Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 11:53:36 Player: thingimabob Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (133) 665 Value Destroyed (3879) 3879 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (728) 728 TOTAL SCORE: 9432 Bonus ------- High Alert Combat Kills 212 Follower Combat Kills 216 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Leg Armored Leg Improved Heat Sink Advanced Targeting Computer Energy Filter Peak State ------------ > --- POWER ------------ Hybrid Fission Core > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Energy Well Improved Signal Interpreter Core Analyzer Weapon Cycler Hardened Medium Armor Plating Remote Force Field > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Medium Treads Medium Treads Wheel Compact Wheel Compact Wheel Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Power Amplifier Improved Heat Sink Improved Heat Sink Energy Filter Energy Filter Remote Force Field Thermic Laser Heavy Plasma Cannon [Rating: 71] Favorites ----------- Power Hybrid Fission Core Engine Ion Engine Power Core Hybrid Fission Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Utility Improved Medium Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . . Utility 6 | . . . 2 1 2 . . . 1 Weapon . | . . . . . . . . . . Parts Attached 83 | 8 7 . 5 15 5 . . 6 37 Power 7 | 2 . . 1 1 1 . . . 2 Engine 5 | 2 . . 1 1 . . . . 1 Core 2 | . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 25 | 2 1 . . 5 1 . . 2 14 Treads 15 | 2 1 . . 5 1 . . 2 4 Leg . | . . . . . . . . . . Wheel 7 | . . . . . . . . . 7 Hover 3 | . . . . . . . . . 3 Flight . | . . . . . . . . . . Utility 34 | 2 2 . 2 8 2 . . 4 14 Device 12 | 1 1 . 1 4 . . . 1 4 Storage 6 | 1 1 . 1 . . . . . 3 Processor 5 | . . . . 2 1 . . 1 1 Hackware . | . . . . . . . . . . Protection 11 | . . . . 2 1 . . 2 6 Artifact . | . . . . . . . . . . Weapon 17 | 2 4 . 2 1 1 . . . 7 Energy Gun 7 | . . . 2 1 1 . . . 3 Energy Cannon 7 | . 4 . . . . . . . 3 Ballistic Gun 2 | 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . 1 . 2 . 1 . . . 1 Parts Lost 31 | . . . . 4 . . . 5 22 Power 1 | . . . . . . . . . 1 Propulsion 9 | . . . . 1 . . . 2 6 Utility 14 | . . . . 2 . . . 2 10 Weapon 7 | . . . . 1 . . . 1 5 Highest Loss Streak 7 | . . . . 4 . . . 3 7 To Critical Strikes . | . . . . . . . . . . Average Backups 11 | 1 9 15 14 12 14 15 15 11 10 Power . | . 1 1 . . . 1 1 1 . Propulsion 1 | . . 3 3 1 1 1 1 . 1 Utility 7 | . 4 8 7 9 9 9 9 6 6 Weapon 2 | . 2 2 2 1 2 4 4 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 33 | . 2 1 3 7 3 . . . 17 Power 1 | . . . 1 . . . . . . Propulsion 9 | . . . . 1 1 . . . 7 Utility 18 | . 1 1 1 6 1 . . . 8 Weapon 5 | . 1 . 1 . 1 . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 95 97 99 100 100 96 86 Engine 4 | . 14 14 11 9 2 . . . 1 Core 4 | . . . . . 4 7 7 6 8 Treads 19 | . 28 28 22 25 23 23 23 19 8 Wheel 1 | . . . . . . . . . 3 Device 13 | . 14 14 17 17 15 15 15 9 14 Storage 14 | . 14 14 22 18 15 15 15 15 12 Processor 7 | . . . . 3 7 7 7 12 12 Protection 8 | . . . . 4 14 15 15 14 8 Energy Gun 2 | . . . . . . . . 3 5 Energy Cannon 13 | . 24 28 22 17 15 15 15 10 6 Peak Build Rating 71 | 7 12 12 16 31 43 42 42 43 71 Average Rating 34 | 6 7 12 14 24 40 42 42 40 49 On Entrance 24 | . 7 12 12 16 31 42 42 42 43 Avg Prop Armor Cover (%) 5 | . . . . . . . . . 5 Naked Turns 69 | . . . . . . . . . 69 Heaviest Build 131 | 13 34 34 38 46 53 53 53 53 131 Greatest Support 68 | 40 40 40 40 62 62 62 62 68 68 Greatest Overweight (x) 13 | . . . . 1 . . . 1 13 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 25 Average Capacity 15 | 7 13 15 15 15 15 15 15 15 17 Most Carried 20 | 5 15 15 15 15 15 15 15 15 20 Average Carried 11 | 1 9 15 14 12 14 15 15 11 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 15 15 15 15 15 15 15 10 5 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Matter Collected 1505 | 306 46 30 70 226 60 . . 163 604 Remotely . | . . . . . . . . . . Salvage Created 5834 | 167 182 . 251 1197 440 . . 298 3299 Parts 292 | 16 11 . 17 77 22 . . 18 131 Haulers Intercepted 9 | . 2 . 1 3 1 . . . 2 Recyclers Shooed 8 | . . . . 2 . . . . 6 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 18 . Prevented 2 | . . . . . . 2 . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 77 | . 1 . 6 24 7 . . 7 32 Guns 13 | . . . . 2 . . . 1 10 Cannons 55 | . 1 . 6 22 7 . . 6 13 AOE 5 | . . . . . . . . . 5 Classes Destroyed 14 | 2 4 . 2 2 2 . . . 2 Worker 4 | . . . . . . . . . 4 Builder 13 | . . . . 1 . . . . 12 Tunneler 5 | 4 . . . 1 . . . . . Hauler 9 | . 2 . 1 3 1 . . . 2 Recycler 16 | 1 . . . 3 1 . . . 11 Operator 3 | . 1 . . 1 . . . . 1 Watcher 6 | . 2 . 1 . . . . . 3 Swarmer 20 | . . . 2 12 . . . 3 3 Grunt 35 | . 1 . 3 8 5 . . . 18 Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . . . . . . . . 1 Sentry 8 | . . . 1 3 . . . 1 3 Hunter 6 | . . . . . 1 . . 1 4 Programmer 6 | . . . . . 1 . . 2 3 Best Kill Streak 16 | 2 1 . 3 6 3 . . 3 16 Combat Bots Only 6 | . 1 . 2 6 3 . . 3 6 Max Kills in Single Turn 5 | 1 1 . 2 1 1 . . 1 5 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Hostile Shots Fired 639 | . 11 . 9 127 50 . . 77 365 Missed 175 | . 3 . 3 35 15 . . 17 102 Hits 464 | . 8 . 6 92 35 . . 60 263 Melee 3 | . . . . 2 . . . . 1 Projectile 461 | . 8 . 6 90 35 . . 60 262 Critical Strikes 26 | . . . 1 3 1 . . 3 18 Damage Taken 7223 | . 89 . 108 1106 566 . . 863 4491 Core 1157 | . . . 31 150 79 . . 37 860 Absorbed by Shields 178 | . . . . . . . . . 178 Ignored by Resistances 73 | . . . . . . . . . 73 Regen/Repaired (Parts) 232 | . . . . 232 . . . . . Core Remaining (%) 89 | 100 . 100 92 72 . . . 83 . Volleys Fired 301 | 13 17 . 11 71 22 . . 26 141 Largest 2 | 2 2 . 2 2 2 . . 2 2 Hottest 185 | 40 120 . 136 136 136 . . 136 185 Shots Fired 579 | 26 34 . 22 141 44 . . 54 258 Gun 155 | 26 6 . . 16 . . . 4 103 Cannon 411 | . 28 . 22 125 44 . . 50 142 Launcher 13 | . . . . . . . . . 13 Special . | . . . . . . . . . . Kinetic 32 | 26 6 . . . . . . . . Thermal 534 | . 28 . 22 141 44 . . 54 245 Explosive 13 | . . . . . . . . . 13 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 18 | 6 3 . 3 18 10 . . 9 12 Robot Miss Streak 8 | 2 3 . 3 6 3 . . 3 8 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 359 | 16 17 . 9 87 32 . . 30 168 Core Hits 219 | 10 6 . 8 45 15 . . 12 123 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 5 | . 1 . . . . . . 1 3 Burn 3 | . . . . . . . . 1 2 Meltdown 1 | . . . . . . . . . 1 Destroy 1 | . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11500 | 138 261 . 226 1999 758 . . 692 7426 Guns 2078 | 138 34 . . 226 . . . 81 1599 Cannons 7017 | . 227 . 226 1754 758 . . 611 3441 Explosions 2386 | . . . . . . . . . 2386 Melee . | . . . . . . . . . . Ramming 19 | . . . . 19 . . . . . Kinetic 172 | 138 34 . . . . . . . . Thermal 9182 | . 227 . 226 1980 758 . . 692 5299 Explosive 2127 | . . . . . . . . . 2127 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . 1 1 1 1 6 3 Average Corruption 3 | . . . . 1 1 1 1 4 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 68 | . . . . 2 1 5 2 56 2 Message Errors 21 | . . . . . . 2 . 18 1 Matter Fused 17 | . . . . 2 . . 1 14 . Heat Flow Errors 9 | . . . . . 1 1 . 7 . Energy Discharges 6 | . . . . . . 2 1 2 1 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . . 7 . Data Loss (major) 5 | . . . . . . . . 5 . Misfires 2 | . . . . . . . . 2 . Overload Shots 15 | . . . . . . . . . 15 Overflow Damage 184 | . 6 . 5 . 6 . . 5 162 Projectiles 131 | . 6 . 5 . 6 . . 5 109 Explosions 53 | . . . . . . . . . 53 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . Impact 1 | . . . . 1 . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 253 | . . . . . . . . . 253 Shots 7 | . . . . . . . . . 7 Rammed 1 | . . . . 1 . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 529 | . 240 . 132 496 144 186 . 245 529 Average Temperature 133 | . 87 . 40 145 58 108 . 67 158 Received Heat Transfer 2387 | . 48 . 60 441 261 . . 24 1553 Effects 24 | . . . . 5 . . . . 19 Shutdowns 4 | . . . . 2 . . . . 2 Energy Bleed 4 | . . . . 1 . . . . 3 Interference 7 | . . . . . . . . . 7 Matter Decay 1 | . . . . 1 . . . . . Short Circuit 2 | . . . . 1 . . . . 1 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . 4 Parts Melted 45 | . . . 2 3 4 . . 6 30 Heat Transferred 15636 | . 481 . 407 3663 1332 . . 1184 8569 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Maximum Alert Level 3 | . . . 1 1 . . . . 3 Low Security (%) 71 | 100 100 100 87 56 100 . . . 52 Level 1 11 | . . . 12 43 . . . . 5 Level 2 11 | . . . . . . . . . 29 Level 3 5 | . . . . . . . . . 13 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 912 | 10 30 . 266 283 77 . . . 912 Initial 105 | . . . . 105 77 . . . . Average 166 | 1 1 . 124 186 28 . . . 300 Influence Increases 3116 | 25 77 . 416 619 182 . . 180 1617 Destroy 0b10 Robot/C 1700 | . 20 . 280 480 140 . . 140 640 Destroy 0b10 Robot/NC 280 | 25 25 . 10 45 10 . . . 165 Destroy Leader 400 | . 18 . 74 86 32 . . 40 150 Allied During Kill 46 | . . . 46 . . . . . . Successful Hack 85 | . 14 . 5 6 . . . . 60 Disable Machine 315 | . . . . . . . . . 315 Destroy Structure 200 | . . . 1 2 . . . . 197 Lose Combat Pursuer 90 | . . . . . . . . . 90 Influence Decreases 2210 | 25 77 . 166 699 290 62 . 180 711 Entered New Map 262 | . . . . 145 93 24 . . . Time Decay 1658 | 25 77 . 166 474 197 38 . 180 501 Lost Part 250 | . . . . 40 . . . . 210 Lost Ally 40 | . . . . 40 . . . . . Squads Dispatched 20 | . 2 . 1 3 3 . . . 11 Investigation 5 | . 1 . 1 1 . . . . 2 Extermination 5 | . . . . . 1 . . . 4 Reinforcement 9 | . 1 . . 2 2 . . . 4 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Distress Signals 5 | . . . 1 1 1 . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 130 | . 5 . 16 34 14 . . 7 54 Peak Tracking Total 7 | . 1 . 4 7 6 . . 3 6 Tactical Retreats 5 | . . . . . . . . . 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Traps Triggered 2 | . . . . . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Machines Disabled 21 | . . . . . . . . . 21 Max in Single Turn 5 | . . . . . . . . . 5 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Machines Accessed 21 | . 3 . 2 4 2 . 4 . 6 Terminals 7 | . 3 . 2 1 . . . . 1 Fabricators 5 | . . . . . 1 . . . 4 Repair Stations 2 | . . . . 2 . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 2 | . . . . 1 . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 69 | . 8 . 4 11 2 . 31 . 13 Successful 49 | . 2 . 1 5 2 . 31 . 8 Failed 20 | . 6 . 3 6 . . . . 5 Catastrophic 3 | . 1 . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . 4 . . . . . . . . Terminals 15 | . 8 . 4 1 . . . . 2 Fabricators 9 | . . . . . 1 . . . 8 Repair Stations 8 | . . . . 8 . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 5 | . . . . 2 . . . . 3 Garrison Access . | . . . . . . . . . . Terminal Hacks 35 | . 2 . 1 . . . 31 . 1 Record 12 | . . . . . . . 11 . 1 Part Schematic 11 | . . . . . . . 11 . . Robot Schematic 6 | . . . . . . . 6 . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . 3 . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks 6 | . . . . . 1 . . . 5 Load Schematic 3 | . . . . . . . . . 3 Build 3 | . . . . . 1 . . . 2 Repair Station Hacks 4 | . . . . 4 . . . . . Scan Component 2 | . . . . 2 . . . . . Repair 2 | . . . . 2 . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Scanalyzer 3 | . . . . 1 . . . . 2 Retrieve Study 3 | . . . . 1 . . . . 2 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 3 . 2 4 . . . . 6 Full Trace Events 5 | . 1 . 1 1 . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 307 | . . . . . 95 . . . 212 Total Part Build Rating 10 | . . . . . 10 . . . . Part Studies Acquired 3 | . . . . 1 . . . . 2 Parts Repaired 2 | . . . . 2 . . . . . Time 89 | . . . . 89 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 2 . . . . . Highest-Rated Group 40 | . . 40 40 32 . . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . . Total Orders 1 | . . 1 . . . . . . . GUARD 1 | . . 1 . . . . . . . Ally Attacks 62 | . . . 59 3 . . . . . Total Damage 680 | . . . 663 17 . . . . . Kills 9 | . . . 9 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Active Infowar (turns) 2319 | 99 790 409 532 489 . . . . . Sensors 2091 | . 661 409 532 489 . . . . . Seismic 228 | 99 129 . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 2 . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Turns Passed 9088 | 162 790 409 532 1219 707 508 130 2251 2380 Spaces Moved 4446 | 79 440 252 288 537 321 322 83 1125 999 Core 147 | 15 . . . . . . . . 132 Treads 3935 | 64 440 252 288 537 321 322 83 1125 503 Legs . | . . . . . . . . . . Wheels 266 | . . . . . . . . . 266 Hover 98 | . . . . . . . . . 98 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 152 158 158 158 158 50 Average Speed 165 | 139 160 160 160 159 158 158 158 177 168 Slowest Speed 700 | 160 160 160 160 212 158 158 158 225 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 5 61 59 26 39 13 39 69 98 24 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . . 1 1 1 . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 9 | . . 1 . . . 5 . 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 230 | . . . . . . . . . 230 Melee . | . . . . . . . . . . Projectile 21 | . . . . . . . . . 21 AOE 209 | . . . . . . . . . 209 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Total 5667 | 110 495 258 340 765 480 321 82 1329 1487 Wait 637 | . 3 5 17 94 118 . . 166 234 Move 4437 | 78 439 251 287 536 320 321 82 1124 999 Hop . | . . . . . . . . . . Pick Up 125 | 10 21 1 10 27 8 . . 3 45 Fast Attach . | . . . . . . . . . . Attach 44 | 7 . . 2 8 2 . . 6 19 Detach . | . . . . . . . . . . Swap 57 | 1 7 . 5 10 4 . . 2 28 Drop 65 | 1 8 1 8 18 6 . . 2 21 Fire 301 | 13 17 . 11 71 22 . . 26 141 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Ext) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 163 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 928 | -10/Materials | Discovered new exit (range 12) 953 | -10/Materials | Entered Mines 960 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1094 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1328 | -10/Mines | Discovered new exit (range 15) 1362 | -10/Mines | Entered Materials 1362 | -9/Materials | Accompanied by 3 allies 1362 | -9/Materials | Evolved 2 slots: Utility x2 1864 | -9/Materials | Discovered new exit (range 10) 1894 | -9/Materials | Entered another Materials area 1894 | -8/Materials | Accompanied by 2 allies 1894 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2356 | -8/Materials | Repaired Adv. Beam Cannon 2420 | -8/Materials | Lost 4 parts (1n2u1w) 2424 | -8/Materials | Discovered new exit (range 16) 2541 | -8/Materials | Repaired Adv. Treads 3113 | -8/Materials | Entered Factory 3113 | -7/Factory | Evolved 2 slots: Utility x2 3315 | -7/Factory | Fabricated Hyb. Fission Core (x2) 3800 | -7/Factory | Discovered new exit (range 14) 3820 | -7/Factory | Entered Lower Caves 3996 | -7/Lower Caves | Learned Factory trap positions 4320 | -7/Lower Caves | Learned location of Zion (-6) 4324 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4328 | -7/Lower Caves | Entered Data Miner 4328 | -7/Data Miner | Discovered new exit (range 6) 4359 | -7/Data Miner | Met Data Miner 4392 | -7/Data Miner | Learned location of Section 7 (-3) 4392 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4419 | -7/Data Miner | Received God Mode back door access code from Data Miner 4458 | -7/Data Miner | Entered Proximity Caves 4615 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4697 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5169 | -6/Proximity Caves | Discovered new exit (range 10) 5186 | -6/Proximity Caves | Identified exit to Factory 5541 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 6124 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6709 | -6/Proximity Caves | Entered Factory 6709 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6710 | -6/Factory | Loaded intel: 82 trap records 7563 | -6/Factory | Discovered new exit (range 4) 7646 | -6/Factory | Identified exit to Factory 7662 | -6/Factory | Discovered new exit (range 10) 7678 | -6/Factory | Identified exit to Extension 7913 | -6/Factory | Build established: Scavenger-Mutant 8123 | -6/Factory | Lost 7 parts (1p2n2u2w) 8157 | -6/Factory | Core integrity fell below 50% 8685 | -6/Factory | Build established: Mutant 8809 | -6/Factory | First assault squad dispatched 8933 | -6/Factory | Incoming assault squad redirected 8958 | -6/Factory | Lost 4 parts (2n2u) 8971 | -6/Factory | Core integrity fell below 20% 9020 | -6/Factory | Released all parts (10) 9089 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Released Com. Wheel+. Released Wheel+. U-05 Engineer lays Concrete. R-10 Processor collects Med. Storage Unit. U-05 Engineer lays Concrete. %BMYBV2/ QKM>CPI|,4AJP<<#:3=TY%1MW K-01 Serf collects debris. R-10 Processor collects Thermic Laser. P-60 Hacker resets R-10 Processor, system corruption cleaned. Dropped Med. Treads. Acquired Adv. Targeting Computer. Dropped Power Amplifier. Dropped Energy Filter. Acquired Unknown Leg. Door malfunctions. U-05 Engineer works on Matter Pump. System corrupted: Energy discharge (-27). Matter Pump disabled. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????# #???????# " | | ^???????????????????????????# [ #???????# " | | ????????????????????????????# #???????# | | ????????????????????????????# """ """ #???????# | | ????????????????????????????# """ """ #???????# [ | | ????????????????????????????# " " """ #?????###### | | ???????????????????????????? #?????# | | ???????????????????????????## #???### ## # | | ???????????????????????????? ############ | | ??????????????????????????### # | | ????????????????????????? # """ | | ???????????????????????????# # """ | | ?????????????????#?######### #! """" | | ?????????????????# # =# """" | | ?????????????????# """"""" # #%% % | | ?????????????????# """"""" #######+#### % | | ?????????????????# """"""" # #% % | | ?????????????????# """"""" # / % | | ?????????????????# # # % | | ?????????????????# + %# | | ?????#######?????# # # | | ###### # # ################# ########+### | | # T####### #### ! % # % # | | # % ###% ? | | # > < k g ### """""" # | | # % @ ###### #?# """""" # | | # ########[ % ############# #?# """""" # | | ###### # # #????#####+#####?????????# #?#??""""" # | | ?????#######????# ! % "" #?????????# #?????? # | | ##############??# " " #?????????# #???????? !# | | #??# """ #?????????# #???????? ?# | | """ """ """ #??# """ #?????????# #######+#### | | """ """ """ #??# """ #?????????# ^ | | """ """ """ #??# % #?????????# ^ | | #??# # ????????# """ """ "" | | #??# # ??????## """ """ "" | | #??#########+# ???" ?# """ """ "" | | [ #??????????# #? ? ??# | | ##+#+######+############# #####+##### ! | | ?# + ## | | ?# # """"""" ## | | ## # """"""" !## % | | # + """"""" ## | | # # """"""" + """ """ """ """ """ """ | | # # ## """ """ """ """ """ """ | | # ################ """ """ """ """ """ """ | | # ###########????# "" "" "" "" "" "" | | # # ????# "" "" "" "" "" "" | | # # """""""""???# | | # # #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 22 Energy Capacity 2050 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Imp. Core Shielding | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Hyb. Fission Core | x2 | -7/Factory | Preloaded Repaired ---------- Adv. Beam Cannon | 44% | -8/Materials Adv. Treads | 5% | -8/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Com. Wheel | -6/Factory | Hacked Wheel | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Overkill Well-fed Force Field Challenges ------------ None Game ------ Seed TimingReactiveSaw Manual? 0 Play Time 01:10:42 Cumulative 36.9 hours Start 2025.10.31 @ 10:45:53 End 2025.10.31 @ 11:53:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ac7528ff-ce7e-486c-8efe-b70757ebda40