Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.29 @ 10:29:36 // Winter2019/RPGLIKE

Player: BadAss McGhee

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (55)      275
Value Destroyed (1881)     1881
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (65)                 65
              TOTAL SCORE: 4861

 Bonus
-------
High Alert Combat Kills    65

 Cogmind 
---------
Core Integrity             0/750
Matter                     500/500
Energy                     359/360
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (90)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
    Cooled Deuterium Engine
>          --- PROPULSION (3) ---
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY (5) ------
  Advanced Targeting Computer
           Melee Analysis Suite
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Improved Light Armor Plating
>          --- WEAPON (3) -------
     Heavy EM Shotgun
    Cooled Pulse Rifle
           Axe
>          --- INVENTORY (4) ----
    Cooled Deuterium Engine
           Electrolaser
    Cooled Pulse Rifle
           Axe

 Peak State 
------------
>          --- POWER ------------
    Cooled Deuterium Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
  Advanced Targeting Computer
           Melee Analysis Suite
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy EM Shotgun
    Cooled Pulse Rifle
           Axe
>          --- INVENTORY --------
    Cooled Deuterium Engine
           Electrolaser
    Cooled Pulse Rifle
           Axe
[Rating: 39]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Hardened Medium Armor Plating
  Device                   Heat Sink
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Impact Weapon            Flail
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Slots Evolved              8    | 3   .   .   2   2   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | 1   .   .   .   1   .   
  Utility                  4    | 1   .   .   1   1   1   
  Weapon                   2    | 1   .   .   1   .   .   
Parts Attached             43   | 5   2   17  14  4   1   
  Power                    5    | 1   .   2   2   .   .   
    Engine                 4    | 1   .   2   1   .   .   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   2   .   1   1   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  4    | .   2   .   1   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | .   .   4   6   1   1   
    Device                 3    | .   .   2   1   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              2    | .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   2   3   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   .   11  5   2   .   
    Energy Gun             12   | 2   .   5   3   2   .   
    Energy Cannon          4    | .   .   4   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   2   1   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   2   2   .   
Parts Lost                 1    | .   .   1   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   .   .   
Average Slot Usage (%)     94   | .   69  93  99  100 96  
  Engine                   11   | .   14  14  9   9   8   
  Wheel                    26   | .   18  28  23  27  25  
  Device                   7    | .   .   11  7   .   .   
  Processor                7    | .   .   .   11  18  16  
  Protection               12   | .   .   10  11  18  20  
  Energy Gun               18   | .   28  16  19  18  16  
  Impact Weapon            6    | .   .   10  4   .   .   
  Slashing Weapon          3    | .   .   .   7   9   8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             41   | 9   9   19  29  38  41  
  Greatest Support         41   | 20  24  24  29  41  41  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 4    | 3   3   3   4   4   4   
  Average Capacity         3    | 3   3   3   3   4   4   
  Most Carried             4    | 1   2   3   4   4   4   
  Average Carried          2    | .   1   2   3   3   4   
  Final Capacity           4    | 3   3   3   4   4   4   
  Final Carried            4    | .   2   3   4   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Storage

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Sto 
Matter Collected           825  | 250 .   285 180 90  20  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1842 | .   .   644 541 321 336 
  Parts                    132  | .   .   49  58  12  13  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  52   | .   1   21  21  5   4   
  Guns                     41   | .   1   17  16  4   3   
  Cannons                  4    | .   .   4   .   .   .   
  AOE                      3    | .   .   .   3   .   .   
Classes Destroyed          6    | .   1   3   2   .   .   
  Builder                  2    | .   .   .   2   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  13   | .   .   3   9   .   1   
  Grunt                    28   | .   1   12  10  4   1   
  Brawler                  1    | .   .   1   .   .   .   
  Sentry                   10   | .   .   5   2   1   2   
Best Kill Streak           7    | .   1   3   7   5   2   
  Combat Bots Only         7    | .   1   3   7   5   2   
Max Kills in Single Turn   2    | .   1   1   2   1   1   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 2    | .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Damage Taken               3597 | .    225  1165 1101 510  596  
  Core                     2888 | .    187  939  887  407  468  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Core       2380 | .    116  757  725  376  406  
Core Remaining (%)         83   | 100  68   69   95   .    .    
Volleys Fired              196  | .    4    96   57   17   22   
  Largest                  2    | .    2    2    2    1    2    
  Hottest                  100  | .    100  100  100  55   70   
Shots Fired                224  | .    8    111  65   17   23   
  Gun                      219  | .    8    106  65   17   23   
  Cannon                   5    | .    .    5    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  132  | .    8    111  8    .    5    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          92   | .    .    .    57   17   18   
  Robot Hit Streak         32   | .    2    32   19   27   10   
  Robot Miss Streak        4    | .    1    2    4    1    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           193  | .    6    95   55   17   20   
  Core Hits                99   | .    2    38   35   12   12   
  Critical Hits            5    | .    .    1    3    .    1    
  Critical Kills           2    | .    .    1    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3381 | .    87   1282 1295 360  357  
  Guns                     3089 | .    87   1177 1108 360  357  
  Cannons                  105  | .    .    105  .    .    .    
  Explosions               187  | .    .    .    187  .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  1734 | .    87   1282 288  .    77   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          1647 | .    .    .    1007 360  280  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      90   | .    .    .    90   .    .    
  Shots                    2    | .    .    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        252  | .    252  231  246  136  30   
  Average Temperature      67   | .    132  46   92   68   14   
  Received Heat Transfer   1368 | .    120  516  387  198  147  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    2    1    1    
  Combat Hostiles          4    | .    .    .    2    1    1    
  Parts Fried              7    | .    .    .    3    1    3    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             14   | .    1    11   1    1    .    
  Heat Transferred         4492 | .    259  3626 459  .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Peak Influence             537  | .   30  352 537 412 226 
  Average Influence        235  | .   .   185 355 304 158 
Maximum Alert Level        2    | .   .   1   2   2   1   
  Low Security (%)         43   | 100 100 57  25  .   81  
  Level 1                  43   | .   .   42  22  99  18  
  Level 2                  12   | .   .   .   51  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   1   3   4   2   1   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            7    | .   .   3   1   2   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Distress Signals           4    | .   .   2   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              78   | .   3   31  27  9   8   
  Peak Tracking Total      6    | .   3   3   6   5   4   
  Tactical Retreats        7    | .   .   3   3   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Traps Triggered            4    | .   1   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Sto 
Machines Disabled          1    | .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Machines Accessed          4    | .   1   2   .   .   1   
  Terminals                3    | .   1   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                8    | .   2   4   .   .   2   
  Successful               5    | .   2   2   .   .   1   
  Failed                   3    | .   .   2   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                5    | .   2   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   2   1   .   .   1   
  Record                   1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   1   
  Terminal Index           1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 1    | .   .   1   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   1   .   .   1   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Turns Passed               2491 | 43   126  1099 616  463  144  
Spaces Moved               1728 | 32   109  727  377  397  86   
  Core                     5    | 5    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     62   | 27   35   .    .    .    .    
  Wheels                   1661 | .    74   727  377  397  86   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   90   90   
  Average Speed            90   | 109  99   90   90   90   90   
  Slowest Speed            120  | 120  120  90   90   90   90   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       24   | 3    21   51   38   10   26   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          12   | .    .    .    12   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      12   | .    .    .    12   .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Total                      2419 | 38   118  1058 589  486  130  
  Wait                     301  | .    .    155  73   52   21   
  Move                     1723 | 31   108  726  376  396  86   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  26   | 2    2    7    9    6    .    
  Fast Attach              15   | 3    2    4    5    .    1    
  Attach                   6    | 2    .    1    1    2    .    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     22   | .    .    12   8    2    .    
  Drop                     29   | .    2    10   13   4    .    
  Fire                     196  | .    4    96   57   17   22   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            101  | .    .    47   47   7    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    9 | -11/Scrapyard | Discovered new exit (range 16)
   44 | -11/Scrapyard | Entered Materials
  147 | -10/Materials | Discovered new exit (range 12)
  170 | -10/Materials | Entered another Materials area
  172 | -9/Materials  | Reached level 2
  302 | -9/Materials  | Build established: Mutant
  325 | -9/Materials  | Core integrity fell below 50%
  742 | -9/Materials  | Reached level 3
  820 | -9/Materials  | Discovered new exit (range 11)
 1223 | -9/Materials  | Discovered new exit (range 16)
 1269 | -9/Materials  | Entered another Materials area
 1271 | -8/Materials  | Reached level 4
 1423 | -8/Materials  | Garrison activated, responded to threat
 1429 | -8/Materials  | Reached level 5
 1429 | -8/Materials  | Core integrity fell below 50%
 1443 | -8/Materials  | Upgraded with Utility slot (x1)
 1443 | -8/Materials  | Upgraded with Weapon slot (x1)
 1565 | -8/Materials  | Destroyed 7 combat bots
 1664 | -8/Materials  | Reached level 6
 1850 | -8/Materials  | Discovered new exit (range 18)
 1885 | -8/Materials  | Entered Factory
 1887 | -7/Factory    | Reached level 7
 1887 | -7/Factory    | Upgraded with Propulsion slot (x1)
 1887 | -7/Factory    | Upgraded with Utility slot (x1)
 2098 | -7/Factory    | Core integrity fell below 50%
 2114 | -7/Factory    | Reached level 8
 2334 | -7/Factory    | Discovered new exit (range 17)
 2348 | -7/Factory    | Entered Storage
 2367 | -7/Storage    | Upgraded with Utility slot (x1)
 2408 | -7/Storage    | Core integrity fell below 20%
 2491 | -7/Storage    | Reached level 9
 2492 | -7/Storage    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02375_ O-24 Administrator uses terminal to summon reinforcements.
02375_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S003.
02375_ O-24 Administrator locks terminal.
02409_ Imp. Deuterium Engine fried.
02409_ Y-54 Guardian destroyed. <x2>
02415_ Acquired 10 matter.
02423_ Acquired Imp. Light Armor Plating.
02424_ Acquired 10 matter.
02444_ Connecting with Terminal...
>>Open
Sealed Heavy Doors opened.
02457_ G-47 Trooper suffers critical hit.
02457_ Destroyed Aluminum Leg.
02464_ R-06 Scavenger collects Imp. Deuterium Engine.
02466_ G-47 Trooper system terminally corrupted.
02466_ Lgt. Nuclear Core fried.
02491_ Reached level 9.
02491_ VTOL Module fried.
02491_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
|  ???????????#   +????????????????????????????????? |
|  ???????????#   #????????????????????????????????? |
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|  #??????????#   #????????????????????????????????? |
|  #??????????#   #?#####??????????????????????????? |
|  #??????????#   #?#!!!#??????????????????????????? |
|  #??????????#   #?#!!!#??????????????????????????? |
|  #########??#   #?#   ##?????????????????????????? |
|  #       #??#   #?#   T#?????????????????????????? |
|  # """"" #??#   ###+######???????????????????????? |
|  # """"" #??#         !%=#???????????????????????? |
|  # """""=####      ##### #?????????????##+???????? |
| [#      %/!        #???# ###########      ???????? |
| =+%    [=#####+###+#???#      ?  !         ??????? |
| =#!      #         #####                  ???????? |
|  #   " " #         """##      """         ???????? |
|  #   "T" #         ?Y"##      """        ????????? |
|  #   """ # """ """ """##     """"         ???????? |
|  #       # """ """ #####     """"        ????????? |
|  ######### """ """ #???#     """"    #???????????? |
|  #??????#          ########  ""      #???????????? |
|  #??????##         #      #s         #???????????? |
|  #???????###########     %s[?           +    ????? |
|  #?????????????????#     @####+##########    ????? |
|  #?????????????????#      #??????????????????????? |
| ##?????????????????#      #??????????????????????? |
| ???????????????????#      #??????????????????????? |
| ???????????????????#######???????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          23
Energy Capacity            360
Matter Stores              500
Matter Capacity            500
Sight Range                18
Robot Scan Range           17
Terrain Scan Density       310
Armor Coverage             600
Evasion (%)                42
Targeting Accuracy         8
Melee Accuracy             5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   -7   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Sto  
Levels Raised              8     | .    .    2    3    2    1    
  XP Earned                15090 | 3000 150  4150 4140 2150 1500 
  XP Spent                 13450 | 3000 .    1500 4480 2980 1490 
Upgrades                   40    | 6    .    7    14   11   2    
  Propulsion Slot          2     | 1    .    .    .    1    .    
  Utility Slot             4     | 1    .    .    1    1    1    
  Weapon Slot              2     | 1    .    .    1    .    .    
  Core Integrity           3     | .    .    1    1    1    .    
  Heat Dissipation         3     | .    .    .    2    .    1    
  Energy Generation        1     | .    .    .    1    .    .    
  Energy Storage           1     | .    .    .    1    .    .    
  Matter Storage           4     | .    .    2    1    1    .    
  Mass Support             1     | .    .    .    1    .    .    
  Inventory Capacity       4     | 3    .    .    1    .    .    
  Sight Range              2     | .    .    1    1    .    .    
  Sensor Range             6     | .    .    1    1    4    .    
  Terrain Scan Density     3     | .    .    .    .    3    .    
  Ranged Accuracy          2     | .    .    2    .    .    .    
  Melee Accuracy           2     | .    .    .    2    .    .    
Protomatter Created        917   | .    39   367  458  53   .    
  Integrity Restored       2211  | .    .    1001 1051 159  .    
    Core                   2137  | .    .    927  1051 159  .    
    Parts                  74    | .    .    74   .    .    .    
Protomatter Decayed        82    | .    .    32   50   .    .    

 Game 
------
Seed              XenonCouplerBuckler
  Manual?         0
Play Time         00:52:44
  Cumulative      57.7 hours
  Start           2019.12.28 @ 17:10:56
  End             2019.12.29 @ 10:29:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             11
Gallery%          29
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2d08682-a28b-4c65-bd49-31bf0b168483