Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 13:35:31

Player: THN-L0C

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (66)      330
Value Destroyed (1765)     1765
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (995)                995
              TOTAL SCORE: 6530

 Bonus
-------
High Alert Combat Kills    38
Follower Combat Kills      390
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -33

 Cogmind 
---------
Core Integrity             850/850
Matter                     287/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (265) Ox2
Location                   -6/Factory

 Parts 
-------
>           --- POWER (1) --------
            Angular Momentum Engine
>           --- PROPULSION (4) ---
   Improved Titanium Leg
            Flexi-carbon Leg
>           --- UTILITY (8) ------
            Huge Storage Unit
    Layered Light Armor Plating
>           --- WEAPON (2) -------
      Heavy Ion Cannon
            Gauss Rifle
>           --- INVENTORY (25) ---
      Light Deuterium Engine
      Micro Nuclear Core
    Compact Matter Pod (150)
   Improved Sensor Array
            Microactuators
     Medium Armor Plating
   Improved Light Armor Plating
  Makeshift Light Armor Plating
  Makeshift System Shield
   Improved Trap Extractor (0/6)
            Hacking Drone Bay
            Bomb Factory No. 2
            Phasing AFG
   Improved EM Pulse Cannon
   Improved EM Pulse Cannon
            Flak Gun
            Proton Missile Launcher
       Mini Grenade Launcher
  Makeshift Axe
            CR-A16's Pointy Stick
            Self-destruct Interrupter (50)
            Self-destruct Interrupter (50)
            GAL Module

 Peak State 
------------
>           --- POWER ------------
            Angular Momentum Engine
>           --- PROPULSION -------
      Light Treads
     Medium Treads
   Improved Titanium Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
            Huge Storage Unit
    Layered Light Armor Plating
>           --- WEAPON -----------
   Improved EM Pulse Cannon
            Gauss Rifle
>           --- INVENTORY --------
      Light Deuterium Engine
      Micro Nuclear Core
    Compact Matter Pod
   Improved Sensor Array
            Microactuators
     Medium Armor Plating
   Improved Light Armor Plating
  Makeshift Light Armor Plating
  Makeshift System Shield
   Improved Trap Extractor
            Hacking Drone Bay
            Bomb Factory No. 2
            Phasing AFG
   Improved EM Pulse Cannon
      Heavy Ion Cannon
            Flak Gun
            Proton Missile Launcher
       Mini Grenade Launcher
  Makeshift Axe
            CR-A16's Pointy Stick
            Self-destruct Interrupter
            Self-destruct Interrupter
            GAL Module
[Rating: 43]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Gravmag System
Utility                    Huge Storage Unit
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Protection               Layered Light Armor Plating
Weapon                     Flak Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   6   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   
  Utility                  6    | .   .   .   .   .   .   .   6   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             59   | 7   11  2   19  6   3   11  .   
  Power                    10   | 1   2   2   3   .   .   2   .   
    Engine                 10   | 1   2   2   3   .   .   2   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   2   .   6   1   .   4   .   
    Treads                 10   | 2   2   .   5   .   .   1   .   
    Leg                    4    | .   .   .   1   .   .   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  13   | 2   3   .   4   1   2   1   .   
    Device                 2    | 1   .   .   .   .   1   .   .   
    Storage                5    | 1   1   .   2   1   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   1   .   2   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   4   .   6   4   1   4   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   1   .   2   .   
    Ballistic Gun          6    | 2   1   .   1   1   .   1   .   
    Ballistic Cannon       4    | .   1   .   3   .   .   .   .   
    Launcher               7    | .   2   .   2   2   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   
    System Corruption      2    | .   .   .   .   .   .   2   .   
Parts Lost                 11   | .   1   .   5   1   .   4   .   
  Power                    2    | .   .   .   2   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   3   .   
  Utility                  3    | .   1   .   1   1   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   1   .   
  Highest Loss Streak      2    | .   1   .   2   1   .   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 91  98  91  95  .   
  Engine                   11   | .   14  14  9   11  11  10  .   
  Treads                   29   | .   28  28  31  33  33  20  .   
  Leg                      4    | .   .   .   6   4   .   18  .   
  Hover                    5    | .   .   .   .   6   11  1   .   
  Device                   1    | .   2   .   .   .   2   .   .   
  Storage                  11   | .   14  14  11  11  11  11  .   
  Processor                2    | .   10  14  2   .   .   .   .   
  Protection               4    | .   .   .   8   10  1   11  .   
  Energy Cannon            2    | .   .   .   .   7   .   9   .   
  Ballistic Gun            11   | .   21  14  9   11  11  7   .   
  Ballistic Cannon         1    | .   2   .   9   .   .   .   .   
  Launcher                 4    | .   3   14  3   2   6   .   .   
  Piercing Weapon          2    | .   .   .   .   .   4   4   .   
Peak Build Rating          43   | 7   12  16  19  24  34  43  38  
  Average Rating           23   | 5   9   13  15  21  27  39  38  
  On Entrance              18   | .   7   12  16  17  22  34  38  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             111  | 12  31  32  42  106 99  111 109 
  Greatest Support         80   | 40  40  40  80  60  60  60  40  
  Greatest Overweight (x)  2    | .   .   .   .   1   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   2   
Largest Inventory Capacity 25   | 8   15  15  15  25  25  25  25  
  Average Capacity         20   | 6   14  15  15  20  25  25  25  
  Most Carried             25   | .   15  15  15  17  25  25  24  
  Average Carried          18   | .   8   15  14  16  23  24  24  
  Final Capacity           25   | 8   15  15  15  25  25  25  25  
  Final Carried            25   | .   15  15  15  17  25  24  24  

 Class Distribution 
--------------------
 99% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves
 Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Matter Collected           2258 | 282 285 436 366 145 62  682 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1815 | 101 397 165 813 36  .   303 .   
  Parts                    117  | 5   39  9   51  2   .   11  .   
Haulers Intercepted        2    | .   .   .   2   .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   .   8   .   
  Prevented                13   | .   .   .   .   .   .   13  .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  62   | .   14  13  21  5   .   9   .   
  Guns                     16   | .   5   2   6   2   .   1   .   
  Cannons                  10   | .   1   .   6   .   .   3   .   
  AOE                      36   | .   8   11  9   3   .   5   .   
Classes Destroyed          13   | 2   4   1   4   .   .   2   .   
  Worker                   1    | .   .   .   1   .   .   .   .   
  Builder                  4    | .   1   1   2   .   .   .   .   
  Tunneler                 3    | 1   2   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   .   
  Recycler                 4    | 1   .   1   2   .   .   .   .   
  Mechanic                 2    | .   1   .   1   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   1   .   
  Swarmer                  13   | .   6   .   3   3   .   1   .   
  Grunt                    24   | .   8   1   10  1   .   4   .   
  Brawler                  3    | .   .   .   2   .   .   1   .   
  Sentry                   7    | .   .   .   6   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
  Assembled                12   | .   .   12  .   .   .   .   .   
Best Kill Streak           9    | 2   4   6   9   3   .   6   .   
  Combat Bots Only         6    | .   3   5   6   3   .   6   .   
Max Kills in Single Turn   3    | 1   3   2   3   2   .   3   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   2   2   1   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        293  | .    47   17   118  25   .    86   .    
  Missed                   86   | .    16   7    37   6    .    20   .    
Damage Taken               3211 | .    340  242  1126 479  .    1024 .    
  Core                     417  | .    38   92   155  13   .    119  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   780  | .    .    .    360  .    420  .    .    
Core Remaining (%)         58   | 100  .    48   .    .    .    28   .    
Volleys Fired              174  | 3    37   26   63   11   .    34   .    
  Largest                  2    | 2    2    2    2    2    .    2    .    
  Hottest                  97   | 40   59   50   78   62   .    97   .    
Shots Fired                270  | 6    62   27   110  22   .    43   .    
  Gun                      135  | 6    53   9    37   11   .    19   .    
  Cannon                   78   | .    2    .    56   1    .    19   .    
  Launcher                 57   | .    7    18   17   10   .    5    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  194  | 6    55   9    93   12   .    19   .    
  Thermal                  4    | .    .    .    .    .    .    4    .    
  Explosive                57   | .    7    18   17   10   .    5    .    
  Electromagnetic          15   | .    .    .    .    .    .    15   .    
  Robot Hit Streak         10   | 3    7    6    9    10   .    8    .    
  Robot Miss Streak        4    | 1    2    1    2    4    .    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           157  | 3    35   8    65   17   .    29   .    
  Core Hits                126  | 2    28   22   47   12   .    15   .    
  Critical Kills           1    | .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    
  Critical Strikes         4    | .    1    1    2    .    .    .    .    
    Destroy                2    | .    1    1    .    .    .    .    .    
    Blast                  2    | .    .    .    2    .    .    .    .    
Melee Attacks              3    | .    .    .    .    .    2    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 3    | .    .    .    .    .    2    1    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6065 | 38   844  802  2217 576  .    1588 .    
  Guns                     1291 | 38   348  85   375  137  .    308  .    
  Cannons                  1304 | .    40   .    817  .    .    447  .    
  Explosions               3437 | .    446  696  1025 437  .    833  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  33   | .    10   21   .    2    .    .    .    
  Kinetic                  2148 | 38   388  85   1192 137  .    308  .    
  Thermal                  101  | .    .    .    .    .    .    101  .    
  Explosive                3437 | .    446  696  1025 437  .    833  .    
  Electromagnetic          346  | .    .    .    .    .    .    346  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    .    
  Average Corruption       2    | .    .    .    .    .    .    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    .    .    15   .    
    Message Errors         3    | .    .    .    .    .    .    3    .    
    Matter Fused           6    | .    .    .    .    .    .    6    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            124  | .    .    8    10   16   .    90   .    
  Projectiles              35   | .    .    .    .    .    .    35   .    
  Explosions               89   | .    .    8    10   16   .    55   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    1    .    6    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    1    .    6    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      336  | .    14   103  29   63   .    127  .    
  Shots                    11   | .    1    3    1    2    .    4    .    
  Rammed                   6    | .    1    4    .    1    .    .    .    
Targets Rammed             6    | .    1    4    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        311  | .    9    15   192  1    .    311  .    
  Average Temperature      82   | .    6    4    56   1    .    116  .    
  Received Heat Transfer   783  | .    126  65   336  30   .    226  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         111  | .    .    .    .    .    .    111  .    
Parts Sabotaged            2    | .    .    .    .    .    .    2    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Peak Influence             474  | 10  270 157 474 352 .   .   168 
  Initial                  184  | .   6   105 13  184 .   .   168 
  Average                  174  | 5   94  101 299 212 .   .   168 
Maximum Alert Level        2    | .   1   .   2   1   .   .   .   
  Low Security (%)         66   | 100 88  100 19  57  .   .   100 
  Level 1                  26   | .   11  .   52  42  .   .   .   
  Level 2                  7    | .   .   .   27  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   4   .   2   1   .   1   .   
  Investigation            4    | .   3   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Distress Signals           5    | .   .   .   3   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              91   | .   22  9   34  6   .   20  .   
  Peak Tracking Total      7    | .   4   3   6   3   .   7   1   
  Tactical Retreats        3    | .   1   .   2   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Machines Disabled          9    | .   4   1   3   .   .   1   .   
  Max in Single Turn       1    | .   1   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Machines Accessed          19   | .   8   .   9   2   .   .   .   
  Terminals                16   | .   8   .   8   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                66   | .   28  .   36  2   .   .   .   
  Successful               46   | .   18  .   26  2   .   .   .   
  Failed                   20   | .   10  .   10  .   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   46   | .   24  .   22  .   .   .   .   
  Terminals                58   | .   28  .   30  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   6   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   3   .   8   2   .   .   .   
  Robot Analysis           4    | .   .   .   4   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   6   .   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   .   
  Repair                   3    | .   .   .   3   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         27   | .   15  .   12  .   .   .   .   
  Terminals                27   | .   15  .   12  .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   
    Botnet                 11   | .   7   .   4   .   .   .   .   
    Skim                   15   | .   8   .   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   8   .   5   .   .   .   .   
  Full Trace Events        3    | .   3   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   14  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   .   .   .   
  Time                     78   | .   .   .   78  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total Allies               9    | .    .    .    1    3    4    1    .    
  Largest Group            5    | .    .    .    1    3    4    5    .    
  Highest-Rated Group      189  | .    .    .    10   40   160  189  .    
  Highest-Rated Ally       42   | .    .    .    10   16   42   42   .    
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               47   | .    .    .    .    9    .    38   .    
  Total Damage             1695 | .    .    .    .    69   .    1626 .    
  Kills                    12   | .    .    .    .    1    .    11   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Robot Analysis Total       4    | .   .   .   4   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   3   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Turns Passed               9692 | 98   1170 929  1139 922  3867 1564 3    
Spaces Moved               4226 | 52   628  528  480  389  1600 548  1    
  Core                     4    | 4    .    .    .    .    .    .    .    
  Treads                   3871 | 48   628  528  480  389  1600 198  .    
  Legs                     351  | .    .    .    .    .    .    350  1    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  240  240  265  
  Average Speed            208  | 151  160  160  160  205  240  266  265  
  Slowest Speed            320  | 160  160  160  160  240  240  320  265  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       69   | 5    99   92   64   74   89   64   .    
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     6    | .    .    .    2    .    3    1    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    
Scrap Searched             4    | .    .    1    .    1    1    1    .    
Spaces Dug                 32   | .    .    13   18   .    .    1    .    
Terrain Destroyed          502  | .    36   173  156  95   .    42   .    
  Melee                    1    | .    .    .    .    .    .    1    .    
  Projectile               7    | .    .    .    4    1    .    2    .    
  AOE                      494  | .    36   173  152  94   .    39   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total                      4842 | 62   736  584  735  493  1625 606  1    
  Wait                     293  | 1    31   23   166  64   3    5    .    
  Move                     4219 | 51   627  527  479  388  1599 547  1    
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  51   | .    19   .    5    12   13   2    .    
  Fast Attach              20   | 7    1    .    9    1    .    2    .    
  Attach                   5    | .    .    .    2    .    1    2    .    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     34   | .    10   2    8    5    2    7    .    
  Drop                     34   | .    10   2    3    11   5    3    .    
  Fire                     174  | 3    37   26   63   11   .    34   .    
  Melee                    3    | .    .    .    .    .    2    1    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    6    | .    1    4    .    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    3    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 14)
   99 | -11/Scrapyard      | Entered Materials
  306 | -10/Materials      | Build established: Mutant
  453 | -10/Materials      | Discovered new exit (range 13)
  697 | -10/Materials      | Discovered new exit (range 12)
  857 | -10/Materials      | Discovered new exit (range 12)
  927 | -10/Materials      | Discovered new exit (range 7)
 1066 | -10/Materials      | Discovered new exit (range 3)
 1269 | -10/Materials      | Entered Mines
 1309 | -10/Mines          | Met a Derelict bent on vengeance
 1318 | -10/Mines          | Assembled infested the area
 1323 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
 1706 | -10/Mines          | Core integrity fell below 50%
 2069 | -10/Mines          | Discovered new exit (range 15)
 2101 | -10/Mines          | Discovered new exit (range 9)
 2156 | -10/Mines          | Learned Materials terminal intel
 2198 | -10/Mines          | Entered Materials
 2198 | -9/Materials       | Evolved 2 slots: Propulsion x2
 2199 | -9/Materials       | Loaded intel: 12 terminal locations
 2280 | -9/Materials       | Discovered new exit (range 5)
 2692 | -9/Materials       | Identified exit to Materials
 2820 | -9/Materials       | Repaired Lgt. Treads
 2832 | -9/Materials       | Learned location of Zion (-7)
 2847 | -9/Materials       | Repaired Lgt. Treads
 2875 | -9/Materials       | Repaired Lgt. Treads
 2888 | -9/Materials       | Learned location of 2 exits from Materials
 2932 | -9/Materials       | Learned location of 1 exit from Storage
 3156 | -9/Materials       | Discovered new exit (range 14)
 3230 | -9/Materials       | Identified exit to Mines
 3280 | -9/Materials       | Learned Storage trap positions
 3337 | -9/Materials       | Entered Mines
 3395 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 3431 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3665 | -9/Mines           | Met a Derelict shopkeep closing up shop
 3680 | -9/Mines           | Learned 2 Materials zone layouts
 4203 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 4208 | -9/Mines           | Destroyed YI-UF0
 4232 | -9/Mines           | Lost 3 allies
 4240 | -9/Mines           | Discovered exit to Materials (range 5)
 4259 | -9/Mines           | Entered Zion
 4353 | -7/Zion            | Given the Hacking Drone Bay
 4353 | -7/Zion            | Found Prototype Device
 4376 | -7/Zion            | Discovered new exit (range 14)
 4440 | -7/Zion            | Given A8's code to call for help
 4522 | -7/Zion            | Learned Factory emergency access door positions
 4916 | -7/Zion            | Learned location of Warlord (-4)
 5101 | -7/Zion            | Identified exit to Deep Caves
 5916 | -7/Zion            | Visited the Megawrench Repair Shop
 5976 | -7/Zion            | Learned location of Data Miner (-6)
 6229 | -7/Zion            | Found CR-A16's Pointy Stick
 6823 | -7/Zion            | Found GAL Module
 7036 | -7/Zion            | Found Prototype Device
 7232 | -7/Zion            | Found Prototype Device
 7439 | -7/Zion            | Met Imprinter
 7485 | -7/Zion            | Imprinted
 7487 | -7/Zion            | Declared Zion's savior
 7758 | -7/Zion            | Megawrench repaired 7 parts
 8126 | -7/Zion            | Entered Proximity Caves
 8126 | -6/Proximity Caves | Accompanied by 4 allies
 8299 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 8435 | -6/Proximity Caves | Spotter reported a threat
 8440 | -6/Proximity Caves | Core integrity fell below 50%
 8470 | -6/Proximity Caves | Lost 3 allies
 8704 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 9622 | -6/Proximity Caves | Learned location of Extension (-4)
 9661 | -6/Proximity Caves | Discovered new exit (range 10)
 9690 | -6/Proximity Caves | Entered Factory
 9690 | -6/Factory         | Evolved 6 slots: Utility x6
 9693 | -6/Factory         | Self-destructed

 Last Messages 
---------------
09411_ Slug penetrates P-60 Hacker.
09411_ Destroyed Mic. Nuclear Core.
09413_ Slug penetrates P-60 Hacker.
09413_ P-60 Hacker destroyed.
09415_ Acquired 43 matter.
09420_ Gravmag System fries itself beyond repair.
09428_ Imp. Heat Sink fries itself beyond repair.
09428_ Acquired 33 matter.
09447_ System corrupted: Matter fused (-6).
09495_ System corrupted: Heat flow error (+113).
09565_ System corrupted: IFF burst signal emitted.
09582_ System corrupted: Matter fused (-7).
09622_ Acquired derelict log, extracted data.
World map updated: -4/Extension.
09661_ EXIT=FOUND
PARAMETERS=UTILITY+6
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading Factory emergency access points (x25)...
09691_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ???????????  #####+###########???????????          |
| ??????????"                  #???????????          |
| ??????????"                  #???????????          |
| ??????????"              @   #???????????          |
| ??????????                   #???????????          |
| ??????????                   #???????????          |
| ???????????#######+###########???????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
         Hvy. Machine Gun | -7/Zion | Archive
 Hvy. Shock Bomb Launcher | -7/Zion | Archive
        Lgt. Fission Core | -7/Zion | Archive
            Lightning Gun | -7/Zion | Archive
      Transmission Jammer | -7/Zion | Archive
      EM Disruption Field | -7/Zion | Archive
          Remote Datajack | -7/Zion | Archive
       Imp. Cryofiber Web | -7/Zion | Archive
           Kinecellerator | -7/Zion | Archive
     Adv. Terrain Scanner | -7/Zion | Archive
      Adv. Assault Cannon | -7/Zion | Archive
            Weapon Cycler | -7/Zion | Archive
                 Flak Gun | -7/Zion | Archive
     Imp. Remote Datajack | -7/Zion | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
   B-48 Gladiator | -7/Zion | Archive
    W-25 Informer | -7/Zion | Archive
   L-61 Swordsman | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChainRiotWand
  Manual?         0
Play Time         00:34:26
  Cumulative      169.3 hours
  Start           2024.08.31 @ 12:59:05
  End             2024.08.31 @ 13:35:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          127
  Rogue           127
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             62
Gallery%          70
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8bb03d75-aa15-41e7-a991-441953933059