" #????????????????? | | = =[[ """ #????????????????? | | [ """ #????????????????? | | """" #????????????????? | | #????????????????? | | #######+## #??#?????????????? | | #####+###### ########### #????????????????? | | # "# ] #?????????? ?????????????? | | # """" ## #??????????? ???????????? | | # = """" ## !!! # ??????????? ????????????? | | # """" ## !!! #? ???????????#####???????????? | | # """" ## ! #??????"???????????????????????? | | #! ## #???????"??????????????????????? | | # !! ## #??????????????????????????????? | | #! #==" " #??????????????????????????????? | | ############ "G" #??????????????????????????????? | | ???????????#=""" #??????????????????????????????? | | ???????????#= #??????????????????????????????? | | ???????????########??????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 18 Energy Capacity 490 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 EM Shielding 2 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 8 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hpw. Tractor Beam | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Treads | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RapidPotentialCape Manual? 0 Play Time 01:21:58 Cumulative 126.2 hours Start 2026.02.26 @ 18:01:58 End 2026.02.27 @ 23:40:03 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19de17c4-1f5d-43bc-b65c-fe815e48912c