Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.26 @ 18:14:22 Player: tepid_beans Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (185) 925 Value Destroyed (7620) 7620 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (879) 879 TOTAL SCORE: 13724 Bonus ------- High Alert Combat Kills 552 Follower Combat Kills 147 Entered Garrisons 200 Friendly Fire -20 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Flexi-carbon Leg Compact Matter Pod (3) Improved Medium Armor Plating Advanced Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Biometal Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Matter Compressor Enhanced Optical Array Core Analyzer Precision Matter Filter Layered Light Armor Plating Advanced Force Field > --- WEAPON ----------- Plasma Rifle KE Penetrator Linear Accelerator > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Compact Matter Pod Advanced Targeting Computer Improved Medium Armor Plating Advanced Field Recycling Unit Quantum Rifle Advanced Plasma Cannon Advanced Plasma Cannon KE Penetrator Linear Accelerator [Rating: 101] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Slots Evolved 11 | . 1 2 2 2 2 . 2 . Power 1 | . . 1 . . . . . . Propulsion 3 | . . . 2 1 . . . . Utility 6 | . 1 1 . . 2 . 2 . Weapon 1 | . . . . 1 . . . . Parts Attached 156 | 12 12 26 28 21 10 23 19 5 Power 22 | 1 3 5 7 2 . 3 1 . Engine 19 | 1 1 5 6 2 . 3 1 . Core 3 | . 2 . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 51 | 6 3 8 6 13 3 8 2 2 Treads 2 | . . 2 . . . . . . Leg 40 | 2 . 4 6 13 3 8 2 2 Wheel 9 | 4 3 2 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 54 | 2 3 10 7 5 5 9 13 . Device 19 | 1 . 4 2 1 2 1 8 . Storage 8 | . 1 1 1 . 1 1 3 . Processor 5 | . 1 1 1 . 1 1 . . Hackware . | . . . . . . . . . Protection 22 | 1 1 4 3 4 1 6 2 . Artifact . | . . . . . . . . . Weapon 29 | 3 3 3 8 1 2 3 3 3 Energy Gun 7 | 1 2 1 2 . . . 1 . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 11 | 2 1 2 4 . . . 1 1 Ballistic Cannon 10 | . . . 2 1 2 3 1 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 19 | . . 1 1 1 . 4 2 10 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . . . . 2 . 2 Utility 10 | . . 1 1 1 . 1 2 4 Weapon 4 | . . . . . . 1 . 3 Highest Loss Streak 10 | . . 1 1 1 . 2 2 10 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 98 | . 98 97 99 99 100 99 98 61 Engine 12 | . 3 14 15 14 12 12 11 7 Core 1 | . 8 3 . . . . . . Leg 25 | . . 17 33 35 31 30 26 16 Wheel 3 | . 25 2 . . . . . . Device 8 | . 12 9 7 5 2 6 13 9 Storage 9 | . 2 10 8 7 12 12 12 7 Processor 9 | . 8 10 8 7 12 12 11 7 Protection 8 | . 12 10 8 8 9 5 6 2 Energy Gun 3 | . 11 10 7 . . . . 2 Ballistic Gun 5 | . 12 10 7 7 4 . . 3 Ballistic Cannon 9 | . . . . 13 13 17 15 3 Naked Turns 39 | . . . . . . . . 39 Heaviest Build 103 | 10 18 27 53 65 69 80 103 97 Greatest Support 108 | 20 20 26 54 94 100 108 108 106 Greatest Overweight (x) 1 | . . 1 . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 5 8 10 15 15 15 15 15 15 Average Capacity 13 | 5 5 9 14 15 15 15 15 11 Most Carried 15 | 5 8 10 15 15 15 15 15 15 Average Carried 12 | 3 5 8 12 14 14 13 14 10 Final Capacity 15 | 5 8 10 15 15 15 15 15 5 Final Carried 15 | 4 8 10 14 15 15 15 15 5 Class Distribution -------------------- 42% | Hacker-Gunner 40% | Hacker-Mutant 16% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Garrison Hacker-Tank | -5/Factory Hacker-Tank | -5/Waste Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Matter Collected 6894 | 326 258 503 568 1310 551 1946 1374 58 Remotely . | . . . . . . . . . Salvage Created 6983 | 44 448 1150 1116 711 454 1135 1058 867 Parts 313 | 2 20 71 53 39 23 43 55 7 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled 38 | . . . . . . . 38 . Retrieved Matter 346 | . . . . . . . 346 . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Combat Hostiles Destroyed 151 | 1 9 25 21 16 9 40 27 3 Guns 62 | 1 9 25 19 4 1 . 2 1 Cannons 87 | . . . 1 12 8 39 25 2 Classes Destroyed 17 | 1 1 4 3 5 . 2 . 1 Worker 2 | . . . . 1 . . 1 . Builder 8 | . . 1 . 1 2 . 4 . Recycler 1 | . . . . 1 . . . . Mechanic 1 | . . . 1 . . . . . Operator 3 | . . . 1 1 1 . . . Watcher 19 | . 3 5 4 3 2 . 2 . Swarmer 14 | . . 3 4 2 . 5 . . Cutter 3 | . . . . . . 3 . . Grunt 66 | 1 9 14 7 4 6 17 8 . Brawler 4 | . . 1 1 . 1 1 . . Duelist 5 | . . . 1 1 . 2 1 . Sentry 34 | . . 7 8 3 1 11 4 . Hunter 8 | . . . . 1 . . 7 . Programmer 12 | . . . . 4 1 . 7 . Heavy 1 | . . . . 1 . . . . Behemoth 1 | . . . . . . 1 . . Compactor 3 | . . . . . . . . 3 Best Kill Streak 6 | 1 2 6 3 5 4 6 6 3 Combat Bots Only 6 | 1 2 6 3 4 4 6 5 3 Max Kills in Single Turn 2 | 1 2 2 2 2 2 2 2 1 Gunslinging 1 | . 1 1 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Hostile Shots Fired 1240 | 1 49 137 123 164 81 514 133 38 Missed 418 | 1 17 47 36 61 27 191 38 . Damage Taken 7362 | . 249 662 787 891 588 2273 807 1105 Core 1595 | . 36 90 148 47 57 190 74 953 Absorbed by Shields 274 | . . . . . . . 228 46 Redirected to Shielding 65 | . . . . . . . 65 . Ignored by Resistances 4670 | . 156 422 492 563 355 1429 610 643 Regen/Repaired (Parts) 48 | . 6 42 . . . . . . Core Remaining (%) 83 | 100 85 77 73 93 . 70 . . Volleys Fired 488 | 1 46 90 87 52 26 104 67 15 Largest 3 | 2 2 2 2 3 3 3 3 3 Hottest 189 | 40 70 73 98 121 149 167 189 174 Shots Fired 1194 | 2 90 171 167 147 76 308 194 39 Gun 528 | 2 90 171 157 52 23 . 9 24 Cannon 666 | . . . 10 95 53 308 185 15 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 976 | 2 46 90 95 147 76 308 185 27 Thermal 179 | . 44 81 33 . . . 9 12 Explosive . | . . . . . . . . . Electromagnetic 39 | . . . 39 . . . . . Robot Hit Streak 41 | 2 37 41 21 20 10 20 14 25 Robot Miss Streak 7 | . 3 2 2 4 3 6 7 1 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . 3 6 2 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 882 | 2 75 148 134 108 54 202 124 35 Core Hits 485 | 1 23 52 48 44 26 171 112 8 Critical Kills 3 | . 1 . . 1 . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 44 | . 3 8 1 6 3 11 10 2 Burn 10 | . 2 7 . . . . . 1 Destroy 4 | . 1 1 . 1 . . . 1 Blast 29 | . . . . 5 3 11 10 . Corrupt 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 20381 | 26 919 2010 2406 2644 1453 6169 3671 1083 Guns 6697 | 26 919 2003 2074 708 280 . 152 535 Cannons 13535 | . . . 190 1936 1173 6169 3519 548 Explosions 142 | . . . 142 . . . . . Melee . | . . . . . . . . . Ramming 7 | . . 7 . . . . . . Kinetic 17505 | 26 475 1127 1263 2644 1453 6169 3519 829 Thermal 2335 | . 444 876 609 . . . 152 254 Explosive . | . . . . . . . . . Electromagnetic 534 | . . . 534 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 2 . . 6 6 Average Corruption 3 | . . . . 1 . . 4 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . . . 4 . . 21 4 Message Errors 2 | . . . . 1 . . 1 . Matter Fused 5 | . . . . . . . 5 . Heat Flow Errors 5 | . . . . 1 . . 3 1 Energy Discharges 7 | . . . . . . . 6 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . 1 . . 3 1 Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 174 | . . . 4 32 18 62 58 . Projectiles 174 | . . . 4 32 18 62 58 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 98 | . . . 1 10 3 46 38 . Impact . | . . . . . . . . . Kinetic 88 | . . . 1 10 3 38 36 . Secondary 10 | . . . . . . 8 2 . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 3 | . . 3 . . . . . . Kicked 3 | . . 3 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 412 | . 150 301 412 330 369 399 360 227 Average Temperature 102 | . 57 80 97 124 165 105 97 84 Received Heat Transfer 3159 | . 255 387 486 258 342 1351 80 . Effects 16 | . . . 1 7 2 5 1 . Shutdowns 2 | . . . . . 1 1 . . Energy Bleed 3 | . . . 1 1 . 1 . . Interference 9 | . . . . 6 1 2 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 3 | . . . 3 . . . . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 13 | . 1 7 5 . . . . . Heat Transferred 6486 | . 1255 3108 1173 . . . 300 650 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Peak Influence 1154 | 20 184 349 254 245 269 1154 554 95 Initial 450 | . 9 6 . 25 . . 450 93 Average 225 | 6 45 170 79 104 109 612 308 55 Maximum Alert Level 4 | . . 1 1 1 1 4 2 . Low Security (%) 58 | 100 100 58 95 88 67 9 9 100 Level 1 25 | . . 41 4 11 32 18 73 . Level 2 9 | . . . . . . 36 17 . Level 3 5 | . . . . . . 31 . . Level 4 . | . . . . . . 2 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . . 5 . 7 2 . 7 . Investigation 7 | . . 4 . 2 . . 1 . Extermination 7 | . . . . 4 1 . 2 . Reinforcement 7 | . . 1 . 1 1 . 4 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Distress Signals 7 | . 1 2 2 . 1 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 209 | 1 17 30 29 34 14 44 34 6 Peak Tracking Total 9 | 1 4 4 4 6 5 9 4 5 Tactical Retreats 4 | . . . 1 2 . 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Traps Triggered 14 | . . . 1 3 . 9 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 11 | . . . 11 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Machines Disabled 8 | . . . 1 1 2 2 2 . Max in Single Turn 1 | . . . 1 1 1 1 1 . Garrison Relay 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Machines Accessed 48 | . 10 9 7 10 4 2 6 . Terminals 33 | . 7 6 6 7 2 2 3 . Fabricators 3 | . . . . 1 1 . 1 . Repair Stations 2 | . 1 1 . . . . . . Recycling Units 5 | . 2 1 . 1 . . 1 . Scanalyzers 4 | . . 1 1 1 . . 1 . Garrison Access 1 | . . . . . 1 . . . Total Hacks 154 | . 37 37 28 23 9 2 18 . Successful 121 | . 31 31 19 19 7 2 12 . Failed 33 | . 6 6 9 4 2 . 6 . Catastrophic 2 | . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 100 | . 24 23 25 16 4 2 6 . Fabricators 7 | . . . . 2 2 . 3 . Repair Stations 6 | . 2 4 . . . . . . Recycling Units 19 | . 11 3 . 3 . . 2 . Scanalyzers 19 | . . 7 3 2 . . 7 . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks 76 | . 19 17 16 13 3 2 6 . Record 29 | . 6 9 3 7 . . 4 . Part Schematic 2 | . . . . . 2 . . . Robot Analysis 2 | . 1 . 1 . . . . . Prototype ID Bank 5 | . 1 2 2 . . . . . Open DSF 3 | . . . . 2 . . 1 . Emergency Access Points 5 | . 1 2 . 1 . 1 . . Alert Level 3 | . 1 1 1 . . . . . Unreport Threat 2 | . . . 1 . . . 1 . Locate Traps 3 | . 1 . 1 . 1 . . . Disarm Traps 3 | . . . 3 . . . . . Dispatch Records 2 | . 2 . . . . . . . Maintenance Status 3 | . 2 . 1 . . . . . Surveillance Status 1 | . . . 1 . . . . . Transport Status 1 | . . 1 . . . . . . Investigation Status 1 | . . . . 1 . . . . Extermination Status 1 | . . . . 1 . . . . Reinforcement Status 1 | . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . . . Registered Components 3 | . 1 . 1 1 . . . . Zone Layout 2 | . 1 1 . . . . . . Patrol Navigation 1 | . . . . . . 1 . . Fabricator Hacks 5 | . . . . 1 2 . 2 . Network Status 1 | . . . . 1 . . . . Load Schematic 2 | . . . . . 1 . 1 . Build 2 | . . . . . 1 . 1 . Repair Station Hacks 6 | . 2 4 . . . . . . Scan Component 3 | . 1 2 . . . . . . Repair 2 | . 1 1 . . . . . . Refit 1 | . . 1 . . . . . . Recycling Unit Hacks 16 | . 10 3 . 3 . . . . Recycle Component 2 | . 2 . . . . . . . Process 3 | . 2 1 . . . . . . Report Inventory 6 | . 3 1 . 2 . . . . Retrieve Matter 2 | . 1 1 . . . . . . Retrieve Components 3 | . 2 . . 1 . . . . Scanalyzer 16 | . . 7 3 2 . . 4 . Insert Component 8 | . . 4 1 1 . . 2 . Analyze 8 | . . 3 2 1 . . 2 . Garrison Access Hacks 2 | . . . . . 2 . . . Unlock Access 1 | . . . . . 1 . . . Coupler Status 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . 1 1 1 . . . Used 2 | . . . . 1 1 . . . Hacking Detections 38 | . 7 8 7 7 4 . 5 . Full Trace Events 6 | . . 4 . 1 . . 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . 3 1 1 2 . 2 . Parts Built 3 | . . . . . 2 . 1 . Authchips . | . . . . . . . . . Time 168 | . . . . . 84 . 84 . Total Part Build Rating 14 | . . . . . 8 . 6 . Parts Repaired 2 | . 1 1 . . . . . . Time 58 | . 26 32 . . . . . . Parts Recycled 2 | . 2 . . . . . . . Recycled Matter 231 | . 55 176 . . . . . . Retrieved Matter 255 | . 55 200 . . . . . . Retrieved Components 12 | . 2 . . 10 . . . . Parts Scanalyzed 7 | . . 3 1 1 . . 2 . Part Schematics Acquired 7 | . . 3 1 1 . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . 4 . 3 . . Machine Destruction 3 | . . . . . . 3 . . Programmers 4 | . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Total Allies 16 | . . . . 15 . . . 1 Largest Group 5 | . . . . 5 . . . 1 Highest-Rated Group 138 | . . . . 138 . . . 31 Highest-Rated Ally 31 | . . . . 31 . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . . 20 . . . 1 Total Damage 333 | . . . . 311 . . . 22 Kills 4 | . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Robot Analysis Total 2 | . 1 . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Turns Passed 9659 | 114 1021 1236 1485 1621 802 1777 1470 133 Spaces Moved 6500 | 82 1007 751 952 1119 485 1141 925 38 Core 26 | 24 . . . . . . . 2 Treads 1 | . . 1 . . . . . . Legs 5342 | 51 . 633 952 1119 485 1141 925 36 Wheels 1131 | 7 1007 117 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 120 120 124 118 118 50 Average Speed 115 | 96 80 118 120 126 129 120 121 121 Slowest Speed 240 | 120 80 240 120 128 130 200 187 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 7 99 78 74 30 12 87 20 33 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . 2 . . . . . Terrain Destroyed 72 | . . . 3 7 4 21 36 1 Melee . | . . . . . . . . . Projectile 72 | . . . 3 7 4 21 36 1 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Total 7684 | 113 1136 927 1141 1236 604 1310 1122 95 Wait 242 | 2 37 3 7 2 73 3 81 34 Move 6491 | 81 1006 750 951 1118 484 1138 925 38 Hop . | . . . . . . . . . Pick Up 158 | 14 20 28 37 19 6 16 15 3 Fast Attach 4 | . . . . 1 . 1 2 . Attach 41 | 7 2 5 3 6 2 5 6 5 Detach 6 | . . 3 . 3 . . . . Swap 111 | 5 10 21 25 14 8 17 11 . Drop 128 | 3 15 24 31 21 5 14 15 . Fire 488 | 1 46 90 87 52 26 104 67 15 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . 3 . . . . . . Crush . | . . . . . . . . . Escape Stasis 11 | . . . . . . 11 . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Identified exit to Materials 74 | -11/Scrapyard | Discovered exit to Materials (range 8) 115 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Evolved 1 slot: Utility x1 132 | -10/Materials | Identified exit to Mines 132 | -10/Materials | Discovered exit to Mines (range 16) 189 | -10/Materials | Repaired Sml. Laser? 306 | -10/Materials | Build established: Hacker-Mutant 733 | -10/Materials | Identified exit to Materials 733 | -10/Materials | Discovered exit to Materials (range 11) 748 | -10/Materials | Identified exit to Subcaves 748 | -10/Materials | Discovered exit to Subcaves (range 5) 815 | -10/Materials | Discovered exit to Materials (range 4) 885 | -10/Materials | Discovered exit to Materials (range 14) 1136 | -10/Materials | Entered another Materials area 1136 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1533 | -9/Materials | Identified exit to Mines 1533 | -9/Materials | Discovered exit to Mines (range 8) 1792 | -9/Materials | Discovered exit to Mines (range 7) 1960 | -9/Materials | Repaired Imp. Aluminum Leg? 2049 | -9/Materials | Identified exit to Materials 2049 | -9/Materials | Discovered exit to Materials (range 9) 2304 | -9/Materials | Discovered exit to Materials (range 8) 2372 | -9/Materials | Entered another Materials area 2372 | -8/Materials | Evolved 2 slots: Propulsion x2 2756 | -8/Materials | Identified exit to Factory 2756 | -8/Materials | Discovered exit to Factory (range 15) 3273 | -8/Materials | Discovered exit to Factory (range 15) 3462 | -8/Materials | Identified exit to Storage 3462 | -8/Materials | Discovered exit to Storage (range 7) 3607 | -8/Materials | Discovered exit to Factory (range 7) 3857 | -8/Materials | Entered Factory 3857 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4232 | -7/Factory | Build established: Hacker-Gunner 4444 | -7/Factory | Identified exit to Lower Caves 4444 | -7/Factory | Discovered exit to Lower Caves (range 13) 4598 | -7/Factory | Allied Derelicts emerged from ambush trap array 4618 | -7/Factory | Identified exit to Factory 4618 | -7/Factory | Discovered exit to Factory (range 16) 5218 | -7/Factory | Discovered exit to Factory (range 8) 5277 | -7/Factory | Cargo convoy interrupted 5455 | -7/Factory | Build established: Hacker-Tank 5478 | -7/Factory | Entered another Factory area 5478 | -6/Factory | Evolved 2 slots: Utility x2 5576 | -6/Factory | Fabricated Imp. Titanium Leg (x2) 5775 | -6/Factory | Build established: Hacker-Gunner 6276 | -6/Factory | Identified exit to Garrison 6280 | -6/Factory | Entered Garrison 6312 | -6/Garrison | Triggered checkpoint 6410 | -6/Garrison | Spotted B-75 Beast 6427 | -6/Garrison | Triggered checkpoint 6516 | -6/Garrison | Destroyed B-75 Beast 6554 | -6/Garrison | Triggered checkpoint 6642 | -6/Garrison | Triggered checkpoint 6814 | -6/Garrison | Identified exit to Factory 6814 | -6/Garrison | Discovered exit to Factory (range 13) 6872 | -6/Garrison | Triggered checkpoint 6952 | -6/Garrison | Triggered checkpoint 7016 | -6/Garrison | Triggered checkpoint 7057 | -6/Garrison | Garrison Relay disabled 7448 | -6/Garrison | Triggered checkpoint 7566 | -6/Garrison | Triggered checkpoint 7647 | -6/Garrison | Discovered exit to Factory (range 10) 7785 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8040 | -6/Garrison | Discovered exit to Factory (range 11) 8057 | -6/Garrison | Entered Factory 8057 | -5/Factory | Evolved 2 slots: Utility x2 8371 | -5/Factory | Build established: Hacker-Tank 8826 | -5/Factory | Identified exit to Factory 8826 | -5/Factory | Discovered exit to Factory (range 9) 8933 | -5/Factory | Identified exit to Upper Caves 8933 | -5/Factory | Discovered exit to Upper Caves (range 12) 9441 | -5/Factory | Fabricated Prc. Matter Filter (x1) 9527 | -5/Factory | Sucked down chute 9527 | -5/Factory | Entered Waste 9528 | -5/Waste | Met a frightened Derelict 9556 | -5/Waste | Spotted C-40 Crusher 9556 | -5/Waste | Spotted C-40 Crusher 9557 | -5/Waste | Spotted C-40 Crusher 9557 | -5/Waste | Spotted C-40 Crusher 9557 | -5/Waste | Spotted C-40 Crusher 9565 | -5/Waste | Destroyed C-40 Crusher 9577 | -5/Waste | Destroyed C-40 Crusher 9587 | -5/Waste | Destroyed C-40 Crusher 9597 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9600 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9607 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9611 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9614 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9617 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9619 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9619 | -5/Waste | Spotted C-40 Crusher 9620 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9622 | -5/Waste | Crushed by Compactor (1 part destroyed) 9642 | -5/Waste | Core integrity fell below 50% 9653 | -5/Waste | Lost 10 parts (1p2n4u3w) 9654 | -5/Waste | Core integrity fell below 20% 9660 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Adv. Targeting Computer crushed. Linear Accelerator crushed. Imp. Deuterium Engine crushed. Rnf. Deuterium Engine crushed. KE Penetrator crushed. Prc. Matter Filter crushed. Imp. Carbon-fiber Leg crushed. Acquired Adv. Plasma Cannon. KE Penetrator crushed. Matter Compressor crushed. Core Analyzer crushed. Enh. Optical Array crushed. Imp. Carbon-fiber Leg crushed. Adv. Plasma Cannon crushed. Acquired Flexi-carbon Leg. Acquired Imp. Carbon-fiber Leg. System corrupted: Heat flow error (+237). [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????#####???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# ##??????????????? | | ??????????????????????????? ??????????????? | | ??????????????????????????? ??????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????? ???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #?????????? #???? | | ???????????????????????????# #?????#?? #???? | | ?????????????????????????### #####"## ####? | | ?????????????????????????# % % | | ?????????????????????????# % | | ?????????????????????????# ! ?? | | ?????????????????????????? % ! ????????? | | ???????????????????????????# % #???????????????? | | ?????????????############??# #???????????????? | | ?????????????# #??# #???????????????? | | ?????????????# #??# #???????????????? | | ?????????????# CC#### #???????????????? | | ?????????????# CC@CC #???????????????? | | ?????????????# CCCC #???????????????? | | ?????????????# CC #???????????????? | | ?????????????# #???????????????? | | ?????????????# #### #???????????????? | | ?????????????# #??# #???????????????? | | ?????????????# #??# #???????????????? | | ?????????????############??# #???????????????? | | ???????????????????????????# ] #???????????????? | | ???????????????????????????######???????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 27 Energy Capacity 480 Matter Stores 550 Matter Capacity 700 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Core Analysis 6 Matter Filtering 50 Offensive Hacking 20 Item Schematics ----------------- Lgt. Deuterium Engine | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Gyrokinetic Inverter | -6/Factory | Hacked Imp. Weapon Cycler | -6/Factory | Hacked Prc. Matter Filter | -5/Factory | Scanalyzed Linear Accelerator | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -6/Factory Prc. Matter Filter | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot Dynamic Key Everything Is Under Control First Step to Greatness Just What I Needed Librarian Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Power Corrupts Respectable Loadout Risk Taker Serviceable Loadout Shopping List Storm Trooper The More The Merrier Uninvited Guest Challenges ------------ None Game ------ Seed RelayAblativeRedirector Manual? 0 Play Time 02:40:53 Cumulative 2.6 hours Start 2024.04.26 @ 11:20:53 End 2024.04.26 @ 18:14:22 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ad6b9302-c54e-469f-bfc1-1f98fe646298