Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 00:24:19 Player: Zon Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (108) 540 Value Destroyed (3226) 3226 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 8463 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 0/1000 Matter 287/300 Energy 58/100 System Corruption 1% Temperature Cool (-150) Movement Core (150) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Cryofiber Web Improved Kinecellerator System Shield > --- WEAPON (4) ------- Ripper > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Improved Energy Well Machine Analyzer Improved Kinecellerator Advanced ECM Suite Reaction Control System System Shield > --- WEAPON ----------- Wave Gun Heavy Machine Gun KE Penetrator Advanced Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Cryofiber Web Improved Kinecellerator Heavy Machine Gun Magnetic Acceleration Cannon [Rating: 81] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Machine Analyzer Device Improved Heat Sink Storage Small Storage Unit Processor Machine Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 . . 2 2 . . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 5 | . . 1 1 . . . 1 2 . . Weapon 2 | . . 1 . 1 . . . . . . Parts Attached 115 | 8 7 9 31 3 2 11 19 11 10 4 Power 15 | 2 1 1 1 1 1 . 4 3 1 . Engine 9 | 2 1 1 1 . . . 3 1 . . Core 5 | . . . . 1 . . 1 2 1 . Reactor 1 | . . . . . 1 . . . . . Propulsion 25 | 2 2 2 11 1 . 2 1 1 2 1 Treads 2 | 2 . . . . . . . . . . Leg 23 | . 2 2 11 1 . 2 1 1 2 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 34 | 2 1 3 8 . 1 3 7 5 2 2 Device 22 | 1 1 2 4 . 1 2 4 3 2 2 Storage 3 | 1 . . . . . . 1 1 . . Processor 1 | . . . 1 . . . . . . . Hackware 3 | . . . 1 . . . 1 1 . . Protection 5 | . . 1 2 . . 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 41 | 2 3 3 11 1 . 6 7 2 5 1 Energy Gun 12 | 1 . . 4 . . 3 3 . 1 . Energy Cannon 3 | . . 1 . . . 1 . . 1 . Ballistic Gun 15 | 1 1 2 5 . . 1 2 1 2 . Ballistic Cannon 6 | . 2 . . . . 1 1 1 1 . Launcher 2 | . . . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 1 1 . . Parts Lost 37 | . . . 9 . 2 4 2 2 17 1 Power 4 | . . . 1 . . . . . 3 . Propulsion 10 | . . . 2 . . 1 1 1 4 1 Utility 9 | . . . 2 . . 2 1 . 4 . Weapon 14 | . . . 4 . 2 1 . 1 6 . Highest Loss Streak 13 | . . . 5 . 1 3 2 1 13 1 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 90 | . 99 96 93 98 88 91 92 87 76 17 Engine 6 | . 14 11 8 7 1 . 5 7 1 . Core 3 | . . . . 5 7 7 3 2 6 . Reactor 1 | . . . . . 5 7 3 . . . Treads 1 | . 11 . . . . . . . . . Leg 20 | . 16 22 24 23 23 22 20 16 16 2 Device 13 | . 14 18 9 . 5 10 12 18 18 5 Storage 6 | . 14 11 9 7 2 . 5 5 4 . Processor 4 | . . . 3 7 7 7 6 5 3 . Hackware 2 | . . . 8 7 1 . . 3 5 5 Protection 3 | . . . 3 7 7 9 6 3 . . Energy Gun 5 | . 5 . 9 7 2 7 11 3 2 . Ballistic Gun 6 | . 5 10 11 15 12 . 6 5 4 . Ballistic Cannon 8 | . 16 22 1 . . 4 5 8 6 . Impact Weapon 1 | . . . 1 7 7 6 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 14 19 26 26 31 44 51 54 58 51 9 Greatest Support 69 | 40 40 26 54 54 53 53 69 54 69 15 Greatest Overweight (x) 4 | 4 4 . 1 . . 2 1 1 2 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 6 5 5 5 5 5 Most Carried 8 | 8 8 8 8 8 8 5 5 5 5 3 Average Carried 5 | 3 7 7 7 7 6 4 4 4 4 1 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 8 8 8 8 8 5 4 5 5 3 . Class Distribution -------------------- 34% | Mutant 26% | Tank 15% | Skirmisher 13% | Scavenger-Gunner 6% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Tank | -6/Factory Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Matter Collected 3368 | 295 221 511 503 118 148 458 377 290 419 28 Remotely 800 | . 107 293 72 . . 328 . . . . Salvage Created 3699 | 105 328 441 849 118 291 378 363 330 496 . Parts 237 | 5 27 39 49 7 6 26 33 28 17 . Haulers Intercepted 5 | . 1 1 3 . . . . . . . Recyclers Shooed 5 | . 2 . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 26 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Combat Hostiles Destroyed 69 | . 9 15 9 1 1 9 9 5 11 . Melee 2 | . . . . . . 2 . . . . Guns 34 | . 6 4 8 1 1 5 3 1 5 . Cannons 29 | . 3 11 1 . . 2 2 4 6 . AOE 4 | . . . . . . . 4 . . . Classes Destroyed 14 | 2 6 2 1 1 1 . . . 1 . Worker 9 | . 1 . 2 . . 3 2 1 . . Builder 5 | . . 1 1 . . . 2 1 . . Tunneler 1 | 1 . . . . . . . . . . Hauler 5 | . 1 1 3 . . . . . . . Recycler 4 | 1 . . 2 1 . . . . . . Operator 2 | . 2 . . . . . . . . . Watcher 13 | . 3 3 2 1 . 1 1 2 . . Swarmer 25 | . 6 8 . . . 4 3 . 4 . Grunt 14 | . 3 1 2 . . 3 . . 5 . Brawler 1 | . . . . . . . . . 1 . Sentry 17 | . . 6 5 . . . 3 2 1 . Hunter 5 | . . . 2 . . . 2 1 . . Programmer 6 | . . . . 1 . 2 1 2 . . Compactor 1 | . . . . . 1 . . . . . Best Kill Streak 7 | 2 4 4 7 2 1 4 5 4 4 . Combat Bots Only 4 | . 3 4 4 1 1 4 4 2 4 . Max Kills in Single Turn 3 | 1 2 2 1 1 1 1 3 2 2 . Gunslinging 1 | . . . . . . . . . 1 . Exploded 2 | . . . . . . . 2 . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Hostile Shots Fired 640 | . 38 52 102 4 3 68 93 57 206 17 Missed 204 | . 13 11 23 2 1 22 43 14 69 6 Damage Taken 6881 | . 207 486 1143 30 81 992 626 645 2473 198 Core 1572 | . 59 50 87 . 48 296 20 58 811 143 Absorbed by Shields 95 | . . . . . . 53 42 . . . Ignored by Resistances 12 | . . . . . . . 12 . . . Regen/Repaired (Parts) 278 | . . 133 . . . . 145 . . . Core Remaining (%) 82 | 100 76 87 84 . . 50 97 . . . Volleys Fired 241 | 5 28 41 54 12 14 28 20 14 25 . Largest 4 | 2 2 3 3 3 3 3 4 4 4 . Hottest 247 | 60 78 138 131 105 105 199 216 211 247 . Shots Fired 648 | 8 55 122 128 36 37 60 70 45 87 . Gun 409 | 8 31 33 105 36 37 30 46 25 58 . Cannon 232 | . 24 89 20 . . 30 20 20 29 . Launcher 7 | . . . 3 . . . 4 . . . Special . | . . . . . . . . . . . Kinetic 441 | 5 40 115 74 24 27 15 40 34 67 . Thermal 134 | 3 15 7 22 12 10 28 6 11 20 . Explosive 7 | . . . 3 . . . 4 . . . Electromagnetic 66 | . . . 29 . . 17 20 . . . Robot Hit Streak 12 | 3 4 12 10 3 8 12 6 7 6 . Robot Miss Streak 12 | 1 3 10 4 5 6 12 6 3 11 . Penetration Max 1 | . . . . . . . . 1 1 . Secondary Targets 2 | . . . 1 . . . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . Shots Hit Robots 366 | 5 28 61 81 18 22 43 34 30 44 . Core Hits 189 | 3 16 26 41 5 5 25 28 19 21 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . 2 . 1 . 1 . . . 1 . Burn 1 | . . . . . 1 . . . . . Blast 4 | . 2 . 1 . . . . . 1 . Melee Attacks 5 | . . . . . . 5 . . . . Impact 5 | . . . . . . 5 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8498 | 66 531 1180 1585 346 476 877 1170 786 1481 . Guns 4958 | 66 210 283 1195 346 476 470 483 471 958 . Cannons 2820 | . 321 897 212 . . 243 309 315 523 . Explosions 556 | . . . 178 . . . 378 . . . Melee 164 | . . . . . . 164 . . . . Ramming . | . . . . . . . . . . . Kinetic 5214 | 45 464 1076 714 225 339 103 431 593 1224 . Thermal 1705 | 21 67 104 265 121 137 440 100 193 257 . Explosive 522 | . . . 144 . . . 378 . . . Electromagnetic 893 | . . . 462 . . 170 261 . . . Impact 164 | . . . . . . 164 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . 2 . . 1 17 18 . 1 1 1 Average Corruption 8 | . 2 . . 1 12 17 . 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 75 | . 1 . . . 14 51 . 2 6 1 Message Errors 11 | . . . . . 3 7 . . 1 . Matter Fused 26 | . 1 . . . 3 19 . . 2 1 Heat Flow Errors 8 | . . . . . 1 6 . . 1 . Energy Discharges 9 | . . . . . 2 6 . . 1 . Parts Rejected 1 | . . . . . 1 . . . . . Data Loss (minor) 5 | . . . . . . 4 . . 1 . Data Loss (major) 1 | . . . . . . . . 1 . . Misfires 3 | . . . . . . 3 . . . . Alerts 2 | . . . . . . 1 . 1 . . Misdirections 3 | . . . . . 2 1 . . . . Weapon Failures 6 | . . . . . 2 4 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 91 | . 3 14 7 . . 36 31 . . . Projectiles 56 | . 3 14 . . . 20 19 . . . Explosions 19 | . . . 7 . . . 12 . . . Melee 16 | . . . . . . 16 . . . . Knockbacks 16 | . 3 1 1 . . 6 2 3 . . Impact . | . . . . . . . . . . . Kinetic 15 | . 3 1 1 . . 5 2 3 . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 148 | . . . 51 . . 64 33 . . . Shots 5 | . . . 2 . . 2 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 682 | . 72 307 277 152 252 682 322 135 422 . Average Temperature 122 | . 26 78 98 54 97 183 120 36 127 . Received Heat Transfer 1374 | . 6 105 279 . . 138 36 9 738 63 Effects 39 | . . . 3 . . 34 . . 2 . Shutdowns 11 | . . . . . . 10 . . 1 . Energy Bleed 1 | . . . . . . 1 . . . . Interference 7 | . . . 3 . . 4 . . . . Matter Decay 3 | . . . . . . 3 . . . . Short Circuit 4 | . . . . . . 3 . . 1 . Damage (minor) 4 | . . . . . . 4 . . . . Damage (major) 6 | . . . . . . 6 . . . . Damage (core) 3 | . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 3614 | 50 150 222 642 222 333 950 225 450 370 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Peak Influence 512 | 10 256 512 415 230 80 187 333 154 . . Initial 147 | . 6 89 146 147 80 28 64 46 . . Average 172 | 8 128 351 283 197 55 58 178 86 . . Maximum Alert Level 2 | . 1 2 2 1 . . 1 . . . Low Security (%) 60 | 100 63 7 10 74 100 100 53 100 . . Level 1 34 | . 36 63 89 25 . . 46 . . . Level 2 4 | . . 29 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 2 . 1 3 . 4 2 3 . . Investigation . | . . . . . . . . . . . Extermination 6 | . . . . 1 . 2 1 2 . . Reinforcement 8 | . 2 . 1 1 . 2 1 1 . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Distress Signals 3 | . . . 2 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 141 | . 18 24 17 6 6 13 10 14 20 13 Peak Tracking Total 11 | . 4 5 4 1 5 4 3 4 11 9 Tactical Retreats 11 | . 1 1 . . . 1 . 3 3 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Traps Triggered 2 | . 1 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Machines Disabled 15 | . 1 4 4 1 . 2 2 . 1 . Max in Single Turn 2 | . 1 1 1 1 . 2 1 . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Machines Accessed 23 | . 4 7 4 1 . . 4 3 . . Terminals 16 | . 4 4 3 1 . . 1 3 . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . 1 . . . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . 2 1 . . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 63 | . 14 22 11 3 . . 7 6 . . Successful 40 | . 10 14 7 2 . . 4 3 . . Failed 23 | . 4 8 4 1 . . 3 3 . . Catastrophic 3 | . . 1 . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 42 | . 14 10 8 3 . . 1 6 . . Fabricators . | . . . . . . . . . . . Repair Stations 13 | . . 8 . . . . 5 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 8 | . . 4 3 . . . 1 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 25 | . 10 5 5 2 . . . 3 . . Record 8 | . 2 2 . 2 . . . 2 . . Prototype ID Bank 2 | . 2 . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 2 | . . 1 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Locate Traps 4 | . 2 1 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . Zone Layout 2 | . . . 1 . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . . 5 . . . . 3 . . . Scan Component 5 | . . 3 . . . . 2 . . . Repair 3 | . . 2 . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 7 | . . 4 2 . . . 1 . . . Insert Component 4 | . . 2 1 . . . 1 . . . Analyze 3 | . . 2 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 3 7 4 1 . . 3 3 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . 2 . . . . 1 . . . Time 102 | . . 64 . . . . 38 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Total Allies 13 | . . . . . 1 . . 12 . . Largest Group 8 | . . . . . 1 . . 8 . . Highest-Rated Group 180 | . . . . . 31 . . 180 . . Highest-Rated Ally 31 | . . . . . 31 . . 31 . . Total Orders . | . . . . . . . . . . . Ally Attacks 9 | . . . . . 7 . . 2 . . Total Damage 121 | . . . . . 104 . . 17 . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Turns Passed 6681 | 157 677 925 779 370 214 1035 841 802 783 98 Spaces Moved 4280 | 83 405 561 437 265 139 583 530 455 697 125 Core 366 | 45 1 . . . . . . . 232 88 Treads 166 | 38 128 . . . . . . . . . Legs 3748 | . 276 561 437 265 139 583 530 455 465 37 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 123 120 120 50 50 Average Speed 121 | 147 133 120 124 121 123 128 121 143 97 74 Slowest Speed 270 | 250 250 120 190 123 123 270 193 190 150 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 5 60 40 36 11 75 16 14 11 86 22 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 . . 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . 2 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 107 | . 1 3 31 . . . 35 7 30 . Melee . | . . . . . . . . . . . Projectile 46 | . 1 3 1 . . . 4 7 30 . AOE 61 | . . . 30 . . . 31 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Total 5255 | 106 491 723 562 290 157 794 684 574 744 130 Wait 472 | . 29 96 7 6 1 158 88 80 7 . Move 4271 | 82 404 560 436 265 138 582 529 454 696 125 Hop . | . . . . . . . . . . . Pick Up 66 | 9 9 7 13 3 . 5 12 6 1 1 Fast Attach 55 | 7 5 5 15 . 1 7 9 4 2 . Attach 29 | . . 3 6 2 . 3 3 4 4 4 Detach 6 | . . 1 1 . . . 1 2 1 . Swap 31 | 1 2 1 10 1 1 1 7 3 4 . Drop 79 | 2 14 9 20 1 2 5 15 7 4 . Fire 241 | 5 28 41 54 12 14 28 20 14 25 . Melee 5 | . . . . . . 5 . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Upp x2]) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 158 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 10) 835 | -10/Materials | Entered another Materials area 835 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 942 | -9/Materials | Discovered new exit (range 15) 1134 | -9/Materials | Discovered new exit (range 15) 1401 | -9/Materials | Discovered new exit (range 16) 1411 | -9/Materials | Build established: Skirmisher 1528 | -9/Materials | Repaired Imp. Aluminum Leg 1563 | -9/Materials | Repaired Imp. Aluminum Leg 1760 | -9/Materials | Entered another Materials area 1760 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1894 | -8/Materials | Lost 4 parts (1u3w) 2045 | -8/Materials | Lost 5 parts (1p2n1u1w) 2475 | -8/Materials | Discovered new exit (range 15) 2539 | -8/Materials | Entered Factory 2539 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2718 | -7/Factory | Build established: Tank 2900 | -7/Factory | Garrison activated, responded to threat 2909 | -7/Factory | Sucked down chute 2909 | -7/Factory | Entered Waste 2910 | -7/Waste | Met a frightened Derelict 2923 | -7/Waste | Spotted C-40 Crusher 2924 | -7/Waste | EMP discharged 2924 | -7/Waste | System corruption reached 10% 2948 | -7/Waste | Spotted C-40 Crusher 2949 | -7/Waste | Destroyed C-40 Crusher 2991 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3024 | -7/Waste | EMP discharged 3024 | -7/Waste | Spotted C-40 Crusher 3080 | -7/Waste | Spotted C-40 Crusher 3090 | -7/Waste | Spotted C-40 Crusher 3099 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3100 | -7/Waste | Discovered new exit (range 16) 3102 | -7/Waste | Spotted C-40 Crusher 3123 | -7/Waste | Entered Factory 3291 | -7/Factory | Build established: Mutant 4065 | -7/Factory | Lost 3 parts (1n1u1w) 4139 | -7/Factory | Discovered new exit (range 15) 4158 | -7/Factory | Entered another Factory area 4158 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4498 | -6/Factory | Repaired Imp. Light Armor Plating 4898 | -6/Factory | Discovered new exit (range 12) 4966 | -6/Factory | Build established: Tank 4999 | -6/Factory | Entered another Factory area 4999 | -5/Factory | Evolved 2 slots: Utility x2 5635 | -5/Factory | Discovered new exit (range 14) 5722 | -5/Factory | Discovered new exit (range 10) 5801 | -5/Factory | Entered Upper Caves 5845 | -5/Upper Caves | Build established: Scavenger-Gunner 5924 | -5/Upper Caves | Learned location of Warlord (-5) 6008 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6060 | -5/Upper Caves | Learned Factory terminal intel 6450 | -5/Upper Caves | Lost 13 parts (2p3n3u5w) 6469 | -5/Upper Caves | Core integrity fell below 50% 6498 | -5/Upper Caves | Lost 3 parts (1n1u1w) 6503 | -5/Upper Caves | Core integrity fell below 20% 6521 | -5/Upper Caves | Encountered a Warlord checkpoint 6533 | -5/Upper Caves | Spotted B-75 Beast 6581 | -5/Upper Caves | Discovered new exit (range 5) 6584 | -5/Upper Caves | Entered another Upper Caves area 6597 | -5/Upper Caves | Learned Factory garrison access intel 6682 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06597_ Acquired derelict log, extracted data. Data stored: Factory garrison access intel. 06606_ Searching scrap... 06606_ Found Adv. Weight Redist. System. 06606_ Found 20 Matter. 06621_ System corrupted: Matter fused (-6). 06625_ Searching scrap... 06625_ Found 22 Matter. 06625_ Found Matter Filter. 06625_ Found Ripper. 06625_ Found 17 Matter. 06626_ Acquired 6 matter. 06627_ Acquired 10 matter. 06628_ Acquired Ripper. 06632_ Acquired 12 matter. 06660_ 20-DH9(k) breaks down the debris. 06674_ Carbon-fiber Leg destroyed. 06675_ 20-DH9(k) breaks down the debris. 06676_ L-41 Fighter sneak attacks. 06676_ 20-DH9(k) destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????## # | | ?????????????????????????????????## % | | ????????????????????????????????## #### | | ???????????????????????????????## #??? | | ??????????????????????????????## ##?? | | ??????????????????????????????# #?? | | ??????????????????????????????## #?? | | ???????????????????????????????## ##? | | ????????????????????????????????# ## | | ??????????????????????????????#### # | | ??????????????????????????????# ""##" #### | | ??????????????????????????????#" " " ####???# | | ??????????????????????????????#" ###?????# # | | ??????????????????????????????#"" "" ###????### | | ??????????????????????????????#"""##" #??????? | | ??????????????????????????????####?## #?????## | | ????????????????????????????????????# #????## | | ????????????????????????###?????????# ###### | | ???????????????????????## ##????????## | | ?????????????## ???????# #???????### | | ??????????#### ??????# ##??????# | | ??????????# ???## #??????# ###### | | ????????? s ### #??????## ##???## | | ????????? #????##### ###### | | ????????? ss #???## ##### # | | ?????????????# ##### @ ##?## ###### | | ???????????????????????# ### ! ##### | | ???????????????????????## %% #??## | | ????????????????????????## l ####### ##????# | | ?????????????????????????# #????# #?????# | | ????????????????????????# $ #????? | | ???????????????????????# ### ##### #??# | | ???????????????????????# #?# ##????# ## ??? | | ???????????????????????# ?#####?????## ?????? | | ???????????????????????# ????????????# #?????? | | ??????????????????????? ????????????# ?????? | | ?????????????????????? ????????????# # ?????? | | ?????????????????????# ????????????##? ?????? | | ?????????????????????# ######?????????????? ?????? | | ?????????????????????##???????????????????? ?????? | | ???????????????????????????????????????????##????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 32 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Base Temperature (-) 150 EM Shielding 2 Armor Coverage 375 Resistance: EM 25 Evasion (%) 59 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalZhirovMembrane Manual? 0 Play Time 02:11:14 Cumulative 21.0 hours Start 2024.03.10 @ 18:50:37 End 2024.03.12 @ 00:24:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fca571b-b3e4-46b6-934a-bfcc867c5d69