Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.12 @ 21:26:39 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (9) 45 Value Destroyed (146) 146 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3911 Bonus ------- None Cogmind --------- Core Integrity 799/1000 Matter 259/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Flying (40) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Cesium-ion Thruster Biomechanical Wings > --- UTILITY (11) ----- Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Melee Analysis Suite Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Medium Laser Rocket Launcher Maul Spear Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer > --- WEAPON ----------- Axe Spear > --- INVENTORY -------- Medium Laser Rocket Launcher Maul Spear [Rating: 55] Favorites ----------- Power Light Fission Core Power Core Light Fission Core Propulsion Cesium-ion Thruster Treads Light Treads Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Improved Terrain Scan Processor Device Drone Bay Processor Improved Terrain Scan Processor Weapon Axe Energy Gun Medium Laser Impact Weapon Maul Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 9 | . . 1 2 2 2 2 Weapon . | . . . . . . . Parts Attached 32 | 3 . 4 . 8 10 7 Power 1 | . . . . . . 1 Engine . | . . . . . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 12 | 2 . 3 . 3 3 1 Treads 2 | 2 . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 2 | . . . . 2 . . Flight 8 | . . 3 . 1 3 1 Utility 14 | . . . . 4 6 4 Device 3 | . . . . . 2 1 Storage . | . . . . . . . Processor 11 | . . . . 4 4 3 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 5 | 1 . 1 . 1 1 1 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon 2 | . . . . . 1 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 8 | . . . 3 . 2 3 Power . | . . . . . . . Propulsion 7 | . . . 3 . 2 2 Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Highest Loss Streak 3 | . . . 3 . 1 2 Average Slot Usage (%) 59 | . 42 55 33 32 71 79 Treads 2 | . 28 . . . . . Hover 4 | . . . . 6 10 . Flight 10 | . . 33 19 7 5 11 Device 3 | . . . . . 7 4 Processor 28 | . . . . 10 39 54 Energy Gun 2 | . 14 11 5 . . . Impact Weapon 2 | . . 11 9 6 . . Slashing Weapon 2 | . . . . . 6 3 Naked Turns . | . . . . . . . Heaviest Build 15 | 2 2 5 5 3 15 13 Greatest Support 40 | 40 3 12 12 5 16 15 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 3 3 5 5 Average Carried 3 | 2 2 1 1 2 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 5 1 3 3 5 5 Class Distribution -------------------- 87% | Mutant 12% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 440 | 200 28 . . . 188 24 Remotely . | . . . . . . . Salvage Created 340 | . 61 . . . 255 24 Parts 16 | . 6 . . . 8 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 5 | . 4 . . . 1 . Melee 1 | . . . . . 1 . Guns 4 | . 4 . . . . . Classes Destroyed 6 | . 1 . . . 4 1 Worker 1 | . . . . . 1 . Recycler 1 | . . . . . 1 . Operator 1 | . . . . . 1 . Watcher 1 | . . . . . . 1 Swarmer 4 | . 4 . . . . . Sentry 1 | . . . . . 1 . Best Kill Streak 3 | . 3 . . . 2 1 Combat Bots Only 3 | . 3 . . . 1 . Max Kills in Single Turn 1 | . 1 . . . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 1495 | . 269 . 418 210 215 383 Core 741 | . 28 . 287 127 98 201 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 88 100 47 81 88 . Volleys Fired 11 | . 11 . . . . . Largest 1 | . 1 . . . . . Hottest 50 | . 50 . . . . . Shots Fired 11 | . 11 . . . . . Gun 11 | . 11 . . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 11 | . 11 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 3 | . 3 . . . . . Robot Miss Streak 2 | . 2 . . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 18 | . 6 . . . 7 5 Core Hits 8 | . 4 . . . 3 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Burn 1 | . 1 . . . . . Melee Attacks 29 | . . . 2 2 13 12 Impact 2 | . . . 2 . . . Slashing 25 | . . . . 2 12 11 Piercing 2 | . . . . . 1 1 Sneak Attacks 5 | . . . . . 4 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1043 | . 74 . 15 . 643 311 Guns 74 | . 74 . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 939 | . . . . . 628 311 Ramming 30 | . . . 15 . 15 . Kinetic . | . . . . . . . Thermal 74 | . 74 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 939 | . . . . . 628 311 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 254 | . . . . . 252 2 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 254 | . . . . . 252 2 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 14 | . . . 7 . 7 . Shots . | . . . . . . . Rammed 2 | . . . 1 . 1 . Targets Rammed 2 | . . . 1 . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 25 | . 25 . 14 . 5 . Average Temperature 22 | . 25 . 9 . 5 . Received Heat Transfer 417 | . 57 . 189 63 108 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 296 | . 296 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 308 | . 130 99 98 163 308 291 Initial 150 | . . 54 41 39 79 150 Average 129 | . 62 75 60 86 150 200 Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 73 | 100 100 100 100 100 62 42 Level 1 26 | . . . . . 37 58 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 2 2 2 2 2 Investigation 2 | . . 1 1 . . . Extermination 1 | . . . . . . 1 Reinforcement 7 | . . 1 1 2 2 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 11 7 13 9 14 11 Peak Tracking Total 13 | . 8 7 13 4 7 6 Tactical Retreats 10 | . . . . 2 4 4 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . . . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 7 | . . 2 . 4 1 . Terminals 7 | . . 2 . 4 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . . 8 . 7 1 . Successful 2 | . . . . 2 . . Failed 14 | . . 8 . 5 1 . Catastrophic 7 | . . 3 . 3 1 . Database Lockouts . | . . . . . . . Manual 9 | . . 8 . . 1 . Terminals 16 | . . 8 . 7 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . . 2 . . Level Access Points 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . 2 . 4 1 . Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 3 | . . . . . 3 . EXPLORE 3 | . . . . . 3 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 8 | . . . . . 8 . Drone Recoveries 7 | . . . . . 7 . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 952 | 5 85 86 82 159 285 250 Spaces Moved 1975 | 1 116 201 196 405 465 591 Core 223 | . 116 . 18 . 89 . Treads 1 | 1 . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover 283 | . . . . . 283 . Flight 1468 | . . 201 178 405 93 591 Fastest Speed 29 | 160 50 34 34 35 29 29 Average Speed 39 | 160 50 34 37 35 49 34 Slowest Speed 160 | 160 50 34 50 35 56 40 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 22 | . . 1 5 7 . 9 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 2 33 35 23 15 21 28 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug 15 | . . . 2 2 4 7 Terrain Destroyed 15 | . . . 2 2 4 7 Melee 15 | . . . 2 2 4 7 Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2055 | 5 131 217 195 408 493 606 Wait 14 | . . 12 . . 1 1 Move 1931 | . 115 198 187 392 464 575 Hop 17 | . . 1 4 5 . 7 Pick Up 8 | . 5 . 1 . 2 . Fast Attach 22 | . . . . 7 10 5 Attach 10 | 3 . 4 . 1 . 2 Detach 4 | . . . 1 1 . 2 Swap . | . . . . . . . Drop 9 | 2 . 2 . . 3 2 Fire 11 | . 11 . . . . . Melee 28 | . . . 2 2 12 12 Ram 1 | . . . . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 16) 91 | -10/Materials | Entered another Materials area 91 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 133 | -9/Materials | Discovered new exit (range 13) 171 | -9/Materials | Discovered new exit (range 15) 177 | -9/Materials | Entered another Materials area 177 | -8/Materials | Evolved 2 slots: Utility x2 253 | -8/Materials | Discovered new exit (range 12) 255 | -8/Materials | Core integrity fell below 50% 259 | -8/Materials | Entered Factory 259 | -7/Factory | Evolved 2 slots: Utility x2 281 | -7/Factory | Lost 3 parts (3n) 318 | -7/Factory | Build established: Mutant 332 | -7/Factory | Identified exit to Factory 418 | -7/Factory | Entered another Factory area 418 | -6/Factory | Evolved 2 slots: Utility x2 699 | -6/Factory | Discovered new exit (range 16) 703 | -6/Factory | Entered another Factory area 703 | -5/Factory | Evolved 2 slots: Utility x2 756 | -5/Factory | Spotted B-75 Beast 953 | -5/Factory | Self-destructed Last Messages --------------- 00831_ Current location identified: Factory 00843_ Triggered Shock Trap. 00843_ The floor emits a surge of raw power. 00843_ System corrupted (+1). 00848_ K-01 Serf cleans the Nuclear Reactor. 00855_ Slug penetrates Wall. 00861_ Discarded Adv. Terrain Scan Processor. 00861_ Acquired Melee Analysis Suite. 00863_ Slug penetrates Wall. 00865_ Axe destroyed. 00866_ U-05 Engineer builds a Wall. 00867_ Slug penetrates Wall. 00867_ Slug penetrates Matter Pump. 00867_ Matter Pump disabled. 00867_ K-01 Serf cleans the Matter Pump. 00869_ Slug penetrates Wall. 00870_ K-01 Serf cleans the Matter Pump. 00906_ U-05 Engineer builds a Wall. 00909_ K-01 Serf cleans the Nuclear Reactor. 00953_ ALERT: Rogue bot located, Programmers report to Factory Zone 2D. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ??????????????????????##??????###????? | | ?????????????????????? ??!? ????? | | ???????????????????? ????? | | ?????????????????????"" """ ?"" ????? | | ?????????????????????"" """ ?"" ##### | | ??????????????????????" 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""" """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 410 Evasion (%) 64 Targeting Accuracy 16 Melee Accuracy 24 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingDimensionalRifle Manual? 0 Play Time 00:22:47 Cumulative 153.1 hours Start 2021.07.12 @ 00:12:57 End 2021.07.12 @ 21:26:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 232 Rogue 232 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 51 Gallery% 77 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5cfea57b-2391-4ec5-b1c9-80ef581eaf5c