Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 15:31:41 Player: Gitida Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (269) 1345 Value Destroyed (11391) 11391 Prototype IDs (31) 620 Alien Tech Used (5) 1000 Bonus (7126) 7126 TOTAL SCORE: 27782 Bonus ------- High Alert Combat Kills 1326 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 94/100 System Corruption 44% Temperature Cool (0) Movement Core (200) Ox3 Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Target Analyzer > --- WEAPON (4) ------- Micro-nuke Launcher > --- INVENTORY (5) ---- Biometal Medium Treads Experimental Target Analyzer Heavy Shock Bomb Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Matter Drive > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Centrium Heavy Treads > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Large Storage Unit Advanced Energy Well Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Experimental Target Analyzer Phase Shifter Force Field > --- WEAPON ----------- Quantum Rifle Quantum Rifle Railgun Advanced KE Penetrator > --- INVENTORY -------- Centrium Heavy Treads Centrium Heavy Treads Advanced Heat Sink High-capacity Matter Pod Improved Sensor Array Experimental Target Analyzer Graphene Brace Compact HERF Cannon Heavy Neutron Cannon KE Penetrator Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Neutron Missile Launcher [Rating: 161] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Centrium Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Plasma Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Assault Cannon Launcher Advanced EMP Blaster Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Slots Evolved 14 | . . . 2 2 2 2 2 . . . . 2 2 . Power 2 | . . . . . 1 . 1 . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . Utility 8 | . . . 1 1 1 1 . . . . . 2 2 . Weapon 2 | . . . . 1 . 1 . . . . . . . . Parts Attached 263 | 6 3 8 22 26 8 34 18 9 16 7 1 12 38 55 Power 36 | 1 1 2 3 3 1 7 3 . 3 1 . . 5 6 Engine 14 | 1 1 . 3 . . 5 1 . 2 . . . . 1 Core 12 | . . 2 . 3 1 2 2 . . . . . 2 . Reactor 10 | . . . . . . . . . 1 1 . . 3 5 Propulsion 54 | 2 . 4 8 9 2 6 5 4 4 . . 3 2 5 Treads 35 | 2 . 1 5 9 2 2 . 2 3 . . 2 2 5 Leg 19 | . . 3 3 . . 4 5 2 1 . . 1 . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 74 | 1 1 . 5 4 1 7 4 3 8 5 1 4 6 24 Device 54 | . 1 . 2 3 1 6 4 2 8 4 1 2 2 18 Storage 6 | 1 . . 1 . . . . . . 1 . 2 1 . Processor 9 | . . . 1 1 . 1 . 1 . . . . 3 2 Hackware . | . . . . . . . . . . . . . . . Protection 5 | . . . 1 . . . . . . . . . . 4 Artifact . | . . . . . . . . . . . . . . . Weapon 99 | 2 1 2 6 10 4 14 6 2 1 1 . 5 25 20 Energy Gun 26 | . . 1 2 2 1 6 2 . . . . 1 7 4 Energy Cannon 5 | . . . . 2 . 1 . . . . . . . 2 Ballistic Gun 34 | 2 1 . 3 4 1 4 3 1 1 . . 1 9 4 Ballistic Cannon 4 | . . . . . . 1 1 1 . . . . . 1 Launcher 27 | . . 1 1 2 2 2 . . . . . 2 9 8 Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 1 . . . . . . 5 . . 4 7 Corrupted Parts 4 | . . . . . . 2 . . . . . . . 2 System Corruption 29 | . . . . . . 9 . . . . . . . 20 Parts Lost 85 | . . 4 5 6 3 19 5 3 6 . . . . 34 Power 19 | . . 1 1 1 . 5 2 . 3 . . . . 6 Propulsion 21 | . . 2 1 2 2 4 . 2 2 . . . . 6 Utility 21 | . . . 3 1 . 3 1 1 . . . . . 12 Weapon 24 | . . 1 . 2 1 7 2 . 1 . . . . 10 Highest Loss Streak 8 | . . 3 2 2 3 5 3 3 2 . . . . 8 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 94 92 99 99 90 95 99 97 92 94 98 97 76 Engine 4 | . 14 1 8 . . 4 9 5 9 8 5 5 . . Core 5 | . . 12 2 8 15 6 3 11 6 5 5 5 2 . Reactor 1 | . . . . . . . . . . 1 5 5 10 4 Treads 14 | . 28 22 19 26 22 11 . 6 6 17 17 18 16 9 Leg 5 | . . 4 11 . . 4 23 15 14 . . 1 . . Device 16 | . 12 14 10 8 15 19 22 17 17 15 17 20 23 14 Storage 7 | . 14 14 11 9 7 6 5 5 5 5 5 9 9 8 Processor 11 | . . . 5 18 15 12 5 11 11 11 11 10 14 17 Energy Gun 6 | . . 3 9 5 4 14 10 11 5 2 . 2 4 4 Energy Cannon 1 | . . . . 8 . . . . . . . . . 3 Ballistic Gun 11 | . 28 20 12 12 15 2 10 11 16 17 17 14 11 4 Peak Build Rating 161 | 6 8 11 19 32 40 64 82 83 84 83 82 105 148 161 Average Rating 68 | 3 7 9 13 27 38 49 74 81 79 79 82 100 136 128 On Entrance 55 | . 6 8 11 18 32 38 64 81 81 80 82 82 105 148 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 104 | 13 14 16 35 41 46 62 73 72 81 79 78 93 104 98 Greatest Support 160 | 40 40 40 60 65 65 62 70 65 83 83 83 113 137 160 Greatest Overweight (x) 3 | . . 1 . . . 2 1 2 1 . . . . 3 Average Overweight (x) . | . . . . . . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 5 8 8 10 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 8 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 4 7 10 14 14 12 14 13 14 14 15 14 14 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 8 8 14 15 15 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 48% | Scavenger-Skirmisher 12% | Scavenger-Gunner 11% | Mutant 8% | Scavenger-Tank 7% | Scavenger-Mutant 5% | Scavenger-Assassin 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Assassin | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Quarantine Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Matter Collected 7736 | 197 396 164 719 634 364 872 353 320 676 65 48 505 915 1508 Remotely . | . . . . . . . . . . . . . . . Salvage Created 14091 | . 488 205 1163 2078 639 2400 782 449 549 128 . 1384 1781 2045 Parts 611 | . 27 10 70 111 28 91 23 12 23 2 . 52 72 90 Haulers Intercepted 11 | . 1 . 1 3 1 . 1 . . . . 2 1 1 Recyclers Shooed 23 | . 7 . 1 1 . 6 . . . . . 3 2 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 9 20 1 . . . . Prevented 4 | . . . . . . . . 4 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Combat Hostiles Destroyed 201 | . 9 7 22 30 13 38 12 8 10 . . 8 22 22 Melee 2 | . . . . . . . . . . . . . . 2 Guns 145 | . 9 5 21 15 10 29 12 8 10 . . 7 10 9 Cannons 15 | . . . . 10 . 3 . . . . . . . 2 AOE 26 | . . 2 1 4 3 3 . . . . . 1 8 4 Classes Destroyed 18 | . 4 1 3 4 . 3 . . . . . . . 3 Worker 17 | . . 1 1 2 . 1 . . . . . 4 5 3 Builder 11 | . . . . 1 1 2 . . . . . 1 1 5 Hauler 11 | . 1 . 1 3 1 . 1 . . . . 2 1 1 Recycler 16 | . 1 . 2 5 . 2 . . . . . 4 1 1 Mechanic 1 | . . . 1 . . . . . . . . . . . Watcher 10 | . . . 3 4 . 1 . . . . . . . 2 Swarmer 29 | . 2 3 6 5 4 4 . . . . . . 5 . Grunt 112 | . 7 4 12 13 7 22 9 7 7 . . 5 8 11 Brawler 3 | . . . . . . 2 . . . . . . . 1 Duelist 4 | . . . . 1 . 2 . 1 . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . 2 Sentry 18 | . . . 4 9 1 3 . . . . . . 1 . Hunter 10 | . . . . 1 . 1 . . 1 . . . 5 2 Programmer 18 | . . . . . . 3 3 . 2 . . 3 3 4 Heavy 2 | . . . . 1 1 . . . . . . . . . Q-Series 1 | . . . . . . . . . . . . . . 1 Lightning 2 | . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 11 | . 3 3 5 7 8 11 6 3 4 . . 8 6 5 Combat Bots Only 10 | . 2 3 4 6 8 10 3 3 4 . . 3 5 4 Max Kills in Single Turn 5 | . 1 1 2 2 1 2 1 1 2 . . 3 5 3 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 5 | . . 1 1 2 1 2 . . . . . 1 5 1 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Hostile Shots Fired 1415 | . 37 47 108 143 85 310 51 39 102 . . 37 64 392 Missed 400 | . 11 10 27 30 31 94 17 12 29 . . 6 32 101 Damage Taken 17302 | . 289 488 928 1840 830 2998 668 516 697 . . 295 306 7447 Core 2637 | . 79 89 118 118 176 570 62 38 47 . . 26 55 1259 Absorbed by Shields 1909 | . . . . . . 458 . . 550 . . 311 324 266 Redirected to Shielding 103 | . . . . . . . . . . . . . . 103 Regen/Repaired (Parts) 182 | . . . 56 . . 126 . . . . . . . . Core Remaining (%) 70 | 100 . 32 70 78 74 32 . . . . 79 97 . . Volleys Fired 600 | . 42 24 76 84 31 121 33 19 45 . . 27 32 66 Largest 4 | . 2 2 2 3 3 4 4 4 4 . . 4 4 4 Hottest 296 | . 40 85 105 154 127 196 210 210 210 . . 168 258 296 Shots Fired 1717 | . 84 44 151 236 86 334 124 61 178 . 2 97 110 210 Gun 1492 | . 84 41 151 155 79 293 123 61 178 . 2 89 84 152 Cannon 137 | . . . . 77 . 28 1 . . . . . . 31 Launcher 88 | . . 3 . 4 7 13 . . . . . 8 26 27 Special . | . . . . . . . . . . . . . . . Kinetic 910 | . 84 32 64 111 75 85 64 39 131 . 2 75 59 89 Thermal 546 | . . 9 57 96 4 149 60 22 47 . . 14 25 63 Explosive 14 | . . 3 . . . . . . . . . . . 11 Electromagnetic 247 | . . . 30 29 7 100 . . . . . 8 26 47 Robot Hit Streak 20 | . 14 10 17 20 13 15 10 7 7 . . 9 11 17 Robot Miss Streak 7 | . 4 2 5 3 7 5 4 3 5 . . 3 3 5 Penetration Max 1 | . . . . . 1 1 . . 1 . . 1 1 1 Secondary Targets 17 | . . . 5 1 1 3 1 2 2 . . 1 . 1 Max Gunslinging Chain 1 | . . . 1 1 1 1 1 1 1 . . 1 . 1 Shots Hit Robots 1163 | . 57 30 110 175 58 204 79 36 102 4 . 62 69 177 Core Hits 563 | . 27 15 46 72 39 112 29 15 25 1 . 39 61 82 Critical Kills 14 | . 1 . . 2 . 1 1 . 1 . . . 3 5 Critical Parts Destroyed 20 | . . . . . 2 2 1 . 1 . . 1 2 11 Critical Strikes 59 | . 1 . . 5 2 13 6 . 2 . . 2 6 22 Burn 15 | . . . . 3 . 5 4 . . . . 1 . 2 Meltdown 1 | . . . . 1 . . . . . . . . . . Destroy 25 | . 1 . . 1 2 3 2 . 2 . . 1 6 7 Blast 1 | . . . . . . 1 . . . . . . . . Corrupt 7 | . . . . . . 4 . . . . . . . 3 Smash 10 | . . . . . . . . . . . . . . 10 Melee Attacks 62 | . . . . . . . . . . 4 . . . 58 Impact 58 | . . . . . . . . . . . . . . 58 Slashing 4 | . . . . . . . . . . 4 . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 32773 | 4 621 597 1708 3820 1436 5620 2063 893 1823 327 . 2341 3951 7569 Guns 20517 | . 612 414 1524 1958 1144 3827 2047 893 1818 . . 1720 1647 2913 Cannons 2685 | . . . . 1438 . 750 . . . . . . . 497 Explosions 7310 | . . 183 160 404 292 1010 . . . . . 584 2281 2396 Melee 2076 | . . . . . . . . . . 327 . . . 1749 Ramming 185 | 4 9 . 24 20 . 33 16 . 5 . . 37 23 14 Kinetic 13006 | . 612 300 740 1341 1079 1682 1126 580 1396 . . 1450 998 1702 Thermal 9646 | . . 114 584 1697 65 2580 921 313 422 . . 304 1271 1375 Explosive 1619 | . . 183 . . . . . . . . . . . 1436 Electromagnetic 6241 | . . . 360 762 292 1325 . . . . . 550 1659 1293 Impact 1749 | . . . . . . . . . . . . . . 1749 Slashing 327 | . . . . . . . . . . 327 . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 44 | . . . . . 1 13 1 1 5 5 5 3 2 44 Average Corruption 6 | . . . . . 1 8 1 1 2 5 5 2 2 17 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 163 | . . . . . . 49 4 12 10 9 13 4 3 59 Message Errors 35 | . . . . . . 9 . 1 3 2 4 1 1 14 Matter Fused 39 | . . . . . . 10 1 3 3 3 3 1 . 15 Heat Flow Errors 16 | . . . . . . 3 . 4 1 . 2 . 1 5 Energy Discharges 16 | . . . . . . 3 . 1 . 3 1 . . 8 Parts Rejected 3 | . . . . . . 2 . . . . . . . 1 Data Loss (minor) 21 | . . . . . . 7 2 2 2 1 . . . 7 Data Loss (major) 5 | . . . . . . 4 . . . . . . . 1 Misfires 6 | . . . . . . 1 . 1 . . 2 . 1 1 Alerts 6 | . . . . . . 2 1 . . . 1 . . 2 Misdirections 5 | . . . . . . 2 . . . . . . . 3 Weapon Failures 11 | . . . . . . 6 . . 1 . . 2 . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 851 | . . . 9 28 23 91 . . . 1 . 26 55 618 Projectiles 13 | . . . . 13 . . . . . . . . . . Explosions 308 | . . . 9 15 23 91 . . . . . 26 55 89 Melee 530 | . . . . . . . . . . 1 . . . 529 Knockbacks 16 | . . . . . . 8 . . . . . 2 . 6 Impact 8 | . . . . . . . . . . . . 2 . 6 Kinetic 7 | . . . . . . 7 . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . Self-Inflicted Damage 710 | . . . 17 61 . 291 . . . . . . 24 317 Shots 22 | . . . 1 2 . 10 . . . . . . 2 7 Rammed 23 | 1 3 . 2 4 . 6 . . . . . 3 1 3 Targets Rammed 33 | 1 3 1 4 5 . 7 2 . 1 . . 4 2 3 Kicked 5 | . . . 1 . . 1 2 . 1 . . . . . Crushed 5 | . . 1 1 1 . . . . . . . 1 1 . Highest Temperature 444 | . 17 87 175 215 24 316 347 444 120 . 160 . 27 169 Average Temperature 72 | . 12 55 44 56 7 83 66 165 35 . 91 . 27 64 Received Heat Transfer 4146 | . 144 279 300 711 138 932 180 243 203 . . 55 33 928 Effects 6 | . . . . . . . 4 2 . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . Interference 4 | . . . . . . . 3 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . 1 . . . . . . 4 8 Combat Hostiles 10 | . . . . . . 1 . . . . . . 4 5 Parts Fried 41 | . . . . . . 6 . . . . . 1 17 17 Impact Corruptions 20 | . . . . . . . . . . . . . . 20 Robots Melted 3 | . . . . 1 . 2 . . . . . . . . Combat Hostiles 3 | . . . . 1 . 2 . . . . . . . . Parts Melted 35 | . . . 2 10 . 12 8 . . . . 1 2 . Heat Transferred 17764 | . . 259 1181 3321 148 4841 2231 700 950 . . 750 1264 2119 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 17 | . . . 2 4 1 3 . . . . . 2 3 2 Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Peak Influence 1134 | . 172 200 365 695 714 1134 637 . . . . 199 591 507 Initial 553 | . . 52 15 130 315 273 553 . . . . . 72 260 Average 356 | . 83 100 177 411 416 641 558 . . . . 101 326 299 Maximum Alert Level 4 | . . 1 1 2 3 4 2 . . . . . 2 2 Low Security (%) 25 | 100 100 79 46 8 . . . . . . . 100 31 . Level 1 33 | . . 20 53 27 51 17 . . . . . . 22 91 Level 2 35 | . . . . 63 47 53 99 . . . . . 45 7 Level 3 3 | . . . . . . 23 . . . . . . . . Level 4 . | . . . . . . 4 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 47 | . 1 . 3 6 3 14 3 . . . . 3 4 10 Investigation 6 | . . . 1 1 . . 1 . . . . . 1 2 Extermination 8 | . . . . . . 2 1 . . . . . 1 4 Reinforcement 21 | . 1 . 2 2 3 3 1 . . . . 3 2 4 Assault 5 | . . . . . . 5 . . . . . . . . Garrison 7 | . . . . 3 . 4 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 1 1 . . . . . . 1 . 2 Haulers Reinforced 4 | . . . . . 1 1 . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Distress Signals 16 | . . . 7 3 2 1 . . . . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 296 | . 16 6 38 39 23 53 17 9 14 . . 10 30 41 Peak Tracking Total 8 | . 3 2 6 6 7 6 5 4 5 . . 3 5 8 Tactical Retreats 23 | . . . 1 . 2 5 2 1 4 . . 1 2 5 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Traps Triggered 8 | . . . 1 . . 1 . . . . . . 3 3 Indirectly 4 | . . . . . . 1 . . . . . . 3 . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Machines Disabled 23 | . 1 1 3 3 3 8 1 . . . . 1 . 2 Max in Single Turn 3 | . 1 1 1 1 3 3 1 . . . . 1 . 1 Garrison Access 2 | . . . . . . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Machines Accessed 45 | . 4 . 5 7 3 5 2 . 1 8 . 1 1 8 Terminals 31 | . 4 . 3 7 2 4 . . 1 . . 1 1 8 Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations 3 | . . . 1 . . 1 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 115 | . 9 . 15 22 8 10 5 . 1 29 . 2 2 12 Successful 68 | . 4 . 9 8 5 5 2 . 1 29 . . 1 4 Failed 47 | . 5 . 6 14 3 5 3 . . . . 2 1 8 Catastrophic 11 | . . . . 3 . 3 . . . . . 1 . 4 Database Lockouts . | . . . . . . . . . . . . . . . Manual 27 | . . . 2 18 2 3 . . . . . . 1 1 Terminals 66 | . 9 . 11 22 3 4 . . 1 . . 2 2 12 Fabricators 3 | . . . . . . . 3 . . . . . . . Repair Stations 10 | . . . 2 . . 6 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 2 . 5 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 47 | . 4 . 5 2 1 1 . . 1 29 . . . 4 Record 22 | . 1 . . . . . . . 1 17 . . . 3 Part Schematic 4 | . . . . . . . . . . 4 . . . . Robot Analysis 5 | . . . 1 . . . . . . 4 . . . . Prototype ID Bank 6 | . 1 . . 1 . . . . . 4 . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Open DSF 2 | . . . . . 1 1 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 6 | . . . 2 . . 4 . . . . . . . . Scan Component 3 | . . . 1 . . 2 . . . . . . . . Repair 3 | . . . 1 . . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 2 . 4 . . . . . . . . . Insert Component 3 | . . . 1 . 2 . . . . . . . . . Analyze 3 | . . . 1 . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . . 6 . . . . . . . . 1 . Terminals 7 | . . . . 6 . . . . . . . . 1 . Track 1 | . . . . 1 . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . Botnet 4 | . . . . 3 . . . . . . . . 1 . Operators 1 | . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 30 | . 3 . 4 6 1 5 2 . . . . 1 1 7 Full Trace Events 4 | . . . . 2 . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . 1 Robots Built 3 | . . . . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 134 | . . . . . . . 134 . . . . . . . Total Robot Build Rating 12 | . . . . . . . 12 . . . . . . . Part Schematics Acquired 8 | . . . 1 . 1 . . . . 4 . . . 2 Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . 2 . . . . . . . . Time 117 | . . . 26 . . 91 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Total Allies 3 | . . . . . . . 3 . . . . . . . Largest Group 3 | . . . . . . . 3 . . . . . . . Highest-Rated Group 60 | . . . . . . . 60 . . . . . . . Highest-Rated Ally 20 | . . . . . . . 20 . . . . . . . Total Orders 5 | . . . . . . . . 2 3 . . . . . EXPLORE 4 | . . . . . . . . 1 3 . . . . . RETURN 1 | . . . . . . . . 1 . . . . . . Ally Attacks 3 | . . . . . . . 3 . . . . . . . Total Damage 44 | . . . . . . . 44 . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Robot Analysis Total 5 | . . . 1 . . . . . . 4 . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . 1 . 1 . . . Drone Launches 4 | . . . . . . . . 1 3 . . . . . Drone Recoveries 1 | . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Turns Passed 13389 | 76 645 567 1013 1575 448 1750 1000 1208 843 372 459 594 970 1869 Spaces Moved 6098 | 46 287 321 494 738 203 565 490 499 364 211 271 257 471 881 Core 103 | 11 . . . . . . . . . . . . . 92 Treads 4601 | 35 287 239 248 738 203 374 . 291 187 211 271 257 471 789 Legs 1394 | . . 82 246 . . 191 490 208 177 . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 155 155 123 122 112 163 163 163 158 158 50 Average Speed 164 | 133 160 150 140 159 155 199 147 222 174 163 163 160 158 147 Slowest Speed 270 | 160 160 190 160 160 155 270 192 265 187 163 163 163 158 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . 1 . . . . Exploration Rate (%) 40 | 5 50 64 33 65 8 16 12 75 76 62 57 8 14 55 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 5 | . . 1 . . . . . . . 3 1 . . . Known Exits Taken 6 | . . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 7 | . . 2 . . . . . 2 2 . 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 330 | . . 25 1 33 1 106 . . 4 . . 7 31 122 Melee . | . . . . . . . . . . . . . . . Projectile 38 | . . . . 4 1 15 . . 3 . . 3 6 6 AOE 291 | . . 25 1 29 . 91 . . . . . 4 25 116 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Total 8044 | 60 397 359 665 960 267 909 695 557 466 233 288 372 623 1193 Wait 692 | . 49 3 30 59 19 154 132 24 30 . 17 50 40 85 Move 6084 | 45 286 320 493 737 202 564 489 498 363 210 270 256 470 881 Hop . | . . . . . . . . . . . . . . . Pick Up 148 | 8 10 2 20 22 6 20 10 4 6 2 . 7 15 16 Fast Attach 88 | . 1 2 9 3 . 12 3 2 1 8 . 3 9 35 Attach 72 | 6 . 2 3 8 5 16 5 3 6 . . 3 4 11 Detach 1 | . . . . . . . . . 1 . . . . . Swap 107 | . 2 4 10 15 3 6 10 4 9 1 1 6 25 11 Drop 151 | . 4 1 20 27 1 9 11 3 4 8 . 10 26 27 Fire 600 | . 42 24 76 84 31 121 33 19 45 . . 27 32 66 Melee 62 | . . . . . . . . . . 4 . . . 58 Ram 1 | . . . . . . . . . . . . . . 1 Kick 5 | . . . 1 . . 1 2 . 1 . . . . . Crush 27 | 1 3 1 3 5 . 6 . . . . . 4 2 2 Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . . . . 6 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 657 | -10/Materials | Discovered new exit (range 16) 722 | -10/Materials | Entered Mines 788 | -10/Mines | Discovered new exit (range 6) 1063 | -10/Mines | Learned Materials emergency access door positions 1086 | -10/Mines | Learned location of Zion (-7) 1089 | -10/Mines | Discovered new exit (range 8) 1153 | -10/Mines | Core integrity fell below 50% 1201 | -10/Mines | Lost 3 parts (1p2n) 1289 | -10/Mines | Entered Materials 1289 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1691 | -9/Materials | Build established: Scavenger-Mutant 2108 | -9/Materials | Discovered new exit (range 12) 2147 | -9/Materials | Repaired Lgt. Treads 2302 | -9/Materials | Entered another Materials area 2302 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2602 | -8/Materials | Build established: Scavenger-Gunner 2661 | -8/Materials | Garrison activated, responded to threat 3813 | -8/Materials | Discovered new exit (range 17) 3877 | -8/Materials | Entered Factory 3877 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4197 | -7/Factory | Build established: Scavenger-Skirmisher 4259 | -7/Factory | Discovered new exit (range 16) 4305 | -7/Factory | Destroyed 8 combat bots 4307 | -7/Factory | Lost 3 parts (2n1w) 4325 | -7/Factory | Entered another Factory area 4325 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4433 | -6/Factory | Repaired Lgt. Nuclear Core 4487 | -6/Factory | Repaired Corrupted Arm. Treads 4616 | -6/Factory | Garrison activated, responded to threat 4716 | -6/Factory | Lost 5 parts (1p2n2w) 4800 | -6/Factory | Lost 3 parts (1p1u1w) 5219 | -6/Factory | System corruption reached 10% 5294 | -6/Factory | Garrison activated, responded to threat 5375 | -6/Factory | First assault squad dispatched 5531 | -6/Factory | Lost 3 parts (1p1u1w) 5615 | -6/Factory | Destroyed 10 combat bots 5908 | -6/Factory | Core integrity fell below 50% 5938 | -6/Factory | Lost 4 parts (2p1n1u) 6065 | -6/Factory | Discovered new exit (range 6) 6075 | -6/Factory | Entered another Factory area 6075 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6457 | -5/Factory | Fabricated B-48 Gladiator (x3) 6556 | -5/Factory | Lost 3 allies 6730 | -5/Factory | Lost 3 parts (2p1u) 7009 | -5/Factory | Discovered new exit (range 13) 7075 | -5/Factory | Entered Upper Caves 7475 | -5/Upper Caves | Lost 3 parts (2n1u) 8242 | -5/Upper Caves | Discovered new exit (range 14) 8281 | -5/Upper Caves | Identified exit to Upper Caves 8283 | -5/Upper Caves | Entered another Upper Caves area 8287 | -5/Upper Caves | Discovered new exit (range 13) 8609 | -5/Upper Caves | Build established: Scavenger-Tank 9055 | -5/Upper Caves | Learned 8 Factory zone layouts 9100 | -5/Upper Caves | Encountered a Warlord checkpoint 9117 | -5/Upper Caves | Discovered new exit (range 6) 9125 | -5/Upper Caves | Identified exit to Zhirov 9126 | -5/Upper Caves | Entered Zhirov 9126 | -5/Zhirov | Discovered new exit (range 3) 9135 | -5/Zhirov | Identified exit to Proximity Caves 9159 | -5/Zhirov | Met Zhirov 9200 | -5/Zhirov | Found Alien Artifact 9200 | -5/Zhirov | Identified Transdimensional Reconstructor 9200 | -5/Zhirov | Warped through subspace 9287 | -5/Zhirov | Found Alien Artifact 9287 | -5/Zhirov | Identified Integrated Dissipator 9287 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9423 | -5/Zhirov | Learned location of Quarantine (-3) 9423 | -5/Zhirov | Learned location of Testing (-2) 9423 | -5/Zhirov | Learned location of Command (-1) 9454 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9498 | -5/Zhirov | Entered Proximity Caves 9804 | -4/Proximity Caves | Build established: Scavenger-Assassin 9949 | -4/Proximity Caves | Discovered new exit (range 5) 9955 | -4/Proximity Caves | Identified exit to Factory 9957 | -4/Proximity Caves | Entered Factory 9957 | -4/Factory | Evolved 2 slots: Utility x2 10365 | -4/Factory | Discovered new exit (range 18) 10391 | -4/Factory | Build established: Scavenger-Skirmisher 10400 | -4/Factory | Identified exit to Research 10551 | -4/Factory | Entered Research 10551 | -3/Research | Evolved 2 slots: Utility x2 10571 | -3/Research | Found Prototype Processor 10571 | -3/Research | Identified Exp. Target Analyzer 10578 | -3/Research | Found Exp. Target Analyzer 11335 | -3/Research | Discovered new exit (range 3) 11338 | -3/Research | Identified exit to Quarantine 11399 | -3/Research | Discovered exit to Quarantine (range 22) 11521 | -3/Research | Entered Quarantine 11635 | -3/Quarantine | Found Alien Reactor 11635 | -3/Quarantine | Identified Matter Drive 11749 | -3/Quarantine | Spotted Alpha 7 11780 | -3/Quarantine | Scanned by Researcher 11839 | -3/Quarantine | Lost 4 parts (1p1n2u) 11870 | -3/Quarantine | Destroyed Alpha 7 11899 | -3/Quarantine | Found Prototype Processor 11899 | -3/Quarantine | Identified Exp. Targeting Computer 11922 | -3/Quarantine | Found Alien Artifact 11922 | -3/Quarantine | Identified Subatomic Replicator 11924 | -3/Quarantine | Lost 5 parts (1p1n1u2w) 12173 | -3/Quarantine | Found Alien Artifact 12173 | -3/Quarantine | Identified Core Reset Matrix 12173 | -3/Quarantine | Used Core Reset Matrix 12177 | -3/Quarantine | Detected hypermatrix surge 12177 | -3/Quarantine | Sensed 4 artifacts in vicinity 12243 | -3/Quarantine | Found Prototype Device 12243 | -3/Quarantine | Identified Exp. Thermal Defense Suite 12314 | -3/Quarantine | Met incapacitated Sigix Warrior 12314 | -3/Quarantine | Lockdown squad dispatched 12320 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 12324 | -3/Quarantine | Unlocked Sigix quarantine chamber 12331 | -3/Quarantine | Found Sigix Containment Pod 12512 | -3/Quarantine | System corruption reached 10% 12516 | -3/Quarantine | Spotted Lightning 12678 | -3/Quarantine | Spotted Lightning 12681 | -3/Quarantine | Spotted Lightning 12698 | -3/Quarantine | Destroyed Lightning 12722 | -3/Quarantine | Destroyed Lightning 12751 | -3/Quarantine | Lost 7 parts (2p1n1u3w) 12869 | -3/Quarantine | System corruption reached 30% 13099 | -3/Quarantine | Core integrity fell below 50% 13151 | -3/Quarantine | Lost 5 parts (2p1u2w) 13340 | -3/Quarantine | Core integrity fell below 20% 13372 | -3/Quarantine | Lost 8 parts (2n5u1w) 13390 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13331_ G-67 Veteran suffers critical hit (Smash). 13331_ Destroyed Adv. Heat Sink. 13331_ G-67 Veteran system corrupted by crushing effect. 13333_ P-80 Master resets G-67 Veteran, system corruption cleaned. 13333_ G-67 Veteran destroyed. 13334_ K-01 Serf collects debris. 13334_ Linear Accelerator destroyed. 13334_ P-80 Master resets G-67 Veteran, system corruption cleaned. 13337_ G-67 Veteran suffers critical hit (Burn). 13338_ K-01 Serf collects debris. 13339_ Dropped Powered Hammer. 13340_ >3HLAJM< V ZMTNZ>SI,FTE#IBGI FBK9