Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.21 @ 02:37:08

Player: Alexlascribe

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (111)     555
Value Destroyed (3997)     3997
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (647)                647
              TOTAL SCORE: 10019

 Bonus
-------
High Alert Combat Kills    147
Follower Combat Kills      200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             765/1000
Matter                     223/300
Energy                     272/365
System Corruption          7%
Temperature                Cool (9)
Movement                   Treading (240) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                Neutrino Core
          Micro Fission Core
>               --- PROPULSION (3) ---
       Improved Treads
         Medium Treads
>               --- UTILITY (8) ------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                Plasma Rifle
       Enhanced Gauss Cannon
>               --- INVENTORY (20) ---
          Light Nuclear Core
       Improved Deuterium Engine
     Reinforced Deuterium Engine
          Large Storage Unit
                Shock Rifle
                Shock Rifle
   High-powered Shock Rifle
       Improved Arc Projector
                Gatling Laser
                Gauss Rifle
                KE Penetrator
                Deploy-a-Sentry

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
          Micro Fission Core
>               --- PROPULSION -------
       Advanced Treads
         Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Kinecellerator
       Improved Heavy Armor Plating
                Skeleton Box
>               --- WEAPON -----------
                Plasma Rifle
                KE Penetrator
                Mass Driver
       Enhanced Gauss Cannon
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Deuterium Engine
          Large Storage Unit
                Shock Rifle
                Shock Rifle
       Improved Arc Projector
                Gatling Laser
                Gatling Laser
                Assault Rifle
       Improved Assault Rifle
                Deploy-a-Sentry
[Rating: 86]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mass Driver

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   .   2   1   2   .   1   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   
Parts Attached             88   | 8   .   8   2   1   21  2   4   20  22  
  Power                    15   | 1   .   1   .   .   3   1   .   6   3   
    Engine                 6    | 1   .   1   .   .   .   .   .   3   1   
    Core                   9    | .   .   .   .   .   3   1   .   3   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   2   .   .   4   .   2   5   4   
    Treads                 19   | 2   .   2   .   .   4   .   2   5   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | 3   .   2   2   1   4   1   2   3   6   
    Device                 13   | 2   .   .   .   1   3   .   1   2   4   
    Storage                5    | 1   .   2   2   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   
    Protection             4    | .   .   .   .   .   .   1   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   .   3   .   .   10  .   .   6   9   
    Energy Gun             8    | 2   .   2   .   .   1   .   .   .   3   
    Energy Cannon          6    | .   .   .   .   .   2   .   .   2   2   
    Ballistic Gun          13   | .   .   1   .   .   7   .   .   4   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   3   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   7   
Parts Lost                 25   | .   .   1   .   .   1   .   .   11  12  
  Power                    4    | .   .   .   .   .   .   .   .   4   .   
  Propulsion               5    | .   .   .   .   .   1   .   .   .   4   
  Utility                  9    | .   .   .   .   .   .   .   .   4   5   
  Weapon                   7    | .   .   1   .   .   .   .   .   3   3   
  Highest Loss Streak      5    | .   .   1   .   .   1   .   .   5   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   100 100 100 100 94  100 87  87  86  
  Engine                   6    | .   14  14  14  14  1   .   .   .   7   
  Core                     4    | .   .   .   .   .   7   15  13  8   2   
  Treads                   19   | .   28  28  28  28  17  15  13  13  13  
  Device                   18   | .   28  21  14  14  15  15  13  17  24  
  Storage                  7    | .   .   6   14  14  9   7   6   6   5   
  Processor                3    | .   .   .   .   .   9   7   6   3   .   
  Protection               3    | .   .   .   .   .   .   7   6   9   4   
  Energy Gun               8    | .   28  20  14  14  3   .   .   .   6   
  Energy Cannon            5    | .   .   .   .   .   8   15  13  12  .   
  Ballistic Gun            12   | .   .   7   14  14  21  15  13  13  5   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   7   
Peak Build Rating          86   | 9   9   11  12  13  32  37  50  61  86  
  Average Rating           34   | 5   9   9   11  12  25  36  39  51  71  
  On Entrance              22   | .   9   9   9   12  13  32  37  50  51  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 13  9   22  52  53  61  69  74  91  116 
  Greatest Support         90   | 40  40  40  40  40  40  40  42  60  90  
  Greatest Overweight (x)  4    | .   .   .   1   1   2   1   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   1   
Largest Inventory Capacity 20   | 8   5   10  20  20  20  20  20  20  20  
  Average Capacity         16   | 6   5   6   13  20  20  20  20  20  20  
  Most Carried             20   | 5   5   7   10  9   19  16  20  20  12  
  Average Carried          10   | 2   4   5   7   8   11  15  17  17  9   
  Final Capacity           20   | 5   5   10  20  20  20  20  20  20  20  
  Final Carried            19   | 3   5   5   9   8   17  15  19  12  12  

 Class Distribution 
--------------------
 25% | Scavenger-Mutant
 22% | Scavenger-Gunner
 17% | Scavenger-Skirmisher
 10% | Tank
 10% | Mutant
  5% | Scavenger-Tank
  3% | Hacker-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Gunner | -7/Factory
     Scavenger-Gunner | -6/Factory
                 Tank | -6/Extension
     Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  
Matter Collected           2719 | 228  52   40   .    68   624  .    146  490  1071 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4462 | 204  123  187  .    68   1063 .    202  857  1758 
  Parts                    220  | 9    14   9    .    3    58   .    11   38   78   
Haulers Intercepted        5    | .    .    .    .    .    2    .    .    .    3    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Combat Hostiles Destroyed  82   | .   5   4   .   4   18  .   3   11  37  
  Guns                     47   | .   5   4   .   4   15  .   1   3   15  
  Cannons                  31   | .   .   .   .   .   3   .   2   8   18  
  AOE                      1    | .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          14   | 2   3   1   .   .   5   .   1   1   1   
  Worker                   4    | .   .   .   .   .   1   .   1   .   2   
  Builder                  6    | .   .   .   .   .   1   .   .   2   3   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   .   .   2   .   .   .   3   
  Recycler                 3    | 1   .   .   .   .   .   .   .   2   .   
  Operator                 2    | .   .   .   .   .   1   .   .   .   1   
  Watcher                  5    | .   1   .   .   .   2   .   .   1   1   
  Swarmer                  24   | .   3   .   .   4   1   .   .   4   12  
  Grunt                    30   | .   2   2   .   .   12  .   .   2   12  
  Brawler                  5    | .   .   .   .   .   .   .   .   .   5   
  Sentry                   12   | .   .   2   .   .   4   .   2   3   1   
  Hunter                   4    | .   .   .   .   .   1   .   .   .   3   
  Programmer               6    | .   .   .   .   .   .   .   1   1   4   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           9    | 5   3   2   .   4   3   .   1   4   9   
  Combat Bots Only         9    | .   3   2   .   4   3   .   1   4   9   
Max Kills in Single Turn   3    | 1   2   1   .   2   2   .   1   1   3   
  Gunslinging              1    | .   1   .   .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  
Hostile Shots Fired        810   | .    24   36   .    20   82   .    77   273  298  
  Missed                   265   | .    5    6    .    7    23   .    37   106  81   
Damage Taken               6786  | .    124  348  .    77   671  .    240  2385 2941 
  Core                     775   | .    20   101  .    23   83   .    12   301  235  
  Absorbed by Shields      348   | .    .    .    .    .    .    .    .    8    340  
  Ignored by Resistances   2050  | .    43   99   .    26   193  .    81   682  926  
Core Remaining (%)         77    | 100  .    .    .    42   84   100  .    63   .    
Volleys Fired              222   | 10   12   17   3    5    48   4    8    46   69   
  Largest                  4     | 2    2    2    2    2    4    4    4    4    4    
  Hottest                  294   | 80   80   105  88   88   186  186  186  206  294  
Shots Fired                748   | 20   24   25   6    10   169  16   32   177  269  
  Gun                      498   | 20   24   25   6    10   144  8    16   92   153  
  Cannon                   250   | .    .    .    .    .    25   8    16   85   116  
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  412   | .    .    .    3    5    115  8    16   92   173  
  Thermal                  305   | 20   24   25   3    5    54   8    16   80   70   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          31    | .    .    .    .    .    .    .    .    5    26   
  Robot Hit Streak         66    | 10   15   39   .    7    45   .    8    66   21   
  Robot Miss Streak        3     | 1    2    .    .    2    3    .    2    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3     | .    1    .    .    1    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    .    .    .    .    
Shots Hit Robots           534   | 16   19   24   .    7    126  .    20   135  187  
  Core Hits                219   | 6    9    9    .    4    51   .    9    41   90   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         14    | .    .    1    .    .    5    .    .    1    7    
    Burn                   7     | .    .    1    .    .    4    .    .    .    2    
    Destroy                2     | .    .    .    .    .    1    .    .    1    .    
    Blast                  5     | .    .    .    .    .    .    .    .    .    5    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11989 | 184  206  324  .    110  2016 .    414  2711 6024 
  Guns                     6052  | 184  206  324  .    110  1575 .    190  1033 2430 
  Cannons                  5416  | .    .    .    .    .    430  .    224  1678 3084 
  Explosions               514   | .    .    .    .    .    11   .    .    .    503  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  7     | .    .    .    .    .    .    .    .    .    7    
  Kinetic                  6060  | .    .    .    .    50   1176 .    190  1033 3611 
  Thermal                  5255  | 184  206  324  .    60   829  .    224  1560 1868 
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          667   | .    .    .    .    .    11   .    .    118  538  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    .    .    1    7    
  Average Corruption       1     | .    .    .    .    .    .    .    .    1    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  7     | .    .    .    .    .    .    .    .    6    1    
    Message Errors         1     | .    .    .    .    .    .    .    .    .    1    
    Matter Fused           2     | .    .    .    .    .    .    .    .    2    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            184   | .    .    .    .    .    1    .    .    2    181  
  Projectiles              105   | .    .    .    .    .    1    .    .    2    102  
  Explosions               79    | .    .    .    .    .    .    .    .    .    79   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 21    | .    .    .    .    .    .    .    .    .    21   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  18    | .    .    .    .    .    .    .    .    .    18   
  Secondary                3     | .    .    .    .    .    .    .    .    .    3    
Self-Inflicted Damage      45    | .    .    .    .    .    .    .    .    .    45   
  Shots                    1     | .    .    .    .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    1    
Highest Temperature        536   | 54   70   267  54   108  139  94   239  306  536  
  Average Temperature      93    | 23   27   121  25   52   30   47   99   88   135  
  Received Heat Transfer   1726  | .    30   162  .    .    441  .    36   391  666  
  Effects                  17    | .    .    3    .    .    .    .    .    1    13   
    Shutdowns              6     | .    .    .    .    .    .    .    .    .    6    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    2    
    Interference           3     | .    .    3    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    2    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    
  Parts Fried              1     | .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    2    
  Parts Melted             23    | 1    1    5    .    .    .    .    2    8    6    
  Heat Transferred         10456 | 425  475  818  .    148  2035 .    370  2585 3600 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Peak Influence             719  | 25  83  135 .   90  244 85  103 181 719 
  Initial                  85   | .   13  25  .   .   29  85  35  42  39  
  Average                  125  | 5   49  107 .   87  105 85  56  81  267 
Maximum Alert Level        3    | .   .   .   .   .   1   .   .   .   3   
  Low Security (%)         82   | 100 100 100 .   100 86  100 100 100 40  
  Level 1                  10   | .   .   .   .   .   13  .   .   .   29  
  Level 2                  6    | .   .   .   .   .   .   .   .   .   28  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   1   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   .   .   3   .   2   3   8   
  Investigation            6    | .   1   .   .   .   2   .   1   2   .   
  Extermination            3    | .   .   .   .   .   .   .   1   .   2   
  Reinforcement            7    | .   .   .   .   .   1   .   .   1   5   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Distress Signals           8    | .   .   .   .   .   3   .   .   1   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              128  | .   7   4   .   4   31  .   3   18  61  
  Peak Tracking Total      8    | .   3   2   .   4   4   .   1   4   8   
  Tactical Retreats        10   | .   1   1   .   .   3   .   .   1   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Traps Triggered            4    | .   1   .   .   .   1   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Machines Disabled          14   | .   .   .   2   .   2   .   .   2   8   
  Max in Single Turn       4    | .   .   .   1   .   2   .   .   1   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Machines Accessed          14   | .   1   .   5   .   3   .   2   2   1   
  Terminals                8    | .   1   .   .   .   3   .   1   2   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                67   | .   2   .   50  .   5   .   3   6   1   
  Successful               56   | .   .   .   50  .   2   .   2   1   1   
  Failed                   11   | .   2   .   .   .   3   .   1   5   .   
    Catastrophic           4    | .   1   .   .   .   2   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   2   .   1   .   3   .   2   6   .   
  Terminals                16   | .   2   .   .   .   5   .   2   6   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             55   | .   .   .   50  .   2   .   1   1   1   
  Record                   51   | .   .   .   49  .   2   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   
  Level Access Points      2    | .   .   .   .   .   .   .   1   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   .   .   3   .   2   2   1   
  Full Trace Events        4    | .   .   .   .   .   1   .   1   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   53  .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   12  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   8   .   .   11  .   
  Total Damage             870  | .   .   .   .   .   415 .   .   455 .   
  Kills                    8    | .   .   .   .   .   4   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   
Turrets Deployed           2    | .   .   .   .   .   1   .   .   1   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  
Turns Passed               8034 | 126  633  355  1373 341  1577 343  705  1004 1577 
Spaces Moved               2943 | 45   236  152  777  90   489  126  228  333  467  
  Core                     2    | 2    .    .    .    .    .    .    .    .    .    
  Treads                   2941 | 43   236  152  777  90   489  126  228  333  467  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  240  240  240  232  232  160  
  Average Speed            214  | 155  160  160  173  240  242  240  236  238  266  
  Slowest Speed            480  | 160  160  160  240  240  320  240  240  240  480  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    2    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    36   43   93   31   39   4    5    31   19   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          111  | .    .    .    .    .    .    .    .    .    111  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               50   | .    .    .    .    .    .    .    .    .    50   
  AOE                      61   | .    .    .    .    .    .    .    .    .    61   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Total                      4189 | 80  469 240 796 206 782 161 380 455 620 
  Wait                     835  | 11  216 55  3   110 201 30  132 38  39  
  Move                     2930 | 44  235 151 776 89  484 125 227 332 467 
  Hop                      2    | .   .   .   .   .   2   .   .   .   .   
  Pick Up                  50   | 6   4   2   5   .   13  .   6   5   9   
  Fast Attach              27   | 4   .   2   .   .   6   .   1   5   9   
  Attach                   21   | 4   .   1   .   .   2   2   1   4   7   
  Detach                   3    | 1   .   .   .   .   1   .   .   .   1   
  Swap                     40   | .   .   5   2   1   13  .   2   11  6   
  Drop                     54   | .   2   7   3   1   12  .   3   14  12  
  Fire                     222  | 10  12  17  3   5   48  4   8   46  69  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   4    | .   .   .   4   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 5 exits: Fac x4 / *Ext)
-6/Extension (discovered 2 exits: *Fac x2)
-5/Factory

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
  127 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  432 | -10/Materials | Discovered new exit (range 13)
  760 | -10/Materials | Entered Mines
 1109 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1109 | -10/Mines     | Discovered new exit (range 5)
 1115 | -10/Mines     | Entered Exiles
 1116 | -10/Exiles    | Build established: Scavenger-Mutant
 1155 | -10/Exiles    | Discovered new exit (range 15)
 1182 | -10/Exiles    | Met 8R-AWN
 1220 | -10/Exiles    | Met EX-HEX
 1334 | -10/Exiles    | Met EX-BIN
 1352 | -10/Exiles    | Aligned with FarCom system
 1354 | -10/Exiles    | Given EX-Vault access code
 1478 | -10/Exiles    | Opened EX-Vault
 1488 | -10/Exiles    | Found Deploy-a-Sentry
 1491 | -10/Exiles    | Found Deploy-a-Sentry
 1493 | -10/Exiles    | Found Deploy-a-Sentry
 1499 | -10/Exiles    | Found Prototype Device
 1510 | -10/Exiles    | Identified Skeleton Box
 1569 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1617 | -10/Exiles    | Met EX-DEC
 1684 | -10/Exiles    | Visited The Gauntlet
 1901 | -10/Exiles    | Learned location of Zion (-6)
 2012 | -10/Exiles    | Discovered new exit (range 14)
 2488 | -10/Exiles    | Stole two prototypes: Skeleton Box, Deploy-a-Sentry
 2488 | -10/Exiles    | Entered Mines
 2490 | -9/Mines      | Core integrity fell below 50%
 2744 | -9/Mines      | Learned Materials garrison access intel
 2812 | -9/Mines      | Discovered new exit (range 8)
 2829 | -9/Mines      | Entered Materials
 2829 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 2830 | -8/Materials  | Loaded intel: 1 garrison access location
 3133 | -8/Materials  | Build established: Scavenger-Skirmisher
 3860 | -8/Materials  | DAS Turret deployed
 4365 | -8/Materials  | Discovered new exit (range 5)
 4406 | -8/Materials  | Entered Factory
 4406 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4408 | -7/Factory    | FarCom data flow suspended
 4713 | -7/Factory    | Build established: Scavenger-Gunner
 4716 | -7/Factory    | Discovered new exit (range 12)
 4749 | -7/Factory    | Entered another Factory area
 4749 | -6/Factory    | Evolved 2 slots: Utility x2
 4841 | -6/Factory    | Fabricated Mass Driver (x2)
 5403 | -6/Factory    | Identified exit to Factory
 5435 | -6/Factory    | Remotely autohacked Sealed Blast Doors
 5435 | -6/Factory    | Discovered new exit (range 10)
 5454 | -6/Factory    | Entered Extension
 5460 | -6/Extension  | Disrupted transfer network
 5906 | -6/Extension  | Build established: Tank
 5950 | -6/Extension  | Spotted B-75 Beast
 6037 | -6/Extension  | Lost 4 parts (2p1u1w)
 6038 | -6/Extension  | Destroyed B-75 Beast
 6067 | -6/Extension  | Spotted B-75 Beast
 6131 | -6/Extension  | Lost 5 parts (1p3u1w)
 6388 | -6/Extension  | DAS Turret deployed
 6393 | -6/Extension  | Allies destroyed B-75 Beast
 6406 | -6/Extension  | Remotely autohacked Sealed Heavy Doors
 6458 | -6/Extension  | Entered Factory
 6458 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7049 | -5/Factory    | Lost 4 parts (2n1u1w)
 7063 | -5/Factory    | Destroyed 9 combat bots
 7457 | -5/Factory    | Build established: Scavenger-Gunner
 7958 | -5/Factory    | First assault squad dispatched
 8035 | -5/Factory    | Self-destructed

 Last Messages 
---------------
08025_ U-05 Engineer lays Concrete. <x4>
08029_ Slug penetrates R-10 Processor. <x2>
08029_ U-05 Engineer lays Concrete. <x2>
08031_ Acquired Corrupted Imp. Treads.
08031_ Integrated Corrupted Imp. Treads (+7).
08031_ Complication: System interference.
08031_ Adv. Heat Sink temporarily disabled.
08031_ R-10 Processor collects Terrain Scanner.
08031_ Lrn. Proton Cannon destroyed.
08031_ Critical hit (Burn: +37).
08032_ 4XC|MRP<O NADOWJ0OYA
08032_ Penetrated by Slug.
08032_ Imp. Kinecellerator destroyed.
08032_ Penetrated by Slug.
08032_ U-05 Engineer lays Concrete.
08032_ Acquired 2 matter.
08033_ U-05 Engineer lays Concrete.
08034_ R-10 Processor collects Corrupted
  Carbon-fiber Leg.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????###h#########   #??######### |
| ??????????????????????#[%%  ! #???#   #??#         |
| ??????????????????????# ]]]   /   #   #??# =       |
| ??????????????????????# ]     #####   ???#   ][    |
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| ???????????????????????????????#           =+!  %  |
| ???????????????????????????????#            #      |
| ???????????????????????????????#            #      |
| ???????????????????????????????#            #####  |
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| ???????????????????????????????#   |!| [    #????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          31
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3
Kinecelleration            40
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Mass Driver | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              TitaniumMetafiberBoomstick
  Manual?         0
Play Time         01:01:29
  Cumulative      52.7 hours
  Start           2024.11.13 @ 23:40:42
  End             2024.12.21 @ 02:37:08
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          93
  Rogue           60
  Adventurer      25
  Explorer        8
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          37
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: a06d3cc9-92e9-4cbe-acc3-35019bce57b1