Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 11:35:14 Player: Essnato Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (90) 450 Value Destroyed (2731) 2731 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (263) 263 TOTAL SCORE: 5364 Bonus ------- High Alert Combat Kills 263 Cogmind --------- Core Integrity 0/550 Matter 186/300 Energy 148/150 System Corruption 10% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (5) ---- Light Nuclear Core High-capacity Storage Unit Seismic Detector Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Heavy Armor Plating Remote Shield > --- WEAPON ----------- High-powered Shotgun Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg High-powered Shotgun Rocket Launcher Mini Grenade Launcher Datajack [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 99 | 6 14 4 42 33 Power 17 | 1 1 2 7 6 Engine 10 | 1 1 1 6 1 Core 7 | . . 1 1 5 Reactor . | . . . . . Propulsion 17 | 2 3 . 4 8 Treads . | . . . . . Leg 17 | 2 3 . 4 8 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 28 | 1 8 1 9 9 Device 11 | 1 3 . 4 3 Storage 6 | . 3 . 1 2 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 9 | . 2 1 3 3 Artifact . | . . . . . Weapon 37 | 2 2 1 22 10 Energy Gun 5 | 1 . . 2 2 Energy Cannon . | . . . . . Ballistic Gun 20 | 1 2 1 12 4 Ballistic Cannon . | . . . . . Launcher 6 | . . . 4 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 6 | . . . 4 2 Unidentified Prototypes 2 | . . . 1 1 Corrupted Parts 1 | . . . 1 . System Corruption 3 | . . . 3 . Parts Lost 41 | . 2 7 6 26 Power 7 | . . 2 1 4 Propulsion 11 | . 1 1 1 8 Utility 14 | . 1 2 2 9 Weapon 9 | . . 2 2 5 Highest Loss Streak 12 | . 2 7 2 12 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 92 | . 98 95 93 84 Engine 9 | . 14 12 10 1 Core 1 | . . . . 6 Leg 24 | . 28 27 21 24 Device 11 | . 12 . 10 15 Storage 12 | . 6 14 16 8 Protection 9 | . 8 12 10 9 Energy Gun 2 | . 1 . 3 2 Ballistic Gun 19 | . 26 26 17 13 Naked Turns . | . . . . . Heaviest Build 43 | 6 32 23 38 43 Greatest Support 46 | 20 26 26 32 46 Greatest Overweight (x) 2 | . 1 1 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 5 15 10 10 20 Average Capacity 8 | 5 7 10 10 9 Most Carried 10 | 1 7 8 10 10 Average Carried 6 | . 4 7 8 8 Final Capacity 10 | 5 10 10 10 5 Final Carried 10 | 1 7 7 10 3 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2356 | 263 340 78 1013 662 Remotely 193 | . 193 . . . Salvage Created 2770 | 44 390 35 1329 972 Parts 191 | 2 33 3 98 55 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 71 | 1 8 2 37 23 Guns 56 | 1 8 2 30 15 AOE 15 | . . . 7 8 Classes Destroyed 14 | 1 6 1 2 4 Worker 6 | . 2 . 2 2 Builder 1 | . 1 . . . Tunneler 1 | . 1 . . . Recycler 2 | . . . . 2 Mechanic 1 | . . . . 1 Operator 1 | . 1 . . . Watcher 8 | . 3 . 5 . Swarmer 12 | . 3 . 9 . Grunt 41 | 1 5 1 20 14 Duelist 1 | . . . . 1 Protector 2 | . . . 1 1 Sentry 12 | . . . 7 5 Hunter 2 | . . . . 2 Assembled 1 | . . 1 . . Best Kill Streak 9 | 1 5 1 5 9 Combat Bots Only 6 | 1 3 1 4 6 Max Kills in Single Turn 3 | 1 2 1 3 3 Gunslinging 1 | . . . 1 . Exploded 3 | . . . 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 451 | 4 52 45 175 175 Missed 107 | . 10 10 47 40 Damage Taken 5164 | 45 534 638 1249 2698 Core 918 | . 95 122 122 579 Absorbed by Shields 378 | . . . 276 102 Regen/Repaired (Parts) 117 | . . . 117 . Core Remaining (%) 60 | 100 . 13 69 . Volleys Fired 222 | 3 35 8 97 79 Largest 2 | 2 2 2 2 2 Hottest 99 | 60 46 56 68 99 Shots Fired 411 | 6 70 16 184 135 Gun 393 | 6 70 16 177 124 Cannon . | . . . . . Launcher 18 | . . . 7 11 Special . | . . . . . Kinetic 358 | 3 70 16 155 114 Thermal 13 | 3 . . . 10 Explosive 18 | . . . 7 11 Electromagnetic 22 | . . . 22 . Robot Hit Streak 21 | 5 7 5 21 17 Robot Miss Streak 6 | . 4 3 4 6 Penetration Max . | . . . . . Secondary Targets 8 | . 2 1 3 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 296 | 5 36 11 136 108 Core Hits 164 | 2 18 4 70 70 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 2 | . . . . 2 Destroy 2 | . . . . 2 Melee Attacks 17 | . . . 14 3 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 15 | . . . 14 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6820 | 53 1004 194 2628 2941 Guns 4440 | 53 636 194 1914 1643 Cannons . | . . . . . Explosions 2379 | . 368 . 713 1298 Melee . | . . . . . Ramming 1 | . . . 1 . Kinetic 3960 | 20 636 194 1558 1552 Thermal 524 | 33 368 . 32 91 Explosive 1979 | . . . 681 1298 Electromagnetic 356 | . . . 356 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . 4 10 Average Corruption 3 | . . . 3 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 41 | . . . 40 1 Message Errors 6 | . . . 6 . Matter Fused 9 | . . . 9 . Heat Flow Errors 7 | . . . 7 . Energy Discharges 5 | . . . 5 . Parts Rejected 1 | . . . . 1 Data Loss (minor) 10 | . . . 10 . Data Loss (major) 1 | . . . 1 . Alerts 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 100 | . 74 . . 26 Projectiles . | . . . . . Explosions 100 | . 74 . . 26 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 249 | . . . 30 219 Shots 7 | . . . 1 6 Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 280 | 58 89 26 280 203 Average Temperature 52 | 26 42 7 65 44 Received Heat Transfer 1735 | 24 276 180 430 825 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 475 | 75 200 . 50 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 668 | 20 164 41 668 553 Initial 261 | . . 6 . 261 Average 247 | 8 59 8 382 414 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 50 | 100 100 100 23 . Level 1 18 | . . . 28 39 Level 2 30 | . . . 48 60 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 3 . 5 4 Investigation 4 | . 2 . 1 1 Extermination . | . . . . . Reinforcement 5 | . 1 . 3 1 Assault 3 | . . . 1 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 2 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 116 | 1 17 12 48 38 Peak Tracking Total 10 | 1 6 8 5 10 Tactical Retreats 4 | . . 1 2 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 6 | . 3 . 1 2 Max in Single Turn 2 | . 2 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 17 | . 6 . 8 3 Terminals 11 | . 4 . 4 3 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 4 | . 2 . 2 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 54 | . 26 . 21 7 Successful 29 | . 10 . 15 4 Failed 25 | . 16 . 6 3 Catastrophic 4 | . 2 . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 36 | . 20 . 9 7 Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 12 | . 6 . 6 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 16 | . 6 . 6 4 Record 4 | . 1 . 2 1 Robot Analysis 1 | . . . 1 . Prototype ID Bank 2 | . 1 . 1 . Level Access Points 1 | . 1 . . . Emergency Access Points 1 | . . . . 1 Alert Level 1 | . 1 . . . Dispatch Records 2 | . 1 . . 1 Transport Status 1 | . 1 . . . Recall Investigation 1 | . . . . 1 Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 9 | . 4 . 5 . Process 2 | . 1 . 1 . Report Inventory 4 | . 2 . 2 . Retrieve Matter 1 | . . . 1 . Retrieve Components 2 | . 1 . 1 . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 6 . 4 2 Full Trace Events 5 | . 3 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter 135 | . 6 . 129 . Retrieved Matter 378 | . . . 378 . Retrieved Components 9 | . 3 . 6 . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 9 | . . . 7 2 Non-combat 8 | . . . 7 1 Combat 1 | . . . . 1 Robot Hacks Applied 11 | . . . 9 2 parse_system 3 | . . . 2 1 no_distress 7 | . . . 6 1 check_alert 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 5649 | 793 1076 385 2489 906 Spaces Moved 2620 | 139 730 285 1085 381 Core 15 | 14 . . . 1 Treads . | . . . . . Legs 2605 | 125 730 285 1085 380 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 100 Average Speed 146 | 112 120 120 175 146 Slowest Speed 260 | 120 190 190 260 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 55 | 14 91 53 87 32 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 113 | . 17 . 47 49 Melee . | . . . . . Projectile . | . . . . . AOE 113 | . 17 . 47 49 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 4006 | 766 859 309 1471 601 Wait 967 | 618 53 13 195 88 Move 2616 | 138 729 284 1084 381 Hop . | . . . . . Pick Up 50 | 1 13 . 22 14 Fast Attach 32 | 6 10 . 6 10 Attach 31 | . 2 2 14 13 Detach 3 | . 1 . 2 . Swap 36 | . 2 2 22 10 Drop 31 | . 14 . 14 3 Fire 222 | 3 35 8 97 79 Melee 17 | . . . 14 3 Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 794 | -11/Scrapyard | Entered Materials 795 | -10/Materials | Build established: Mutant 1056 | -10/Materials | Discovered new exit (range 11) 1160 | -10/Materials | Discovered new exit (range 16) 1523 | -10/Materials | Discovered new exit (range 15) 1595 | -10/Materials | Discovered new exit (range 4) 1800 | -10/Materials | Identified exit to Materials 1870 | -10/Materials | Entered Mines 1881 | -10/Mines | Learned location of Storage (-8) 1933 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1935 | -10/Mines | Discovered new exit (range 5) 2010 | -10/Mines | Learned location of Zion (-7) 2075 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2164 | -10/Mines | Assembled infested the area 2230 | -10/Mines | Core integrity fell below 50% 2240 | -10/Mines | Core integrity fell below 20% 2245 | -10/Mines | Discovered exit to Materials (range 9) 2255 | -10/Mines | Entered Materials 2255 | -9/Materials | Evolved 2 slots: Utility x2 2274 | -9/Materials | Lost 7 parts (2p1n2u2w) 2563 | -9/Materials | Discovered new exit (range 9) 2792 | -9/Materials | Discovered new exit (range 10) 3279 | -9/Materials | Discovered new exit (range 4) 3822 | -9/Materials | Repaired Hvy. Armor Plating 4255 | -9/Materials | First assault squad dispatched 4266 | -9/Materials | Discovered new exit (range 4) 4744 | -9/Materials | Entered another Materials area 4744 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5352 | -8/Materials | Lost 9 parts (2p3n2u2w) 5437 | -8/Materials | Discovered new exit (range 15) 5483 | -8/Materials | Build established: Scavenger-Mutant 5544 | -8/Materials | First assault squad dispatched 5622 | -8/Materials | Core integrity fell below 50% 5627 | -8/Materials | Crushed by falling debris 5629 | -8/Materials | System corruption reached 10% 5634 | -8/Materials | Core integrity fell below 20% 5650 | -8/Materials | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- Mni. Grenade Launcher destroyed. Destroyed Mni. Grenade Launcher. Acquired 13 matter. The unstable cave ceiling collapses. 16 Matter crushed. Carbon-fiber Leg destroyed. U-05 Engineer lays Concrete. Jacked B-36 Bruiser... >>parse_system Reading system data... System corrupted: Imp. Datajack rejected. Critical hit (Burn: +37). U-05 Engineer builds a Wall. Acquired Hvy. Laser. Acquired 95 matter. K-01 Serf collects debris. U-05 Engineer builds a Wall. Aluminum Leg destroyed. Acquired Aluminum Leg. K-01 Serf collects debris. 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