Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 17:33:31 Player: SLUGGY Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (1554) 1554 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3749 Bonus ------- None Cogmind --------- Core Integrity 375/550 Matter 263/300 Energy 222/280 System Corruption 0% Temperature Hot (246) Movement Core (900) Ox17 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (3) ------- Improved Medium Laser > --- INVENTORY (20) --- Ion Engine Heat Sink Cooling System Advanced Weight Redist. System Advanced Weight Redist. System Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Seismic Detector Improved Targeting Computer Medium Armor Plating Hardlight Generator Hardlight Generator Particle Cannon Ion Cannon Ion Cannon Ion Cannon Ion Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Medium Armor Plating > --- WEAPON ----------- EM Pulse Gun Improved EM Shotgun Improved Medium Laser > --- INVENTORY -------- Ion Engine Heat Sink Cooling System Advanced Weight Redist. System Advanced Weight Redist. System Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Seismic Detector Improved Targeting Computer Medium Armor Plating Hardlight Generator Hardlight Generator Particle Cannon Ion Cannon Ion Cannon Ion Cannon Ion Cannon Rocket Launcher [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 2 . . Weapon 1 | . . . . 1 Parts Attached 34 | 6 5 11 9 3 Power 6 | 1 . 2 3 . Engine 6 | 1 . 2 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 2 2 3 . Treads 9 | 2 2 2 3 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 2 4 2 2 Device 5 | 1 . 3 . 1 Storage 3 | 1 2 . . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 7 | 1 1 3 1 1 Energy Gun 5 | . . 3 1 1 Energy Cannon . | . . . . . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 16 | . . 4 8 4 Power 4 | . . 1 3 . Propulsion 4 | . . 1 2 1 Utility 3 | . . . 2 1 Weapon 5 | . . 2 1 2 Highest Loss Streak 4 | . . 3 3 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 100 99 98 80 Engine 10 | . 14 11 9 9 Treads 22 | . 28 21 21 17 Device 16 | . 14 22 15 9 Storage 11 | . 14 11 11 9 Processor 8 | . . 11 11 9 Protection 3 | . . . 6 7 Energy Gun 13 | . . 10 22 19 Ballistic Gun 9 | . 28 11 . . Naked Turns . | . . . . . Heaviest Build 64 | 11 47 51 61 64 Greatest Support 46 | 40 46 46 46 40 Greatest Overweight (x) 2 | . 1 1 1 2 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 16 | 7 8 20 20 20 Most Carried 20 | 6 8 16 20 20 Average Carried 12 | 4 5 10 18 18 Final Capacity 20 | 8 20 20 20 20 Final Carried 19 | 3 8 16 18 19 Class Distribution -------------------- 85% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 705 | 182 133 291 99 . Remotely . | . . . . . Salvage Created 2462 | 57 141 594 1373 297 Parts 141 | 6 13 42 66 14 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 41 | . 2 15 19 5 Guns 40 | . 2 15 19 4 Classes Destroyed 9 | 1 3 3 2 . Worker 8 | . 2 2 4 . Builder 3 | . . 1 . 2 Tunneler 4 | 3 . 1 . . Recycler 5 | . . . 5 . Operator 1 | . . . 1 . Watcher 5 | . 1 3 1 . Swarmer 10 | . . 7 3 . Grunt 22 | . 2 5 10 5 Sentry 9 | . . 3 6 . Best Kill Streak 7 | 2 2 7 7 5 Combat Bots Only 6 | . 2 6 3 4 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 303 | . 30 134 96 43 Missed 96 | . 7 48 35 6 Damage Taken 2596 | . 258 869 785 684 Core 500 | . 68 122 135 175 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 72 . 35 . Volleys Fired 181 | 21 18 56 68 18 Largest 3 | 1 2 2 2 3 Hottest 141 | 20 40 112 112 141 Shots Fired 327 | 21 36 107 131 32 Gun 327 | 21 36 107 131 32 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 114 | 21 36 57 . . Thermal 187 | . . 50 119 18 Explosive . | . . . . . Electromagnetic 26 | . . . 12 14 Robot Hit Streak 9 | 4 4 5 9 5 Robot Miss Streak 11 | 3 4 4 11 5 Penetration Max . | . . . . . Secondary Targets 8 | . . 5 1 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 174 | 11 18 58 68 19 Core Hits 93 | 3 10 29 37 14 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 14 | . 1 7 4 2 Burn 13 | . . 7 4 2 Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2930 | 140 222 859 1204 505 Guns 2707 | 140 221 794 1200 352 Cannons . | . . . . . Explosions 208 | . . 65 . 143 Melee . | . . . . . Ramming 15 | . 1 . 4 10 Kinetic 676 | 140 221 315 . . Thermal 1909 | . . 479 1085 345 Explosive 65 | . . 65 . . Electromagnetic 265 | . . . 115 150 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . 1 . . 1 Targets Rammed 3 | . 1 . 1 1 Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 608 | . 34 12 458 608 Average Temperature 134 | . 13 6 98 324 Received Heat Transfer 984 | . 150 222 279 333 Effects 18 | . . . 6 12 Shutdowns 3 | . . . 1 2 Energy Bleed 3 | . . . 2 1 Interference 4 | . . . . 4 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . 1 1 Damage (minor) 2 | . . . . 2 Damage (major) 2 | . . . 2 . Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 12 | . . 6 6 . Heat Transferred 5108 | . . 1702 2664 742 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 321 | 15 64 201 321 228 Initial 105 | . 9 4 52 105 Average 112 | 6 34 93 191 127 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 80 | 100 100 91 54 85 Level 1 19 | . . 8 45 14 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 1 3 2 Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 4 | . . 1 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 8 | . 1 6 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . 9 26 23 6 Peak Tracking Total 6 | . 3 6 3 5 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 3 | . . 2 . 1 Max in Single Turn 1 | . . 1 . 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 10 | . 2 1 6 1 Terminals 8 | . 2 1 4 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 27 | . 4 2 18 3 Successful 10 | . 2 . 7 1 Failed 17 | . 2 2 11 2 Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual 3 | . 1 . 1 1 Terminals 23 | . 4 2 14 3 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 8 | . 2 . 5 1 Prototype ID Bank 1 | . . . 1 . Branch Access Points 1 | . . . . 1 Emergency Access Points 2 | . 1 . 1 . Alert Level 2 | . . . 2 . Locate Traps 1 | . 1 . . . Registered Components 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 1 4 . Full Trace Events 4 | . . 1 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3416 | 209 714 995 1184 314 Spaces Moved 1341 | 111 392 338 394 106 Core 24 | 24 . . . . Treads 1317 | 87 392 338 394 106 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 240 Average Speed 209 | 136 163 240 240 243 Slowest Speed 320 | 160 240 240 240 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 5 42 33 51 9 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 44 | . . 32 . 12 Melee . | . . . . . Projectile . | . . . . . AOE 44 | . . 32 . 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1633 | 148 433 422 501 129 Wait 4 | . 4 . . . Move 1338 | 110 392 337 393 106 Hop . | . . . . . Pick Up 46 | 9 9 15 12 1 Fast Attach 3 | 2 1 . . . Attach 20 | 4 1 6 8 1 Detach . | . . . . . Swap 11 | . 3 5 1 2 Drop 12 | 2 5 3 2 . Fire 181 | 21 18 56 68 18 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 1 1 Escape Stasis . | . . . . . Rewire 16 | . . . 16 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 210 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 817 | -10/Materials | Discovered new exit (range 10) 924 | -10/Materials | Entered another Materials area 924 | -9/Materials | Evolved 2 slots: Utility x2 1309 | -9/Materials | Build established: Scavenger-Mutant 1514 | -9/Materials | Lost 3 parts (1p1n1w) 1763 | -9/Materials | Build established: Mutant 1784 | -9/Materials | Discovered new exit (range 12) 1825 | -9/Materials | Identified exit to Materials 1899 | -9/Materials | Discovered new exit (range 8) 1916 | -9/Materials | Identified exit to Storage 1919 | -9/Materials | Entered Storage 2058 | -9/Storage | Core integrity fell below 50% 2872 | -9/Storage | Lost 3 parts (2n1u) 3086 | -9/Storage | Discovered exit to Materials (range 7) 3103 | -9/Storage | Entered Materials 3103 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3417 | -8/Materials | Self-destructed Last Messages --------------- 03383_ Imp. Medium Laser temporarily disabled. 03384_ Overheating: Imp. Sensor Array damaged (-2). 03385_ Overheating: System interference. 03385_ Imp. Sensor Array temporarily disabled. 03385_ Imp. Signal Interpreter temporarily disabled. 03387_ Lgt. Treads broken. 03387_ Overheating: Short circuit. 03390_ Power failure, Hvy. Ion Engine shutdown. 03404_ R-06 Scavenger collects Particle Gun. 03405_ U-05 Engineer destroyed. 03408_ Lgt. Treads destroyed. 03412_ K-01 Serf collects debris. 03412_ U-05 Engineer lays Concrete. 03413_ G-47 Trooper suffers critical hit (Burn). 03414_ U-05 Engineer lays Concrete. 03415_ K-01 Serf collects debris. 03415_ U-05 Engineer builds a Wall. 03415_ G-47 Trooper suffers critical hit (Burn). 03415_ G-47 Trooper critical meltdown. 03417_ Overheating: Energy bleed (-58). 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