Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.24 @ 23:40:12 Player: ILikeGoodFood Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (1828) 1828 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (362) 362 TOTAL SCORE: 5795 Bonus ------- Follower Combat Kills 85 Aligned with FarCom 300 Friendly Fire -23 Cogmind --------- Core Integrity 316/700 Matter 135/300 Energy 100/100 System Corruption 1% Temperature Critical (586) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Improved Signal Interpreter ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Component Analysis Suite Heavy Particle Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Heavy Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter ECM Suite Component Analysis Suite > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Enhanced Nuclear Core Improved Heat Sink System Restoration Module [Rating: 46] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Heavy Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . 1 . . . . . Propulsion 2 | . . . . . . . 1 1 Utility 2 | . . . 1 . . . 1 . Weapon 1 | . . . . . . . . 1 Parts Attached 84 | 9 3 8 8 2 . 11 27 16 Power 13 | 1 . 2 3 . . 2 3 2 Engine 13 | 1 . 2 3 . . 2 3 2 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 14 | 4 1 . . . . 5 3 1 Treads 2 | . . . . . . . 2 . Leg 3 | . . . . . . 3 . . Wheel 9 | 4 1 . . . . 2 1 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 2 2 . 2 1 . 2 13 4 Device 19 | 1 . . 2 1 . 2 9 4 Storage 2 | 1 1 . . . . . . . Processor 4 | . 1 . . . . . 3 . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 31 | 2 . 6 3 1 . 2 8 9 Energy Gun 9 | 1 . 3 3 . . 1 1 . Energy Cannon 8 | . . . . . . . 3 5 Ballistic Gun 4 | 1 . 1 . 1 . . 1 . Ballistic Cannon 6 | . . . . . . 1 1 4 Launcher . | . . . . . . . . . Special Weapon 4 | . . 2 . . . . 2 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 1 . 1 Parts Lost 29 | . . . 3 . . 5 10 11 Power 6 | . . . . . . 1 2 3 Propulsion 6 | . . . 1 . . 1 2 2 Utility 7 | . . . 1 . . 2 4 . Weapon 10 | . . . 1 . . 1 2 6 Highest Loss Streak 8 | . . . 2 . . 3 5 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 97 100 81 84 88 81 82 82 Engine 17 | . 14 14 15 22 22 20 17 14 Leg 4 | . . . . . . 6 12 . Wheel 12 | . 26 28 15 11 11 10 . 14 Device 15 | . 7 . 19 18 22 11 23 14 Storage 2 | . 13 14 . . . . . . Processor 11 | . 7 14 11 11 11 11 9 15 Energy Gun 10 | . 14 18 19 18 11 11 5 . Energy Cannon 3 | . . . . . . . 2 17 Ballistic Gun 4 | . 14 8 . 3 11 1 2 . Ballistic Cannon 3 | . . . . . . 9 6 4 Naked Turns . | . . . . . . . . . Heaviest Build 45 | 15 15 18 28 30 30 31 34 45 Greatest Support 56 | 32 20 20 20 10 10 30 40 56 Greatest Overweight (x) 9 | 4 . . 2 2 2 9 9 . Average Overweight (x) . | . . . . 2 2 1 . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 Average Capacity 5 | 5 7 8 5 5 5 5 5 5 Most Carried 8 | 7 8 8 7 5 5 5 5 5 Average Carried 4 | 3 5 7 4 4 4 4 2 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 Final Carried 8 | 5 6 8 4 5 5 2 4 4 Class Distribution -------------------- 76% | Scavenger-Mutant 11% | Skirmisher 7% | Scavenger-Skirmisher 4% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Matter Collected 1758 | 323 48 142 74 42 . 241 592 296 Remotely . | . . . . . . . . . Salvage Created 2417 | 171 72 257 318 62 . 236 803 498 Parts 135 | 12 7 17 17 5 . 12 39 26 Haulers Intercepted 6 | . . . 2 . . . 3 1 Recyclers Shooed 2 | 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 46 | . 3 10 1 1 . 8 16 7 Guns 17 | . 3 9 1 1 . 1 2 . Cannons 26 | . . . . . . 7 13 6 AOE 1 | . . 1 . . . . . . Classes Destroyed 14 | 2 2 1 4 1 . 1 1 2 Worker 4 | . . . 1 . . . 2 1 Builder 2 | . . . . 1 . . 1 . Tunneler 4 | 3 . . . . . 1 . . Hauler 6 | . . . 2 . . . 3 1 Recycler 3 | 1 . . 1 . . . . 1 Operator 2 | . . . 1 . . . . 1 Watcher 6 | . 1 . 3 . . . 2 . Swarmer 14 | . 3 5 . . . 3 3 . Grunt 20 | . . 5 . 1 . 4 7 3 Brawler 3 | . . . 1 . . . 2 . Duelist 2 | . . . . . . 1 . 1 Sentry 5 | . . . . . . . 4 1 Hunter 1 | . . . . . . . . 1 Programmer 1 | . . . . . . . . 1 Best Kill Streak 5 | 3 3 4 5 2 . 3 5 5 Combat Bots Only 4 | . 3 4 1 1 . 3 4 3 Max Kills in Single Turn 2 | 2 1 2 1 1 . 1 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . 1 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Damage Taken 4311 | . 16 307 52 23 . 822 1304 1787 Core 887 | . . 89 . 12 . 122 280 384 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 298 | . 37 . . . . . 261 . Core Remaining (%) 69 | 100 . 64 . . . 66 49 . Volleys Fired 246 | 11 6 45 23 6 . 42 73 40 Largest 3 | 2 2 2 2 2 . 2 2 3 Hottest 207 | 70 70 140 140 131 . 117 160 207 Shots Fired 434 | 22 12 73 43 12 1 55 112 104 Gun 203 | 22 12 56 43 12 1 22 35 . Cannon 208 | . . . . . . 33 71 104 Launcher . | . . . . . . . . . Special 23 | . . 17 . . . . 6 . Kinetic 174 | 11 6 19 . 3 1 38 58 38 Thermal 220 | 11 6 54 43 9 . 17 52 28 Explosive . | . . . . . . . . . Electromagnetic 40 | . . . . . . . 2 38 Robot Hit Streak 17 | 4 2 5 5 6 . 5 17 7 Robot Miss Streak 6 | 5 5 4 5 1 . 4 3 6 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 227 | 11 4 28 21 8 . 31 73 51 Core Hits 98 | 5 4 12 10 3 . 14 33 17 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 14 | 2 . 2 2 . . 3 5 . Burn 9 | 2 . 2 2 . . 2 1 . Blast 5 | . . . . . . 1 4 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5670 | 148 55 472 472 206 . 946 1971 1400 Guns 1951 | 148 55 427 472 206 . 237 406 . Cannons 3563 | . . . . . . 709 1517 1337 Explosions 99 | . . 36 . . . . . 63 Melee . | . . . . . . . . . Ramming 9 | . . 9 . . . . . . Kinetic 2730 | 59 43 137 . 38 . 770 1140 543 Thermal 2411 | 89 12 326 472 168 . 176 735 433 Explosive . | . . . . . . . . . Electromagnetic 520 | . . . . . . . 96 424 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 1 1 1 1 1 1 5 6 Average Corruption 1 | . 1 1 1 1 1 1 5 3 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 45 | . 1 6 3 3 8 7 10 7 Message Errors 16 | . 1 2 . . 4 2 4 3 Matter Fused 5 | . . 1 1 1 1 1 . . Heat Flow Errors 8 | . . . . 1 2 1 1 3 Energy Discharges 3 | . . 1 1 1 . . . . Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . 1 . . . . . . Data Loss (minor) 6 | . . 1 1 . . 1 3 . Data Loss (major) 1 | . . . . . . 1 . . Misfires 3 | . . . . . 1 . 1 1 Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 25 | . . . . . . 8 16 1 Projectiles 25 | . . . . . . 8 16 1 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 15 | . . . . . . 7 4 4 Impact . | . . . . . . . . . Kinetic 15 | . . . . . . 7 4 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 4 | . . 4 . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . 1 . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 807 | 72 27 404 265 121 203 462 807 616 Average Temperature 166 | 31 10 82 85 50 90 167 217 263 Received Heat Transfer 1644 | . . 81 39 12 . 351 666 495 Effects 66 | . . 2 . . . 5 26 33 Shutdowns 15 | . . . . . . 2 . 13 Energy Bleed 6 | . . 1 . . . . 3 2 Interference 12 | . . . . . . 3 5 4 Matter Decay 4 | . . . . . . . 2 2 Short Circuit 5 | . . . . . . . 3 2 Damage (minor) 8 | . . 1 . . . . 6 1 Damage (major) 15 | . . . . . . . 6 9 Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 5 | . . . . . . . 1 4 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 8 | 1 . 2 2 . . . 3 . Heat Transferred 5010 | 407 37 864 999 296 . 444 1395 568 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Peak Influence 192 | 20 80 156 134 170 . 192 165 150 Initial 74 | . 13 31 7 49 . . 74 60 Average 69 | 9 32 40 90 110 . 49 88 82 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . . 1 . . 2 3 Investigation 2 | . . . . 1 . . 1 . Extermination 1 | . . . . . . . . 1 Reinforcement 2 | . . . . . . . 1 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Distress Signals 5 | . . . 1 . . . 3 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . 6 10 10 5 . 13 22 16 Peak Tracking Total 6 | . 3 3 3 3 . 5 5 6 Tactical Retreats 8 | . 1 . . . . 6 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Traps Triggered 3 | . 1 . 1 . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . Reused 1 | . 1 . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Disabled 3 | . . 1 . . . . . 2 Max in Single Turn 1 | . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Accessed 16 | . 5 2 2 1 1 . 5 . Terminals 8 | . 3 1 2 . . . 2 . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . . . . 2 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 46 | . 21 2 5 1 3 . 14 . Successful 32 | . 13 2 3 1 3 . 10 . Failed 14 | . 8 . 2 . . . 4 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 16 | . 4 . 1 . 8 . 3 . Terminals 23 | . 14 1 5 . . . 3 . Fabricators . | . . . . . . . . . Repair Stations 13 | . 4 . . . . . 9 . Recycling Units 3 | . 3 . . . . . . . Scanalyzers 2 | . . . . . . . 2 . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 7 2 3 1 3 . 1 . Record 3 | . . . . . 3 . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 2 | . . 1 . 1 . . . . Repair Station Index 1 | . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 2 | . 2 . . . . . . . Reprogram Traps 2 | . 2 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 11 | . 4 . . . . . 7 . Scan Component 6 | . 2 . . . . . 4 . Repair 5 | . 2 . . . . . 3 . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 2 | . . . . . . . 2 . Insert Component 2 | . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 Used . | . . . . . . . . . Hacking Detections 13 | . 5 1 2 . . . 5 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . 2 . . . . . 3 . Time 166 | . 52 . . . . . 114 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 2 . . . Highest-Rated Group 41 | . . . . 41 41 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . 5 . . . . Total Damage 64 | . . . . 64 . . . . Kills 3 | . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 1 | . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Turns Passed 7037 | 115 338 921 376 401 1068 1099 1772 947 Spaces Moved 4553 | 67 314 878 283 317 970 530 671 523 Core 59 | 15 . . . . . 3 41 . Treads 112 | . . . . . . . 112 . Legs 662 | . . . . . . 198 464 . Wheels 3720 | 52 314 878 283 317 970 329 54 523 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 80 110 110 80 50 100 Average Speed 111 | 87 80 80 94 110 110 140 167 100 Slowest Speed 500 | 250 80 80 110 110 110 500 500 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 3 64 103 32 64 91 72 48 10 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 4 | . . 3 . . . 1 . . Spaces Dug 3 | . . . . . . . 3 . Terrain Destroyed 51 | . . 17 7 1 . 7 14 5 Melee . | . . . . . . . . . Projectile 37 | . . 5 7 1 . 7 14 3 AOE 14 | . . 12 . . . . . 2 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total 6039 | 101 388 988 348 357 971 828 1196 862 Wait 1059 | . 60 48 25 29 . 239 391 267 Move 4545 | 66 313 877 282 316 969 529 670 523 Hop . | . . . . . . . . . Pick Up 67 | 13 5 4 4 3 1 2 25 10 Fast Attach 13 | 1 1 3 1 . . 6 . 1 Attach 50 | 8 1 1 5 1 . 5 21 8 Detach 2 | . . . . . . . . 2 Swap 21 | . 1 4 2 1 . . 6 7 Drop 35 | 2 1 5 6 1 1 5 10 4 Fire 246 | 11 6 45 23 6 . 42 73 40 Melee . | . . . . . . . . . Ram 1 | . . 1 . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 116 | -11/Junkyard | Entered Materials 241 | -10/Materials | Repaired Wheel 269 | -10/Materials | Repaired Sml. Storage Unit 279 | -10/Materials | Discovered new exit (range 10) 290 | -10/Materials | Identified exit to Materials 371 | -10/Materials | Discovered exit to Materials (range 16) 394 | -10/Materials | Discovered new exit (range 11) 402 | -10/Materials | Identified exit to Mines 454 | -10/Materials | Entered Mines 477 | -10/Mines | Met a Derelict bent on vengeance 494 | -10/Mines | Learned location of 1 exit from Materials 576 | -10/Mines | Build established: Scavenger-Mutant 690 | -10/Mines | Discovered exit to Materials (range 11) 722 | -10/Mines | Discovered exit to Materials (range 7) 872 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 981 | -10/Mines | Excavation squad dispatched 981 | -10/Mines | A large section of the Mines collapsed 1375 | -10/Mines | Entered Materials 1375 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1376 | -9/Materials | Identified exit to Materials 1530 | -9/Materials | Discovered exit to Materials (range 16) 1642 | -9/Materials | Discovered new exit (range 16) 1749 | -9/Materials | Identified exit to Mines 1751 | -9/Materials | Entered Mines 1936 | -9/Mines | Discovered exit to Materials (range 5) 2020 | -9/Mines | Met a Derelict shopkeep closing up shop 2124 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2124 | -9/Mines | Discovered new exit (range 5) 2127 | -9/Mines | Identified exit to Exiles 2152 | -9/Mines | Entered Exiles 2152 | -9/Exiles | Accompanied by 2 allies 2171 | -9/Exiles | Discovered new exit (range 15) 2182 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2183 | -9/Exiles | Met 8R-AWN 2201 | -9/Exiles | Met EX-HEX 2234 | -9/Exiles | Met EX-BIN 2343 | -9/Exiles | Met EX-DEC 2410 | -9/Exiles | Visited The Gauntlet 2497 | -9/Exiles | Discovered new exit (range 15) 2796 | -9/Exiles | Identified exit to Mines 3035 | -9/Exiles | Aligned with FarCom system 3036 | -9/Exiles | Given EX-Vault access code 3107 | -9/Exiles | Opened EX-Vault 3116 | -9/Exiles | Found Prototype Device 3141 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3220 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 3220 | -9/Exiles | Entered Mines 3367 | -8/Mines | Lost 3 parts (1n1u1w) 4237 | -8/Mines | Discovered exit to Materials (range 13) 4254 | -8/Mines | Identified Supersonic Drone Bay 4319 | -8/Mines | Entered Materials 4319 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4384 | -8/Materials | Repaired Rnf. Ion Engine 4430 | -8/Materials | Repaired Adv. Assault Cannon 4730 | -8/Materials | Build established: Scavenger-Skirmisher 4946 | -8/Materials | Repaired Particle Charger 5062 | -8/Materials | Build established: Scavenger-Mutant 5641 | -8/Materials | Lost 5 parts (2p1n1u1w) 5678 | -8/Materials | Core integrity fell below 50% 5695 | -8/Materials | Lost 3 parts (2u1w) 6076 | -8/Materials | Discovered new exit (range 10) 6089 | -8/Materials | Identified exit to Factory 6091 | -8/Materials | Entered Factory 6091 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6421 | -7/Factory | Build established: Skirmisher 6754 | -7/Factory | Lost 3 parts (3w) 7018 | -7/Factory | Garrison activated, responded to threat 7038 | -7/Factory | Core integrity fell below 50% 7038 | -7/Factory | Self-destructed Last Messages --------------- Overheating: Cld. Particle Cannon damaged (-104). Overheating: Rnf. Ion Engine damaged (-28). L-41 Fighter calls for garrison reinforcements. ALERT: Activating Garrison Access F004. L-41 Fighter knocked back. Power failure, Rnf. Ion Engine shutdown. Arm. Huge Wheel destroyed. W-25 Informer sends out distress signal. Arm. Huge Wheel destroyed. Adv. Assault Cannon destroyed. System corrupted: Heat flow error (+263). Power failure, Imp. Ion Engine shutdown. Overheating: Cld. Particle Cannon damaged (-3). Overheating: ECM Suite damaged (-3). Power failure, Rnf. Ion Engine shutdown. Imp. Ion Engine destroyed. Rnf. Ion Engine destroyed. Visual Processing Unit broken. Overheating: Short circuit. Cld. Particle Cannon destroyed. 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""""" + w #?????????######???? | | ???????????????# #Y #??????????????????? | | ???????????????# ! #@ #??????????????????? | | ???????????????# "T" #l % #??????????????????? | | ???????????????# """ # #??????????????????? | | ???????????????# # gg u#??????????????????? | | ???????????????########## #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# g #??????????????????? | | ????????????????????????# # ?????????????????? | | ????????????????????????# # ?????????????????? | | ????????????????????????# #? ????????????????? | | ????????????????????????# % +? ???????????????? | | ????????????????????????# % #?? ???????????????? | | ????????????????????????# #??? ??????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredPlatingLaser Manual? 0 Play Time 01:09:09 Cumulative 43.5 hours Start 2023.08.24 @ 22:18:35 End 2023.08.24 @ 23:40:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 433eab01-57e0-48ee-a13f-1f12e42ceea4