Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.25 @ 20:26:37 Player: Jordan Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (162) 810 Value Destroyed (5682) 5682 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-14) -14 TOTAL SCORE: 10618 Bonus ------- High Alert Combat Kills 193 Friendly Fire -207 Cogmind --------- Core Integrity 751/1000 Matter 53/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (9) ------ Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Armor Integrity Analyzer Utility Shielding > --- WEAPON (3) ------- KE Penetrator KE Penetrator Mass Driver > --- INVENTORY (10) --- Improved Titanium Leg Improved Titanium Leg Tesla Rifle Enhanced Autogun Gauss Rifle Gauss Rifle Flak Gun Heavy Machine Gun Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Core Analyzer Improved Armor Integrity Analyzer Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Utility Shielding Tesla Rifle Enhanced Autogun Gauss Rifle Gauss Rifle Flak Gun Improved Light Cannon [Rating: 73] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Wave Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . . 2 2 . 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . 1 . . Utility 7 | . . . 2 2 . 1 1 1 Weapon 1 | . . . . . . . 1 . Parts Attached 132 | 6 14 1 13 13 6 54 10 15 Power 16 | 1 2 . 2 2 . 5 1 3 Engine 8 | 1 1 . . 1 . 4 . 1 Core 8 | . 1 . 2 1 . 1 1 2 Reactor . | . . . . . . . . . Propulsion 35 | 2 5 1 1 3 3 19 1 . Treads 25 | 2 5 1 1 1 2 13 . . Leg 10 | . . . . 2 1 6 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 41 | 1 4 . 3 5 . 20 1 7 Device 16 | . 3 . 1 3 . 8 1 . Storage 4 | 1 1 . . . . 2 . . Processor 11 | . . . 2 2 . 3 . 4 Hackware 2 | . . . . . . 2 . . Protection 8 | . . . . . . 5 . 3 Artifact . | . . . . . . . . . Weapon 40 | 2 3 . 7 3 3 10 7 5 Energy Gun 1 | . . . . . . . . 1 Energy Cannon 2 | . . . . . . 2 . . Ballistic Gun 34 | 2 3 . 7 3 3 8 5 3 Ballistic Cannon 3 | . . . . . . . 2 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . Parts Lost 17 | . . . . 1 . 9 1 6 Power 2 | . . . . . . 1 . 1 Propulsion 4 | . . . . . . 1 1 2 Utility 8 | . . . . . . 5 . 3 Weapon 3 | . . . . 1 . 2 . . Highest Loss Streak 6 | . . . . 1 . 2 1 6 Average Slot Usage (%) 98 | . 94 100 98 94 99 98 98 97 Engine 1 | . 6 . . . . 1 2 . Core 6 | . 6 14 10 8 9 5 3 10 Treads 15 | . 27 28 22 . 1 17 . . Leg 6 | . . . . 17 15 5 19 17 Device 10 | . 11 14 11 14 18 9 13 9 Storage 8 | . 13 14 11 9 9 7 6 5 Processor 20 | . . . 22 25 27 23 20 21 Hackware 4 | . . . . . . 6 6 1 Protection 3 | . . . . . . 4 6 10 Ballistic Gun 17 | . 26 28 21 17 18 14 15 15 Naked Turns . | . . . . . . . . . Heaviest Build 61 | 12 25 25 28 33 33 42 48 61 Greatest Support 90 | 40 40 42 42 42 46 90 60 60 Greatest Overweight (x) 11 | . 3 . . 1 1 11 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 14 | 6 10 10 10 10 10 14 10 10 Average Capacity 9 | 4 6 10 10 10 10 10 10 10 Most Carried 10 | . 3 5 8 10 10 10 8 10 Average Carried 7 | . 2 4 5 8 9 8 6 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 10 | . 3 5 8 9 10 8 8 9 Class Distribution -------------------- 27% | Hacker-Mutant 22% | Mutant 20% | Scavenger-Mutant 11% | Hacker-Skirmisher 9% | Skirmisher 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Storage Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Matter Collected 4654 | 250 198 62 410 337 321 2387 286 403 Remotely . | . . . . . . . . . Salvage Created 7248 | . 242 35 817 476 864 3498 396 920 Parts 402 | . 17 1 52 37 45 193 26 31 Haulers Intercepted 2 | . . . . . 1 1 . . Recyclers Shooed 7 | . 1 . 2 . 3 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 118 | . 6 1 18 14 9 54 4 12 Guns 114 | . 6 1 18 14 9 52 4 10 Cannons 2 | . . . . . . 1 . 1 AOE 2 | . . . . . . 1 . 1 Classes Destroyed 14 | . 3 . 4 2 2 3 . . Worker 5 | . . . 1 1 . 3 . . Builder 8 | . . . . 1 . 6 . 1 Tunneler 1 | . . . . . . 1 . . Hauler 2 | . . . . . 1 1 . . Recycler 13 | . . . 2 . 5 3 1 2 Operator 4 | . . . . 1 . 2 1 . Watcher 10 | . 3 . 1 . . 5 . 1 Swarmer 22 | . 2 . 6 7 . 3 . 4 Grunt 48 | . 4 1 9 5 3 24 . 2 Brawler 3 | . . . 1 . . 1 . 1 Duelist 1 | . . . . . . 1 . . Sentry 22 | . . . 2 2 5 11 1 1 Hunter 11 | . . . . . 1 3 3 4 Programmer 11 | . . . . . . 11 . . Thug 1 | . . . . . . . 1 . Best Kill Streak 9 | . 3 1 4 9 6 7 3 8 Combat Bots Only 7 | . 2 1 4 4 4 4 2 7 Max Kills in Single Turn 2 | . 1 1 2 2 1 2 2 1 Gunslinging 1 | . . . 1 1 . 1 . . Exploded 1 | . . . . . . 1 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Damage Taken 6423 | . 128 . 622 385 309 2930 448 1601 Core 1002 | . 15 . 180 82 54 384 38 249 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 . 94 55 . 75 45 95 . Volleys Fired 441 | . 23 2 59 36 35 220 17 49 Largest 3 | . 2 2 2 2 2 2 3 3 Hottest 123 | . 40 40 43 46 51 88 95 123 Shots Fired 915 | . 46 4 118 72 70 430 51 124 Gun 887 | . 46 4 118 72 70 425 36 116 Cannon 28 | . . . . . . 5 15 8 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 910 | . 46 4 118 72 70 425 51 124 Thermal 5 | . . . . . . 5 . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 85 | . 16 19 25 21 19 85 8 13 Robot Miss Streak 3 | . 2 . 1 2 1 3 1 3 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 18 | . 1 . 5 4 2 5 . 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . 1 Shots Hit Robots 741 | . 37 3 100 55 54 373 34 85 Core Hits 332 | . 17 2 39 29 27 164 16 38 Critical Hits 13 | . 1 . . . 2 4 1 5 Critical Kills 4 | . 1 . . . 1 . 1 1 Critical Parts Destroyed 9 | . . . . . 1 4 . 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14008 | . 396 35 1195 720 834 8320 614 1894 Guns 13459 | . 396 35 1195 720 834 7961 502 1816 Cannons 282 | . . . . . . 92 112 78 Explosions 267 | . . . . . . 267 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 13649 | . 396 35 1195 720 834 7961 614 1894 Thermal 359 | . . . . . . 359 . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . 1 . . 9 . . Average Corruption 4 | . . . 1 . . 5 . . Corruption Purged 7 | . . . . . . 7 . . Effects 156 | . . . 1 . . 155 . . Message Errors 32 | . . . . . . 32 . . Matter Fused 26 | . . . . . . 26 . . Heat Flow Errors 19 | . . . . . . 19 . . Energy Discharges 14 | . . . 1 . . 13 . . Parts Rejected 3 | . . . . . . 3 . . Data Loss (minor) 13 | . . . . . . 13 . . Data Loss (major) 4 | . . . . . . 4 . . Misfires 5 | . . . . . . 5 . . Targeting Errors 31 | . . . . . . 31 . . Weapon Failures 9 | . . . . . . 9 . . Overload Shots . | . . . . . . . . . Overflow Damage 84 | . . . . . . 84 . . Projectiles 10 | . . . . . . 10 . . Explosions 74 | . . . . . . 74 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 518 | . 18 8 9 9 33 277 276 518 Average Temperature 83 | . 6 5 3 8 8 69 96 136 Received Heat Transfer 2025 | . 72 . 258 189 171 1206 12 117 Effects 7 | . . . . . . 1 1 5 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 1 | . . . . . . . 1 . Interference 3 | . . . . . . 1 . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 348 | . . . . . . 348 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Peak Influence 729 | . 138 40 339 422 359 729 163 298 Average Influence 171 | . 52 33 153 222 218 190 83 181 Maximum Alert Level 3 | . . . 1 2 1 3 . 1 Low Security (%) 66 | 100 100 100 69 36 34 66 100 45 Level 1 22 | . . . 30 51 65 16 . 54 Level 2 10 | . . . . 11 . 16 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 33 | . . 1 1 2 1 26 1 1 Investigation 6 | . . 1 1 1 . 2 1 . Extermination 10 | . . . . . . 10 . . Reinforcement 11 | . . . . 1 1 8 . 1 Assault . | . . . . . . . . . Garrison 6 | . . . . . . 6 . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . 1 Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Distress Signals 12 | . 2 . . 2 1 5 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 168 | . 11 1 27 18 11 77 5 18 Peak Tracking Total 7 | . 4 1 5 6 4 5 2 7 Tactical Retreats 8 | . . . 1 . . 6 . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Traps Triggered 12 | . 3 . 1 . 1 6 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Machines Disabled 13 | . . . . . 1 11 . 1 Max in Single Turn 8 | . . . . . 1 8 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Machines Accessed 37 | . 7 1 6 5 6 9 1 2 Terminals 18 | . 5 . 4 2 2 3 1 1 Fabricators 4 | . . . . . . 4 . . Repair Stations 7 | . . . 2 1 2 2 . . Recycling Units 6 | . 2 . . 1 2 . . 1 Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 87 | . 11 1 22 15 10 22 2 4 Successful 68 | . 9 1 18 14 6 17 . 3 Failed 19 | . 2 . 4 1 4 5 2 1 Catastrophic 3 | . 1 . . . . 1 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 35 | . 9 . 10 4 4 4 2 2 Fabricators 12 | . . . . . . 12 . . Repair Stations 26 | . . . 12 4 4 6 . . Recycling Units 7 | . 2 . . 1 2 . . 2 Scanalyzers 6 | . . . . 6 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 27 | . 7 1 8 4 3 3 . 1 Record 11 | . 4 . 3 1 1 2 . . Part Schematic 1 | . . . . . 1 . . . Open Door 2 | . . 1 . . 1 . . . Emergency Access Points 2 | . 1 . . . . . . 1 Repair Station Index 1 | . . . 1 . . . . . Alert Level 4 | . . . 3 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . . Zone Layout 3 | . 2 . . . . 1 . . Fabricator Hacks 10 | . . . . . . 10 . . Network Status 1 | . . . . . . 1 . . Load Schematic 3 | . . . . . . 3 . . Build 6 | . . . . . . 6 . . Repair Station Hacks 18 | . . . 10 3 1 4 . . Scan Component 10 | . . . 5 2 1 2 . . Repair 8 | . . . 5 1 . 2 . . Recycling Unit Hacks 7 | . 2 . . 1 2 . . 2 Report Inventory 6 | . 2 . . 1 2 . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 6 | . . . . 6 . . . . Insert Component 3 | . . . . 3 . . . . Analyze 3 | . . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 26 | . 2 . 5 4 3 9 1 2 Full Trace Events 4 | . . . . 1 . 2 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 1 . . . Parts Built 6 | . . . . . . 6 . . Matter 570 | . . . . . . 570 . . Time 125 | . . . . . . 125 . . Total Part Build Rating 30 | . . . . . . 30 . . Parts Repaired 8 | . . . 5 1 . 2 . . Time 245 | . . . 166 32 . 47 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 8 | . . . . . . . . 8 Parts Scanalyzed 3 | . . . . 3 . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Total Allies 3 | . . . . . 1 . 2 . Largest Group 2 | . . . . . 1 . 2 . Highest-Rated Group 99 | . . . . . 99 . 62 . Highest-Rated Ally 99 | . . . . . 99 . 31 . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . . . 2 . Total Damage 21 | . . . . . . . 21 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Turns Passed 10016 | 70 720 242 1053 730 509 5834 362 496 Spaces Moved 4480 | 40 384 151 437 404 272 2344 218 230 Core 8 | 2 4 . . . . 2 . . Treads 2471 | 38 380 151 437 21 33 1411 . . Legs 2001 | . . . . 383 239 931 218 230 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 152 152 130 130 130 130 130 Average Speed 144 | 154 159 153 152 131 134 145 132 131 Slowest Speed 600 | 160 200 160 152 180 180 600 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 71 26 37 21 43 57 5 5 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 21 | . . . . . . 6 . 15 Melee . | . . . . . . . . . Projectile 16 | . . . . . . 1 . 15 AOE 5 | . . . . . . 5 . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Total 7198 | 45 446 158 711 535 356 4366 256 325 Wait 1989 | . 15 1 194 64 30 1667 4 14 Move 4472 | 39 383 150 436 403 271 2343 217 230 Hop . | . . . . . . . . . Pick Up 62 | . 6 2 3 7 6 29 4 5 Fast Attach 80 | 6 11 1 10 9 2 30 2 9 Attach 28 | . 3 . 2 3 . 14 5 1 Detach 15 | . . 1 2 1 1 7 1 2 Swap 24 | . . . 1 1 4 10 3 5 Drop 87 | . 5 1 4 11 7 46 3 10 Fire 441 | . 23 2 59 36 35 220 17 49 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 14) 341 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 12) 728 | -10/Materials | Discovered new exit (range 9) 764 | -10/Materials | Discovered new exit (range 16) 791 | -10/Materials | Entered Mines 797 | -10/Mines | Met a Derelict bent on vengeance 840 | -10/Mines | Met a Derelict shopkeep closing up shop 930 | -10/Mines | Discovered new exit (range 8) 1033 | -10/Mines | Entered Materials 1033 | -9/Materials | Evolved 2 slots: Utility x2 1269 | -9/Materials | Discovered new exit (range 11) 1391 | -9/Materials | Repaired Assault Rifle 1475 | -9/Materials | Repaired Hvy. Assault Rifle 1514 | -9/Materials | Repaired Lgt. Nuclear Core 1915 | -9/Materials | Discovered new exit (range 3) 1924 | -9/Materials | Identified exit to Materials 1981 | -9/Materials | Repaired Hvy. Assault Rifle 2021 | -9/Materials | Repaired Lgt. Nuclear Core 2086 | -9/Materials | Entered another Materials area 2086 | -8/Materials | Evolved 2 slots: Utility x2 2253 | -8/Materials | Discovered new exit (range 15) 2305 | -8/Materials | Identified exit to Storage 2532 | -8/Materials | Repaired Hvy. Assault Rifle 2816 | -8/Materials | Entered Storage 2838 | -8/Storage | Build established: Skirmisher 3176 | -8/Storage | Discovered new exit (range 16) 3304 | -8/Storage | Met 01-MTF 3323 | -8/Storage | Identified exit to Factory 3325 | -8/Storage | Entered Factory 3325 | -7/Factory | Accompanied by 1 ally 3325 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3330 | -7/Factory | 01-MTF left 3516 | -7/Factory | Garrison activated, responded to threat 3607 | -7/Factory | Fabricated Imp. Medium Treads (x2) 3636 | -7/Factory | Build established: Hacker-Skirmisher 3662 | -7/Factory | Fabricated Imp. Medium Treads? 4052 | -7/Factory | Fabricated Imp. Medium Treads (x2) 4229 | -7/Factory | Build established: Hacker-Mutant 4654 | -7/Factory | Build established: Hacker-Skirmisher 4725 | -7/Factory | Local fabrication network quarantined 4797 | -7/Factory | Repaired Gauss Rifle 4823 | -7/Factory | Repaired Imp. Medium Treads 5151 | -7/Factory | Build established: Hacker-Mutant 5386 | -7/Factory | Discovered new exit (range 11) 5457 | -7/Factory | Identified exit to Factory 5648 | -7/Factory | Build established: Scavenger-Mutant 7532 | -7/Factory | Build established: Hacker-Mutant 7537 | -7/Factory | Discovered new exit (range 7) 7553 | -7/Factory | Identified exit to Lower Caves 7983 | -7/Factory | Discovered exit to Factory (range 16) 8251 | -7/Factory | Discovered exit to Factory (range 3) 8461 | -7/Factory | Garrison activated, responded to threat 8613 | -7/Factory | Core integrity fell below 50% 9108 | -7/Factory | Discovered exit to Factory (range 9) 9159 | -7/Factory | Entered another Factory area 9159 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9432 | -6/Factory | Allied Derelicts emerged from ambush trap array 9451 | -6/Factory | Build established: Hacker-Gunner 9453 | -6/Factory | Discovered new exit (range 11) 9477 | -6/Factory | Identified exit to Factory 9521 | -6/Factory | Entered another Factory area 9521 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10015 | -5/Factory | Destroyed 7 combat bots 10017 | -5/Factory | Self-destructed Last Messages --------------- 09998_ Penetrated by Slug. 10000_ Slug penetrates R-10 Processor. 10002_ U-05 Engineer builds a Wall. 10005_ Slug penetrates R-10 Processor. 10007_ Slug penetrates Wall. 10009_ Acquired 56 matter. 10010_ Penetrated by Slug. 10010_ Imp. Titanium Leg destroyed. 10011_ K-01 Serf collects debris. 10011_ U-05 Engineer builds a Wall. 10011_ Slug penetrates H-66 Slayer. 10012_ The unstable cave ceiling collapses. 10012_ U-05 Engineer builds a Door. 10013_ Imp. Titanium Leg destroyed. 10014_ K-01 Serf collects debris. 10014_ Slug penetrates K-01 Serf. 10014_ Slug penetrates H-66 Slayer. 10016_ U-05 Engineer builds a Wall. 10017_ U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ??????????????????????? "???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????###;;#????##????????????????? | | ????????????????????? % #???? #????????????????? | | ??????????????????????k] ##?## #?##?????????????? | | ??????????????????????[%[%" # ## #?????????????? | | ??????????????????????#!%u ##????????????? | | ??????????????????????#% %# # ###??????????? | | ????????????########### % # % ???????????? | | ????????????# # # #????????????? | | ????????????# """ # # ##???????????? | | ????????????# """ ; =%# = # #???????????? | | ????????????# """ " # h=# ] #???????????? | | ????????????# """ "F" # # ##???????????? | | ????????????# """ """ # *#[ #???????????? | | ????????????# + %u #???????????? | | ????????????# # @# #???????????? | | ????????????########### # #???????????? | | ????#+##?????????????# ## # # ###???????????? | | ???# #####???####### #?## #?##?????????????? | | ???# #????#????????????????? | | ?### #????####### #?????????????????????? | | ## #??????????# #?????????????????????? | | " ## #??????????### ###??# #????????????????? | | " ## #????????????# #???# ####????????????? | | " ## +????????????# #???# +????????????? | | ?# #?????????##### #???# #????????????? | | ?# #?????????# #???# #????????????? | | ??# #???#+#???# ##### #????????????? | | ??# #???# #???# #####????????? | | #### * ##### ##### % ^ ????????? | | ??????? | | #####+##### ###+###### !! """ ""??????? | | # ! [ + # #?# !! """ ""??????? | | # "" # # #?# !! """ ????????? | | #""" # # ! #?# ??????????? | | #"T =! " ]+ ### ????????????? | | #""" !! #######+#### ## #+######????????? | | # "" ! #??????????# ## T # * #????????? | | # #??????????###+####? # !"""#????????? | | # ! #????????????# #????# ## != Y"#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Assault Rifle | -8/Materials | Scanalyzed Imp. Medium Treads | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Treads | x2 | -7/Factory Imp. Medium Treads | x2 | -7/Factory Imp. Medium Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Dynamic Key GoHome() Gun Specialist Challenges ------------ None Game ------ Seed AutogunSeismicJammer Manual? 0 Play Time 01:57:46 Cumulative 7.9 hours Start 2020.07.25 @ 10:48:43 End 2020.07.25 @ 20:26:37 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ab2a2aa-ad8c-46e5-80f1-7d08fb4283a6