Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.05 @ 16:19:03

Player: HarderSoftware

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (69)      345
Value Destroyed (1977)     1977
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 4937

 Bonus
-------
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
           Aluminum Leg
  Improved Heat Sink
  Advanced Heat Sink

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           VSS Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Improved Targeting Computer
  Hardened Medium Armor Plating
  Improved Shield Generator
>          --- WEAPON -----------
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
>          --- INVENTORY --------
     Light Nuclear Core
           VSS Leg
  Improved Heat Sink
  Improved Heat Sink
           Reactive Plating
[Rating: 36]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VSS Leg
  Leg                      VSS Leg
  Wheel                    Compact Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Signal Interpreter
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Power Shielding
Weapon                     Heavy Particle Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   .   1   1   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             90   | 5   17  5   27  29  7   
  Power                    10   | 1   2   2   1   3   1   
    Engine                 6    | 1   2   2   1   .   .   
    Core                   4    | .   .   .   .   3   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               27   | 2   7   .   11  6   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    21   | .   5   .   10  5   1   
    Wheel                  5    | 2   2   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   
  Utility                  29   | .   4   2   7   13  3   
    Device                 14   | .   2   .   3   7   2   
    Storage                4    | .   1   2   .   1   .   
    Processor              4    | .   1   .   1   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   .   3   3   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 2   4   1   8   7   2   
    Energy Gun             5    | 1   1   1   .   2   .   
    Energy Cannon          12   | .   1   .   5   5   1   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               2    | .   1   .   1   .   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   1   .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 30   | .   2   2   9   3   14  
  Power                    4    | .   .   1   1   .   2   
  Propulsion               8    | .   1   .   3   .   4   
  Utility                  7    | .   .   .   2   1   4   
  Weapon                   11   | .   1   1   3   2   4   
  Highest Loss Streak      12   | .   1   1   6   1   12  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   81  99  92  95  85  
  Engine                   7    | .   13  13  10  .   .   
  Core                     4    | .   .   .   .   8   13  
  Leg                      15   | .   14  .   16  24  21  
  Wheel                    8    | .   9   28  3   .   .   
  Device                   7    | .   2   .   15  10  6   
  Storage                  5    | .   3   14  2   2   7   
  Processor                9    | .   9   14  6   8   7   
  Protection               6    | .   .   .   4   13  5   
  Energy Gun               5    | .   7   12  .   6   .   
  Energy Cannon            16   | .   6   14  21  19  16  
  Ballistic Gun            1    | .   7   .   .   .   .   
  Launcher                 1    | .   3   1   2   .   .   
  Special Weapon           1    | .   .   .   5   .   .   
Peak Build Rating          36   | 5   9   13  19  36  36  
  Average Rating           18   | 3   6   9   14  29  32  
  On Entrance              13   | .   5   9   12  19  33  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             101  | 6   15  94  101 54  59  
  Greatest Support         36   | 20  28  28  28  33  36  
  Greatest Overweight (x)  8    | .   1   3   6   8   6   
  Average Overweight (x)   1    | .   .   2   .   .   1   
Largest Inventory Capacity 25   | 5   8   25  25  15  15  
  Average Capacity         11   | 5   5   24  9   7   15  
  Most Carried             15   | 2   8   14  15  6   6   
  Average Carried          6    | .   4   12  6   5   5   
  Final Capacity           25   | 5   8   25  5   15  15  
  Final Carried            14   | 2   8   14  5   6   3   

 Class Distribution 
--------------------
 46% | Mutant
 20% | Tank
 20% | Gunner
  6% | Skirmisher
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
 Skirmisher | -9/Materials
       Tank | -8/Materials
     Gunner | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac 
Matter Collected           1230 | 251 191 52  379 290 67  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2534 | 72  558 278 645 879 102 
  Parts                    146  | 5   46  17  39  39  .   
Haulers Intercepted        2    | .   1   .   1   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  51   | 1   12  6   11  18  3   
  Guns                     15   | 1   6   2   .   6   .   
  Cannons                  31   | .   4   2   10  12  3   
  AOE                      5    | .   2   2   1   .   .   
Classes Destroyed          9    | 2   4   .   3   .   .   
  Worker                   5    | 1   1   .   3   .   .   
  Builder                  2    | .   .   .   2   .   .   
  Hauler                   2    | .   1   .   1   .   .   
  Recycler                 2    | .   1   1   .   .   .   
  Watcher                  7    | .   1   .   3   3   .   
  Swarmer                  12   | .   5   3   .   2   2   
  Grunt                    33   | 1   7   3   7   15  .   
  Brawler                  2    | .   .   .   1   .   1   
  Sentry                   4    | .   .   .   3   1   .   
Best Kill Streak           6    | 1   4   3   4   6   3   
  Combat Bots Only         6    | 1   4   3   3   6   3   
Max Kills in Single Turn   2    | 1   2   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   2   1   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        511  | 1    65   24   45   153  223  
  Missed                   131  | .    14   6    16   34   61   
Damage Taken               4821 | 8    439  204  1136 1347 1687 
  Core                     1484 | .    94   63   391  232  704  
  Absorbed by Shields      69   | .    .    .    .    69   .    
  Redirected to Shielding  72   | .    .    .    .    72   .    
  Ignored by Resistances   1220 | 3    138  57   96   416  510  
  Regen/Repaired (Parts)   36   | .    .    .    .    36   .    
Core Remaining (%)         49   | 100  .    37   2    57   .    
Volleys Fired              177  | 5    40   11   54   55   12   
  Largest                  3    | 2    2    2    3    3    3    
  Hottest                  225  | 60   105  100  220  225  225  
Shots Fired                327  | 6    61   22   100  106  32   
  Gun                      87   | 6    37   11   .    33   .    
  Cannon                   208  | .    23   11   69   73   32   
  Launcher                 11   | .    1    .    10   .    .    
  Special                  21   | .    .    .    21   .    .    
  Kinetic                  29   | 1    17   .    .    .    11   
  Thermal                  251  | .    23   11   90   106  21   
  Explosive                11   | .    1    .    10   .    .    
  Electromagnetic          36   | 5    20   11   .    .    .    
  Robot Hit Streak         26   | 6    16   8    9    26   19   
  Robot Miss Streak        3    | .    3    2    1    2    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           223  | 6    55   14   43   80   25   
  Core Hits                103  | 3    20   9    25   39   7    
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    1    .    .    3    1    
    Burn                   3    | .    .    .    .    3    .    
    Meltdown               1    | .    1    .    .    .    .    
    Blast                  1    | .    .    .    .    .    1    
Melee Attacks              12   | .    9    .    2    1    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            8    | .    6    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4307 | 74   707  316  951  1645 614  
  Guns                     881  | 74   241  97   .    469  .    
  Cannons                  2903 | .    298  105  710  1176 614  
  Explosions               462  | .    168  81   213  .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  37   | .    .    33   4    .    .    
  Kinetic                  251  | 9    78   .    .    .    164  
  Thermal                  3453 | .    438  186  734  1645 450  
  Explosive                241  | .    28   .    213  .    .    
  Electromagnetic          325  | 65   163  97   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    10   .    .    
  Average Corruption       9    | .    .    .    9    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  16   | .    .    .    16   .    .    
    Message Errors         8    | .    .    .    8    .    .    
    Matter Fused           4    | .    .    .    4    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    1    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    
    Alerts                 1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            22   | .    .    3    9    10   .    
  Projectiles              13   | .    .    3    .    10   .    
  Explosions               9    | .    .    .    9    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      87   | .    3    36   48   .    .    
  Shots                    4    | .    1    1    2    .    .    
  Rammed                   2    | .    .    2    .    .    .    
Targets Rammed             4    | .    .    2    2    .    .    
  Kicked                   2    | .    .    .    2    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        370  | 20   196  240  306  370  262  
  Average Temperature      100  | 15   64   82   89   134  109  
  Received Heat Transfer   2182 | 6    216  102  186  1003 669  
  Effects                  3    | .    .    .    .    3    .    
    Shutdowns              1    | .    .    .    .    1    .    
    Energy Bleed           2    | .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | 1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    1    1    1    4    .    
  Heat Transferred         6553 | .    729  372  1493 3293 666  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    2    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             230  | 25  202 172 230 218 90  
  Initial                  47   | .   13  24  .   47  .   
  Average                  56   | 6   74  32  101 50  15  
Maximum Alert Level        1    | .   1   .   1   1   .   
  Low Security (%)         94   | 100 82  100 87  99  100 
  Level 1                  5    | .   17  .   12  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   2   6   2   
  Investigation            6    | .   1   .   1   4   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            4    | .   .   .   1   2   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           2    | .   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              81   | 1   17  9   14  29  11  
  Peak Tracking Total      6    | 1   3   3   3   6   5   
  Tactical Retreats        3    | .   1   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            6    | .   4   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          3    | .   .   .   .   3   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          17   | .   7   .   3   7   .   
  Terminals                12   | .   5   .   3   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          3    | .   2   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                73   | .   22  .   17  34  .   
  Successful               49   | .   12  .   11  26  .   
  Failed                   24   | .   10  .   6   8   .   
    Catastrophic           2    | .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                46   | .   13  .   17  16  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   7   .   
  Recycling Units          13   | .   9   .   .   4   .   
  Scanalyzers              7    | .   .   .   .   7   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             31   | .   8   .   11  12  .   
  Record                   5    | .   2   .   3   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   
  Alert Level              2    | .   1   .   .   1   .   
  Unreport Threat          2    | .   .   .   .   2   .   
  Locate Traps             1    | .   .   .   1   .   .   
  Dispatch Records         2    | .   .   .   1   1   .   
  Surveillance Status      2    | .   1   .   1   .   .   
  Patrol Status            2    | .   .   .   1   1   .   
  Investigation Status     1    | .   .   .   .   1   .   
  Reinforcement Status     2    | .   .   .   .   2   .   
  Recall Investigation     1    | .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   .   
  Zone Layout              3    | .   .   .   1   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   5   .   
  Scan Component           3    | .   .   .   .   3   .   
  Repair                   2    | .   .   .   .   2   .   
Recycling Unit Hacks       6    | .   4   .   .   2   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         2    | .   1   .   .   1   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   1   .   
Scanalyzer                 7    | .   .   .   .   7   .   
  Insert Component         3    | .   .   .   .   3   .   
  Analyze                  4    | .   .   .   .   4   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         14   | .   6   .   2   6   .   
  Full Trace Events        5    | .   1   .   1   3   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   
  Time                     64   | .   .   .   .   64  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         115  | .   115 .   .   .   .   
  Retrieved Components     5    | .   3   .   .   2   .   
Parts Scanalyzed           3    | .   .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              5    | .   3   .   1   1   .   
  Non-combat               5    | .   3   .   1   1   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        8    | .   5   .   2   1   .   
  parse_system             2    | .   2   .   .   .   .   
  no_distress              4    | .   3   .   1   .   .   
  find_recycling           1    | .   .   .   1   .   .   
  check_alert              1    | .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               11   | .   .   11  .   .   .   
  Total Damage             107  | .   .   107 .   .   .   
  Kills                    1    | .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               6054 | 95   1044 1204 1094 2018 599  
Spaces Moved               3734 | 98   847  817  706  1025 241  
  Core                     77   | 25   38   .    .    7    7    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2285 | .    441  .    592  1018 234  
  Wheels                   1372 | 73   368  817  114  .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   95   90   90   180  
  Average Speed            140  | 72   104  139  119  171  227  
  Slowest Speed            450  | 80   190  140  190  450  350  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       3    | .    .    .    3    .    .    
Exploration Rate (%)       39   | 6    69   77   37   40   6    
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 19   | .    .    .    19   .    .    
Terrain Destroyed          123  | .    17   4    98   4    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               24   | .    .    .    20   4    .    
  AOE                      99   | .    17   4    78   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Total                      4207 | 116  944  855  829  1195 268  
  Wait                     46   | .    .    .    .    40   6    
  Move                     3729 | 97   846  816  705  1024 241  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  82   | 8    24   12   20   17   1    
  Fast Attach              20   | .    1    .    6    13   .    
  Attach                   42   | 5    13   1    10   8    5    
  Detach                   4    | .    .    .    .    3    1    
  Swap                     28   | .    3    4    11   8    2    
  Drop                     59   | 1    8    5    19   26   .    
  Fire                     177  | 5    40   11   54   55   12   
  Melee                    12   | .    9    .    2    1    .    
  Ram                      2    | .    .    2    .    .    .    
  Kick                     2    | .    .    .    2    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   4    | .    .    4    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   72 | -11/Scrapyard | Discovered new exit (range 8)
   96 | -11/Scrapyard | Entered Materials
  190 | -10/Materials | Identified exit to Materials
  194 | -10/Materials | Discovered new exit (range 15)
  300 | -10/Materials | Build established: Mutant
  474 | -10/Materials | Identified exit to Mines
  631 | -10/Materials | Discovered exit to Mines (range 11)
 1140 | -10/Materials | Entered Mines
 1183 | -10/Mines     | Found a hidden stash of uninstalled traps
 1981 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2111 | -10/Mines     | Discovered exit to Materials (range 9)
 2184 | -10/Mines     | Core integrity fell below 50%
 2277 | -10/Mines     | Discovered exit to Materials (range 14)
 2344 | -10/Mines     | Entered Materials
 2344 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2984 | -9/Materials  | Crushed by falling debris
 2987 | -9/Materials  | Crushed by falling debris
 2987 | -9/Materials  | Core integrity fell below 50%
 2994 | -9/Materials  | Crushed by falling debris
 2994 | -9/Materials  | Core integrity fell below 20%
 2994 | -9/Materials  | System corruption reached 10%
 3025 | -9/Materials  | Lost 6 parts (1p1n2u2w)
 3429 | -9/Materials  | Discovered new exit (range 10)
 3438 | -9/Materials  | Entered another Materials area
 3438 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3793 | -8/Materials  | Build established: Tank
 4014 | -8/Materials  | Repaired Beam Cannon
 4052 | -8/Materials  | Repaired Lgt. Nuclear Core
 4516 | -8/Materials  | Discovered new exit (range 11)
 5104 | -8/Materials  | Build established: Gunner
 5456 | -8/Materials  | Entered Factory
 5456 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 5785 | -7/Factory    | Discovered new exit (range 15)
 6036 | -7/Factory    | Core integrity fell below 50%
 6046 | -7/Factory    | Core integrity fell below 20%
 6055 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  reinforcements to Terminal F010.
L-41 Fighter knocked back.
Lgt. Nuclear Core destroyed.
L-41 Fighter knocked back.
Hvy. Particle Cannon destroyed.
VSS Leg destroyed.
Hvy. Particle Cannon destroyed.
Lgt. Armor Plating destroyed.
L-41 Fighter suffers critical hit (Blast).
Destroyed Imp. Melee Analysis Suite.
Lgt. Nuclear Core destroyed.
G-47 Trooper knocked back.
Hvy. Particle Cannon destroyed.
Assault Cannon destroyed.
VSS Leg destroyed. <x2>
L-41 Fighter destroyed.
Acquired 2 matter.
Imp. Heat Sink destroyed.
Imp. Targeting Computer destroyed.
M-28 Smith repairs G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
|                   ???????????????#                 |
|                   ???????????????#                 |
|                   ???????????????#         %       |
|                   ???????????????#        %%       |
|                   ???????????????#                 |
|                   ???????????????#         ####### |
|                   ???????????????#         #?????# |
|                   ???????????????###     ###?????# |
|                   ?????????????????#     #???????? |
|                   ?????????????????#     #???????? |
|                   ?????????????????#     #???????? |
|                   ?????????????????#     #???????? |
|                   ?????????????????#     #???????? |
|                   ?????????????????#     #???????? |
|                   ?????????????????#     #???????? |
|                   ?????????????????#     #???????? |
|                   ?????????????????#     #???????? |
|                   #########????????#     #???????? |
|                   #       #????????#     #???????? |
|                   #       ####+#####     #???????? |
|                   #       #       ##     #???????? |
|                   #     ! #              #???????? |
|                   # !!! m #              ######??? |
|                   # !! ggg/%                       |
|                   # !!   %#              #######?? |
|                   #     Y@#              #???????? |
|                   #  "%"" #       ########???????? |
|                   #  "R"" ###   ###??????????????? |
|                   #! """  #?#   #????????????????? |
|                   # #######?#   #????????????????? |
|                   ##????????#   #????????????????? |
|                   ??????????#   #????????????????? |
|                   ?????????#     #???????????????? |
|                   ?????????#     #???????????????? |
|                   ?????????#      ???????????????? |
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|                   ?????????#     ""  ????????????? |
|                   ?????????      Y"   ???????????? |
|                   ?????????      ""    ??????????? |
|                   ????????       "??   ??????????? |
|                   ????????        ???   ?????????? |
|                   ???????         ????   ????????? |
|                   ???????        #???????????????? |
|                   ?????????      ????????????????? |
|                   ???????????    ????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          23
Energy Capacity            220
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Evasion (%)                57
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
            VSS Leg | -8/Materials | Scanalyzed
   Seismic Detector | -8/Materials | Scanalyzed
 Lgt. Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
GoHome()
It's Just You
Made in Tau Ceti IV
System Compromised
Uninvited Guest
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              WeldingSpacefoldFalx
  Manual?         0
Play Time         01:01:44
  Cumulative      1.7 hours
  Start           2024.11.05 @ 15:19:57
  End             2024.11.05 @ 16:19:03
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          25x20
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a36f99f0-9eed-46ab-a8dd-28e973a06309