Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.28 @ 18:36:20 Player: GayPredator Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (114) 570 Value Destroyed (4379) 4379 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1193) 1193 TOTAL SCORE: 11042 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -7 Cogmind --------- Core Integrity 64/850 Matter 61/300 Energy 750/750 System Corruption 0% Temperature Cool (0) Movement Walking (270) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION (3) --- Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY (6) ------ Huge Storage Unit Energy Well ECM Suite Backup Plating I > --- WEAPON (4) ------- Arc Projector Heavy Laser Guided EMP Blaster > --- INVENTORY (25) --- Angular Momentum Engine Weight Redist. System System Restoration Module Recalibrator Improved Field Recycling Unit (0) Guided EMP Blaster Guided EMP Blaster Improved Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Huge Storage Unit Energy Well ECM Suite Backup Plating I > --- WEAPON ----------- Arc Projector Heavy Laser Guided EMP Blaster > --- INVENTORY -------- Weight Redist. System System Restoration Module Recalibrator Improved Field Recycling Unit Guided EMP Blaster Guided EMP Blaster Improved Datajack [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Slots Evolved 8 | . . 2 . 2 . . 2 . . . 2 . . Power 1 | . . . . . . . 1 . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . Utility 4 | . . 1 . 1 . . 1 . . . 1 . . Weapon 2 | . . . . 1 . . . . . . 1 . . Parts Attached 183 | 7 7 14 5 18 10 17 19 4 . 9 33 16 24 Power 18 | 1 . 2 1 1 . 1 2 . . . 4 . 6 Engine 14 | 1 . 2 1 1 . 1 2 . . . 1 . 5 Core 3 | . . . . . . . . . . . 3 . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 25 | 2 2 2 . 7 . 1 2 . . 1 1 2 5 Treads 18 | 2 2 2 . 7 . 1 2 . . 1 1 . . Leg 5 | . . . . . . . . . . . . 2 3 Wheel 2 | . . . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 80 | 2 3 4 4 4 4 7 10 4 . 5 17 9 7 Device 42 | 1 . 2 2 . 3 4 5 2 . 3 13 4 3 Storage 8 | 1 1 . 2 . . . 1 . . . . . 3 Processor 7 | . 2 1 . . . . 2 . . . . 1 1 Hackware 1 | . . . . . . . . . . . 1 . . Protection 22 | . . 1 . 4 1 3 2 2 . 2 3 4 . Artifact . | . . . . . . . . . . . . . . Weapon 60 | 2 2 6 . 6 6 8 5 . . 3 11 5 6 Energy Gun 9 | 2 . 3 . . . . . . . . . 1 3 Energy Cannon 2 | . . . . . 2 . . . . . . . . Ballistic Gun 7 | . . . . 1 . 1 2 . . . 2 1 . Ballistic Cannon 10 | . 2 1 . 1 . 1 . . . . 4 1 . Launcher 14 | . . . . 2 1 3 1 . . 2 2 1 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 9 | . . 1 . 1 1 1 2 . . 1 2 . . Slashing Weapon 3 | . . 1 . 1 . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 6 | . . . . . 2 2 . . . . 1 . 1 Unidentified Prototypes 3 | . . 1 . . . . . . . . . . 2 Parts Lost 27 | . . . . 1 . . . . . 3 5 18 . Power 5 | . . . . . . . . . . . 3 2 . Propulsion 7 | . . . . . . . . . . 2 . 5 . Utility 7 | . . . . 1 . . . . . 1 1 4 . Weapon 8 | . . . . . . . . . . . 1 7 . Highest Loss Streak 9 | . . . . 1 . . . . . 3 3 9 . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 99 99 96 100 99 99 100 100 97 92 71 68 Engine 10 | . 14 11 11 9 9 8 15 15 15 15 5 . 9 Core 1 | . . . . . . . . . . . 6 6 . Treads 22 | . 27 32 33 26 27 26 22 23 23 20 14 11 . Device 11 | . 2 9 21 18 17 18 13 12 7 8 10 5 5 Storage 8 | . 14 11 11 9 9 9 7 7 7 7 6 4 9 Processor 7 | . 11 1 . . . . 4 15 15 15 13 13 2 Hackware 1 | . . . . . . . . . . . 5 5 . Protection 5 | . . 11 . 6 9 9 11 2 7 5 1 2 5 Energy Gun 3 | . 4 7 22 12 . . . . . . . . 10 Ballistic Gun 7 | . . . . 3 6 7 14 15 15 15 5 9 . Ballistic Cannon 6 | . 23 14 . 1 6 6 . . . . 11 1 . Launcher 2 | . . . . 4 4 3 1 . . 4 1 2 5 Impact Weapon 2 | . . . . . 2 3 3 7 7 2 5 4 . Naked Turns 38 | . . . . . . . . . . . . 28 10 Heaviest Build 131 | 14 21 26 26 36 36 44 62 58 58 59 59 57 131 Greatest Support 73 | 40 40 60 60 67 67 67 68 68 68 68 73 73 45 Greatest Overweight (x) 8 | . . . . . . . 1 . . 1 1 1 8 Average Overweight (x) . | . . . . . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 15 15 15 15 15 15 25 Average Capacity 12 | 6 9 10 10 10 10 10 14 15 15 15 15 12 13 Most Carried 15 | 2 10 10 10 10 10 10 15 15 15 15 15 12 10 Average Carried 11 | 1 6 9 9 8 9 10 13 15 15 14 13 9 7 Final Capacity 25 | 8 10 10 10 10 10 10 15 15 15 15 15 5 25 Final Carried 15 | 2 10 10 10 10 10 10 15 15 15 13 12 5 10 Class Distribution -------------------- 49% | Mutant 15% | Tank 10% | Scavenger-Skirmisher 7% | Skirmisher 7% | Assassin 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -8/Garrison Tank | -8/Materials Mutant | -7/Factory Assassin | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Hacker-Mutant | -6/Garrison Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Matter Collected 3895 | 212 299 246 150 201 162 515 379 114 . 560 562 323 172 Remotely . | . . . . . . . . . . . . . . Salvage Created 4202 | 23 329 220 73 738 200 516 476 49 . 306 614 264 394 Parts 209 | 4 19 21 6 33 7 35 29 1 . 11 26 6 11 Haulers Intercepted 5 | . 2 . . 1 . . . . . . 1 . 1 Recyclers Shooed 3 | . . . . 1 . . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 1 . 9 . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Combat Hostiles Destroyed 82 | . 6 8 2 13 6 13 6 1 . 8 10 5 4 Melee 4 | . . . . . 1 . 1 . . . 1 1 . Guns 30 | . . 1 2 10 . 3 4 1 . 3 3 3 . Cannons 27 | . 6 7 . . 4 6 . . . . 3 1 . AOE 18 | . . . . 2 1 4 1 . . 4 3 . 3 Classes Destroyed 16 | 1 5 2 . 1 1 1 3 . . 2 . . . Worker 3 | . . . . . . . 1 . . . 2 . . Builder 9 | . . . . . . 3 4 . . . 2 . . Tunneler 2 | 1 . 1 . . . . . . . . . . . Hauler 5 | . 2 . . 1 . . . . . . 1 . 1 Recycler 4 | . 1 . . 1 . . . . . . 2 . . Mechanic 1 | . . . . . . . 1 . . . . . . Operator 1 | . . 1 . . . . . . . . . . . Watcher 7 | . 2 . . 1 . 1 2 . . . 1 . . Swarmer 14 | . 2 3 . . . 2 . . . 3 4 . . Grunt 32 | . 4 3 2 7 3 4 2 . . 2 . 2 3 Brawler 1 | . . . . . . . . . . 1 . . . Duelist 5 | . . . . . 2 1 . . . . . 2 . Sentry 16 | . . 2 . 4 . 5 2 . . 1 1 . 1 Hunter 6 | . . . . 2 1 1 . 1 . . 1 . . Programmer 6 | . . . . . . . 2 . . . 4 . . Behemoth 2 | . . . . . . . . . . 1 . 1 . Best Kill Streak 5 | 1 4 3 2 5 3 4 3 1 . 3 5 2 3 Combat Bots Only 5 | . 2 3 2 5 3 4 2 1 . 3 4 2 3 Max Kills in Single Turn 3 | 1 1 1 1 2 1 1 2 1 . 1 2 1 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . 1 1 1 1 . . 1 2 . 3 Melee 1 | . . . . . 1 . 1 . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Hostile Shots Fired 697 | . 31 49 5 70 25 36 77 2 . 106 57 207 32 Missed 214 | . 10 13 1 23 5 15 28 . . 34 15 59 11 Damage Taken 5902 | . 215 328 42 586 206 261 341 16 . 748 697 2277 185 Core 1045 | . 29 15 . 49 77 49 13 . . 27 120 647 19 Absorbed by Shields 320 | . . . . . 22 4 81 . . 213 . . . Redirected to Shielding 183 | . . . . 53 9 . 11 . . . 23 87 . Ignored by Resistances 1757 | . 69 101 11 164 61 80 128 4 . 268 199 613 59 Regen/Repaired (Parts) 435 | . 62 39 . . . 144 155 . . . . . 35 Core Remaining (%) 89 | 100 88 . 96 . . 68 . . . 94 . . . Volleys Fired 277 | 3 32 26 4 38 13 32 29 2 . 30 28 21 19 Largest 4 | 2 2 2 2 3 3 3 3 2 . 3 4 3 1 Hottest 162 | 80 75 126 126 159 100 147 86 56 . 86 162 104 55 Shots Fired 538 | 6 57 52 8 80 26 54 62 4 . 62 67 41 19 Gun 297 | 6 1 10 8 64 10 17 61 4 . 45 32 30 9 Cannon 186 | . 56 42 . 9 13 24 . . . . 33 9 . Launcher 55 | . . . . 7 3 13 1 . . 17 2 2 10 Special . | . . . . . . . . . . . . . . Kinetic 386 | . 56 42 . 24 20 33 61 4 . 45 65 36 . Thermal 84 | 3 . 10 8 49 3 8 . . . . . 3 . Explosive 45 | . . . . 7 3 13 1 . . 17 2 2 . Electromagnetic 23 | 3 1 . . . . . . . . . . . 19 Robot Hit Streak 42 | 5 9 7 6 42 10 12 17 8 . 25 14 25 10 Robot Miss Streak 7 | . 2 2 1 3 5 5 4 . . 1 7 2 1 Penetration Max 1 | . . . . . . . . . . 1 . 1 . Secondary Targets 3 | . . . 1 1 . . . . . . 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . 1 . . Shots Hit Robots 418 | 5 29 33 7 67 20 41 49 4 . 50 63 35 15 Core Hits 242 | 1 13 13 3 36 20 32 22 2 . 21 40 30 9 Critical Kills 7 | . . . . 2 1 . 1 1 . 1 1 . . Critical Parts Destroyed 18 | . . . . . . 2 4 . . 5 5 2 . Critical Strikes 28 | . 1 . . 3 1 2 5 1 . 7 6 2 . Burn 1 | . . . . 1 . . . . . . . . . Destroy 15 | . . . . 2 . 1 1 1 . 6 2 2 . Blast 1 | . 1 . . . . . . . . . . . . Smash 11 | . . . . . 1 1 4 . . 1 4 . . Melee Attacks 48 | . . 2 . 1 2 8 7 . . 1 18 9 . Thermal 5 | . . . . . . . . . . . . 5 . Impact 36 | . . 1 . . 2 4 7 . . 1 17 4 . Slashing 2 | . . 1 . 1 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . 2 3 . . . 6 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10875 | 65 523 609 132 1443 626 1138 1425 60 . 1376 1846 985 647 Guns 4496 | 65 20 116 119 929 90 226 853 60 . 817 522 578 101 Cannons 2715 | . 503 493 . 174 267 399 . . . . 584 295 . Explosions 2237 | . . . . 337 182 391 110 . . 506 165 . 546 Melee 1349 | . . . . . 87 120 429 . . 53 548 112 . Ramming 78 | . . . 13 3 . 2 33 . . . 27 . . Kinetic 5803 | . 503 493 . 352 307 475 853 60 . 817 1106 837 . Thermal 1358 | 22 . 116 119 751 50 150 . . . . . 36 114 Explosive 1658 | . . . . 337 182 358 110 . . 506 165 . . Electromagnetic 629 | 43 20 . . . . 33 . . . . . . 533 Impact 1349 | . . . . . 87 120 429 . . 53 548 112 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . 2 . . 1 1 1 1 1 . . 2 . . Average Corruption 1 | . 1 . . 1 1 1 1 1 . . 1 . . Corruption Purged 7 | . . . . . . 1 1 1 . . 4 . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 16 | . 2 . . 1 7 4 . 1 . . 1 . . Message Errors 4 | . . . . . 3 . . 1 . . . . . Matter Fused 3 | . . . . . 2 1 . . . . . . . Heat Flow Errors 2 | . . . . . . 2 . . . . . . . Energy Discharges 2 | . . . . . 2 . . . . . . . . Data Loss (minor) 2 | . 1 . . . . 1 . . . . . . . Misfires 2 | . 1 . . . . . . . . . 1 . . Weapon Failures 1 | . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 729 | . . . . . 59 41 250 . . 53 326 . . Projectiles . | . . . . . . . . . . . . . . Explosions 18 | . . . . . 11 . 3 . . . 4 . . Melee 711 | . . . . . 48 41 247 . . 53 322 . . Knockbacks 45 | . 5 1 . 6 . 7 2 . . 1 19 4 . Impact 6 | . . . . . . . 2 . . 1 2 1 . Kinetic 38 | . 5 1 . 6 . 6 . . . . 17 3 . Secondary 1 | . . . . . . 1 . . . . . . . Self-Inflicted Damage 178 | . . . . . . 8 . . . . 92 44 34 Shots 5 | . . . . . . 1 . . . . 2 1 1 Rammed 9 | . . 1 1 1 . 1 3 . . . 2 . . Targets Rammed 11 | . . 1 1 1 . 2 3 . . . 3 . . Kicked . | . . . . . . . . . . . . . . Crushed 2 | . . . . . . 1 . . . . 1 . . Highest Temperature 569 | 54 78 99 6 39 . 127 10 12 . 569 114 84 36 Average Temperature 66 | 29 34 33 4 11 . 32 4 7 . 165 45 32 14 Received Heat Transfer 2600 | . 60 135 33 279 60 144 81 . . 698 12 1023 75 Effects 9 | . . . . . . . . . . 9 . . . Shutdowns 1 | . . . . . . . . . . 1 . . . Interference 5 | . . . . . . . . . . 5 . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . Damage (major) 2 | . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 15 | . . . . . . 2 6 . . . 3 . 4 Impact Corruptions 24 | . . . . . 1 1 11 . . 1 10 . . Robots Melted 1 | . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Parts Melted 9 | . . . 2 6 . 1 . . . . . . . Heat Transferred 2740 | 50 . 259 259 1702 74 222 . . . . . 74 100 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Peak Influence 323 | 5 127 106 84 213 296 323 304 . . . 136 215 174 Initial 124 | . 2 1 34 . 111 124 76 . . . . 83 72 Average 81 | 2 46 46 25 52 239 174 92 . . . 39 159 96 Maximum Alert Level 1 | . . . . 1 1 1 1 . . . . 1 . Low Security (%) 88 | 100 100 100 100 99 16 54 91 . . . 100 95 100 Level 1 11 | . . . . . 83 45 8 . . . . 4 . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 19 | . . 2 . 3 . 2 4 . . . 6 . 2 Investigation 4 | . . 1 . . . 1 1 . . . 1 . . Extermination 6 | . . . . . . . 2 . . . 4 . . Reinforcement 7 | . . 1 . 1 . 1 1 . . . 1 . 2 Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Distress Signals 9 | . . . . 3 . . 1 . . . 5 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 132 | . 12 15 2 20 5 22 12 1 . 8 16 10 9 Peak Tracking Total 6 | . 3 4 2 6 3 3 3 1 . 4 5 5 3 Tactical Retreats 8 | . . 2 . 1 . . 1 . . 1 . 1 2 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Traps Triggered 7 | . 2 1 . 1 . . 1 . . . 2 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 110 | . . . . . 23 21 54 . . . 12 . . Triggered 1 | . . . . . . . 1 . . . . . . Disarmed 5 | . . . . . 2 3 . . . . . . . Reprogrammed 12 | . . . . . . 2 8 . . . 2 . . Reused 2 | . . . . . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Machines Disabled 25 | . 1 1 . 1 . 6 1 . . . 11 2 2 Max in Single Turn 5 | . 1 1 . 1 . 2 1 . . . 5 2 1 Garrison Access 2 | . . . . . . 1 . . . . . . 1 Phase Generator 1 | . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Machines Accessed 51 | . 8 6 . 6 2 9 6 . 4 . 5 1 4 Terminals 25 | . 6 3 . 4 2 4 2 . . . 2 1 1 Fabricators 2 | . . . . . . . 1 . . . 1 . . Repair Stations 6 | . 1 1 . . . 2 1 . . . . . 1 Recycling Units 3 | . 1 . . 1 . . 1 . . . . . . Scanalyzers 7 | . . 2 . . . 2 1 . . . 1 . 1 Garrison Access 4 | . . . . 1 . 1 . . . . 1 . 1 Total Hacks 167 | . 29 22 . 19 3 25 17 . 31 . 11 1 9 Successful 130 | . 21 19 . 14 1 16 14 . 31 . 8 1 5 Failed 37 | . 8 3 . 5 2 9 3 . . . 3 . 4 Catastrophic 5 | . . . . 2 . 2 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 47 | . 16 4 . 12 . 5 3 . . . 3 . 4 Terminals 79 | . 25 8 . 16 3 13 3 . . . 6 1 4 Fabricators 5 | . . . . . . . 2 . . . 3 . . Repair Stations 17 | . 2 2 . . . 4 6 . . . . . 3 Recycling Units 6 | . 2 . . 2 . . 2 . . . . . . Scanalyzers 25 | . . 12 . . . 7 4 . . . 1 . 1 Garrison Access 4 | . . . . 1 . 1 . . . . 1 . 1 Terminal Hacks 62 | . 12 3 . 7 1 3 . . 31 . 4 1 . Record 11 | . . . . . . . . . 11 . . . . Part Schematic 16 | . 4 . . . . . . . 12 . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . Unreport Threat 4 | . 1 1 . 1 . 1 . . . . . . . Locate Traps 5 | . 4 1 . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . 1 . . Patrol Status 4 | . . . . 1 . 1 . . . . 2 . . Recall Reinforcements 2 | . . . . 1 . 1 . . . . . . . Zone Layout 5 | . 1 1 . 2 . . . . . . 1 . . Garrison Registry 1 | . . . . . . . . . . . . 1 . Security Stations 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . 2 . . . 2 . . Load Schematic 2 | . . . . . . . 1 . . . 1 . . Build 2 | . . . . . . . 1 . . . 1 . . Repair Station Hacks 16 | . 2 2 . . . 4 5 . . . . . 3 Scan Component 8 | . 1 1 . . . 2 3 . . . . . 1 Repair 7 | . 1 1 . . . 2 2 . . . . . 1 Refit 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks 6 | . 2 . . 2 . . 2 . . . . . . Report Inventory 3 | . 1 . . 1 . . 1 . . . . . . Retrieve Components 3 | . 1 . . 1 . . 1 . . . . . . Scanalyzer 23 | . . 12 . . . 7 4 . . . . . . Insert Component 11 | . . 5 . . . 4 2 . . . . . . Analyze 12 | . . 7 . . . 3 2 . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . . . . 1 . 1 Unlock Access 2 | . . . . 1 . . . . . . 1 . . Seal Access 2 | . . . . . . 1 . . . . . . 1 Unauthorized Hacks 15 | . 5 2 . 4 . 1 1 . . . 1 . 1 Terminals 15 | . 5 2 . 4 . 1 1 . . . 1 . 1 Botnet 15 | . 5 2 . 4 . 1 1 . . . 1 . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . Hacking Detections 36 | . 7 6 . 3 2 8 4 . . . 4 . 2 Full Trace Events 3 | . . . . . . 1 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 26 | . 4 5 . . . 3 2 . 12 . . . . Parts Built 3 | . . . . . . . 2 . . . 1 . . Authchips . | . . . . . . . . . . . . . . Time 76 | . . . . . . . 51 . . . 25 . . Total Part Build Rating 3 | . . . . . . . 2 . . . 1 . . Parts Repaired 7 | . 1 1 . . . 2 2 . . . . . 1 Time 236 | . 26 26 . . . 64 70 . . . . . 50 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 14 | . 3 . . 10 . . 1 . . . . . . Parts Scanalyzed 10 | . . 5 . . . 3 2 . . . . . . Part Schematics Acquired 10 | . . 5 . . . 3 2 . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . . . . . . . . Robots Hacked 3 | . . . . . . 2 . . . . 1 . . Non-combat 3 | . . . . . . 2 . . . . 1 . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . 2 . . . . 1 . . no_distress 3 | . . . . . . 2 . . . . 1 . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 7 | . . . . . . . . . . . 6 1 . EXPLORE 5 | . . . . . . . . . . . 4 1 . RETURN 2 | . . . . . . . . . . . 2 . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . . . . . 2 . . . Drone Launches 10 | . . . . . . . . . . . 6 4 . Drone Recoveries 6 | . . . . . . . . . . . 5 1 . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Turns Passed 13509 | 93 962 1449 988 702 498 1339 1403 877 149 1868 2209 377 595 Spaces Moved 6987 | 47 515 800 601 345 271 744 667 559 97 1017 766 176 382 Core 87 | 2 . . . . . . . . . . . 70 15 Treads 6515 | 45 515 800 601 345 271 744 667 559 97 1017 766 88 . Legs 21 | . . . . . . . . . . . . 18 3 Wheels 364 | . . . . . . . . . . . . . 364 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 150 150 145 150 155 155 155 160 50 50 Average Speed 162 | 155 160 160 160 155 150 149 159 155 155 172 216 120 119 Slowest Speed 810 | 160 160 160 160 160 150 150 240 155 155 240 240 240 810 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 82 48 97 41 40 63 13 57 75 98 21 44 8 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . . Known Exits Taken 8 | . . . 1 1 . 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 4 | . . . 2 . . . . 1 . 1 . . . Spaces Dug 25 | . . 2 . 11 . 1 . . . . 11 . . Terrain Destroyed 394 | . . 2 . 63 12 95 6 . . 63 82 65 6 Melee 15 | . . 2 . 1 . 1 . . . . 11 . . Projectile 6 | . . . . . . 3 . . . 2 . 1 . AOE 373 | . . . . 62 12 91 6 . . 61 71 64 6 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Total 8506 | 58 599 915 620 430 330 902 924 564 96 1068 1220 281 499 Wait 757 | . 26 48 . 7 10 73 135 . . 12 337 57 52 Move 6975 | 46 514 799 600 345 270 743 666 558 96 1016 765 175 382 Hop . | . . . . . . . . . . . . . . Pick Up 57 | 2 10 12 3 5 1 1 7 . . . 8 1 7 Fast Attach 78 | 7 6 4 4 12 . 6 5 . . . 11 5 18 Attach 33 | . . 5 . 3 . . 2 . . 2 10 6 5 Detach 12 | . 2 . . 1 . . . . . . 5 . 4 Swap 72 | . 1 5 1 3 10 11 12 4 . 7 12 5 1 Drop 76 | . 8 13 7 14 1 5 4 . . . 11 2 11 Fire 277 | 3 32 26 4 38 13 32 29 2 . 30 28 21 19 Melee 48 | . . 2 . 1 2 8 7 . . 1 18 9 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 11 | . . 1 1 1 . 2 3 . . . 3 . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 110 | . . . . . 23 21 54 . . . 12 . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 16) 551 | -10/Materials | Discovered new exit (range 12) 840 | -10/Materials | Repaired Lgt. Treads 857 | -10/Materials | Discovered new exit (range 5) 950 | -10/Materials | Discovered new exit (range 9) 1056 | -10/Materials | Entered another Materials area 1056 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1223 | -9/Materials | Repaired Lgt. Treads 1400 | -9/Materials | Discovered new exit (range 6) 1945 | -9/Materials | Discovered new exit (range 4) 2505 | -9/Materials | Entered Mines 2584 | -9/Mines | Identified exit to Materials 2881 | -9/Mines | Discovered exit to Materials (range 5) 3149 | -9/Mines | Learned location of 1 exit from Materials 3196 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3255 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3493 | -9/Mines | Entered Materials 3493 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3494 | -8/Materials | Identified exit to Factory 3973 | -8/Materials | Garrison activated, responded to threat 4153 | -8/Materials | Garrison activated, responded to threat 4195 | -8/Materials | Identified exit to Garrison 4195 | -8/Materials | Entered Garrison 4349 | -8/Garrison | Triggered checkpoint 4405 | -8/Garrison | Learned Materials security intel 4500 | -8/Garrison | Installed Relay Interface Framework 4545 | -8/Garrison | Triggered checkpoint 4679 | -8/Garrison | Discovered new exit (range 10) 4693 | -8/Garrison | Entered Materials 4739 | -8/Materials | Repaired Imp. Treads 4968 | -8/Materials | Repaired Imp. Ion Engine 5447 | -8/Materials | Discovered exit to Factory (range 15) 5635 | -8/Materials | Build established: Tank 5860 | -8/Materials | Discovered exit to Factory (range 11) 6032 | -8/Materials | Entered Factory 6032 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6294 | -7/Factory | Build established: Mutant 6800 | -7/Factory | Discovered new exit (range 13) 6868 | -7/Factory | Repaired Imp. Treads 7068 | -7/Factory | Repaired Hrd. Medium Armor Plating 7164 | -7/Factory | Identified exit to Lower Caves 7334 | -7/Factory | Fabricated Propulsion Shielding? 7435 | -7/Factory | Entered Lower Caves 8041 | -7/Lower Caves | Build established: Assassin 8309 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8311 | -7/Lower Caves | Identified exit to Data Miner 8312 | -7/Lower Caves | Entered Data Miner 8312 | -7/Data Miner | Discovered new exit (range 6) 8342 | -7/Data Miner | Met Data Miner 8382 | -7/Data Miner | Learned location of Section 7 (-2) 8382 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8409 | -7/Data Miner | Received God Mode back door access code from Data Miner 8460 | -7/Data Miner | Identified exit to Proximity Caves 8461 | -7/Data Miner | Entered Proximity Caves 8570 | -6/Proximity Caves | Learned location of Extension (-5) 8886 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9288 | -6/Proximity Caves | Build established: Skirmisher 9420 | -6/Proximity Caves | Learned Factory terminal intel 9601 | -6/Proximity Caves | Spotted B-75 Beast 9848 | -6/Proximity Caves | Lost 3 parts (2n1u) 9981 | -6/Proximity Caves | Destroyed B-75 Beast 10185 | -6/Proximity Caves | Build established: Tank 10307 | -6/Proximity Caves | Discovered new exit (range 10) 10326 | -6/Proximity Caves | Identified exit to Factory 10329 | -6/Proximity Caves | Entered Factory 10329 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10330 | -6/Factory | Loaded intel: 26 terminal locations 10734 | -6/Factory | Build established: Scavenger-Assassin 11092 | -6/Factory | Lost 3 parts (2p1w) 11550 | -6/Factory | Build established: Scavenger-Skirmisher 11971 | -6/Factory | Fabricated Grenade Launcher (x1) 12528 | -6/Factory | Discovered new exit (range 8) 12536 | -6/Factory | Identified exit to Garrison 12538 | -6/Factory | Entered Garrison 12591 | -6/Garrison | Triggered checkpoint 12607 | -6/Garrison | Phase Generator disabled 12625 | -6/Garrison | Discovered new exit (range 65) 12625 | -6/Garrison | Discovered new exit (range 46) 12625 | -6/Garrison | Discovered new exit (range 45) 12687 | -6/Garrison | Spotted B-75 Beast 12799 | -6/Garrison | Lost 9 parts (2p2n3u2w) 12803 | -6/Garrison | Triggered checkpoint 12824 | -6/Garrison | Destroyed B-75 Beast 12831 | -6/Garrison | Core integrity fell below 50% 12887 | -6/Garrison | Released all parts (6) 12889 | -6/Garrison | Core integrity fell below 20% 12909 | -6/Garrison | Lost 9 parts (3n1u5w) 12915 | -6/Garrison | Entered Factory 13200 | -6/Factory | Repaired Force Field 13298 | -6/Factory | Build established: Tank 13510 | -6/Factory | Self-destructed Last Messages --------------- 13473_ Dropped Lgt. Deuterium Engine. 13475_ Terminal disabled. 13480_ R-10 Processor collects Lgt. Deuterium Engine. 13485_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 13486_ Y-54 Guardian system terminally corrupted. 13486_ Imp. Heat Sink fried. 13488_ Dropped Com. Wheel. 13489_ Acquired Imp. VSS Leg. 13493_ R-10 Processor collects Corrupted Lgt. Treads. 13497_ R-10 Processor collects Imp. Light Armor Plating. 13499_ Acquired Imp. VSS Leg. 13505_ R-10 Processor collects Com. Wheel. 13505_ Acquired Imp. VSS Leg. 13508_ R-10 Processor collects Com. Wheel. 13509_ Acquired Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????#! ! | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# "G | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# | | ?????????????????#############+#########?######### | | ???????????????? #?# """ | | ???????????????? #?# """ | | ??????????????? #?# """ | | ??????????????? #?# | | ??????????????? #?# | | ????????????????????##########+### #?######### | | ????????????????????# # ########### | | ????????????????????# # | | ????????????????????# """ # | | ????????????????????# """ # | | ????????????????????# R* """ # | | ????????????????????# ** # | | ????????????????????# @! ## T#######+##### | | ????????????????????# ###### | | ????????????????????# #????# | | ????????????????????# % #????# | | ????????????????????# #????# | | ????????????????????# #????# | | ????????????????????########### ##????# | | ???????????????????????????????##?????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????############ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 30 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Lgt. Treads | -10/Materials | Hacked Propulsion Shielding | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Datajack | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed Imp. Power Shielding | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Hvy. Hammer | -9/Materials | Scanalyzed Trap Scanner | -8/Materials | Scanalyzed System Restoration Module | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Signal Interpreter | -7/Factory | Scanalyzed Grenade Launcher | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Med. Armored Exoskeleton | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Focal Shield | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Propulsion Shielding | x2 | -7/Factory Grenade Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed MicrowarpLatentFlail Manual? 0 Play Time 02:22:15 Cumulative 49.2 hours Start 2024.04.28 @ 14:14:09 End 2024.04.28 @ 18:36:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 0 Adventurer 27 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 0ae9b335-2031-4b29-ae41-a8b2e17fe56e