Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.21 @ 18:35:19 Player: CeJaay Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (1940) 1940 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6330 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 288/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Angular Momentum Engine Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- Triangulator Targeting Computer Target Analyzer Improved Target Analyzer Cloaking Device Hacking Suite Drone Bay > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine [Rating: 56] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Scythe Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . 1 . . 1 . Utility 5 | . . 1 2 1 . . 1 . Weapon 2 | . . 1 . . . . . 1 Parts Attached 92 | 7 7 13 16 . 13 . 26 10 Power 12 | 1 2 2 1 . 2 . 2 2 Engine 8 | 1 1 2 . . 1 . 1 2 Core 4 | . 1 . 1 . 1 . 1 . Reactor . | . . . . . . . . . Propulsion 20 | 2 1 2 4 . 1 . 9 1 Treads 2 | . . . . . . . 2 . Leg 13 | 2 1 2 3 . . . 5 . Wheel 3 | . . . 1 . 1 . . 1 Hover 1 | . . . . . . . 1 . Flight 1 | . . . . . . . 1 . Utility 33 | 2 2 6 6 . 5 . 9 3 Device 18 | 1 . 2 2 . 3 . 7 3 Storage 5 | 1 2 1 . . 1 . . . Processor 6 | . . 1 3 . 1 . 1 . Hackware 1 | . . . . . . . 1 . Protection 3 | . . 2 1 . . . . . Artifact . | . . . . . . . . . Weapon 27 | 2 2 3 5 . 5 . 6 4 Energy Gun 11 | 1 2 1 1 . 1 . 3 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 1 . 2 1 . 2 . 1 2 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . 1 . . . . . Special Weapon 2 | . . . . . 1 . 1 . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 3 | . . . 2 . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 65 | . 1 2 10 . 17 . 20 15 Power 5 | . . 1 1 . . . 1 2 Propulsion 16 | . . . 2 . 5 . 6 3 Utility 23 | . . 1 3 . 8 . 5 6 Weapon 21 | . 1 . 4 . 4 . 8 4 Highest Loss Streak 15 | . 1 2 9 . 8 . 8 15 To Critical Strikes 3 | . . . . . 2 . . 1 Average Backups 5 | 2 7 7 6 7 6 3 3 1 Power . | . 1 . 1 1 1 . . 1 Propulsion 1 | 1 2 1 1 1 . . . . Utility 1 | . 2 3 1 1 . 1 1 . Weapon 1 | 1 1 1 1 3 2 2 1 . Tool/Special . | . . . . . . . . . Unused Backups 14 | . 3 6 1 . 1 . 1 2 Power 5 | . . 2 . . 1 . . 2 Propulsion 2 | . 1 1 . . . . . . Utility 3 | . 1 1 . . . . 1 . Weapon 4 | . 1 2 1 . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 79 | . 99 97 96 99 80 38 57 46 Engine 4 | . 10 9 7 . 3 . 2 2 Core 2 | . 3 1 1 7 3 7 1 . Leg 14 | . 28 21 16 23 11 . 6 . Device 13 | . 14 16 11 15 14 7 14 11 Storage 6 | . 14 11 9 7 8 . . . Processor 12 | . . 3 17 15 12 15 18 15 Protection 1 | . . 1 5 6 2 . . . Energy Gun 5 | . 13 11 5 7 3 . 1 . Ballistic Gun 7 | . 14 20 11 7 3 . . . Impact Weapon 1 | . . . . . . . 3 . Slashing Weapon 3 | . . . 7 7 6 7 1 . Peak Build Rating 56 | 7 10 13 24 26 42 18 50 56 Average Rating 23 | 4 7 11 18 25 27 18 33 36 On Entrance 14 | . 7 10 13 24 26 18 18 14 Avg Prop Armor Cover (%) 14 | . . 8 . . 7 . 16 16 Naked Turns . | . . . . . . . . . Heaviest Build 33 | 15 31 22 24 25 33 11 26 26 Greatest Support 60 | 20 20 20 20 30 30 3 60 60 Greatest Overweight (x) 4 | 3 1 1 2 . 3 3 4 1 Average Overweight (x) . | . . . . . 1 3 . . Largest Inventory Capacity 15 | 8 15 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 8 8 7 5 5 5 Most Carried 8 | 5 8 8 8 8 8 3 5 4 Average Carried 5 | 2 7 7 6 7 6 3 3 1 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 Final Carried 8 | 4 8 8 8 8 3 3 5 2 Class Distribution -------------------- 52% | Mutant 30% | Scavenger-Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 1833 | 224 195 321 165 102 314 . 461 51 Remotely . | . . . . . . . . . Salvage Created 2059 | 16 160 351 528 102 320 . 552 30 Parts 105 | 3 12 22 30 3 18 . 16 1 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . 22 . . . Prevented 1 | . . . . . 1 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 45 | . 6 7 15 1 6 . 9 1 Melee 1 | . . . . . . . 1 . Guns 31 | . 6 7 6 1 4 . 6 1 AOE 9 | . . . 9 . . . . . Classes Destroyed 12 | 1 2 2 3 1 1 . 2 . Worker 2 | . . . 2 . . . . . Tunneler 1 | 1 . . . . . . . . Recycler 2 | . . . 1 1 . . . . Mechanic 1 | . . . . . . . 1 . Watcher 3 | . . 1 1 . . . 1 . Swarmer 11 | . 3 . 7 . . . . 1 Grunt 15 | . 3 5 3 . 1 . 3 . Brawler 3 | . . . 1 . 2 . . . Duelist 1 | . . . . . . . 1 . Sentry 7 | . . 2 4 . 1 . . . Hunter 3 | . . . . 1 1 . 1 . Programmer 5 | . . . . . 1 . 4 . Best Kill Streak 15 | 1 3 2 15 1 2 . 2 1 Combat Bots Only 11 | . 3 2 11 1 2 . 1 1 Max Kills in Single Turn 3 | 1 1 1 3 1 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 796 | . 35 38 117 10 127 . 246 223 Missed 252 | . 10 4 33 5 41 . 76 83 Hits 544 | . 25 34 84 5 86 . 170 140 Melee 12 | . . . 2 . 7 . 3 . Projectile 532 | . 25 34 82 5 79 . 167 140 Critical Strikes 24 | . . 2 2 1 6 . 10 3 Part Disruptions 1 | . . . . . 1 . . . Damage Taken 8990 | . 250 495 1247 82 1864 . 2711 2341 Core 2750 | . 82 186 327 20 419 . 706 1010 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 39 | . . . . . . . 39 . Core Remaining (%) 52 | 100 67 53 40 . . 37 16 . Volleys Fired 155 | 4 14 24 29 8 31 . 39 6 Largest 3 | 2 2 3 2 2 2 . 2 2 Hottest 135 | 60 70 135 73 73 75 . 119 120 Shots Fired 269 | 8 26 66 39 16 52 . 53 9 Gun 261 | 8 26 66 35 16 48 . 53 9 Cannon . | . . . . . . . . . Launcher 4 | . . . 4 . . . . . Special 4 | . . . . . 4 . . . Kinetic 171 | 4 14 38 32 8 42 . 27 6 Thermal 49 | . 2 28 . . . . 19 . Explosive 4 | . . . 4 . . . . . Electromagnetic 41 | 4 10 . 3 8 6 . 7 3 Robot Hit Streak 13 | 2 7 11 9 7 11 . 13 2 Robot Miss Streak 5 | 4 3 5 2 3 2 . 2 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 215 | 3 18 42 29 10 41 . 68 4 Core Hits 89 | 1 10 16 28 3 14 . 16 1 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 10 | . . . 1 . . . 9 . Critical Strikes 14 | . 1 . 2 . . . 10 1 Burn 1 | . . . . . . . 1 . Destroy 6 | . 1 . 1 . . . 4 . Corrupt 1 | . . . . . . . . 1 Smash 5 | . . . . . . . 5 . Sever 1 | . . . 1 . . . . . Melee Attacks 96 | . . . 5 2 31 . 58 . Impact 53 | . . . . . . . 53 . Slashing 43 | . . . 5 2 31 . 5 . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . 1 . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4585 | 36 260 579 1111 207 512 . 1776 104 Guns 2831 | 36 232 579 364 147 488 . 887 98 Cannons . | . . . . . . . . . Explosions 744 | . 28 . 716 . . . . . Melee 1001 | . . . 31 60 24 . 886 . Ramming 9 | . . . . . . . 3 6 Kinetic 1893 | 11 151 345 330 46 433 . 517 60 Thermal 768 | . 53 234 193 . . . 288 . Explosive 523 | . . . 523 . . . . . Electromagnetic 391 | 25 56 . 34 101 55 . 82 38 Impact 824 | . . . . . . . 824 . Slashing 177 | . . . 31 60 24 . 62 . Piercing . | . . . . . . . . . Highest Corruption 22 | . . . . . 22 22 6 . Average Corruption 7 | . . . . . 12 22 3 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 50 | . . . . . 22 6 22 . Message Errors 12 | . . . . . 6 1 5 . Matter Fused 14 | . . . . . 5 2 7 . Heat Flow Errors 4 | . . . . . 1 . 3 . Energy Discharges 5 | . . . . . 3 1 1 . Parts Rejected 2 | . . . . . . . 2 . Data Loss (minor) 8 | . . . . . 3 1 4 . Data Loss (major) 2 | . . . . . 1 1 . . Misfires 2 | . . . . . 2 . . . Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 460 | . . . 106 20 . . 334 . Projectiles . | . . . . . . . . . Explosions 106 | . . . 106 . . . . . Melee 354 | . . . . 20 . . 334 . Knockbacks 5 | . . . . . . . 5 . Impact 5 | . . . . . . . 5 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 264 | . 40 . 222 . . . . 2 Shots 6 | . 1 . 5 . . . . . Rammed 2 | . . . . . . . . 2 Targets Rammed 9 | . . 4 . . . . 3 2 Kicked 7 | . . 4 . . . . 3 . Crushed . | . . . . . . . . . Highest Temperature 610 | . 18 610 12 . 175 . 266 . Average Temperature 158 | . 10 295 6 . 64 . 64 . Received Heat Transfer 1729 | . 48 264 324 . 204 . 718 171 Effects 16 | . . 16 . . . . . . Shutdowns 2 | . . 2 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Matter Decay 1 | . . 1 . . . . . . Short Circuit 2 | . . 2 . . . . . . Damage (minor) 1 | . . 1 . . . . . . Damage (major) 8 | . . 8 . . . . . . Damage (core) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . Combat Hostiles 2 | . . . . . . . 2 . Parts Fried 5 | . . . . . . . 5 . Impact Corruptions 14 | . . . . . . . 14 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1470 | . 124 654 100 . . . 592 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 88 | 100 100 100 36 100 . . 100 100 Level 1 11 | . . . 63 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 370 | 5 60 71 370 84 . . 143 44 Initial 84 | . . . 5 84 . . . 44 Average 50 | . 11 14 196 20 . . 22 12 Influence Increases 1721 | 5 180 218 600 36 205 . 427 50 Destroy 0b10 Robot/C 900 | . 120 140 300 20 120 . 180 20 Destroy 0b10 Robot/NC 45 | 5 . 5 20 5 . . 10 . Destroy Leader 246 | . 40 42 72 10 10 . 72 . Disable Machine 45 | . . . 45 . . . . . Destroy Structure 80 | . 5 1 58 1 . . 15 . Lose Combat Pursuer 405 | . 15 30 105 . 75 . 150 30 Influence Decreases 1721 | 5 180 205 427 222 205 . 337 140 Entered New Map 156 | . . . 8 102 . . . 46 Time Decay 1194 | 5 170 185 319 120 115 . 216 64 Lost Part 371 | . 10 20 100 . 90 . 121 30 Squads Dispatched 12 | . 2 . . 1 . . 6 3 Investigation 1 | . 1 . . . . . . . Extermination 4 | . . . . . . . 4 . Reinforcement 7 | . 1 . . 1 . . 2 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 7 | . 1 . 3 . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . 9 10 26 3 12 . 29 21 Peak Tracking Total 14 | . 4 3 14 1 6 . 6 13 Tactical Retreats 18 | . 1 2 4 . 2 . 7 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 4 | . . . 3 . 1 . . . Max in Single Turn 2 | . . . 2 . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 11 | . 2 2 2 . 1 . 4 . Terminals 9 | . 2 2 2 . . . 3 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . 2 3 4 . 1 . 5 . Successful 9 | . . 3 2 . 1 . 3 . Failed 6 | . 2 . 2 . . . 2 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 12 | . 2 3 4 . . . 3 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . 3 2 . 1 . 1 . Record 2 | . . 1 1 . . . . . Open Door 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . Alert Level 2 | . . 1 1 . . . . . Locate Traps 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . 1 1 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 32 | . . . . . . . 32 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Active Infowar (turns) 5254 | 32 667 593 921 438 738 . 1675 190 Optics 1758 | . . . 921 438 399 . . . Sensors 1234 | . . . 58 438 738 . . . IFF 872 | . . . . . . . 872 . Traps 1084 | . . . . . . . 1084 . Seismic 1561 | 32 667 593 269 . . . . . Triangulation 189 | . . . . . . . . 189 Cloaking 1 | . . . . . . . . 1 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 5996 | 110 667 843 921 438 904 140 1756 217 Spaces Moved 3651 | 67 400 401 429 324 575 69 1205 181 Core 342 | 11 . . 1 . 15 69 192 54 Treads 22 | . . . . . . . 5 17 Legs 2302 | 56 400 401 412 324 261 . 448 . Wheels 425 | . . . 16 . 299 . . 110 Hover 71 | . . . . . . . 71 . Flight 489 | . . . . . . . 489 . Fastest Speed 50 | 50 120 120 95 120 90 200 50 50 Average Speed 125 | 121 120 159 174 120 119 200 104 94 Slowest Speed 250 | 200 190 190 190 120 200 200 250 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 23 | . . . . . 23 . . . Cave-ins Triggered 2 | . . . . . 2 . . . Exploration Rate (%) 25 | 3 53 39 22 9 53 10 30 7 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 3 | . . . . . 3 . . . Spaces Dug 52 | . . . 4 1 29 . 18 . Terrain Destroyed 129 | . 4 . 77 1 29 . 18 . Melee 52 | . . . 4 1 29 . 18 . Projectile . | . . . . . . . . . AOE 77 | . 4 . 73 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 4640 | 85 563 555 555 354 693 72 1548 215 Wait 495 | 2 122 80 53 17 32 4 173 12 Move 3642 | 66 399 400 428 323 573 68 1204 181 Hop . | . . . . . . . . . Pick Up 61 | 6 11 14 10 2 4 . 12 2 Fast Attach 43 | 5 . 4 7 . 3 . 17 7 Attach 52 | 2 1 7 10 2 10 . 15 5 Detach 11 | . . . 2 . 3 . 6 . Swap 19 | . 6 5 5 . 2 . 1 . Drop 41 | . 10 17 6 . 3 . 5 . Fire 155 | 4 14 24 29 8 31 . 39 6 Melee 96 | . . . 5 2 31 . 58 . Ram 2 | . . . . . . . . 2 Kick 7 | . . 4 . . . . 3 . Crush . | . . . . . . . . . Escape Stasis 16 | . . . . . 1 . 15 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Met a group of wandering Federalists 307 | -10/Materials | Build established: Mutant 733 | -10/Materials | Discovered new exit (range 6) 772 | -10/Materials | Discovered new exit (range 5) 778 | -10/Materials | Entered another Materials area 778 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1368 | -9/Materials | Build established: Scavenger-Gunner 1549 | -9/Materials | Discovered new exit (range 15) 1621 | -9/Materials | Entered another Materials area 1621 | -8/Materials | Evolved 2 slots: Utility x2 1920 | -8/Materials | Destroyed 11 combat bots 1932 | -8/Materials | Core integrity fell below 50% 1936 | -8/Materials | Lost 9 parts (1p2n3u3w) 2253 | -8/Materials | Build established: Scavenger-Mutant 2531 | -8/Materials | Discovered new exit (range 5) 2542 | -8/Materials | Entered Factory 2542 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2796 | -7/Factory | Discovered new exit (range 5) 2980 | -7/Factory | Entered Lower Caves 3087 | -7/Lower Caves | Identified exit to Lower Caves 3231 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3310 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3389 | -7/Lower Caves | System corruption reached 10% 3419 | -7/Lower Caves | Lost 8 parts (3n2u3w) 3424 | -7/Lower Caves | Found Prototype Special Weapon 3436 | -7/Lower Caves | Identified Molecular Deconstructor 3543 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 3617 | -7/Lower Caves | Spotted B-75 Beast 3718 | -7/Lower Caves | Crushed by falling debris 3724 | -7/Lower Caves | Crushed by falling debris 3755 | -7/Lower Caves | Lost 5 parts (4u1w) 3849 | -7/Lower Caves | Core integrity fell below 50% 3880 | -7/Lower Caves | Learned Factory terminal intel 3884 | -7/Lower Caves | Entered another Lower Caves area 3966 | -7/Lower Caves | Discovered new exit (range 7) 3978 | -7/Lower Caves | Build established: Mutant 4024 | -7/Lower Caves | Entered Factory 4024 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4025 | -6/Factory | Loaded intel: 26 terminal locations 4710 | -6/Factory | Repaired Mace 5178 | -6/Factory | Lost 3 parts (1p1n1u) 5620 | -6/Factory | Core integrity fell below 50% 5763 | -6/Factory | Discovered new exit (range 5) 5780 | -6/Factory | Core integrity fell below 20% 5780 | -6/Factory | Entered another Factory area 5780 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5798 | -5/Factory | Lost 8 parts (2n3u3w) 5970 | -5/Factory | Core integrity fell below 50% 5985 | -5/Factory | Core integrity fell below 20% 5997 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Acquired 30 matter. Penetrated by Slug. Triangulator destroyed. Slug penetrates Wall. U-05 Engineer builds a Door. Imp. Target Analyzer destroyed. Slug penetrates Wall. Penetrated by Slug. Coil Gun destroyed. Critical hit (Burn: +37). Penetrated by Slug. Slammed into U-05 Engineer. Destabilizing: Core damaged (-50). Penetrated by Slug. Slug penetrates Wall. Slug penetrates K-01 Serf. Penetrated by Slug. Slug penetrates U-05 Engineer. K-01 Serf destroyed. Penetrated by Slug. 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" +?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 300 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 2 Armor Coverage 225 Resistance: TH 20 Evasion (%) 60 Targeting Accuracy 5 Target Analysis 8 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mace | 67% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Deconstruction For Emergencies Only Organ Harvest Overwhelming Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed FortressCompanionBiocell Manual? 0 Play Time 01:00:22 Cumulative 21.2 hours Start 2026.03.21 @ 17:35:54 End 2026.03.21 @ 18:35:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 21 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a3d18626-4231-4798-8209-0a95935bcaf3