Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.13 @ 09:43:36 Player: Luigi Panache Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (166) 830 Value Destroyed (6999) 6999 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3041) 3041 TOTAL SCORE: 18090 Bonus ------- High Alert Combat Kills 41 Win 3000 Cogmind --------- Core Integrity 1468/1600 Matter 240/300 Energy 186/190 System Corruption 0% Temperature Cool (4) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (8) --- Improved Q-thruster Improved Q-thruster > --- UTILITY (11) ----- Advanced Signal Interpreter Improved Core Analyzer Advanced System Shield > --- WEAPON (4) ------- Heavy Quantum Rifle > --- INVENTORY (4) ---- Experimental Biometal Heavy Treads High-capacity Storage Unit Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Neutrino Core > --- PROPULSION ------- Biometal Leg Biometal Leg Centrium Wheel Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Core Analyzer Advanced Transmission Jammer > --- WEAPON ----------- High-powered Shock Rifle Coil Gun Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Nuclear Core Neutrino Core Micro Fission Core Antigrav System Improved Heat Sink Matter Compressor Advanced Sensor Array Hardened Medium Armor Plating HERF Cannon Gauss Rifle Gauss Rifle Flak Gun Shock Bomb Launcher Shock Bomb Launcher Grenade Launcher Rocket Array Neutron Missile Launcher Neutron Missile Launcher [Rating: 102] Favorites ----------- Power Nuclear Core Engine Heavy Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Hover Unit Antigrav System Flight Unit Improved Q-thruster Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Launcher Neutron Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 . 2 Power 1 | . . . . . 1 . . . . . . . Propulsion 6 | . . . 1 2 . . 1 . . . . 2 Utility 9 | . . 1 1 . 1 1 1 2 . 2 . . Weapon 2 | . . 1 . . . 1 . . . . . . Parts Attached 188 | 7 5 13 27 13 19 12 54 15 7 10 2 4 Power 25 | 1 . 1 5 1 3 2 8 1 . 1 . 2 Engine 6 | 1 . 1 1 . 2 . 1 . . . . . Core 13 | . . . 4 1 1 2 4 1 . . . . Reactor 6 | . . . . . . . 3 . . 1 . 2 Propulsion 62 | 2 . 4 8 2 8 1 17 8 5 6 . 1 Treads 24 | 2 . 4 6 2 2 . 2 1 1 3 . 1 Leg 30 | . . . 1 . 6 1 12 7 3 . . . Wheel 2 | . . . 1 . . . 1 . . . . . Hover 2 | . . . . . . . 2 . . . . . Flight 4 | . . . . . . . . . 1 3 . . Utility 36 | 2 3 1 4 3 3 4 8 3 1 3 . 1 Device 17 | . . . 2 2 2 2 7 1 1 . . . Storage 8 | 2 3 . 1 . . . . . . 2 . . Processor 5 | . . . 1 1 1 1 . . . 1 . . Hackware 3 | . . 1 . . . . . 1 . . . 1 Protection 3 | . . . . . . 1 1 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 65 | 2 2 7 10 7 5 5 21 3 1 . 2 . Energy Gun 20 | 2 1 4 2 3 . . 5 1 1 . 1 . Energy Cannon 4 | . . . . . . . 3 . . . 1 . Ballistic Gun 31 | . . 3 5 3 5 5 10 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 10 | . 1 . 3 1 . . 3 2 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 2 3 1 2 . 2 . 1 1 1 1 Parts Lost 75 | . . 2 4 4 3 4 37 15 1 5 . . Power 9 | . . 1 1 . 1 . 3 2 . 1 . . Propulsion 24 | . . . 1 3 . . 14 5 . 1 . . Utility 15 | . . . . . 2 2 6 2 1 2 . . Weapon 27 | . . 1 2 1 . 2 14 6 . 1 . . Highest Loss Streak 18 | . . 2 2 3 1 3 18 14 1 3 . . Average Slot Usage (%) 87 | . 99 97 98 99 90 89 85 72 35 28 20 24 Engine 4 | . 14 10 1 . 6 5 2 . . . . . Core 4 | . . . 6 7 5 5 6 4 4 2 . . Treads 15 | . 28 21 21 37 9 . 1 3 1 1 . . Leg 7 | . . . 1 . 19 29 14 22 4 . . . Device 6 | . . . 6 6 9 4 12 7 4 2 . . Storage 14 | . 27 22 17 15 13 11 9 4 3 . . . Processor 5 | . . . 2 4 5 10 9 4 4 6 8 8 Hackware 2 | . . 9 9 2 . . . 3 4 2 . 1 Energy Gun 9 | . 28 14 12 14 2 . 3 7 2 2 2 4 Ballistic Gun 10 | . . 17 13 6 15 15 14 3 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 95 | 15 55 62 69 73 83 93 95 65 27 43 11 22 Greatest Support 150 | 40 40 40 62 102 100 100 125 125 65 150 32 32 Greatest Overweight (x) 26 | 1 1 1 4 1 3 . 26 1 . 3 3 7 Average Overweight (x) . | . . 1 1 . . . 2 . . . . . Largest Inventory Capacity 18 | 8 18 18 18 18 18 18 18 10 10 12 4 4 Average Capacity 15 | 6 14 18 17 18 18 18 17 10 9 5 4 4 Most Carried 18 | 6 15 18 18 18 18 18 18 10 10 4 4 4 Average Carried 15 | 3 11 17 17 17 17 17 16 9 8 3 3 3 Final Capacity 18 | 8 18 18 18 18 18 18 10 10 4 4 4 4 Final Carried 18 | 6 15 18 17 18 17 15 10 9 4 4 4 4 Class Distribution -------------------- 27% | Scavenger-Skirmisher 19% | Mutant 16% | Scavenger-Gunner 13% | Hacker-Gunner 8% | Skirmisher 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Mutant | -2/Testing Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Matter Collected 5112 | 270 201 309 749 370 502 632 1660 399 . 20 . . Remotely . | . . . . . . . . . . . . . Salvage Created 8496 | 92 259 286 2045 871 525 635 2657 1126 . . . . Parts 366 | 1 19 19 94 44 25 21 105 38 . . . . Haulers Intercepted 9 | . 1 2 4 . 1 . 1 . . . . . Recyclers Shooed 6 | . . 1 1 . . . 3 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 119 | . 8 3 27 15 11 12 31 12 . . . . Guns 97 | . 6 3 23 14 11 12 25 3 . . . . Cannons 2 | . . . . . . . 2 . . . . . AOE 18 | . 2 . 4 1 . . 3 8 . . . . Classes Destroyed 14 | 1 4 2 5 1 . . 1 . . . . . Worker 4 | . . . 1 . . . 3 . . . . . Builder 7 | . . . 2 . . . 1 4 . . . . Tunneler 2 | . . . . . . . 1 1 . . . . Hauler 9 | . 1 2 4 . 1 . 1 . . . . . Recycler 12 | 1 . . 4 2 . . 3 2 . . . . Operator 3 | . . 1 2 . . . . . . . . . Watcher 10 | . 2 1 3 . . 1 2 1 . . . . Swarmer 15 | . 6 . 3 2 4 . . . . . . . Grunt 61 | . 2 2 14 9 1 9 14 10 . . . . Brawler 2 | . . . 1 . . . 1 . . . . . Duelist 2 | . . . 1 . . . 1 . . . . . Sentry 11 | . . 1 5 1 1 . 3 . . . . . Hunter 15 | . . . 3 2 4 . 4 2 . . . . Programmer 13 | . . . . 1 1 3 8 . . . . . Best Kill Streak 16 | 1 6 2 8 3 4 5 7 16 . . . . Combat Bots Only 9 | . 3 2 3 3 4 5 6 9 . . . . Max Kills in Single Turn 4 | 1 2 1 2 1 3 1 3 4 . . . . Gunslinging 2 | . . . . . 2 . . . . . . . Exploded 2 | . 2 . 2 1 . . 1 2 . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Damage Taken 12214 | . 318 127 1190 856 920 1245 4556 1978 72 703 17 232 Core 2040 | . 117 8 187 304 27 176 500 273 52 264 . 132 Absorbed by Shields 168 | . . . . . . . . 168 . . . . Core Remaining (%) 77 | 100 53 98 66 56 96 82 56 . 75 . 81 91 Volleys Fired 369 | 1 21 19 63 36 42 46 106 31 1 . 1 2 Largest 4 | 2 2 3 3 3 3 4 4 3 1 . 1 1 Hottest 188 | 100 100 123 168 188 83 93 181 156 24 . 88 100 Shots Fired 1001 | 2 41 54 179 108 110 108 326 69 1 . 1 2 Gun 968 | 2 40 54 174 107 110 108 312 58 1 . . 2 Cannon 10 | . . . . . . . 9 . . . 1 . Launcher 23 | . 1 . 5 1 . . 5 11 . . . . Special . | . . . . . . . . . . . . . Kinetic 632 | . . 31 83 35 105 108 250 20 . . . . Thermal 234 | 2 40 17 59 36 . . 39 38 1 . . 2 Explosive 15 | . 1 . 3 1 . . 5 5 . . . . Electromagnetic 120 | . . 6 34 36 5 . 32 6 . . 1 . Robot Hit Streak 54 | 2 8 19 45 54 25 24 21 39 . . . 1 Robot Miss Streak 6 | . 2 1 3 1 2 3 6 1 . . . 1 Penetration Max 2 | . . . 1 . . . 2 . . . . . Secondary Targets 18 | . 1 . 3 1 3 3 7 . . . . . Max Gunslinging Chain 2 | . 1 . 1 1 2 1 1 . . . . . Shots Hit Robots 789 | 2 30 40 128 93 88 88 258 61 . . . 1 Core Hits 438 | 2 15 13 76 35 28 38 183 48 . . . . Critical Hits 19 | . . . 4 3 1 1 10 . . . . . Critical Kills 6 | . . . 3 1 . . 2 . . . . . Critical Parts Destroyed 12 | . . . 1 2 1 1 7 . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 19678 | 25 506 598 3001 1719 1720 2044 6766 3261 . . . 38 Guns 14865 | 25 348 598 2463 1606 1719 2044 5083 941 . . . 38 Cannons 216 | . . . . . . . 216 . . . . . Explosions 4570 | . 158 . 537 105 . . 1460 2310 . . . . Melee . | . . . . . . . . . . . . . Ramming 27 | . . . 1 8 1 . 7 10 . . . . Kinetic 9688 | . . 265 948 381 1665 2044 3976 409 . . . . Thermal 4553 | 25 348 188 998 890 . . 1323 743 . . . 38 Explosive 2767 | . 158 . 209 59 . . 820 1521 . . . . Electromagnetic 2643 | . . 145 845 381 54 . 640 578 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . 1 1 1 5 9 2 2 2 2 . Average Corruption 3 | . . . 1 1 1 3 5 1 2 2 2 . Corruption Purged . | . . . . . . . . . . . . . Effects 60 | . . . 3 1 . 9 46 . 1 . . . Message Errors 12 | . . . 3 . . 1 8 . . . . . Matter Fused 7 | . . . . . . 3 4 . . . . . Heat Flow Errors 9 | . . . . . . 1 8 . . . . . Energy Discharges 5 | . . . . . . 1 4 . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . 1 . 1 . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . Misfires 1 | . . . . . . 1 . . . . . . Targeting Errors 19 | . . . . 1 . 2 16 . . . . . Weapon Failures 3 | . . . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 132 | . . . 34 . . . 52 46 . . . . Projectiles 25 | . . . . . . . 25 . . . . . Explosions 107 | . . . 34 . . . 27 46 . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 493 | . 102 . 61 . . . 93 237 . . . . Shots 15 | . 2 . 2 . . . 4 7 . . . . Rammed 5 | . . . 1 1 . . 1 2 . . . . Targets Rammed 6 | . . . 1 1 1 . 1 2 . . . . Kicked 1 | . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 721 | 39 313 184 630 721 27 122 359 220 . . . 52 Average Temperature 100 | 20 82 67 126 154 13 27 87 75 . . . 30 Received Heat Transfer 2579 | . 78 84 441 225 111 453 588 572 . 18 . 9 Effects 28 | . . . 15 10 . . 3 . . . . . Shutdowns 5 | . . . 3 2 . . . . . . . . Energy Bleed 6 | . . . 3 1 . . 2 . . . . . Matter Decay 5 | . . . 3 2 . . . . . . . . Damage (minor) 3 | . . . 2 . . . 1 . . . . . Damage (major) 6 | . . . 3 3 . . . . . . . . Damage (core) 3 | . . . 1 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . . . 1 1 . . . . Parts Fried 9 | . . . 2 . . . 3 4 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 14 | . 1 1 6 1 . . 2 3 . . . . Heat Transferred 7982 | 74 1036 555 2026 1234 . . 1647 1373 . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 1 . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Peak Influence 466 | 5 136 67 466 216 205 286 379 430 196 89 75 282 Initial 181 | . 2 . 24 103 45 22 . 81 181 28 43 39 Average 98 | 3 26 24 222 82 78 90 113 138 129 48 52 68 Maximum Alert Level 2 | . . . 2 1 1 1 1 2 . . . 1 Low Security (%) 84 | 100 100 100 30 97 93 87 84 86 100 100 100 90 Level 1 14 | . . . 65 2 6 12 15 9 . . . 9 Level 2 . | . . . 4 . . . . 4 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 41 | . 1 1 4 11 5 5 8 2 1 2 . 1 Investigation 13 | . 1 . 3 1 2 1 2 1 . 1 . 1 Extermination 8 | . . . . 3 1 1 3 . . . . . Reinforcement 14 | . . 1 1 4 2 . 3 1 1 1 . . Assault . | . . . . . . . . . . . . . Garrison 6 | . . . . 3 . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 1 . 1 1 . . . . Haulers Reinforced 3 | . . . . 1 1 . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Distress Signals 11 | . 1 . 4 . . . 3 . . 1 2 . Communications Jammed 24 | . . . . . . . 24 . . . . . Distress Signals 24 | . . . . . . . 24 . . . . . Times Spotted 223 | . 11 9 37 30 12 17 51 21 6 10 6 13 Peak Tracking Total 14 | . 3 4 5 6 4 6 5 11 6 9 9 14 Tactical Retreats 17 | . . . 2 1 . 1 6 1 . 3 . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Traps Triggered 10 | . 1 . 2 1 1 2 2 . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Machines Disabled 18 | . 2 . 2 2 . 3 6 2 . . 1 . Max in Single Turn 5 | . 1 . 1 1 . 1 5 1 . . 1 . Garrison Access 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Machines Accessed 47 | . 7 4 7 6 3 3 7 1 1 2 1 5 Terminals 31 | . 4 3 5 5 3 1 3 1 1 1 . 4 Fabricators 4 | . . . . 1 . . 2 . . . 1 . Repair Stations 4 | . 1 1 1 . . . 1 . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . 1 1 . . 1 . . Garrison Access 2 | . . . . . . 1 . . . . . 1 Total Hacks 134 | . 24 16 31 11 8 7 13 4 4 4 4 8 Successful 71 | . 14 11 19 4 2 2 4 3 4 1 3 4 Failed 63 | . 10 5 12 7 6 5 9 1 . 3 1 4 Catastrophic 10 | . . 1 1 1 1 1 1 1 . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 64 | . 13 12 17 6 5 . 5 . 2 1 2 1 Terminals 97 | . 17 14 22 9 8 3 7 4 4 2 . 7 Fabricators 9 | . . . . 2 . . 3 . . . 4 . Repair Stations 14 | . 5 2 5 . . . 2 . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers 9 | . . . 4 . . 2 1 . . 2 . . Garrison Access 3 | . . . . . . 2 . . . . . 1 Terminal Hacks 42 | . 7 7 9 3 2 2 1 3 4 1 . 3 Record 2 | . . . 1 . . . . . 1 . . . Part Schematic 5 | . 3 1 . . . . . . 1 . . . Robot Analysis 1 | . . 1 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 5 | . . . 1 1 1 . . . 1 . . 1 Branch Access Points 2 | . . . 1 . . . . . . 1 . . Terminal Index 3 | . 1 1 . . . . . 1 . . . . Garrison Index 1 | . . 1 . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Unreport Threat 14 | . 2 1 1 2 1 2 1 2 1 . . 1 Security Status 1 | . . . 1 . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . Fabricator Hacks 4 | . . . . 1 . . 1 . . . 2 . Load Schematic 1 | . . . . . . . . . . . 1 . Build 3 | . . . . 1 . . 1 . . . 1 . Repair Station Hacks 12 | . 4 2 4 . . . 2 . . . . . Scan Component 6 | . 2 1 2 . . . 1 . . . . . Repair 6 | . 2 1 2 . . . 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . 1 Unauthorized Hacks 6 | . 1 2 2 . . . . . . . 1 . Terminals 5 | . 1 2 2 . . . . . . . . . Botnet 5 | . 1 2 2 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . Prioritize 1 | . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 38 | . 5 2 6 6 3 3 6 1 . 2 . 4 Full Trace Events 16 | . 3 1 3 1 2 1 2 1 . 1 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . 3 1 2 . . . . . 1 . . . Parts Built 4 | . . . . 2 . . 2 . . . . . Matter 614 | . . . . 234 . . 256 . . . 124 . Time 184 | . . . . 58 . . 64 . . . 62 . Total Part Build Rating 30 | . . . . 14 . . 16 . . . . . Parts Repaired 6 | . 2 1 2 . . . 1 . . . . . Time 151 | . 26 26 64 . . . 35 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . Programmers 3 | . . . . . . 3 . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Robot Analysis Total 1 | . . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Turns Passed 8626 | 110 899 729 1200 1509 731 531 1859 287 162 223 125 261 Spaces Moved 5244 | 55 431 336 463 705 380 313 873 127 319 413 107 722 Core 18 | 6 . . . . . . 3 . . 5 2 2 Treads 2052 | 49 431 336 361 705 130 . 5 7 7 21 . . Legs 1164 | . . . 29 . 250 313 441 120 11 . . . Wheels 474 | . . . 73 . . . 401 . . . . . Hover 23 | . . . . . . . 23 . . . . . Flight 1513 | . . . . . . . . . 301 387 105 720 Fastest Speed 30 | 50 160 180 130 156 124 126 120 120 40 30 32 32 Average Speed 121 | 148 178 180 174 157 148 126 146 122 45 44 36 33 Slowest Speed 1350 | 160 180 180 240 172 210 126 1350 165 145 200 200 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . . . . 1 9 1 13 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 24 | 4 72 32 58 27 8 8 24 4 30 15 20 21 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 353 | . 21 . 44 39 2 . 129 117 . . . 1 Melee . | . . . . . . . . . . . . . Projectile 17 | . . . 6 1 2 . 7 . . . . 1 AOE 336 | . 21 . 38 38 . . 122 117 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Total 6775 | 78 519 428 738 1038 470 383 1230 197 339 441 189 725 Wait 818 | 10 40 42 137 266 15 11 174 20 . 17 80 6 Move 5187 | 54 430 335 462 704 379 312 872 126 316 394 104 699 Hop 20 | . . . . . . . . . 1 9 1 9 Pick Up 81 | 6 18 8 22 7 3 1 11 . 2 2 . 1 Fast Attach 97 | 7 1 8 10 2 10 6 31 6 4 7 1 4 Attach 40 | . . 2 5 4 4 4 10 4 3 3 1 . Detach 12 | . . . 1 1 . . . . 5 3 1 1 Swap 51 | . 4 3 12 7 5 2 13 5 . . . . Drop 94 | . 5 11 25 10 11 1 12 3 7 6 . 3 Fire 369 | 1 21 19 63 36 42 46 106 31 1 . 1 2 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . 1 . 1 . . . . . Crush 4 | . . . 1 1 . . . 2 . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 386 | -10/Materials | Repaired Hcp. Storage Unit 426 | -10/Materials | Repaired Grenade Launcher 505 | -10/Materials | Discovered new exit (range 15) 665 | -10/Materials | Discovered new exit (range 9) 764 | -10/Materials | Discovered new exit (range 10) 1010 | -10/Materials | Entered another Materials area 1010 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1376 | -9/Materials | Build established: Hacker-Gunner 1580 | -9/Materials | Repaired Lgt. Treads 1669 | -9/Materials | Discovered new exit (range 16) 1739 | -9/Materials | Entered another Materials area 1739 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2352 | -8/Materials | Repaired Lgt. Nuclear Core 2385 | -8/Materials | Repaired Hcp. Storage Unit 2466 | -8/Materials | Build established: Scavenger-Gunner 2902 | -8/Materials | Identified exit to Factory 2939 | -8/Materials | Entered Factory 2939 | -7/Factory | Evolved 2 slots: Propulsion x2 3025 | -7/Factory | Fabricated Dispersion Rifle (x2) 3584 | -7/Factory | Garrison activated, responded to threat 3816 | -7/Factory | Found Prototype Launcher 3816 | -7/Factory | Identified Rocket Array 3933 | -7/Factory | Identified exit to Factory 3961 | -7/Factory | Build established: Scavenger-Skirmisher 4448 | -7/Factory | Entered another Factory area 4448 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4470 | -6/Factory | Lost 3 parts (2n1w) 4879 | -6/Factory | Identified exit to Factory 5164 | -6/Factory | Build established: Skirmisher 5179 | -6/Factory | Entered another Factory area 5179 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5468 | -5/Factory | Garrison activated, responded to threat 5567 | -5/Factory | Lost 3 parts (1u2w) 5704 | -5/Factory | Discovered new exit (range 5) 5709 | -5/Factory | Identified exit to Factory 5710 | -5/Factory | Entered another Factory area 5710 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6031 | -4/Factory | Repaired Hvy. Deuterium Engine 6176 | -4/Factory | Build established: Scavenger-Skirmisher 6499 | -4/Factory | Lost 10 parts (5n2u3w) 6602 | -4/Factory | Fabricated Biometal Leg (x2) 6608 | -4/Factory | Spotted B-86 Titan 7430 | -4/Factory | Lost 18 parts (2p6n2u8w) 7497 | -4/Factory | Lost 6 parts (1p1n2u2w) 7559 | -4/Factory | Discovered new exit (range 10) 7568 | -4/Factory | Identified exit to Research 7569 | -4/Factory | Entered Research 7569 | -3/Research | Evolved 2 slots: Utility x2 7828 | -3/Research | Discovered new exit (range 14) 7854 | -3/Research | Identified exit to Quarantine 7855 | -3/Research | Destroyed 9 combat bots 7856 | -3/Research | Entered Quarantine 7885 | -3/Quarantine | Lost 14 parts (2p4n2u6w) 7945 | -3/Quarantine | Identified exit to Research 8018 | -3/Quarantine | Entered Research 8018 | -2/Research | Evolved 2 slots: Utility x2 8054 | -2/Research | Identified exit to Testing 8118 | -2/Research | Build established: Hacker-Mutant 8202 | -2/Research | Lost 3 parts (2u1w) 8241 | -2/Research | Entered Testing 8361 | -2/Testing | Spotted PP-YBLNEPAXU9 8362 | -2/Testing | Discovered new exit (range 11) 8365 | -2/Testing | Identified exit to Access 8366 | -2/Testing | Entered Access 8366 | -1/Access | Evolved 2 slots: Propulsion x2 8535 | -1/Access | Identified exit to Surface 8627 | *** | Escaped! Last Messages --------------- >>Seal Access door sealed. 08508_ Acquired Adv. System Shield. 08529_ Penetrated by Slug. 08532_ Slug penetrates Wall. 08535_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (50,110) Map updated. 08535_ ALERT: Suspicious activity at Terminal A021. Dispatching Investigation squad. 08543_ Connecting with Terminal... 08589_ K-01 Serf destroyed. 08620_ K-01 Serf cleans the Terminal. 08624_ Connecting with Terminal... >>Open Sealed Barrier opened. 08625_ K-01 Serf cleans the Terminal. 08625_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #?? ???????????? | | ???????????????????# "" #?# #?????????? | | ???????????????????# "@ #?# #?????????? | | ???????????????????# #?# #?????????? | | ???????????????????# #?# #?????????? | | ???????????????????# #?# #?????????? | | ??????????????????## ### ==## ???????? | | ??????????????????# ## = ##= ?????? | | ??????????????????##"" ### ?# !!???? | | ???????????????????#"" #?# ?# ?? | | ???????????????????#"" #?? ??# | | ???????????????????#T #?? ??# = | | ???????????????????#"" #??? ???# | | ???????????????????#"" #??? ???# ?? | | ???????????????????#""g #####+############## | | ?????????????? k k | | ?????????????? | | ??????????????#####################+############## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 37 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 10 Evasion (%) 64 Targeting Accuracy 5 Core Analysis 8 Recoil Reduction 5 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Grenade Launcher | -10/Materials | Hacked Lgt. Treads | -10/Materials | Hacked Imp. Sensor Array | -9/Materials | Hacked Gauss Rifle | -8/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Enh. Quantum Rifle | -3/Quarantine | Hacked Robot Schematics ------------------ None Fabricated ------------ Dispersion Rifle | x2 | -7/Factory | Preloaded Biometal Leg | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedChainLoader Manual? 0 Play Time 01:27:09 Cumulative 138.2 hours Start 2020.12.12 @ 09:31:00 End 2020.12.13 @ 09:43:36 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 112 Rogue 31 Adventurer 43 Explorer 38 Win Type 0 Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 71 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc762493-89df-4082-b2c1-accf54a88429