Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.17 @ 01:28:49 Player: Komeiji O. Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (117) 585 Value Destroyed (4944) 4944 Prototype IDs (40) 800 Alien Tech Used (4) 800 Bonus (1518) 1518 TOTAL SCORE: 15947 Bonus ------- High Alert Combat Kills 172 Follower Combat Kills 658 Registered with UFD 300 Met Data Miner 300 Met Zhirov 300 Friendly Fire -212 Cogmind --------- Core Integrity 0/1300 Matter 7/300 Energy 99/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (13) ----- Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Overtuned Huge Scrapsphere High-capacity Matter Pod (0) Guided Missile Launcher Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Overtuned Huge Scrapsphere > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Transmission Jammer Improved Heavy Armor Plating Layered Medium Armor Plating Combat Drone Bay > --- WEAPON ----------- Hardcell Cannon Linear Accelerator Heavy Proton Missile Launcher Heavy Mace > --- INVENTORY -------- Neutrino Core Overtuned Huge Scrapsphere Scrap Suit Advanced Heat Sink High-capacity Matter Pod Layered Light Armor Plating Improved Focal Shield High-powered Tractor Beam Mapping Drone Bay Transdimensional Reconstructor Quantum Rifle KE Penetrator Guided Missile Launcher Tiamat Missile Launcher Advanced Remote Datajack [Rating: 140] Favorites ----------- Power Neutrino Core Engine Angular Momentum Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Armored Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Junk Cannon Energy Gun Quantum Rifle Energy Cannon HERF Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Rocket Launcher Special Weapon Junk Cannon Impact Weapon Heavy Mace Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Slots Evolved 14 | . . . 2 . . . 6 . . . . 2 2 . . . . 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 11 | . . . 1 . . . 4 . . . . 2 2 . . . . 2 . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . Parts Attached 264 | 8 2 10 9 16 5 3 22 7 14 3 16 29 10 14 11 13 21 41 10 Power 30 | 1 1 1 1 . 1 1 5 1 1 . 1 4 . 1 1 1 . 8 1 Engine 15 | 1 1 1 1 . 1 1 5 1 1 . 1 1 . . . . . . . Core 7 | . . . . . . . . . . . . 3 . 1 1 . . 2 . Reactor 8 | . . . . . . . . . . . . . . . . 1 . 6 1 Propulsion 19 | 2 . . . 3 1 . 1 . 1 . 1 5 . . . 3 . 1 1 Treads 3 | . . . . . . . . . . . . 2 . . . . . . 1 Leg 3 | . . . . . . . . . . . . 1 . . . 2 . . . Wheel 13 | 2 . . . 3 1 . 1 . 1 . 1 2 . . . 1 . 1 . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 113 | 2 1 3 2 5 . 1 9 3 5 . 8 15 8 10 6 3 8 23 1 Device 72 | 1 . 2 2 2 . . 2 1 4 . 6 9 6 5 5 1 7 18 1 Storage 3 | 1 1 . . . . . . . . . . . . . . . . 1 . Processor 11 | . . . . . . . 5 2 . . . 1 1 1 . . . 1 . Hackware 2 | . . . . . . . . . . . . 1 1 . . . . . . Protection 25 | . . 1 . 3 . 1 2 . 1 . 2 4 . 4 1 2 1 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 102 | 3 . 6 6 8 3 1 7 3 7 3 6 5 2 3 4 6 13 9 7 Energy Gun 12 | . . . 2 2 2 . . . . . . 1 . . 2 1 2 . . Energy Cannon 6 | . . . . . . . . . . . . . 1 1 . 1 . . 3 Ballistic Gun 29 | 3 . 4 3 4 . . 3 . . . 1 1 . 1 1 . 3 4 1 Ballistic Cannon 13 | . . . . . . . 1 1 3 1 1 1 . . . 1 1 2 1 Launcher 19 | . . . . . . . . 2 2 1 1 . . 1 1 1 6 2 2 Special Weapon 11 | . . 2 . . . 1 1 . . 1 1 2 1 . . 1 1 . . Impact Weapon 3 | . . . . . . . . . 1 . . . . . . 1 . 1 . Slashing Weapon 9 | . . . 1 2 1 . 2 . 1 . 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 2 1 . 1 1 . . . . . . 1 . 4 4 3 1 Corrupted Parts 2 | . . . . . . . . . . . . 1 1 . . . . . . System Corruption 9 | . . . . . . . . . . . . 6 3 . . . . . . Parts Lost 49 | . . 1 . 4 . . . . 1 . 1 2 . 2 2 . 3 14 19 Power 10 | . . . . . . . . . 1 . 1 1 . . . . . 3 4 Propulsion 3 | . . . . 1 . . . . . . . 1 . . . . . 1 . Utility 20 | . . . . 2 . . . . . . . . . 1 1 . . 7 9 Weapon 16 | . . 1 . 1 . . . . . . . . . 1 1 . 3 3 6 Highest Loss Streak 10 | . . 1 . 3 . . . . 1 . 1 2 . 2 1 . 3 7 10 To Critical Strikes 2 | . . . . . . . . . . . . 1 . 1 . . . . . Average Slot Usage (%) 90 | . 100 100 94 98 100 95 92 93 91 81 92 84 83 82 87 76 86 82 66 Engine 7 | . 14 14 11 11 11 11 12 13 12 13 12 2 . . . . . . . Core 3 | . . . . . . . . . . . . 8 10 11 15 11 10 2 2 Reactor 1 | . . . . . . . . . . . . . . . . 3 5 8 6 Wheel 13 | . 28 28 22 20 22 22 13 13 13 13 13 5 5 5 5 4 5 3 3 Device 13 | . 14 4 22 11 11 11 13 13 12 13 12 9 14 20 19 20 15 21 19 Storage 7 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 4 3 Processor 15 | . . . . . . . 20 25 26 26 26 29 26 20 20 20 20 18 17 Protection 4 | . . 9 . 10 11 11 6 . . . . 1 5 4 5 5 6 3 2 Energy Gun 2 | . . . 10 11 4 6 . . . . . . 3 . 6 1 4 3 . Ballistic Gun 8 | . 28 24 7 11 22 17 8 . . . 1 2 . 4 4 . 2 5 6 Ballistic Cannon 2 | . . . . . . . 2 5 4 . 5 5 5 . . . 1 3 1 Special Weapon 3 | . . 3 . . . 4 6 6 6 . 4 7 5 5 1 1 1 . . Slashing Weapon 1 | . . . 9 9 6 . . 6 2 6 5 . . . . . . . . Peak Build Rating 140 | 7 9 9 21 22 24 33 63 68 69 69 70 91 101 111 117 113 115 140 140 Average Rating 66 | 5 8 8 18 20 22 28 56 67 65 52 67 84 99 105 111 95 113 128 100 On Entrance 60 | . 7 9 9 21 22 23 33 63 64 69 67 68 88 99 106 117 113 113 120 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 148 | 13 50 50 59 61 61 78 96 93 98 94 94 105 113 128 131 129 131 148 126 Greatest Support 60 | 32 32 32 32 32 28 24 24 24 24 24 24 50 20 20 20 60 20 20 27 Greatest Overweight (x) 32 | . 1 1 1 3 2 3 3 3 4 3 3 8 5 6 6 32 6 7 6 Average Overweight (x) 3 | . . 1 1 1 2 2 3 3 3 2 3 5 5 5 5 4 5 5 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 Most Carried 20 | 7 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 3 14 19 19 19 19 19 18 20 19 20 19 19 19 19 19 19 19 17 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 20 20 20 20 20 20 20 20 20 20 18 20 20 19 19 20 20 20 5 Class Distribution -------------------- 26% | Assassin 17% | Mutant 14% | Tank 14% | Scavenger-Skirmisher 8% | Skirmisher 5% | Scavenger-Assassin 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Tank | -9/Scraptown Skirmisher | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Data Miner Assassin | -5/Proximity Caves Skirmisher | -5/Factory Commander-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Assassin | -4/Zhirov Scavenger-Assassin | -3/Proximity Caves Assassin | -3/Research Scavenger-Skirmisher | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Matter Collected 5331 | 286 91 325 90 162 112 20 175 174 377 . 330 843 221 275 186 110 814 740 . Remotely 358 | . . . . . . . . . . . . . . 17 . . 67 274 . Salvage Created 4906 | 25 113 385 88 364 405 . 113 86 235 . 200 666 129 145 148 122 815 830 37 Parts 217 | 4 20 30 5 19 16 . 3 5 1 . 9 33 9 3 4 2 22 32 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 3 . . 6 . . 3 4 1 7 . . Prevented 17 | . . . . . . . . . 2 . 1 . . 1 1 . 12 . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed 101 | . 6 11 3 10 3 . 2 3 9 . 9 14 2 2 3 . 12 11 1 Melee 4 | . . . 1 3 . . . . . . . . . . . . . . . Guns 34 | . 6 11 2 7 3 . 1 . . . . . . . . . . 4 . Cannons 22 | . . . . . . . . . 1 . 3 12 2 . 1 . 1 1 1 AOE 26 | . . . . . . . . 3 7 . 4 . . . 2 . 7 3 . Classes Destroyed 15 | 1 1 2 1 . 1 . 1 1 1 . 1 1 . . . . 3 . 1 Worker 5 | . . 1 . . . . . . . . . . . . . . . 4 . Builder 2 | . . . . . . . . . . . . 1 . . . . . 1 . Tunneler 5 | 1 2 1 . . . . . . . . . . 1 . . . . . . Recycler 3 | . . . . . 3 . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . Drone 3 | . . . . . . . . . . . . . . . . . 3 . . Swarmer 29 | . 6 3 2 4 . . . 3 7 . 4 . . . . . . . . Grunt 31 | . . 8 . 3 . . . . . . 4 9 . . 3 . 4 . . Duelist 1 | . . . . . . . . . . . . 1 . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . 1 . . Sentry 12 | . . . 1 3 3 . 1 . . . . 1 . . . . 1 2 . Demolisher 4 | . . . . . . . . . . . . . . . . . 4 . . Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 Hunter 10 | . . . . . . . . . . . 1 . 1 2 . . . 6 . Programmer 8 | . . . . . . . 1 . . . . 3 1 . . . . 3 . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . Butcher 1 | . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 9 | 1 3 4 1 4 2 . 1 3 4 . 4 4 1 2 3 . 5 9 1 Combat Bots Only 6 | . 3 4 1 4 2 . 1 3 4 . 4 3 1 2 3 . 5 6 1 Max Kills in Single Turn 3 | 1 1 1 1 1 1 . 1 1 3 . 2 1 1 1 2 . 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 1 3 . 2 . . . 2 . 2 2 . Melee 1 | . . . 1 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Hostile Shots Fired 1236 | . 10 59 7 70 10 . 36 7 25 . 29 61 20 20 22 . 19 225 616 Missed 491 | . 4 12 . 14 2 . 20 1 8 . 12 15 7 2 10 . 2 71 311 Damage Taken 11180 | . 46 493 68 690 119 . 120 121 382 . 331 1032 302 155 240 . 843 2988 3250 Core 2113 | . 9 141 27 124 26 . 17 25 123 . 81 252 17 18 . . 45 165 1043 Absorbed by Shields 116 | . . . . . . . . . . . . . 44 72 . . . . . Redirected to Shielding 43 | . . 43 . . . . . . . . . . . . . . . . . Ignored by Resistances 415 | . . . . . . . . . . . . . 14 84 . . . 235 82 Regen/Repaired (Parts) 73 | . . . . . . . . . . . . 30 9 10 . . . 24 . Core Remaining (%) 72 | 100 . 40 . . . 55 . . . . 71 74 . . . . 93 . . Volleys Fired 423 | 1 15 74 5 20 7 . 7 13 22 . 16 68 21 6 11 8 61 62 6 Largest 3 | 2 2 2 2 3 3 . 3 1 2 . 2 3 2 2 3 1 3 3 1 Hottest 300 | 40 40 120 78 134 101 . 63 40 40 . 73 282 132 88 221 94 243 164 300 Shots Fired 658 | 2 30 99 7 44 21 . 13 13 29 . 25 106 27 9 29 8 82 108 6 Gun 306 | 2 30 79 7 44 21 . 3 . . . 2 20 2 3 22 8 28 34 1 Cannon 204 | . . . . . . . 4 9 12 . 13 61 20 3 4 . 9 65 4 Launcher 77 | . . . . . . . . 4 10 . 5 . . . 3 . 45 9 1 Special 71 | . . 20 . . . . 6 . 7 . 5 25 5 3 . . . . . Kinetic 394 | 2 30 79 2 7 14 . 7 9 12 . 15 70 20 4 8 . 12 99 4 Thermal 122 | . . 20 5 37 7 . . . . . . 11 2 . 14 8 17 . 1 Explosive 42 | . . . . . . . . 4 10 . 5 . . . 3 . 18 1 1 Electromagnetic 49 | . . . . . . . . . . . . . . 2 4 . 35 8 . Impact 43 | . . . . . . . 3 . 7 . 5 22 3 3 . . . . . Robot Hit Streak 17 | 2 5 14 1 4 10 . 17 4 7 . 7 10 2 4 4 6 7 12 5 Robot Miss Streak 6 | . 4 5 2 6 1 . 2 2 3 . 1 3 2 2 3 2 6 3 . Penetration Max 1 | . . . . . . . . . . . . 1 . . 1 . . . . Secondary Targets 2 | . . . . 1 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 339 | 2 14 57 3 34 17 . 10 6 17 . 15 59 5 4 10 6 30 48 2 Core Hits 189 | 1 8 22 3 12 8 . 3 6 13 . 15 19 3 2 10 1 34 28 1 Critical Kills 1 | . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 13 | . . . . . . . 1 . . . 1 5 1 1 1 . 1 1 1 Critical Strikes 33 | . . . . 6 1 . 1 . 3 . 1 9 1 1 1 . 1 7 1 Burn 5 | . . . . 4 1 . . . . . . . . . . . . . . Destroy 5 | . . . . . . . . . . . . . . . 1 . . 3 1 Blast 11 | . . . . . . . . . 3 . . 4 . . . . . 4 . Smash 10 | . . . . . . . 1 . . . 1 5 1 1 . . 1 . . Sever 2 | . . . . 2 . . . . . . . . . . . . . . . Melee Attacks 62 | . . . 3 23 6 . 5 6 6 . . . . . . . 12 1 . Impact 18 | . . . . . . . . . 5 . . . . . . . 12 1 . Slashing 44 | . . . 3 23 6 . 5 6 1 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 2 . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14744 | 27 195 659 67 849 376 . 367 554 1375 . 1173 2746 249 220 530 250 2524 2184 399 Guns 3077 | 27 195 635 40 395 246 . 49 . . . 21 307 . . 150 250 239 493 30 Cannons 3280 | . . . . . . . 82 151 297 . 213 1156 169 77 75 . 95 765 200 Explosions 4282 | . . . . . . . . 275 615 . 454 . . . 305 . 1659 883 91 Melee 1658 | . . . 27 454 130 . 146 128 212 . . . . . . . 531 30 . Ramming 91 | . . . . . . . . . . . . . . . . . . 13 78 Kinetic 4795 | 27 195 635 . 33 135 . 131 151 297 . 234 1278 169 . 95 . 127 1258 30 Thermal 1389 | . . 24 40 362 111 . . . . . . 185 . . 55 250 133 29 200 Explosive 2835 | . . . . . . . . 275 615 . 454 . . . 305 . 918 177 91 Electromagnetic 1644 | . . . . . . . . . . . . . . 77 75 . 815 677 . Impact 3105 | . . . . . . . 90 . 463 . 485 1283 80 143 . . 531 30 . Slashing 885 | . . . 27 454 130 . 146 128 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . 1 1 . . . . 1 1 1 1 1 9 3 3 3 3 4 12 27 Average Corruption 3 | . 1 1 . . . . 1 1 1 1 1 8 3 3 3 3 3 6 14 Corruption Purged 1 | . . . . . . . . . . . 1 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 169 | . 5 6 . . . . 1 7 8 1 3 31 9 9 8 5 27 29 20 Message Errors 37 | . 1 1 . . . . . 1 3 . 2 7 1 2 . 3 5 6 5 Matter Fused 45 | . 1 2 . . . . . 2 5 1 . 7 3 3 2 2 6 6 5 Heat Flow Errors 24 | . 2 1 . . . . 1 . . . 1 5 1 3 2 . 4 3 1 Energy Discharges 18 | . . . . . . . . 2 . . . 2 . . 2 . 5 4 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 13 | . 1 . . . . . . 1 . . . 3 3 . . . 4 . 1 Data Loss (major) 8 | . . . . . . . . 1 . . . 1 . . 1 . . 3 2 Misfires 7 | . . 1 . . . . . . . . . . 1 . 1 . 1 3 . Alerts 6 | . . 1 . . . . . . . . . 3 . 1 . . . 1 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 7 | . . . . . . . . . . . . 3 . . . . 2 2 . Overload Shots 2 | . . . . . . . . . . . . 2 . . . . . . . Overflow Damage 1466 | . . . . . 26 . 101 106 214 . 200 494 69 73 . . 109 26 48 Projectiles 1114 | . . . . . . . 50 48 82 . 184 494 69 73 . . 44 22 48 Explosions 78 | . . . . . . . . 38 . . 16 . . . . . 20 4 . Melee 274 | . . . . . 26 . 51 20 132 . . . . . . . 45 . . Knockbacks 34 | . . . . . . . . 3 4 . 5 13 . 1 . . 1 7 . Impact 11 | . . . . . . . . . 2 . 3 4 . 1 . . 1 . . Kinetic 22 | . . . . . . . . 3 2 . 2 8 . . . . . 7 . Secondary 1 | . . . . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 295 | . . . . . . . . 25 55 . 26 . . . . . 67 56 66 Shots 13 | . . . . . . . . 1 2 . 1 . . . . . 5 4 . Rammed 6 | . . . . . . . . . . . . . . . . . . 2 4 Targets Rammed 6 | . . . . . . . . . . . . . . . . . . 2 4 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 450 | . 149 215 . 241 162 . 183 6 . . 260 367 213 204 327 252 414 450 62 Average Temperature 94 | . 65 25 . 94 63 . 55 4 . . 77 79 41 68 126 108 112 123 32 Received Heat Transfer 1248 | . . 234 9 270 36 . 18 . 9 . 102 297 56 . 67 . 27 81 42 Effects 18 | . . . . . . . . . . . . 2 . . 4 . 7 5 . Shutdowns 7 | . . . . . . . . . . . . 2 . . . . 1 4 . Energy Bleed 2 | . . . . . . . . . . . . . . . 1 . 1 . . Interference 7 | . . . . . . . . . . . . . . . 3 . 4 . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . 1 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 21 | . . . . . . . 1 . 3 . 2 3 . 2 . . 6 4 . Combat Hostiles 17 | . . . . . . . 1 . 3 . 2 2 . 2 . . 4 3 . Parts Fried 29 | . . . . . . . . . 1 . . 4 . 3 . . 11 10 . Impact Corruptions 33 | . . . . . . . 2 . 6 . 4 13 3 3 . . 2 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . 4 . . . . . . . . 1 . . . . . . Heat Transferred 2333 | . . 50 74 1073 296 . . . . . . 296 . . 74 259 161 50 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . 1 2 . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Peak Influence 525 | 5 155 205 296 460 153 . 131 . . . . 259 330 . . . . 525 373 Initial 478 | . 3 28 79 124 115 . . . . . . . 125 . . . . 478 264 Average 172 | 2 75 65 137 294 88 . 30 . . . . 135 198 . . . . 395 315 Maximum Alert Level 2 | . . 1 1 2 . . . . . . . 1 1 . . . . 2 1 Low Security (%) 65 | 100 100 94 71 6 100 . 100 . . . . 83 56 . . . . 6 . Level 1 25 | . . 5 28 86 . . . . . . . 16 43 . . . . 30 100 Level 2 9 | . . . . 7 . . . . . . . . . . . . . 63 . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . 1 2 . . 1 . . . . 8 2 . . . . 4 2 Investigation 4 | . . . . . . . . . . . . 2 1 . . . . 1 . Extermination 5 | . . . . . . . 1 . . . . 1 . . . . . 2 1 Reinforcement 9 | . 1 . 1 2 . . . . . . . 3 1 . . . . . 1 Assault 2 | . . . . . . . . . . . . 1 . . . . . 1 . Garrison 1 | . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . Data Miner Redirects 2 | . . . . . . . . . . . . 1 1 . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Distress Signals 35 | . 1 1 2 2 . . . . . . . 1 . . . . 28 . . Communications Jammed 35 | . . . . . . . . . . . . . . . . . . 2 33 Distress Signals 35 | . . . . . . . . . . . . . . . . . . 2 33 Times Spotted 184 | . 11 12 8 13 3 . 4 3 14 . 7 24 11 2 6 . 29 20 17 Peak Tracking Total 12 | . 4 5 5 4 2 . 2 3 6 . 4 6 6 2 3 . 5 5 12 Tactical Retreats 14 | . 1 1 2 1 . . . . 2 . . 4 . . 1 . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Traps Triggered 7 | . 1 . . . . . 1 . . . . 1 . . . . . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . 2 . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . 3 . . 2 . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Machines Disabled 31 | . . . 1 4 . . 1 . . . . 5 10 . . 1 3 2 4 Max in Single Turn 2 | . . . 1 1 . . 1 . . . . 1 . . . 1 1 1 2 Garrison Access 3 | . . . . . . . . . . . . 2 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Machines Accessed 60 | . 4 . 1 6 11 3 5 . 2 4 . 5 6 . . 6 . 4 3 Terminals 29 | . 4 . 1 6 6 . 3 . . . . 1 3 . . . . 3 2 Fabricators 2 | . . . . . . . 1 . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . Recycling Units 7 | . . . . . 4 . . . . . . 2 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 2 1 . . . . . 1 Total Hacks 160 | . 13 . 3 16 17 7 14 . 8 26 . 8 14 . . 17 . 13 4 Successful 99 | . 6 . 1 8 8 7 4 . 8 26 . 3 7 . . 17 . 3 1 Failed 61 | . 7 . 2 8 9 . 10 . . . . 5 7 . . . . 10 3 Catastrophic 13 | . . . . 2 2 . 1 . . . . 2 2 . . . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 57 | . 3 . 3 14 11 . 5 . . . . 4 9 . . . . 8 . Terminals 78 | . 13 . 3 16 11 . 10 . . . . 2 9 . . . . 11 3 Fabricators 4 | . . . . . . . 1 . . . . . 3 . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . 2 . Recycling Units 10 | . . . . . 5 . . . . . . 4 1 . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 2 1 . . . . . 1 Terminal Hacks 72 | . 4 . . 4 1 7 1 . 8 26 . . 2 . . 17 . 1 1 Record 26 | . . . . . 1 6 . . 7 5 . . . . . 6 . . 1 Part Schematic 13 | . . . . . . . . . . 10 . . . . . 3 . . . Robot Schematic 8 | . . . . . . . . . . 8 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . . 4 . . . Open Door 2 | . . . . 1 . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . Locate Traps 5 | . 4 . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 1 . . . . . . Seal Access 2 | . . . . . . . . . . . . 1 1 . . . . . . Unauthorized Hacks 19 | . 2 . 1 4 6 . 1 . . . . 2 2 . . . . 1 . Terminals 16 | . 2 . 1 4 6 . 1 . . . . . 1 . . . . 1 . Track 1 | . . . . 1 . . . . . . . . . . . . . . . Botnet 9 | . 2 . 1 2 1 . 1 . . . . . 1 . . . . 1 . Skim 6 | . . . . 1 5 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . 2 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scrapoids 3 | . . . . . . . . . . . . 2 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . Used 1 | . . . . . . . . . . . . . 1 . . . . . . Hacking Detections 36 | . 3 . 1 6 8 . 5 . . . . 3 4 . . . . 4 2 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 8 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 1 . . 10 . . . . . 3 . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . Authchips 1 | . . . . . . . . . . . . . 1 . . . . . . Time 84 | . . . . . . . . . . . . . 84 . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . 6 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . 1 . . . . 1 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Manual 3 | . . . . . . . 1 . . . . 1 1 . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . 1 . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Total Allies 16 | . . . . . . . . . . . . 10 5 . . . 1 . . Largest Group 5 | . . . . . . . . . . . . 4 5 . . . 1 . . Highest-Rated Group 241 | . . . . . . . . . . . . 188 241 . . . 49 . . Highest-Rated Ally 50 | . . . . . . . . . . . . 47 50 . . . 49 . . Total Orders 12 | . . . . . . . . . 2 . . . 2 . . . 2 6 . STAY 1 | . . . . . . . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . . . . . . 1 . . . . . . EXPLORE 1 | . . . . . . . . . 1 . . . . . . . . . . RETURN 9 | . . . . . . . . . 1 . . . . . . . 2 6 . Ally Attacks 153 | . . . . . . . . . . . . 69 43 . . . 7 34 . Total Damage 4905 | . . . . . . . . . . . . 1618 2255 . . . 351 681 . Kills 23 | . . . . . . . . . . . . 11 7 . . . 1 4 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 6 | . . 1 . . . . . 1 1 . 2 . . 1 . . . . . Drone Launches 12 | . . . . . . . . . 1 . . . . . . . 3 8 . Drone Recoveries 11 | . . . . . . . . . 1 . . . . . . . 3 7 . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Turns Passed 16387 | 87 732 775 222 631 758 2129 699 891 1431 121 1475 1499 733 586 659 287 1211 1080 381 Spaces Moved 11105 | 67 576 465 151 365 578 1692 460 602 950 96 948 837 526 447 454 189 740 640 322 Core 91 | 6 . . . . . . . . . . . . . . . 1 . . 84 Treads 4 | . . . . . . . . . . . . 1 . . . . . . 3 Legs 2 | . . . . . . . . . . . . . . . . 2 . . . Wheels 11008 | 61 576 465 151 365 578 1692 460 602 950 96 948 836 526 447 454 186 740 640 235 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 115 115 115 120 120 135 135 135 120 135 110 120 120 120 110 120 110 50 Average Speed 126 | 95 113 115 115 121 122 125 135 135 136 121 135 138 120 122 128 125 129 126 104 Slowest Speed 1650 | 100 115 115 115 145 125 135 135 135 150 135 135 245 120 130 130 1650 130 140 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 54 | 4 74 95 15 45 92 91 12 69 88 74 85 17 20 58 58 63 70 18 35 Regions Visited 19 Branch Regions 13 Pre-discovered Areas 6 | . . . . . 2 . . . . 1 . . . . . 3 . . . Known Exits Taken 12 | . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . . . . . . . . Scrap Searched 26 | . . 1 . . . 5 . 2 4 . 3 . . 5 4 . 2 . . Spaces Dug 102 | . . . 2 3 4 . 3 8 3 . 6 25 14 2 5 . 4 21 2 Terrain Destroyed 350 | . . 7 2 3 4 . 34 32 61 . 39 36 14 4 31 . 8 57 18 Melee 19 | . . . 2 3 4 . 2 4 3 . . . . . . . 1 . . Projectile 151 | . . 7 . . . . 2 5 7 . 7 36 14 4 10 . 4 43 12 AOE 179 | . . . . . . . 30 23 51 . 32 . . . 21 . 3 14 5 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Total 12659 | 84 624 572 189 487 609 1708 520 657 1046 100 1115 1078 605 472 504 228 895 811 355 Wait 447 | . 13 13 6 30 3 1 7 25 35 . 128 95 36 2 16 6 15 15 1 Move 11086 | 66 575 464 150 364 577 1691 459 601 949 95 947 836 525 446 453 188 739 639 322 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 148 | 8 16 4 8 16 5 5 11 1 9 . 3 18 7 2 6 3 5 19 2 Fast Attach 48 | 6 . 1 1 3 . 1 4 . 2 2 . 4 2 2 1 6 5 7 1 Attach 67 | 1 . 1 3 3 . . 6 . 1 . 4 4 3 3 3 2 7 17 9 Detach 18 | . . . . . . . . . . . 1 . . . 1 1 6 5 4 Swap 152 | 1 2 8 5 10 5 2 12 7 11 1 12 21 5 10 7 6 9 18 . Drop 147 | 1 3 7 8 18 6 8 9 2 11 2 4 24 6 1 6 8 8 10 5 Fire 423 | 1 15 74 5 20 7 . 7 13 22 . 16 68 21 6 11 8 61 62 6 Melee 62 | . . . 3 23 6 . 5 6 6 . . . . . . . 12 1 . Ram 4 | . . . . . . . . . . . . . . . . . . 2 2 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . . . 3 Escape Stasis 24 | . . . . . . . . . . . . 8 . . . . . 16 . Rewire 28 | . . . . . . . . . . . . . . . . . 28 . . Trap 2 | . . . . . . . . 2 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 3) 820 | -10/Materials | Entered Mines 848 | -10/Mines | Excavation squad dispatched 848 | -10/Mines | A large section of the Mines collapsed 1098 | -10/Mines | Excavation squad dispatched 1227 | -10/Mines | Discovered new exit (range 4) 1394 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1429 | -10/Mines | Discovered new exit (range 8) 1533 | -10/Mines | Core integrity fell below 50% 1595 | -10/Mines | Entered Materials 1595 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1596 | -9/Materials | Identified exit to Storage 1817 | -9/Materials | Entered Storage 2088 | -9/Storage | Lost 3 parts (1n1u1w) 2353 | -9/Storage | Used back door to open Recycling access 2353 | -9/Storage | Discovered new exit (range 5) 2448 | -9/Storage | Entered Recycling 2958 | -9/Recycling | Discovered new exit (range 5) 2983 | -9/Recycling | Learned location of 1 exit from Storage 3024 | -9/Recycling | Learned location of 1 exit from Storage 3054 | -9/Recycling | Learned Storage emergency access door positions 3073 | -9/Recycling | Learned location of Zion (-7) 3081 | -9/Recycling | Learned 2 Storage zone layouts 3082 | -9/Recycling | Learned location of 1 exit from Storage 3089 | -9/Recycling | Learned Storage trap positions 3105 | -9/Recycling | Learned location of 1 exit from Storage 3129 | -9/Recycling | Learned location of Storage (-9) 3164 | -9/Recycling | Scanned before Scraplab entrance 3181 | -9/Recycling | Entered Scraplab 3191 | -9/Recycling | Discovered new exit (range 3) 3206 | -9/Recycling | Entered Scraptown 3304 | -9/Scraptown | Build established: Tank 3493 | -9/Scraptown | Discovered new exit (range 7) 3546 | -9/Scraptown | Visited Awakened 3566 | -9/Scraptown | Visited Junk Repository 3590 | -9/Scraptown | Visited Spacefarers 3658 | -9/Scraptown | Visited Cyclists 3692 | -9/Scraptown | Visited Fellowship of the Rings 3734 | -9/Scraptown | Visited SPCMW 3753 | -9/Scraptown | Visited Symbiants 4077 | -9/Scraptown | Visited UFD Registry 4077 | -9/Scraptown | Registered with UFD as "Fluxnuts" 4120 | -9/Scraptown | Visited Abandonware Association 4133 | -9/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 4133 | -9/Scraptown | Learned abandonware demo "KABOOM.EXE" 4166 | -9/Scraptown | Visited Botcube Research 4310 | -9/Scraptown | Visited Scrapoid Research Area 4342 | -9/Scraptown | Visited Supply Room 4369 | -9/Scraptown | Visited Scrap Suit Storage 4513 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4531 | -9/Scraptown | Visited Junk Cannon Lab 4543 | -9/Scraptown | Found Prototype Special Weapon 4543 | -9/Scraptown | Identified Junk Cannon 4567 | -9/Scraptown | Visited Science Guys 5145 | -9/Scraptown | Found DCF Scrap (29 items) 5331 | -9/Scraptown | Discovered new exit (range 3) 5335 | -9/Scraptown | Entered Factory 5335 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 5624 | -6/Factory | Build established: Skirmisher 5795 | -6/Factory | Identified exit to Factory 5919 | -6/Factory | Discovered new exit (range 19) 6034 | -6/Factory | Entered Lower Caves 6107 | -6/Lower Caves | Encountered a Warlord checkpoint 6115 | -6/Lower Caves | Learned 8 Factory zone layouts 6252 | -6/Lower Caves | Build established: Assassin 6673 | -6/Lower Caves | Discovered new exit (range 18) 6698 | -6/Lower Caves | Identified exit to Lower Caves 6925 | -6/Lower Caves | Entered another Lower Caves area 6981 | -6/Lower Caves | Learned Factory emergency access door positions 7226 | -6/Lower Caves | Learned Extension stockpile data 7226 | -6/Lower Caves | Learned Factory security intel 7226 | -6/Lower Caves | Learned Extension terminal intel 7226 | -6/Lower Caves | Learned Factory garrison access intel 7319 | -6/Lower Caves | Attacked by a faux Warlord 8147 | -6/Lower Caves | Discovered new exit (range 14) 8249 | -6/Lower Caves | Identified exit to Data Miner 8356 | -6/Lower Caves | Entered Data Miner 8357 | -6/Data Miner | Discovered new exit (range 6) 8373 | -6/Data Miner | Met Data Miner 8411 | -6/Data Miner | Learned location of Section 7 (-2) 8411 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8425 | -6/Data Miner | Received God Mode back door access code from Data Miner 8474 | -6/Data Miner | Identified exit to Proximity Caves 8477 | -6/Data Miner | Entered Proximity Caves 8569 | -5/Proximity Caves | Learned 4 Factory zone layouts 9556 | -5/Proximity Caves | Discovered exit to Factory (range 19) 9644 | -5/Proximity Caves | Learned 8 Factory zone layouts 9952 | -5/Proximity Caves | Entered Factory 9952 | -5/Factory | Evolved 2 slots: Utility x2 9953 | -5/Factory | Identified exit to Factory 9956 | -5/Factory | Loaded intel: 4 garrison access locations 10069 | -5/Factory | Scrapoid reinforcements arrived 10074 | -5/Factory | Found Scrap Suit 10091 | -5/Factory | Incoming assault squad redirected 10189 | -5/Factory | Build established: Skirmisher 10619 | -5/Factory | Discovered exit to Factory (range 16) 10727 | -5/Factory | Scrapoid reinforcements arrived 10762 | -5/Factory | Found Scrap Suit 10770 | -5/Factory | Lost 3 allies 11204 | -5/Factory | Build established: Scavenger-Skirmisher 11451 | -5/Factory | Entered another Factory area 11451 | -4/Factory | Evolved 2 slots: Utility x2 11567 | -4/Factory | Fabricated Combat Drone Bay? 11586 | -4/Factory | Incoming investigation squad redirected 11600 | -4/Factory | Scrapoids reinforcements arrived? 11719 | -4/Factory | Identified exit to Upper Caves 11719 | -4/Factory | Identified exit to Extension 11719 | -4/Factory | Identified exit to Armory 11908 | -4/Factory | Build established: Commander-Skirmisher 12184 | -4/Factory | Entered Upper Caves 12301 | -4/Upper Caves | Build established: Scavenger-Skirmisher 12371 | -4/Upper Caves | Found Alien Artifact 12371 | -4/Upper Caves | Identified Core Expander 12371 | -4/Upper Caves | Installed Core Expander, added new Power slot 12739 | -4/Upper Caves | Discovered new exit (range 20) 12763 | -4/Upper Caves | Identified exit to Upper Caves 12770 | -4/Upper Caves | Entered another Upper Caves area 12771 | -4/Upper Caves | Encountered a Warlord checkpoint 13423 | -4/Upper Caves | Discovered new exit (range 5) 13427 | -4/Upper Caves | Identified exit to Zhirov 13429 | -4/Upper Caves | Entered Zhirov 13432 | -4/Zhirov | Discovered new exit (range 3) 13452 | -4/Zhirov | Met Zhirov 13487 | -4/Zhirov | Found Alien Artifact 13487 | -4/Zhirov | Identified Integrated Reactor 13487 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13503 | -4/Zhirov | Found Alien Artifact 13655 | -4/Zhirov | Learned location of Testing (-2) 13655 | -4/Zhirov | Learned location of Command (-1) 13655 | -4/Zhirov | Learned location of Quarantine (-3) 13666 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13713 | -4/Zhirov | Identified exit to Proximity Caves 13716 | -4/Zhirov | Entered Proximity Caves 13719 | -3/Proximity Caves | Spotter reported a threat 13778 | -3/Proximity Caves | Build established: Scavenger-Assassin 13941 | -3/Proximity Caves | Spotter reported a threat 14099 | -3/Proximity Caves | Spotter reported a threat 14383 | -3/Proximity Caves | Lost 3 parts (3w) 14486 | -3/Proximity Caves | Discovered new exit (range 20) 14518 | -3/Proximity Caves | Lost 3 allies 14617 | -3/Proximity Caves | Lost 4 allies 14670 | -3/Proximity Caves | Build established: Derelict-Tank 14750 | -3/Proximity Caves | Found Prototype Launcher 14750 | -3/Proximity Caves | Identified Gui. Missile Launcher 14925 | -3/Proximity Caves | Identified exit to Research 14927 | -3/Proximity Caves | Entered Research 14927 | -3/Research | Evolved 2 slots: Utility x2 15177 | -3/Research | Search patrols dispatched 15388 | -3/Research | Build established: Assassin 15613 | -3/Research | Lost 4 parts (1p3u) 15669 | -3/Research | System corruption reached 10% 15708 | -3/Research | Lost 7 parts (2p1n3u1w) 15820 | -3/Research | Identified Transdimensional Reconstructor 15820 | -3/Research | Warped through subspace 15952 | -3/Research | Found Prototype Device 15952 | -3/Research | Identified Exp. Thermal Defense Suite 15969 | -3/Research | First assault squad dispatched 15973 | -3/Research | Discovered new exit (range 18) 16005 | -3/Research | Identified exit to Quarantine 16007 | -3/Research | Entered Quarantine 16034 | -3/Quarantine | Found Alien Energy Cannon 16034 | -3/Quarantine | Identified Core Cannon 16249 | -3/Quarantine | Build established: Scavenger-Skirmisher 16283 | -3/Quarantine | Lost 8 parts (3p1u4w) 16335 | -3/Quarantine | Core integrity fell below 50% 16379 | -3/Quarantine | Core integrity fell below 20% 16387 | -3/Quarantine | Lost 10 parts (1p7u2w) 16388 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Q013. 16346_ System corrupted: Substantial component data lost. 16346_ W-44 Eye knocked back. 16346_ Knocked back. 16347_ Triggered Ambush Trap. 16347_ L-61 Swordsman emerges from a hatch in the floor. 16347_ G-67 Veteran emerges from a hatch in the floor. 16347_ S-43 Plague emerges from a hatch in the floor. 16347_ Adv. Signal Interpreter severed. 16356_ Adv. Terrain Scan Processor destroyed. 16364_ LD5JCC4FLQBTO>TAGIL2Z50RPMNFHCK%U 16376_ Connecting with Research Terminal... >>Query(Unknown Artifact) A way to activate this device has yet to be discovered, though its design suggests it can interface with LRCs. When that program is further along the two can be merged to make further progress. Until then no further tests will be conducted as only three were recovered from the [Leopard]. 16378_ Suspension Chamber breached. 16383_ CJE0 W6SVN H2C:2KLZUHXVIK